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'''Pro Pinball: Fantastic Journey''' is the fourth [[DigitalPinballTable pinball game]] in Creator/CunningDevelopments' ''VideoGame/ProPinball'' series. It was released in 1999 for UsefulNotes/MicrosoftWindows [[UsefulNotes/IBMPersonalComputer PCs]], UsefulNotes/AppleMacintosh computers, and the UsefulNotes/PlayStation, and was also available for the UsefulNotes/SegaDreamcast as part of "Pro Pinball Trilogy".

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'''Pro Pinball: Fantastic Journey''' is the fourth [[DigitalPinballTable pinball game]] in Creator/CunningDevelopments' ''VideoGame/ProPinball'' series. It was released in 1999 for UsefulNotes/MicrosoftWindows [[UsefulNotes/IBMPersonalComputer Platform/MicrosoftWindows [[Platform/IBMPersonalComputer PCs]], UsefulNotes/AppleMacintosh Platform/AppleMacintosh computers, and the UsefulNotes/PlayStation, Platform/PlayStation, and was also available for the UsefulNotes/SegaDreamcast Platform/SegaDreamcast as part of "Pro Pinball Trilogy".
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* EverythingsBetterWithCows: The Cow Jackpot during Steam Frenzy. After collecting a single or Double Jackpot, light another Jackpot, but shoot the Lock at the left orbit instead.
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* TheAmazon: The setting for the Boat Adventure.
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Mystery's rules disagree.


* SkillShot: Shoot the random flashing drop target after launching the ball for bonus points and to immediately spell GATHER.

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* SkillShot: Shoot the random flashing drop target after launching the ball for bonus points and to immediately spell GATHER. This also lights Magno Save, Ball Rescue, an Ultra Mode, and spots an arrow for a Contraption Component, where applicable.



** One is Mystery, earned by completing all of the surrounding Steam Modes at the scoop. [[spoiler: This activates Fast Frenzy as well as the five timed Steam Modes, all of which last until the end of the Multiball instead of timing out like they would in normal play.]]

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** One is Mystery, earned by completing all of the surrounding Steam Modes at the scoop. [[spoiler: This activates Fast Frenzy as well as the five timed Steam Modes, all of which last until the end of the Multiball instead of timing out like they would in normal play.]]

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** Bonus X caps at 10x. Further completion of the Bonus X rollovers awards 2 million, and the first time lights an Extra Ball.

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** Bonus X caps at 10x. Further completion of the Bonus X rollovers awards 2 million, and the first time this is achieved lights an Extra Ball.



** Another variant exists, taking an inspiration from ''Pinball/CreatureFromTheBlackLagoon'': A right ramp shot that returns to the left flipper sets up a Double Feature at the right orbit, feeding the jets. Optionally, one can also loop the right ramp for an increasing value before collecting.

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** Another variant exists, taking an inspiration exists in the style of the Double Feature from ''Pinball/CreatureFromTheBlackLagoon'': A ''Pinball/CreatureFromTheBlackLagoon'', where a right ramp shot that returns to the left flipper sets up a Double Feature at the right orbit, feeding orbit to feed the jets.bumpers and score double the value. Optionally, one can also loop the right ramp for an increasing value before collecting.



* DeflectorShield: Yagov's Island has one surrounding it. Who knows how it is powered, and apparently the four crystal fragments are supposed to penetrate it.

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* DeflectorShield: Yagov's Island has one surrounding it. Who knows how it is powered, and apparently Only the four crystal fragments are supposed powerful enough to penetrate destroy it.



* MissingSecret: The Ultra Jackpot has been featured in every previous ''Pro Pinball'' game, yet there are no resources available describing how to get an Ultra Jackpot. An entry exists in the Book Keeping section in the Operator Menu, though, so whether it's an actual Ultra Jackpot or a X2 Playfield Super Jackpot remains to be seen.

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* MissingSecret: The Ultra Jackpot has been featured in every previous ''Pro Pinball'' game, yet there are no resources available describing how to get an Ultra Jackpot. An entry exists in the Book Keeping section in the Operator Menu, though, so whether it's an actual Ultra Jackpot or a X2 Playfield Super Jackpot remains to be seen.



* TimedMission: Many of the modes feature this.
** Subverted on some of the adventures; the spinner would need to be shot to add steam to the boiler in order to continue the adventure. Or else: there's nothing to shoot for to continue if it runs out.

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* TimedMission: Many of the modes feature this.
The five timed Steam Modes play this straight.
** Subverted on some of with the adventures; the boiler pressure, which is maintained by hitting the spinner, represents the timer for these modes. While the boiler pressure can be increased both before and during the modes, if the pressure is completely depleted, the spinner would need has to be shot to add steam to the boiler in order to continue the adventure. Or else: there's nothing to shoot for to continue if it runs out.adventure.



* WizardMode: Four of them.
** One is Mystery, earned by completing all of the surrounding modes at the scoop.

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* WizardMode: Four Two of them.
them, one of which isn’t quite what it seems.
** One is Mystery, earned by completing all of the surrounding modes Steam Modes at the scoop.scoop. [[spoiler: This activates Fast Frenzy as well as the five timed Steam Modes, all of which last until the end of the Multiball instead of timing out like they would in normal play.]]



** Sub-Wizard Mode #1: Island Adventure, by collecting all four crystal fragments. Good luck completing it in two minutes. [[spoiler: Progressive add-a-ball multiball, with up to 4 balls, can potentially help.]]
** [[spoiler: Sub-Wizard Mode #2: Space Adventure. Thankfully you have as much time as you need to build the final contraption: the rocket. Launch your rocket, go for the spinner to chase down Yagov, and make his rocket go off course. Good luck catching up to him in less than two minutes.]]
*** [[spoiler: Victory Frenzy. 6-ball Fast Frenzy, with Super Jackpots replacing the regular Jackpots.]]

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** Sub-Wizard Mode #1: Island Adventure, Adventure is started by collecting all four crystal fragments. Good luck completing it in two minutes. [[spoiler: Progressive This is a progressive add-a-ball multiball, Multiball that lasts 2 minutes, with up to 4 balls, balls in play at once that can potentially help.be added by shooting flashing shots. The goal of the mode is to activate all of the contraptions you built previously to defeat the barrier surrounding Yagov’s base. However, Yagov escapes to outer space in his rocket at the last second.]]
** *** [[spoiler: Sub-Wizard Mode #2: Space Adventure is qualified after successfully finishing Island Adventure. Thankfully you have as much time as you need to build the final contraption: the rocket. Launch your rocket, This is a single ball, 2 minute timed mode where you have to make a difficult shot to a magnet under the model rocket to launch into space, then go for the spinner to chase down Yagov, Yagov and make his rocket go off course. Good luck catching up to him in less than two minutes.course.]]
*** [[spoiler: Victory Frenzy. Frenzy starts after a successful Space Adventure as a postscript mode. This is a 6-ball Fast Frenzy, with Super Jackpots replacing the regular Jackpots.]]

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* {{Cap}}: The Steam Frenzy Jackpot caps at 100 million points.

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* {{Cap}}: Several.
**
The Steam Frenzy Jackpot caps at 100 million points.points.
** The Fast Frenzy Jackpot caps at 50 million.



** Ultra modes cap at 100 million points each.



** [[spoiler:Failing the Space Adventure resets your progress back to rebuilding the contraptions.]]



** Another variant exists, taking an inspiration from ''Pinball/CreatureFromTheBlackLagoon'': A right ramp shot that returns to the left flipper sets up a Double Feature at the right orbit, feeding the jets. Optionally, one can also loop the right ramp for an increasing value before collecting.



* MissingSecret: The Ultra Jackpot has been featured in every previous ''Pro Pinball'' game, yet there are no resources available describing how to get an Ultra Jackpot. An entry exists in the Book Keeping section in the Operator Menu, though, so whether it's an actual Ultra Jackpot or a X2 Playfield Super Jackpot remains to be seen.



** Ultra Modes are directly referenced from ''Pinball/WorldCupSoccer''.



* VideoMode: Shoot the meteors and collect the small crystals.

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* VideoMode: Shoot the meteors and collect the small crystals. An extra ball may pop up midway through, and a Ball Save is awarded should one succeed all the way to the end.
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* NintendoHard: ''Drop Challenge''. The mode requires that the G-A-T-H-E-R drop targets are dropped in sequence; hitting any other letter resets the sequence. What makes this difficult is there's only one minute to finish the mode, and any screw-up, especially late, makes this impossible to finish.

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