History VideoGame / QBert

10th Jun '17 4:00:52 PM nombretomado
Is there an issue? Send a Message


''Q*bert'' was one of the characters featured on ''WesternAnimation/SaturdaySupercade''. The game has a follow-up called ''Q*bert's Qubes'' and an unreleased sequel called ''Faster Harder More Challenging Q*bert'', a case of InWhichATropeIsDescribed. A home sequel, ''Q*bert 3'', was later released for Super NES. In 2012, Creator/{{Disney}} released ''Film/WreckItRalph'', which gave Q*bert a prominent role in the film.

to:

''Q*bert'' was one of the characters featured on ''WesternAnimation/SaturdaySupercade''. The game has a follow-up called ''Q*bert's Qubes'' and an unreleased sequel called ''Faster Harder More Challenging Q*bert'', a case of InWhichATropeIsDescribed. A home sequel, ''Q*bert 3'', was later released for Super NES. In 2012, Creator/{{Disney}} released ''Film/WreckItRalph'', ''Disney/WreckItRalph'', which gave Q*bert a prominent role in the film.
23rd Mar '17 2:33:03 AM VicGeorge2011
Is there an issue? Send a Message


** It gets worse if you switch from playing the arcade version to the home version where all the diagonal moves are mapped to left, right, up, and down on the control stick. Fortunately with the NES version, the controls can be remapped to the diagonal positions on the D-pad.

to:

** It gets worse if you switch from playing the arcade version to the home version where all the diagonal moves are mapped to left, right, up, and down on the control stick. Fortunately with the NES version, the controls can be remapped to the diagonal positions on the D-pad.D-pad, which is only preferable if you're using a control stick.
23rd Mar '17 2:32:04 AM VicGeorge2011
Is there an issue? Send a Message


** It gets worse if you switch from playing the arcade version to the home version where all the diagonal moves are mapped to left, right, up, and down on the control stick.

to:

** It gets worse if you switch from playing the arcade version to the home version where all the diagonal moves are mapped to left, right, up, and down on the control stick. Fortunately with the NES version, the controls can be remapped to the diagonal positions on the D-pad.
16th Feb '17 10:53:34 PM bt8257
Is there an issue? Send a Message


* TheUnpronounceable: Some early versions of the game shipped with "@!#?@!" as the game's actual title. Needless to say, this was quickly changed for obvious reasons.

to:

* TheUnpronounceable: Some early versions of the game shipped with "@!#?@!" as the game's actual title. Needless to say, this This was quickly changed for obvious reasons.
23rd Dec '16 2:35:27 AM Green_lantern40
Is there an issue? Send a Message

Added DiffLines:

----
-->''"Bye-bye."''
23rd Nov '16 10:51:56 AM R.G.
Is there an issue? Send a Message

Added DiffLines:

[[caption-width-right:248:'''[[SymbolSwearing @!#?@!]]''']]
27th Sep '16 7:00:48 PM Trueman001
Is there an issue? Send a Message


* DummiedOut: None of the UsefulNotes/ZXSpectrum ports had the safe-to-touch [=NPCs=], as it would not have been feasible to colour them green.[[note:*:It might have been possible, but only by precise interrupt-driven attribute switching in sync with the [=TV=] scan, which would probably have slowed down the game too much.]]. With the exception of ''Pogo'', most of them did not have Ugg or Wrong-Way either.

to:

* DummiedOut: None of the UsefulNotes/ZXSpectrum ports had the safe-to-touch [=NPCs=], as it would not have been feasible to colour them green.[[note:*:It [[note]]It might have been possible, but only by precise interrupt-driven attribute switching in sync with the [=TV=] scan, which would probably have slowed down the game too much.]].[[/note]]. With the exception of ''Pogo'', most of them did not have Ugg or Wrong-Way either.
27th Sep '16 6:54:28 PM Trueman001
Is there an issue? Send a Message

Added DiffLines:

* DummiedOut: None of the UsefulNotes/ZXSpectrum ports had the safe-to-touch [=NPCs=], as it would not have been feasible to colour them green.[[note:*:It might have been possible, but only by precise interrupt-driven attribute switching in sync with the [=TV=] scan, which would probably have slowed down the game too much.]]. With the exception of ''Pogo'', most of them did not have Ugg or Wrong-Way either.
24th Aug '16 10:49:20 PM The_Glorious_SOB
Is there an issue? Send a Message


* SymbolSwearing: Whenever Q*bert gets hit by something or jumps off the edge of the play field (the later only in ''FHMC'' and ''Qubes'').

to:

* SymbolSwearing: Whenever Q*bert gets hit by something or jumps off the edge of the play field (the later latter only in ''FHMC'' and ''Qubes'').
28th Jun '16 8:00:35 AM OlfinBedwere
Is there an issue? Send a Message


''Q*bert'''s use of sound was one of its most distinctive features. The game's sound board contained a Votrax speech synthesis chip, but according to David Thiel, who created the sounds for the game, the chip's output was so poor that some words were not understandable. In frustration, he programmed it to produce random phonemes, and discovered that the result sounded like an [[StarfishLanguage alien language]]. This randomized speech, played at different pitches, became the voices of Ugg, Wrongway, Slick, Sam, and Q*bert himself. Sometimes if you're lucky, you'll get a cuss word from random babble. The only actual word that remains is "Bye-bye" whenever you get a GameOver.

to:

''Q*bert'''s use of sound was one of its most distinctive features. The game's sound board contained a Votrax speech synthesis chip, but according to David Thiel, who created the sounds for the game, the chip's output was so poor that some words were not understandable. In frustration, he programmed it to produce random phonemes, and discovered that the result sounded like an [[StarfishLanguage alien language]]. This randomized speech, played at different pitches, became the voices of Ugg, Wrongway, Slick, Sam, and Q*bert himself. Sometimes if you're lucky, you'll get a cuss word from random babble. The only actual word words that remains remain are "Hello" when the game is booted up, and "Bye-bye" whenever you get a GameOver.


Added DiffLines:

* AbhorrentAdmirer: Q*Bertha in ''FHMC Q*Bert'', to the extent where she takes on Coily's role in the latter levels and will cost Q*Bert a life if she catches him. Averted in her later appearances, where she gains a fair bit of AdaptationalAttractiveness and is shown as a more conventional girlfriend character.
This list shows the last 10 events of 46. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.QBert