History VideoGame / RealmsOfArkania

28th May '17 4:06:36 AM ruthlesstyrant
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* GuideDangIt: Especially [[EventFlag trigger-effect relations]] are often unobvious. Also instances where you die immediately without any warning or information why and how it happened. Some of them are part of the GameBreakingBug mentioned above, but the release version of the game also had instant total party kills in the penultimate (and indispensable) dungeon right at the start.

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* GuideDangIt: Especially [[EventFlag trigger-effect relations]] are often unobvious.
**
Also instances where you die immediately without any warning or information why and how it happened. Some of them are part of the GameBreakingBug mentioned above, but the release version of the game also had instant total party kills in the penultimate (and indispensable) dungeon right at the start.



* JumpScare: In the first game. Because this entry in the series has a bunch of instant TotalPartyKill triggers, you're regularly confronted with the GameOver-Screen out of the blue.

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* JumpScare: In the first game. Because this entry in the series has a bunch of unexpected instant TotalPartyKill triggers, triggers (see GuideDangIt), you're regularly confronted with the GameOver-Screen out of the blue.
28th May '17 4:05:44 AM ruthlesstyrant
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* GuideDangIt: Especially [[EventFlag trigger-effect relations]] are often unobvious.

to:

* GuideDangIt: Especially [[EventFlag trigger-effect relations]] are often unobvious. Also instances where you die immediately without any warning or information why and how it happened. Some of them are part of the GameBreakingBug mentioned above, but the release version of the game also had instant total party kills in the penultimate (and indispensable) dungeon right at the start.


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* JumpScare: In the first game. Because this entry in the series has a bunch of instant TotalPartyKill triggers, you're regularly confronted with the GameOver-Screen out of the blue.
11th May '17 8:33:23 AM ruthlesstyrant
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* UnwinnableByDesign: Leaving certain locations becomes impossible after performing (or failing to perform) specific unobvious actions. The player will rarely immediately notice when it is too late.

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* UnwinnableByDesign: Leaving certain locations becomes impossible after performing (or failing to perform) specific unobvious actions. actions (or being able to cast specific spells). The player will rarely immediately notice when it is too late.late.
** In the first game, it's a mandatory dungeon where you automatically die if you step onto any field adjacent to the one where you enter the dungeon. Unless your party is able to cast a teleport spell, you're toast.
** In the second game, there's a room whose exit gets blocked by a ghost once you've entered it. Unless you have the spell necessariy to banish the ghost at your disposal, you can't get out of there either.
11th May '17 8:29:26 AM ruthlesstyrant
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** The Holberkians are Elf-Orc crossbreeds.

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** The Holberkians are Elf-Orc crossbreeds.crossbreeds (though "crossbreed" is stretching it, they're more like 90% Orc and 10% Elf).
11th May '17 8:27:31 AM ruthlesstyrant
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** The Elf-Orcs from the final part of the trilogy? Yes, they're canon as well and have been introduced in a (by now pretty obscure) adventure module from 1987, though they hardly got much more attention in the three decades since then.
7th May '17 8:12:26 PM ruthlesstyrant
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* KleptomaniacHero: Deconstructed. The heroes can break into houses, but not only will they rarely find anything useful, they may also be arrested by the city guard.

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** Averted with herbs: you can make ''truckloads'' of money just by selling the stuff the herbalist in your party picks up while camping. At least in the first and second game.
* KleptomaniacHero: Deconstructed. The heroes can break into houses, but not only will they rarely find anything useful, they may also be arrested by the city guard.guard (only in larger cities).
26th Nov '16 9:35:58 AM Nevermore2002
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A remake of the first game was released in 2013.

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A remake of the first game was released in 2013.
2013. A remake of the 2nd game was release in Early Access on Website/{{Steam}}.
12th Aug '16 9:51:33 PM nombretomado
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The ''Realms of Arkania'' [=PC=] games, also known as the ''Northern Reaches Trilogy'', are three {{RPG}}s based on the 3rd edition of TheDarkEye. They were developed by attic Entertainment Software and initially not planned to be released outside Germany, but due to the first game's success, it and its successors were translated into English and published internationally.

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The ''Realms of Arkania'' [=PC=] games, also known as the ''Northern Reaches Trilogy'', are three {{RPG}}s based on the 3rd edition of TheDarkEye.''TabletopGame/TheDarkEye''. They were developed by attic Entertainment Software and initially not planned to be released outside Germany, but due to the first game's success, it and its successors were translated into English and published internationally.
10th Dec '15 5:46:09 PM Vios
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[[quoteright:275:http://static.tvtropes.org/pmwiki/pub/images/realms_of_arkania.jpg]]
15th Sep '14 11:40:25 PM ssfsx17
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** Which types of weapons and armor are allowed by which class - without knowledge of the game system, you'll have to figure this out through trial and error.



* KarlMarxHatesYourGuts: Sure enough, equipment is really expensive to buy, and you barely make any silvers from selling looted gear. Good luck affording full plate armor.



* SquishyWizard: Most magically talented classes start with less health and are subject to severe weapon and armor restrictions.

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* SquishyWizard: Most magically talented classes start with less health and are subject to severe weapon and armor restrictions. The Wizard / Sorceress may roll even fewer Vitality / Astral Energy points than their fellow spellcasters, and cannot even wear leather caps.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.RealmsOfArkania