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* ArtShift: ''Puyo Puyo Chronicle'' shifts away from the 2D art style for [[VideoGame3DLeap 3D character models and environments]].

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* ArtShift: ArtShiftedSequel: ''Puyo Puyo Chronicle'' shifts away from the 2D art style for [[VideoGame3DLeap 3D character models and environments]].
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[[caption-width-right:300:25 years of [[SeriousBusiness Serious Busi...]] wait a second, this is [[VideoGame3DLeap quite a different look...]]]]

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[[caption-width-right:300:25 years of [[SeriousBusiness Serious Busi...]] wait a second, this is SeriousBusiness puzzle games -- but [[VideoGame3DLeap quite a different look...]]]]it's in 3D now!]]]]
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* SkewedPriorities: Subverted. When [[FriendToBugs Sig]] complains about [[spoiler:Rafisol not only absorbing all the magic in the world surrounding the Color Tower, but destroying everything in existence]], he first mentions that it would make all the bugs disappear before mentioning it would affect everyone else as well.

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* ContinuityNod: You find Schezo in a treasure chest in an aqueduct, and he proclaims he was hiding in there to let himself dry after falling into the stream. This isn't the first time it's happened; he once fell into a river, and took shelter in a chest in ''BOX'' while his clothes drip dried in the background. Even Schezo himself is aware of this déjá vu.

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* ContinuityNod: ContinuityNod:
**
You find Schezo in a treasure chest in an aqueduct, and he proclaims he was hiding in there to let himself dry after falling into the stream. This isn't the first time it's happened; he once fell into a river, and took shelter in a chest in ''BOX'' while his clothes drip dried in the background. Even Schezo himself is aware of this déjá vu.vu.
** You find and recruit Lemres in Yellome, a desert. In ''VideoGame/PuyoPuyoFever2'', his first appearance, Amitie, Raffina, and Sig all find Lemres in a desert.
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* PenguinsAreDucks: Expediguins, explorer penguins who serve as one of the game's enemies, have yellow beaks.
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* AlwaysNight: Purplune represents the purple Puyo color, and in order to fit the color, it's "shrouded in eternal night", as Ally words it.
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* CatchYourDeathOfCold: The Blueo manzais have characters consistently worrying about catching a cold from being out in Blueo, with Amitie adding that they could also have frostbite.

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Moving YMMV example to YMMV page.


* LeaningOnTheFourthWall: After you break the stone in Bleuo and arrive in Retty, Ringo points out that this means a hypothesis Maguro had made earlier came true. Maguro explains that he thought "maybe we're dealing with some sort of progression mechanic"? and that since a lot of the video games he plays have a mechanic like that, that's how he figured breaking the stone would let them move on to the next village. While he explicitly uses the term "progression mechanic", he doesn't say much else to imply that he's aware that he's in a game himself.

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* LeaningOnTheFourthWall: After you break the stone in Bleuo and arrive in Retty, Ringo points out that this means a hypothesis Maguro had made earlier came true. Maguro explains that he thought "maybe we're dealing with some sort of progression mechanic"? mechanic?" and that since a lot of the video games he plays have a mechanic like that, that's how he figured breaking the stone would let them move on to the next village. While he explicitly uses the term "progression mechanic", he doesn't say much else to imply that he's aware that he's in a game himself.



* SpiritualSuccessor: On several levels.
** The game is effectively ''Puyo Puyo 25th Anniversary'', but is not named as such due to its graphics and RPG focus.
** Of all things, the ''Puyo Puyo 39!'' mini-game featured in ''[[VideoGame/HatsuneMikuProjectDiva Hatsune Miku: Project Mirai DX]]''. The game's models are in nearly the exact same style as that of the 3DS ''Hatsune Miku'' games.
** The RPG mode is a much more developed version of the Quest mode featured in ''Puyo Puyo Box'', which itself took inspiration from the "Roux" sub-series of ''Nazo Puyo'' games.
** Skill Battle mode takes obvious cues from [[VideoGame/PuyoPuyon Yon rules]], especially since ''Puyo Puyo~n'' is the only Creator/{{Compile}} game that doesn't have a ruleset based on it in the Anniversary games.
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Pretty sure you don't need to state it's from Chronicle here; you're literally on the page for it.


* ContinuityNod: ''Chronicle'' has one involving Schezo: You find him in a treasure chest in an aqueduct, and he proclaims he was hiding in there to let himself dry after falling into the stream. This isn't the first time it's happened; he once fell into a river, and took shelter in a chest in ''BOX'' while his clothes drip dried in the background. Even Schezo himself is aware of this déjá vu.

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* ContinuityNod: ''Chronicle'' has one involving Schezo: You find him Schezo in a treasure chest in an aqueduct, and he proclaims he was hiding in there to let himself dry after falling into the stream. This isn't the first time it's happened; he once fell into a river, and took shelter in a chest in ''BOX'' while his clothes drip dried in the background. Even Schezo himself is aware of this déjá vu.
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* StockSubtitle: This particular game appends the stock subtitle "Chronicle" to its title.
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* OnionTears: As the gang makes their way through the Color Tower, they are assaulted by an oniony stench that makes their eyes tear up. It's caused by the onion-headed Onion Pixie.

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''Puyo Puyo Chronicle'' is a UsefulNotes/Nintendo3DS-exclusive entry in the ''VideoGame/PuyoPuyo'' series. It is, for all intents and purposes, the series' 25th anniversary game and appropriately draws upon the gameplay structure of ''VideoGame/PuyoPuyo15thAnniversary'' and ''VideoGame/PuyoPuyo20thAnniversary'' with numerous {{Arrange Mode}}s. ''Chronicle'' is also a full-on VideoGame3DLeap, rendering the characters as super-deformed models.

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''Puyo Puyo Chronicle'' is a UsefulNotes/Nintendo3DS-exclusive entry in the ''VideoGame/PuyoPuyo'' series. It is, for all intents and purposes, the series' 25th anniversary game and appropriately draws upon the gameplay structure of ''VideoGame/PuyoPuyo15thAnniversary'' and ''VideoGame/PuyoPuyo20thAnniversary'' with numerous {{Arrange Mode}}s. ''Chronicle'' is also a full-on VideoGame3DLeap, rendering the characters as super-deformed models.
models and providing a fully 3D overworld (although the actual Puyo gameplay remains firmly in 2D).


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* ChestMonster: Wouldn't be an RPG without 'em. These ones have the usual Mimic moniker, and always get back attacks on your team when encountered.
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* ButThouMust: The first major quest in Yellome involves the Village Chief begging Arle to investigate a mysterious stone. The player then gets four possible ways to answer the request... and all of them are affirmative replies.
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* StockSubtitle: This particular game appends the stock subtitle "Chronicle" to its title.
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None

Added DiffLines:

* LeaningOnTheFourthWall: After you break the stone in Bleuo and arrive in Retty, Ringo points out that this means a hypothesis Maguro had made earlier came true. Maguro explains that he thought "maybe we're dealing with some sort of progression mechanic"? and that since a lot of the video games he plays have a mechanic like that, that's how he figured breaking the stone would let them move on to the next village. While he explicitly uses the term "progression mechanic", he doesn't say much else to imply that he's aware that he's in a game himself.
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* ColourCodedForYourConvenience: The villages you visit throughout the game are patterned after the Puyo colors; Grimp is a [[GreenHillZone grassland]] (green), Bleuo is [[SlippySlideyIceWorld veyr snowy]] (BlueMeansCold, after all), Retty is near a [[LethalLavaLand volcano]] (red), Yellome is a ShiftingSandLand (yellow), and Purplune is a nighttime town (purple).

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* ColourCodedForYourConvenience: The villages you visit throughout the game are patterned after the Puyo colors; Grimp is a [[GreenHillZone grassland]] (green), Bleuo is [[SlippySlideyIceWorld veyr very snowy]] (BlueMeansCold, after all), Retty is near a [[LethalLavaLand volcano]] (red), Yellome is a ShiftingSandLand (yellow), and Purplune is a nighttime town (purple).
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Added DiffLines:

* ColourCodedForYourConvenience: The villages you visit throughout the game are patterned after the Puyo colors; Grimp is a [[GreenHillZone grassland]] (green), Bleuo is [[SlippySlideyIceWorld veyr snowy]] (BlueMeansCold, after all), Retty is near a [[LethalLavaLand volcano]] (red), Yellome is a ShiftingSandLand (yellow), and Purplune is a nighttime town (purple).
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* PortalBook: The plot of ''Chronicle'' is started when Arle and Carbuncle are sucked into a book and end up having to travel through its worlds alongside Ally and the rest of the gang.

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* PortalBook: The plot of ''Chronicle'' is started when Arle and Carbuncle are sucked into a book and end up having to travel through its worlds alongside Ally and the rest of the gang.
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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/puyochronboxart.jpg]]
[[caption-width-right:300:25 years of [[SeriousBusiness Serious Busi...]] wait a second, this is [[VideoGame3DLeap quite a different look...]]]]
''Puyo Puyo Chronicle'' is a UsefulNotes/Nintendo3DS-exclusive entry in the ''VideoGame/PuyoPuyo'' series. It is, for all intents and purposes, the series' 25th anniversary game and appropriately draws upon the gameplay structure of ''VideoGame/PuyoPuyo15thAnniversary'' and ''VideoGame/PuyoPuyo20thAnniversary'' with numerous {{Arrange Mode}}s. ''Chronicle'' is also a full-on VideoGame3DLeap, rendering the characters as super-deformed models.

''Chronicle'' features a fully-fledged RPG mode. With it comes a new gameplay ruleset, Skill Battle, that sees the player create a party and use each party member's unique skills to reduce enemies' health to zero in puzzle battles.

Arle and Carbuncle are pulled into a mysterious book, falling into Grimp Forest. There, they meet Ally, a young girl wearing a mysterious pendant, and they embark on an adventure in this strange new world.

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!! Tropes present in ''Puyo Puyo Chronicle'':

* ArtShift: ''Puyo Puyo Chronicle'' shifts away from the 2D art style for [[VideoGame3DLeap 3D character models and environments]].
* ContinuityNod: ''Chronicle'' has one involving Schezo: You find him in a treasure chest in an aqueduct, and he proclaims he was hiding in there to let himself dry after falling into the stream. This isn't the first time it's happened; he once fell into a river, and took shelter in a chest in ''BOX'' while his clothes drip dried in the background. Even Schezo himself is aware of this déjá vu.
* DefeatMeansFriendship: Just like ''VideoGame/PuyoPuyon'', a defeated person will tag along with your party for the entirety of the story. This includes random enemies, as well as the main playable cast.
* DownloadableContent: This game adds extra dungeons and boss fights alongside extra music via paid DLC.
* LaterInstallmentWeirdness: ''Chronicle'' is a full VideoGame3DLeap for traditional ''Puyo Puyo'' games, eight games and roughly fourteen years into Sega's run.
* MissionPackSequel: Averted. It's an ''Anniversary'' title in everything but name, but unlike ''20th'' whose most distinguishing feature was a significant ArtEvolution, ''Chronicle'' features an RPG mode far different than anything done in Sega's ''Puyo Puyo'' games.
* MusicalNod:
** This game's remix of ''Puyo Puyo Sun's'' normal battle theme starts out in the key of the console/PC version, but midway through switches to the higher key of the original arcade version (and Game Boy Color version) of the song.
** Likewise, the ''Chronicle'' remix of the Game Gear ''Puyo Puyo'''s Nazo Puyo theme mixes the original song with the objective screen jingle that usually precedes it.
* PortalBook: The plot of ''Chronicle'' is started when Arle and Carbuncle are sucked into a book and end up having to travel through its worlds alongside Ally and the rest of the gang.
* RevisitingTheRoots: Arle, who spent most Sega ''Puyo Puyo'' games as a secondary protagonist at best and a minor character at worst, is the main protagonist for the first time since ''Minna de Puyo Puyo''.
* SpellMyNameWithAnS: A ''literal'' example with this game's title. The official title is "Chronicle," but the fandom's initial spelling of "Chronicles" has yet to completely disappear from usage.
* SpiritualSuccessor: On several levels.
** The game is effectively ''Puyo Puyo 25th Anniversary'', but is not named as such due to its graphics and RPG focus.
** Of all things, the ''Puyo Puyo 39!'' mini-game featured in ''[[VideoGame/HatsuneMikuProjectDiva Hatsune Miku: Project Mirai DX]]''. The game's models are in nearly the exact same style as that of the 3DS ''Hatsune Miku'' games.
** The RPG mode is a much more developed version of the Quest mode featured in ''Puyo Puyo Box'', which itself took inspiration from the "Roux" sub-series of ''Nazo Puyo'' games.
** Skill Battle mode takes obvious cues from [[VideoGame/PuyoPuyon Yon rules]], especially since ''Puyo Puyo~n'' is the only Creator/{{Compile}} game that doesn't have a ruleset based on it in the Anniversary games.
* VideoGame3DLeap: Discounting ''DA!'', ''Chronicle'' is the first Puyo game to be presented fully in 3D. Gameplay is still the traditional rule sets, but the cut-ins are now 3D models, much like how ''Puyo Puyo 39!'' presented theirs. ''Chronicle'''s RPG mode also utilizes a 3D free-roaming overworld.
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