History VideoGame / RealmsOfArkania

13th Aug '17 11:18:48 AM ruthlesstyrant
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* IntimateHealing: In Star Trail, spending the night in a brothel instead of an inn is ''very'' expensive, but also increases the regeneation by x4 or x5 or so.



* NonStandardGameover: In ''BladeOfDestiny'', letting the time run out. You have to do this almost intentionally, though.



* TotalPartyKill: Offending dragons, powerful demons or gods is often [[TooDumbToLive a bad idea]].

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* TotalPartyKill: Offending dragons, powerful demons or gods is often [[TooDumbToLive Several. Some of them qualify as TooDumbToLive, others are far less obvious.
** In the first game: Running into
a bad idea]].petrification apparatus that turns your entire party to stone; burning the spider egg in a dungeon that fills with toxic vapors afterwards and not getting out in time (plus the GamebreakingBug mentioned above); not getting off a sinking ship after killing the boss on it; trying to board a few boats in a pirate lair that end up in a maelstrom.
** In the second game: Try to leave the game map (which leads you into a trap of hostile Elves, to a basilisk etc.) and not cooperating with the Ork army that's besieging Lowangen once you've run into it.
** In the third game: The random change to get cornered and then executed after you've been declared outlaw; removing the shrinking spell in the last part of the game before you finished the final task.
13th Aug '17 11:06:47 AM ruthlesstyrant
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Added DiffLines:

** On the other hand, spellcasters (apart from the Wizard) get 1d6+2 points per level, so if they allot all of them to their health pool (not a very smart choice, but possible nonetheless), they can easily outclass the mundane characters at least in that regard.
13th Aug '17 11:02:19 AM ruthlesstyrant
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* NeverTrustATitle: In ''Star Trail'', finding the eponymous throwing axe is merely a sidequest.

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* NeverTrustATitle: In ''Star Trail'', finding the eponymous throwing axe is merely a sidequest.sidequest (and you don't even succeed at it).
13th Aug '17 11:00:46 AM ruthlesstyrant
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* BagOfSpilling: Thankfully averted, you get to keep all the loot from the prior installations in both ''Star Trail'' and ''Shadows over Riva''.
12th Aug '17 4:37:28 AM Nevermore2002
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A remake of the first game was released in 2013. A remake of the 2nd game was release in Early Access on Website/{{Steam}}.

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A remake of the first game was released in 2013. A remake of the 2nd game was release in Early Access on Website/{{Steam}}.
2017.
9th Aug '17 12:36:16 PM WaterBlap
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** You can also bypass the fight by turning yourself invisible or using darkness spells [[TheDevTeamThinksOfEverything so that no mirror images are generated]].

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** You can also bypass the fight by turning yourself invisible or using darkness spells [[TheDevTeamThinksOfEverything so that no mirror images are generated]].generated.
28th May '17 4:06:36 AM ruthlesstyrant
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* GuideDangIt: Especially [[EventFlag trigger-effect relations]] are often unobvious. Also instances where you die immediately without any warning or information why and how it happened. Some of them are part of the GameBreakingBug mentioned above, but the release version of the game also had instant total party kills in the penultimate (and indispensable) dungeon right at the start.

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* GuideDangIt: Especially [[EventFlag trigger-effect relations]] are often unobvious.
**
Also instances where you die immediately without any warning or information why and how it happened. Some of them are part of the GameBreakingBug mentioned above, but the release version of the game also had instant total party kills in the penultimate (and indispensable) dungeon right at the start.



* JumpScare: In the first game. Because this entry in the series has a bunch of instant TotalPartyKill triggers, you're regularly confronted with the GameOver-Screen out of the blue.

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* JumpScare: In the first game. Because this entry in the series has a bunch of unexpected instant TotalPartyKill triggers, triggers (see GuideDangIt), you're regularly confronted with the GameOver-Screen out of the blue.
28th May '17 4:05:44 AM ruthlesstyrant
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* GuideDangIt: Especially [[EventFlag trigger-effect relations]] are often unobvious.

to:

* GuideDangIt: Especially [[EventFlag trigger-effect relations]] are often unobvious. Also instances where you die immediately without any warning or information why and how it happened. Some of them are part of the GameBreakingBug mentioned above, but the release version of the game also had instant total party kills in the penultimate (and indispensable) dungeon right at the start.


Added DiffLines:

* JumpScare: In the first game. Because this entry in the series has a bunch of instant TotalPartyKill triggers, you're regularly confronted with the GameOver-Screen out of the blue.
11th May '17 8:33:23 AM ruthlesstyrant
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* UnwinnableByDesign: Leaving certain locations becomes impossible after performing (or failing to perform) specific unobvious actions. The player will rarely immediately notice when it is too late.

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* UnwinnableByDesign: Leaving certain locations becomes impossible after performing (or failing to perform) specific unobvious actions. actions (or being able to cast specific spells). The player will rarely immediately notice when it is too late.late.
** In the first game, it's a mandatory dungeon where you automatically die if you step onto any field adjacent to the one where you enter the dungeon. Unless your party is able to cast a teleport spell, you're toast.
** In the second game, there's a room whose exit gets blocked by a ghost once you've entered it. Unless you have the spell necessariy to banish the ghost at your disposal, you can't get out of there either.
11th May '17 8:29:26 AM ruthlesstyrant
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** The Holberkians are Elf-Orc crossbreeds.

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** The Holberkians are Elf-Orc crossbreeds.crossbreeds (though "crossbreed" is stretching it, they're more like 90% Orc and 10% Elf).
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.RealmsOfArkania