History VideoGame / QBert

16th Mar '18 6:18:48 PM bt8257
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In 2014, ''Q*bert Rebooted'' was released. It contains the original arcade game, and a new game with 3D graphics. The major change is that Q*bert walks in hexagonal shapes instead of cubes. The revival of the character was motivated by his appearance in ''Wreck-it Ralph'', and he would later gain another prominent appearance in film in 2015's ''Film/{{Pixels}}''.

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In 2014, ''Q*bert Rebooted'' was released. It contains the original arcade game, and a new game with 3D graphics. The major change is that Q*bert walks in hexagonal shapes instead of cubes. The revival of the character was motivated by his appearance in ''Wreck-it ''Wreck-It Ralph'', and he would later gain another prominent appearance in film in 2015's ''Film/{{Pixels}}''.
16th Mar '18 6:17:38 PM bt8257
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Other threats come from "Ugg" and "Wrong-Way," a purple pig and gremlin team who bounce along the side of the cubes. Additionally, Q*bert has to deal with "Slick" and "Sam," two green creatures who turn cubes back to their original color when they hop on them. Q*bert can eliminate Slick or Sam by jumping onto them.

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Other threats come from "Ugg" and "Wrong-Way," "Wrong-Way", a purple pig and gremlin team who bounce along the side of the cubes. Additionally, Q*bert has to deal with "Slick" and "Sam," two green creatures who turn cubes back to their original color when they hop on them. Q*bert can eliminate Slick or Sam by jumping onto them.
16th Mar '18 6:06:16 PM bt8257
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* PinballSpinoff: ''[[Pinball/QBertsQuest Q*Bert's Quest]]'', also by Gottlieb, released in 1983.

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* PinballSpinoff: ''[[Pinball/QBertsQuest Q*Bert's Quest]]'', ''Pinball/QBertsQuest'', also by Gottlieb, released in 1983.
16th Mar '18 5:52:29 PM bt8257
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The "changing the cube colors" idea came quite late in game development. Davis and Lee had implemented the pyramid level and enemies, but were unsure of what the Q*bert's goal would be. It was Ron Waxman, vice president of engineering at Gottlieb, who suggested having the cubes change color when the player landed on them.

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The "changing the cube colors" idea came quite late in game development. Davis and Lee had implemented the pyramid level and enemies, but were unsure of what the Q*bert's goal would be. It was Ron Waxman, vice president of engineering at Gottlieb, who suggested having the cubes change color when the player landed on them.
13th Aug '17 6:28:41 PM RAMChYLD
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* SyntheticVoiceActor: The game has a Votrax SC-01 speech synthesizer on-board. Averted however in that the developers were frustrated with the chip's complicated API to the point where they gave up after just two phrases (one heard when the game is powered on, another after one enters their initial in the high score screen) and the rest of the programming consists of the chip spouting gibberish.

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* SyntheticVoiceActor: The game has a Votrax SC-01 speech synthesizer on-board. Averted however in that the developers were frustrated with the chip's complicated API to the point where they gave up after just two phrases (one heard when the game is powered on, another after one enters their initial initials in the high score screen) and the rest of the programming consists of the chip spouting gibberish.
13th Aug '17 6:27:53 PM RAMChYLD
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* SpeakingSimlish

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* SpeakingSimlishSpeakingSimlish: Q*Bert speaks this way due to the developers getting frustrated with the API of the Votrax chip.


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* SyntheticVoiceActor: The game has a Votrax SC-01 speech synthesizer on-board. Averted however in that the developers were frustrated with the chip's complicated API to the point where they gave up after just two phrases (one heard when the game is powered on, another after one enters their initial in the high score screen) and the rest of the programming consists of the chip spouting gibberish.
10th Jun '17 4:00:52 PM nombretomado
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''Q*bert'' was one of the characters featured on ''WesternAnimation/SaturdaySupercade''. The game has a follow-up called ''Q*bert's Qubes'' and an unreleased sequel called ''Faster Harder More Challenging Q*bert'', a case of InWhichATropeIsDescribed. A home sequel, ''Q*bert 3'', was later released for Super NES. In 2012, Creator/{{Disney}} released ''Film/WreckItRalph'', which gave Q*bert a prominent role in the film.

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''Q*bert'' was one of the characters featured on ''WesternAnimation/SaturdaySupercade''. The game has a follow-up called ''Q*bert's Qubes'' and an unreleased sequel called ''Faster Harder More Challenging Q*bert'', a case of InWhichATropeIsDescribed. A home sequel, ''Q*bert 3'', was later released for Super NES. In 2012, Creator/{{Disney}} released ''Film/WreckItRalph'', ''Disney/WreckItRalph'', which gave Q*bert a prominent role in the film.
23rd Mar '17 2:33:03 AM VicGeorge2011
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** It gets worse if you switch from playing the arcade version to the home version where all the diagonal moves are mapped to left, right, up, and down on the control stick. Fortunately with the NES version, the controls can be remapped to the diagonal positions on the D-pad.

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** It gets worse if you switch from playing the arcade version to the home version where all the diagonal moves are mapped to left, right, up, and down on the control stick. Fortunately with the NES version, the controls can be remapped to the diagonal positions on the D-pad.D-pad, which is only preferable if you're using a control stick.
23rd Mar '17 2:32:04 AM VicGeorge2011
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** It gets worse if you switch from playing the arcade version to the home version where all the diagonal moves are mapped to left, right, up, and down on the control stick.

to:

** It gets worse if you switch from playing the arcade version to the home version where all the diagonal moves are mapped to left, right, up, and down on the control stick. Fortunately with the NES version, the controls can be remapped to the diagonal positions on the D-pad.
16th Feb '17 10:53:34 PM bt8257
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* TheUnpronounceable: Some early versions of the game shipped with "@!#?@!" as the game's actual title. Needless to say, this was quickly changed for obvious reasons.

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* TheUnpronounceable: Some early versions of the game shipped with "@!#?@!" as the game's actual title. Needless to say, this This was quickly changed for obvious reasons.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.QBert