History VideoGame / QBert

13th Aug '17 6:28:41 PM RAMChYLD
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* SyntheticVoiceActor: The game has a Votrax SC-01 speech synthesizer on-board. Averted however in that the developers were frustrated with the chip's complicated API to the point where they gave up after just two phrases (one heard when the game is powered on, another after one enters their initial in the high score screen) and the rest of the programming consists of the chip spouting gibberish.

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* SyntheticVoiceActor: The game has a Votrax SC-01 speech synthesizer on-board. Averted however in that the developers were frustrated with the chip's complicated API to the point where they gave up after just two phrases (one heard when the game is powered on, another after one enters their initial initials in the high score screen) and the rest of the programming consists of the chip spouting gibberish.
13th Aug '17 6:27:53 PM RAMChYLD
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* SpeakingSimlish

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* SpeakingSimlishSpeakingSimlish: Q*Bert speaks this way due to the developers getting frustrated with the API of the Votrax chip.


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* SyntheticVoiceActor: The game has a Votrax SC-01 speech synthesizer on-board. Averted however in that the developers were frustrated with the chip's complicated API to the point where they gave up after just two phrases (one heard when the game is powered on, another after one enters their initial in the high score screen) and the rest of the programming consists of the chip spouting gibberish.
10th Jun '17 4:00:52 PM nombretomado
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''Q*bert'' was one of the characters featured on ''WesternAnimation/SaturdaySupercade''. The game has a follow-up called ''Q*bert's Qubes'' and an unreleased sequel called ''Faster Harder More Challenging Q*bert'', a case of InWhichATropeIsDescribed. A home sequel, ''Q*bert 3'', was later released for Super NES. In 2012, Creator/{{Disney}} released ''Film/WreckItRalph'', which gave Q*bert a prominent role in the film.

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''Q*bert'' was one of the characters featured on ''WesternAnimation/SaturdaySupercade''. The game has a follow-up called ''Q*bert's Qubes'' and an unreleased sequel called ''Faster Harder More Challenging Q*bert'', a case of InWhichATropeIsDescribed. A home sequel, ''Q*bert 3'', was later released for Super NES. In 2012, Creator/{{Disney}} released ''Film/WreckItRalph'', ''Disney/WreckItRalph'', which gave Q*bert a prominent role in the film.
23rd Mar '17 2:33:03 AM VicGeorge2011
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** It gets worse if you switch from playing the arcade version to the home version where all the diagonal moves are mapped to left, right, up, and down on the control stick. Fortunately with the NES version, the controls can be remapped to the diagonal positions on the D-pad.

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** It gets worse if you switch from playing the arcade version to the home version where all the diagonal moves are mapped to left, right, up, and down on the control stick. Fortunately with the NES version, the controls can be remapped to the diagonal positions on the D-pad.D-pad, which is only preferable if you're using a control stick.
23rd Mar '17 2:32:04 AM VicGeorge2011
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** It gets worse if you switch from playing the arcade version to the home version where all the diagonal moves are mapped to left, right, up, and down on the control stick.

to:

** It gets worse if you switch from playing the arcade version to the home version where all the diagonal moves are mapped to left, right, up, and down on the control stick. Fortunately with the NES version, the controls can be remapped to the diagonal positions on the D-pad.
16th Feb '17 10:53:34 PM bt8257
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* TheUnpronounceable: Some early versions of the game shipped with "@!#?@!" as the game's actual title. Needless to say, this was quickly changed for obvious reasons.

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* TheUnpronounceable: Some early versions of the game shipped with "@!#?@!" as the game's actual title. Needless to say, this This was quickly changed for obvious reasons.
23rd Dec '16 2:35:27 AM Green_lantern40
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----
-->''"Bye-bye."''
23rd Nov '16 10:51:56 AM R.G.
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[[caption-width-right:248:'''[[SymbolSwearing @!#?@!]]''']]
27th Sep '16 7:00:48 PM Trueman001
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* DummiedOut: None of the UsefulNotes/ZXSpectrum ports had the safe-to-touch [=NPCs=], as it would not have been feasible to colour them green.[[note:*:It might have been possible, but only by precise interrupt-driven attribute switching in sync with the [=TV=] scan, which would probably have slowed down the game too much.]]. With the exception of ''Pogo'', most of them did not have Ugg or Wrong-Way either.

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* DummiedOut: None of the UsefulNotes/ZXSpectrum ports had the safe-to-touch [=NPCs=], as it would not have been feasible to colour them green.[[note:*:It [[note]]It might have been possible, but only by precise interrupt-driven attribute switching in sync with the [=TV=] scan, which would probably have slowed down the game too much.]].[[/note]]. With the exception of ''Pogo'', most of them did not have Ugg or Wrong-Way either.
27th Sep '16 6:54:28 PM Trueman001
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Added DiffLines:

* DummiedOut: None of the UsefulNotes/ZXSpectrum ports had the safe-to-touch [=NPCs=], as it would not have been feasible to colour them green.[[note:*:It might have been possible, but only by precise interrupt-driven attribute switching in sync with the [=TV=] scan, which would probably have slowed down the game too much.]]. With the exception of ''Pogo'', most of them did not have Ugg or Wrong-Way either.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.QBert