Follow TV Tropes

Following

History VideoGame / PokemonUnbound

Go To

OR

Is there an issue? Send a MessageReason:
None


** As of version 2.0, none of the Pokémon from Galar are available in the game. However, they are still coded into the game on account of the enhanced engine, so if you're able to trade them from another game that does have them (like ''VideoGame/PokemonRadicalRed'' for instance), then they'll work just fine.

to:

** As of version Prior to Version 2.0, none of the Pokémon no Pokemon from Galar are [[VideoGame/PokemonSwordAndShield Galar]] were available to catch in the game. However, they are were still coded into the game in, on account of the game's enhanced engine, so engine. So if you're you were able to trade get them from another game that does have them (like ''VideoGame/PokemonRadicalRed'' for instance), somehow, then they'll they'd work just fine.fine. Averted as of Version 2.1, where they became available regularly.
Is there an issue? Send a MessageReason:
None


** Having a Pokémon with Illusion in the party messes up the algorithm the A.I uses to determine when to switch, or make a prediction when you switch (which is why it is only possible to capture Zoroark in the Post-Game on a normal playthrough).

to:

** Having a Pokémon Pokemon with the Illusion ability in the your party messes up the algorithm the A.I uses to determine when to switch, or make a prediction it should switch and predict when you switch (which will switch, which is why it is the Zorua line can only possible to capture Zoroark in be caught during the Post-Game on a normal playthrough).postgame in non-randomized playthroughs.
Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup


''Pokémon Unbound'' is notable for using a powerful custom engine known as the Custom [=FireRed=] Upgrade (CFRU) Engine, also created by Skeli. This engine adds features, Pokémon, and moves from later generations, specifically up to the [[VideoGame/PokemonSwordAndShield Generation VIII games]]. These include the the physical-special split, the Fairy-type and updated type chart, Mega Evolutions, Z-Moves, Dynamax, and [[TheLastOfTheseIsNotLikeTheOthers sitting on benches]]. It also features four difficulty options, starting at Vanilla (which is closer to a traditional ''Pokémon'' game) and going all the way up to Insane, which cranks the game's difficulty up to [[NintendoHard unfair levels]]. A full-fledged [[{{Sidequest}} Mission]] system is also in the game.

to:

''Pokémon Unbound'' is notable for using a powerful custom engine known as the Custom [=FireRed=] Upgrade (CFRU) Engine, also created by Skeli. This engine adds features, Pokémon, and moves from later generations, specifically up to the [[VideoGame/PokemonSwordAndShield Generation VIII games]]. These include the the physical-special split, the Fairy-type and updated type chart, Mega Evolutions, Z-Moves, Dynamax, and [[TheLastOfTheseIsNotLikeTheOthers sitting on benches]].benches. It also features four difficulty options, starting at Vanilla (which is closer to a traditional ''Pokémon'' game) and going all the way up to Insane, which cranks the game's difficulty up to [[NintendoHard unfair levels]]. A full-fledged [[{{Sidequest}} Mission]] system is also in the game.
Is there an issue? Send a MessageReason:
Per TRS. Bishonen is a Definition-Only fan-speak term used only for Japanese/East-Asian media. Examples or audience reactions are not allowed. Moving In Universe acknowledgements/relevance to Pretty Boy. Removing any ZCE or misuse.


* {{Bishonen}}: Aklove got a redesign from version 2.0 onward, going from just a dude in a cult outfit to a ''pretty'' dude in a cult outfit, long hair and all.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BossInMookClothing: On the snowy part of Victory Road, there are two Trainers, a male and female Expert, blocking your way, who aren't skippable, but you've fought plenty of Experts and Double Battles, so it ought to be easy, right? That is until the battle music for ''Mega Trainers'' starts up, and suddenly it's revealed that both of them are not only in sync with each other's team (with one side setting up harsh sunlight with Drought, while the other throws out powerful Fire-type attacks or a no-charge needed Solarbeam), they also carry a Mega Charizard Y and a Mega Venusaur.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LastLousyPoint: Although the data for the various types of Cosplay Pikachu are in the game, there's no way to catch any for yourself, except through an extremely frustrating series of steps. First, you have to win 100 times in a row in the Battle Tower Random battles, in the right format. Then you have to hope that one of the Trainers you battle fights you with a Cosplay Pikachu. Then you have to win that battle, and add the Pikachu to your party afterwards. THEN you have to win the next battle with the Cosplay Pikachu, and only then does the guide offer you the chance to keep it for yourself. Oh, and if you ever lose, you have to start the climb to 100 wins ''all over again''. So for anyone wanting to complete a collection...good luck.
Is there an issue? Send a MessageReason:
None


** On the Insane difficulty, should the Player challenge Candice at the first ooportunity, her Glaceon will carry Mirror Coat, a move it cannot learn until Level 45, below the Level Cap of 32. Her Sneasel also carries Night Slash, a move it cannot learn ''at all'' until it evolves into Weavile.

to:

** On the Insane difficulty, should the Player challenge Candice at the first ooportunity, opportunity, her Glaceon will carry Mirror Coat, a move it cannot learn until Level 45, below the Level Cap of 32. Her Sneasel also carries Night Slash, a move it cannot learn ''at all'' until it evolves into Weavile.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** On the Insane difficulty, should the Player challenge Candice at the first ooportunity, her Glaceon will carry Mirror Coat, a move it cannot learn until Level 45, below the Level Cap of 32. Her Sneasel also carries Night Slash, a move it cannot learn ''at all'' until it evolves into Weavile.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** In the same vein, Vanillite's evolution into Vanillish was lowered from a level 35 requirement to only level 24, to prevent players from being stuck with a basic Pokémon until after 3rd Gym.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SimonSaysMiniGame: Storming the Black Ferrothorn's HQ in the Battle for Antisis mission requires the Player to go through this, to open up the doors leading to the top floor, where the boss Barbs is waiting.

Added: 312

Changed: 304

Is there an issue? Send a MessageReason:
None


* ObviousRulePatch: His shadowy veil prevents entry hazards such as Spikes from affecting his Ghost-types when they are at full health, to prevent people from bypassing the Shadow Shield effect with passive damage the moment they enter battle. The moves Safeguard and Substitute will also fail when used by a non-Ghost type.

to:

* ObviousRulePatch: His shadowy veil ObviousRulePatch:
** Elias's Shadow Shield
prevents entry hazards such as Spikes from affecting his Ghost-types when they are at full health, to prevent people from bypassing the Shadow Shield effect with passive damage the moment they enter battle. The moves Safeguard and Substitute will also fail when used by a non-Ghost type.

Top