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*** Her default Red Heart appearance, due to her braided black hair and glasses, heavily resembles [[Manga/Metamorphosis2013 Saki Yoshida]].

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*** Her default Red Heart appearance, due to her braided black hair and glasses, heavily resembles [[Manga/Metamorphosis2013 Saki Yoshida]].Yoshida from the infamous ''Metamorphosis'' {{Hentai}}.
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Changing the name to differentiate it from fanfic and trope.


*** Her default Red Heart appearance, due to her braided black hair and glasses, heavily resembles [[Manga/{{Metamorphosis}} Saki Yoshida]].

to:

*** Her default Red Heart appearance, due to her braided black hair and glasses, heavily resembles [[Manga/{{Metamorphosis}} [[Manga/Metamorphosis2013 Saki Yoshida]].
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* MechanicallyUnusualClass: Tainted Rebekah does not have a usual health like other Isaac characters, instead having a health bar like a boss; base health at 50 hit points. The consequence of this is Tainted Rebekah lacks MercyInvincibility and takes variable damage from different sources (fires dealing 10 damage a tick, enemies dealing 5, and explosions '''50'''). What's worse, you cannot pickup any health drops or use most items (except Yum Heart) to recover health; it's only done by killing other bosses. On the plus side, the bar has no cap on how much health can be gained, with it being possible to have health comparable to the {{Final Boss}}es.
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* BoringButPractical: The Lunchbox. It's just a low quality item randomly earned after a floor's boss that spawns three random heart pickups that doesn't impact the player character stats wise, but when considering Rebekah's JobSystem gimmick requires having different hearts to swap to those respective personalities, and that the item has the capability of spawning rare heart types such as eternal, gold, and bone, this makes the item a great source for Rebekah to change her personality before transitioning floors.

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* BoringButPractical: The Lunchbox. It's just a low quality item randomly earned after a floor's boss that spawns three random heart pickups that doesn't impact the player character stats wise, but when considering Rebekah's JobSystem gimmick requires having different hearts to swap to those respective personalities, and that the item has the capability of spawning rare heart types such as eternal, gold, and bone, this makes the item a great source for Rebekah to change her personality before transitioning floors.to those normally rare personalities mid-run.
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* BoringButPractical: The Lunchbox. It's just a low quality item randomly earned after a floor's boss that spawns three random heart pickups that doesn't impact the player character stats wise, but when considering Rebekah's JobSystem gimmick requires having different hearts to swap to those respective personalities, and that the item has the capability of spawning rare heart types such as eternal, gold, and bone, this makes the item a great source for Rebekah to change her personality before transitioning floors.
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** Bone Heart, the dumb-wild personality. Her damage, speed and luck increases slightly, and her dash is replaced with a bone melee attack that is limited by a stamina meter illustrated by a bone heart above her; maxing it out resulting in a SpinAttack that does less damage. Her pocket item is Fang, which spawns a Corpse Eater from ''[[VideoGame/TheBindingOfIsaacAntibirth Antibirth]]'' as a PowerUpMount - letting Rebekah dash through enemies without fear of damage for as long as it last while buffing her tear - afterwhich it remains as an enemy-attacking familiar until Fang is used again.

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** Bone Heart, the dumb-wild personality. Her damage, speed and luck increases slightly, and her dash is replaced with a bone melee attack that is limited by a stamina meter illustrated by a bone heart above her; maxing it out resulting in a SpinAttack that does less damage. Her pocket item is Fang, which spawns a Corpse Eater from ''[[VideoGame/TheBindingOfIsaacAntibirth Antibirth]]'' as a PowerUpMount - letting Rebekah dash through enemies without fear of damage for as long as it last while buffing her tear tears - afterwhich it remains as an enemy-attacking familiar until Fang is used again.



** Broken Heart, the "know-it-all" personality. Her speed stat is severely reduced, and her dash is replaced a parry ability to avoid damage - which can either result in a randomized effect (a temporary stat-up, card) upon successfully using it upon hit, or instead spawn a glitchy wardrobe that does nothing but [[InterfaceScrew serve as a visual distraction]] for parrying no attack. Her pocket item is main.lua, which spawns a replica of herself that allows Rebekah to avoid damage for the duration of the room, at the cost of taking a full heart of damage upon leaving the room, and getting {{One Hit Kill}}ed upon the replica's number reaching 50 upon taking too much damage without I-frames.

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** Broken Heart, the "know-it-all" personality. Her speed stat is severely reduced, and her dash is replaced a parry ability to avoid damage - which can either result in a randomized effect (a temporary stat-up, card) upon successfully using it upon hit, it, or instead spawn a glitchy wardrobe that does nothing but [[InterfaceScrew serve as a visual distraction]] for parrying no attack.failing it. Her pocket item is main.lua, which spawns a replica of herself that allows Rebekah to avoid damage for the duration of the room, at the cost of taking a full heart of damage upon leaving the room, and getting {{One Hit Kill}}ed upon the replica's number reaching 50 upon taking too much damage without I-frames.

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* JobSystem: Rebekah's gimmick; at the start of the run, you can select on the starting menu or interact with the starting dresser to change Rebekah's personality to different heart types in the game, giving her different stats, [[VideoGameDashing dashes]], and pocket items. Dressers can also spawn on the later floors (whether starting room or post-boss fight) to freely change her persona, at the cost of being limited to only changing to whatever hearts she has.
** Red Heart, the introverted default personality. [[JackOfAllStats Makes her stats even across the field]], and giving her a basic invulnerable dash ability. Her pocket item is Hugs N' Roses, a gun which fires multiple slightly stronger tears in a spread upon use.
** Soul Heart, the aloof spectral personality. Slightly boosting her base stats at the cost of luck, and turns her dash into a teleport that leaves ectoplasm creep at both start and end points. Her pocket item is the Wizoob Tongue, which fires a cluster of tears akin to Wizoob enemy.
** Black Heart: the mischievous evil personality. Damage is increased while the rest of her stats are reduced, her dash becomes a pseudo-teleport that damages enemies upon ending, and she spawns purple flames from firing her tears and dashing. Her pocket item is Apostate, which can spawn a purple brimstone laser that travels to all flames spawned by the dash.
** Eternal Heart, the level-headed eternal personality. Stats wise, she trades her damage, tear-rate, and luck for speed aided by flight, her dash leaves behind FeatherFlechettes as projectiles, and she's blindfolded; her basic tears overwritten by a ChargedAttack of holy flame. Her pocket item is Barachiel's Petal, which fires a quick light beam alongside a SpreadShot of feather projectiles that causes a light beam strike on contact.
** Gold Heart, the sophisticated personality. She gains a boost in damage and luck at the cost of her speed, her dash becomes a stomp that sends Terra rock projectiles outward, and . Her pocket item is Psalim .45, which spawns a low level familiar called "Ned", with Ned growing into stronger variants upon transitioning floors.
** Bone Heart, the dumb-wild personality. Her damage, speed and luck increases slightly, and her dash is replaced with a bone melee attack that is limited by a stamina meter illustrated by a bone heart above her; maxing it out resulting in a SpinAttack that does less damage. Her pocket item is Fang, which spawns a Corpse Eater from ''[[VideoGame/TheBindingOfIsaacAntibirth Antibirth]]'' as a PowerUpMount - letting Rebekah dash through enemies without fear of damage for as long as it last while buffing her tear - afterwhich it remains as an enemy-attacking familiar until Fang is used again.
** Rotten Heart, the hyperactive personality. Her damage is severely reduced, with only slightly better tears and speed, she [[PestController summons flies]] for whenever she fires her tears, and her dash is replaced with a LosingYourHead ability that results in her head acting like a Sub-Horf - automatically firing tears while rotating as they move. Her pocket item is Beelzebub's Breath, firing a cluster of flies that blocks enemy fire while periodically summoning more flies.
** Broken Heart, the "know-it-all" personality. Her speed stat is severely reduced, and her dash is replaced a parry ability to avoid damage - which can either result in a randomized effect (a temporary stat-up, card) upon successfully using it upon hit, or instead spawn a glitchy wardrobe that does nothing but [[InterfaceScrew serve as a visual distraction]] for parrying no attack. Her pocket item is main.lua, which spawns a replica of herself that allows Rebekah to avoid damage for the duration of the room, at the cost of taking a full heart of damage upon leaving the room, and getting {{One Hit Kill}}ed upon the replica's number reaching 50 upon taking too much damage without I-frames.



* SplitPersonality: The concept behind Rebekah's StanceSystem, taking on different personas in an attempt to appeal herself to Isaac.
* StanceSystem: Rebekah's gimmick; at the start of the run, you can select on the starting menu or interact with the starting dresser to change Rebekah's personality to different heart types in the game, giving her different stats, [[VideoGameDashing dashes]], and pocket items. Dressers can also spawn on the later floors (whether starting room or post-boss fight) to freely change her persona, at the cost of being limited to only changing to whatever hearts she has.
** Red Heart, the introverted default personality. [[JackOfAllStats Makes her stats even across the field]], and giving her a basic invulnerable dash ability. Her pocket item is Hugs N' Roses, a gun which fires multiple slightly stronger tears in a spread upon use.
** Soul Heart, the aloof spectral personality. Slightly boosting her base stats at the cost of luck, and turns her dash into a teleport that leaves ectoplasm creep at both start and end points. Her pocket item is the Wizoob Tongue, which fires a cluster of tears akin to Wizoob enemy.
** Black Heart: the mischievous evil personality. Damage is increased while the rest of her stats are reduced, her dash becomes a pseudo-teleport that damages enemies upon ending, and she spawns purple flames from firing her tears and dashing. Her pocket item is Apostate, which can spawn a purple brimstone laser that travels to all flames spawned by the dash.
** Eternal Heart, the level-headed eternal personality. Stats wise, she trades her damage, tear-rate, and luck for speed aided by flight, her dash leaves behind FeatherFlechettes as projectiles, and she's blindfolded; her basic tears overwritten by a ChargedAttack of holy flame. Her pocket item is Barachiel's Petal, which fires a quick light beam alongside a SpreadShot of feather projectiles that causes a light beam strike on contact.
** Gold Heart, the sophisticated personality. She gains a boost in damage and luck at the cost of her speed, her dash becomes a stomp that sends Terra rock projectiles outward, and . Her pocket item is Psalim .45, which spawns a low level familiar called "Ned", with Ned growing into stronger variants upon transitioning floors.
** Bone Heart, the dumb-wild personality. Her damage, speed and luck increases slightly, and her dash is replaced with a bone melee attack that is limited by a stamina meter illustrated by a bone heart above her; maxing it out resulting in a SpinAttack that does less damage. Her pocket item is Fang, which spawns a Corpse Eater from ''[[VideoGame/TheBindingOfIsaacAntibirth Antibirth]]'' as a PowerUpMount - letting Rebekah dash through enemies without fear of damage for as long as it last while buffing her tear - afterwhich it remains as an enemy-attacking familiar until Fang is used again.
** Rotten Heart, the hyperactive personality. Her damage is severely reduced, with only slightly better tears and speed, she [[PestController summons flies]] for whenever she fires her tears, and her dash is replaced with a LosingYourHead ability that results in her head acting like a Sub-Horf - automatically firing tears while rotating as they move. Her pocket item is Beelzebub's Breath, firing a cluster of flies that blocks enemy fire while periodically summoning more flies.
** Broken Heart, the "know-it-all" personality. Her speed stat is severely reduced, and her dash is replaced a parry ability to avoid damage - which can either result in a randomized effect (a temporary stat-up, card) upon successfully using it upon hit, or instead spawn a glitchy wardrobe that does nothing but [[InterfaceScrew serve as a visual distraction]] for parrying no attack. Her pocket item is main.lua, which spawns a replica of herself that allows Rebekah to avoid damage for the duration of the room, at the cost of taking a full heart of damage upon leaving the room, and getting {{One Hit Kill}}ed upon the replica's number reaching 50 upon taking too much damage without I-frames.

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* SplitPersonality: The concept behind Rebekah's StanceSystem, JobSystem, taking on different personas in an attempt to appeal herself to Isaac.
* StanceSystem: Rebekah's gimmick; at the start of the run, you can select on the starting menu or interact with the starting dresser to change Rebekah's personality to different heart types in the game, giving her different stats, [[VideoGameDashing dashes]], and pocket items. Dressers can also spawn on the later floors (whether starting room or post-boss fight) to freely change her persona, at the cost of being limited to only changing to whatever hearts she has.
** Red Heart, the introverted default personality. [[JackOfAllStats Makes her stats even across the field]], and giving her a basic invulnerable dash ability. Her pocket item is Hugs N' Roses, a gun which fires multiple slightly stronger tears in a spread upon use.
** Soul Heart, the aloof spectral personality. Slightly boosting her base stats at the cost of luck, and turns her dash into a teleport that leaves ectoplasm creep at both start and end points. Her pocket item is the Wizoob Tongue, which fires a cluster of tears akin to Wizoob enemy.
** Black Heart: the mischievous evil personality. Damage is increased while the rest of her stats are reduced, her dash becomes a pseudo-teleport that damages enemies upon ending, and she spawns purple flames from firing her tears and dashing. Her pocket item is Apostate, which can spawn a purple brimstone laser that travels to all flames spawned by the dash.
** Eternal Heart, the level-headed eternal personality. Stats wise, she trades her damage, tear-rate, and luck for speed aided by flight, her dash leaves behind FeatherFlechettes as projectiles, and she's blindfolded; her basic tears overwritten by a ChargedAttack of holy flame. Her pocket item is Barachiel's Petal, which fires a quick light beam alongside a SpreadShot of feather projectiles that causes a light beam strike on contact.
** Gold Heart, the sophisticated personality. She gains a boost in damage and luck at the cost of her speed, her dash becomes a stomp that sends Terra rock projectiles outward, and . Her pocket item is Psalim .45, which spawns a low level familiar called "Ned", with Ned growing into stronger variants upon transitioning floors.
** Bone Heart, the dumb-wild personality. Her damage, speed and luck increases slightly, and her dash is replaced with a bone melee attack that is limited by a stamina meter illustrated by a bone heart above her; maxing it out resulting in a SpinAttack that does less damage. Her pocket item is Fang, which spawns a Corpse Eater from ''[[VideoGame/TheBindingOfIsaacAntibirth Antibirth]]'' as a PowerUpMount - letting Rebekah dash through enemies without fear of damage for as long as it last while buffing her tear - afterwhich it remains as an enemy-attacking familiar until Fang is used again.
** Rotten Heart, the hyperactive personality. Her damage is severely reduced, with only slightly better tears and speed, she [[PestController summons flies]] for whenever she fires her tears, and her dash is replaced with a LosingYourHead ability that results in her head acting like a Sub-Horf - automatically firing tears while rotating as they move. Her pocket item is Beelzebub's Breath, firing a cluster of flies that blocks enemy fire while periodically summoning more flies.
** Broken Heart, the "know-it-all" personality. Her speed stat is severely reduced, and her dash is replaced a parry ability to avoid damage - which can either result in a randomized effect (a temporary stat-up, card) upon successfully using it upon hit, or instead spawn a glitchy wardrobe that does nothing but [[InterfaceScrew serve as a visual distraction]] for parrying no attack. Her pocket item is main.lua, which spawns a replica of herself that allows Rebekah to avoid damage for the duration of the room, at the cost of taking a full heart of damage upon leaving the room, and getting {{One Hit Kill}}ed upon the replica's number reaching 50 upon taking too much damage without I-frames.
Isaac.
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** Rebekah's appearance in her different personalities have their own references:
*** Her default Red Heart appearance, due to her braided black hair and glasses, heavily resembles [[Manga/{{Metamorphosis}} Saki Yoshida]].
*** Her Broken Heart personality, with the general theme of [[OminousVisualGlitch glitch-y effects]] and her hairstyle, resembles [[VisualNovel/DokiDokiLiteratureClub Monika]].

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* {{Yandere}}: If the fact that Rebekah breathes heavily in the presence of Isaac in co-op play and the default face she makes in the floor transition doesn't tip you off, then the Love-variant of the Curse rooms will make it blatant.

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* {{Yandere}}: If the fact that Rebekah breathes heavily Described as such in the presence of Isaac in co-op play mod description, and if the default face she makes flashes of red text in the floor transition doesn't tip you off, then the Love-variant of the Curse rooms will make her [[https://youtu.be/NJ_nENboxrY mod trailer]] is any indication, it blatant.fits.
-->WHERE IS HE?\\
[[BlatantLies IM NOT CRAZY]]\\
I NEED HIM

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* ThirteenIsUnlucky: In her default Red Heart personality, Rebekah's luck stat is set to a negative number, with it precisely being -0.13.



* Gold Heart, the sophisticated personality. She gains a boost in damage and luck at the cost of her speed, her dash becomes a stomp that sends Terra rock projectiles outward, and . Her pocket item is Psalim .45, which spawns a low level familiar called "Ned", with Ned growing into stronger variants upon transitioning floors.
* Bone Heart, the dumb-wild personality. Her damage, speed and luck increases slightly, and her dash is replaced with a bone melee attack that is limited by a stamina meter illustrated by a bone heart above her; maxing it out resulting in a SpinAttack that does less damage. Her pocket item is Fang, which spawns a Corpse Eater from ''[[VideoGame/TheBindingOfIsaacAntibirth Antibirth]]'' as a PowerUpMount - letting Rebekah dash through enemies without fear of damage for as long as it last while buffing her tear - afterwhich it remains as an enemy-attacking familiar until Fang is used again.

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* ** Gold Heart, the sophisticated personality. She gains a boost in damage and luck at the cost of her speed, her dash becomes a stomp that sends Terra rock projectiles outward, and . Her pocket item is Psalim .45, which spawns a low level familiar called "Ned", with Ned growing into stronger variants upon transitioning floors.
* ** Bone Heart, the dumb-wild personality. Her damage, speed and luck increases slightly, and her dash is replaced with a bone melee attack that is limited by a stamina meter illustrated by a bone heart above her; maxing it out resulting in a SpinAttack that does less damage. Her pocket item is Fang, which spawns a Corpse Eater from ''[[VideoGame/TheBindingOfIsaacAntibirth Antibirth]]'' as a PowerUpMount - letting Rebekah dash through enemies without fear of damage for as long as it last while buffing her tear - afterwhich it remains as an enemy-attacking familiar until Fang is used again.again.
** Rotten Heart, the hyperactive personality. Her damage is severely reduced, with only slightly better tears and speed, she [[PestController summons flies]] for whenever she fires her tears, and her dash is replaced with a LosingYourHead ability that results in her head acting like a Sub-Horf - automatically firing tears while rotating as they move. Her pocket item is Beelzebub's Breath, firing a cluster of flies that blocks enemy fire while periodically summoning more flies.
** Broken Heart, the "know-it-all" personality. Her speed stat is severely reduced, and her dash is replaced a parry ability to avoid damage - which can either result in a randomized effect (a temporary stat-up, card) upon successfully using it upon hit, or instead spawn a glitchy wardrobe that does nothing but [[InterfaceScrew serve as a visual distraction]] for parrying no attack. Her pocket item is main.lua, which spawns a replica of herself that allows Rebekah to avoid damage for the duration of the room, at the cost of taking a full heart of damage upon leaving the room, and getting {{One Hit Kill}}ed upon the replica's number reaching 50 upon taking too much damage without I-frames.
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None

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* Bone Heart, the dumb-wild personality. Her damage, speed and luck increases slightly, and her dash is replaced with a bone melee attack that is limited by a stamina meter illustrated by a bone heart above her; maxing it out resulting in a SpinAttack that does less damage. Her pocket item is Fang, which spawns a Corpse Eater from ''[[VideoGame/TheBindingOfIsaacAntibirth Antibirth]]'' as a PowerUpMount - letting Rebekah dash through enemies without fear of damage for as long as it last while buffing her tear - afterwhich it remains as an enemy-attacking familiar until Fang is used again.
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* Gold Heart, the sophisticated personality. She gains a boost in damage and luck at the cost of her speed, her dash becomes a stomp that sends Terra rock projectiles outward, and . Her pocket item is Psalim .45, which spawns a low level familiar called "Ned", with Ned growing into stronger variants upon transitioning floors.

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** Red Heart, the default personality. [[JackOfAllStats Makes her stats even across the field]], and giving her a basic invulnerable dash ability. Her pocket item is Hugs N' Roses, a gun which fires multiple slightly stronger tears in a spread upon use.
** Soul Heart, the spectral personality. Slightly boosting her base stats at the cost of luck, and turns her dash into a teleport that leaves ectoplasm creep at both start and end points. The pocket item is the Wizoob Tongue, which fires a cluster of tears akin to Wizoob enemy.
** Black Heart: the evil personality, damage is increased while the rest of her stats are reduced, and she spawns purple flames from her dash, which can be made bigger by repeatedly dashing into them. The pocket item is another Hugs N' Roses, which can spawn a purple brimstone laser that travels to all flames spawned by the dash.

to:

** Red Heart, the introverted default personality. [[JackOfAllStats Makes her stats even across the field]], and giving her a basic invulnerable dash ability. Her pocket item is Hugs N' Roses, a gun which fires multiple slightly stronger tears in a spread upon use.
** Soul Heart, the aloof spectral personality. Slightly boosting her base stats at the cost of luck, and turns her dash into a teleport that leaves ectoplasm creep at both start and end points. The Her pocket item is the Wizoob Tongue, which fires a cluster of tears akin to Wizoob enemy.
** Black Heart: the mischievous evil personality, damage personality. Damage is increased while the rest of her stats are reduced, her dash becomes a pseudo-teleport that damages enemies upon ending, and she spawns purple flames from firing her dash, which can be made bigger by repeatedly dashing into them. The tears and dashing. Her pocket item is another Hugs N' Roses, Apostate, which can spawn a purple brimstone laser that travels to all flames spawned by the dash.dash.
** Eternal Heart, the level-headed eternal personality. Stats wise, she trades her damage, tear-rate, and luck for speed aided by flight, her dash leaves behind FeatherFlechettes as projectiles, and she's blindfolded; her basic tears overwritten by a ChargedAttack of holy flame. Her pocket item is Barachiel's Petal, which fires a quick light beam alongside a SpreadShot of feather projectiles that causes a light beam strike on contact.
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* ShoutOut:
** [[PrehensileHair Love Deluxe]] is named after the Stand of [[Manga/JoJosBizarreAdventureDiamondIsUnbreakable Yukako Yamagishi.]]
** Nut Water references WebOriginal/TheBackrooms, with its use of Almond Water as a [[AntidoteEffect sanity check]] and the flavor text "Don't noclip!" referring to the phenomena of how people end up in the Backrooms.
** The Shining active item is named after [[Film/TheShining the film of the same name]], with its effect of shooting blood tears and lasers out of the doors referencing the iconic BloodyHorror moment of blood flooding a hallway.
** [[WireDilemma Defuse = Reward]] is a cross between a chest and a six module bomb from ''VideoGame/KeepTalkingAndNobodyExplodes''. The flavor text advising to use the manual to defuse describing the premise of the game, and the following text after-ward "thank you forever" is the closing line of WebAnimation/{{Hololive}}'s Korone Inugami as she finds herself facing an imminent GameOver in her attempt.
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EMMM disambig


* EenieMeenieMinyMoai: The Stalwart, a giant Moai head that can spawn in the Womb as a boss.
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* VideoGameDashing: An attribute unique to Rebekah is the ability to dash with invulnerability by double-tapping in a chosen direction, with this ability varying greatly among [[StanceSystem her various personalities.]]
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* PuppyLove: The five year old Rebekah falls for Isaac, who is {{vague|Age}}ly the same age.

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* PuppyLove: The five year old Rebekah falls for Isaac, who is {{vague|Age}}ly the same age. Subverted, as while Rebekah has a blatant obsession with Isaac, it's not confirmed that Isaac reciprocates her feelings. If anything, her portrayal in Isaac's DyingDream paints her in a bad light.

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Rebekah is a GameMod for ''VideoGame/TheBindingOfIsaac'' that introduces the titular girl, alongside plenty of other stuff. Initially made for the ''Afterbirth +'' expansion, it would later be updated into ''Rebekah: The Cursed and Brokenhearted Expansion'' as a separate download compatible with ''Repentance''.

This mod introduces the titular girl Rebekah, based on the wife of Isaac in ''Literature/TheBible''.

to:

Rebekah is a GameMod for ''VideoGame/TheBindingOfIsaac'' that introduces the titular girl, alongside plenty of other stuff. Initially was initially made for the ''Afterbirth +'' expansion, it would expansion; later be updated updating into a separate download compatible with ''Repentance'', dubbed ''Rebekah: The Cursed and Brokenhearted Expansion'' as a separate download compatible with ''Repentance''.

Expansion''. This mod introduces the titular girl Rebekah, a young girl with a {{Yandere}}-like obsession with Isaac, based on the wife of Isaac in ''Literature/TheBible''.



* {{Yandere}}: Rebekah is ''obsessed'' with Isaac, breathing heavily if she's played alongside Isaac in co-op play

to:

* {{Yandere}}: If the fact that Rebekah is ''obsessed'' with Isaac, breathing breathes heavily if she's played alongside in the presence of Isaac in co-op playplay and the default face she makes in the floor transition doesn't tip you off, then the Love-variant of the Curse rooms will make it blatant.

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* SplitPersonality: Rebekah StanceSystem, taking on different personas in an attempt to appeal herself to Isaac, each corresponding with the different heart types in the game.

to:

* SplitPersonality: Rebekah The concept behind Rebekah's StanceSystem, taking on different personas in an attempt to appeal herself to Isaac, each corresponding Isaac.
* StanceSystem: Rebekah's gimmick; at the start of the run, you can select on the starting menu or interact
with the starting dresser to change Rebekah's personality to different heart types in the game.game, giving her different stats, [[VideoGameDashing dashes]], and pocket items. Dressers can also spawn on the later floors (whether starting room or post-boss fight) to freely change her persona, at the cost of being limited to only changing to whatever hearts she has.
** Red Heart, the default personality. [[JackOfAllStats Makes her stats even across the field]], and giving her a basic invulnerable dash ability. Her pocket item is Hugs N' Roses, a gun which fires multiple slightly stronger tears in a spread upon use.
** Soul Heart, the spectral personality. Slightly boosting her base stats at the cost of luck, and turns her dash into a teleport that leaves ectoplasm creep at both start and end points. The pocket item is the Wizoob Tongue, which fires a cluster of tears akin to Wizoob enemy.
** Black Heart: the evil personality, damage is increased while the rest of her stats are reduced, and she spawns purple flames from her dash, which can be made bigger by repeatedly dashing into them. The pocket item is another Hugs N' Roses, which can spawn a purple brimstone laser that travels to all flames spawned by the dash.
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None


* HoistByHisOwnPetard: A player inflicted variant; the "A Beautiful Grave" familiar activates an automatic OneHitKill on any enemy inflicted with the Fear status, which the familiar can normally do so with their shots. But certain enemies can inflict Isaac/Rebekah with the Fear status, meaning the familiar will use their insta-kill technique ''on them'', causing an automatic GameOver.

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* HoistByHisOwnPetard: A player inflicted variant; the The "A Beautiful Grave" familiar activates an automatic OneHitKill on any enemy inflicted with the Fear status, which the familiar can normally do so but if Isaac/Rebekah get inflicted with their shots. But the Fear status (which is possible with certain enemies can inflict Isaac/Rebekah with the Fear status, meaning such as Cursed Death's Head's aura) the familiar will use their insta-kill technique ''on them'', causing an automatic GameOver.
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* HairRaisingHare: The rabbits spawned by breaking the eggs spawned by the Eggshell Walk item aren't this trope, being helpful critters that'll hop onto enemies in the room. What ''is'' is their mother, who'll make herself known after three eggs are broken. At best, they'll leave Isaac alone and be a minor obstacle as they collect their eggs and be on their way. At worst, they'll get mad upon breaking an egg in their presence, attacking Isaac in response.

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* HairRaisingHare: The rabbits spawned by breaking that spawn from the broken eggs spawned by (courtesy of the Eggshell Walk item item) aren't this trope, being helpful critters that'll hop onto enemies in the room. What ''is'' qualifies is their mother, who'll make herself known after three eggs are broken. At best, they'll leave Isaac alone and be a minor obstacle as they collect their eggs and be on their way. At worst, they'll get mad upon breaking an egg in their presence, attacking Isaac in response.
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Added DiffLines:

Rebekah is a GameMod for ''VideoGame/TheBindingOfIsaac'' that introduces the titular girl, alongside plenty of other stuff. Initially made for the ''Afterbirth +'' expansion, it would later be updated into ''Rebekah: The Cursed and Brokenhearted Expansion'' as a separate download compatible with ''Repentance''.

This mod introduces the titular girl Rebekah, based on the wife of Isaac in ''Literature/TheBible''.

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!!This mod contains the following tropes:
* EenieMeenieMinyMoai: The Stalwart, a giant Moai head that can spawn in the Womb as a boss.
* GlitchEntity: Rebekah's Broken Heart persona, being a glitchy mess that can cause a variety of effects by successfully {{No Sell}}ing attacks -- or in the case of unsuccessfully doing so, spawning glitched wardrobes that exist just to distract and obscure the player view.
* HairRaisingHare: The rabbits spawned by breaking the eggs spawned by the Eggshell Walk item aren't this trope, being helpful critters that'll hop onto enemies in the room. What ''is'' is their mother, who'll make herself known after three eggs are broken. At best, they'll leave Isaac alone and be a minor obstacle as they collect their eggs and be on their way. At worst, they'll get mad upon breaking an egg in their presence, attacking Isaac in response.
* HoistByHisOwnPetard: A player inflicted variant; the "A Beautiful Grave" familiar activates an automatic OneHitKill on any enemy inflicted with the Fear status, which the familiar can normally do so with their shots. But certain enemies can inflict Isaac/Rebekah with the Fear status, meaning the familiar will use their insta-kill technique ''on them'', causing an automatic GameOver.
* ParentalFavoritism: The Rebekah's Favorite item, which spawns Jacob as another PlayerCharacter. In the context of Literature/TheBible, Jacob is the favorite child of the mother, Rebekah.
* PuppyLove: The five year old Rebekah falls for Isaac, who is {{vague|Age}}ly the same age.
* SplitPersonality: Rebekah StanceSystem, taking on different personas in an attempt to appeal herself to Isaac, each corresponding with the different heart types in the game.
* WireDilemma: The active item Defuse = Reward, a wired bomb chest carried by a ghost, which automatically activates upon grabbing/fully-charging it. When active, the ghost carrying the bomb will pulse with several different colors in a row, which the corresponding colored wires need to be select to deactivate it and reap the rewards of the chest. While this can be kept up with each charge, the bomb becomes deadlier with each use.
* {{Yandere}}: Rebekah is ''obsessed'' with Isaac, breathing heavily if she's played alongside Isaac in co-op play
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