Follow TV Tropes

Following

History VideoGame / ProjectCARS

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SpiritualSuccessor: As mentioned throughout the page, ''Project CARS'' is a more simulation-oriented successor to the two ''Shift'' titles, as Slightly Mad worked on them before diving headfirst into this series. ''Project CARS 3'' is a much more obvious successor to ''Shift'' with its emphasis on car customization, but it also takes a lot from ''VideoGame/{{Driveclub}}'' - namely in the handling model, soundtrack of choice, and career mode and multiplayer structure. This is justified, as various members of the now-defunct Evolution Studios have lent a hand in the game's development.
Is there an issue? Send a MessageReason:
None


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/project_cars_logo.jpg]]
[[caption-width-right:350:[[TagLine THE ULTIMATE DRIVER JOURNEY]]]]

to:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/project_cars_logo.org/pmwiki/pub/images/capsule_616x353_89.jpg]]
[[caption-width-right:350:[[TagLine THE ULTIMATE DRIVER JOURNEY]]]]
YOUR Ultimate Driver Journey]]]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GenreShift: ''Project CARS 3'' is a much more accessible game compared to its two predecessors, and can be best seen as more of an out-and-out SpiritualSuccessor to the two ''Shift'' titles than a simulator. This is not a surprise considering the development was assisted by Creator/{{Codemasters}}, who are better known for their ''VideoGame/{{GRID}}'' and ''VideoGame/{{DIRT}}'' series of games.
Is there an issue? Send a MessageReason:
None


The game is well-known to be crowdfunded through a specially made platform called World of Mass Development, or WMD, which is quite similar to Kickstarter, where people can pledge various amounts of money for developing the game, and play each beta build that was progressively released; the more money is pledged, the more benefits one gets in the game. ''Project CARS'' started development in 2011, right after the release of ''Shift 2: Unleashed'', with over a hundred builds made available for the pledgers, and was subsequently released in May 2015 ([[ScheduleSlip though it was originally meant to be released on 2014]]). A second installment, ''Project CARS 2'', was released on September 22, 2017 on [=PS4=], Xbox One, and PC. It includes all content seen on the predecessor, but also adds new tracks, new cars, a more in-depth time of day and weather system, improved driving models, and a more solid esports platform. It also introduces a new discipline, rallycross, with corresponding tracks and vehicles. A third game was officially announced on June 4, 2020 and is due a release on Summer of the same year; changes from the second game include a car customization and upgrade system similar to the two ''Shift'' games, a revamped career mode and more accessible handling for gamepad users.

to:

The game is well-known to be crowdfunded through a specially made platform called World of Mass Development, or WMD, which is quite similar to Kickstarter, where people can pledge various amounts of money for developing the game, and play each beta build that was progressively released; the more money is pledged, the more benefits one gets in the game. ''Project CARS'' started development in 2011, right after the release of ''Shift 2: Unleashed'', with over a hundred builds made available for the pledgers, and was subsequently released in May 2015 ([[ScheduleSlip though it was originally meant to be released on 2014]]). A second installment, ''Project CARS 2'', was released on September 22, 2017 on [=PS4=], Xbox One, and PC. It includes all content seen on the predecessor, but also adds new tracks, new cars, a more in-depth time of day and weather system, improved driving models, and a more solid esports platform. It also introduces a new discipline, rallycross, with corresponding tracks and vehicles. A third game was officially announced on June 4, 2020 and is due a release on Summer August 28 of the same year; changes from the second game include a car customization and upgrade system similar to the two ''Shift'' games, a revamped career mode and more accessible handling for gamepad users.
Is there an issue? Send a MessageReason:
None


The game is well-known to be crowdfunded through a specially made platform called World of Mass Development, or WMD, which is quite similar to Kickstarter, where people can pledge various amounts of money for developing the game, and play each beta build that was progressively released; the more money is pledged, the more benefits one gets in the game. ''Project CARS'' started development in 2011, right after the release of ''Shift 2: Unleashed'', with over a hundred builds made available for the pledgers, and was subsequently released in May 2015 ([[ScheduleSlip though it was originally meant to be released on 2014]]). A second installment, ''Project CARS 2'', was released on September 22, 2017 on [=PS4=], Xbox One, and PC. It includes all content seen on the predecessor, but also adds new tracks, new cars, a more in-depth time of day and weather system, improved driving models, and a more solid esports platform. It also introduces a new discipline, rallycross, with corresponding tracks and vehicles.

to:

The game is well-known to be crowdfunded through a specially made platform called World of Mass Development, or WMD, which is quite similar to Kickstarter, where people can pledge various amounts of money for developing the game, and play each beta build that was progressively released; the more money is pledged, the more benefits one gets in the game. ''Project CARS'' started development in 2011, right after the release of ''Shift 2: Unleashed'', with over a hundred builds made available for the pledgers, and was subsequently released in May 2015 ([[ScheduleSlip though it was originally meant to be released on 2014]]). A second installment, ''Project CARS 2'', was released on September 22, 2017 on [=PS4=], Xbox One, and PC. It includes all content seen on the predecessor, but also adds new tracks, new cars, a more in-depth time of day and weather system, improved driving models, and a more solid esports platform. It also introduces a new discipline, rallycross, with corresponding tracks and vehicles.
vehicles. A third game was officially announced on June 4, 2020 and is due a release on Summer of the same year; changes from the second game include a car customization and upgrade system similar to the two ''Shift'' games, a revamped career mode and more accessible handling for gamepad users.

Added: 480

Changed: 261

Is there an issue? Send a MessageReason:
None


* LawyerFriendlyCameo: 4 of the Open-Wheel class vehicles are named Formula A (based on the 2013-spec Formula 1 race car), Formula B (based on the 2011-spec [=GP2=] vehicle), Formula C (based on the 2011-spec [=GP3=] car), and Formula Rookie (based on the 2013-spec Formula Ford car).

to:

* LawyerFriendlyCameo: LawyerFriendlyCameo:
**
4 of the Open-Wheel class vehicles are named Formula A (based on the 2013-spec Formula 1 race car), Formula B (based on the 2011-spec [=GP2=] vehicle), Formula C (based on the 2011-spec [=GP3=] car), and Formula Rookie (based on the 2013-spec Formula Ford car).car).
** Suzuka Circuit and the Monaco GP circuit get a SerialNumbersFiledOff treatment ([[GratuitousEnglish Sakitto]] for the former, and Azur Circuit for the latter, after Cote D'Azur, the locale that Monaco is next to.)
Is there an issue? Send a MessageReason:
None


* GameOfTheYearEdition: The game will receive one, scheduled for release on May 2016, and will contain all DownloadableContent alongside a bonus DLC containing the Pagani Huayra BC and the Pagani Zonda Revolucion. Said DLC will also be available for the owners of the base game.

to:

* GameOfTheYearEdition: The game will receive one, scheduled for release on received one May 2016, and will contain 2016 containing all DownloadableContent alongside a bonus DLC containing the Pagani Huayra BC and the Pagani Zonda Revolucion. Said DLC will was also be available for the owners of the base game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/project_cars_logo.jpg]]
[[caption-width-right:350:[[TagLine THE ULTIMATE DRIVER JOURNEY]]]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Another real life example that's downplayed in comparison is a full [[UsefulNotes/IndyCar Indianapolis 500]] race that can take three to five hours depending on the type of UsefulNotes/IndyCar you're using. Winning a full 200 laps grants you The Milk Man achievement.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The V12 Formula X car in the sequel has a KERS with a much larger battery bank and there is no imposed limit to how much can be used.
Is there an issue? Send a MessageReason:
None


** The [=McLaren=] P1 is different in that it's part of the car's hybrid design, the engine and braking is storing energy to the batteries for the motors that the car uses to boost acceleration, particularly where the engine might be behind such as turbo lag and gearshifts. This also pertains to the Porsche 918 Spyder and Ferrari [=LaFerrari=] added in the sequel where they also use similar hybrid designs.

to:

** The [=McLaren=] P1 is different in that it's part of the car's hybrid design, the engine and braking is storing energy to the batteries for the motors that the car uses to boost acceleration, particularly where the engine might be behind such as turbo lag and gearshifts. This also pertains to the Porsche 918 Spyder and Ferrari [=LaFerrari=] hybrids added in the sequel where sequel. The biggest disadvantage is that the batteries drain faster than they also use similar hybrid designs.can recharge, leaving you handicapped for the rest of the race once the electric motors run out of power.
Is there an issue? Send a MessageReason:
None


The game is well-known to be crowdfunded through a specially made platform called World of Mass Development, or WMD, which is quite similar to Kickstarter, where people can pledge various amounts of money for developing the game, and play each beta build that was progressively released; the more money is pledged, the more benefits one gets in the game. ''Project CARS'' started development in 2011, right after the release of ''Shift 2: Unleashed'', with over a hundred builds made available for the pledgers, and was subsequently released in May 2015 ([[ScheduleSlip though it was originally meant to be released on 2014]]). A second installment, ''Project CARS 2'', was released on September 22, 2017 on PS4, Xbox One, and PC. It includes all content seen on the predecessor, but also adds new tracks, new cars, a more in-depth time of day and weather system, improved driving models, and a more solid esports platform. It also introduces a new discipline, rallycross, with corresponding tracks and vehicles.

to:

The game is well-known to be crowdfunded through a specially made platform called World of Mass Development, or WMD, which is quite similar to Kickstarter, where people can pledge various amounts of money for developing the game, and play each beta build that was progressively released; the more money is pledged, the more benefits one gets in the game. ''Project CARS'' started development in 2011, right after the release of ''Shift 2: Unleashed'', with over a hundred builds made available for the pledgers, and was subsequently released in May 2015 ([[ScheduleSlip though it was originally meant to be released on 2014]]). A second installment, ''Project CARS 2'', was released on September 22, 2017 on PS4, [=PS4=], Xbox One, and PC. It includes all content seen on the predecessor, but also adds new tracks, new cars, a more in-depth time of day and weather system, improved driving models, and a more solid esports platform. It also introduces a new discipline, rallycross, with corresponding tracks and vehicles.
Is there an issue? Send a MessageReason:
None


* ColorCodedForYourConvenience: The four modes in the game, Career, Solo, Online, and Community, are represented by the colors red, green, yellow, and blue, respectively, being themed off of the game's logo itself. The achievements are even colored after which mode they're typically unlocked in (though green achievements can be won both in Solo Race and other modes as well).

to:

* ColorCodedForYourConvenience: The four modes in the game, Career, Solo, Online, and Community, are represented by the colors red, green, yellow, and blue, respectively, being themed off of the game's logo itself. The achievements of the first game are even colored after by which mode they're typically unlocked in (though green achievements can be won both in Solo Race and other modes as well).



** The [=McLaren=] P1 is different in that it's part of the car's hybrid design, the engine and braking is storing energy to the batteries for the motors that the car uses to boost acceleration, particularly where the engine might be behind such as turbo lag and gearshifts. This also pertains to the Porsche 918 Spyder and Ferrari [=LaFerrari=] added in the sequel where they also use a similar hybrid design.

to:

** The [=McLaren=] P1 is different in that it's part of the car's hybrid design, the engine and braking is storing energy to the batteries for the motors that the car uses to boost acceleration, particularly where the engine might be behind such as turbo lag and gearshifts. This also pertains to the Porsche 918 Spyder and Ferrari [=LaFerrari=] added in the sequel where they also use a similar hybrid design.designs.



* RemovableSteeringWheel: A curious graphical option allows you to (visually) remove the wheel and driver hands in the first-person perspective, this is presumably for players using a steering wheel peripheral so they don't get "double-vision" from seeing the real-life wheel and the in-game wheel. Another neat feature is that if said wheel contains displays on it then it will still show up, just stationary without the driver's hands.
* SubsystemDamage: When enabled, your car can sustain various forms of internal damage such as gearing down too fast, (subsequently) over-revving the engine, grinding the gears (should you be using a racing wheel with a clutch pedal), overheating the brakes, wearing down the tires, etc.

to:

* RemovableSteeringWheel: A curious graphical option allows you to (visually) remove the wheel and driver hands in the first-person perspective, this is presumably for players using a steering wheel peripheral so they don't get "double-vision" from seeing the real-life wheel and the in-game wheel. Another neat feature is that if said wheel contains displays on it then it will still show up, just stationary without the driver's hands.
stationary.
* SubsystemDamage: When enabled, your car can sustain various forms of internal damage such as gearing down too fast, (subsequently) over-revving the engine, grinding the gears (should you be using a racing wheel with a clutch pedal), overheating the brakes, wearing down the tires, etc.
Is there an issue? Send a MessageReason:
None


** The [=McLaren=] P1 is different in that it's part of the car's hybrid design, the engine and braking is storing energy to the batteries for the motors that the car uses to boost acceleration, particularly where the engine might be behind such as turbo lag and gearshifts. This also pertains to the Porsche 918 Spyder and Ferrari [=LaFerrari=] added in the sequel where they use similar hybrid systems.

to:

** The [=McLaren=] P1 is different in that it's part of the car's hybrid design, the engine and braking is storing energy to the batteries for the motors that the car uses to boost acceleration, particularly where the engine might be behind such as turbo lag and gearshifts. This also pertains to the Porsche 918 Spyder and Ferrari [=LaFerrari=] added in the sequel where they also use a similar hybrid systems.design.



* {{Tuckerization}}/CreatorCameo: Various AI racers are named after SMS staff, deliberately crashing into one will net you an achievement. (It counts as a crash if it invalidates your lap time)

to:

* {{Tuckerization}}/CreatorCameo: Various AI racers are named after SMS staff, deliberately crashing into one will net you an achievement.achievement in the first game. (It counts as a crash if it invalidates your lap time)

Changed: 191

Removed: 170

Is there an issue? Send a MessageReason:
None


** The [=McLaren=] P1 is different in that it's part of the car's hybrid design, the engine and braking is storing energy to the batteries for the motors that the car uses to boost acceleration where the engine falls behind (such as gearshifts or turbo lag).

to:

** The [=McLaren=] P1 is different in that it's part of the car's hybrid design, the engine and braking is storing energy to the batteries for the motors that the car uses to boost acceleration acceleration, particularly where the engine falls might be behind (such such as gearshifts or turbo lag).lag and gearshifts. This also pertains to the Porsche 918 Spyder and Ferrari [=LaFerrari=] added in the sequel where they use similar hybrid systems.



* RealSongThemeTune: "My Pet Coelacanth" by Music/{{deadmau5}} has been used for the launch trailer. Interestingly enough, deadmau5 is actually a fan of ''Project CARS''.



* SubsystemDamage: When enabled, your car can sustain various forms of internal damage such as gearing down too fast, (subsequently) over-revving the engine, grinding the clutch (should you be using a racing wheel with a pedal for it), overheating the brakes, wearing down the tires, etc.

to:

* SubsystemDamage: When enabled, your car can sustain various forms of internal damage such as gearing down too fast, (subsequently) over-revving the engine, grinding the clutch gears (should you be using a racing wheel with a pedal for it), clutch pedal), overheating the brakes, wearing down the tires, etc.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Also has nothing to do with project cars; {{The Alleged Car}}s that auto enthusiasts buy and restore.

Added: 258

Changed: 45

Is there an issue? Send a MessageReason:
None


** The [=McLaren=] P1 is different in that it's part of the car's hybrid design, the engine and braking is storing energy to the batteries for the motors that the car uses to boost acceleration where the engine falls behind (such as gearshifts or turbo lag).



* RemovableSteeringWheel: A curious graphical option allows you to (visually) remove the wheel and driver hands in the first-person perspective, this is presumably for players using a steering wheel peripheral so they don't get "double-vision" from seeing the real-life wheel and the in-game wheel. Another neat feature is that if said wheel contains displays on it then it will still show up, just without it moving and the driver's hands still don't show up.

to:

* RemovableSteeringWheel: A curious graphical option allows you to (visually) remove the wheel and driver hands in the first-person perspective, this is presumably for players using a steering wheel peripheral so they don't get "double-vision" from seeing the real-life wheel and the in-game wheel. Another neat feature is that if said wheel contains displays on it then it will still show up, just stationary without it moving and the driver's hands still don't show up.hands.
Is there an issue? Send a MessageReason:
None


''Project CARS'' ('''''C'''ommunity '''A'''ssisted '''R'''acing '''S'''imulator'') is a simulation RacingGame developed by Slightly Mad Studios and published by Creator/BandaiNamcoEntertainment in May 2015 on PC, {{UsefulNotes/Steam}}, UsefulNotes/XboxOne, UsefulNotes/PlayStation4 (and once planned for UsefulNotes/WiiU before technical limitations halted it). Considered the SpiritualSuccessor to ''VideoGame/NeedForSpeed: Shift'' and ''Shift 2: Unleashed'' as they had worked on those two titles for ElectronicArts, mainly borrowing and refining mechanics from the previous two games along with introducing their own. The game also changes the pace in how races are conducted as now there are practice and qualifying sessions in which drivers set the fastest times around the track to get the pole position in the actual races along with a career mode in which the player partakes in races set on the calendar.

to:

''Project CARS'' ('''''C'''ommunity '''A'''ssisted '''R'''acing '''S'''imulator'') is a simulation RacingGame developed by Slightly Mad Studios and published by Creator/BandaiNamcoEntertainment in May 2015 on PC, {{UsefulNotes/Steam}}, UsefulNotes/XboxOne, UsefulNotes/PlayStation4 (and once planned for UsefulNotes/WiiU before technical limitations halted it). Considered the SpiritualSuccessor to ''VideoGame/NeedForSpeed: Shift'' and ''Shift 2: Unleashed'' as they had worked on those two titles for ElectronicArts, Creator/ElectronicArts, mainly borrowing and refining mechanics from the previous two games along with introducing their own. The game also changes the pace in how races are conducted as now there are practice and qualifying sessions in which drivers set the fastest times around the track to get the pole position in the actual races along with a career mode in which the player partakes in races set on the calendar.

Added: 255

Changed: 89

Is there an issue? Send a MessageReason:
None


The game is well-known to be crowdfunded through a specially made platform called World of Mass Development, or WMD, which is quite similar to Kickstarter, where people can pledge various amounts of money for developing the game, and play each beta build that was progressively released; the more money is pledged, the more benefits one gets in the game. ''Project CARS'' started development in 2011, right after the release of ''Shift 2: Unleashed'', with over a hundred builds made available for the pledgers, and was subsequently released in May 2015 ([[ScheduleSlip though it was originally meant to be released on 2014]]). A second installment, ''Project CARS 2'', was released on September 22, 2017 on PS4, Xbox One, and PC. It includes all content seen on the predecessor, but also adds new tracks, new cars, a more in-depth time of day and weather system, improved driving models, and a more solid esports platform.

to:

The game is well-known to be crowdfunded through a specially made platform called World of Mass Development, or WMD, which is quite similar to Kickstarter, where people can pledge various amounts of money for developing the game, and play each beta build that was progressively released; the more money is pledged, the more benefits one gets in the game. ''Project CARS'' started development in 2011, right after the release of ''Shift 2: Unleashed'', with over a hundred builds made available for the pledgers, and was subsequently released in May 2015 ([[ScheduleSlip though it was originally meant to be released on 2014]]). A second installment, ''Project CARS 2'', was released on September 22, 2017 on PS4, Xbox One, and PC. It includes all content seen on the predecessor, but also adds new tracks, new cars, a more in-depth time of day and weather system, improved driving models, and a more solid esports platform.
platform. It also introduces a new discipline, rallycross, with corresponding tracks and vehicles.


Added DiffLines:

* CreatorProvincialism: Much like ''VideoGame/GranTurismo'' focuses on Japanese cars and tracks, ''VideoGame/{{Forza}}'' focuses on American cars and ''Assetto Corsa'' on Italian cars, there's a good focus on British circuits and cars in ''Project CARS''.
Is there an issue? Send a MessageReason:
None


The game is well-known to be crowdfunded through a specially made platform called World of Mass Development, or WMD, which is quite similar to Kickstarter, where people can pledge various amounts of money for developing the game, and play each beta build that was progressively released; the more money is pledged, the more benefits one gets in the game. ''Project CARS'' started development in 2011, right after the release of ''Shift 2: Unleashed'', with over a hundred builds made available for the pledgers, and was subsequently released in May 2015 ([[ScheduleSlip though it was originally meant to be released on 2014]]). A second installment, ''Project CARS 2'', has also been announced, and is currently in development through the same platform.

to:

The game is well-known to be crowdfunded through a specially made platform called World of Mass Development, or WMD, which is quite similar to Kickstarter, where people can pledge various amounts of money for developing the game, and play each beta build that was progressively released; the more money is pledged, the more benefits one gets in the game. ''Project CARS'' started development in 2011, right after the release of ''Shift 2: Unleashed'', with over a hundred builds made available for the pledgers, and was subsequently released in May 2015 ([[ScheduleSlip though it was originally meant to be released on 2014]]). A second installment, ''Project CARS 2'', has was released on September 22, 2017 on PS4, Xbox One, and PC. It includes all content seen on the predecessor, but also been announced, adds new tracks, new cars, a more in-depth time of day and is currently in development through the same platform.
weather system, improved driving models, and a more solid esports platform.
Is there an issue? Send a MessageReason:
None


''Project CARS'' ('''''C'''ommunity '''A'''ssisted '''R'''acing '''S'''imulator'') is a simulation RacingGame developed by Slightly Mad Studios and published by Creator/NamcoBandai in May 2015 on PC, {{UsefulNotes/Steam}}, UsefulNotes/XboxOne, UsefulNotes/PlayStation4 (and once planned for UsefulNotes/WiiU before technical limitations halted it). Considered the SpiritualSuccessor to ''VideoGame/NeedForSpeed: Shift'' and ''Shift 2: Unleashed'' as they had worked on those two titles for ElectronicArts, mainly borrowing and refining mechanics from the previous two games along with introducing their own. The game also changes the pace in how races are conducted as now there are practice and qualifying sessions in which drivers set the fastest times around the track to get the pole position in the actual races along with a career mode in which the player partakes in races set on the calendar.

to:

''Project CARS'' ('''''C'''ommunity '''A'''ssisted '''R'''acing '''S'''imulator'') is a simulation RacingGame developed by Slightly Mad Studios and published by Creator/NamcoBandai Creator/BandaiNamcoEntertainment in May 2015 on PC, {{UsefulNotes/Steam}}, UsefulNotes/XboxOne, UsefulNotes/PlayStation4 (and once planned for UsefulNotes/WiiU before technical limitations halted it). Considered the SpiritualSuccessor to ''VideoGame/NeedForSpeed: Shift'' and ''Shift 2: Unleashed'' as they had worked on those two titles for ElectronicArts, mainly borrowing and refining mechanics from the previous two games along with introducing their own. The game also changes the pace in how races are conducted as now there are practice and qualifying sessions in which drivers set the fastest times around the track to get the pole position in the actual races along with a career mode in which the player partakes in races set on the calendar.
Is there an issue? Send a MessageReason:
How To Create A Works Page explicitly says "No bolding is used for work titles."


'''''Project CARS''''' ('''''C'''ommunity '''A'''ssisted '''R'''acing '''S'''imulator'') is a simulation RacingGame developed by Slightly Mad Studios and published by Creator/NamcoBandai in May 2015 on PC, {{UsefulNotes/Steam}}, UsefulNotes/XboxOne, UsefulNotes/PlayStation4 (and once planned for UsefulNotes/WiiU before technical limitations halted it). Considered the SpiritualSuccessor to ''VideoGame/NeedForSpeed: Shift'' and ''Shift 2: Unleashed'' as they had worked on those two titles for ElectronicArts, mainly borrowing and refining mechanics from the previous two games along with introducing their own. The game also changes the pace in how races are conducted as now there are practice and qualifying sessions in which drivers set the fastest times around the track to get the pole position in the actual races along with a career mode in which the player partakes in races set on the calendar.

to:

'''''Project CARS''''' ''Project CARS'' ('''''C'''ommunity '''A'''ssisted '''R'''acing '''S'''imulator'') is a simulation RacingGame developed by Slightly Mad Studios and published by Creator/NamcoBandai in May 2015 on PC, {{UsefulNotes/Steam}}, UsefulNotes/XboxOne, UsefulNotes/PlayStation4 (and once planned for UsefulNotes/WiiU before technical limitations halted it). Considered the SpiritualSuccessor to ''VideoGame/NeedForSpeed: Shift'' and ''Shift 2: Unleashed'' as they had worked on those two titles for ElectronicArts, mainly borrowing and refining mechanics from the previous two games along with introducing their own. The game also changes the pace in how races are conducted as now there are practice and qualifying sessions in which drivers set the fastest times around the track to get the pole position in the actual races along with a career mode in which the player partakes in races set on the calendar.
Is there an issue? Send a MessageReason:
None


* ColorCodedForYourConvenience: The four modes in the game, Career, Solo, Online, and Community, are represented by the colors red, green, yellow, and blue, respectively, being themed off of the game's logo itself. The achievements are even colored after which mode they're unlocked in.

to:

* ColorCodedForYourConvenience: The four modes in the game, Career, Solo, Online, and Community, are represented by the colors red, green, yellow, and blue, respectively, being themed off of the game's logo itself. The achievements are even colored after which mode they're typically unlocked in.in (though green achievements can be won both in Solo Race and other modes as well).
Is there an issue? Send a MessageReason:


The game is well-known to be crowdfunded through a specially made platform called World of Mass Development, or WMD, which is quite similar to Kickstarter, where people can pledge various amounts of money for developing the game, and play each beta build that was progressively released; the more money is pledged, the more benefits one gets in the game. ''Project CARS'' started development in 2011, right after the release of ''Shift 2: Unleashed'', with over a hundred builds made available for the pledgers, and was subsequently released in May 2015 ([[ScheduleSlip though it was originally meant to be released on 2014]]). A second installment, ''Project CARS 2'', has also been recently announced, and is currently in development through the same platform.

to:

The game is well-known to be crowdfunded through a specially made platform called World of Mass Development, or WMD, which is quite similar to Kickstarter, where people can pledge various amounts of money for developing the game, and play each beta build that was progressively released; the more money is pledged, the more benefits one gets in the game. ''Project CARS'' started development in 2011, right after the release of ''Shift 2: Unleashed'', with over a hundred builds made available for the pledgers, and was subsequently released in May 2015 ([[ScheduleSlip though it was originally meant to be released on 2014]]). A second installment, ''Project CARS 2'', has also been recently announced, and is currently in development through the same platform.

Added: 222

Changed: 222

Is there an issue? Send a MessageReason:
None


* GameOfTheYearEdition: The game will receive one, scheduled for release on May 2016, and will contain all DownloadableContent alongside a bonus DLC containing the Pagani Huayra BC and the Pagani Zonda Revolucion. Said DLC will also be available for the owners of the base game.* GameplayAutomation: The rest of a session can be simulated after meeting certain requirements in the career mode or at anytime during a quick-race. The game also drives the car for you when entering/exiting the pit lane.

to:

* GameOfTheYearEdition: The game will receive one, scheduled for release on May 2016, and will contain all DownloadableContent alongside a bonus DLC containing the Pagani Huayra BC and the Pagani Zonda Revolucion. Said DLC will also be available for the owners of the base game.game.
* GameplayAutomation: The rest of a session can be simulated after meeting certain requirements in the career mode or at anytime during a quick-race. The game also drives the car for you when entering/exiting the pit lane.

Added: 225

Changed: 287

Is there an issue? Send a MessageReason:
None


'''''Project CARS''''' ('''''C'''ommunity '''A'''ssisted '''R'''acing '''S'''imulator'') is a simulation RacingGame developed by Slightly Mad Studios and published by Namco Bandai in May 2015 on PC, {{UsefulNotes/Steam}}, UsefulNotes/XboxOne, UsefulNotes/PlayStation4 (and once planned for UsefulNotes/WiiU before technical limitations halted it). Considered the SpiritualSuccessor to ''VideoGame/NeedForSpeed: Shift'' and ''Shift 2: Unleashed'' as they had worked on those two titles for ElectronicArts, mainly borrowing and refining mechanics from the previous two games along with introducing their own. The game also changes the pace in how races are conducted as now there are practice and qualifying sessions in which drivers set the fastest times around the track to get the pole position in the actual races along with a career mode in which the player partakes in races set on the calendar.

to:

'''''Project CARS''''' ('''''C'''ommunity '''A'''ssisted '''R'''acing '''S'''imulator'') is a simulation RacingGame developed by Slightly Mad Studios and published by Namco Bandai Creator/NamcoBandai in May 2015 on PC, {{UsefulNotes/Steam}}, UsefulNotes/XboxOne, UsefulNotes/PlayStation4 (and once planned for UsefulNotes/WiiU before technical limitations halted it). Considered the SpiritualSuccessor to ''VideoGame/NeedForSpeed: Shift'' and ''Shift 2: Unleashed'' as they had worked on those two titles for ElectronicArts, mainly borrowing and refining mechanics from the previous two games along with introducing their own. The game also changes the pace in how races are conducted as now there are practice and qualifying sessions in which drivers set the fastest times around the track to get the pole position in the actual races along with a career mode in which the player partakes in races set on the calendar.



* GameplayAutomation: The rest of a session can be simulated after meeting certain requirements in the career mode or at anytime during a quick-race. The game also drives the car for you when entering/exiting the pit lane.

to:

* GameOfTheYearEdition: The game will receive one, scheduled for release on May 2016, and will contain all DownloadableContent alongside a bonus DLC containing the Pagani Huayra BC and the Pagani Zonda Revolucion. Said DLC will also be available for the owners of the base game.* GameplayAutomation: The rest of a session can be simulated after meeting certain requirements in the career mode or at anytime during a quick-race. The game also drives the car for you when entering/exiting the pit lane.


Added DiffLines:

* MythologyGag: The [[NoExportForYou Japan-only]] ''[[GameOfTheYearEdition Perfect Edition]]'' comes with a DLC containing liveries based on ''VideoGame/RidgeRacer''. Take note, this game was published by what was once Namco.
Is there an issue? Send a MessageReason:
None


* MarathonLevel: The game makes races incredibly long to even start with long practice and qualification sessions depending on what you set it to. An average Career race at 100% time progression can take half-an-hour just for practice (then again that extra time can really help set up your car and pit strategy), a quarter hour for qualification and the main race being anywhere between ten and fifteen laps. Then you get to some of the specific endurance events such as the 3-Hour [=McLaren=] F1 Challenge that, even at 1%, will still take half-an-hour. Then there's Endurance races that take up to ''twelve hours'' and then finally the UsefulNotes/TwentyFourHoursOfLeMans that takes this trope UpToEleven that puts you in a race for, well, twenty four hours.

to:

* MarathonLevel: The game makes races incredibly long to even start with long practice and qualification sessions depending on what you set it to. An average Career race at 100% time progression can take half-an-hour just for practice (then again that extra time can really help set up your car and pit strategy), a quarter hour for qualification and the main race being anywhere between ten and fifteen laps. Then you get to some of the specific endurance events such as the 3-Hour [=McLaren=] F1 Challenge that, even at 1%, 16% time progression or below, will still take half-an-hour. Then there's Endurance races that take up to ''twelve hours'' and then finally the UsefulNotes/TwentyFourHoursOfLeMans that takes this trope UpToEleven that puts you in a race for, well, twenty four hours.
Is there an issue? Send a MessageReason:
None


* RemovableSteeringWheel: A curious graphical option allows you to (visually) remove the wheel and driver hands in the first-person perspective, this is presumably for players using a steering wheel peripheral so they don't get "double-vision" from seeing the real-life wheel and the in-game wheel. Another neat feature is that if said wheel is acting as your dashboard (such as the Formula A/B or BAC Mono) then it will still show up, just without wheel moving.

to:

* RemovableSteeringWheel: A curious graphical option allows you to (visually) remove the wheel and driver hands in the first-person perspective, this is presumably for players using a steering wheel peripheral so they don't get "double-vision" from seeing the real-life wheel and the in-game wheel. Another neat feature is that if said wheel is acting as your dashboard (such as the Formula A/B or BAC Mono) contains displays on it then it will still show up, just without wheel moving.it moving and the driver's hands still don't show up.
Is there an issue? Send a MessageReason:
None


* MarathonLevel: Much like real races, practice and qualifying sessions can go up to half an hour at most and some races can be up to three hours long or, like the name suggests, the UsefulNotes/TwentyFourHoursOfLeMans. However you can enable the ability to reduce the amount of time a career race lasts along with the ability to simulate the rest of the session or simply skip it once you meet the requirements. There is an achievement for racing for a whole twenty-four hours and the game suggests streaming it.

to:

* MarathonLevel: Much like real races, The game makes races incredibly long to even start with long practice and qualifying qualification sessions depending on what you set it to. An average Career race at 100% time progression can go take half-an-hour just for practice (then again that extra time can really help set up to half an your car and pit strategy), a quarter hour at most and some races can be up to three hours long or, like the name suggests, the UsefulNotes/TwentyFourHoursOfLeMans. However you can enable the ability to reduce the amount of time a career race lasts along with the ability to simulate the rest of the session or simply skip it once you meet the requirements. There is an achievement for racing for a whole twenty-four hours qualification and the game suggests streaming it.main race being anywhere between ten and fifteen laps. Then you get to some of the specific endurance events such as the 3-Hour [=McLaren=] F1 Challenge that, even at 1%, will still take half-an-hour. Then there's Endurance races that take up to ''twelve hours'' and then finally the UsefulNotes/TwentyFourHoursOfLeMans that takes this trope UpToEleven that puts you in a race for, well, twenty four hours.
Is there an issue? Send a MessageReason:
None


* ColorCodedForYourConvenience: The four modes in the game, Career, Solo, Online, and Community, are represented by the colors red, green, orange, and blue, respectively, being themed off of the game's logo itself.

to:

* ColorCodedForYourConvenience: The four modes in the game, Career, Solo, Online, and Community, are represented by the colors red, green, orange, yellow, and blue, respectively, being themed off of the game's logo itself.itself. The achievements are even colored after which mode they're unlocked in.

Top