Follow TV Tropes

Following

History VideoGame / Rayman2

Go To

OR

Is there an issue? Send a MessageReason:
None


* TropicalIslandAdventure: This game's version of the Glade of Dreams is this type of setting, as seen in the official map that came with the N64 and PC versions and the level select of the Dreamcast and 3DS versions. One of the temples, The Sanctuary of Water and Ice, is also located on a smaller tropical island called the Lost Island, except in the [=PS1=] version, where it is part of Whale Bay.
Is there an issue? Send a MessageReason:
None


%%* ColorCodedForYourConvenience: The Lums.

to:

%%* * ColorCodedForYourConvenience: The Lums.Lums. Yellow Lums are the primary collectible and in most versions give you more lore the more you collect, Red Lums refill your health, Blue Lums refill your air underwater, Green Lums act as checkpoints, you can swing on Purple Lums to reach different places, and Silver Lums give Rayman new powers.
Is there an issue? Send a MessageReason:
None


%%* FungusHumongous

to:

%%* FungusHumongous* FungusHumongous: Mushrooms that are larger than Rayman are in The Canopy, and there are smaller but still large mushrooms that can be used as trampolines in The Fairy Glade and The Menhir Hills.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TropicalIslandAdventure: This game's version of the Glade of Dreams is this type of setting, as seen in the official map that came with the N64 and PC versions and the level select of the Dreamcast and 3DS versions. One of the temples, The Sanctuary of Water and Ice, is also located on a smaller tropical island called the Lost Island, except in the [=PS1=] version, where it is part of Whale Bay.
Is there an issue? Send a MessageReason:
None


* ArtifactMook: The Cave of Bad Dreams has mini-versions of Jano hounding Rayman throughout the area before a showdown with Jano himself. This is all well and good in Jano's homeworld, but another Mini Jano appears in the Sanctuary of Stone and Fire, despite Jano himself being nowhere near said location.

to:

* ArtifactMook: The Cave of Bad Dreams has mini-versions of Jano hounding Rayman throughout the area before a showdown with Jano himself. This is all well and good in Jano's homeworld, but another Mini Jano (two in the [=PS1=] version) appears in the Sanctuary of Stone and Fire, despite Jano himself being nowhere near said location.
Is there an issue? Send a MessageReason:
None


* BigBoosHaunt: The Cave of Bad Dreams and Tomb of the Ancients.

to:

* BigBoosHaunt: The Cave of Bad Dreams and The Tomb of the Ancients.
Is there an issue? Send a MessageReason:
None


* BigBoosHaunt: Cave of Bad Dreams.

to:

* BigBoosHaunt: The Cave of Bad Dreams.Dreams and Tomb of the Ancients.
Is there an issue? Send a MessageReason:
None


** Mini Janos only appear in The Cave of Bad Dreams and in The Sanctuary of Stone and Fire, as a group in the former and a lone individual (or two in the [=PS1=] version) in the latter, and are even more unique in that they behave differently in the two levels. The ones in The Cave of Bad Dreams dig into the ground, pop up somewhere else, then move forward for a while before digging again, breathing fire at you or grabbing you and eating you when you get too close, while the one(s) in The Sanctuary of Stone and Fire either hides behind a pillar and keeps it between you and him until you turn your back at him, at which point he will zoom out towards and try to jump on you, or in the [=PS1=] version they patrol a set pattern around the room, breathing fire at you when you get too close or attack them.

to:

** Mini Janos only appear twice in the game, once in The Cave of Bad Dreams and in The Sanctuary of Stone and Fire, Fire respectively as a group in the former and a lone individual (or two in the [=PS1=] version) in the latter, and are even more unique in that they behave differently in the two levels. The ones in The Cave of Bad Dreams dig into the ground, pop up somewhere else, then move forward for a while before digging again, breathing fire at you or grabbing you and eating you when you get too close, while the one(s) in The Sanctuary of Stone and Fire either hides behind a pillar and keeps it between you and him until you turn your back at him, at which point he will zoom out towards and try to jump on you, or in the [=PS1=] version they patrol a set pattern around the room, breathing fire at you when you get too close or attack them.
Is there an issue? Send a MessageReason:
None


* UpdatedRerelease: Apart from the PC and UsefulNotes/Nintendo64 versions, no two versions of this game are the same.

to:

* UpdatedRerelease: Apart from the PC and PC, UsefulNotes/Nintendo64 and DS versions, no two versions of this game are the same.
Is there an issue? Send a MessageReason:
None


** Mini Janos only appear in The Cave of Bad Dreams and in The Sanctuary of Stone and Fire, as a group in the former and a lone individual (or two in the [=PS1=] version), and are even more unique in that they behave differently in the two levels. The ones in The Cave of Bad Dreams dig into the ground, pop up somewhere else, then move forward for a while before digging again, breathing fire at you or grabbing you and eating you when you get too close, while the one(s) in The Sanctuary of Stone and Fire either hides behind a pillar and keeps it between you and him until you turn your back at him, at which point he will zoom out towards and try to jump on you, or in the [=PS1=] version they patrol a set pattern around the room, breathing fire at you when you get too close or attack them.

to:

** Mini Janos only appear in The Cave of Bad Dreams and in The Sanctuary of Stone and Fire, as a group in the former and a lone individual (or two in the [=PS1=] version), version) in the latter, and are even more unique in that they behave differently in the two levels. The ones in The Cave of Bad Dreams dig into the ground, pop up somewhere else, then move forward for a while before digging again, breathing fire at you or grabbing you and eating you when you get too close, while the one(s) in The Sanctuary of Stone and Fire either hides behind a pillar and keeps it between you and him until you turn your back at him, at which point he will zoom out towards and try to jump on you, or in the [=PS1=] version they patrol a set pattern around the room, breathing fire at you when you get too close or attack them.
Is there an issue? Send a MessageReason:
None


** The PS1 version also has only two Spiders, one in The Canopy and the other in The Tomb of the Ancients, though they are more common in the other versions of the game.

to:

** The PS1 [=PS1=] version also has only two Spiders, one in The Canopy and the other in The Tomb of the Ancients, though they are more common in the other versions of the game.
Is there an issue? Send a MessageReason:
None


** Mini Janos only appear in "The Cave of Bad Dreams" and in "The Sanctuary of Stone and Fire", as a group in the former and a lone individual (Or two in the [=PS1=] version), and are even more unique in that they behave differently in the two levels. The ones in "The Cave of Bad Dreams" dig into the ground, pop up somewhere else, then move forward for a while before digging again, breathing fire at you or grabbing you and eating you when you get too close, while the one(s) in The Sanctuary of Stone and Fire either hides behind a pillar and keeps it between you and him until you turn your back at him, at which point he will zoom out towards and try to jump on you, or in the [=PS1=] version they patrol a set pattern around the room, breathing fire at you when you get too close or attack them.
** The [=N64=], PC, Dreamcast, DS, 3DS and [=PS2=] versions have only two Ninja Henchmen, one at the end of "The Precipice", and another one either in the interior of "The Prison Ship" in the [=N64=], PC, Dreamcast, DS and 3DS versions or "The Echoing Caves" in the [=PS2=] version. They are more common in the [=PS1=] version, though, where one acts as the boss of "The Sanctuary of Stone and Fire", and [[DegradedBoss more appear a bit later as regular enemies]] in The Precipice, "The Tomb of The Ancients" and "The Gloomy Island".
** The [=PS1=] version has only two green-wearing Henchmen who throw powder kegs, one in the second part of "The Fairy Glade" and another in the third part of "The Canopy" which is dropped off by the warship. There are also only two orange-wearing Henchmen in that version that shoot large energy bolts, one at the beginning of "The Sanctuary of Stone and Fire" and another in "The Gloomy Island".
** The PS1 version also has only two Spiders, one in "The Canopy" and the other in "The Tomb of the Ancients" though they are more common in the other versions of the game.

to:

** Mini Janos only appear in "The The Cave of Bad Dreams" Dreams and in "The The Sanctuary of Stone and Fire", Fire, as a group in the former and a lone individual (Or (or two in the [=PS1=] version), and are even more unique in that they behave differently in the two levels. The ones in "The The Cave of Bad Dreams" Dreams dig into the ground, pop up somewhere else, then move forward for a while before digging again, breathing fire at you or grabbing you and eating you when you get too close, while the one(s) in The Sanctuary of Stone and Fire either hides behind a pillar and keeps it between you and him until you turn your back at him, at which point he will zoom out towards and try to jump on you, or in the [=PS1=] version they patrol a set pattern around the room, breathing fire at you when you get too close or attack them.
** The [=N64=], PC, Dreamcast, DS, 3DS and [=PS2=] versions have only two Ninja Henchmen, one at the end of "The Precipice", The Precipice, and another one either in the interior of "The The Prison Ship" Ship in the [=N64=], PC, Dreamcast, DS and 3DS versions or "The The Echoing Caves" Caves in the [=PS2=] version. They are more common in the [=PS1=] version, though, where one acts as the boss of "The The Sanctuary of Stone and Fire", Fire, and [[DegradedBoss more appear a bit later as regular enemies]] in The Precipice, "The The Tomb of The Ancients" Ancients and "The The Gloomy Island".
Island.
** The [=PS1=] version has only two green-wearing Henchmen who throw powder kegs, one in the second part of "The The Fairy Glade" Glade and another in the third part of "The Canopy" The Canopy which is dropped off by the warship. There are also only two orange-wearing Henchmen in that version that shoot large energy bolts, one at the beginning of "The The Sanctuary of Stone and Fire" Fire and another in "The The Gloomy Island".
Island.
** The PS1 version also has only two Spiders, one in "The Canopy" The Canopy and the other in "The The Tomb of the Ancients" Ancients, though they are more common in the other versions of the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* UniqueEnemy: Several.
** Mini Janos only appear in "The Cave of Bad Dreams" and in "The Sanctuary of Stone and Fire", as a group in the former and a lone individual (Or two in the [=PS1=] version), and are even more unique in that they behave differently in the two levels. The ones in "The Cave of Bad Dreams" dig into the ground, pop up somewhere else, then move forward for a while before digging again, breathing fire at you or grabbing you and eating you when you get too close, while the one(s) in The Sanctuary of Stone and Fire either hides behind a pillar and keeps it between you and him until you turn your back at him, at which point he will zoom out towards and try to jump on you, or in the [=PS1=] version they patrol a set pattern around the room, breathing fire at you when you get too close or attack them.
** The [=N64=], PC, Dreamcast, DS, 3DS and [=PS2=] versions have only two Ninja Henchmen, one at the end of "The Precipice", and another one either in the interior of "The Prison Ship" in the [=N64=], PC, Dreamcast, DS and 3DS versions or "The Echoing Caves" in the [=PS2=] version. They are more common in the [=PS1=] version, though, where one acts as the boss of "The Sanctuary of Stone and Fire", and [[DegradedBoss more appear a bit later as regular enemies]] in The Precipice, "The Tomb of The Ancients" and "The Gloomy Island".
** The [=PS1=] version has only two green-wearing Henchmen who throw powder kegs, one in the second part of "The Fairy Glade" and another in the third part of "The Canopy" which is dropped off by the warship. There are also only two orange-wearing Henchmen in that version that shoot large energy bolts, one at the beginning of "The Sanctuary of Stone and Fire" and another in "The Gloomy Island".
** The PS1 version also has only two Spiders, one in "The Canopy" and the other in "The Tomb of the Ancients" though they are more common in the other versions of the game.
Is there an issue? Send a MessageReason:
None


''Rayman 2: The Great Escape'', originally released in 1999, is the first 3D title in the ''VideoGame/{{Rayman}}'' franchise, bringing with it a fully 3D world, a wide variety of skills that the player character could do, and a much more fleshed-out and consistent backstory, to the point of (until the ArcWelding sequel ''VideoGame/RaymanOrigins'' 12 years later) essentially being set in an AlternateContinuity from the [[VideoGame/Rayman1995 first game]] altogether and setting the stage for the rest of the series to build upon.

to:

''Rayman 2: The Great Escape'', originally released in 1999, is the first 3D title in the ''VideoGame/{{Rayman}}'' franchise, bringing with it a fully 3D world, a wide variety of skills that the player character could do, utilize, and a much more fleshed-out and consistent backstory, to the point of (until the ArcWelding sequel ''VideoGame/RaymanOrigins'' 12 years later) essentially being set in an AlternateContinuity from the [[VideoGame/Rayman1995 first game]] altogether and setting the stage for the rest of the series to build upon.
Is there an issue? Send a MessageReason:
None


* ChuckCunninghamSyndrome: Most of Rayman's friends that appeared in this game didn't appear in later entries, aside from Globox, Murfy and the teensies. (though Ly did appear in the UsefulNotes/GameBoyAdvance versions of Rayman 3 and Rayman Raving Rabbids).
* CollisionDamage: One type of {{Mook}} will charge towards you (surprisingly fast given their appearance) in order to squash you flat. Even more annoying in this game is that small creatures like ordinary-sized spiders and innocent-looking crabs will ''hurt you'' if you touch them. Luckily, they aren't encountered very often.

to:

* ChuckCunninghamSyndrome: Most of Rayman's friends that appeared in this game didn't appear in later entries, aside from Globox, Murfy and the teensies. teensies (though Ly did appear in the UsefulNotes/GameBoyAdvance versions of Rayman 3 and Rayman Raving Rabbids).
* CollisionDamage: One type of {{Mook}} Gorilla Pirates will charge towards you (surprisingly fast given their appearance) in order to squash you flat. Even more annoying in this game is that small creatures like ordinary-sized spiders and innocent-looking crabs will ''hurt you'' if you touch them. Luckily, they aren't encountered very often.
Is there an issue? Send a MessageReason:
None


* TropicalIslandAdventure: This game's version of the Glade of Dreams is this type of setting, as seen in the official map that came with the N64 and PC versions and the level select of the Dreamcast and 3DS versions. One of the temples, The Sanctuary of Water and Ice, is also located on a smaller tropical island called the Lost Island, except in the [=PS1=] version, where it is part of Whale Bay.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SlideLevel: The Cave of Bad Dreams sees the Limbless Wonder escaping from the hungry jaws of the cave guardian Jano with a sequence set on a slippery slope of slime.
Is there an issue? Send a MessageReason:
None


%%* HubLevel

to:

%%* HubLevel* HubLevel: Revolution features several of these, in place of the Hall/Isle of Doors from the other versions.
Is there an issue? Send a MessageReason:
None


%%* RiseToTheChallenge

to:

%%* RiseToTheChallenge* RiseToTheChallenge: The second part of the Precipice has Rayman climbing up a pirate structure as water rises below him.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TropicalIslandAdventure: This game's version of the Glade of Dreams is this type of setting, as seen in the official map that came with the N64 and PC versions and the level select of the Dreamcast and 3DS versions. One of the temples, The Sanctuary of Water and Ice, is also located on a smaller tropical island called the Lost Island, except in the [=PS1=] version, where it is part of Whale Bay.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BinomiumRidiculus: on [=PS2=], several of the bosses have fake Latin names. Boss Biditank is "Poubelus Agrovis", Boss Chenille (a large caterpillar) is "Kapounus Grobilus", and Grolem 13 (Guardian of the 4th mask) is "Bigum Aerum Tornadus Recyclus".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ArtifactMook: The Cave of Bad Dreams has mini-versions of Jano hounding Rayman throughout the area before a showdown with Jano himself. This is all well and good in Jano's homeworld, but another Mini Jano appears in the Sanctuary of Stone and Fire, despite Jano himself being nowhere near said location.
Is there an issue? Send a MessageReason:
None


* OneHundredPercentCompletion: After a Lum is eaten by Razorbeard, it says there's only 999 to find, there's actually one more, [[FridgeBrilliance in a location that makes perfect sense in hindsight]]: [[spoiler: The Tomb Of The Ancients, where dead creatures walk freely, as spirits or otherwise]].

to:

* OneHundredPercentCompletion: After a Yellow Lum is eaten by Razorbeard, it says there's only 999 to find, there's actually one more, [[FridgeBrilliance in a location that makes perfect sense in hindsight]]: [[spoiler: The Tomb Of The Ancients, where dead creatures walk freely, as spirits or otherwise]].otherwise]]. In the [=PS1=] version, he instead eats a Red Lum.
Is there an issue? Send a MessageReason:
None


* TropicalIslandAdventure: The Glade of Dreams is depicted as a tropical island in this game, as seen in the official map that came with the N64 and PC versions and the level select in the Dreamcast and 3DS versions. Rayman's adventure this time is to retrieve the Four Masks of Polokus hidden in temples around the island to awaken Polokus so he can defeat the invading Robo-Pirates. The Sanctuary of Water and Ice is also located on a smaller tropical island known as the Lost Island except in the [=PS1=] version, where it is part of Whale Bay.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheUnderworld: The Cave of Bad Dreams.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TropicalIslandAdventure: The Glade of Dreams is depicted as a tropical island in this game, as seen in the official map that came with the N64 and PC versions and the level select in the Dreamcast and 3DS versions. Rayman's adventure this time is to retrieve the Four Masks of Polokus hidden in temples around the island to awaken Polokus so he can defeat the invading Robo-Pirates. The Sanctuary of Water and Ice is also located on a smaller tropical island known as the Lost Island except in the [=PS1=] version, where it is part of Whale Bay.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* InvincibleBoogeymen: Thee game abruptly takes a turn for the horror genre during the mission to the Cave of Bad Dreams; the finale of this mission pits you against Jano, master of the cave, who cannot be fought - only fled from. For good measure, his massive jaws frame the screen as he closes in on Rayman, ready to slam shut...
Is there an issue? Send a MessageReason:
Double checked, not tropical.


* TropicalIslandAdventure: In the Dreamcast and 3DS versions, the Hall of Doors is replaced with the Isle of Doors, placing the game on a tropical island. The Sanctuary of Water and Ice is also located on a tropical island in every version except the [=PS1=] version, where it is instead merged with Whale Bay.
Is there an issue? Send a MessageReason:
None


* TropicalIslandAdventure: In the Dreamcast version, the Hall of Doors is replaced with the Isle of Doors, placing the game on a tropical island. The Sanctuary of Water and Ice is also located on a tropical island in every version except the [=PS1=] version, where it is instead merged with Whale Bay.

to:

* TropicalIslandAdventure: In the Dreamcast version, and 3DS versions, the Hall of Doors is replaced with the Isle of Doors, placing the game on a tropical island. The Sanctuary of Water and Ice is also located on a tropical island in every version except the [=PS1=] version, where it is instead merged with Whale Bay.
Is there an issue? Send a MessageReason:
None


* TropicalIslandAdventure: In the Dreamcast version, the Hall of Doors is replaced with the Isle of Doors, placing the game on a tropical island. The Sanctuary of Water and Ice is also located on a tropical island in every version except the PS1 version, where it is instead merged with Whale Bay.

to:

* TropicalIslandAdventure: In the Dreamcast version, the Hall of Doors is replaced with the Isle of Doors, placing the game on a tropical island. The Sanctuary of Water and Ice is also located on a tropical island in every version except the PS1 [=PS1=] version, where it is instead merged with Whale Bay.

Top