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** The gameplay is slower paced, with less emphasis on combat and more on platforming and puzzles. Due to the lack of strafing and the inability to upgrade weapons (barring buying the golden versions) and only having four hit points (which can be upgraded to eight), the game can be a bit harder to some.

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** The gameplay is slower paced, with less emphasis on combat and more on platforming and puzzles. Due to the lack of strafing and the inability to upgrade weapons (barring buying the golden versions) and only having four hit points (which can be upgraded to eight), the game can be a bit harder to some. The game also puts some emphasis put on {{Backtracking}}, something that was heavily downplayed in the sequels.

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** The art direction is substantially different from the later games, being much more cartoony, and nowhere near as slick or futuristic.
** The gameplay is slower paced and more platforming than combat oriented. Due to lack of strafing and the inability to upgrade weapons (barring buying the golden versions) and only having four hit points (which can be upgraded to eight), the game can be a bit harder to some.
** The weapons are much more simplistic and nowhere near as plentiful as they are in the sequels, and the enemies are likewise much less numerous and threatening than in the sequels. Also, at one point you gain a jetpack slam move that appears in none of the later games, and you have to earn your Helicopter, Thruster and Hydropack, O2 Mask, whereas those are equipped by default in the later games, and the magneboots force Ratchet to walk slowly, only use his wrench and won't allow him to jump.
** There are a handful of starfighter missions later in the game, that have substantially different play mechanics from the space missions in the sequel.

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** The art direction is substantially different from somewhat different; the later games, being much lighting is brighter and the design and general aesthetic are more cartoony, and nowhere near as slick or futuristic.
unlike the sleeker, more futuristic look the series quickly adapted to.
** The gameplay is slower paced paced, with less emphasis on combat and more on platforming than combat oriented. and puzzles. Due to the lack of strafing and the inability to upgrade weapons (barring buying the golden versions) and only having four hit points (which can be upgraded to eight), the game can be a bit harder to some.
** The weapons are much more simplistic and nowhere near as plentiful as they are in the sequels, and the enemies are likewise much less numerous and threatening than in threatening. The Thruster Pack has a distinct moveset from the sequels. Also, at one point you gain Heli-Pack, including a jetpack hover strafe and slam move that appears in none of move--wheras the later games, sequels just treated it as cosmetically different, and you have to earn your Helicopter, Thruster and Hydropack, O2 Mask, whereas those are equipped by default in the later games, and the magneboots force Ratchet to walk slowly, only use his wrench and won't allow him to jump.
** There are a handful of starfighter missions later in the game, that have substantially different play mechanics from the space missions in the sequel.
jump.

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* BrickJoke: Hey, the plumber's back!

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* BrickJoke: Hey, Ratchet when he sees the Plumber again on Batalia; "Hey, the plumber's back!back!"
* BroughtDownToNormal: Clank during the final boss battle; the first part of the battle against Drek's giant mecha is fought with Giant Clank, but after a small chunk of Drek's health is mowed down, he uses a shrink ray to change Clank back to normal size--with Ratchet still piggybacking.


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** Chairman Drek uses a giant flying Mecha during the final boss battle, which is briefly fought against by Giant Clank, only for Drek to use a built-in cannon to [[BroughtDownToNormal shrink him back down]], and the rest of the fight is fought on-foot.
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* HumongousMecha: The Ultra Mech Unlimited, a series of 40 foot tall robots made into giants by an enlarging machine, armed with a missile launcher and mace-flail armed on it's shoulders. Amusingly, they are marketed as a personal defense system, when they are clearly weapons for the Blarg. Fortunately, Clank uses their enlarging machine to turn himself into Giant Clank, capable of punches, firing missiles and a WaveMotionGun blast, and mops the floor with all of the Ultra-Mechs while the Enlarging Machines inventor sabotages it so it will only work for Clank.

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Qwark is still somewhat airheaded in the first game, just not as much as in the sequels.


** Qwark is a competent villain that is FauxAffablyEvil unlike his later characterization as an DirtyCoward and {{Flanderization}} into a cowardly buffoon.

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** Qwark is a competent mildly competent, if airheaded, villain that is FauxAffablyEvil FauxAffablyEvil, unlike his later characterization as an DirtyCoward and {{Flanderization}} into a cowardly buffoon.


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* OnlyKnownByTheirNickname: Clank, the alias given to him by Ratchet in lieu of his long serial number name.
* OverlyLongName / TheUnpronounceable: Clank's "Real" name, which is a very long serial number that he doesn't get to finish before Ratchet cuts him off and gives him his nickname.
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* EarlyInstallmentWeirdness: If you played the later games then this, it might come off as this.

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* EarlyInstallmentWeirdness: If you played In contrast to the later games then this, it might come off as this.sequels, the original game is drastically different in several ways;
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Error; the magneboots aren\'t a default item in the later games.


** The weapons are much more simplistic and nowhere near as plentiful as they are in the sequels, and the enemies are likewise much less numerous and threatening than in the sequels. Also, at one point you gain a jetpack slam move that appears in none of the later games, and you have to earn your Helicopter, Thruster and Hydropack, O2 Mask and Magneboots, whereas those are equipped by default in the later games, and the magneboots force Ratchet to walk slowly, only use his wrench and won't allow him to jump.

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** The weapons are much more simplistic and nowhere near as plentiful as they are in the sequels, and the enemies are likewise much less numerous and threatening than in the sequels. Also, at one point you gain a jetpack slam move that appears in none of the later games, and you have to earn your Helicopter, Thruster and Hydropack, O2 Mask and Magneboots, Mask, whereas those are equipped by default in the later games, and the magneboots force Ratchet to walk slowly, only use his wrench and won't allow him to jump.
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* ArtisticLicensePhysics: While it makes sense that the Gemlik moon base has some form of artificial gravity, the lack of atmosphere (which prompts the need of an O2 mask through all of it) makes one wonder how the Helicopter and Thruster packs could possibly work in an environment where there is no air.
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* {{Jerkass}}: Ratchet after [[spoiler:Qwark's betrayal]]. He gets better.

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* {{Jerkass}}: {{Jerkass}}
** JerkWithAHeartOfGold:
Ratchet [[spoiler: especially after [[spoiler:Qwark's betrayal]]. defeating Qwark. He gets better.loses the Jerk part in later games...]]
** JerkWithAHeartOfJerk: Chairman Drek, Captain Qwark [[spoiler: and Ratchet for half of the game]]

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* BoringYetPractical: Some of the early weapons, such as the Bomb Glove, Pyrociter and Blaster, are nowhere near as powerful or impressive as later weaponry, but are still useful in certain situations. Even a couple of the later items, such as the Mine Glove and Drone Device, are helpful but otherwise unremarkable.

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* BoringYetPractical: Some of the early weapons, such as notably the early ones.
** Bomb Glove; your default weapon along with the Wrench. It has a large ammo capacity and deals decent damage, but has a short range and is somewhat slow.
** Pyrociter; a Flamethrower acquired early in the game, useful for crowd controlling small enemies, but suffers from short range and unremarkable damage.
** Blaster: Another early weapon, a simple handgun that deals moderate damage and has an auto-targeting function, but it chews up its ammo fast, and it's bullets only have a short range.
** Mine Glove: A homing mine that functions similar to
the Bomb Glove, Pyrociter and Blaster, are nowhere near as powerful or impressive as later weaponry, but are still useful in certain situations. Even a couple of the later items, such as the Mine Glove and Glove of Doom, but many can be deployed at one time. Combining it with the Taunter makes it even more useful, as the noise increases the mines homing range significantly.
**
Drone Device, are helpful but otherwise unremarkable.Defense: A series of floating orbs that protect Ratchet from most incoming attacks (sans melee attacks and projectiles). They also home in and self-destruct on enemies if you get close to them, and they have a large ammo capacity.

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** The Glove of Doom, simple in concept but wonderful in execution; throw an egg than spawns into four little robots that chase down and blow up your enemies quickly, while you're safe in the distance. The only handicap it has is it's low ammo capacity.
** The Decoy Glove; it can't harm your enemies, but it can distract them and take a fair amount of punishment while you effortlessly kill them. It also helps that you can launch several at a time, and it has a fairly good ammo capacity.



* BoringYetPractical: Some of the early weapons, such as the Bomb Glove, Pyrociter and Blaster, are nowhere near as powerful or impressive as later weaponry, but are still useful in certain situations. Even a couple of the later items, such as Drone Device, are helpful but otherwise unremarkable.

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* BoringYetPractical: Some of the early weapons, such as the Bomb Glove, Pyrociter and Blaster, are nowhere near as powerful or impressive as later weaponry, but are still useful in certain situations. Even a couple of the later items, such as the Mine Glove and Drone Device, are helpful but otherwise unremarkable.

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** The Tesla Claw; ranks as one of the best weapons in the game, due to its auto-targeting ability and devastating, constant stream of damage.



** Fortunately, the Devastator, a fast firing homing missile launcher, fills in that aforementioned handicap just fine.

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** Fortunately, the Devastator, a fast firing homing missile launcher, fills in that aforementioned handicap just fine.fine, even if its only a third as powerful.



* BoringYetPractical: Some of the early weapons, such as the Bomb Glove and Pyrociter, are nowhere near as useful or impressive as later weaponry, but are still useful in certain situations.

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* BoringYetPractical: Some of the early weapons, such as the Bomb Glove Glove, Pyrociter and Pyrociter, Blaster, are nowhere near as useful powerful or impressive as later weaponry, but are still useful in certain situations.situations. Even a couple of the later items, such as Drone Device, are helpful but otherwise unremarkable.



* JokeWeapon: The Taunter, an obnoxious noise-maker that can't even directly harm your opponents. However, certain situations such as an enemy between you and an electric force field (a situation where performing one instance will get you a skill point), and combining the Taunter with the Mine Glove weapon (which the Taunter can automatically activate and increase its range) turns it into a fairly useful LethalJokeWeapon.

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* JokeWeapon: LethalJokeWeapon: The Taunter, Taunter. On it's own, it seems like an obnoxious noise-maker that can't even directly harm your opponents. opponents, and just leads them in your direction and smashes crates. However, certain situations such as an enemy between you and an electric force field (a (one situation where performing one instance you perform this will get you a skill point), and combining the Taunter with the Mine Glove weapon (which the Taunter can automatically activate and increase its range) homing ability) turns it into a fairly useful LethalJokeWeapon.item.

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* AwesomeYetPractical:

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* AwesomeYetPractical: Many of the weapons.
** The Walloper; a short range, but hard-hitting melee glove that will kill most enemies in a single punch, and is far more damaging (if less flexible in use) than your default Wrench.



* BoringYetPractical: Some of the early weapons, such as the Bomb Glove, are nowhere near as useful or impressive as later weaponry, but are still useful in certain situations.

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* BoringYetPractical: Some of the early weapons, such as the Bomb Glove, Glove and Pyrociter, are nowhere near as useful or impressive as later weaponry, but are still useful in certain situations.


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* JokeWeapon: The Taunter, an obnoxious noise-maker that can't even directly harm your opponents. However, certain situations such as an enemy between you and an electric force field (a situation where performing one instance will get you a skill point), and combining the Taunter with the Mine Glove weapon (which the Taunter can automatically activate and increase its range) turns it into a fairly useful LethalJokeWeapon.

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* AwesomeYetPractical: The Visibomb Gun, a weapon that can kill almost every enemy in the game from a safe distance. It's only real handicap is that Ratchet has to stand still while using it, which basically makes it useless for close-range combat--but the Devastator fills in that spot just fine. The Suck Cannon is also an ideal weapon for those wanting to save on ammo, since it uses common small enemies as it's ammunition, but even that gets beaten out by the Morph-O-Ray late in the game.

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* AwesomeYetPractical: AwesomeYetPractical:
**
The Visibomb Gun, a weapon that can kill almost every enemy in the game from a safe distance. It's only real handicap is that Ratchet has to stand still while using it, which basically makes it useless for close-range combat--but combat.
** Fortunately,
the Devastator Devastator, a fast firing homing missile launcher, fills in that spot aforementioned handicap just fine. fine.
**
The Suck Cannon is also an ideal weapon for those wanting to save on ammo, since it uses common small enemies as it's ammunition, but even ammunition.
** The Morph-O-Ray. It uses no ammo, and can turn most enemies into harmless chickens in just a few seconds! Combine this with the fact
that the suck cannon can suck up the chickens in question, and you have a deadly combination, and sucking up the chickens gets beaten out by the Morph-O-Ray late in the game. you extra bolts as a bonus!
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** Drek intended to pull this off on [[spoiler: Ratchet's homeworld, Veldin by using the Planet Buster bomb and eventually the Deplanetizer superlaser, although this ironically ended up happening to his own planet instead, [[HoiseByHisOwnPetard via the very weapon that was meant to destroy Veldin.]]]]

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** Drek intended to pull this off on [[spoiler: Ratchet's homeworld, Veldin by using the Planet Buster bomb and eventually the Deplanetizer superlaser, although this ironically ended up happening to his own planet instead, [[HoiseByHisOwnPetard [[HoistByHisOwnPetard via the very weapon that was meant to destroy Veldin.]]]]

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* DecapitatedArmy: Just defeating Chairman Drek is enough to completely thwart the Blarg's invasion plan, and blowing up Drek's ill-gotten new world along with him sure helped.



** While the game has a fairly large cast of characters, several of who would becoming recurring characters, many of them only appear briefly in the game, and Ratchet and Clank are largely on their own in this game, with only brief interactions with other NPC characters.

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** While the game has a fairly large cast of characters, several of who would becoming [[AscendedExtra recurring characters, extras]], many of them only appear briefly in the game, briefly, and Ratchet outside of Ratchet, Clank, Qwark and Clank Drek, there are largely on their own in this game, with only brief interactions with no other NPC characters.major characters you interact with.


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* EarthShatteringKaboom: Drek mentions this as an eventual side-effect of his planet looting; when a large portion of a planet is extracted to be added to Drek's new world, the sudden change of mass would cause the crippled planet to "spin out of control and drift into the sun where it will explode in a flaming ball of gas".
** Drek intended to pull this off on [[spoiler: Ratchet's homeworld, Veldin by using the Planet Buster bomb and eventually the Deplanetizer superlaser, although this ironically ended up happening to his own planet instead, [[HoiseByHisOwnPetard via the very weapon that was meant to destroy Veldin.]]]]
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* AwesomeYetPractical: The Visibomb Gun, a weapon that can kill almost every enemy in the game from a safe distance. It's only real handicap is that Ratchet has to stand still while using it, which basically makes it useless for close-range combat--but the Devastator fills in that spot just fine. The Suck Cannon is also an ideal weapon for those wanting to save on ammo, since it uses common small enemies as it's ammunition.

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* AwesomeYetPractical: The Visibomb Gun, a weapon that can kill almost every enemy in the game from a safe distance. It's only real handicap is that Ratchet has to stand still while using it, which basically makes it useless for close-range combat--but the Devastator fills in that spot just fine. The Suck Cannon is also an ideal weapon for those wanting to save on ammo, since it uses common small enemies as it's ammunition.ammunition, but even that gets beaten out by the Morph-O-Ray late in the game.
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* AwesomeYetPractical: The Visibomb Gun, a weapon that can kill almost every enemy in the game from a safe distance. It's only real handicap is that Ratchet has to stand still while using it, which basically makes it useless for close-range combat--but the Devastator fills in that spot just fine.

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* AwesomeYetPractical: The Visibomb Gun, a weapon that can kill almost every enemy in the game from a safe distance. It's only real handicap is that Ratchet has to stand still while using it, which basically makes it useless for close-range combat--but the Devastator fills in that spot just fine. The Suck Cannon is also an ideal weapon for those wanting to save on ammo, since it uses common small enemies as it's ammunition.
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* AwesomeYetPractical: The Visibomb Gun, a weapon that can kill almost every enemy in the game from a safe distance. It's only real handicap is that Ratchet has to stand still while using it, which basically makes it useless for close-range combat--but the Devastator fills in that spot just fine.


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* BoringYetPractical: Some of the early weapons, such as the Bomb Glove, are nowhere near as useful or impressive as later weaponry, but are still useful in certain situations.
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* [[BatmanCanBreatheInSpace Captain Qwark Can Breathe In Space]]: In the Gemlik Base level in the first game, Captain Qwark is inexplicably able to breathe and talk in the open vacuum of space when confronting Ratchet, the latter needing an O2 mask just to transverse the level.
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** The weapons are much more simplistic and nowhere near as plentiful as they are in the sequels, and the enemies are likewise much less numerous and threatening than in the sequels. Also, at one point you gain a jetpack slam move that appears in none of the later games, and you have to earn your Helicopter, Thruster and Hydropack, O2 Mask and Magneboots, whereas those are equipped by default in the later games, and the magneboots force Ratchet to walk slowly and won't allow him to jump in this game.

to:

** The weapons are much more simplistic and nowhere near as plentiful as they are in the sequels, and the enemies are likewise much less numerous and threatening than in the sequels. Also, at one point you gain a jetpack slam move that appears in none of the later games, and you have to earn your Helicopter, Thruster and Hydropack, O2 Mask and Magneboots, whereas those are equipped by default in the later games, and the magneboots force Ratchet to walk slowly slowly, only use his wrench and won't allow him to jump in this game.jump.
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* {{Autosave}}: The games save in between levels.
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* FailOSuckyname: Chairman ''Drek''.

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* FailOSuckyname: Chairman ''Drek''. ''Drek''; especially when you know that "Drek" in Slovenian is slang for feces.
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* AlwaysChaoticEvil: The Blarg

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* AlwaysChaoticEvil: The BlargBlarg, at least under Drek's rule.



* BigBad: Chairman Drek

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* BigBad: Chairman DrekDrek.

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* BigGood: Captain Qwark for the first half of the game, only to be [[BrokenPedestal knocked off his pedestal midway through]] when it's revealed he aligned himself with Drek, who is sponsoring his big comeback.



* FauxAffablyEvil: Chairman Drek.

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* FailOSuckyname: Chairman ''Drek''.
* FauxAffablyEvil: Chairman Drek. He seems to come off as humorous or composed, but he has a very short fuse when things don't go his way, and it's clear by the end of the game just how much of a genocidal monster he really is.
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1. That\'s character development, which was deliberate. 2. Adding new clothes isn\'t this either.


** Ratchet's original voice is more like a surfer dude and comes off as a case of TheOtherDarrin. He is also much more selfish in this game as well. Also, Ratchet wears nothing except pants and a strap, as opposed to full body armor and helmets in the sequels.

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** Ratchet's original voice is more like a surfer dude and comes off as a case of TheOtherDarrin. He is also much more selfish in this game as well. Also, Ratchet wears nothing except pants and a strap, as opposed to full body armor and helmets in the sequels.
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** The art direction is substantially different from the later games, being much more cartoony.

to:

** The art direction is substantially different from the later games, being much more cartoony. cartoony, and nowhere near as slick or futuristic.
Is there an issue? Send a MessageReason:
None


** The weapons are much more simplistic and nowhere near as plentiful as they are in the sequels, and the enemies are likewise much less numerous and threatening than in the sequels. Also, at one point you gain a jetpack slam move that appears in none of the later games, and you have to earn your O2 mask, Hydropack and Magneboots, whereas those are equipped by default in the later games, and the magneboots force Ratchet to walk slowly and won't allow him to jump in this game.

to:

** The weapons are much more simplistic and nowhere near as plentiful as they are in the sequels, and the enemies are likewise much less numerous and threatening than in the sequels. Also, at one point you gain a jetpack slam move that appears in none of the later games, and you have to earn your Helicopter, Thruster and Hydropack, O2 mask, Hydropack Mask and Magneboots, whereas those are equipped by default in the later games, and the magneboots force Ratchet to walk slowly and won't allow him to jump in this game.
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** The gameplay is slower paced and more platforming than combat oriented. Due to lack of strafing and the inability to upgrade weapons (barring buying the golden versions) and only having four to eight hit points, the game can be a bit harder to some.
** The weapons are much more simplistic and nowhere near as plentiful as they are in the sequels. Also, at one point you gain a jetpack slam move that appears in none of the later games, and you have to earn your O2 mask and Hydropack, whereas those are equipped by default in the later games.

to:

** The gameplay is slower paced and more platforming than combat oriented. Due to lack of strafing and the inability to upgrade weapons (barring buying the golden versions) and only having four to eight hit points, points (which can be upgraded to eight), the game can be a bit harder to some.
** The weapons are much more simplistic and nowhere near as plentiful as they are in the sequels, and the enemies are likewise much less numerous and threatening than in the sequels. Also, at one point you gain a jetpack slam move that appears in none of the later games, and you have to earn your O2 mask mask, Hydropack and Hydropack, Magneboots, whereas those are equipped by default in the later games.games, and the magneboots force Ratchet to walk slowly and won't allow him to jump in this game.

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** Ratchet's original voice is more like a surfer dude and comes off as a case of TheOtherDarrin. He is also much more selfish in this game as well.

to:

** Ratchet's original voice is more like a surfer dude and comes off as a case of TheOtherDarrin. He is also much more selfish in this game as well. Also, Ratchet wears nothing except pants and a strap, as opposed to full body armor and helmets in the sequels.
** While the game has a fairly large cast of characters, several of who would becoming recurring characters, many of them only appear briefly in the game, and Ratchet and Clank are largely on their own in this game, with only brief interactions with other NPC characters.

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