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** The skeleton on level 3 is immortal -- hitting him with a sword only pushes him away. [[spoiler:You need to push him off the edge. Twice.]] And he becomes active only after you open the door to the next level.

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** The skeleton on level 3 is immortal -- hitting him with a sword only pushes him away. [[spoiler:You need to push him off the edge. Twice.]] And he becomes active only after you open the door to the next level. Additionally, in the SNES version, you have to push him into a [[SmashingHallwayTrapsOfDoom crushing trap]] to finish him off.

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* BossRush: At the end of Level 19 in the SNES version.



* FatBastard: Level six has one enemy who is this.

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* FatBastard: Level six has [[UniqueEnemy one enemy enemy]] who is this.



* PoisonMushroom: The healing potions that restore one unit of your LifeMeter look nearly identical to the poison potions that take off one unit instead. The SNES version also has two large potions placed together, one of which will actually kill you instead of increasing your life.

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* PoisonMushroom: The healing potions that restore one unit of your LifeMeter look nearly identical to the poison potions that take off one unit instead. The SNES version also has two large potions placed together, one of which will actually kill you instantly instead of increasing your life.
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Originally created by Jordan Mechner for the UsefulNotes/{{Apple II}}e and released by Creator/BroderbundSoftware in 1989, it was ported to more systems than any ''Prince of Persia'' game since. Versions of the game were released for AtariST, {{Amiga}}, UsefulNotes/AmstradCPC, Sam Coupé, IBMPersonalComputer, PC98, SharpX68000, FMTowns, AppleMacintosh, NintendoEntertainmentSystem, SuperNintendoEntertainmentSystem, SegaMasterSystem, SegaGenesis, SegaCD, TurboGrafxCD, GameBoy, GameGear and GameBoyColor. This is not counting the unofficial ports to the UsefulNotes/ZXSpectrum and {{Commodore 64}}, the VideoGameRemake ''Prince of Persia Classic'', or the numerous appearances of the game as an EmbeddedPrecursor in later ''Prince of Persia'' games.

to:

Originally created by Jordan Mechner for the UsefulNotes/{{Apple II}}e and released by Creator/BroderbundSoftware in 1989, it was ported to more systems than any ''Prince of Persia'' game since. Versions of the game were released for AtariST, {{Amiga}}, UsefulNotes/AtariST, UsefulNotes/{{Amiga}}, UsefulNotes/AmstradCPC, Sam Coupé, IBMPersonalComputer, UsefulNotes/IBMPersonalComputer, PC98, SharpX68000, FMTowns, AppleMacintosh, NintendoEntertainmentSystem, UsefulNotes/SharpX68000, UsefulNotes/FMTowns, UsefulNotes/AppleMacintosh, UsefulNotes/NintendoEntertainmentSystem, SuperNintendoEntertainmentSystem, SegaMasterSystem, SegaGenesis, SegaCD, TurboGrafxCD, GameBoy, GameGear UsefulNotes/SegaMasterSystem, UsefulNotes/SegaGenesis, UsefulNotes/SegaCD, UsefulNotes/TurboGrafxCD, UsefulNotes/GameBoy, UsefulNotes/GameGear and GameBoyColor. UsefulNotes/GameBoyColor. This is not counting the unofficial ports to the UsefulNotes/ZXSpectrum and {{Commodore UsefulNotes/{{Commodore 64}}, the VideoGameRemake ''Prince of Persia Classic'', or the numerous appearances of the game as an EmbeddedPrecursor in later ''Prince of Persia'' games.
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The first ''Franchise/PrinceOfPersia'' game follows the story of an [[EvilChancellor evil vizier]] who, in the absence of the sultan, threatens to kill the princess within an hour unless she agrees to marry him. The princess's one true love has been thrown into the dungeons, and must run, jump, climb and fight his way through a series of passageways filled with [[DeathCourse traps]], guards and other surprises, while the minutes tick by at the bottom of the screen.

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The first ''Franchise/PrinceOfPersia'' game follows the story of an [[EvilChancellor evil vizier]] who, in the absence of the sultan, threatens to kill the princess within an hour unless she agrees to marry him. The princess's one true love and the titular Prince has been thrown into the dungeons, and must run, jump, climb and fight his way through a series of passageways filled with [[DeathCourse traps]], guards and other surprises, while the minutes tick by at the bottom of the screen.



* ChekhovsGunman: The princess's pet mouse, seen with her before the start of level 8. [[spoiler:It later pushes the trigger needed to open a gate for you that you get trapped behind. [[CrowningMomentOfHeartwarming And when you're reunited with the Princess, it appears annd watches over the happy reunion]].]]

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* ChekhovsGunman: The princess's pet mouse, seen with her before the start of level 8. [[spoiler:It later pushes the trigger needed to open a gate for you that you get trapped behind. [[CrowningMomentOfHeartwarming And when you're reunited with the Princess, it appears annd and watches over the happy reunion]].]]



* HellIsThatNoise: The clanging of the saw-toothed traps. To say nothing of the sound they make ''when the Prince get chopped in two by them.'' Yeowch.''

to:

* HellIsThatNoise: The clanging of the saw-toothed traps. To say nothing of the sound they make ''when the Prince get chopped in two by them.'' Yeowch.'''''Yeowch.'''



** Shadow. First you meet an impassable MagicMirror after opening the door to level 5. [[spoiler:Jumping through it breaks it, releases Shadow and leaves you with 1 HP.]] When you meet him next time, he pushes you into a pit. When you get to fight him, hitting him hurts you too. [[spoiler:You need to SheatheYourSword and merge with him.]]

to:

** Shadow. First you meet an impassable MagicMirror after opening the door to level 5. [[spoiler:Jumping through it breaks it, releases Shadow and leaves you with 1 HP.]] When you meet him next time, he pushes you into a pit. When you get to fight him, hitting him hurts you too. [[spoiler:You [[spoiler: [[TakeAThirdOption You]] need to SheatheYourSword and merge with him.]]
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Originally created by Jordan Mechner for the {{Apple II}}e and released by Creator/BroderbundSoftware in 1989, it was ported to more systems than any ''Prince of Persia'' game since. Versions of the game were released for AtariST, {{Amiga}}, UsefulNotes/AmstradCPC, Sam Coupé, IBMPersonalComputer, PC98, SharpX68000, FMTowns, AppleMacintosh, NintendoEntertainmentSystem, SuperNintendoEntertainmentSystem, SegaMasterSystem, SegaGenesis, SegaCD, TurboGrafxCD, GameBoy, GameGear and GameBoyColor. This is not counting the unofficial ports to the UsefulNotes/ZXSpectrum and {{Commodore 64}}, the VideoGameRemake ''Prince of Persia Classic'', or the numerous appearances of the game as an EmbeddedPrecursor in later ''Prince of Persia'' games.

to:

Originally created by Jordan Mechner for the {{Apple UsefulNotes/{{Apple II}}e and released by Creator/BroderbundSoftware in 1989, it was ported to more systems than any ''Prince of Persia'' game since. Versions of the game were released for AtariST, {{Amiga}}, UsefulNotes/AmstradCPC, Sam Coupé, IBMPersonalComputer, PC98, SharpX68000, FMTowns, AppleMacintosh, NintendoEntertainmentSystem, SuperNintendoEntertainmentSystem, SegaMasterSystem, SegaGenesis, SegaCD, TurboGrafxCD, GameBoy, GameGear and GameBoyColor. This is not counting the unofficial ports to the UsefulNotes/ZXSpectrum and {{Commodore 64}}, the VideoGameRemake ''Prince of Persia Classic'', or the numerous appearances of the game as an EmbeddedPrecursor in later ''Prince of Persia'' games.
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Originally created by Jordan Mechner for the {{Apple II}}e and released by Creator/BroderbundSoftware in 1989, it was ported to more systems than any ''Prince of Persia'' game since. Versions of the game were released for AtariST, {{Amiga}}, AmstradCPC, Sam Coupé, IBMPersonalComputer, PC98, SharpX68000, FMTowns, AppleMacintosh, NintendoEntertainmentSystem, SuperNintendoEntertainmentSystem, SegaMasterSystem, SegaGenesis, SegaCD, TurboGrafxCD, GameBoy, GameGear and GameBoyColor. This is not counting the unofficial ports to the UsefulNotes/ZXSpectrum and {{Commodore 64}}, the VideoGameRemake ''Prince of Persia Classic'', or the numerous appearances of the game as an EmbeddedPrecursor in later ''Prince of Persia'' games.

to:

Originally created by Jordan Mechner for the {{Apple II}}e and released by Creator/BroderbundSoftware in 1989, it was ported to more systems than any ''Prince of Persia'' game since. Versions of the game were released for AtariST, {{Amiga}}, AmstradCPC, UsefulNotes/AmstradCPC, Sam Coupé, IBMPersonalComputer, PC98, SharpX68000, FMTowns, AppleMacintosh, NintendoEntertainmentSystem, SuperNintendoEntertainmentSystem, SegaMasterSystem, SegaGenesis, SegaCD, TurboGrafxCD, GameBoy, GameGear and GameBoyColor. This is not counting the unofficial ports to the UsefulNotes/ZXSpectrum and {{Commodore 64}}, the VideoGameRemake ''Prince of Persia Classic'', or the numerous appearances of the game as an EmbeddedPrecursor in later ''Prince of Persia'' games.
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None


Originally created by Jordan Mechner for the {{Apple II}}e and released by Creator/BroderbundSoftware in 1989, it was ported to more systems than any ''Prince of Persia'' game since. Versions of the game were released for AtariST, {{Amiga}}, AmstradCPC, Sam Coupé, IBMPersonalComputer, PC98, SharpX68000, FMTowns, AppleMacintosh, NintendoEntertainmentSystem, SuperNintendoEntertainmentSystem, SegaMasterSystem, SegaGenesis, SegaCD, TurboGrafxCD, GameBoy, GameGear and GameBoyColor. This is not counting the unofficial ports to the ZXSpectrum and {{Commodore 64}}, the VideoGameRemake ''Prince of Persia Classic'', or the numerous appearances of the game as an EmbeddedPrecursor in later ''Prince of Persia'' games.

to:

Originally created by Jordan Mechner for the {{Apple II}}e and released by Creator/BroderbundSoftware in 1989, it was ported to more systems than any ''Prince of Persia'' game since. Versions of the game were released for AtariST, {{Amiga}}, AmstradCPC, Sam Coupé, IBMPersonalComputer, PC98, SharpX68000, FMTowns, AppleMacintosh, NintendoEntertainmentSystem, SuperNintendoEntertainmentSystem, SegaMasterSystem, SegaGenesis, SegaCD, TurboGrafxCD, GameBoy, GameGear and GameBoyColor. This is not counting the unofficial ports to the ZXSpectrum UsefulNotes/ZXSpectrum and {{Commodore 64}}, the VideoGameRemake ''Prince of Persia Classic'', or the numerous appearances of the game as an EmbeddedPrecursor in later ''Prince of Persia'' games.

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* BigDamnHeroes: [[spoiler: From a ''mouse'', actually.]]



* ChekhovsGunman: The princess's pet mouse which is seen with her before the start of level 8. [[spoiler:It later opens a gate for you that you get trapped behind. [[CrowningMomentOfHeartwarming And when you're reunited with the Princess, it appears annd watches over them]].]]

to:

* ChekhovsGunman: The princess's pet mouse which is mouse, seen with her before the start of level 8. [[spoiler:It later opens pushes the trigger needed to open a gate for you that you get trapped behind. [[CrowningMomentOfHeartwarming And when you're reunited with the Princess, it appears annd watches over them]].the happy reunion]].]]



* HellIsThatNoise: The clanging of the saw-toothed traps. To say nothing of the sound they make when the Prince get chopped in two by them.

to:

* HellIsThatNoise: The clanging of the saw-toothed traps. To say nothing of the sound they make when ''when the Prince get chopped in two by them.'' Yeowch.''



* MagicMirror: Level 5 has one that can't be broken with a sword ''and'' blocks one of the paths that the Prince must go through. [[spoiler: The correct solution is to have the Prince take some steps behind, then run back towards the mirror and ultimately ''leap'' into it.]] [[spoiler: Bad thing, doing so will release the Shadow, whom he must fight later.]]

to:

* MagicMirror: Level 5 has one that can't be broken with a sword ''and'' blocks one of the paths that the Prince must go through. [[spoiler: The correct solution is to have the Prince take some steps behind, then run back towards the mirror and ultimately ''leap'' into it.]] [[spoiler: Bad thing, doing so will release the Shadow, whom he must fight later.]]



** Shadow. First you meet an impassable MagicMirrror after opening the door to level 5. [[spoiler:Jumping through it breaks it, releases Shadow and leaves you with 1 HP.]] When you meet him next time, he pushes you into a pit. When you get to fight him, hitting him hurts you too. [[spoiler:You need to SheatheYourSword and merge with him.]]

to:

** Shadow. First you meet an impassable MagicMirrror MagicMirror after opening the door to level 5. [[spoiler:Jumping through it breaks it, releases Shadow and leaves you with 1 HP.]] When you meet him next time, he pushes you into a pit. When you get to fight him, hitting him hurts you too. [[spoiler:You need to SheatheYourSword and merge with him.]]

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* ChekhovsGunman: The mouse seen with the princess before the start of level 8. [[spoiler:It later opens a gate for you that you get trapped behind.]]

to:

* ChekhovsGunman: The princess's pet mouse which is seen with the princess her before the start of level 8. [[spoiler:It later opens a gate for you that you get trapped behind. [[CrowningMomentOfHeartwarming And when you're reunited with the Princess, it appears annd watches over them]].]]



* MagicMirror: Level 5 has one that can't be broken with a sword ''and'' blocks one of the paths that the Prince must go through. [[spoiler: The correct solution is to have the Prince take some steps behind, then run back towards the mirror and ultimately ''leap'' into it.]] [[spoiler: Bad thing, doing so will release the Shadow, whom he must fight later.]]



** Shadow. First you meet an impassable mirror after opening the door to level 5. [[spoiler:Jumping through it breaks it, releases Shadow and leaves you with 1 HP.]] When you meet him next time, he pushes you into a pit. When you get to fight him, hitting him hurts you too. [[spoiler:You need to SheatheYourSword and merge with him.]]

to:

** Shadow. First you meet an impassable mirror MagicMirrror after opening the door to level 5. [[spoiler:Jumping through it breaks it, releases Shadow and leaves you with 1 HP.]] When you meet him next time, he pushes you into a pit. When you get to fight him, hitting him hurts you too. [[spoiler:You need to SheatheYourSword and merge with him.]]
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A Boss In Mook Clothing

Added DiffLines:

* BossInMookClothing: The first enemy you meet on level 8 looks like a regular guard, but is incredibly smart and doesn't get too close to you, instead taking a defensive stance and only attacking when you try to close the distance yourself. [[spoiler:It's actually easier to shove him into the spike pit instead of defeating him conventionally.]]
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* BreatherLevel: Levels 9 and 11 are quite a bit easier than 8, 10 and 12.



* ThatOneBoss: Well, he's not really a boss, but the first guard in level 8 is tougher than other guards, since he always waits for the prince to make the first move, forcing the player to expose themselves first.
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* ThatOneBoss: Well, he's not really a boss, but the first guard in level 8 is tougher than other guards, since he always waits for the player to make the first move.

to:

* ThatOneBoss: Well, he's not really a boss, but the first guard in level 8 is tougher than other guards, since he always waits for the player prince to make the first move.
move, forcing the player to expose themselves first.
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to:

* ThatOneBoss: Well, he's not really a boss, but the first guard in level 8 is tougher than other guards, since he always waits for the player to make the first move.
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None


* BreatherLevel: The final level is this. All you have to do is keep running to the left.

to:

* BreatherLevel: The final level is this. All you have to do is keep running to the left.Levels 9 and 11 are quite a bit easier than 8, 10 and 12.

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More tropes


* {{Acrofatic}}: The fat guard in the sixth level (possibly the Captain of the Guard) is an incredibly skilled swordfighter and the hardest opponent you'll face until you face Jaffar himself.



* ChekhovsGunman: The mouse seen with the princess before the start of level 8. [[spoiler:It later opens a gate for you that you get trapped behind.]]



* InterfaceScrew: One of the large potions in the ninth level (It has green vapour on the [=PC=] version) inverts the screen. You have to find a second one to correct it again.
* JumpPhysics: Pretty much averted in that jumping is portrayed very realistically, a rarity for the time, putting your agility on par with a traceur. A running start will allow you to clear a lot more distance than a standing jump (and even then you still have to hit Shift to grab the opposite ledge sometimes), and you only get enough height to climb a single storey or touch the ceiling directly above you (and dislodge the tile if it's loose).




to:

* SequenceBreaking: It is possible with a well-timed jump to bypass the guard on the first level without ever picking up the sword (a trick exploited by speedrunners). Thankfully the game assumes you picked it up and it is available to use from the second level onwards.
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* {{Rotoscoping}}
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* HellIsThatNoise: The clanging of the saw-toothed traps. Too say nothing of the chopping, wet sound should you get caught between them.

to:

* HellIsThatNoise: The clanging of the saw-toothed traps. Too To say nothing of the chopping, wet sound should you they make when the Prince get caught between chopped in two by them.
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None

Added DiffLines:

* HellIsThatNoise: The clanging of the saw-toothed traps. Too say nothing of the chopping, wet sound should you get caught between them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BreatherLevel: The final level is this. All you have to do is keep running to the left.
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None

Added DiffLines:

* FatBastard: Level six has one enemy who is this.
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Originally created for the {{Apple II}}e and released by Creator/BroderbundSoftware in 1989, it was ported to more systems than any ''Prince of Persia'' game since. Versions of the game were released for AtariST, {{Amiga}}, AmstradCPC, Sam Coupé, IBMPersonalComputer, PC98, SharpX68000, FMTowns, AppleMacintosh, NintendoEntertainmentSystem, SuperNintendoEntertainmentSystem, SegaMasterSystem, SegaGenesis, SegaCD, TurboGrafxCD, GameBoy, GameGear and GameBoyColor. This is not counting the unofficial ports to the ZXSpectrum and {{Commodore 64}}, the VideoGameRemake ''Prince of Persia Classic'', or the numerous appearances of the game as an EmbeddedPrecursor in later ''Prince of Persia'' games.

to:

Originally created by Jordan Mechner for the {{Apple II}}e and released by Creator/BroderbundSoftware in 1989, it was ported to more systems than any ''Prince of Persia'' game since. Versions of the game were released for AtariST, {{Amiga}}, AmstradCPC, Sam Coupé, IBMPersonalComputer, PC98, SharpX68000, FMTowns, AppleMacintosh, NintendoEntertainmentSystem, SuperNintendoEntertainmentSystem, SegaMasterSystem, SegaGenesis, SegaCD, TurboGrafxCD, GameBoy, GameGear and GameBoyColor. This is not counting the unofficial ports to the ZXSpectrum and {{Commodore 64}}, the VideoGameRemake ''Prince of Persia Classic'', or the numerous appearances of the game as an EmbeddedPrecursor in later ''Prince of Persia'' games.
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None

Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/prince-of-persia-original_9458.jpg]]
[[caption-width-right:350:Who needs Jerry Bruckheimer?]]
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** Shadow. First you meet an impassable mirror after opening the door to level 5. [[spoiler:Jumping through it breaks it, releases Shadow and leaves you with 1 HP.]] When you meet him next time, he pushes you into a pit. When you get to fight him, hitting him hurts you too. [[spoiler:You need to sheathe you sword and merge with him.]]

to:

** Shadow. First you meet an impassable mirror after opening the door to level 5. [[spoiler:Jumping through it breaks it, releases Shadow and leaves you with 1 HP.]] When you meet him next time, he pushes you into a pit. When you get to fight him, hitting him hurts you too. [[spoiler:You need to sheathe you sword SheatheYourSword and merge with him.]]

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Removed: 491

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See discussion


* BossOnlyLevel:
** Level 20 in the SNES version poses no challenges other than the FinalBoss.
** In the 12-level PC version level 6 is a simple corridor with a single fat guard, who employs a fighting style similar to Jaffar's.
** Level 3 is effectively split in 2 sublevels: an obstacle course, after which the state is saved, and an immortal PuzzleBoss.
** Same with level 12. First sublevel is a long obstacle course with [[PuzzleBoss Shadow]] at the end. Second sublevel is several simple traps and Jaffar.

to:

* BossOnlyLevel:
**
BossOnlyLevel: Level 20 in the SNES version poses no challenges other than the FinalBoss.
** In the 12-level PC version level 6 is a simple corridor with a single fat guard, who employs a fighting style similar to Jaffar's.
** Level 3 is effectively split in 2 sublevels: an obstacle course, after which the state is saved, and an immortal PuzzleBoss.
** Same with level 12. First sublevel is a long obstacle course with [[PuzzleBoss Shadow]] at the end. Second sublevel is several simple traps and Jaffar.
FinalBoss.

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Boss Only Level: skeleton and fat guard. Puzzle Boss: skeleton and Shadow.


* BossOnlyLevel: Level 20 in the SNES version poses no challenges other than the FinalBoss.

to:

* BossOnlyLevel: BossOnlyLevel:
**
Level 20 in the SNES version poses no challenges other than the FinalBoss.FinalBoss.
** In the 12-level PC version level 6 is a simple corridor with a single fat guard, who employs a fighting style similar to Jaffar's.
** Level 3 is effectively split in 2 sublevels: an obstacle course, after which the state is saved, and an immortal PuzzleBoss.
** Same with level 12. First sublevel is a long obstacle course with [[PuzzleBoss Shadow]] at the end. Second sublevel is several simple traps and Jaffar.


Added DiffLines:

* PuzzleBoss:
** The skeleton on level 3 is immortal -- hitting him with a sword only pushes him away. [[spoiler:You need to push him off the edge. Twice.]] And he becomes active only after you open the door to the next level.
** Shadow. First you meet an impassable mirror after opening the door to level 5. [[spoiler:Jumping through it breaks it, releases Shadow and leaves you with 1 HP.]] When you meet him next time, he pushes you into a pit. When you get to fight him, hitting him hurts you too. [[spoiler:You need to sheathe you sword and merge with him.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PoisonMushroom: The healing potions that restore one unit of your LifeMeter look nearly identical to the poison potions that take off one unit instead. The SNES version also has two large potions placed together, one of which will actually kill you instead of increasing your life.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BossOnlyLevel: Level 20 in the SNES version poses no challenges other than the FinalBoss.
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None

Added DiffLines:

* DeathsHourglass: In the intro scene, Jaffar approaches the Princess, raises his arms, and suddenly an hourglass appears. "Marry Jaffar... or die within the hour."

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[[redirect:VideoGame/PrinceOfPersia]]

to:

[[redirect:VideoGame/PrinceOfPersia]]The first ''Franchise/PrinceOfPersia'' game follows the story of an [[EvilChancellor evil vizier]] who, in the absence of the sultan, threatens to kill the princess within an hour unless she agrees to marry him. The princess's one true love has been thrown into the dungeons, and must run, jump, climb and fight his way through a series of passageways filled with [[DeathCourse traps]], guards and other surprises, while the minutes tick by at the bottom of the screen.

Originally created for the {{Apple II}}e and released by Creator/BroderbundSoftware in 1989, it was ported to more systems than any ''Prince of Persia'' game since. Versions of the game were released for AtariST, {{Amiga}}, AmstradCPC, Sam Coupé, IBMPersonalComputer, PC98, SharpX68000, FMTowns, AppleMacintosh, NintendoEntertainmentSystem, SuperNintendoEntertainmentSystem, SegaMasterSystem, SegaGenesis, SegaCD, TurboGrafxCD, GameBoy, GameGear and GameBoyColor. This is not counting the unofficial ports to the ZXSpectrum and {{Commodore 64}}, the VideoGameRemake ''Prince of Persia Classic'', or the numerous appearances of the game as an EmbeddedPrecursor in later ''Prince of Persia'' games.
----
!!Tropes appearing in this game:
----
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Added DiffLines:

[[redirect:VideoGame/PrinceOfPersia]]

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