History VideoGame / QBert

24th Aug '16 10:49:20 PM The_Glorious_SOB
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* SymbolSwearing: Whenever Q*bert gets hit by something or jumps off the edge of the play field (the later only in ''FHMC'' and ''Qubes'').

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* SymbolSwearing: Whenever Q*bert gets hit by something or jumps off the edge of the play field (the later latter only in ''FHMC'' and ''Qubes'').
28th Jun '16 8:00:35 AM OlfinBedwere
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''Q*bert'''s use of sound was one of its most distinctive features. The game's sound board contained a Votrax speech synthesis chip, but according to David Thiel, who created the sounds for the game, the chip's output was so poor that some words were not understandable. In frustration, he programmed it to produce random phonemes, and discovered that the result sounded like an [[StarfishLanguage alien language]]. This randomized speech, played at different pitches, became the voices of Ugg, Wrongway, Slick, Sam, and Q*bert himself. Sometimes if you're lucky, you'll get a cuss word from random babble. The only actual word that remains is "Bye-bye" whenever you get a GameOver.

to:

''Q*bert'''s use of sound was one of its most distinctive features. The game's sound board contained a Votrax speech synthesis chip, but according to David Thiel, who created the sounds for the game, the chip's output was so poor that some words were not understandable. In frustration, he programmed it to produce random phonemes, and discovered that the result sounded like an [[StarfishLanguage alien language]]. This randomized speech, played at different pitches, became the voices of Ugg, Wrongway, Slick, Sam, and Q*bert himself. Sometimes if you're lucky, you'll get a cuss word from random babble. The only actual word words that remains remain are "Hello" when the game is booted up, and "Bye-bye" whenever you get a GameOver.


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* AbhorrentAdmirer: Q*Bertha in ''FHMC Q*Bert'', to the extent where she takes on Coily's role in the latter levels and will cost Q*Bert a life if she catches him. Averted in her later appearances, where she gains a fair bit of AdaptationalAttractiveness and is shown as a more conventional girlfriend character.
2nd Jan '16 9:27:34 PM Superjustinbros
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Of the many, ''[[http://static.tvtropes.org/pmwiki/pub/images/qbert_crash.JPG many]]'' home ports of ''Q*bert'', the MSX and NES versions were developed by Creator/{{Konami}}. The MSX version, however, starred a different-looking Q*bert that was more pudgy and reptilian, similar to the designs of the dragons from ''Videogame/BubbleBobble''. Its gameplay was based on ''Q*bert's Qubes'', but it was perhaps more valued for the [[OldSaveBonus bonuses it gave to other Konami games when the cartridge was plugged into the second slot]].

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Of the many, ''[[http://static.tvtropes.org/pmwiki/pub/images/qbert_crash.JPG many]]'' home ports of ''Q*bert'', the MSX and NES versions were developed by Creator/{{Konami}}. The MSX version, however, starred a different-looking Q*bert that was more pudgy and reptilian, similar to the designs design of the dragons from ''Videogame/BubbleBobble''. Its gameplay was based on ''Q*bert's Qubes'', but it was perhaps more valued for the [[OldSaveBonus bonuses it gave to other Konami games when the cartridge was plugged into the second slot]].
2nd Jan '16 9:24:49 PM Superjustinbros
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Of the many, ''[[http://static.tvtropes.org/pmwiki/pub/images/qbert_crash.JPG many]]'' home ports of ''Q*bert'', the MSX and NES versions were developed by Creator/{{Konami}}. The MSX version, however, starred a different-looking Q*bert that was more reptilian; its gameplay was based on ''Q*bert's Qubes'', but it was perhaps more valued for the [[OldSaveBonus bonuses it gave to other Konami games when the cartridge was plugged into the second slot]].

to:

Of the many, ''[[http://static.tvtropes.org/pmwiki/pub/images/qbert_crash.JPG many]]'' home ports of ''Q*bert'', the MSX and NES versions were developed by Creator/{{Konami}}. The MSX version, however, starred a different-looking Q*bert that was more reptilian; its pudgy and reptilian, similar to the designs of the dragons from ''Videogame/BubbleBobble''. Its gameplay was based on ''Q*bert's Qubes'', but it was perhaps more valued for the [[OldSaveBonus bonuses it gave to other Konami games when the cartridge was plugged into the second slot]].
23rd Dec '15 5:26:16 PM Superjustinbros
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Of the many, ''[[http://static.tvtropes.org/pmwiki/pub/images/qbert_crash.JPG many]]'' home ports of ''Q*bert'', the MSX and NES versions were developed by Creator/{{Konami}}. The MSX version, however, starred a different-looking Q*bert with a long tail instead of a long nose; its gameplay was based on ''Q*bert's Qubes'', but it was perhaps more valued for the [[OldSaveBonus bonuses it gave to other Konami games when the cartridge was plugged into the second slot]].

to:

Of the many, ''[[http://static.tvtropes.org/pmwiki/pub/images/qbert_crash.JPG many]]'' home ports of ''Q*bert'', the MSX and NES versions were developed by Creator/{{Konami}}. The MSX version, however, starred a different-looking Q*bert with a long tail instead of a long nose; that was more reptilian; its gameplay was based on ''Q*bert's Qubes'', but it was perhaps more valued for the [[OldSaveBonus bonuses it gave to other Konami games when the cartridge was plugged into the second slot]].
28th Nov '15 1:23:04 PM bt8257
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* ColorCodedForYourConvenience: To an extent. Of the game's moving objects, anything green (Slick, Sam, and the Green Ball) is safe to touch. Most dangerous things are purple (Coily, Wrongway, Ugg, and, in the unreleased sequel, Q*Bertha), but some are red (the Red Balls).

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* ColorCodedForYourConvenience: To an extent.ColourCodedForYourConvenience: Somewhat. Of the game's moving objects, anything green (Slick, Sam, and the Green Ball) is safe to touch. Most dangerous things are purple (Coily, Wrongway, Ugg, and, in the unreleased sequel, Q*Bertha), but some are red (the Red Balls).
14th Sep '15 10:52:28 AM Superjustinbros
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Added DiffLines:

* TimeStandsStill: Grab a Green ball and this happens.
14th Sep '15 10:51:29 AM Superjustinbros
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* {{Determinator}}: Coily

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* {{Determinator}}: CoilyCoily. Once he appears, he'll hunt Q*Bert down without ever stopping unless you give him a DisneyVillainDeath. Same goes with Q*Bertha in ''FHMC Q*Bert''.



* DisneyVillainDeath: If you jump onto a disc and ride it back to the top of the stage, if Coily is right behind you as you leap on, he'll jump after you and fall to his death, until he respawns later.



** Level 2 now features new behavior for Slick and Sam: they don't change the colors back, they instead turn cubes into a rainbow color that you can't change, and you have to lure Coily over them to reset them to their original color.

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** Level 2 now features new behavior for Slick and Sam: they don't change the colors back, they instead turn lock cubes into a rainbow color that you can't change, and you have to lure Coily over them to reset them to their original color.



** Level 7 now has Slick and Sam turn squares black. You have to lure Q*Bertha onto such squares ''twice'' to change them back to normal. The only bright side is that Q*Bert himself can't change the square's colors back on this level.

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** Level 7 now has Slick and Sam turn lock squares black. You have to lure Q*Bertha onto such squares ''twice'' to change them back to normal. The only bright side is that Q*Bert himself can't change the square's colors back on this level.



* {{Gonk}}: Q*Bertha in ''FHMC Q*Bert''. She is an extremely obese member of Q*Bert's species with messy, hairs sprouting upwards on her head.



* SymbolSwearing: Whenever Q*bert gets hit by something.

to:

* SymbolSwearing: Whenever Q*bert gets hit by something.something or jumps off the edge of the play field (the later only in ''FHMC'' and ''Qubes'').
2nd Sep '15 10:24:03 PM Superjustinbros
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* AnimatedAdaptation

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* AnimatedAdaptationAnimatedAdaptation: As part of ''WesternAnimation/SaturdaySupercade''.



* TheEighties

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* TheEightiesTheEighties: The era in which this game was created in.
24th Jul '15 8:48:15 PM RisefromYourGrave
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In 2014, ''Q*bert Rebooted'' was released. It contains the original arcade game, and a new game with 3D graphics. The major change is that Q*bert walks in hexagonal shapes instead of cubes. The revival of the character was motivated by his appearance in ''Wreck-it Ralph''. Q*bert gained another prominent appearance in film in 2015's ''Film/{{Pixels}}''.

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In 2014, ''Q*bert Rebooted'' was released. It contains the original arcade game, and a new game with 3D graphics. The major change is that Q*bert walks in hexagonal shapes instead of cubes. The revival of the character was motivated by his appearance in ''Wreck-it Ralph''. Q*bert gained Ralph'', and he would later gain another prominent appearance in film in 2015's ''Film/{{Pixels}}''.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.QBert