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* ExcusePlot: The coop campaign simply tasks the players to go back in time to the Aperture Archives [[spoiler: to find a cake recipe lost to time.]]
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* DevelopersForesight: Puzzles are designed to be solvable in only one timeline, but clever or skillful players can manage to exit the puzzle chambers in the "wrong" timeline. The A.I. acknowledges your creativity and provides a time portal to [[{{Railroading}} get you back on rails]].

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* DevelopersForesight: Puzzles Puzzle chambers are designed for you to be solvable exit in only one timeline, of the timelines, but clever or skillful players can sometimes manage to exit the puzzle chambers in the "wrong" timeline. The A.I. acknowledges your creativity and provides a time portal to [[{{Railroading}} get you back on rails]].



* {{Foreshadowing}}: At the end of Test 12, the A.I. once mentions that they can't make infinite clones due to the "(stupid?) rules of quantum mechanics", and the only way to create a new you is if you die first. [[spoiler:Come the finale, if you disobey him, he wants to kill you to force you into complying with his plan.]]

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* {{Foreshadowing}}: At the end of Test 12, the A.I. once mentions that they can't make infinite clones due to the "(stupid?) "stupid rules of quantum mechanics", and the only way to create a new you is if you die first. [[spoiler:Come the finale, if you disobey him, he wants to kill you to force you into complying with his plan.]]
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* BolivianArmyEnding: In the "true" ending, the protagonist [[spoiler:escapes before returning to cold storage and manages to exit the facility twenty years in the future. As soon as she steps outside into a wooded area, her portal device deactivates... and [[VideoGame/HalfLife several headcrab zombies shamble out of the brush toward her]].]]

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* BolivianArmyEnding: In the "true" ending, the protagonist [[spoiler:escapes before returning to cold storage and manages to exit the facility twenty years in the future. As soon as she steps outside into a wooded area, her portal device deactivates... and [[VideoGame/HalfLife several three headcrab zombies shamble out of the brush toward her]].]]
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* A.I.IsACrapshoot: [[spoiler:The A.I. that speaks to you isn't hostile initially, but if you refuse to complete his mission, he will try to kill you so he can put you back together later on so you'll be able to comply.]]

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* A.I.IsACrapshoot: AIIsACrapshoot: [[spoiler:The A.I. that speaks to you isn't hostile initially, but if you refuse to complete his mission, he will try to kill you so he can put you back together later on so you'll be able to comply.]]
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* UnknownCharacter: If the A.I. is to be believed, [[spoiler:a rogue test subject is behind the decay of Aperture 20 years from now]]. We never see them, hear them or even get their name, though it is implied to be [[spoiler:Chell, and said destruction being the events of [[VideoGame/Portal1 Portal]]]].

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* UnknownCharacter: If the A.I. is to be believed, [[spoiler:a rogue test subject is behind the decay of Aperture 20 years from now]]. now.]] We never see them, hear them or even get their name, though it is implied to be [[spoiler:Chell, and said destruction being the events of [[VideoGame/Portal1 Portal]]]].Portal]].]]
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* BadFuture: Aperture Science is decayed 20 years in the future, apparently because [[spoiler:the entity in charge of the facility has been unresponsive for that period due to the actions of an unnamed rogue test subject]].

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* BadFuture: Aperture Science is decayed 20 years in the future, apparently because [[spoiler:the entity in charge of the facility has been unresponsive for that period due to the actions of an unnamed rogue test subject]].subject.]]

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''Portal Reloaded'' is a fan-made GameMod of ''VideoGame/Portal2'' by Portanis. The mod includes a new storyline taking place after the events of ''Portal 2'' and a brand new game mechanic: the ability to open portals through time, fired with the mouse wheel button. The player can use these portals to travel to and from 20 years in the future. What's done in the present affects the future, but not the other way around. This rule is exploited and expanded upon in the new 25 puzzle chambers. As always, the player is guided by an AI that speaks from above.

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''Portal Reloaded'' is a fan-made GameMod of ''VideoGame/Portal2'' by Portanis. The mod includes a new storyline taking place after the events of ''Portal 2'' and a brand new game mechanic: the ability to open portals through time, fired with the mouse wheel button. The player can use these portals to travel to and from 20 years in the future. What's done in the present affects the future, but not the other way around. This rule is exploited and expanded upon in the new 25 puzzle chambers. As always, the player is guided by an AI A.I. that speaks from above.







!! This game includes examples of the following tropes:

* AIIsACrapshoot: [[spoiler:The AI that speaks to you isn't hostile initially, but if you refuse to complete his mission, he will try to kill you so he can put you back together later on so you'll be able to comply.]]

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\n!! This !!This game includes examples of the following tropes:

tropes:
* AIIsACrapshoot: A.I.IsACrapshoot: [[spoiler:The AI A.I. that speaks to you isn't hostile initially, but if you refuse to complete his mission, he will try to kill you so he can put you back together later on so you'll be able to comply.]]



* CausalityMechanic: This is the primary new mechanic this GameMod adds. The player can place a portal allowing them to move between the present version of a test chamber and its counterpart 20 years into the future at will. [[https://www.youtube.com/watch?v=79YchOPDnVk&t=289s&ab_channel=adlingtont If you move a box or place a portal in the present, this will be reflected in the future]].
* ContinueYourMissionDammit: At the beginning, the AI urges the player to travel through the time portal if they don't do it immediately. The final urging is noting that it's the only non-lethal option, since the other option is dying of thirst.
* DevelopersForesight: Puzzles are designed to be solvable in only one timeline, but clever or skillful players can manage to exit the puzzle chambers in the "wrong" timeline. The AI acknowledges your creativity and provides a time portal to [[{{Railroading}} get you back on rails]].

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* CausalityMechanic: This is the primary new mechanic this GameMod adds. The player can place a portal allowing them to move between the present version of a test chamber and its counterpart 20 years into the future at will. [[https://www.youtube.com/watch?v=79YchOPDnVk&t=289s&ab_channel=adlingtont If you move a box or place a portal in the present, this will be reflected in the future]].
future.]]
* ContinueYourMissionDammit: At the beginning, the AI A.I. urges the player to travel through the time portal if they don't do it immediately. The final urging is noting that it's the only non-lethal option, since the other option is dying of thirst.
* DevelopersForesight: Puzzles are designed to be solvable in only one timeline, but clever or skillful players can manage to exit the puzzle chambers in the "wrong" timeline. The AI A.I. acknowledges your creativity and provides a time portal to [[{{Railroading}} get you back on rails]].



* EmergencyTemporalShift: [[spoiler: The player character uses the time portal to escape the crushers near the end.]]
* {{Foreshadowing}}: At the end of Test 12, the AI once mentions that they can't make infinite clones due to the "(stupid?) rules of quantum mechanics", and the only way to create a new you is if you die first. [[spoiler:Come the finale, if you disobey him, he wants to kill you to force you into complying with his plan.]]

to:

* EmergencyTemporalShift: [[spoiler: The [[spoiler:The player character uses the time portal to escape the crushers near the end.]]
* {{Foreshadowing}}: At the end of Test 12, the AI A.I. once mentions that they can't make infinite clones due to the "(stupid?) rules of quantum mechanics", and the only way to create a new you is if you die first. [[spoiler:Come the finale, if you disobey him, he wants to kill you to force you into complying with his plan.]]



* NoNameGiven: We never find out the name of the AI, just that it's male.

to:

* NoNameGiven: We never find out the name of the AI, A.I., just that it's male.



* SetRightWhatOnceWentWrong: According to the AI, [[spoiler:Aperture Science falls in disrepair in the future due to a certain rogue test subject. Your mission is to stop them]]. Of course, you can [[RefusalOfTheCall refuse the mission]] and escape the facility.
* TheSlowPath: The AI notes in the first chamber that you can wait 20 years until the door opens, or you can travel into the future instantly through the green portal. If you don't cross the portal immediately, [[ContinueYourMissionDammit he insists you do it]] because otherwise you'll die from thirst before 20 years pass.

to:

* SetRightWhatOnceWentWrong: According to the AI, A.I., [[spoiler:Aperture Science falls in disrepair in the future due to a certain rogue test subject. Your mission is to stop them]]. them.]] Of course, you can [[RefusalOfTheCall refuse the mission]] and escape the facility.
* TheSlowPath: The AI A.I. notes in the first chamber that you can wait 20 years until the door opens, or you can travel into the future instantly through the green portal. If you don't cross the portal immediately, [[ContinueYourMissionDammit he insists you do it]] because otherwise you'll die from thirst before 20 years pass.



* UnknownCharacter: If the AI is to be believed, [[spoiler:a rogue test subject is behind the decay of Aperture 20 years from now]]. We never see them, hear them or even get their name, though it is implied to be [[spoiler: Chell, and said destruction being the events of [[VideoGame/Portal1 Portal]]]].
* TheVoice: The AI that talks to you throughout the game is never seen.

to:

* UnknownCharacter: If the AI A.I. is to be believed, [[spoiler:a rogue test subject is behind the decay of Aperture 20 years from now]]. We never see them, hear them or even get their name, though it is implied to be [[spoiler: Chell, [[spoiler:Chell, and said destruction being the events of [[VideoGame/Portal1 Portal]]]].
* TheVoice: The AI A.I. that talks to you throughout the game is never seen.
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* DualWorldGameplay: Puzzles revolve around traveling between present and future. Some devices like light bridges, fizzlers will only work in the present, while structures such as stairs, glass panes or portalable walls may be destroyed in the future. In addition, actions in the present affect the future but not the other way around.

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* DualWorldGameplay: Puzzles revolve around traveling between present and future. Some devices like light bridges, bridges and fizzlers will only work in the present, while structures such as stairs, glass panes or portalable walls may be destroyed in the future. In addition, actions in the present affect the future but not the other way around.
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* DualWorldGameplay: Puzzles revolve around traveling between present and future. Some devices like light bridges, fizzlers will only work in the present, while structures such as stairs, glass panes or portalable walls may be destroyed in the future. In addition, actions in the present affect the future but not the other way around.
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* PortalToThePast: The central mechanic of this mod, the ability to shoot time portals. There's a difference of 20 years between both sides. The future is dirty and worn out due to decay.
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* {{Hologram}}: Used to show the location of portals and cubes in the future or past, when in the other. Can be toggled on and off with the press of a button.

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* ContinueYourMissionDammit: At the beginning, the AI urges the player to travel through the time portal if they don't do it immediately. The final urging is noting that it's the only non-lethal option, since the other option is dying of thirst.



* TheSlowPath: The AI notes in the first chamber that you can wait 20 years until the door opens, or you can travel into the future instantly through the green portal. If you don't cross the portal immediately, he insists you do it because otherwise you'll die from thirst before 20 years pass.

to:

* TheSlowPath: The AI notes in the first chamber that you can wait 20 years until the door opens, or you can travel into the future instantly through the green portal. If you don't cross the portal immediately, [[ContinueYourMissionDammit he insists you do it it]] because otherwise you'll die from thirst before 20 years pass.
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None


* AIIsACrapshoot: [[spoiler:The AI that speaks to you isn't initially hostile, but if you refuse to complete his mission, he will try to kill you so he can put you back together later on so you'll be able to comply.]]

to:

* AIIsACrapshoot: [[spoiler:The AI that speaks to you isn't initially hostile, hostile initially, but if you refuse to complete his mission, he will try to kill you so he can put you back together later on so you'll be able to comply.]]



* DevelopersForesight: Puzzles are designed to be solvable in only one timeline, but clever or skillful players can manage to exit the puzzle chambers in the "wrong" timeline. The AI notices this, and provides a time portal to get you back on rails.

to:

* DevelopersForesight: Puzzles are designed to be solvable in only one timeline, but clever or skillful players can manage to exit the puzzle chambers in the "wrong" timeline. The AI notices this, acknowledges your creativity and provides a time portal to [[{{Railroading}} get you back on rails.rails]].
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None

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* CausalityMechanic: This is the primary new mechanic this GameMod adds. The player can place a portal allowing them to move between the present version of a test chamber and its counterpart 20 years into the future at will. [[https://www.youtube.com/watch?v=79YchOPDnVk&t=289s&ab_channel=adlingtont If you move a box or place a portal in the present, this will be reflected in the future]].
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None


* {{Foreshadowing}}: The AI once mentions that the only way to create a new you is if you die first. [[spoiler:Come the finale, if you disobey him, he wants to kill you to force you into complying with his plan.]]

to:

* {{Foreshadowing}}: The At the end of Test 12, the AI once mentions that they can't make infinite clones due to the "(stupid?) rules of quantum mechanics", and the only way to create a new you is if you die first. [[spoiler:Come the finale, if you disobey him, he wants to kill you to force you into complying with his plan.]]
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to:

* YouAreNumberSix: You play as Test Subject 4509.
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* ResurrectiveImmortality: The player character can't die because Aperture Science uses their {{Teleportation}} technology to {{respawn|Point}} them if they do.
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* EmergencyTemporalShift: [[spoiler: The player character uses the time portal to escape the crushers near the end.]]
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* UnknownCharacter: If the AI is to be believed, [[spoiler:a rogue test subject is behind the decay of Aperture 20 years from now]]. We never see them, hear them or even get their name, though.

to:

* UnknownCharacter: If the AI is to be believed, [[spoiler:a rogue test subject is behind the decay of Aperture 20 years from now]]. We never see them, hear them or even get their name, though.though it is implied to be [[spoiler: Chell, and said destruction being the events of [[VideoGame/Portal1 Portal]]]].
Is there an issue? Send a MessageReason:
None


* BolivianArmyEnding: In the "true" ending, the protagonist [[spoiler:escapes before returning to cold storage and manages to exit the facility twenty years in the future. As soon as she steps outside into a wooded area, her portal device deactivates... and [[VideoGame/HalfLife several zombies shamble out of the brush toward her]].]]

to:

* BolivianArmyEnding: In the "true" ending, the protagonist [[spoiler:escapes before returning to cold storage and manages to exit the facility twenty years in the future. As soon as she steps outside into a wooded area, her portal device deactivates... and [[VideoGame/HalfLife several headcrab zombies shamble out of the brush toward her]].]]
Is there an issue? Send a MessageReason:
None


* BolivianArmyEnding: In the "true" ending, the protagonist [[spoiler:escapes being put returned to cold storage and manages to exit the facility twenty years in the future. As soon as she steps outside into a wooded area, her portal device deactivates... and [[VideoGame/HalfLife several zombies shamble out of the brush toward her]].]]

to:

* BolivianArmyEnding: In the "true" ending, the protagonist [[spoiler:escapes being put returned before returning to cold storage and manages to exit the facility twenty years in the future. As soon as she steps outside into a wooded area, her portal device deactivates... and [[VideoGame/HalfLife several zombies shamble out of the brush toward her]].]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BolivianArmyEnding: In the "true" ending, the protagonist [[spoiler:escapes being put returned to cold storage and manages to exit the facility twenty years in the future. As soon as she steps outside into a wooded area, her portal device deactivates... and [[VideoGame/HalfLife several zombies shamble out of the brush toward her]].]]
Is there an issue? Send a MessageReason:
None


''Portal Reloaded'' is a fan-made GameMod of ''VideoGame/Portal2'' by Portanis. The mod includes a new storyline taking place after the events of ''Portal 2'' and a brand new game mechanic: the ability to open portals through time. The player can use these portals to travel to and from 20 years in the future. What's done in the present affects the future, but not the other way around. This rule is exploited and expanded upon in the new 25 puzzle chambers. As always, the player is guided by an AI that speaks from above.

to:

''Portal Reloaded'' is a fan-made GameMod of ''VideoGame/Portal2'' by Portanis. The mod includes a new storyline taking place after the events of ''Portal 2'' and a brand new game mechanic: the ability to open portals through time.time, fired with the mouse wheel button. The player can use these portals to travel to and from 20 years in the future. What's done in the present affects the future, but not the other way around. This rule is exploited and expanded upon in the new 25 puzzle chambers. As always, the player is guided by an AI that speaks from above.
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* NoOntologicalInertia: If you change the present in any way, even so far as to just tap a storage cube once, everything in the future is instantly corrected to where it should be. This can be a bit annoying, especially if you try to make a tower using a present and future cube.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/artwork_portal_reloaded.png]]
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* SetRightWhatOnceWentWrong: According to the AI, [[spoiler:Aperture Science falls in disrepair in the future due to a certain rogue test subject]]. Your mission is to stop him. Of course, you can [[RefusalOfTheCall refuse the mission]] and escape the facility.

to:

* SetRightWhatOnceWentWrong: According to the AI, [[spoiler:Aperture Science falls in disrepair in the future due to a certain rogue test subject]]. subject. Your mission is to stop him.them]]. Of course, you can [[RefusalOfTheCall refuse the mission]] and escape the facility.
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The game was released on April 19th, 2021 to celebrate the 10th anniversary of ''Portal 2''.


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* TheSlowPath: The AI notes in the first chamber that you can wait 20 years until the door opens, or you can travel into the future instantly through the green portal. If you don't cross the portal immediately, he insists you do it because otherwise you'll die from thirst before 20 years pass.
* TemporalParadox: Apparently, bringing a cube from the present to the future violates the law of causality and creates a paradox, so when you try it, the cube simply disintegrates.

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* BadFuture: Aperture Science is decayed 20 years in the future, apparently because [[spoiler:the entity in charge of the facility has been unresponsive for that period due to the actions of an unnamed rogue test subject]].
* CantTakeAnythingWithYou: You can bring cubes from the future to the present, but you can't bring present cubes to the future. If you try, the cube disintegrates.



* TheGhost: The AI that talks to you throughout the game is never seen.



* NoNameGiven: We never find out the name of the AI that speaks to you, just that it's male.

to:

* NoNameGiven: We never find out the name of the AI that speaks to you, AI, just that it's male.



* SetRightWhatOnceWentWrong: According to the AI, Aperture Science falls in disrepair in the future due to a certain rogue test subject. Your mission is to stop him. Of course, you can [[RefusalOfTheCall refuse the mission]] and escape the facility.

to:

* SetRightWhatOnceWentWrong: According to the AI, Aperture [[spoiler:Aperture Science falls in disrepair in the future due to a certain rogue test subject.subject]]. Your mission is to stop him. Of course, you can [[RefusalOfTheCall refuse the mission]] and escape the facility.
* UnknownCharacter: If the AI is to be believed, [[spoiler:a rogue test subject is behind the decay of Aperture 20 years from now]]. We never see them, hear them or even get their name, though.
* TheVoice: The AI that talks to you throughout the game is never seen.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Portal Reloaded'' is a fan-made GameMod of ''VideoGame/Portal2'' by Portanis. The mod includes a new storyline taking place after the events of ''Portal 2'' and a brand new game mechanic: the ability to open portals through time. The player can use these portals to travel to and from 20 years in the future. What's done in the present affects the future, but not the other way around. This rule is exploited and expanded upon in the new 25 puzzle chambers. As always, the player is guided by an AI that speaks from above.

''Portal Reloaded'' can be installed for free in Steam if you have a copy of ''Portal 2''.

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!! This game includes examples of the following tropes:

* AIIsACrapshoot: [[spoiler:The AI that speaks to you isn't initially hostile, but if you refuse to complete his mission, he will try to kill you so he can put you back together later on so you'll be able to comply.]]
* DevelopersForesight: Puzzles are designed to be solvable in only one timeline, but clever or skillful players can manage to exit the puzzle chambers in the "wrong" timeline. The AI notices this, and provides a time portal to get you back on rails.
* {{Foreshadowing}}: The AI once mentions that the only way to create a new you is if you die first. [[spoiler:Come the finale, if you disobey him, he wants to kill you to force you into complying with his plan.]]
* TheGhost: The AI that talks to you throughout the game is never seen.
* NeverTheSelvesShallMeet: Kind of. Future cubes can touch present cubes, but as soon as the present one moves an inch, the future one will [[RetGone disintegrate]].
* NoNameGiven: We never find out the name of the AI that speaks to you, just that it's male.
* RetGone: Cubes from the future disappear instantly if their present version is moved. {{Exploited|Trope}} in some of the puzzles to remotely manipulate mechanisms.
* SetRightWhatOnceWentWrong: According to the AI, Aperture Science falls in disrepair in the future due to a certain rogue test subject. Your mission is to stop him. Of course, you can [[RefusalOfTheCall refuse the mission]] and escape the facility.

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