History VideoGame / Rayman2

25th Jun '17 6:44:51 PM legoking831
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* BootstrappedTheme: Rayman's theme in this game would end up being synonymous with the series for quite some time. Come ''Rayman 3'' this would dwindle down, but it stuck around for nearly ''four'' of the handheld adaptations (the two UsefulNotes/GameBoyColor games, ''Rayman 3'' on the UsefulNotes/GameBoyAdvance, and ''Rayman: The Hoodlums' Revenge''). Downplayed since all of the main series games haven't kept this as the theme (and even ''VideoGame/RaymanM'' didn't keep it), but it still deserves mention when nearly all the handheld spinoffs released after treated it as the main theme.
12th Jun '17 9:56:33 PM legoking831
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* ThankingTheViewer: The first person credited in the end credits? You, as "Best Player" (listed as whatever you typed in for your save game name).
7th Jun '17 10:01:28 PM legoking831
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* AdaptationInducedPlotHole: The PS2 remake of the game shuffles around sections of the levels The Echoing Caves and The Precipice, leading to a weird mishmash of the two levels in both cases. The changes don't exactly make sense either; the Precipice now has random slow-moving sections that have nothing to do with outrunning the warship, and the Echoing Caves now has random sections of the warship suddenly chasing you again, alongside awkward transitions to slow/fast moving sections and places that...well, look nothing like a cave or a precipice in both cases. Had you not played any of the original versions prior, it can leave you scratching your head.



* AnimatedAdaptation: A really odd case. ''WesternAnimation/RaymanTheAnimatedSeries'' aired around the same time that this game was released, but apart from the character of Rayman it shares almost no storyline elements.

to:

* AnimatedAdaptation: A really odd case. ''WesternAnimation/RaymanTheAnimatedSeries'' aired around the same time that this game was released, but apart from the character characters of Rayman and Razorbeard (who only briefly appears in the first episode) it shares almost no storyline elements.
22nd Mar '17 6:21:36 PM GrammarNavi
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* CapcomSequelStagnation: Ubisoft seem to be intent on releasing Rayman 2 on every new platform that comes out. It's saying quite a bit that Rayman 2 came out for the Nintendo 64, yet was a launch title for both the NintendoDS ''and'' its successor system, the Nintendo3DS.

to:

* CapcomSequelStagnation: Ubisoft seem to be intent on releasing Rayman 2 on every new platform that comes out. It's saying quite a bit that Rayman 2 came out for the Nintendo 64, UsefulNotes/Nintendo64, yet was a launch title for both the NintendoDS UsefulNotes/NintendoDS ''and'' its successor system, the Nintendo3DS.UsefulNotes/Nintendo3DS.



* SuperTitle64Advance: ''[[NintendoDS Rayman DS]]'' and ''[[Nintendo3DS Rayman 3D]]''.

to:

* SuperTitle64Advance: ''[[NintendoDS ''[[UsefulNotes/NintendoDS Rayman DS]]'' and ''[[Nintendo3DS ''[[UsefulNotes/Nintendo3DS Rayman 3D]]''.



* ThirdIs3D: ''Rayman 3D'' (the [[{{Nintendo 3DS}} 3DS]] version) is the third iteration of this game on a Creator/{{Nintendo}} handheld, first one being on the GameBoyColor (as a 2D platformer called ''Rayman 2: Forever''), and the second one for the NintendoDS (as ''Rayman DS'').
* UpdatedRerelease: Apart from the PC and Nintendo64 versions, no two versions of this game are the same.

to:

* ThirdIs3D: ''Rayman 3D'' (the [[{{Nintendo 3DS}} [[UsefulNotes/Nintendo3DS 3DS]] version) is the third iteration of this game on a Creator/{{Nintendo}} handheld, first one being on the GameBoyColor UsefulNotes/GameBoyColor (as a 2D platformer called ''Rayman 2: Forever''), and the second one for the NintendoDS UsefulNotes/NintendoDS (as ''Rayman DS'').
* UpdatedRerelease: Apart from the PC and Nintendo64 UsefulNotes/Nintendo64 versions, no two versions of this game are the same.
17th Mar '17 1:52:58 PM Bat178
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* ZeroEffortBoss: One would expect Umber, one of the four Guardians (in this case, of the Sanctuary of Stone and Fire), to put up quite a fight. [[spoiler: Instead, he simply waits for Rayman to jump onto on his head and then walks along the lava corridor and eventually is submerged completely, but not before enabling Rayman to jump off onto the platform bearing the mask Umber is supposed to protect.]] Umber explains this in ''Ratman Revolution'': [[spoiler:Ly contacted Umber, telling him about Rayman and his efforts to defeat Razorbeard. He knew Rayman was the chosen one without a doubt, and willingly gave him passage to the mask, where Rayman then met Razorbeard's [[NinjaPirateZombieRobot robot pirates]] waiting to ambush him. Which, in ''Revolution'', instead makes this a BaitAndSwitchBoss.]]

to:

* ZeroEffortBoss: One would expect Umber, one of the four Guardians (in this case, of the Sanctuary of Stone and Fire), to put up quite a fight. [[spoiler: Instead, he simply waits for Rayman to jump onto on his head and then walks along the lava corridor and eventually is submerged completely, but not before enabling Rayman to jump off onto the platform bearing the mask Umber is supposed to protect.]] Umber explains this in ''Ratman Revolution'': the PS1 version: [[spoiler:Ly contacted Umber, telling him about Rayman and his efforts to defeat Razorbeard. He knew Rayman was the chosen one without a doubt, and willingly gave him passage to the mask, where Rayman then met Razorbeard's a [[NinjaPirateZombieRobot robot pirates]] Ninja Henchman]] waiting to ambush him. Which, in ''Revolution'', the PS1 version, instead makes this a BaitAndSwitchBoss.]]
10th Dec '16 3:58:21 PM Gosicrystal
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* AwesomeButTemporary: Rayman at one point gains the ability to fly (rather than just glide down) with his HelicopterHair, but he loses it again just before that level's BossFight.
10th Dec '16 1:11:49 PM Gosicrystal
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* OneHundredPercentCompletion: After a Lum is eaten by Razorbeard, it says there's only 999 to find, there's actually one more, [[FridgeBrilliance in a location that makes perfect sense in hindsight]]: [[spoiler: The Tomb Of The Ancients, where dead creatures walk freely, as spirits or otherwise]].



* AllThereInTheManual: Most of the game's backstory is told through a telepathic history of the world that can be accessed through the lums.
** And the manual for some versions tell you how Rayman ended up getting captured, and told Globox to go to Ly for help.

to:

* AllThereInTheManual: Most of the game's backstory is told through a telepathic history of the world that can be accessed through the lums.
** And the
lums. The manual for some versions also tell you how Rayman ended up getting captured, and told Globox to go to Ly for help.



* AncientTomb: Literally called "Tomb of the Ancients."

to:

* AncientTomb: Literally called "Tomb of the Ancients."Ancients".



* BottomlessPit
* BrainwashedAndCrazy: Clark.

to:

* %%* BottomlessPit
* %%* BrainwashedAndCrazy: Clark.



* ButThouMust: While the end of The Cave of Bad Dreams gives you a choice of choosing to keep the treasure or not, the game will only continue if you turn down Jano's offer to take the treasure. Choosing to keep it gets you a NonStandardGameOver, that promptly takes you back to the point where you choose.
** You can't make a choice in the original [=PS1=] version, though. Rayman will just naturally turn down the offer.

to:

* ButThouMust: While the end of The Cave of Bad Dreams gives you a choice of choosing to either keep the treasure or not, the game will only continue if you turn down Jano's offer to take the treasure. Choosing to keep it gets you a NonStandardGameOver, that promptly takes you back to the point where you choose.
**
choose. You can't make a choice in the original [=PS1=] version, though. though -- Rayman will just naturally turn down the offer.



* ColorCodedForYourConvenience: The Lums, natch.

to:

* %%* ColorCodedForYourConvenience: The Lums, natch.Lums.



* ExplodingBarrels: The pirate fortresses tend to be littered with powder kegs, which are not only ''very'' explosive, but can allow you to ''fly'' on some of them--specifically, by igniting a keg with a nearby torch.

to:

* ExplodingBarrels: The pirate fortresses tend to be littered with powder kegs, which are not only ''very'' explosive, but can allow you to ''fly'' on some of them--specifically, them -- specifically, by igniting a keg with a nearby torch.



** Or French. In fact all the characters tend to sound better with their original French voices in Rayman 2.



* FungusHumongous
* GameBreakingBug: The PC version bugs out at the start of the 'Top of the World' level on some copies, smacking a big 'no CD' alert that obscures the action, making the level impossible to beat unless you're a psychic.

to:

* %%* FungusHumongous
* GameBreakingBug: GameBreakingBug:
**
The PC version bugs out at the start of the 'Top of the World' level on some copies, smacking a big 'no CD' alert that obscures the action, making the level impossible to beat unless you're a psychic.



* GrimyWater
* GuardianAngel: Ly.

to:

* GrimyWater
*
GrimyWater: Brown water is mostly seen in the swamp.
%%*
GuardianAngel: Ly.



* HubLevel: In ''Rayman Revolution'', anyways.
* HumongousMecha: The Grolgoth.
** Earlier, another massive, invincible robot appears in The Iron Mountain, lurking outside of a pirate fortress. It is ''very'' fast, and can easily crush you. It only notices you if you're riding a shell, however...

to:

%%* HubLevel
* HubLevel: In ''Rayman Revolution'', anyways.
* HumongousMecha: The Grolgoth.
HumongousMecha:
** Earlier, another A massive, invincible robot appears in The Iron Mountain, lurking outside of a pirate fortress. It is ''very'' fast, and can easily crush you. It only notices you if you're riding a shell, however...however...
** The Grolgoth.



* NothingIsScarier: The "head start" Jano gives you tends to put you on edge. [[spoiler: In reality you can leave Rayman standing there for hours and nothing happens...]]

to:

* NothingIsScarier: The "head start" Jano gives you tends to put you on edge. [[spoiler: In reality you can leave Rayman standing there for hours and nothing happens...]]



* OneHundredPercentCompletion: After a Lum is eaten by Razorbeard, it says there's only 999 to find, there's actually one more, [[FridgeBrilliance in a location that makes perfect sense in hindsight]]: [[spoiler: The Tomb Of The Ancients, where dead creatures walk freely, as spirits or otherwise]].



* PinkGirlBlueBoy: Globox & Uglette.
* PlotCoupon[=/=]PlotDevice: The four masks of Polokus.

to:

* PinkGirlBlueBoy: Globox & Uglette.
is the Blue Boy and Uglette is the Pink Girl.
* PlotCoupon[=/=]PlotDevice: PlotCoupon: The four masks of Polokus.



* RiseToTheChallenge

to:

* %%* RiseToTheChallenge



* SpeakingSimlish: The voice-acted dialogue is spoken in a fake, French-sounding gibberish language called "Raymanese". The [=PS1=] port, however, included new voice acting in English, French, etc. The [=PS2=] and Dreamcast versions also include the dubs, but the gibberish option still exits, and is arguably far more fun.
** Hidden amidst the Raymanese gibberish are three actual words: Rayman frequently says "Yeah!" and "Yahoo!" when gaining new powers and the like, and he yells "STOP!" in frustration at the bickering Teensies from the end of the first level.

to:

* SpeakingSimlish: The voice-acted dialogue is spoken in a fake, French-sounding gibberish language called "Raymanese". The [=PS1=] port, however, included new voice acting in English, French, etc. The [=PS2=] and Dreamcast versions also include the dubs, but the gibberish option still exits, and is arguably far more fun.
**
fun.\\\
Hidden amidst the Raymanese gibberish are three actual words: Rayman frequently says "Yeah!" and "Yahoo!" when gaining new powers and the like, and he yells "STOP!" in frustration at the bickering Teensies from the end of the first level.



* SuperTitle64Advance: ''[[NintendoDS Rayman DS]]'' and ''[[Nintendo3DS Rayman 3D]]''

to:

* SuperTitle64Advance: ''[[NintendoDS Rayman DS]]'' and ''[[Nintendo3DS Rayman 3D]]''3D]]''.



* {{Third is 3D}}: ''Rayman 3D'' (the [[{{Nintendo 3DS}} 3DS]] version) is the third iteration of this game on a Creator/{{Nintendo}} handheld, first one being on the GameBoyColor (as a 2D platformer called ''Rayman 2: Forever''), and the second one for the NintendoDS (as ''Rayman DS'').

to:

* {{Third is 3D}}: ThirdIs3D: ''Rayman 3D'' (the [[{{Nintendo 3DS}} 3DS]] version) is the third iteration of this game on a Creator/{{Nintendo}} handheld, first one being on the GameBoyColor (as a 2D platformer called ''Rayman 2: Forever''), and the second one for the NintendoDS (as ''Rayman DS'').



* ZeroEffortBoss: One would expect Umber, one of the four Guardians (in this case, of the Sanctuary of Stone and Fire), to put up quite a fight. [[spoiler: Instead, he simply waits for Rayman to jump onto on his head and then walks along the lava corridor and eventually is submerged completely, but not before enabling Rayman to jump off onto the platform bearing the mask Umber is supposed to protect.]] Umber explains this in ''Revolution'': [[spoiler:Ly contacted Umber, telling him about Rayman and his efforts to defeat Razorbeard. He knew Rayman was the chosen one without a doubt, and willingly gave him passage to the mask, where Rayman then met Razorbeard's [[NinjaPirateZombieRobot robot pirates]] waiting to ambush him.]]
** [[spoiler: Which, in revolution, instead makes this a BaitAndSwitchBoss.]]

to:

* ZeroEffortBoss: One would expect Umber, one of the four Guardians (in this case, of the Sanctuary of Stone and Fire), to put up quite a fight. [[spoiler: Instead, he simply waits for Rayman to jump onto on his head and then walks along the lava corridor and eventually is submerged completely, but not before enabling Rayman to jump off onto the platform bearing the mask Umber is supposed to protect.]] Umber explains this in ''Revolution'': ''Ratman Revolution'': [[spoiler:Ly contacted Umber, telling him about Rayman and his efforts to defeat Razorbeard. He knew Rayman was the chosen one without a doubt, and willingly gave him passage to the mask, where Rayman then met Razorbeard's [[NinjaPirateZombieRobot robot pirates]] waiting to ambush him.]]
** [[spoiler:
Which, in revolution, ''Revolution'', instead makes this a BaitAndSwitchBoss.]]
18th Nov '16 12:29:46 PM Morgenthaler
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* OrcusOnHisThrone: [[BigBad Admiral Razorbeard]] spends almost the entire game sitting in a chair on the {{Space Pirate}}s' flag ship the Buccaneer while his second-in-command gives him occasional updates on Rayman foiling his men around the world. It's not until Rayman boards the Buccaneer that Razorbeard confronts him directly by piloting a HumongousMecha for the final boss fight.
28th Aug '16 2:34:44 PM MoonByte
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* CapcomSequelStagnation: Ubisoft seem to be intent on releasing Rayman 2 on every new platform that comes out. It's saying quite a bit that Rayman 2 was a launch title for both the NintendoDS ''and'' its successor system, the Nintendo3DS.

to:

* CapcomSequelStagnation: Ubisoft seem to be intent on releasing Rayman 2 on every new platform that comes out. It's saying quite a bit that Rayman 2 came out for the Nintendo 64, yet was a launch title for both the NintendoDS ''and'' its successor system, the Nintendo3DS.
19th Jul '16 11:53:05 AM Morgenthaler
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* WealthyEverAfter: PlayedForLaughs in the Cave of Bad Dreams level when Rayman is given a choice between the Elixir of Life that will allow him to continue his quest, or get the mountains of treasure hoarded by the Guardian. If you choose the latter, you get a NonstandardGameOver ending where Rayman simply forgets about saving the world and retires to a FarSideIsland. Of course, because the game can't actually end on such a lousy note, [[ButThouMust you return to the Guardian's offer until you make the right choice]].
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