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Spaces are not used before/after emdashes, and even if they were, it's a grammatical preference, which uses the "first come first serve" rule.


The game's main feature is the Battle Mode, the series' classic multiplayer frenzy where players try to blow each other up with bombs. This mode allows both local and online gameplay for up to 12 players, with six different rulesets (Survival Battle, Reversi Battle, Dodge Battle, Hyper Battle, King Battle and Battle Royale). 58 unique stages — each with their own distinct appearance and hazards, as well as multiple variants and sizes — are featured, with an additional 14 "Wide" stages (of optimal size for gameplay with 8 or more people) also available.

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The game's main feature is the Battle Mode, the series' classic multiplayer frenzy where players try to blow each other up with bombs. This mode allows both local and online gameplay for up to 12 players, with six different rulesets (Survival Battle, Reversi Battle, Dodge Battle, Hyper Battle, King Battle and Battle Royale). 58 unique stages — each stages--each with their own distinct appearance and hazards, as well as multiple variants and sizes — are sizes--are featured, with an additional 14 "Wide" stages (of optimal size for gameplay with 8 or more people) also available.



* TheBusCameBack: A ton of characters from previous installments are playable -- regardless of how obscure they were, whether they'd been playable before or not, or how many years it's been since the last time they showed up.

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* TheBusCameBack: A ton of characters from previous installments are playable -- regardless playable--regardless of how obscure they were, whether they'd been playable before or not, or how many years it's been since the last time they showed up.



* DangerThinIce: Certain spots of Freezing Frenzy have thin ice that periodically breaks when stepped on. The combatants cannot fall in, however -- once the ice is broken, the holes instead act as solid blocks.

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* DangerThinIce: Certain spots of Freezing Frenzy have thin ice that periodically breaks when stepped on. The combatants cannot fall in, however -- once however--once the ice is broken, the holes instead act as solid blocks.



* DifficultButAwesome: The Crumble Bomb has minimal fire power -- extending only one tile in each direction -- but explodes instantly upon hitting something. When used along with a Bomb Kick, Power Glove and/or Bomb Punch, this turns the player's main strategy into trying to hit others with it.
* DoubleKnockout: It's completely possible -- and not uncommon -- in Battle Mode for an explosion to knock out all the remaining players, which will lead to a draw.

to:

* DifficultButAwesome: The Crumble Bomb has minimal fire power -- extending power--extending only one tile in each direction -- but direction--but explodes instantly upon hitting something. When used along with a Bomb Kick, Power Glove and/or Bomb Punch, this turns the player's main strategy into trying to hit others with it.
* DoubleKnockout: It's completely possible -- and possible--and not uncommon -- in uncommon--in Battle Mode for an explosion to knock out all the remaining players, which will lead to a draw.
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--> '''Repel''' -- Causes other players to automatically move away from you. Please wear deodorant, kids.

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--> '''Repel''' -- Repel: Causes other players to automatically move away from you. Please wear deodorant, kids.
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* CollisionDamage: All enemies cause this, both in Score Mode, and in the Battle Mode stages that feature them as hazards.

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* CollisionDamage: All enemies cause this, both in Score Mode, Mode and in the Battle Mode stages that feature them as hazards.
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** [[spoiler:Inputting the KonamiCode on the title screen will give '83 Bomberman a new alternate costume based on the Sharp MZ-700 version of the game.]]
** The cursor for the Score Mode menu is '85 Bomberman. [[spoiler:Holding the up or down key for a few seconds will make him move too fast, causing him to get dizzy.]]

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** [[spoiler:Inputting the KonamiCode on the title screen will give '83 Bomberman a new alternate costume based on the Sharp MZ-700 version of the game.]]
game]].
** The cursor for the Score Mode menu is '85 Bomberman. [[spoiler:Holding the up or down key for a few seconds will make him move too fast, causing him to get dizzy.]]dizzy]].



** [[spoiler:Inputting the KonamiCode on the Item Help menu will unlock a practice room, where you can test out the different items and change around the room layout.]]

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** [[spoiler:Inputting the KonamiCode on the Item Help menu will unlock a practice room, where you can test out the different items and change around the room layout.]]layout]].
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Spelling/grammar fix(es)


* AttractMode: If left idle on the title screen for a while, the game will play a series of short demos. While some elements are predetermined, the combatant's actions are made up by the AI on the spot.

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* AttractMode: If left idle on the title screen for a while, the game will play a series of short demos. While some elements are predetermined, the combatant's combatants' actions are made up by the AI on the spot.



* TheBusCameBack: A ton of characters from previous installments are playable--regardless of how obscure they were, whether they'd been playable before or not, or how many years it's been since the last time they showed up.

to:

* TheBusCameBack: A ton of characters from previous installments are playable--regardless playable -- regardless of how obscure they were, whether they'd been playable before or not, or how many years it's been since the last time they showed up.



* DangerThinIce: Certain spots of Freezing Frenzy have thin ice that periodically breaks when stepped on. The combatants cannot fall in, however--once the ice is broken, the holes instead act as solid blocks.

to:

* DangerThinIce: Certain spots of Freezing Frenzy have thin ice that periodically breaks when stepped on. The combatants cannot fall in, however--once however -- once the ice is broken, the holes instead act as solid blocks.



* DifficultButAwesome: The Crumble Bomb has minimal fire power--extending only one tile in each direction--but explodes instantly upon hitting something. When used along with a Bomb Kick, Power Glove and/or Bomb Punch, this turns the player's main strategy into trying to hit others with it.
* DoubleKnockout: It's completely possible--and not uncommon--in Battle Mode for an explosion to knock out all the remaining players, which will lead to a draw.

to:

* DifficultButAwesome: The Crumble Bomb has minimal fire power--extending power -- extending only one tile in each direction--but direction -- but explodes instantly upon hitting something. When used along with a Bomb Kick, Power Glove and/or Bomb Punch, this turns the player's main strategy into trying to hit others with it.
* DoubleKnockout: It's completely possible--and possible -- and not uncommon--in uncommon -- in Battle Mode for an explosion to knock out all the remaining players, which will lead to a draw.



** Playing the game on AprilFoolsDay [[spoiler:will play a special intro before the title screen parodying the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] version of ''[[Wrestling/WWERaw WWF Raw]]''.]]

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** Playing the game on AprilFoolsDay [[spoiler:will play a special intro before the title screen parodying the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] version of ''[[Wrestling/WWERaw WWF Raw]]''.]]Raw]]'']].
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* GrievousBottleyHarm: Bottlooi's main weapon, useful for pushing items and bombs and stunning players for a very brief period of time.

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* GrievousBottleyHarm: Bottlooi's main weapon, ability is throwing bottles of sake, which are useful for pushing items and bombs and stunning players for a very brief period of time.time and pushing forward items and bombs.
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More context to explain the "kangaroo" bit.


* KangaroosRepresentAustralia: Buckarooi wears a slouch hat, and their main ability is throwing a boomerang.

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* KangaroosRepresentAustralia: Buckarooi While the Louies in the official games were based on kangaroos, there was nothing Australian about them. One of the Louies {{original|Character}} to this game is Buckarooi, who wears a slouch hat, hat and their whose main ability is throwing a boomerang.boomerang; both common LandDownUnder stereotypes.
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This one was correct tho.


** They will often get hit by a explosion that could have been avoided with an ability they collected. On the occasion they do use something like a shield to block... they will be facing the wrong way and get burned.

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** They will often get hit by a an explosion that could have been avoided with an ability they collected. On the occasion they do use something like a shield to block... they will be facing the wrong way and get burned.
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Reverted per this ATT query. Oxford commas follow the "first come, first served" policy also used by American And Commonwealth Spellings.
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moderator restored to earlier version
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* AdaptationSpeciesChange: All the GuestFighter Bombers in ''VideoGame/SuperBomberman R'' are replaced by their source characters, such as depicting [[VideoGame/MetalGearSolid Solid Snake]] as a human being instead of a Bomberman. Exceptions are granted to the Bombers based on [[VideoGame/{{Gradius}} Vic Viper, Option]] and [[VideoGame/StarSoldier Caesar]], as the original "characters" are non-sentient spaceships.
* AddedAlliterativeAppeal: Several stage names have alliterative names, namely Circus Caper, Manic Mine, Freezing Frenzy, Pollen Poppers, Splish Splash, Midtown Madness, Clitter Clatter, Soccer Stadium, Temple Tempest and Galvanized Generator.

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* AdaptationSpeciesChange: All the GuestFighter Bombers in ''VideoGame/SuperBomberman R'' are replaced by their source characters, such as depicting [[VideoGame/MetalGearSolid Solid Snake]] as a human being instead of a Bomberman. Exceptions are granted to the Bombers based on [[VideoGame/{{Gradius}} Vic Viper, Option]] Option]], and [[VideoGame/StarSoldier Caesar]], as the original "characters" are non-sentient spaceships.
* AddedAlliterativeAppeal: Several stage names have alliterative names, namely Circus Caper, Manic Mine, Freezing Frenzy, Pollen Poppers, Splish Splash, Midtown Madness, Clitter Clatter, Soccer Stadium, Temple Tempest Tempest, and Galvanized Generator.



** Even on [[HarderThanHard Intense]], the AI will never consider the placement of Revenge Carts, coupled with them just barely standing outside of a bomb's range means they can be taken out easily.
** They will often get hit by a explosion that could have been avoided with an ability they collected. On the occasion they do use something like a shield to block... they will be facing the wrong way and get burned.

to:

** Even on [[HarderThanHard Intense]], the AI will never consider the placement of Revenge Carts, which, coupled with them just barely standing outside of a bomb's range range, means they can be taken out easily.
** They will often get hit by a an explosion that could have been avoided with an ability they collected. On the occasion they do use something like a shield to block... they will be facing the wrong way and get burned.



* BattleBoomerang: Buckarooi's weapon of choice. It can grab items, stun players and set off bombs.

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* BattleBoomerang: Buckarooi's weapon of choice. It can grab items, stun players players, and set off bombs.



* ConstructionZoneCalamity: Build 'n' Ruin takes place on the ground floor of a construction site, and features holes that allow explosions to pass through. Some stage variants feature extra hazards such as conveyor belts, magnets, seesaws and a giant robot.

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* ConstructionZoneCalamity: Build 'n' Ruin takes place on the ground floor of a construction site, and features holes that allow explosions to pass through. Some stage variants feature extra hazards such as conveyor belts, magnets, seesaws seesaws, and a giant robot.



* DangerThinIce: Certain spots of Freezing Frenzy have thin ice that periodically breaks when stepped on. The combatants cannot fall in, however--once the ice is broken, the holes instead act as solid blocks.

to:

* DangerThinIce: Certain spots of Freezing Frenzy have thin ice that periodically breaks when stepped on. The combatants cannot fall in, however--once however -- once the ice is broken, the holes instead act as solid blocks.



* DifficultButAwesome: The Crumble Bomb has minimal fire power--extending only one tile in each direction--but explodes instantly upon hitting something. When used along with a Bomb Kick, Power Glove and/or Bomb Punch, this turns the player's main strategy into trying to hit others with it.
* DoubleKnockout: It's completely possible--and not uncommon--in Battle Mode for an explosion to knock out all the remaining players, which will lead to a draw.
* DreamMatchGame: The game features playable characters from across the franchise's entire history--whether they were originally playable, villains, or [=NPCs=]. This even includes characters from the various manga and the two anime series, ''Anime/BombermanBDamanBakugaiden'' and ''Anime/BombermanJetters''.

to:

* DifficultButAwesome: The Crumble Bomb has minimal fire power--extending power -- extending only one tile in each direction--but direction -- but explodes instantly upon hitting something. When used along with a Bomb Kick, Power Glove Glove, and/or Bomb Punch, this turns the player's main strategy into trying to hit others with it.
* DoubleKnockout: It's completely possible--and possible -- and not uncommon--in uncommon -- in Battle Mode for an explosion to knock out all the remaining players, which will lead to a draw.
* DreamMatchGame: The game features playable characters from across the franchise's entire history--whether history -- whether they were originally playable, villains, or [=NPCs=]. This even includes characters from the various manga and the two anime series, ''Anime/BombermanBDamanBakugaiden'' and ''Anime/BombermanJetters''.
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* CheesyMoon: The soft blocks in The Moon are wedges of cheese.

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* CheesyMoon: The soft blocks in The Moon are wedges of cheese.cheese as a reference to this trope.
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Red link


** Inverted with [[VideoGame/NeoBomberman Miniature City]], which takes place in a model city with tiny cars, trees and houses, but the combatants are normal-sized.

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** Inverted with [[VideoGame/NeoBomberman Miniature City]], City, which takes place in a model city with tiny cars, trees and houses, but the combatants are normal-sized.
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Added DiffLines:

* EternalEngine:
** Steam Battleship takes place in a floating battleship, and its main gimmick are valves that release large clouds of steam, pushing items, players and bombs away.
** Galvanized Generator features wires on the walls and blue glowing lights on its hard blocks, and has vents that release poisonous gas as its main gimmick.

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Changed: 563

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* ArtificialGravity: The Moon, much like its real-life counterpart, features higher gravity than the Earth, but some variants have a switch that can be turned on and off, which allows players to turn the gravity back to normal.



* LocomotiveLevel: Runaway Train takes place atop a locomotive, based on Rodeon's stage from ''VideoGame/SaturnBomberman''. Its main gimmick is that the cars detach, forcing players to jump onto the next one.



* MacroZone: [[VideoGame/SaturnBomberman Bomber Catcher]] takes place inside a crane machine, where players, bombs and blocks are tiny enough to be grabbed by the catchers and even properly dispensed out of the machine like a prize.

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* MacroZone: MacroZone:
** Inverted with [[VideoGame/NeoBomberman Miniature City]], which takes place in a model city with tiny cars, trees and houses, but the combatants are normal-sized.
**
[[VideoGame/SaturnBomberman Bomber Catcher]] takes place inside a crane machine, where players, bombs and blocks are tiny enough to be grabbed by the catchers and even properly dispensed out of the machine like a prize.



* MetropolisLevel: Hit the City features a NeonCity as its backdrop.

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* MetropolisLevel: MetropolisLevel:
**
Hit the City features takes place in a NeonCity NeonCity, with {{Mobile Kiosk}}s as its backdrop. soft blocks.
** Bomura's Rampage, as is customary for works featuring a {{kaiju}}, takes place in a giant city for them to rampage and wreak havoc through.



* PrisonLevel: Alcatraz takes place inside a prison surrounded by a sea of acid. Of course, this being ''Bomberman'', the objective is not to escape but rather to kill your opponents.



* SlippySlideyIceWorld: Freezing Frenzy is an ice stage featuring igloos, snowmen, [[DangerThinIce thin ice]] and avalanches. Chill Zone, a wide stage, features many of the same elements, as well as a variant with a slippery floor.

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* SlippySlideyIceWorld: Freezing Frenzy is an ice a snowy stage featuring igloos, snowmen, [[DangerThinIce thin ice]] and avalanches. Chill Zone, a wide stage, features many of the same elements, as well as a variant with a slippery ice floor.



* SpaceZone: Out of Touch takes place in a transparent platform floating in space. In some variations, the platform will get hit by meteors.

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* SpaceZone: SpaceZone:
**
Out of Touch takes place in a transparent platform floating in space. In some variations, the platform will get hit by meteors.meteors.
** The Moon takes place in, naturally, UsefulNotes/TheMoon. The gravity is much higher, meaning bombs will fly farther when thrown.



* UndergroundLevel: Rustle Rustle Burn takes place in an archaeological site below the surface, which contains bushes that are large enough for bombs and players to hide.

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* UndergroundLevel: UndergroundLevel:
** Manic Mine takes place in a cave mine, complete with [[MinecartMadness minecarts]] and rocky floors.
**
Rustle Rustle Burn takes place in an archaeological site below the surface, which contains bushes that are large enough for bombs and players to hide.

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* CoolAirship: One of the Wide Stages takes place atop the Armor Joe from ''VideoGame/BombermanGeneration'', complete with detachable sections.

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* CoolAirship: One of the Wide Stages takes place atop the The Armor Joe from ''VideoGame/BombermanGeneration'', complete with detachable sections.the titular level is an enormous enormous airship that contains a giant Mujoe face at the front.



* LevelsTakeFlight: One of the Wide Stages takes place atop the Armor Joe from ''VideoGame/BombermanGeneration'', a CoolAirship with detachable sections.



* MetropolisLevel: Hit the City features a NeonCity as its backdrop.



* MookMaker: Monster Havoc features an enemy spawner as its main gimmick, which can also be found in certain variations of other stages like Fort Bombyard and Future World. Breaking the soft blocks around it will allow the monsters to roam free around the stage, with [[CollisionDamage deadly results]].

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* MookMaker: A recurring stage element is an enemy spawner, which is most prominent in Monster Havoc features an enemy spawner as its main gimmick, which but can also be found in certain variations variants of other stages like Hit the City, Fort Bombyard and Future World. There is usually only one at the center of the stage, but some contain more. Breaking the soft blocks around it will allow the monsters to roam free around the stage, with [[CollisionDamage deadly results]].results]].
* MookThemedLevel: Monster Havoc features a MookMaker as its main gimmick, which will continually spawn Onils.
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* PalmtreePanic: The eponymous Videogame/AdventureIsland takes place on the beach; you will trip when you collide with the rocks just like in the series.

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* PalmtreePanic: The eponymous Videogame/AdventureIsland Adventure Island, based on [[VideoGame/AdventureIsland the game of the same name]], takes place on at the beach; you will trip when you collide with the rocks just like in the that series.
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* GustyGlade: The main hazard in Tower of Wind, caused by Aladdin Bomber's handheld fan. Unlike many examples, it does not affect players, only their bombs.

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* GustyGlade: The main hazard in Tower of Wind, as its name implies, are strong winds caused by Aladdin Bomber's handheld fan. Unlike many examples, it does not affect players, only their bombs.
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Added DiffLines:

** [[spoiler:Inputting the KonamiCode on the Item Help menu will unlock a practice room, where you can test out the different items and change around the room layout.]]
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Among its secondary features are Score Mode (a remake of ''VideoGame/{{Bomberman}}'' for the NES, including an enhanced "Turbo" variant) and an Item Help section that explains the various power-ups and items, both old and new to the series. 693 characters (and counting!) are playable, including many {{guest fighter}}s from all across Creator/{{Konami}} and Creator/HudsonSoft's history and a few other non-Konami/Hudson series that canonically crossed paths with Bomberman.

to:

Among its secondary features are Score Mode (a remake of ''VideoGame/{{Bomberman}}'' for the NES, including an enhanced "Turbo" variant) and an Item Help section that explains the various power-ups and items, both old and new to the series. 693 characters (and counting!) are playable, including many {{guest fighter}}s {{Guest Fighter}}s from all across Creator/{{Konami}} and Creator/HudsonSoft's history and a few other non-Konami/Hudson series that canonically crossed paths with Bomberman.
Is there an issue? Send a MessageReason:
None


Among its secondary features are Score Mode (a remake of ''VideoGame/{{Bomberman}}'' for the NES, including an enhanced "Turbo" variant), and an Item Help section that explains the various power-ups and items, both old and new to the series. 693 characters (and counting!) are playable, including many {{guest fighter}}s from all across Creator/{{Konami}} and Creator/HudsonSoft's history and a few other non-Konami/Hudson series that canonically crossed paths with Bomberman.

to:

Among its secondary features are Score Mode (a remake of ''VideoGame/{{Bomberman}}'' for the NES, including an enhanced "Turbo" variant), variant) and an Item Help section that explains the various power-ups and items, both old and new to the series. 693 characters (and counting!) are playable, including many {{guest fighter}}s from all across Creator/{{Konami}} and Creator/HudsonSoft's history and a few other non-Konami/Hudson series that canonically crossed paths with Bomberman.
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Added DiffLines:

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** The game adopts a couple of ideas from ''Spark World'', a ''Bomberman'' clone for the Super Famicom. The Juggle Glove originates from this game, even using the same sprite, as does High Life's concept.

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** The game adopts a couple of ideas from ''Spark World'', a ''Bomberman'' clone for the Super Famicom. The Juggle Glove originates from this game, even using the same sprite, as does High Life's concept.concept of OneHitKill trapdoors activated by a switch on the wall.
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* NeonCity: Hit the City features many tall buildings with brightly-colored lights as its backdrop. It's based on Area 3 ("Modern Era") from ''VideoGame/SuperBomberman 4'' and, by extension, the Seesaw stage from the Battle Game.

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* NeonCity: Hit the City features many tall buildings with brightly-colored lights as its backdrop. It's based on Area 3 ("Modern Era") (Modern Era) from ''VideoGame/SuperBomberman 4'' and, by extension, the Seesaw stage from the Battle Game.
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* NeonCity: Hit the City features many tall buildings with brightly-colored lights as its backdrop.

to:

* NeonCity: Hit the City features many tall buildings with brightly-colored lights as its backdrop. It's based on Area 3 ("Modern Era") from ''VideoGame/SuperBomberman 4'' and, by extension, the Seesaw stage from the Battle Game.
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* CasinoPark: Spinning Fate features a giant slot machine, based on the one found in Spinning Slot from ''VideoGame/SuperBomberman 4'', and overall looks like the lobby to a casino, taking inspiration for its design from Game Planet Starlight from ''VideoGame/Bomberman64TheSecondAttack''.

to:

* CasinoPark: Spinning Fate features a giant slot machine, based on the one found in Spinning Slot from ''VideoGame/SuperBomberman 4'', and overall looks like the lobby to a casino, casino with its carpeted floors, bright lights and revolving door, taking inspiration for its design from Game Planet Starlight from ''VideoGame/Bomberman64TheSecondAttack''.
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* CasinoPark: Spinning Fate, which features a giant slot machine, is designed to look like the lobby of a casino. While the stage's gimmick is taken from Spinning Slot from ''VideoGame/SuperBomberman 4'', the environment is based on Game Planet Starlight from ''VideoGame/Bomberman64TheSecondAttack''.

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* CasinoPark: Spinning Fate, which Fate features a giant slot machine, is designed to look like based on the lobby of a casino. While the stage's gimmick is taken from one found in Spinning Slot from ''VideoGame/SuperBomberman 4'', and overall looks like the environment is based on lobby to a casino, taking inspiration for its design from Game Planet Starlight from ''VideoGame/Bomberman64TheSecondAttack''.
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* CasinoPark: Spinning Fate, which features a giant slot machine, is designed to look like the lobby of a casino.

to:

* CasinoPark: Spinning Fate, which features a giant slot machine, is designed to look like the lobby of a casino. While the stage's gimmick is taken from Spinning Slot from ''VideoGame/SuperBomberman 4'', the environment is based on Game Planet Starlight from ''VideoGame/Bomberman64TheSecondAttack''.

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