History VideoGame / PumpItUp

6th Dec '17 6:23:30 PM Lirodon
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** [[https://www.youtube.com/watch?v=xracmpQG3_Q Pump Me Amadeus on Fiesta's Mission Mode]]. Andamiro [[DoesThisRemindYouOfAnything decided to make a blatant mockery of]] [[VideoGame/DanceDanceRevolution the other dance game]].

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** Fiesta's mission mode features potshots at ''VideoGame/DanceDanceRevolution'' with several "Pump Pump Revolution" charts using only the two pairs of adjacent diagonal arrows in the middle of the pad. The noteskin is marked with cardinal directions, which are meant to be [[https://www.youtube.com/watch?v=xracmpQG3_Q Pump Me Amadeus played on Fiesta's Mission Mode]]. Andamiro [[DoesThisRemindYouOfAnything decided to make a blatant mockery of]] [[VideoGame/DanceDanceRevolution the other dance game]]. aforementioned center arrows on an angle to the left]] to simulate DDR's arrow placement.
6th Dec '17 3:04:32 PM nombretomado
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* ScoringPoints: Most official tournaments use the score you get at the end of the round. Scoring is primarily combo based: once you hit 50 combo, each step is worth more points. Any time you have to hit three or more arrows at once also offers bonuses. Note that unlike [[DanceDanceRevolution DDR]], hold notes give multiple Perfect judgments instead of a single one at the end, so holding down those long notes is imperative.

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* ScoringPoints: Most official tournaments use the score you get at the end of the round. Scoring is primarily combo based: once you hit 50 combo, each step is worth more points. Any time you have to hit three or more arrows at once also offers bonuses. Note that unlike [[DanceDanceRevolution DDR]], ''[[VideoGame/DanceDanceRevolution DDR]]'', hold notes give multiple Perfect judgments instead of a single one at the end, so holding down those long notes is imperative.



** [[https://www.youtube.com/watch?v=xracmpQG3_Q Pump Me Amadeus on Fiesta's Mission Mode]]. Andamiro [[DoesThisRemindYouOfAnything decided to make a blatant mockery of]] [[DanceDanceRevolution the other dance game]].

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** [[https://www.youtube.com/watch?v=xracmpQG3_Q Pump Me Amadeus on Fiesta's Mission Mode]]. Andamiro [[DoesThisRemindYouOfAnything decided to make a blatant mockery of]] [[DanceDanceRevolution [[VideoGame/DanceDanceRevolution the other dance game]].
29th Nov '17 12:17:43 AM xxxplizit
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* TournamentPlay: Every year, Andamiro hosts a National Pump Festival, a [[SeriousBusiness major international tournament]]. The World Pump Festival happened in 2005, 2006, 2007, and 2011, with 2015 officially announced.

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* TournamentPlay: Every year, Andamiro hosts a National Pump Festival, a [[SeriousBusiness major international tournament]]. The World Pump Festival happened in 2005, 2006, 2007, and 2011, with and 2016 (originally 2015 officially announced.but was delayed).
29th Nov '17 12:16:27 AM xxxplizit
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** Pump It Up Prime 2 (1.10) releases Nakakapagpabagabag. Most of the stepcharts consists of the stop-and-go BPM tricks, while abusing various patterns of double-tapping different arrows while holding an arrow.


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* GuestFighter: Featuring Guest Song with it as well.
** Touhou makes an appearance with Bad Apple!! Quite fitting since both games represent NintendoHard.
** Vocaloid's Kagamine Len makes an appearance from the song Nakakapagpabagabag.


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** Tatsuya Shimizu, also known as Tatsh, was formerly employed by Konami from 2003-2007. He later on started working on music for this game, starting with PRIME.
15th Nov '17 8:12:16 PM Lirodon
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* ''Pump It Up Pro'', done by both Andamiro and former developers of ''VideoGame/InTheGroove''. This was primary made as a response to {{Creator/Konami}} [[ScrewedByTheLawyers killing In The Groove through a lawsuit]] and then selling their own games with [[NoBudget poor quality cabinets]].
* ''Pump It Up Pro 2'', done by the same team as above. This brought a number of original songs to the series at the cost of most of the Korean licenses: it is perhaps due to that the game did not do as well as expected.
* ''Pump It Up Infinity'', done by Andamiro and a select group of individuals. This uses a later version of the StepMania engine to allow for combining the best of both the Korean Pump flavor and the innovations of the Pro series.

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* ''Pump It Up Pro'', done produced by both Andamiro and former developers an external studio known as "Fun in Motion" (which initially consisted primarily of ''VideoGame/InTheGroove''. the ''VideoGame/InTheGroove'' staff). This was primary primarily made as a response to {{Creator/Konami}} [[ScrewedByTheLawyers killing In The Groove through a lawsuit]] and then selling their own games with [[NoBudget poor quality cabinets]].
cabinets]] (Andamiro had produced cabinets for ''In the Groove 2'' that have a lot in common under the hood with ''Pump'' "GX" cabinets).
* ''Pump It Up Pro 2'', done produced by the same team as above.above (though some of the ''In the Groove'' alumni had also left the team). This brought a number of original songs to the series at the cost of most of the Korean licenses: it is perhaps due to that the game did not do as well as expected.
* ''Pump It Up Infinity'', done produced by Andamiro and a select group of individuals.staff referring to themselves as "Team Infinity". This uses a later version of the StepMania engine to allow for combining the best of both the Korean Pump flavor and the innovations of the Pro series.



* {{Gainaxing}}: [[https://www.youtube.com/watch?v=f4rpLZfxciE Ba Be Loo Be Ra]]. Hope you are paying attention to hitting the arrows, right?

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* {{Gainaxing}}: [[https://www."[[https://www.youtube.com/watch?v=f4rpLZfxciE Ba Be Loo Be Ra]]. Hope you are paying attention Ra]]"; try not to hitting the arrows, right?get DistractedByTheSexy.



* InspiredBy: Mr. Larpus, inspired by song Wipe Out.


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* LighterAndSofter: The ''Pro'' team developed a children's spin-off called ''Pump it Up Jump'', which has a smaller cabinet and a soundtrack consisting primarily of arrangements of children's songs, a few Pro crossovers (as well as a few that were added via patches). It is said that the game had been developed primarily for [=Chuck E. Cheese's=] to replace their aging ''Exceed'' machines (in fact, the cabinet was actually customized to have Chuck E. Cheese branding).
23rd Oct '17 5:35:34 PM RaulCamOv
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* DifficultySpike: In Fiesta 2, there's the double mode T-Rain, which starts with a cheerful song, [[Music/OrangeCaramel Shanghai Romance]], which has a not really hard Level 17 chart. Then comes the breather Two Guys with a (absolutely not) Level 18 chart. This Train will only get better and more fun, right? [[spoiler:Good luck. Next is Ignis Fatuus, Fiesta 2's [[ThatOneBoss most feared song]]. If you are caught unprepared this probably ends the train for you. [[NintendoHard Level 24]], baby.]] Last is [[spoiler:Heartbreaker. Not so hard, but the chart is... eh, so wrong.]]

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* DifficultySpike: In Fiesta 2, there's the double mode T-Rain, which starts with a cheerful song, [[Music/OrangeCaramel Shanghai Romance]], which has a not really hard Level 17 chart. Then comes the breather Two Guys with a (absolutely a(n absolutely not) Level 18 chart. This Train will only get better and more fun, right? [[spoiler:Good luck. Next is Ignis Fatuus, Fiesta 2's [[ThatOneBoss most feared song]]. If you are caught unprepared this probably ends the train for you. [[NintendoHard Level 24]], baby.]] Last is [[spoiler:Heartbreaker.[[spoiler:[[Music/BigBang Heartbreaker]]. Not so hard, but the chart is... eh, so wrong.]]
23rd Oct '17 5:33:49 PM RaulCamOv
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* DifficultySpike: In Fiesta 2, there's the T-Rain, a double mode Train. It starts with a really cool and very cheerful song, [[spoiler:Shanghai Romance]], which isn't at all hard, only a little tiring, but that song alone is enough to cheer you up, then comes [[spoiler:Two Guys]], another very cool and slightly easier song, way to boost your mood with cool songs and fun routines. This Train will only get better and more fun, right? [[spoiler:Good luck. Next is Ignis Fatuus, Fiesta 2's ThatOneBoss. Are you ready to get hurt REALLY hard? I don't think you expect this one to be easy. [[NintendoHard Level 24]], baby.]] Last is [[spoiler:Heartbreaker. Not so hard, but the chart is... eh, so wrong.]]

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* DifficultySpike: In Fiesta 2, there's the T-Rain, a double mode Train. It T-Rain, which starts with a really cool and very cheerful song, [[spoiler:Shanghai [[Music/OrangeCaramel Shanghai Romance]], which isn't at all hard, only has a little tiring, but that song alone is enough to cheer you up, then not really hard Level 17 chart. Then comes [[spoiler:Two Guys]], another very cool and slightly easier song, way to boost your mood the breather Two Guys with cool songs and fun routines.a (absolutely not) Level 18 chart. This Train will only get better and more fun, right? [[spoiler:Good luck. Next is Ignis Fatuus, Fiesta 2's ThatOneBoss. Are [[ThatOneBoss most feared song]]. If you ready to get hurt REALLY hard? I don't think you expect are caught unprepared this one to be easy.probably ends the train for you. [[NintendoHard Level 24]], baby.]] Last is [[spoiler:Heartbreaker. Not so hard, but the chart is... eh, so wrong.]]



* SequelEscalation: The hardest charts of each mix keep on getting topped by newer versions. Exceed started the trend, and it has continued up until NXA for many players.

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* SequelEscalation: The hardest charts of each mix keep on getting topped by newer versions. Exceed Prex 3 started the trend, and it has continued up until NXA for many players.
29th Sep '17 12:32:39 PM LucaEarlgrey
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There are two separate series of Pump It Up. The primary series comes from Andamiro directly, with the latest version of the game being ''Pump It Up Prime''. This series is popular in its home country of South Korea, [[GermansLoveDavidHasselhoff as well as Mexico, Central and South America]] too. The secondary series was made due to competitor DDR being more popular in the United States and Japan at the time. It uses a different engine (StepMania to be precise), and thus can be considered a series of {{GaidenGame}}s. They are as follows:

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There are two separate series of Pump It Up. The primary series comes from Andamiro directly, with the latest version of the game being ''Pump It Up Prime''.Prime 2''. Games are generally released globally, though some songs are [[RegionalBonus added exclusively for]] or [[NoExportForYou removed for]] specific regions. This series is popular in its home country of South Korea, [[GermansLoveDavidHasselhoff as well as Mexico, Central and South America]] too. The secondary series was made due to competitor DDR being more popular in the United States and Japan at the time. It uses a different engine (StepMania to be precise), and thus can be considered a series of {{GaidenGame}}s. They are as follows:
18th Jun '17 1:14:30 PM StFan
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** "U Got 2 Know" from ''Fiesta'' and its sequels - "We Got 2 Know" from ''Fiesta EX'', "U Got Me Rocking" from ''Fiesta 2'' and "U Got Me Crazy" from ''Prime'' - feature a group of five heroes: Karate Master [[{{UsefulNotes/Karate}} Choi]], Western Gunner [[GunsAkimbo Sun]], Grand Magician [[Literature/RomanceOfTheThreeKingdoms Zhuge]], Super Archery [[Myth/RobinHood Robin]] and Sword Master [[UsefulNotes/JeanneDArc Jeanne]]. Unfortunately played straight with [[BigBad the head]] [[SatanicArchetype of Mabus Corporation]] and his {{Mecha-Mooks}}, as well as with the fuchsia-haired GreekChorus character introduced in "We Got 2 Know".

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** "U Got 2 Know" from ''Fiesta'' and its sequels - "We Got 2 Know" from ''Fiesta EX'', "U Got Me Rocking" from ''Fiesta 2'' and "U Got Me Crazy" from ''Prime'' - feature a group of five heroes: Karate Master [[{{UsefulNotes/Karate}} Choi]], Western Gunner [[GunsAkimbo Sun]], Grand Magician [[Literature/RomanceOfTheThreeKingdoms Zhuge]], Super Archery [[Myth/RobinHood Robin]] and Sword Master [[UsefulNotes/JeanneDArc Jeanne]]. Unfortunately played straight with [[BigBad the head]] [[SatanicArchetype of Mabus Corporation]] and his {{Mecha-Mooks}}, MechaMooks, as well as with the fuchsia-haired GreekChorus character introduced in "We Got 2 Know".
26th Apr '17 6:03:28 PM koukoubean
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* AliceAllusion: The BGA for "K.O.A. - Alice in Wonderworld" from ''NX Absolute'' depicts an ActionGirl version of Alice fighting hordes and hordes of Card Soldiers. At one point, she even disposes of one of them by [[ChainsawGood ripping it in half with a chainsaw!]] She completes her mission by defeating [[BigBad the Queen of Hearts]].



* GoodOldFisticuffs: U Inside My Dim Memory.

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* GoodOldFisticuffs: U "U Inside My Dim Memory.Memory" from NX.



* IdiosyncraticDifficultyLevels: Normal, Hard, and [[HarderThanHard Crazy]] for single-pad charts, Freestyle and the aptly-named Nightmare for double-pad charts. Averted in World Max (listed in 1-5 bars) and in Fiesta, which uses level numbers only.

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* IdiosyncraticDifficultyLevels: Normal, Hard, and [[HarderThanHard Crazy]] for single-pad charts, Freestyle and the aptly-named Nightmare for double-pad charts. Averted in World Max (listed in 1-5 bars) and in Fiesta, which uses level numbers only.from Fiesta onwards, as the difficulty levels are classified numerically.



** "U Got 2 Know" from ''Fiesta'' and its sequels - "We Got 2 Know" from ''Fiesta EX'', "U Got Me Rocking" from ''Fiesta 2" and "U Got Me Crazy" from ''Prime'' - feature a group of five heroes: Karate Master [[{{UsefulNotes/Karate}} Choi]], Western Gunner [[GunsAkimbo Sun]], Grand Magician [[Literature/RomanceOfTheThreeKingdoms Zhuge]], Super Archery [[Myth/RobinHood Robin]] and Sword Master [[UsefulNotes/JeanneDArc Jeanne]]. Unfortunately played straight with [[BigBad the head]] [[SatanicArchetype of Mabus Corporation]] and his {{Mecha-Mooks}}, as well as with the fuchsia-haired character introduced in "We Got 2 Know" [[GreekChorus (who may or may not be acting as the narrator)]].

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** "K.O.A. - Alice in Wonderworld" from ''NX Absolute''. See AliceAllusion above.
** "U Got 2 Know" from ''Fiesta'' and its sequels - "We Got 2 Know" from ''Fiesta EX'', "U Got Me Rocking" from ''Fiesta 2" 2'' and "U Got Me Crazy" from ''Prime'' - feature a group of five heroes: Karate Master [[{{UsefulNotes/Karate}} Choi]], Western Gunner [[GunsAkimbo Sun]], Grand Magician [[Literature/RomanceOfTheThreeKingdoms Zhuge]], Super Archery [[Myth/RobinHood Robin]] and Sword Master [[UsefulNotes/JeanneDArc Jeanne]]. Unfortunately played straight with [[BigBad the head]] [[SatanicArchetype of Mabus Corporation]] and his {{Mecha-Mooks}}, as well as with the fuchsia-haired GreekChorus character introduced in "We Got 2 Know" [[GreekChorus (who may or may not be acting as the narrator)]].Know".



* PermanentlyMissableContent:
** A GameBreakingBug in NX Absolute causes most of this game's World Max 2 to be unavailable for completion if the player [[OldSaveBonus inserts a USB stick with [=NX2=] World Max data instead of completing the missions]].
** The song "Deadbeat Boyfriend" by Lucky Princess, which originally debuted in the ''Pro'' series, was added in the 1.50 update for ''Fiesta EX''. [[https://www.facebook.com/notes/pump-it-up/151-patch-will-be-released-fixes-licensing-issue-and-more/451314008230193/ Due to licensing issues]], however, the 1.51 update permanently patched this song out of the game.



* TemporaryOnlineContent: The song "Deadbeat Boyfriend" by Lucky Princess, which originally debuted in the Pro series, was added in the 1.50 patch for Fiesta EX. [[https://www.facebook.com/notes/pump-it-up/151-patch-will-be-released-fixes-licensing-issue-and-more/451314008230193/ Due to licensing issues]], however, it was very quickly removed in the 1.51 patch.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.PumpItUp