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History VideoGame / RealmsOfArkania

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Misplaced, moving to the correct tab


* ObviousBeta: The HD remake was rushed out in ''pre-alpha'' stage at best, with many obvious missing features and loads of bugs. It was vastly improved with more than 30 patches released within the year.



* OptionalPartyMember
* OutlawTown: [[spoiler:Daspota]] in ''Blade of Destiny''.

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%% * OptionalPartyMember
%% * OutlawTown: [[spoiler:Daspota]] in ''Blade of Destiny''.



* PlayerParty
* PuppeteerParasite: You get to know a couple of telepathic bugs.

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%% * PlayerParty
%% * PuppeteerParasite: You get to know a couple of telepathic bugs.



* RocksFallEveryoneDies: Sometimes [[GuideDangIt without any warning]].

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%% * RocksFallEveryoneDies: Sometimes [[GuideDangIt without any warning]].

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Removed: 107

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* ShopFodder: Justified. All useless items that shops buy would make sense for them to sell, e.g. jewelry.



* VendorTrash: Justified. All useless items that shops buy would make sense for them to sell, e.g. jewelry.
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* FauxFirstPerson3D: Inside cities in the first two games. The third game is "flat 3D" like ''VideoGame/Wolfenstein3D'', but also allows to tie the party to the familiar grid, fixing steps and turning angles.
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* [[UselessUsefullSpell Useless usefull spell/skill]]: Might just as well be called ''totally useless skill'', and the game has them in spades. Because even though a lot of skills and spells from the tabletop version had been AdaptedOut, there's still a truckload that made it into the game and might be usefull from a common sense perspective, yet either have very limited use (playing an instrument or pickpocketing nets you a bit of money even though you can easily make more by selling abundant herbs or vendor trash), are basically useless (the drinking skill only averts that you get the "drunk" debuff after having visited a tavern, which is largely inconsequential in the game), are for all intents and purposes useless except for very few opportunities (the third game had a few instances were notoriously unused skills had ADayInTheLimeight), or are completely and utterly useless (the spell that lets you summon a magical bridge, or the one that lets you talk to the dead, or just plain ole' riding skill? All useless in this game, yet it's still possible to blow skill points on them).

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* [[UselessUsefullSpell [[UselessUsefulSpell Useless usefull useful spell/skill]]: Might just as well be called ''totally useless skill'', and the game has them in spades. Because even though a lot of skills and spells from the tabletop version had been AdaptedOut, there's still a truckload that made it into the game and might be usefull from a common sense perspective, yet either have very limited use (playing an instrument or pickpocketing nets you a bit of money even though you can easily make more by selling abundant herbs or vendor trash), are basically useless (the drinking skill only averts that you get the "drunk" debuff after having visited a tavern, which is largely inconsequential in the game), are for all intents and purposes useless except for very few opportunities (the third game had a few instances were notoriously unused skills had ADayInTheLimeight), ADayInTheLimelight), or are completely and utterly useless (the spell that lets you summon a magical bridge, or the one that lets you talk to the dead, or just plain ole' riding skill? All useless in this game, yet it's still possible to blow skill points on them).
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*[[UselessUsefullSpell Useless usefull spell/skill]]: Might just as well be called ''totally useless skill'', and the game has them in spades. Because even though a lot of skills and spells from the tabletop version had been AdaptedOut, there's still a truckload that made it into the game and might be usefull from a common sense perspective, yet either have very limited use (playing an instrument or pickpocketing nets you a bit of money even though you can easily make more by selling abundant herbs or vendor trash), are basically useless (the drinking skill only averts that you get the "drunk" debuff after having visited a tavern, which is largely inconsequential in the game), are for all intents and purposes useless except for very few opportunities (the third game had a few instances were notoriously unused skills had ADayInTheLimeight), or are completely and utterly useless (the spell that lets you summon a magical bridge, or the one that lets you talk to the dead, or just plain ole' riding skill? All useless in this game, yet it's still possible to blow skill points on them).

Added: 91

Changed: 149

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* CanonDiscontinuity: While the events of ''Blade of Destiny'' are canon, the other two installments aren't. Which also has a lot to do with the extreme liberties it took with the setting (no, there is no Elven King, and Borbarad had nothing to do with the War against the Orcs).

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* CanonDiscontinuity: While the events of ''Blade of Destiny'' are canon, canon for the tabletop version as well (and are dutifully referenced to in various sources), the other two installments aren't. Which also has a lot to do with the extreme liberties it took with the setting (no, there is no Elven King, no gigantic temple dungeon of the Nameless One under Tjolmar, and Borbarad had nothing to do with the War against the Orcs).


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* EvenBetterSequel: Star Trail is generally considered the best installment of the series.
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* AbsurdlyLowLevelcap: Simultaneously averted and played straight. On the one hand, you can ''theoretically'' rise to level 20, which is the status of a legendary hero (with all those maxed out stats and skills that come with it). On the other, the XP ''gain'' is so low that you'll never get there by ordinary means: while XP progression isn't particularly steep (in the German version, you need 100 XP for 1st level, an additional 200 XP for 2nd (which means 300 XP for level 2), an additional 300 XP for 3rd (which means 600 XP for level 3) and so on), as soon as you've fought a particular monster type more than once or twice, [[AntiGrinding the XP gain is reduced to 1 XP for each character]]. All this makes sure that even a thorough completionist won't be more experienced than roughly level 6 (1500 XP) after the first game, and maybe level 9 (3600 XP) after the second.

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* AbsurdlyLowLevelcap: Simultaneously averted and played straight.enforced. On the one hand, you can ''theoretically'' rise to level 20, which is the status of a legendary hero (with all those maxed out stats and skills that come with it). On the other, the XP ''gain'' is so low that you'll never get there by ordinary means: while XP progression isn't particularly steep (in the German version, you need 100 XP for 1st level, an additional 200 XP for 2nd (which means 300 XP for level 2), an additional 300 XP for 3rd (which means 600 XP for level 3) and so on), as soon as you've fought a particular monster type more than once or twice, [[AntiGrinding the XP gain is reduced to 1 XP for each character]]. All this makes sure that even a thorough completionist won't be more experienced than roughly level 6 (1500 XP) after the first game, and maybe level 9 (3600 XP) after the second.
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None

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*AbsurdlyLowLevelcap: Simultaneously averted and played straight. On the one hand, you can ''theoretically'' rise to level 20, which is the status of a legendary hero (with all those maxed out stats and skills that come with it). On the other, the XP ''gain'' is so low that you'll never get there by ordinary means: while XP progression isn't particularly steep (in the German version, you need 100 XP for 1st level, an additional 200 XP for 2nd (which means 300 XP for level 2), an additional 300 XP for 3rd (which means 600 XP for level 3) and so on), as soon as you've fought a particular monster type more than once or twice, [[AntiGrinding the XP gain is reduced to 1 XP for each character]]. All this makes sure that even a thorough completionist won't be more experienced than roughly level 6 (1500 XP) after the first game, and maybe level 9 (3600 XP) after the second.
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None

Added DiffLines:

* CanonDiscontinuity: While the events of ''Blade of Destiny'' are canon, the other two installments aren't. Which also has a lot to do with the extreme liberties it took with the setting (no, there is no Elven King, and Borbarad had nothing to do with the War against the Orcs).
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not a trope


* {{Alchemy}}: Potions and poisons can be concocted by a character with an alchemy set, a recipe, the ingredients (usually mostly herbs) and appropriate skill.
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* TraumaInn: Downplayed. In the dormitory, the cheapest room available, the main advantage of an inn is the impossibility to fall victim to attacks or theft. The better rooms also provide faster regeneration, but it will still take several nights for severely injured characters to completely recover.

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* TraumaInn: Downplayed. In Averted. While the dormitory, TDE tabletop system has traditionally been rather forgiving when it comes to natural healing (i.e. without the cheapest room available, use of alchemy or magic) when compared to ''reality'' (you could be expected to be fully healed after two weeks even after having suffered rather grievous wounds), your healing process wasn't particularly fast for an RPG; and the videogame version has adopted that system practically 1:1. The main advantage of an inn is the impossibility to fall victim to attacks or theft. The better rooms also provide faster regeneration, but it will still take several nights for severely injured characters to completely recover.
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* EnterSolutionHere: ''Shadows over Riva'' requires the player to enter a codephrase to progress in the dwarven mines. As in the original german version it contains an Umlaut, this can turn the game unwinnable at wrong keyboard setups.
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The ''Realms of Arkania'' [=PC=] games, also known as the ''Northern Reaches Trilogy'', are three {{RPG}}s based on the 3rd edition of ''TabletopGame/TheDarkEye''. They were developed by attic Entertainment Software and initially not planned to be released outside Germany, but due to the first game's success, it and its successors were translated into English and published internationally.

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The ''Realms of Arkania'' [=PC=] games, also known as the ''Northern Reaches Trilogy'', are three {{RPG}}s based on the 3rd edition of ''TabletopGame/TheDarkEye''. They were developed by attic Entertainment Software and initially not planned to be released outside Germany, but due to the first game's success, it and its successors were translated into English and published internationally.
internationally (by Creator/SirTech in the US).
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* {{Callback}}: Early on in ''Star Trail'', the party comes across a heavily-armed adventurer in the road. If they ask him about the throwing axe Star Trail, he becomes angry and replies with "Star Trail? Did you just say 'Star Trail' to me?!" and proceeds to barely hold back his rage at the name being brought up. Early in ''Shadows over Riva'', which is a direct sequel, a random encounter in the town of Riva itself involves an NPC asking a party member if they want to buy a treasure map to the legendary throwing axe, Star Trail, at which point the chosen party member responds with "Did you say Star Trail just then?!" and immediately tries to punch the NPC.

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