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-->--Opening Narration

''[=Pu·Li·Ru·La=]'' is a surreal [[UsefulNotes/ArcadeGame arcade]] [[BeatEmUp beat 'em up]] created by Creator/{{Taito}}, first released in 1991. It was ported to UsefulNotes/PlayStation and UsefulNotes/SegaSaturn in 1997, and the game was included in ''Taito Memories'' for [=PlayStation=] 2 and ''Taito Legends'' for [=PlayStation=] 2, Xbox, and Windows.

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-->--Opening Narration

-->-- '''Opening Narration'''

''[=Pu·Li·Ru·La=]'' is a surreal [[UsefulNotes/ArcadeGame arcade]] [[BeatEmUp beat 'em up]] created by Creator/{{Taito}}, first released in 1991. It was ported to UsefulNotes/PlayStation Platform/PlayStation and UsefulNotes/SegaSaturn Platform/SegaSaturn in 1997, and the game was included in ''Taito Memories'' for [=PlayStation=] 2 and ''Taito Legends'' for [=PlayStation=] 2, Xbox, and Windows.
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* CuteWitch: One of the most normal enemies.

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* CuteWitch: One of the most normal enemies.enemies in terms of design, and one of the [[BossInMookClothing least normal]] in terms of competence.



* JumpScare: The giant blue-haired human head in Stage 3 gives you this.

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* JumpScare: The giant blue-haired human head in Stage 3 gives you this.this by getting in front of the screen.
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* ArtShift: The third level has several digitized photos of Japanese people in the background, making it look more like ''VideoGame/ChoAniki'' (somewhat justified, since it takes place in a dream)

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->Here is a wonderland called "Radishland". In each town, under a keeper's control, the time flow was correctly kept with a time key. But, a bad man appeared and stole the time key to stop the time flow. The towns were attacked one by one, the time flow was stopped and they received damage. An old man was impressed with a sense of danger and he called Zac and Mel. And he entrusted them with his invented magic stick in order to defend their town.
-->--Opening Narration



The story of ''[=Pu·Li·Ru·La=]'' revolves around the magical kingdom of Radishland, with two children, Zac and Mel, given magic rods by an old man. When a sinister figure steals the "Time Key" that controls the flow of time, the landscapes of the kingdom are distorted beyond recognition. Zac and Mel are subsequently tasked with recovering the keys to restore the kingdom back to its normal state. They accomplish this by running around now wacky places of Radishland, encountering enemies packed with FunnyAnimal, MindScrew, OutsideGenreFoe, and many others.

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The story of ''[=Pu·Li·Ru·La=]'' revolves around the magical kingdom of Radishland, with two children, Zac and Mel, given magic rods by an old man.where the flux of time is kept in check to ensure its everlasting peace. When a sinister figure steals the "Time Key" that controls the flow of time, the landscapes of the kingdom are distorted beyond recognition. A noble old man gives magic rods to two children, Zac and Mel are Mel, and subsequently tasked tasks them with recovering the keys to restore the kingdom back to its normal state. They accomplish this by running around now wacky places of Radishland, encountering enemies packed with FunnyAnimal, MindScrew, OutsideGenreFoe, and many others.

Changed: 529

Removed: 111

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* AmazingTechnicolorBattlefield: During the [[spoiler:first]] fight with Jack O' Colson, the stage suddenly shifts to a bizarre dimension that not only has blocks that look more like a grid filled with holes than something you could stand on, and when Jack uses one of his fire attacks, the black background lights up, revealing the wall is covered with eyes.

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* AmazingTechnicolorBattlefield: During the [[spoiler:first]] first fight with Jack O' Colson, the stage suddenly shifts to a bizarre dimension that not only has blocks that look more like a grid filled with holes than something you could stand on, and when Jack uses one of his fire attacks, the black background lights up, revealing the wall is covered with eyes.



* BetweenMyLegs: In the Japanese version, when you walk by the doors near the start of stage 3, out of two of them come a pair of disembodied female legs. If you open the one in the middle, ''a freaked-out pink elephant'' comes running out of ''a black void opening into outer space''. The US version censors this, but the female legs can still be seen in the montage of stills during the ending credits (and the elephant is still in there).
* BookEnds: The first boss fight and [[spoiler:the final part of the last]] take place in the same location.
* {{Cephalothorax}}: The second boss. He (!) bounces around on his nose, and attacks with eye beams and kisses.

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* BetweenMyLegs: In the Japanese version, when you walk by the doors near the start of stage 3, out of two of them come a pair of disembodied female legs. If you open the one in the middle, ''a a freaked-out pink elephant'' elephant comes running out of ''a a black void opening into outer space''. space. The US English version censors this, removed this bit by keeping the door closed, but the female legs can still be seen in the montage of stills during the ending credits (and the elephant is still in there).
* BookEnds: The first boss fight and [[spoiler:the final part of the last]] take place in the same location.
* {{Cephalothorax}}: The second boss. He (!) bounces around on his nose, and attacks with eye beams and kisses.



* {{Deconstruction}}: [[spoiler:The game's a deconstruction of the time keeper's role as the one who has to constantly crank up time itself using the Time Key. This is only revealed in the ending, however.]]

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* {{Deconstruction}}: [[spoiler:The game's [[spoiler:It can be said the game is a deconstruction of TimeMaster, as the ending reveals that the story is instigated from the time keeper's role keeper finding his job tiring and monotonous as the one who he has to constantly crank up time itself using the Time Key. This is only revealed in Having the ending, however.power of controling time isn't as awesome as it sounds.]]




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* WhereItAllBegan: The first boss fight and the final part of the last take place in the same location.

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Removed: 284

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A surreal BeatEmUp UsefulNotes/ArcadeGame from Creator/{{Taito}}, released in 1991.

''[=Pu·Li·Ru·La=]'' revolves around two children, Zac and Mel, living in the magical kingdom of Radishland, who are given magic rods by an old man. When a sinister figure steals the "Time Key" that controls the flow of time, they're tasked with recovering the keys and saving the kingdom. They accomplish this by running around beating up robots and other ''extremely'' weird enemies with their rods.

to:

A ''[=Pu·Li·Ru·La=]'' is a surreal BeatEmUp UsefulNotes/ArcadeGame from [[UsefulNotes/ArcadeGame arcade]] [[BeatEmUp beat 'em up]] created by Creator/{{Taito}}, first released in 1991.

1991. It was ported to UsefulNotes/PlayStation and UsefulNotes/SegaSaturn in 1997, and the game was included in ''Taito Memories'' for [=PlayStation=] 2 and ''Taito Legends'' for [=PlayStation=] 2, Xbox, and Windows.

The story of
''[=Pu·Li·Ru·La=]'' revolves around two children, Zac and Mel, living in the magical kingdom of Radishland, who are with two children, Zac and Mel, given magic rods by an old man. When a sinister figure steals the "Time Key" that controls the flow of time, they're the landscapes of the kingdom are distorted beyond recognition. Zac and Mel are subsequently tasked with recovering the keys and saving to restore the kingdom. kingdom back to its normal state. They accomplish this by running around beating up robots and other ''extremely'' weird now wacky places of Radishland, encountering enemies packed with their rods.
FunnyAnimal, MindScrew, OutsideGenreFoe, and many others.






* BlindIdiotTranslation: The games translation is hilariously bad. Sample dialogue from after you beat the stage 3 boss: "Also, this town, there is not that doll. Where it has gone."
** "That town is so head that no persons can live in"
** "A fellow called 'YU-YU' sucked up all rains."


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* TranslationTrainWreck: The game's English translation leaves a lot to be desired, even compared to other Taito games of the time with similar issue. This succeeds in making the game more surreal.
-->'''Stage 3 Boss''': (after his defeat) Also, this town, there is not that doll. Where it has gone.
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Moved a trope to YMMV tab


* WidgetSeries: One of the Widgetiest. Even the stage that's a literal nightmare come to life is only slightly more weird than the rest of the game.

to:

* WidgetSeries: One of the Widgetiest. Even the stage that's a literal nightmare come to life is only slightly more weird than the rest of the game.
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None


* BlindIdiotTranslation: Sample dialogue from after you beat the stage 3 boss: "Also, this town, there is not that doll. Where it has gone."

to:

* BlindIdiotTranslation: The games translation is hilariously bad. Sample dialogue from after you beat the stage 3 boss: "Also, this town, there is not that doll. Where it has gone."



* TheDogWasTheMastermind: [[spoiler:The true identity of Jack o' Colson is none other than the time keeper of the player characters' village himself, fed up with his monotonous life of making sure that time is well kept just by constantly clonking a mechanical machine with the time key.]]
* EasilyForgiven: [[spoiler:The player characters forgave the time keeper for his actions during the game. However, it's implied by their dialog that this is more a case of giving him a second chance than him being easily forgiven.]]

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* TheDogWasTheMastermind: [[spoiler:The true identity of Jack o' Colson is none other than the time keeper of the player characters' village himself, who got possessed by an evil spirit after being fed up with his monotonous life of making sure that time is well kept just by constantly clonking a mechanical machine with the time key.]]
* EasilyForgiven: [[spoiler:The player characters forgave the time keeper for his actions during the game. However, it's Partially justified as he was possessed by a demon for most of the game. It is also implied by their dialog that this is more a case of giving him a second chance than him being easily forgiven.]]
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''[=PuLiRuLa=]'' revolves around two children, Zac and Mel, living in the magical kingdom of Radishland, who are given magic rods by an old man. When a sinister figure steals the "Time Key" that controls the flow of time, they're tasked with recovering the keys and saving the kingdom. They accomplish this by running around beating up robots and other ''extremely'' weird enemies with their rods.

to:

''[=PuLiRuLa=]'' ''[=Pu·Li·Ru·La=]'' revolves around two children, Zac and Mel, living in the magical kingdom of Radishland, who are given magic rods by an old man. When a sinister figure steals the "Time Key" that controls the flow of time, they're tasked with recovering the keys and saving the kingdom. They accomplish this by running around beating up robots and other ''extremely'' weird enemies with their rods.

Added: 124

Changed: 93

Is there an issue? Send a MessageReason:
None


''[=PuLiRuLa=]'' revolves around two children, Zac and Mel, living in the magical kingdom of Radishland. When a sinister figure steals the "Time Keys" that control the flow of time, Zac and Mel are given magic rods by an old man and tasked with recovering the keys and saving the kingdom. They accomplish this by running around beating up robots and other ''extremely'' weird enemies with their rods.

to:

''[=PuLiRuLa=]'' revolves around two children, Zac and Mel, living in the magical kingdom of Radishland. Radishland, who are given magic rods by an old man. When a sinister figure steals the "Time Keys" Key" that control controls the flow of time, Zac and Mel are given magic rods by an old man and they're tasked with recovering the keys and saving the kingdom. They accomplish this by running around beating up robots and other ''extremely'' weird enemies with their rods.


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* CrystalLandscape: The [[https://youtu.be/t3wsFFCncrY?t=2m49s second level]] is full of crystals jutting out of the ground.
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* AmazingTechnicolorBattlefield: For some reason, when Jack O' Colson makes his entrance [[spoiler:for the first time]], the stage suddenly shifts to a bizarre dimension that not only has blocks that look more like a grid filled with holes than something you could stand on, the black background would also blink periodically, revealing it to be made up of eyes.

to:

* AmazingTechnicolorBattlefield: For some reason, when During the [[spoiler:first]] fight with Jack O' Colson makes his entrance [[spoiler:for the first time]], Colson, the stage suddenly shifts to a bizarre dimension that not only has blocks that look more like a grid filled with holes than something you could stand on, and when Jack uses one of his fire attacks, the black background would also blink periodically, lights up, revealing it to be made up of the wall is covered with eyes.



* BetweenMyLegs: In the Japanese version, when you walk by the doors near the start of stage 3, out of two of them come a pair of disembodied female legs. If you open the one in the middle, ''a freaked-out pink elephant'' comes running out of ''a black void opening into outer space''. The US version censors this, but the female legs can still be seen in the montage of stills during the ending credits.

to:

* BetweenMyLegs: In the Japanese version, when you walk by the doors near the start of stage 3, out of two of them come a pair of disembodied female legs. If you open the one in the middle, ''a freaked-out pink elephant'' comes running out of ''a black void opening into outer space''. The US version censors this, but the female legs can still be seen in the montage of stills during the ending credits.credits (and the elephant is still in there).



* BookEnds: The first boss fight and [[spoiler:the second part of the last]] take place in the same location.
* {{Cephalothorax}}: The second boss.

to:

* BookEnds: The first boss fight and [[spoiler:the second final part of the last]] take place in the same location.
* {{Cephalothorax}}: The second boss. He (!) bounces around on his nose, and attacks with eye beams and kisses.



* DemonicDummy: The first boss.

to:

* DemonicDummy: The first boss.boss is a ventriloquist who attacks you with his dummy. After you beat him, the dummy comes to life, and you don't meet him again until the final stage.



* TheWallsHaveEyes: The final boss area is a dark room, which sometimes lightens up to show lots of twitchy eyes on the walls.
* WidgetSeries

to:

* TheWallsHaveEyes: The final boss area is a dark room, which sometimes lightens briefly lights up to show when the boss uses a fire attack, revealing lots of twitchy eyes on the walls.
* WidgetSeries
WidgetSeries: One of the Widgetiest. Even the stage that's a literal nightmare come to life is only slightly more weird than the rest of the game.
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added image

Added DiffLines:

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/pulirula_cover.jpg]]
%%[[caption-width-right:300:some caption text]]
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Add info


* TimeStandsStill

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* TimeStandsStillTimeStandsStill: When the main villain steals the Time Keys, time itself is frozen, except for the main leads, enemies, bosses, and random pedestrians that you come across.
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Add info


* MindScrew

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* MindScrewMindScrew: The entire game is an example of this. Examples include a room with walls covered with human eyeballs, a gigantic realistic human head that can lick the player (and make him/her lose health), and enemy designs that all screw with your sense of reality.
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A surreal BeatEmUp ArcadeGame from Creator/{{Taito}}, released in 1991.

to:

A surreal BeatEmUp ArcadeGame UsefulNotes/ArcadeGame from Creator/{{Taito}}, released in 1991.
Is there an issue? Send a MessageReason:
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* BookEnds: The first boss fight and [[spoiler: The second part of the last]] take place in the same location.

to:

* BookEnds: The first boss fight and [[spoiler: The [[spoiler:the second part of the last]] take place in the same location.



* {{Deconstruction}}: [[spoiler: The game's an deconstruction of the time keeper's role as the one who has to constantly crank up time itself using the Time Key. This is only revealed in the ending, however.]]
* TheDogWasTheMastermind: [[spoiler: The true identity of Jack o' Colson is none other than the time keeper of the player characters' village himself, fed up with his monotonous life of making sure that time is well kept just by constantly clonking a mechanical machine with the time key.]]
* EasilyForgiven: [[spoiler: The player characters forgave the time keeper for his actions during the game. However, it's implied by their dialog that this is more a case of giving him a second chance than him being easily forgiven.]]

to:

* {{Deconstruction}}: [[spoiler: The [[spoiler:The game's an a deconstruction of the time keeper's role as the one who has to constantly crank up time itself using the Time Key. This is only revealed in the ending, however.]]
* TheDogWasTheMastermind: [[spoiler: The [[spoiler:The true identity of Jack o' Colson is none other than the time keeper of the player characters' village himself, fed up with his monotonous life of making sure that time is well kept just by constantly clonking a mechanical machine with the time key.]]
* EasilyForgiven: [[spoiler: The [[spoiler:The player characters forgave the time keeper for his actions during the game. However, it's implied by their dialog that this is more a case of giving him a second chance than him being easily forgiven.]]
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* AlienGeometries -- The backgrounds in stage 6 are a ShoutOut to Creator/MCEscher.
* AllThereInTheManual -- The final boss has a name, "Jack O' Colson".

to:

* AlienGeometries -- AlienGeometries: The backgrounds in stage 6 are a ShoutOut to Creator/MCEscher.
* AllThereInTheManual -- AllThereInTheManual: The final boss has a name, "Jack O' Colson".



* BetweenMyLegs -- In the Japanese version, when you walk by the doors near the start of stage 3, out of two of them come a pair of disembodied female legs. If you open the one in the middle, ''a freaked-out pink elephant'' comes running out of ''a black void opening into outer space''. The US version censors this, but the female legs can still be seen in the montage of stills during the ending credits.
* BlindIdiotTranslation -- Sample dialogue from after you beat the stage 3 boss: "Also, this town, there is not that doll. Where it has gone."

to:

* BetweenMyLegs -- BetweenMyLegs: In the Japanese version, when you walk by the doors near the start of stage 3, out of two of them come a pair of disembodied female legs. If you open the one in the middle, ''a freaked-out pink elephant'' comes running out of ''a black void opening into outer space''. The US version censors this, but the female legs can still be seen in the montage of stills during the ending credits.
* BlindIdiotTranslation -- BlindIdiotTranslation: Sample dialogue from after you beat the stage 3 boss: "Also, this town, there is not that doll. Where it has gone."



* {{Cephalothorax}} -- The second boss.
* CuteWitch -- One of the most normal enemies.
* DemonicDummy -- The first boss.

to:

* {{Cephalothorax}} -- {{Cephalothorax}}: The second boss.
* CuteWitch -- CuteWitch: One of the most normal enemies.
* DemonicDummy -- DemonicDummy: The first boss.



* EverythingTryingToKillYou -- The enemies have to be seen to be believed.
* EyePop -- Done by the fourth boss to attack you.
* FishPeople -- There is a bonus level between levels 5 and 6 where you have to whack as many "reverse mermaids" (fish with human legs) as possible.
* JumpScare -- The giant blue-haired human head in Stage 3 gives you this.

to:

* EverythingTryingToKillYou -- EverythingTryingToKillYou: The enemies have to be seen to be believed.
* EyePop -- EyePop: Done by the fourth boss to attack you.
* FishPeople -- FishPeople: There is a bonus level between levels 5 and 6 where you have to whack as many "reverse mermaids" (fish with human legs) as possible.
* JumpScare -- JumpScare: The giant blue-haired human head in Stage 3 gives you this.



* MixAndMatchCritters -- Many enemies are this. For example, the fourth boss looks like a snail with spider legs and a bird head.
* TheRuntAtTheEnd -- One of the possible effects of the Smart Bomb is a stampede of animals, and after them a single, very slow snail. However, an enemy who gets in the snail's path will suffer a lot of damage.
* TheScream -- The final boss parodies Munch's well-known painting when you hit him enough times.
* SmartBomb -- Your "Magic" ability conjures up a (very) random effect that damages all enemies and makes you briefly invincible.

to:

* MixAndMatchCritters -- MixAndMatchCritters: Many enemies are this. For example, the fourth boss looks like a snail with spider legs and a bird head.
* TheRuntAtTheEnd -- TheRuntAtTheEnd: One of the possible effects of the Smart Bomb is a stampede of animals, and after them a single, very slow snail. However, an enemy who gets in the snail's path will suffer a lot of damage.
* TheScream -- TheScream: The final boss parodies Munch's well-known painting when you hit him enough times.
* SmartBomb -- SmartBomb: Your "Magic" ability conjures up a (very) random effect that damages all enemies and makes you briefly invincible.



* TheWallsHaveEyes -- The final boss area is a dark room, which sometimes lightens up to show lots of twitchy eyes on the walls.

to:

* TheWallsHaveEyes -- TheWallsHaveEyes: The final boss area is a dark room, which sometimes lightens up to show lots of twitchy eyes on the walls.
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misuse — Real Dreams Are Weirder is about weird ordinary dreams being contrasted with sensible magical or metaphorical dreams, not just about the fact that dreams are generally weird


* RealDreamsAreWeirder -- Stage 3 is apparently the result of "the dream of a megalomania" influencing the town.
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* BookEnds: The first boss fight and the last take place in the same location.

to:

* BookEnds: The first boss fight and [[spoiler: The second part of the last last]] take place in the same location.
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None

Added DiffLines:

* BookEnds: The first boss fight and the last take place in the same location.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Deconstruction}}: [[spoiler: The game's an deconstruction of the time keeper's role as the one who has to constantly crank up time itself using the Time Key. This is only revealed in the ending, however.]]


Added DiffLines:

* MagicFromTechnology: Apparently, time flow is kept simply by constantly cranking up a clockwork machine using the Time Key.
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* EasilyForgiven: [[spoiler: The player characters forgave the time keeper for his actions during the game. However, it's implied that this is more a case of giving him a second chance than him being easily forgiven.]]

to:

* EasilyForgiven: [[spoiler: The player characters forgave the time keeper for his actions during the game. However, it's implied by their dialog that this is more a case of giving him a second chance than him being easily forgiven.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheDogWasTheMastermind: [[spoiler: The true identity of Jack o' Colson is none other than the time keeper of the player characters' village himself, fed up with his monotonous life of making sure that time is well kept just by constantly clonking a mechanical machine with the time key.]]
* EasilyForgiven: [[spoiler: The player characters forgave the time keeper for his actions during the game. However, it's implied that this is more a case of giving him a second chance than him being easily forgiven.]]

Added: 215

Changed: 31

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None


* AmazingTechnicolorBattlefield: For some reason, when Jack O' Colson makes his entrance, the stage suddenly shifts to a bizarre dimension that not only has blocks that look more like a grid filled with holes than something you could stand on, the black background would also blink periodically, revealing it to be made up of eyes.

to:

* AmazingTechnicolorBattlefield: For some reason, when Jack O' Colson makes his entrance, entrance [[spoiler:for the first time]], the stage suddenly shifts to a bizarre dimension that not only has blocks that look more like a grid filled with holes than something you could stand on, the black background would also blink periodically, revealing it to be made up of eyes.eyes.
* BackgroundMusicOverride: Normally, when you summon helpers to help you fight enemies, some music appears to accommodate said helpers. However, this doesn't happen when you do this while facing the boss of stage 5.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AmazingTechnicolorBattlefield: For some reason, when Jack O' Colson makes his entrance, the stage suddenly shifts to a bizarre dimension that not only has blocks that look more like a grid filled with holes than something you could stand on, the black background would also blink periodically, revealing it to be made up of eyes.
Is there an issue? Send a MessageReason:
None


* AlienGeometries -- The backgrounds in stage 6 are a ShoutOut to MCEscher.

to:

* AlienGeometries -- The backgrounds in stage 6 are a ShoutOut to MCEscher.Creator/MCEscher.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* JumpScare -- The giant blue-haired human head in Stage 3 gives you this.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

A surreal BeatEmUp ArcadeGame from Creator/{{Taito}}, released in 1991.

''[=PuLiRuLa=]'' revolves around two children, Zac and Mel, living in the magical kingdom of Radishland. When a sinister figure steals the "Time Keys" that control the flow of time, Zac and Mel are given magic rods by an old man and tasked with recovering the keys and saving the kingdom. They accomplish this by running around beating up robots and other ''extremely'' weird enemies with their rods.

!!This game provides examples of...

* AlienGeometries -- The backgrounds in stage 6 are a ShoutOut to MCEscher.
* AllThereInTheManual -- The final boss has a name, "Jack O' Colson".
* BetweenMyLegs -- In the Japanese version, when you walk by the doors near the start of stage 3, out of two of them come a pair of disembodied female legs. If you open the one in the middle, ''a freaked-out pink elephant'' comes running out of ''a black void opening into outer space''. The US version censors this, but the female legs can still be seen in the montage of stills during the ending credits.
* BlindIdiotTranslation -- Sample dialogue from after you beat the stage 3 boss: "Also, this town, there is not that doll. Where it has gone."
** "That town is so head that no persons can live in"
** "A fellow called 'YU-YU' sucked up all rains."
* {{Cephalothorax}} -- The second boss.
* CuteWitch -- One of the most normal enemies.
* DemonicDummy -- The first boss.
* EverythingTryingToKillYou -- The enemies have to be seen to be believed.
* EyePop -- Done by the fourth boss to attack you.
* FishPeople -- There is a bonus level between levels 5 and 6 where you have to whack as many "reverse mermaids" (fish with human legs) as possible.
* MindScrew
* MixAndMatchCritters -- Many enemies are this. For example, the fourth boss looks like a snail with spider legs and a bird head.
* RealDreamsAreWeirder -- Stage 3 is apparently the result of "the dream of a megalomania" influencing the town.
* TheRuntAtTheEnd -- One of the possible effects of the Smart Bomb is a stampede of animals, and after them a single, very slow snail. However, an enemy who gets in the snail's path will suffer a lot of damage.
* TheScream -- The final boss parodies Munch's well-known painting when you hit him enough times.
* SmartBomb -- Your "Magic" ability conjures up a (very) random effect that damages all enemies and makes you briefly invincible.
* TimeStandsStill
* TheWallsHaveEyes -- The final boss area is a dark room, which sometimes lightens up to show lots of twitchy eyes on the walls.
* WidgetSeries

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