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* AscendedGlitch: Blastoise used to be able to simultaneously use his attack and Water Spout under the Rapid Spin, which was a good bug since Water Spout was a channeling move that finishes a few second before Rapid Spin stops as well. A few months after this was patched out, there is a new patch that removes Water Spout's channeling limit, which allows Blastoise to Water Spout as long as he is not yet finished doing Rapid Spin, he can use Water Spout indefinitely, replicating the previous bug without making it too powerful.

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* AscendedGlitch: Blastoise used to be able to simultaneously use his attack and Water Spout under the Rapid Spin, which was a good bug since Water Spout was a channeling move that finishes a few second seconds before Rapid Spin stops as well. A few months after this was patched out, there is a new patch that removes Water Spout's channeling limit, which allows Blastoise to Water Spout as long as he is not yet finished doing Rapid Spin, he can use Water Spout indefinitely, replicating the previous bug without making it too powerful.



* SNKBoss: Legacy Trainer Showdown's [[ExactlyWhatItSaysOnTheTin Extreme difficulty]]

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* SNKBoss: Legacy Trainer Showdown's [[ExactlyWhatItSaysOnTheTin Extreme difficulty]]difficulty]].
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* TwentyBearAsses: Players are given missions that offer coins, tickets, item enhancers, and other things as rewards upon completion. Unfortunately, there have been some very unreasonable missions that are really annoying or too difficult to accomplish. An egregious example being "Knock out 60 Rotoms in one week", which was then quickly reamended to "Knock out 15 Rotoms in one week" after causing a lot of outrage among players.

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* TwentyBearAsses: Players are given missions that offer coins, tickets, item enhancers, and other things as rewards upon completion. Unfortunately, there have been some very unreasonable missions that are really annoying or too difficult to accomplish. An egregious example being "Knock out 60 Rotoms in one week", which was then quickly reamended to "Knock out 15 Rotoms in one week" after causing a lot of outrage among players. Also, notably, many Pokémon of the same role are considered interchangeable for at least some missions, eg, some Regieleki missions also count Rotom and some Rayquaza missions count Zapdos.
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* SNKBoss: Legacy Trainer Showdown's [[ExactlyWhatItSaysOnTheTin Extreme difficulty]]
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* ExactWords: Rayquazza shield makes scoring attempts faster and uninterruptible. You can't crowd control the enemy ''while'' they are scoring, but you ''can'' crowd control them while they are not. Also, it's the shield that grants the Unstoppable effect, so Pokemons who can bypass shields might have trouble stripping the shield to stop scoring attempts.

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* ExactWords: Rayquazza The Rayquaza shield makes scoring attempts faster and uninterruptible. You can't crowd control the enemy ''while'' they are scoring, but you ''can'' crowd control them while they are not. Also, it's the shield that grants the Unstoppable effect, so Pokemons Pokémon who can bypass shields might have trouble stripping the shield to stop scoring attempts.
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* ExactWords: Rayquazza shield makes scoring attempts faster and uninterruptible. You can't crowd control the enemy ''while'' they are scoring, but you ''can'' crowd control them while they are not. Also, it's the shield that grants the Unstoppable effect, so Pokemons who can bypass shields might have trouble stripping the shield to stop scoring attempts.
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* BoringButPractical: Playing as Defender or Support in general are not as exciting as playing the other classes who usually get the kills. But Defenders and Supports tend to come packed with crowd controls, and if you know anything about moba, crowd controls can absolutely make or break an engagement.

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* BoringButPractical: Playing as Defender or Support in general are not as exciting as playing the other classes who usually get the kills. But Defenders and Supports tend to come packed with crowd controls, and if you know anything about moba, the MOBA genre, crowd controls can absolutely make or break an engagement.
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* BoringButPractical: Playing as Defender or Support in general are not as exciting as playing the other classes who usually get the kills. But Defenders and Supports tend to come packed with crowd controls, and if you know anything about moba, crowd controls can absolutely make or break an engagement.
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* AscendedGlitch: Blastoise used to be able to simultaneously use his attack and Water Spout under the Rapid Spin, which was a good bug since Water Spout was a channeling move that finishes a few second before Rapid Spin stops as well. A few months after this was patched out, there is a new patch that removes Water Spout's channeling limit, which allows Blastoise to Water Spout as long as he is not yet finished doing Rapid Spin, he can use Water Spout indefinitely, replicating the previous bug without making it too powerful.

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* GoldenSnitch: Zapdos appears in the middle of the arena during the last two minutes. Defeating Zapdos gives all members of the team of the one who delivered the last hit a huge chunk of Aeos Energy, hits every Pokémon on the other team with huge damage and stun, and makes the opposing goals defenseless (which means that goals can be scored instantly, as normally the duration is based on the amount of energy the player is holding, as well as negating the shield and health regeneration the goal normally provides, making it harder to keep enemies away from the goal), and this is all during a period of the game where points are doubled. Due to goal placements and the score limits on each goal, it's extremely difficult for a team to get more than 400 points normally. But since Zapdos essentially gives a free 500 points, it's not at all uncommon for Zapdos to completely turn a game around just on its own.

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* GoldenSnitch: GoldenSnitch:
**
Zapdos appears in the middle of the arena during the last two minutes. Defeating Zapdos gives all members of the team of the one who delivered the last hit a huge chunk of Aeos Energy, hits every Pokémon on the other team with huge damage and stun, and makes the opposing goals defenseless (which means that goals can be scored instantly, as normally the duration is based on the amount of energy the player is holding, as well as negating the shield and health regeneration the goal normally provides, making it harder to keep enemies away from the goal), and this is all during a period of the game where points are doubled. Due to goal placements and the score limits on each goal, it's extremely difficult for a team to get more than 400 points normally. But since Zapdos essentially gives a free 500 points, it's not at all uncommon for Zapdos to completely turn a game around just on its own.
** Next to Zapdos is Rayquaza. Unlike Zapdos, defeating Rayquaza ''doesn't'' make the goals defenseless, but rather defeating it provides all teammates with a durable shield and the ability to score fast while the shield is up, preventing staggering until it goes down. This can make it possible for the losing side to stop them by depleting that shield as quickly as possible.

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* GoldenSnitch: Zapdos appears in the middle of the arena during the last two minutes. Defeating Zapdos gives all members of the team of the one who delivered the last hit a huge chunk of Aeos Energy, hits every Pokémon on the other team with huge damage and stun, and makes the opposing goals defenseless (which means that goals can be scored instantly, as normally the duration is based on the amount of energy the player is holding, as well as negating the shield and health regeneration the goal normally provides, making it harder to keep enemies away from the goal), and this is all during a period of the game where points are doubled. Due to goal placements and the score limits on each goal, it's extremely difficult for a team to more get than 400 points normally. But since Zapdos essentially gives a free 500 points, it's not at all uncommon for Zapdos to completely turn a game around just on its own.

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* GoldenSnitch: Zapdos appears in the middle of the arena during the last two minutes. Defeating Zapdos gives all members of the team of the one who delivered the last hit a huge chunk of Aeos Energy, hits every Pokémon on the other team with huge damage and stun, and makes the opposing goals defenseless (which means that goals can be scored instantly, as normally the duration is based on the amount of energy the player is holding, as well as negating the shield and health regeneration the goal normally provides, making it harder to keep enemies away from the goal), and this is all during a period of the game where points are doubled. Due to goal placements and the score limits on each goal, it's extremely difficult for a team to get more get than 400 points normally. But since Zapdos essentially gives a free 500 points, it's not at all uncommon for Zapdos to completely turn a game around just on its own.



* NotTheIntendedUse: The main problem with balancing any Pokémon with unstoppable moves is how they're intended to be use and how they're actually used. Defenders usually have unstoppable moves to ensure they could defend an area without interruption; however, some players will use said move to either improve their scoring capabilities to the point of suicide, and some players will also use the same skill to raid the opponent's jungle.

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* NotTheIntendedUse: The main problem with balancing any Pokémon with unstoppable moves is how they're intended to be use used and how they're actually used. Defenders usually have unstoppable moves to ensure they could defend an area without interruption; however, some players will use said move to either improve their scoring capabilities to the point of suicide, and some players will also use the same skill to raid the opponent's jungle.


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** Zapdos is ''technically'' this, but its GoldenSnitch status mentioned above means that any team that ignores Zapdos is basically guaranteed to lose.

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tropes starting with numerals are alphabetized first


* TwentyBearAsses: Players are given missions that offer coins, tickets, item enhancers, and other things as rewards upon completion. Unfortunately, there have been some very unreasonable missions that are really annoying or too difficult to accomplish. An egregious example being "Knock out 60 Rotoms in one week", which was then quickly reamended to "Knock out 15 Rotoms in one week" after causing a lot of outrage among players.



* TwentyBearAsses: Players are given missions that offer coins, tickets, item enhancers, and other things as rewards upon completion. Unfortunately, there have been some very unreasonable missions that are really annoying or too difficult to accomplish. An egregious example being "Knock out 60 Rotoms in one week", which was then quickly reamended to "Knock out 15 Rotoms in one week" after causing a lot of outrage among players.
Is there an issue? Send a MessageReason:
None


** ''Boss Rush'' mode AI has their own problems, and at times it can seem like it was not designed for the gamemode. AI tend to have trouble dodging attacks, be it from clumping together alongside the character that has the boss's aggro, often resulting in multiple bots dying to a single basic attack, to their complete lack of CrosshairAware -ness causing them to make no attempt to dodge abilities.

to:

** ''Boss Rush'' mode AI has their own problems, and at times it can seem like it was not designed for the gamemode. AI tend to have trouble dodging attacks, be it from clumping together alongside the character that has the boss's aggro, often resulting in multiple bots dying to a single basic attack, to their complete lack of CrosshairAware -ness CrosshairAware-ness causing them to make no attempt to dodge abilities.



** If there happens to be a player who has done far more progress for the team than the rest of the team members but that player is KO'd, it leads to a rather hefty countdown before they can respawn back into the field.

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** If there happens to be a player who has done far more progress for the team than the rest of the team members members, but that player is KO'd, it leads to a rather hefty countdown before they can respawn back into the field.



* GoldenSnitch: Zapdos appears in the middle of the arena during the last two minutes. Defeating Zapdos gives all members of the team of the one who delivered the last hit a huge chunk of Aeos Energy, hits every Pokémon on the other team with huge damage and stun, and makes the opposing goals defenseless (which means goals can be scored instantly, as normally the duration is based on the amount of energy the player is holding, as well as negating the shield and health regeneration the goal normally provides, making it harder to keep enemies away from the goal), and this is all during a period of the game where points are doubled. Due to goal placements and the score limits on each goal, it's extremely difficult for a team to more get than 400 points normally. But since Zapdos essentially gives a free 500 points, it's not at all uncommon for Zapdos to completely turn a game around just on its own.

to:

* GoldenSnitch: Zapdos appears in the middle of the arena during the last two minutes. Defeating Zapdos gives all members of the team of the one who delivered the last hit a huge chunk of Aeos Energy, hits every Pokémon on the other team with huge damage and stun, and makes the opposing goals defenseless (which means that goals can be scored instantly, as normally the duration is based on the amount of energy the player is holding, as well as negating the shield and health regeneration the goal normally provides, making it harder to keep enemies away from the goal), and this is all during a period of the game where points are doubled. Due to goal placements and the score limits on each goal, it's extremely difficult for a team to more get than 400 points normally. But since Zapdos essentially gives a free 500 points, it's not at all uncommon for Zapdos to completely turn a game around just on its own.



** The 2021 Christmas event has Snowball Fight in Shivre City; [=KOd=] enemies are turned into snowmen that are forced to remain in place for the duration of their respawn timer, and the normal battle items are replaced by a variety of single-use items obtained by stealing christmas presents from [=KO'd=] Delibirds. Additionally, a winter version of Remoat Stadium was added.
* {{Hologram}}: Created by Zirco, the Holowear outfits for playable Pokémon are holographic projections allowing the wearer's outfit to fit them, based on outfits from Pokémon Contests in Hoenn and Johto, and Pokémon Musicals and Pokéstar Studios in Unova. This allows Pokémon with devolved forms to grow alongside their outfits. In other cases, it prevents many cases of WardrobeMalfunction for certain Pokémon who would otherwise make it impossible to put on outfits normally (such as Lucario and its wrist spikes).

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** The 2021 Christmas event has Snowball Fight in Shivre City; [=KOd=] [=KO'd=] enemies are turned into snowmen that are forced to remain in place for the duration of their respawn timer, and the normal battle items are replaced by a variety of single-use items obtained by stealing christmas presents from [=KO'd=] Delibirds. Additionally, a winter version of Remoat Stadium was added.
* {{Hologram}}: Created by Zirco, the Holowear outfits for playable Pokémon are holographic projections allowing the wearer's outfit to fit them, based on outfits from Pokémon Contests in Hoenn and Johto, and Pokémon Musicals and Pokéstar Studios in Unova. This allows Pokémon with devolved forms to grow alongside their outfits. In other cases, it prevents many cases of WardrobeMalfunction for certain Pokémon who whose anatomy would otherwise make it impossible to put on outfits normally (such as Lucario and its wrist spikes).spikes, or Venusaur and its colossal flower).



** Malicious Idlers / [=AFK=]ers: They will stay at the Team base for the entire battle.

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** Malicious Idlers / [=AFK=]ers: Idlers[=/=][=AFKers=]: They will stay at the Team base for the entire battle.



** Feeders / Fixers: They will play badly on purpose by letting themselves get KO'd or never even getting a single goal for the entire battle.

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** Feeders / Fixers: Feeders/Fixers: They will play badly on purpose by letting themselves get KO'd or never even getting a single goal for the entire battle.



** In Remoat Stadium, Lilipup, Bouffalant, and Ludicolo offer more experience than the rest in the other paths. Partially justified, as the central area lacks goals to make up for the time trying to take them down.

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** In Remoat Stadium, Lilipup, Lillipup, Bouffalant, and Ludicolo in the center offer more experience than the rest in the other paths. Partially justified, as the central area lacks goals to make up for the time trying to take them down.



* NotTheIntendedUse: The main problem with balancing any Pokemon with unstoppable moves is how they're intended to be use and how they're actually used. Defenders usually have unstoppable moves to ensure they could defend an area without interruption; however, some Pokemon will use said move to either improve their scoring capabilities to the point of suicide, but some Pokemon will also use the same skill to raid the opponent's jungle

to:

* NotTheIntendedUse: The main problem with balancing any Pokemon Pokémon with unstoppable moves is how they're intended to be use and how they're actually used. Defenders usually have unstoppable moves to ensure they could defend an area without interruption; however, some Pokemon players will use said move to either improve their scoring capabilities to the point of suicide, but and some Pokemon players will also use the same skill to raid the opponent's junglejungle.



* PeninsulaOfPowerLeveling: The Remoat Stadium has three lanes. Two of which are the standard Top and Bottom lanes, both of which has two zones as well as lane creeps, both expected to have more clashes that any other places on the map within one match. The safer and faster but less objective-fulfilling area is the center lane which has two Pokémon that give more Experience as well as one buff each.

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* PeninsulaOfPowerLeveling: The Remoat Stadium has three lanes. Two of which are the standard Top and Bottom lanes, both of which has two zones as well as lane creeps, both expected to have more clashes that than any other places on the map within one match. The safer and faster but less objective-fulfilling area is the center lane lane, which has two Pokémon that give more Experience as well as one buff each.



** Leveling your Battle points will give you different items as well as two new Pokemon, Slowpoke at Lv 2, Venusaur at Level 5 and your very first Battle item from the list is Potion. As you keep levelling your Battle Point, you will get more items such as, but not limited to, X-Attack, X-Speed and finally Eject Button.
** The Beginner quests will give you six different Held Items (If you buy them before finishing the quest, the game will fully refund you the amount of tickets you paid for buying these items) per day.
*** The first one gives you Muscle Band, which is actually one of the best Held Item in the game as well
*** The second day gives you Wise Glasses, which is inferior to other Sp Atk Held items due to the poor scaling of SpA to most SpA-dependent Pokemon except Blissey and Gardevoir
*** The third day gives you Scope Lens, which has a niche for Pokemon more reliant on their basic attacks
*** The fourth day gives you Exp Share, which has a niche for either Defender or Support Pokemon
*** The fifth day gives you Shell Bell, which has a niche for Pokemon with notably longer cooldowns on their attacks
*** The sixth day gives you Assault Vest, an inferior durability held item as compared to other durability held items for having better status and passives

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** Leveling your Battle points Points will give you different items as well as two new Pokemon, Slowpoke Pokémon, Slowbro at Lv 2, Venusaur at Level 5 5, and your very first Battle item from the list is Potion. As you keep levelling your Battle Point, you will get more items such as, but not limited to, X-Attack, X-Speed X-Speed, and finally Eject Button.
** The Beginner quests will give you six different Held Items (If (if you buy them before finishing the quest, the game will fully refund you the amount of tickets you paid for buying these items) per day.
*** The first one gives you Muscle Band, which is actually one of the best Held Item Items in the game as well
well.
*** The second day gives you Wise Glasses, which is inferior to other Sp Atk Held items due to the poor scaling of SpA to most SpA-dependent Pokemon Pokémon except for Blissey and Gardevoir
Gardevoir.
*** The third day gives you Scope Lens, which has a niche for Pokemon Pokémon more reliant on their basic attacks
attacks.
*** The fourth day gives you Exp Share, which has a niche for either Defender or Support Pokemon
Pokémon.
*** The fifth day gives you Shell Bell, which has a niche for Pokemon Pokémon with notably longer cooldowns on their attacks
attacks.
*** The sixth day gives you Assault Vest, an inferior durability held item as compared to other durability held items for having better status and passivespassives.



** The 2 weeks daily log in will give you three different new Pokemon, namely Alolan Ninetales (Day 2), Cinderace (Day 7) and Greninja (Day 14 - Final) all of which are from the Attacker class and two out of three never fell out of meta.

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** The 2 weeks daily log in will give you three different new Pokemon, Pokémon, namely Alolan Ninetales (Day 2), Cinderace (Day 7) 7), and Greninja (Day 14 - Final) Final), all of which are from the Attacker class and two out of three never fell out of meta.
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** ''Boss Rush'' mode AI has their own problems, and at times it can seem like it was not designed for the gamemode. AI tend to have trouble dodging attacks, be it from clumping together alongside the character that has the boss's aggro, often resulting in multiple bots dying to a single basic attack, to their complete lack of CrosshairAware -ness causing them to make no attempt to dodge abilities.
Is there an issue? Send a MessageReason:
None

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* ArmorPiercingAttack: True damage, such as from Charizard's bonus damage from attacking burned targets or Regigigas' Crush Claw attack in ''Boss Rush'' mode, ignores Defense and bypasses shields to damage the target's HP. It can be differentiated from other forms of damage with white numbers.


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* ColorCodedForYourConvenience: Damage numbers have a separate color depending on its source. Physical damage is red, Special damage is purple, and True damage is white.
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** In Shivre City and Mer Stadium, the AIs tend to group together and roam the field killing wild Pokémon, without ever ''using'' the resulting Aeos Energy.
** In Auroma Park, the AI is very hard to coordinate with regarding the 2x multipliers at the centre of the mode, taking quite a lot of hinting to get the point that you have 50 Aeos Energy and need someone to score a goal to multiply it. Also, they have a lot of difficulty with the Y-conveyors in the top left and bottom right, and may have been misprogrammed to think that they go inward (ie, towards Aquaranid) rather than outward.
** In Catch-em, where the AI is significantly better than normal Mer Stadium in that the AI will actually consistently seek out strategic objectives and try to score after gaining the advantage, sometimes player-allied AIs will be unable to decide whether to help the player attack his strategic target or leave to attack the target they "should" focus on, walking a few steps one way and then walking back the other way for a few steps, et cetera. Also, the AIs understand that defeating Articuno, Regigigas, and Zapdos allows them to make a goal zone defenceless, ''but not how to do it''.

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* ArtificialStupidity: CPU teammates are often infuriatingly stupid, especially in the Quick Battle modes.



** The 2021 Christmas event has Snowball Fight in Shivre City; [=KOd=] enemies are turned into snowmen that are forced to remain in place for the duration of their respawn timer, and the normal battle items are replaced by a variety of single-use items obtained by stealing christmas presents from [=KO'd=] Delibirds.

to:

** The 2021 Christmas event has Snowball Fight in Shivre City; [=KOd=] enemies are turned into snowmen that are forced to remain in place for the duration of their respawn timer, and the normal battle items are replaced by a variety of single-use items obtained by stealing christmas presents from [=KO'd=] Delibirds. Additionally, a winter version of Remoat Stadium was added.

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The game has a [[https://unite.pokemon.com/en-us/manga/ tie-in manga]] that explains some other details about the island and its characters.



* {{Hologram}}: The Holowear outfits for playable Pokémon are holographic projections allowing the wearer's outfit to fit them. This allows Pokémon with devolved forms to grow alongside their outfits. In other cases, it prevents many cases of WardrobeMalfunction for certain Pokémon who would otherwise make it impossible to put on outfits normally (such as Lucario and its wrist spikes).

to:

* {{Hologram}}: The Created by Zirco, the Holowear outfits for playable Pokémon are holographic projections allowing the wearer's outfit to fit them.them, based on outfits from Pokémon Contests in Hoenn and Johto, and Pokémon Musicals and Pokéstar Studios in Unova. This allows Pokémon with devolved forms to grow alongside their outfits. In other cases, it prevents many cases of WardrobeMalfunction for certain Pokémon who would otherwise make it impossible to put on outfits normally (such as Lucario and its wrist spikes).
Is there an issue? Send a MessageReason:
None


** If a player happens to lose consecutively, the game will force them into a bot battle despite the bots having unique names (though their trainer cards can't be inspected beyond the loading screen). In Ranked, this normally means an easy battle, though the point gain/penalty will be considerably lower. Winning the battle will put them back against other real players.

to:

** If a player happens to lose consecutively, the game will force them into a bot battle despite the bots having unique names (though their trainer cards can't be inspected beyond the loading screen). In Ranked, this normally means an easy battle, though the point gain/penalty will be considerably lower. Winning the battle will put them back against other real players. However, this was stealthily removed come Espeon's debut.
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%%
%%Image kept on page via Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1651066610079274300
%%Please don't change or remove without starting a new thread.
%%
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* StarterEquipment:
** Leveling your Battle points will give you different items as well as two new Pokemon, Slowpoke at Lv 2, Venusaur at Level 5 and your very first Battle item from the list is Potion. As you keep levelling your Battle Point, you will get more items such as, but not limited to, X-Attack, X-Speed and finally Eject Button.
** The Beginner quests will give you six different Held Items (If you buy them before finishing the quest, the game will fully refund you the amount of tickets you paid for buying these items) per day.
*** The first one gives you Muscle Band, which is actually one of the best Held Item in the game as well
*** The second day gives you Wise Glasses, which is inferior to other Sp Atk Held items due to the poor scaling of SpA to most SpA-dependent Pokemon except Blissey and Gardevoir
*** The third day gives you Scope Lens, which has a niche for Pokemon more reliant on their basic attacks
*** The fourth day gives you Exp Share, which has a niche for either Defender or Support Pokemon
*** The fifth day gives you Shell Bell, which has a niche for Pokemon with notably longer cooldowns on their attacks
*** The sixth day gives you Assault Vest, an inferior durability held item as compared to other durability held items for having better status and passives
*** The seventh day gives you a Crustle, a solid but underused Defender who can both contest and defend objective points.
** The 2 weeks daily log in will give you three different new Pokemon, namely Alolan Ninetales (Day 2), Cinderace (Day 7) and Greninja (Day 14 - Final) all of which are from the Attacker class and two out of three never fell out of meta.
Is there an issue? Send a MessageReason:
The former is a (now-fixed) bug and the latter was nerfed to no longer apply


** People soon discovered that defeating the final Drednaw that spawns gives you a penalty debuff that will reduce your damage to Zapdos by 50%. This debuff will last for 1 minute and 30 seconds, which is 3/4 of the the last 2 minutes, and the only other way to remove said debuff is either by the use of Full Heal, with Blissey's Safeguard, or Wigglytuff's Unite Move.
** Score Shield is a held item that gives you a small amount of Shield depending on your HP when you attempt to score and requires the enemy to break the shield before they can interrupt you. What the item description does not tell you is that when this shield stacks with other shields, the enemy has to break the whole thing to stop your score, meaning not only is it compatible with Assault Vest, it is also compatible with every Pokémon move (including [[LimitBreak Unite Moves]]) that gives the user and/or its allies shield. As soon as people realized this, it was not uncommon for Crustle, Lucario, Jigglypuff, Eldegoss, and Blastoise users to put one in their Held Items, favoring a more defensive build.
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** In Shivre City, Electrode appears on the top and bottom part of the map and can give 10-23 points if you're fast enough to defeat one before they [[SelfDestructMechanism Self Destruct]], [[TakingYouWithMe damaging the surrounding Pokémon]] as well. As of November 2021, attacking it and letting it self-destruct also counts as defeating it, at least as far as getting the points is concerned, making it a more reliable source of Aeos Energy.

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** In Shivre City, Electrode appears on the top and bottom part of the map and can give 10-23 points if you're fast enough to defeat one before they [[SelfDestructMechanism Self Destruct]], [[TakingYouWithMe damaging the surrounding Pokémon]] as well. As of November 2021, In late 2021 and early 2022, attacking it and letting it self-destruct also counts counted as defeating it, at least as far as getting the points is was concerned, making it a more reliable source of Aeos Energy.Energy; this was changed in the April 2022 patch, the Aeos Energy being removed from play.
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* ChargeAttack: All Pokémon have a Boosted Attack they can use after performing a certain amount of normal attacks. Boosted Attacks deal more damage and often have additional effects, with some Pokémon having the ability to immediately trigger boosted attacks under certain circumstances.

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* ChargeAttack: All Pokémon (except Charizard) have a Boosted Attack they can use after performing a certain amount of normal attacks. Boosted Attacks deal more damage and often have additional effects, with some Pokémon having the ability to immediately trigger boosted attacks under certain circumstances.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pokemon_unite_hero_image.jpg]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pokemon_unite_hero_image.org/pmwiki/pub/images/pokemonunite02.jpg]]
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** If a player wants to play against CPUs and matchmaking is taking too long, the engine will give them CPU teammates rather than make them wait for human players.

to:

** If a player wants to play against CPUs [=CPUs=] and matchmaking is taking too long, the engine will give them CPU teammates rather than make them wait for human players.

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* AntiFrustrationFeatures: If a player happens to lose consecutively, the game will force them into a bot battle despite the bots having unique names (though their trainer cards can't be inspected beyond the loading screen). In Ranked, this normally means an easy battle, though the point gain/penalty will be considerably lower. Winning the battle will put them back against other real players.

to:

* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
If a player happens to lose consecutively, the game will force them into a bot battle despite the bots having unique names (though their trainer cards can't be inspected beyond the loading screen). In Ranked, this normally means an easy battle, though the point gain/penalty will be considerably lower. Winning the battle will put them back against other real players.
** If a player wants to play against CPUs and matchmaking is taking too long, the engine will give them CPU teammates rather than make them wait for human
players.
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** The [[https://www.reddit.com/r/PokemonUnite/comments/tft2hd/comment/i0y80ei/ mid-March 2022 patch for the Switch version]] broke the software's memory management until they quietly fixed it a few days later, so that assets like the new battle pass would fail to load if you'd already played a match and the game would crash or softlock if you played more than two or three matches; also, a lot of the out-of-battle graphics wouldn't load whatever you did.
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* NotTheIntendedUse: The main problem with balancing any Pokemon with unstoppable moves is how they're intended to be use and how they're actually used. Defenders usually have unstoppable moves to ensure they could defend an area without interruption; however, some Pokemon will use said move to either improve their scoring capabilities to the point of suicide, but some Pokemon will also use the same skill to raid the opponent's jungle
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** Once in every thousand or so matches, the game soft-locks on the loading screen, meaning that you are effectively useless for at least a minute while you restart the game and reload the match, assuming you notice the soft-lock immediately.
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* {{Determinator}}: Bots behave this way in a very suicidal behavior. If they lose too much HP, they won't consider warping back to the spawn point, but they will drop everything they're doing and rush back on foot while ignoring anything trying to knock them out.

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