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* ShoutOut: In the first game, Flint shouts [[WesternAnimation/FatAlbertAndTheCosbyKids "HEY HEY HEY!"]] after shooting the box of dynamite.
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* SmartBomb: Shooting either the box of dynamite or an oil barrel (in the first and second games, respectively) will kill all on screen enemies.
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* WholePlotReference: Both games were inspired by the ''Franchise/IndianaJones'' films.
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General clarification on works content: I added the Sega Wiki's description of Rail Chase 2's story, and Rail Chase 1's story from the arcade game's attract screen.
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The first game came out in 1991. In it, you play a pair of explorers named Flint and Mary who manage to locate a priceless South American artifact. However, just as they get their hands on it, the floor collapses underneath them and they land in a minecart. The two of them get rolling, and eventually find themselves pursued by natives and rival treasure hunters.
to:
The first game came out in 1991. In it, you play a pair of explorers named Flint and Mary who are visiting the South American village of Guaramure. While there, they hear that the Jewels of Guaramure, the village's guardian treasure which contains a supernatural power, has been stolen by the "Hearn" syndicate. Driven by the village's plight, the two infiltrate Hearn's cave and manage to locate a priceless South American artifact. the Jewels, with the intention of returning them to Guaramure. However, just as they get their hands on it, the statuette, the floor collapses underneath them and they land in a minecart. The two of them get rolling, and eventually find themselves pursued by natives and rival treasure hunters.
hunters on Hearn's payroll.
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''Rail Chase 2'' was released in 1994; it used the same motion ride seat as its predecessor, but swapped out the sprites for [[VideoGame3DLeap 3D graphics]]. The time around Flint & Mary have run afoul of the maniacal EKKL empire. They make their escape in a rail cart with the empire's army in hot pursuit. Besides the graphical update, the game allows you to switch tracks and take different paths, allowing some great replay value. Unlike the original, this game uses standard life bars.
to:
''Rail Chase 2'' was released in 1994; it used the same motion ride seat as its predecessor, but swapped out the sprites for [[VideoGame3DLeap 3D graphics]]. The This time around around, Flint & plays the role of an intrepid journalist hot on the heels of the disappearance of scientist Mary have run afoul of Bates, who he discovers was captured by the maniacal EKKL empire. They empire and forced to develop weapons for them. Flint infiltrates the weapons plant and retrieves Mary, but after the plant explodes, they are forced to make their escape in a rail cart with the empire's army in hot pursuit. Besides the graphical update, the game allows you to switch tracks and take different paths, allowing some great replay value. Unlike the original, this game uses standard life bars.
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* MoreDakka: You and your friend's only means to defend yourself.
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Changed line(s) 11,12 (click to see context) from:
Three years later came ''Rail Chase 2'' (1994) which [[VideoGame3DLeap become a 3D game, fitting to the era of release]]. The time around the game is set in 1938, and Flint & Mary have run afoul of the EKKL empire. They make their escape in a rail cart with the empire's army in hot pursuit. Besides the graphical update, the game allows you to switch the tracks letting you take different paths, allowing some great replay value. The game also uses standard life bars as well. Otherwise, it likewise used the motion ride seat up as its predecessor.
to:
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!!Tropes:
* ArtShift: The first game begins with a cutscene drawn in a very sketchy, no color style similar to Music/AHa's "Take on Me" video until an earthquake suddenly happens and drops the two treasure hunters into the minecart which shifts to the game proper.
* CoolTrain: The one that chases you in the first and last level of the 2nd game.
* ArtShift: The first game begins with a cutscene drawn in a very sketchy, no color style similar to Music/AHa's "Take on Me" video until an earthquake suddenly happens and drops the two treasure hunters into the minecart which shifts to the game proper.
* CoolTrain: The one that chases you in the first and last level of the 2nd game.
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* ArtShift: The first game begins with a cutscene drawn in a very sketchy, no color style similar to Music/AHa's "Take on Me"
* CoolTrain: The one that chases you in the first and last level of the
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* LifeMeter: Averted in the first game as your cart and the indicator on top showing your distance from the boss are your meters and the more damage you took, the closer the cart would be pushed towards the boss. The second game plays it straight, however.
to:
* LifeMeter: Averted in the first game as your cart and the indicator on top showing showed your distance from the boss are your meters and the boss. The more damage you took, the closer the cart would be pushed towards the boss. The second game plays it straight, however.
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* MinecartMadness: The whole two games take place on a moving minecart.
to:
* MinecartMadness: The whole two games take entire point of the series. All the action takes place on a moving minecart.minecart, with many of your enemies following along in their own.
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* PuttingOnTheReich: The [[TheEmpire EKKL empire]] in the second game is pretty much the Third Reich in all but name and color. They use the same uniforms (although most of the goons wear bright blue uniform), vehicles, and everything. Even the [[http://flyers.arcade-museum.com/flyers_video/sega/16210001.jpg flyer]] depicts a guy wearing a Nazi-esque uniform and helmet.
to:
* PuttingOnTheReich: The [[TheEmpire EKKL empire]] in the second game is pretty much the Third Reich in all but name and color. They use the same uniforms (although most of the goons wear bright blue uniform), uniforms), vehicles, and everything. Even the [[http://flyers.arcade-museum.com/flyers_video/sega/16210001.jpg flyer]] depicts a guy wearing a Nazi-esque uniform and helmet.
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* SpiritualSuccessor: The first ''[[VideoGame/JurassicParkArcade Jurassic Park]]'' arcade game is considered one for this series, as it uses the same format as the first Rail Chase game.
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Changed line(s) 7,12 (click to see context) from:
The first game came out in 1991. In it, you play a pair of explorers who manage to locate a priceless artifact. However just as they get their hands on it, the floor collapses underneath them where they land in a minecart and get rolling. Pretty soon pursued by natives and rival treasure hunters.
The game was noticeable for being a motion ride, an arcade cabinet with a seat that bobbed and weaved with the action on screen. The game was played with two joysticks that controlled the cross-hairs on screen. Oddly the game never used a life bar, rather the cart and the indicator on the top of the screen showing the distance between your cart and the boss serve as the health indicators. Attacks damaged it until the cart was rendered unusable, allowing your pursers to catch up and finish you off. The game included four stages each with their own pursuers who served as the bosses.
Five years later came ''Rail Chase 2'' (1996) which [[VideoGame3DLeap become a 3D game, fitting to the era of release]]. The time around the game is set in 1938 and you play as two adventurers who run afoul of the EKKL empire. They make their escape in a rail cart with the empire's army in hot pursuit. Besides the graphical update, the game allows you to switch the tracks letting you take different paths, allowing some great replay value. The game also uses standard life bars as well. Otherwise, it likewise used the motion ride seat up as its predecessor.
The game was noticeable for being a motion ride, an arcade cabinet with a seat that bobbed and weaved with the action on screen. The game was played with two joysticks that controlled the cross-hairs on screen. Oddly the game never used a life bar, rather the cart and the indicator on the top of the screen showing the distance between your cart and the boss serve as the health indicators. Attacks damaged it until the cart was rendered unusable, allowing your pursers to catch up and finish you off. The game included four stages each with their own pursuers who served as the bosses.
Five years later came ''Rail Chase 2'' (1996) which [[VideoGame3DLeap become a 3D game, fitting to the era of release]]. The time around the game is set in 1938 and you play as two adventurers who run afoul of the EKKL empire. They make their escape in a rail cart with the empire's army in hot pursuit. Besides the graphical update, the game allows you to switch the tracks letting you take different paths, allowing some great replay value. The game also uses standard life bars as well. Otherwise, it likewise used the motion ride seat up as its predecessor.
to:
The first game came out in 1991. In it, you play a pair of explorers named Flint and Mary who manage to locate a priceless South American artifact. However However, just as they get their hands on it, the floor collapses underneath them where and they land in a minecart minecart. The two of them get rolling, and get rolling. Pretty soon eventually find themselves pursued by natives and rival treasure hunters.
The game was noticeable for being a motion ride, an arcade cabinet with a seat that bobbed and weaved with the action on screen. The game was played with two joysticks that controlled the cross-hairs on screen.Oddly Oddly, the game never used a life bar, rather bar; instead, the cart and the indicator on the top of the screen showing showed the distance between your cart and the boss serve as the health indicators. boss. Attacks damaged it your card until the cart it was rendered unusable, allowing your pursers to catch up and finish you off. The game included four stages stages, each with their own pursuers who served as the bosses.
Five Three years later came ''Rail Chase 2'' (1996) (1994) which [[VideoGame3DLeap become a 3D game, fitting to the era of release]]. The time around the game is set in 1938 1938, and you play as two adventurers who Flint & Mary have run afoul of the EKKL empire. They make their escape in a rail cart with the empire's army in hot pursuit. Besides the graphical update, the game allows you to switch the tracks letting you take different paths, allowing some great replay value. The game also uses standard life bars as well. Otherwise, it likewise used the motion ride seat up as its predecessor.
The game was noticeable for being a motion ride, an arcade cabinet with a seat that bobbed and weaved with the action on screen. The game was played with two joysticks that controlled the cross-hairs on screen.
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* ToBeContinued: The sequel's normal ending has a "Flint & Mary Will Continue Their Adventure in RAIL CHASE 3" message, which naturally doesn't appear in the secret ending where the player kills them. No third game was ever made anyway.
to:
* TheThirties: The second game is explicitly set in 1938. We're never told when the first game is set, but seeing as how Flint & Mary are the protagonists there too, it's likely sometime around then.
* ToBeContinued: The sequel's normal ending has a "Flint & Mary Will Continue Their Adventure in RAIL CHASE 3" message, which naturally doesn't appear in the secret ending where the player kills them. No third game was evermade anyway.made.
* ToBeContinued: The sequel's normal ending has a "Flint & Mary Will Continue Their Adventure in RAIL CHASE 3" message, which naturally doesn't appear in the secret ending where the player kills them. No third game was ever
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* LighterAndSofter: The second game, with brighter color palette.
* MinecartMadness: The whole two games take place on a moving minecraft.
* MinecartMadness: The whole two games take place on a moving minecraft.
to:
* LighterAndSofter: The second game, with game has a brighter color palette.
* MinecartMadness: The whole two games take place on a movingminecraft.minecart.
* MinecartMadness: The whole two games take place on a moving
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* MultipleEndings: The second game has an EasterEgg ending that allows you to reactivate the crosshair ''[[https://twitter.com/SandwichColonel/status/1466421903547981826 kill the protagonists]]''.
to:
* MultipleEndings: The second game has an EasterEgg ending that allows you to reactivate the crosshair and ''[[https://twitter.com/SandwichColonel/status/1466421903547981826 kill the protagonists]]''.
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* TheComputerIsACheatingBastard: There's no way to get through this game without taking a hit due to the multiple enemies on screen.
* FakeDifficulty: There's no way to get through this game without taking a hit due to the multiple enemies on screen.
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%%* MinecartMadness: The game!
to:
* MultipleEndings: The second game has an EasterEgg ending that allows you to reactivate the crosshair ''[[https://twitter.com/SandwichColonel/status/1466421903547981826 kill the protagonists]]''.
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%%* VideoGame3DLeap: The second game.
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* VideoGame3DLeap: The second
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Commented out some zces.
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* MinecartMadness: The game!
to:
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* VideoGame3DLeap: The second game.
to:
----
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Changed line(s) 11,12 (click to see context) from:
Five years later came ''Rail Chase 2'' (1996) which of course updated the graphics to 3D. The time around the game is set in 1938 and you play as two adventurers who run afoul of the EKKL empire. They make their escape in a rail cart with the empire's army in hot pursuit. Besides the graphical update, the game allows you to switch the tracks letting you take different paths, allowing some great replay value. The game also uses standard life bars as well. Otherwise, it likewise used the motion ride seat up as its predecessor.
to:
Five years later came ''Rail Chase 2'' (1996) which of course updated [[VideoGame3DLeap become a 3D game, fitting to the graphics to 3D.era of release]]. The time around the game is set in 1938 and you play as two adventurers who run afoul of the EKKL empire. They make their escape in a rail cart with the empire's army in hot pursuit. Besides the graphical update, the game allows you to switch the tracks letting you take different paths, allowing some great replay value. The game also uses standard life bars as well. Otherwise, it likewise used the motion ride seat up as its predecessor.
* LighterAndSofter: The second game, with brighter color palette.
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* SpiritualSuccessor: The first ''[[VideoGame/JurassicParkArcade Jurassic Park]]'' arcade game is considered one for this series, as it uses the same format as the first Rail Chase game.
to:
* SpiritualSuccessor: The first ''[[VideoGame/JurassicParkArcade Jurassic Park]]'' arcade game is considered one for this series, as it uses the same format as the first Rail Chase game.
* VideoGame3DLeap: The second game.
* VideoGame3DLeap: The second game.
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* PuttingOnTheReich: The [[TheEmpire EKKL empire]] in the second game is pretty much the Third Reich in all but name. They use the same uniforms, vehicles, and everything. Even the [[http://flyers.arcade-museum.com/flyers_video/sega/16210001.jpg flyer]] depicts a guy wearing a Nazi-esque uniform and helmet.
to:
* PuttingOnTheReich: The [[TheEmpire EKKL empire]] in the second game is pretty much the Third Reich in all but name. name and color. They use the same uniforms, uniforms (although most of the goons wear bright blue uniform), vehicles, and everything. Even the [[http://flyers.arcade-museum.com/flyers_video/sega/16210001.jpg flyer]] depicts a guy wearing a Nazi-esque uniform and helmet.
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''Rail Chase'' is a very aptly named RailShooter from ''Creator/{{Sega}}'' with two games in it's series.
The first game game out in 1991. In it you play a pair of explorers who manage to locate a priceless artifact. However just as they get their hands on it, the floor collapses underneath them where they land in a minecart and get rolling. Pretty soon pursued by natives and rival treasure hunters.
The game was noticeable for being a motion ride, an arcade cabinet with a seat that bobbed and weaved with the action on screen. The game was played with two joysticks that controlled the cross-hairs on screen. Oddly the game never used a lifebar, rather the cart and the indicator on the top of the screen showing the distance between your cart and the boss serve as the health indicators. Attacks damaged it until the cart was rendered unusable, allowing your pursers to catch up and finish you off. The game included four stages each with their own pursuers who served as the bosses.
Five years later came ''Rail Chase 2'' (1996) which of course updated the graphics to 3D. The time around the game is set in 1938 and you play as two adventurers who run afoul of the EKKL empire. They make their escape in a rail cart with the empire's army in hot pursuit. Beside the graphical update, the game allows you to switch the tracks letting you take different paths, allowing some great replay value. The game also uses standard lifebars as well. Otherwise it likewise used the motion ride seat up as it's predecessor.
The first game game out in 1991. In it you play a pair of explorers who manage to locate a priceless artifact. However just as they get their hands on it, the floor collapses underneath them where they land in a minecart and get rolling. Pretty soon pursued by natives and rival treasure hunters.
The game was noticeable for being a motion ride, an arcade cabinet with a seat that bobbed and weaved with the action on screen. The game was played with two joysticks that controlled the cross-hairs on screen. Oddly the game never used a lifebar, rather the cart and the indicator on the top of the screen showing the distance between your cart and the boss serve as the health indicators. Attacks damaged it until the cart was rendered unusable, allowing your pursers to catch up and finish you off. The game included four stages each with their own pursuers who served as the bosses.
Five years later came ''Rail Chase 2'' (1996) which of course updated the graphics to 3D. The time around the game is set in 1938 and you play as two adventurers who run afoul of the EKKL empire. They make their escape in a rail cart with the empire's army in hot pursuit. Beside the graphical update, the game allows you to switch the tracks letting you take different paths, allowing some great replay value. The game also uses standard lifebars as well. Otherwise it likewise used the motion ride seat up as it's predecessor.
to:
''Rail Chase'' is a very aptly named RailShooter from ''Creator/{{Sega}}'' with two games in it's its series.
The first gamegame came out in 1991. In it it, you play a pair of explorers who manage to locate a priceless artifact. However just as they get their hands on it, the floor collapses underneath them where they land in a minecart and get rolling. Pretty soon pursued by natives and rival treasure hunters.
The game was noticeable for being a motion ride, an arcade cabinet with a seat that bobbed and weaved with the action on screen. The game was played with two joysticks that controlled the cross-hairs on screen. Oddly the game never used alifebar, life bar, rather the cart and the indicator on the top of the screen showing the distance between your cart and the boss serve as the health indicators. Attacks damaged it until the cart was rendered unusable, allowing your pursers to catch up and finish you off. The game included four stages each with their own pursuers who served as the bosses.
Five years later came ''Rail Chase 2'' (1996) which of course updated the graphics to 3D. The time around the game is set in 1938 and you play as two adventurers who run afoul of the EKKL empire. They make their escape in a rail cart with the empire's army in hot pursuit.Beside Besides the graphical update, the game allows you to switch the tracks letting you take different paths, allowing some great replay value. The game also uses standard lifebars life bars as well. Otherwise Otherwise, it likewise used the motion ride seat up as it's its predecessor.
The first game
The game was noticeable for being a motion ride, an arcade cabinet with a seat that bobbed and weaved with the action on screen. The game was played with two joysticks that controlled the cross-hairs on screen. Oddly the game never used a
Five years later came ''Rail Chase 2'' (1996) which of course updated the graphics to 3D. The time around the game is set in 1938 and you play as two adventurers who run afoul of the EKKL empire. They make their escape in a rail cart with the empire's army in hot pursuit.
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* LifeMeter: Averted in the first game as your cart and the indicator on top showing your distance from the boss are your meters and the more damage you took, the closer the cart would be pushed towards the boss. The second game plays it straight however.
to:
* LifeMeter: Averted in the first game as your cart and the indicator on top showing your distance from the boss are your meters and the more damage you took, the closer the cart would be pushed towards the boss. The second game plays it straight straight, however.
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* SpiritualSuccessor: The first ''[[VideoGame/JurassicParkArcade Jurassic Park]]'' arcade game is considered one for this series, as it uses the same format of the first Rail Chase game.
to:
* SpiritualSuccessor: The first ''[[VideoGame/JurassicParkArcade Jurassic Park]]'' arcade game is considered one for this series, as it uses the same format of as the first Rail Chase game.
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Another correction because the mine cart itself is not your only life meter.
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* LifeMeter: Averted in the first game as your cart was your meter and the more damaged it got, the more it would slow down. The second game plays it straight however.
to:
* LifeMeter: Averted in the first game as your cart was and the indicator on top showing your meter distance from the boss are your meters and the more damaged it got, damage you took, the more it closer the cart would slow down.be pushed towards the boss. The second game plays it straight however.
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The indicator at the top showing the distance between you and the boss is the main health indicator in the original.
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The game was noticeable for being a motion ride, an arcade cabinet with a seat that bobbed and weaved with the action on screen. The game was played with two joysticks that controlled the cross-hairs on screen. Oddly the game never used a lifebar, rather the cart serves as this means. Attacks damaged it until it was rendered unusable, allowing your pursers to catch up and finish you off. The game included four stages each with their own pursuers who served as the bosses.
to:
The game was noticeable for being a motion ride, an arcade cabinet with a seat that bobbed and weaved with the action on screen. The game was played with two joysticks that controlled the cross-hairs on screen. Oddly the game never used a lifebar, rather the cart serves and the indicator on the top of the screen showing the distance between your cart and the boss serve as this means. the health indicators. Attacks damaged it until it the cart was rendered unusable, allowing your pursers to catch up and finish you off. The game included four stages each with their own pursuers who served as the bosses.
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None
Changed line(s) 9,10 (click to see context) from:
The game was noticeable for being a motion ride, a arcade that has a seat that bobbed and weaved with the action on screen. The game was played with two joysticks that controlled the cross-hairs on screen. Oddly the game never used a lifebar, rather the cart serves as this means. Attacks damaged it until it was rendered unusable, allowing your pursers to catch up and finish you off. The game included four stages each with their own pursuers who served as the bosses.
to:
The game was noticeable for being a motion ride, a an arcade that has cabinet with a seat that bobbed and weaved with the action on screen. The game was played with two joysticks that controlled the cross-hairs on screen. Oddly the game never used a lifebar, rather the cart serves as this means. Attacks damaged it until it was rendered unusable, allowing your pursers to catch up and finish you off. The game included four stages each with their own pursuers who served as the bosses.
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Added DiffLines:
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/rail_chase_combined.png]]
[[caption-width-right:350:From left: First Game & Second Game]]
[[caption-width-right:350:From left: First Game & Second Game]]
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Changed line(s) 1,2 (click to see context) from:
''Rail Chase'' is a very aptly named RailShooter from ''{{Sega}}'' with two games in it's series.
to:
''Rail Chase'' is a very aptly named RailShooter from ''{{Sega}}'' ''Creator/{{Sega}}'' with two games in it's series.
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!! ''Rail Chase'' has the following tropes:
* ArtShift: The first game begins with a cutscene drawn in a very sketchy, no color style similar to ''Music/AHa'' ''Take On Me'' video until an earthquake suddenly happens and drops the two treasure hunters into the minecart which shifts to the game proper.
* ArtShift: The first game begins with a cutscene drawn in a very sketchy, no color style similar to ''Music/AHa'' ''Take On Me'' video until an earthquake suddenly happens and drops the two treasure hunters into the minecart which shifts to the game proper.
to:
* ArtShift: The first game begins with a cutscene drawn in a very sketchy, no color style similar to
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* ArtShift: The first game begins with a cutscene drawn in a very sketchy, no color style similar to ''Music/{{a-ha}}'' ''Take On Me'' video until an earthquake suddenly happens and drops the two treasure hunters into the minecart which shifts to the game proper.
to:
* ArtShift: The first game begins with a cutscene drawn in a very sketchy, no color style similar to ''Music/{{a-ha}}'' ''Music/AHa'' ''Take On Me'' video until an earthquake suddenly happens and drops the two treasure hunters into the minecart which shifts to the game proper.
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Added DiffLines:
* ArtShift: The first game begins with a cutscene drawn in a very sketchy, no color style similar to ''Music/{{a-ha}}'' ''Take On Me'' video until an earthquake suddenly happens and drops the two treasure hunters into the minecart which shifts to the game proper.
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None
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The game was noticeable for being a motion ride, a arcade that has a seat that boobed and weaved with the action on screen. The game was played with two joysticks that controlled the cross-hairs on screen. Oddly the game never used a lifebar, rather the cart serves as this means. Attacks damaged it until it was rendered unusable, allowing your pursers to catch up and finish you off. The game included four stages each with their own pursuers who served as the bosses.
to:
The game was noticeable for being a motion ride, a arcade that has a seat that boobed bobbed and weaved with the action on screen. The game was played with two joysticks that controlled the cross-hairs on screen. Oddly the game never used a lifebar, rather the cart serves as this means. Attacks damaged it until it was rendered unusable, allowing your pursers to catch up and finish you off. The game included four stages each with their own pursuers who served as the bosses.
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None
* TheComputerIsACheatingBastard: There's no way to get through this game without taking a hit due to the multiple enemies on screen.
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* SpiritualSuccessor: The first ''[[VideoGame/JurassicParkArcade Jurassic Park]]'' arcade game is considered one for this series, as it uses the same format of the first Rail Chase game.
* TheComputerIsACheatingBastard: There's no way to get through this game without taking a hit due to the multiple enemies on screen.
* TheComputerIsACheatingBastard: There's no way to get through this game without taking a hit due to the multiple enemies on screen.
to:
* SpiritualSuccessor: The first ''[[VideoGame/JurassicParkArcade Jurassic Park]]'' arcade game is considered one for this series, as it uses the same format of the first Rail Chase game.
* TheComputerIsACheatingBastard: There's no way to get through this game without taking a hit due to the multiple enemies on screen.game.
* TheComputerIsACheatingBastard: There's no way to get through this game without taking a hit due to the multiple enemies on screen.
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None
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Five years later came ''Rail Chase 2'' (1996) which of course updated the graphics to 3D. The time around the game is set in 1955 and you play as two adventurers who run afoul of a evil army. They make their escape in a rail cart with the army in hot pursuit. Beside the graphical update, the game allows you to switch the tracks letting you take different paths, allowing some great replay value. The game also uses standard lifebars as well. Otherwise it likewise used the motion ride seat up as it's predecessor.
to:
Five years later came ''Rail Chase 2'' (1996) which of course updated the graphics to 3D. The time around the game is set in 1955 1938 and you play as two adventurers who run afoul of a evil army. the EKKL empire. They make their escape in a rail cart with the empire's army in hot pursuit. Beside the graphical update, the game allows you to switch the tracks letting you take different paths, allowing some great replay value. The game also uses standard lifebars as well. Otherwise it likewise used the motion ride seat up as it's predecessor.
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None
Added DiffLines:
* PuttingOnTheReich: The [[TheEmpire EKKL empire]] in the second game is pretty much the Third Reich in all but name. They use the same uniforms, vehicles, and everything. Even the [[http://flyers.arcade-museum.com/flyers_video/sega/16210001.jpg flyer]] depicts a guy wearing a Nazi-esque uniform and helmet.
Is there an issue? Send a MessageReason:
None
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!! Rail Chase has the following tropes.
to:
!! Rail Chase ''Rail Chase'' has the following tropes.
tropes:
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* SpiritualSuccessor: The first ''Arcade/JurassicPark'' arcade is considered one for this series as it uses the same format of the first Rail Chase game.
* TheComputerIsACheatingBastard: There's no way to get through this game without taking a hit due to the multiple enemies on screen.
* TheComputerIsACheatingBastard: There's no way to get through this game without taking a hit due to the multiple enemies on screen.
to:
* SpiritualSuccessor: The first ''Arcade/JurassicPark'' ''[[VideoGame/JurassicParkArcade Jurassic Park]]'' arcade game is considered one for this series series, as it uses the same format of the first Rail Chase game.
* TheComputerIsACheatingBastard: There's no way to get through this game without taking a hit due to the multiple enemies onscreen.
screen.
* TheComputerIsACheatingBastard: There's no way to get through this game without taking a hit due to the multiple enemies on
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Changed line(s) 3,10 (click to see context) from:
The first game game out in 1991. In it you play a pair of explorers who manage to get their hands on a priceless artifact. However just as they get their hands on it, the floor collapses underneath them where they land in a minecart and get rolling. Pretty soon pursued by natives and rival treasure hunters.
The game was noticable for being a motion ride, a arcade that has a seat that boobed and weaved with the action on screen. The game was played with two joysticks that controlled the crosshairs on screen. Oddly the game never used a lifebar, rather the cart was your means of life. Attacks damaged it more and more till until it was rendered unusable, allowing your pursers to catch up and finish you off.
The game included four stages each with their own pursuers who served as the bosses.
Five years later came ''Rail Chase 2'' which of course updated the graphics to 3D. The time around the game is set in 1955 and you play as two adventurers who run afoul of a evil army. They make their escape in a rail cart with the army in hot pursuit. Beside the graphical update, the game allows you to switch the tracks letting you take different paths, leading into some great replay value. The game also uses standard lifebars as well. Otherwise it likewise used the motion ride seat up as it's predecessor.
The game was noticable for being a motion ride, a arcade that has a seat that boobed and weaved with the action on screen. The game was played with two joysticks that controlled the crosshairs on screen. Oddly the game never used a lifebar, rather the cart was your means of life. Attacks damaged it more and more till until it was rendered unusable, allowing your pursers to catch up and finish you off.
The game included four stages each with their own pursuers who served as the bosses.
Five years later came ''Rail Chase 2'' which of course updated the graphics to 3D. The time around the game is set in 1955 and you play as two adventurers who run afoul of a evil army. They make their escape in a rail cart with the army in hot pursuit. Beside the graphical update, the game allows you to switch the tracks letting you take different paths, leading into some great replay value. The game also uses standard lifebars as well. Otherwise it likewise used the motion ride seat up as it's predecessor.
to:
The first game game out in 1991. In it you play a pair of explorers who manage to get their hands on locate a priceless artifact. However just as they get their hands on it, the floor collapses underneath them where they land in a minecart and get rolling. Pretty soon pursued by natives and rival treasure hunters.
The game wasnoticable noticeable for being a motion ride, a arcade that has a seat that boobed and weaved with the action on screen. The game was played with two joysticks that controlled the crosshairs cross-hairs on screen. Oddly the game never used a lifebar, rather the cart was your means of life. serves as this means. Attacks damaged it more and more till it until it was rendered unusable, allowing your pursers to catch up and finish you off.
off. The game included four stages each with their own pursuers who served as the bosses.
Five years later came ''Rail Chase 2'' (1996) which of course updated the graphics to 3D. The time around the game is set in 1955 and you play as two adventurers who run afoul of a evil army. They make their escape in a rail cart with the army in hot pursuit. Beside the graphical update, the game allows you to switch the tracks letting you take different paths,leading into allowing some great replay value. The game also uses standard lifebars as well. Otherwise it likewise used the motion ride seat up as it's predecessor.
The game was
Five years later came ''Rail Chase 2'' (1996) which of course updated the graphics to 3D. The time around the game is set in 1955 and you play as two adventurers who run afoul of a evil army. They make their escape in a rail cart with the army in hot pursuit. Beside the graphical update, the game allows you to switch the tracks letting you take different paths,
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* SpiritualSucessor: The first ''Arcade/JurassicPark'' arcade is considered one for this series as it uses the same format of the first Rail Chase game.
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* SpiritualSucessor: SpiritualSuccessor: The first ''Arcade/JurassicPark'' arcade is considered one for this series as it uses the same format of the first Rail Chase game.
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Added DiffLines:
''Rail Chase'' is a very aptly named RailShooter from ''{{Sega}}'' with two games in it's series.
The first game game out in 1991. In it you play a pair of explorers who manage to get their hands on a priceless artifact. However just as they get their hands on it, the floor collapses underneath them where they land in a minecart and get rolling. Pretty soon pursued by natives and rival treasure hunters.
The game was noticable for being a motion ride, a arcade that has a seat that boobed and weaved with the action on screen. The game was played with two joysticks that controlled the crosshairs on screen. Oddly the game never used a lifebar, rather the cart was your means of life. Attacks damaged it more and more till until it was rendered unusable, allowing your pursers to catch up and finish you off.
The game included four stages each with their own pursuers who served as the bosses.
Five years later came ''Rail Chase 2'' which of course updated the graphics to 3D. The time around the game is set in 1955 and you play as two adventurers who run afoul of a evil army. They make their escape in a rail cart with the army in hot pursuit. Beside the graphical update, the game allows you to switch the tracks letting you take different paths, leading into some great replay value. The game also uses standard lifebars as well. Otherwise it likewise used the motion ride seat up as it's predecessor.
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!! Rail Chase has the following tropes.
* CoolTrain: The one that chases you in the first and last level of the 2nd game.
* HaveANiceDeath: In the first game, whenever your cart got too damaged to continue. You get a first person view of your pursuer catching up and delivering the killing blow.
* LifeMeter: Averted in the first game as your cart was your meter and the more damaged it got, the more it would slow down. The second game plays it straight however.
* MinecartMadness: The game!
* SpiritualSucessor: The first ''Arcade/JurassicPark'' arcade is considered one for this series as it uses the same format of the first Rail Chase game.
* TheComputerIsACheatingBastard: There's no way to get through this game without taking a hit due to the multiple enemies on screen.
The first game game out in 1991. In it you play a pair of explorers who manage to get their hands on a priceless artifact. However just as they get their hands on it, the floor collapses underneath them where they land in a minecart and get rolling. Pretty soon pursued by natives and rival treasure hunters.
The game was noticable for being a motion ride, a arcade that has a seat that boobed and weaved with the action on screen. The game was played with two joysticks that controlled the crosshairs on screen. Oddly the game never used a lifebar, rather the cart was your means of life. Attacks damaged it more and more till until it was rendered unusable, allowing your pursers to catch up and finish you off.
The game included four stages each with their own pursuers who served as the bosses.
Five years later came ''Rail Chase 2'' which of course updated the graphics to 3D. The time around the game is set in 1955 and you play as two adventurers who run afoul of a evil army. They make their escape in a rail cart with the army in hot pursuit. Beside the graphical update, the game allows you to switch the tracks letting you take different paths, leading into some great replay value. The game also uses standard lifebars as well. Otherwise it likewise used the motion ride seat up as it's predecessor.
----
!! Rail Chase has the following tropes.
* CoolTrain: The one that chases you in the first and last level of the 2nd game.
* HaveANiceDeath: In the first game, whenever your cart got too damaged to continue. You get a first person view of your pursuer catching up and delivering the killing blow.
* LifeMeter: Averted in the first game as your cart was your meter and the more damaged it got, the more it would slow down. The second game plays it straight however.
* MinecartMadness: The game!
* SpiritualSucessor: The first ''Arcade/JurassicPark'' arcade is considered one for this series as it uses the same format of the first Rail Chase game.
* TheComputerIsACheatingBastard: There's no way to get through this game without taking a hit due to the multiple enemies on screen.