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* AnAesop: After the defeat of the Pokerangers, the protagonist and Dr. Tessai [[ContemplateOurNavels ponder on the nature of justice]]. The old man remarks that it is not bound to either "good" and "evil" and is opposed by somebody else's justice or a sense of mercy and tolerance. This is understood to be the CentralTheme of the series in general.
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''Power Pro-kun Pocket 7'' is a 2004 Baseball simulator + dating sim + turn-based RPG developed by Diamond Head and published by Konami for the UsefulNotes/GameBoyAdvance. The story for Outer Success was made a little more complicated and the systems for the RPG scenario were changed or simplified.

It was the first ''Pawapoke'' to get an OST CD with a vocal version of one of its most notable songs. After this game the series migrated to the ''UsefulNotes/NintendoDS'', but the spinoff ''VideoGame/PawapokeDash'' was still developed for the GBA.

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''Power Pro-kun Pocket 7'' is a 2004 Baseball simulator + dating sim + turn-based RPG developed by Diamond Head and published by Konami for the UsefulNotes/GameBoyAdvance.Platform/GameBoyAdvance. The story for Outer Success was made a little more complicated and the systems for the RPG scenario were changed or simplified.

It was the first ''Pawapoke'' to get an OST CD with a vocal version of one of its most notable songs. After this game the series migrated to the ''UsefulNotes/NintendoDS'', ''Platform/NintendoDS'', but the spinoff ''VideoGame/PawapokeDash'' was still developed for the GBA.

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* BonusBoss: Some optional missions in ''Taisho Adventure'' end with particularly powerful bosses, including Toshio-kun the giant frog-scorpion.


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* {{Superboss}}: Some optional missions in ''Taisho Adventure'' end with particularly powerful bosses, including Toshio-kun the giant frog-scorpion.

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* CharacterFilibuster: In one lore-important and yet hidden scene, Kurouchi rants at length to Hero 7 about how Japanese heroes are KnightTemplar psychos and American heroes are good samaritans. The protagonist quips to himself that the usually quiet Kurouchi sure is talkative about his hobbies.



* ShoutOut: One of the [[https://twitter.com/vMSg443oOSkOk3H/status/1602955010806947840 rival teams]] during the Koshien tournament in ''Koshien Hero'' is from "Rokuman Academy". Their captain Eguze is an {{expy}} of [[VideoGame/MegaManBattleNetwork MegaMan.EXE]] and if you view the list of players in his team you'll find references to several Capcom characters like [[VideoGame/StreetFighter Ryu]], [[VideoGame/GhostsNGoblins Arthur]] and [[VideoGame/BreathOfFire Nina]]. This was around the time Capcom and Konami collaborated by crossing ''VideoGame/MegaManBattleNetwork4RedSunAndBlueMoon'' over with ''VideoGame/{{Boktai}}''.

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* ShoutOut: One of the [[https://twitter.com/vMSg443oOSkOk3H/status/1602955010806947840 rival teams]] during the Koshien tournament in ''Koshien Hero'' is from "Rokuman Academy". Their captain Eguze is an {{expy}} of [[VideoGame/MegaManBattleNetwork MegaMan.EXE]] and if you view the list of players in his team you'll find references to several Capcom characters like [[VideoGame/StreetFighter [[Franchise/StreetFighter Ryu]], [[VideoGame/GhostsNGoblins Arthur]] and [[VideoGame/BreathOfFire Nina]]. This was around the time Capcom and Konami collaborated by crossing ''VideoGame/MegaManBattleNetwork4RedSunAndBlueMoon'' over with ''VideoGame/{{Boktai}}''.
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* JokeCharacter: In ''Taisho Adventure'', Norika will try to force herself into the protagonist's team and will steal his Baseball Doll parts if refused. If you oblige her, you'll find she's a DirtyCoward who runs from battles, steals your money if not called for a quest and is the only character who cannot die. Trying to get her killed on purpose just forces you to pay her medical bills.
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* {{Permadeath}}: Party members in ''Taisho Adventure'' will be gone if killed in combat.

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* {{Permadeath}}: Party members in ''Taisho Adventure'' will be gone if killed in combat.combat... except for the ever annoying Norika. Try to get her killed on purpose and you'll have to pay for her hospital bills.

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* AnAesop: After the defeat of the Pokerangers, the protagonist and Dr. Tessai [[ContemplateOurNavels ponder on the nature of justice]]. The old man remarks that it is not bound to either "good" and "evil" and is opposed by somebody else's justice or a sense of mercy and tolerance. The is understood to be the CentralTheme of the series in general.

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* AnAesop: After the defeat of the Pokerangers, the protagonist and Dr. Tessai [[ContemplateOurNavels ponder on the nature of justice]]. The old man remarks that it is not bound to either "good" and "evil" and is opposed by somebody else's justice or a sense of mercy and tolerance. The This is understood to be the CentralTheme of the series in general.


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* BigGood: To contrast with the sentai hero Red being the villain, the MadScientist Dr. Tessai provides special training and resources to Hero 7 so he can fight the Pokerangers. In the end, it is also revealed that Tessai was GoodAllAlong to begin with.
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* AnAesop: After the defeat of the Pokerangers, the protagonist and Dr. Tessai [[ContemplateOurNavels ponder on the nature of justice]]. The old man remarks that it is not bound to either "good" and "evil" and is opposed by somebody else's justice or a sense of mercy and tolerance. The is understood to be the CentralTheme of the series in general.
* AndThenWhat: In a plot-important yet very hidden out of the way conversation about superheroes, Kurouchi argues to the protagonist that Japanese ones exist only to fight a nebulous concept of evil and are left with nothing to do once they're done. American caped crusaders, on the other hand, work "to make a world a little better" and have a strong sense of mercy. This becomes a recurring theme in later games, with Mao taking this to heart [[ExactEavesdropping after listening to it]] and Red becoming a humble vagrant and eventually saving the world to atone for his corrupt actions in this story.


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* CrazyPrepared: Dr. Tessai provides a Gundar Robo, the series' recurring Manga/MazingerZ-like giant mech, for Hero 7 to [[spoiler:shoot down the squadron of Pokerangers once they attempt to take over Hanamaru]], exclaiming he built it just in case something like that would happen.


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* EnemyMine: The self-proclaimed evil scientist Tessai Kurono helps Hero 7 throughout the story because the Pokerangers have stolen his [[spoiler:monster production machine]].


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* TheGreatestStoryNeverTold: [[spoiler:The Pokerangers are erased from the memories of people after Hero 7 defeats them, with only Dr. Tessai believing his story of what had happened.]]


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* WellIntentionedExtremist: Dr. Tessai Kurono has an ObviouslyEvil appearance and wants to TakeOverTheWorld, but actually means well. He romanticizes "evil" as something not bound to rules and tells the protagonist that everything valued in modern society from science to human rights and once considered wrong and had to be hard fought for.
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* ShoutOut: One of the [[https://twitter.com/vMSg443oOSkOk3H/status/1602955010806947840 rival teams]] during the Koshien tournament in ''Koshien Hero'' is from "Rokuman Academy". Their captain Eguze is an {{expy}} of [[VideoGame/MegaManBattleNetwork MegaMan.EXE]] and if you view the list of players in his team you'll find references to several Capcom characters like [[VideoGame/StreetFighter Ryu]], [[VideoGame/GhostsNGoblins Arthur]] and [[VideoGame/BreathOfFire Nina]]. This was around the time Capcom and Konami collaborated by crossing ''VideoGame/MegaManBattleNetwork4RedSunAndBlueMoon'' over with ''VideoGame/{{Boktai}}''.
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* BigBad: While friendly at first, Pocket Ranger Red is really the main antagonist in ''Koshien Hero''.

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* BigBad: While friendly at first, Pocket Ranger Red is really the main antagonist in ''Koshien Hero''. He keeps replacing Hanamaru's team with other masked heroes to win at all costs, and it is revealed that [[spoiler:all the recent incidents in the city were an inside-job by the Pokerangers in order to consolidate their power]].

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* BigDamnHeroes: The game begins with Red winning a match for the Hanamaru team and being accepted among them, but it soon becomes apparent that the Pocket Heroes are obsessed with victory and want to take over the whole team.

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* BigDamnHeroes: The game begins with Red winning a match for the Hanamaru team and being accepted among them, but it soon becomes apparent that the Pocket Heroes Pokerangers are obsessed with victory and want to take over the whole team.



* BrainwashingForTheGreaterGood: The ultimate goal of [[spoiler:the Pocket Heroes is to achieve peace though large-scale brainwashing. If the final fight is lost, this is then seen happening with Hero 7 himself as one of the victims]].

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* BrainwashingForTheGreaterGood: The ultimate goal of [[spoiler:the Pocket Heroes Pokerangers is to achieve peace though large-scale brainwashing. If the final fight is lost, this is then seen happening with Hero 7 himself as one of the victims]].



* ClimaxBoss: You must challenge the Pocket Heroes to a Baseball match at about 3[=/=]4 of the story to drive them off. They're disproportionately powerful, get their own theme song and will ''[[AndIMustScream fuck you up]]'' if you lose. Thankfully, it is possible to weaken them if certain events come to pass. [[SelfImposedChallenge Refusing to do]] so, on the other hand, grants an experience bonus and boosts the performance of your teammates.

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* ClimaxBoss: You must challenge the Pocket Heroes Pokerangers to a Baseball match at about 3[=/=]4 of the story to drive them off. They're disproportionately powerful, get their own theme song and will ''[[AndIMustScream fuck you up]]'' if you lose. Thankfully, it is possible to weaken them if certain events come to pass. [[SelfImposedChallenge Refusing to do]] so, on the other hand, grants an experience bonus and boosts the performance of your teammates.



* FateWorseThanDeath: Heroes [[ThouShaltNotKill don't kill]], so the Pocket Heroes punish dissenters with brainwashing. In two bad endings, the protagonist either turns into a drone obssessed with Baseball or into a crazed member of the Heroes' team.
* FinalBoss: After the Hanamaru team wins the Koshien tournament at the true end of ''Koshien Hero'', [[spoiler:the Pocket Heroes return to dominate Hanamaru High. Hero 7 must pilot the Gundar Robo and shoot them down without damaging his school]].
* GirlOfMyDreams: As the [[spoiler:Pocket Heroes originated from Hero 7's imagination]], Mao can be considered this for him.

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* FateWorseThanDeath: Heroes [[ThouShaltNotKill don't kill]], so the Pocket Heroes Pokerangers punish dissenters with brainwashing. In two bad endings, the protagonist either turns into a drone obssessed with Baseball or into a crazed member of the Heroes' team.
* FinalBoss: After the Hanamaru team wins the Koshien tournament at the true end of ''Koshien Hero'', [[spoiler:the Pocket Heroes Pokerangers return to dominate Hanamaru High. Hero 7 must pilot the Gundar Robo and shoot them down without damaging his school]].
* GirlOfMyDreams: As the [[spoiler:Pocket Heroes [[spoiler:Pokerangers originated from Hero 7's imagination]], Mao can be considered this for him.



** In regards to story branching, opposing the Pocket Heroes means having a difficult Baseball match against them, clearing the Koshien without their aid and then facing them in a rail shooter minigame. Clearing the story this way results in more experience bonuses, is mandatory to date certain love interests, lets you pick your character's jersey number and My Pennant team and displays the staff roll after the ending.

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** In regards to story branching, opposing the Pocket Heroes Pokerangers means having a difficult Baseball match against them, clearing the Koshien without their aid and then facing them in a rail shooter minigame. Clearing the story this way results in more experience bonuses, is mandatory to date certain love interests, lets you pick your character's jersey number and My Pennant team and displays the staff roll after the ending.



* HijackedByGanon: If ''Taisho Adventure'' is cleared correctly, Kameda's Gundar Golem is hijacked by a giant Horuhisu. This begins [[{{Buttmonkey}} a trend]] of demoting Kameda to an ineffectual villain figure.
* HonorBeforeReason: Before playing against the Pocket Heroes, a random event may appear where Hero 7 finds a device to weaken them. Refusing to use it awards 50 exp points and gets everyone's motivation to maximum for the rest of the story. However, if Mao is the love interest and everything goes well, then Hero 7 can ''still'' obtain and use the device afterwards.
* HumongousMecha: Hero 7 gets to drive Gundar Robo for the [[spoiler:final battle against the Pocket Heroes]]. This is the third and final time the robot is featured in an Outer Success scenario.

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* HijackedByGanon: If ''Taisho Adventure'' is cleared correctly, Kameda's Gundar Golem is hijacked destroyed by a giant Horuhisu. This begins [[{{Buttmonkey}} a trend]] of demoting Kameda to an ineffectual villain figure.
* HonorBeforeReason: Before playing against the Pocket Heroes, Pokerangers, a random event may appear where Hero 7 finds a device to weaken them. Refusing to use it awards 50 exp points and gets everyone's motivation to maximum for the rest of the story. However, if Mao is the love interest and everything goes well, then Hero 7 can ''still'' obtain and use the device afterwards.
* HumongousMecha: Hero 7 gets to drive Gundar Robo for the [[spoiler:final battle against the Pocket Heroes]]. Pokerangers]]. This is the third and final time the robot is featured in an Outer Success scenario.the series' canon timeline.



** Subverted if you leave the Pocket Heroes alone in ''Koshien Hero''. They take over your entire team but life goes on relatively well (sans [[spoiler:the inevitable brainwashing of the population by the heroes]]) and you don't lose your custom character.

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** Subverted if you leave the Pocket Heroes Pokerangers alone in ''Koshien Hero''. They take over your entire team but life goes on relatively well (sans [[spoiler:the inevitable brainwashing of the population by the heroes]]) and you don't lose your custom character.



* KnightTemplar: The Pocket Heroes are [[ForGreatJustice obssessed with justice]] and most of them freely use their superhuman powers to enforce it.
* LaserGuidedAmnesia: When Ranger Red is defeated, most of the Pocket Heroes disappear and people forget about them. This can include [[spoiler:Mao in her storyline]]. Whether Hero 7 forgets about her or not is [[LuckBasedMission decided at random]] during the event in which [[spoiler:you confess to her]].

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* KnightTemplar: The Pocket Heroes Pokerangers are [[ForGreatJustice obssessed with justice]] and most of them freely use their superhuman powers to enforce it.
* LaserGuidedAmnesia: When Ranger Red is defeated, most of the Pocket Heroes Pokerangers disappear and people forget about them. This can include [[spoiler:Mao in her storyline]]. Whether Hero 7 forgets about her or not is [[LuckBasedMission decided at random]] during the event in which [[spoiler:you confess to her]].



*** You have to hook up with Mao as soon as possible or you won't get the event where she gives Hero 7 a device to weaken the Pocket Heroes. This comes into play during the battle against Ranger Pink: The device will be option E, the correct one. If you lack it you must pick option C, but it has a chance of failing and causing Mao to [[DownerEnding sacrifice herself for Hero 7]]. And even after all the trouble, the special skill from Mao can be missed if her friendship value was below 81 before a certain event.
** Much like in ''3'', the final fight in ''Koshien Hero'' appears to have some kind of hidden difficulty setting. On its highest level, it is ''overwhelming''. There will be a dozen pocket heroes at once running all over the place and they can easily cut through your health meter to pieces with a rain of projectiles that can be impossible to dodge. On top of that, '''any sentai who are offscreen will heal their shared health.''' Blowing each one up takes a couple hits too many, and you can't even be trigger-happy in this dumb rail shooter because destroying the Hanamaru Highschool also counts as a loss. Oh, and getting a game over here, if you still have continues, [[CheckpointStarvation sends you back to the Koshien finals!]]

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*** You have to hook up with Mao as soon as possible or you won't get the event where she gives Hero 7 a device to weaken the Pocket Heroes.Pokerangers. This comes into play during the battle against Ranger Pink: The device will be option E, the correct one. If you lack it you must pick option C, but it has a chance of failing and causing Mao to [[DownerEnding sacrifice herself for Hero 7]]. And even after all the trouble, the special skill from Mao can be missed if her friendship value was below 81 before a certain event.
** Much like in ''3'', the final fight in ''Koshien Hero'' appears to have some kind of hidden difficulty setting. On its highest level, it is ''overwhelming''. There will be a dozen pocket heroes Pokerangers at once running all over the place and they can easily cut through your health meter to pieces with a rain of projectiles that can be impossible to dodge. On top of that, '''any sentai who are offscreen will heal their shared health.''' Blowing each one up takes a couple hits too many, and you can't even be trigger-happy in this dumb rail shooter because destroying the Hanamaru Highschool also counts as a loss. Oh, and getting a game over here, if you still have continues, [[CheckpointStarvation sends you back to the Koshien finals!]]



* MultipleEndings: ''Koshien Hero'' has the "rebellion" (destroy the Pocket Heroes) and "submission" (let them take over the team) endings. ''Taisho Adventure'''s ending changes a bit if the giant Horuhisu is fought. Both stories have many epilogue scenes that are unlocked for achieving certain tasks or failing them.

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* MultipleEndings: ''Koshien Hero'' has the "rebellion" (destroy the Pocket Heroes) Pokerangers) and "submission" (let them take over the team) endings. ''Taisho Adventure'''s ending changes a bit if the giant Horuhisu is fought. Both stories have many epilogue scenes that are unlocked for achieving certain tasks or failing them.



* RealityWarper: The Pocket Heroes are capable of altering reality. Best seen when you fail the final boss by destroying the school and Red then uses his powers to instantly rebuild it.

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* RealityWarper: The Pocket Heroes Pokerangers are capable of altering reality. Best seen when you fail the final boss by destroying the school and Red then uses his powers to instantly rebuild it.



** You ''need'' to befriend your classmates, or else they won't have the confidence to challenge the Pocket Heroes towards the end of the story.

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** You ''need'' to befriend your classmates, or else they won't have the confidence to challenge the Pocket Heroes Pokerangers towards the end of the story.



* TheReveal: The Pocket Heroes turn out to have a world-domination plot in the works and are [[spoiler:NotEvenHuman, but rather beings [[ClapYourHandsIfYouBelieve born of belief]]]] that went mad for justice out of a lack of purpose. Red in particular is a [[spoiler:[[EnemyWithout doppelganger]] of Hero 7 himself, based on a sketch the boy drew years before]].

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* TheReveal: The Pocket Heroes Pokerangers turn out to have a world-domination plot in the works and are [[spoiler:NotEvenHuman, but rather beings [[ClapYourHandsIfYouBelieve born of belief]]]] that went mad for justice out of a lack of purpose. Red in particular is implied to be a [[spoiler:[[EnemyWithout doppelganger]] of Hero 7 himself, based on a sketch the boy drew years before]].



* SurprisinglyCreepyMoment: The Game Over where the Pokerangers brainwash the Hanamaru team to keep their mouths shut is presented as a distorted crayon drawing of them playing ball captioned with "HAPPINESS", in a mockery of the various welcoming screens that open most of the main ''Power Pros'' series. This is the signature scene of the game and it was featured and ''merchandised'' for the adaptation of the scenario in ''VideoGame/LivePowerfulProBaseballMobile'' even though that game isn't ''nearly'' as dark as the ''Pocket'' spinoffs.



* TokenGoodTeammate: Most of the Pocket Heroes are obssessed about justice to the point of [[spoiler:engineering incidents to solve]]. Black, however, is born with no knowledge of anything for some reason and learns to focus on protecting people instead.

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* TokenGoodTeammate: Most of the Pocket Heroes Pokerangers are obssessed about justice to the point of [[spoiler:engineering incidents to solve]]. Black, however, is born with no knowledge of anything for some reason and learns to focus on protecting people instead.



** The final boss fight against the Pocket Heroes is a rail shooter.

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** The final boss fight against the Pocket Heroes Pokerangers is a rail shooter.
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JustForFun/TheOneWith Sentai fascism.

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JustForFun/TheOneWith The One With Sentai fascism.
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In 2021, the game's ''Koshien Hero'' scenario got loosely adapted into ''VideoGame/LivePowerfulProBaseballMobile'' as ''Hanamaru Highschool'' with plot points and characters from other installments in the ''Pocket'' series.

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In 2021, the game's ''Koshien Hero'' scenario got loosely adapted into ''VideoGame/LivePowerfulProBaseballMobile'' as ''Hanamaru Highschool'' with plot points and characters from other installments in the ''Pocket'' series.
series. That version is also featured in ''Pawapuro 2022''.

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JustForFun/TheOneWith Sentai fascism.



After a painful string of defeats, "Hero 7" from Hanamaru High School can only wish for a miracle as his team is about to lose yet again. Luckily enough, a sentai hero called Red suddenly jumps in and scores a Home Run for them. The next day, Red comes to Hanamaru as a transfer student and quickly becomes the school's star, but Hero 7 can't help but feel something's off when more and more Pocket Heroes begin turning up, each replacing a member of his Baseball club. What is the true nature of those "heroes"?

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After a painful string of defeats, "Hero 7" from Hanamaru High School can only wish for a miracle as his team is about to lose yet again. Luckily enough, a sentai hero called Red suddenly jumps in and scores a Home Run for them. The next day, Red comes to Hanamaru as a transfer student and quickly becomes the school's star, but Hero 7 can't help but feel something's off when more and more Pocket Heroes Pokerangers begin turning up, each replacing a member of his Baseball club. What is the true nature of those "heroes"?
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* StandardStatusEffects: Several to taint your ''Koshien Hero'' run, including:

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* StandardStatusEffects: StatusEffects: Several to taint your ''Koshien Hero'' run, including:
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** You'll randomly get an event where Hero 7 has to train with his friends in exchange for experience points. One option significantly raises the Risk gauge and the second one less so. Refusing to train decreases the friendship between him and his team, which can cause the Rebellion path to become UnwinnableByMistake.

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** You'll randomly get an event where Hero 7 has to train with his friends in exchange for experience points. One option significantly raises the Risk gauge and the second one less so. Refusing to train decreases the friendship between him and his team, which can cause the Rebellion path to become UnwinnableByMistake.UnintentionallyUnwinnable.
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''Power Pro-kun Pocket 7'' is a 2004 Baseball simulator + visual novel + turn-based RPG developed by Diamond Head and published by Konami for the UsefulNotes/GameBoyAdvance. The story for Outer Success was made a little more complicated and the systems for the RPG scenario were changed or simplified.

to:

''Power Pro-kun Pocket 7'' is a 2004 Baseball simulator + visual novel dating sim + turn-based RPG developed by Diamond Head and published by Konami for the UsefulNotes/GameBoyAdvance. The story for Outer Success was made a little more complicated and the systems for the RPG scenario were changed or simplified.

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dewicking finaldeath per trs


* FinalDeath: Party members in ''Taisho Adventure'' will be gone if killed in combat.


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* {{Permadeath}}: Party members in ''Taisho Adventure'' will be gone if killed in combat.
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* FateWorseThanDeath: The Pocket Heroes would rather trap people into eternal torment as [[AndIMustScream inanimate objects]] than kill them.

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* FateWorseThanDeath: The Heroes [[ThouShaltNotKill don't kill]], so the Pocket Heroes would rather trap people punish dissenters with brainwashing. In two bad endings, the protagonist either turns into eternal torment as [[AndIMustScream inanimate objects]] than kill them.a drone obssessed with Baseball or into a crazed member of the Heroes' team.



** In ''Koshien Hero'', Red can either [[AndIMustScream seal your entire team away]] into a creepy crayon drawing or bring you in as his [[BrainwashedAndCrazy brainwashed right-hand man]].

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** In ''Koshien Hero'', Red can either [[AndIMustScream seal your losing to Red's team causes him to brainwash Hero 7's entire team away]] into caring for nothing but baseball. Their state of mind is infamously portrayed in the game over screen as a creepy distorted crayon drawing or bring you with "HAPPINESS" written on top. Alternatively, losing the final fight results in Red brainwashing Hero 7 as his [[BrainwashedAndCrazy brainwashed right-hand man]].man.

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''Power Pro-kun Pocket 7'' is a 2004 Baseball simulator + visual novel + turn-based RPG developed by Diamond Head and published by Konami for the UsefulNotes/GameBoyAdvance. The story for Outer Success was made a little more complicated and the systems for the RPG scenario were changed or simplified. It was the first ''Pawapoke'' to get an OST CD with a vocal version of one of its most notable songs. After this game the series migrated to the ''UsefulNotes/NintendoDS'', but the spinoff ''VideoGame/PawapokeDash'' was still developed for the GBA.

to:

''Power Pro-kun Pocket 7'' is a 2004 Baseball simulator + visual novel + turn-based RPG developed by Diamond Head and published by Konami for the UsefulNotes/GameBoyAdvance. The story for Outer Success was made a little more complicated and the systems for the RPG scenario were changed or simplified. simplified.

It was the first ''Pawapoke'' to get an OST CD with a vocal version of one of its most notable songs. After this game the series migrated to the ''UsefulNotes/NintendoDS'', but the spinoff ''VideoGame/PawapokeDash'' was still developed for the GBA.
GBA.

In 2021, the game's ''Koshien Hero'' scenario got loosely adapted into ''VideoGame/LivePowerfulProBaseballMobile'' as ''Hanamaru Highschool'' with plot points and characters from other installments in the ''Pocket'' series.
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* TheBusCameBack: Suzumu Ikari appears as a recurring doctor who warns Hero 7 to not overexert himself with training, which breaks the rule of ''Pawapuro'' characters not appearing after ''Pawapoke 3''. After this, however, the guy really isn't seen for the rest of the series.

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''Power Pro-kun Pocket 7'' is a 2004 Baseball simulator + visual novel + turn-based RPG developed by Diamond Head and published by Konami for the UsefulNotes/GameBoyAdvance. Other than making the story more complicated, it didn't have any gameplay innovations. It was the first ''Pawapoke'' to get an OST CD with a vocal version of one of its most notable songs. After this game the series migrated to the ''UsefulNotes/NintendoDS'', but the spinoff ''VideoGame/PawapokeDash'' was still developed for the GBA.

to:

''Power Pro-kun Pocket 7'' is a 2004 Baseball simulator + visual novel + turn-based RPG developed by Diamond Head and published by Konami for the UsefulNotes/GameBoyAdvance. Other than making the The story for Outer Success was made a little more complicated, it didn't have any gameplay innovations.complicated and the systems for the RPG scenario were changed or simplified. It was the first ''Pawapoke'' to get an OST CD with a vocal version of one of its most notable songs. After this game the series migrated to the ''UsefulNotes/NintendoDS'', but the spinoff ''VideoGame/PawapokeDash'' was still developed for the GBA.



* HonorBeforeReason: Before playing against the Pocket Heroes, a random event may appear where Hero 7 finds a device to weaken them. Refusing to use it awards 50 exp points and gets everyone's motivation to maximum for the rest of the story. However, if Mao is the love interest and everything goes well, then Hero 7 can ''still'' obtain and use the device afterwards.



* TokenGoodTeammate: Ranger Black is the only Pocket Hero who isn't obssessed about justice, and instead focuses on protecting others. It is left unclear why she turned out so different from Red and the others.

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* TokenGoodTeammate: Ranger Black is Most of the only Pocket Hero who isn't Heroes are obssessed about justice, justice to the point of [[spoiler:engineering incidents to solve]]. Black, however, is born with no knowledge of anything for some reason and instead focuses learns to focus on protecting others. It is left unclear why she turned out so different from Red and the others.people instead.
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* HijackedByGanon: In ''Taisho Adventure'' is cleared correctly, Kameda's Gundar Golem is hijacked by a giant Horuhisu. This begins [[{{Buttmonkey}} a trend]] of demoting Kameda to an ineffectual villain figure.

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* HijackedByGanon: In If ''Taisho Adventure'' is cleared correctly, Kameda's Gundar Golem is hijacked by a giant Horuhisu. This begins [[{{Buttmonkey}} a trend]] of demoting Kameda to an ineffectual villain figure.
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* HijackedByGanon: In ''Taisho Adventure'' is cleared correctly, Kameda's Gundar Golem is hijacked by a giant Horuhisu. This begins [[{{Buttmonkey}} a trend]] of demoting Kameda to an ineffectual villain figure.

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* BigDamnHeroes: The game begins with Red winning a match for the Hanamaru team and being accepted among them, but it soon becomes apparent that the Pocket Heroes are obsessed with victory and want to take over the whole team.



* BrainwashingForTheGreaterGood: The ultimate goal of the Pocket Heroes is to achieve peace [[spoiler:though large-scale brainwashing. If the final fight is lost, this is then seen happening with Hero 7 himself as one of the victims]].

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* BrainwashingForTheGreaterGood: The ultimate goal of the [[spoiler:the Pocket Heroes is to achieve peace [[spoiler:though though large-scale brainwashing. If the final fight is lost, this is then seen happening with Hero 7 himself as one of the victims]].
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** Subverted if you leave the Pocket Heroes alone in ''Koshien Hero''. They take over your entire team but life goes on relatively well and you don't lose your custom character.

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** Subverted if you leave the Pocket Heroes alone in ''Koshien Hero''. They take over your entire team but life goes on relatively well (sans [[spoiler:the inevitable brainwashing of the population by the heroes]]) and you don't lose your custom character.



* MultipleEndings: There are several possible outcomes for the story.

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* MultipleEndings: There ''Koshien Hero'' has the "rebellion" (destroy the Pocket Heroes) and "submission" (let them take over the team) endings. ''Taisho Adventure'''s ending changes a bit if the giant Horuhisu is fought. Both stories have many epilogue scenes that are several possible outcomes unlocked for the story.achieving certain tasks or failing them.



** Getting high values with the love interests is mandatory for their storylines. Of note is that updates on Mao's values are hidden in her normal dating events. Even after hooking up with her, a friendship value over 80 is need to get a super skill from her.

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** Getting high values with the love interests is mandatory for their storylines. Of note is that updates on Mao's values are hidden in her normal dating events. Even after hooking up with her, Mao, a friendship value over 80 is need to get a super skill from her.



* StandardStatusEffects:

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* StandardStatusEffects:StandardStatusEffects: Several to taint your ''Koshien Hero'' run, including:



** You can challenge 4 different minigames in ''Koshien Hero'' if you want. Make sure to tackle the puzzle and math ones first.

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** You can challenge 4 different minigames in ''Koshien Hero'' if you want. Make As the difficulty increases with every minigame cleared, make sure to tackle the puzzle and math ones first.
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** In Taisho Adventure, those seven skills occasionally appear as possible prizes for rolling either 0 or 18 in the dice game.

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** In Taisho Adventure, those seven skills occasionally appear as possible prizes for rolling either 0 3 or 18 in the dice game.

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