History VideoGame / PokemonRedandBlue

22nd Feb '18 6:01:59 PM MayIncon
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* ArtShiftedSequel: This is the first game where the sprites for Pokémon are modeled after the animé. All future games would follow suit.

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* ArtShiftedSequel: This is the first game where the sprites for Pokémon are modeled after Sugimori's concept artwork; which the animé.anime brings to spotlight. All future games would follow suit.



* SequelDifficultySpike: Possibly due to the fact that this is the sole installment in the mobile ''Pokemon'' games to give you the opportunity to obtain all three starter Pokemon from that generation without trading, they've ramped up the difficulty of some parts of the game.

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* SequelDifficultySpike: SequelDifficultySpike:
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Possibly due to the fact that this is the sole installment in the mobile ''Pokemon'' games to give you the opportunity to obtain all three starter Pokemon from that generation without trading, they've ramped up the difficulty of some parts of the game.
14th Feb '18 4:52:21 PM pgj1997
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** If you talk to Pikachu immediately after he learns Thunder or Thunderbolt, he'll shock you. Oddly, the sound effect used is for the [[StoryAndGamePlaySegregation move Thunder Wave.]]

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** If you talk to Pikachu immediately after he learns Thunder or Thunderbolt, he'll shock you. Oddly, the sound effect used is for the [[StoryAndGamePlaySegregation move Thunder Wave.]]
1st Feb '18 5:04:31 AM KagSwirby
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* CanonDiscontinuity: Pretty much every change in this version was ignored by ''VideoGame/PokemonGoldAndSilver'', which instead derived everything Kanto-based from ''Red and Blue'' aside from Red's team (Pikachu + three starters). ''[=FireRed=]'' and ''[=LeafGreen=]'' also incorporate very little of ''Yellow'''s gameplay. Among the few exceptions would be Pikachu's "relationship" with the Player Character, which served as a prototype of ''Gold'' and ''Silver's'' Friendship mechanics, and certain elements of the revised move sets.

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* CanonDiscontinuity: Pretty much every change in this version was ignored by ''VideoGame/PokemonGoldAndSilver'', which instead derived everything Kanto-based from ''Red and Blue'' aside from Red's team (Pikachu + three starters). ''[=FireRed=]'' and ''[=LeafGreen=]'' also incorporate very little of ''Yellow'''s gameplay. Among the few exceptions would be Pikachu's "relationship" with the Player Character, player character, which served as a prototype of ''Gold'' and ''Silver's'' Friendship mechanics, and certain elements of the revised move sets.



* TheArtifact: One NPC still says her old line from the Originals, wondering what Pokémon would look like if they had distinct genders.....despite them having them since the second Generation.

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* TheArtifact: One NPC still says her old line from the Originals, originals, wondering what Pokémon would look like if they had distinct genders.....despite them having them since the second Generation.generation.
28th Jan '18 5:06:30 PM SpyroCool
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* BigFirstChoice: Begins the series tradition of having you choose from one of three starting Pokémon. You have to make this choice before getting to know anything about battling or the Mons themselves (other than their type.) Your rival will immediately choose the Pokémon [[ElementalRockPaperScissors strong against]] whichever you chose, and there is no way to get the ones you did not choose unless you trade them in from another game.[[note]]Using the infamous Trainer Escape Glitch allows you to catch any Pokemon in Red/Blue,
including the three Starter Pokemon.[[/note]]

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* BigFirstChoice: Begins the series tradition of having you choose from one of three starting Pokémon. You have to make this choice before getting to know anything about battling or the Mons themselves (other than their type.) Your rival will immediately choose the Pokémon [[ElementalRockPaperScissors strong against]] whichever you chose, and there is no way to get the ones you did not choose unless you trade them in from another game.[[note]]Using the infamous Trainer Escape Glitch allows you to catch any Pokemon in Red/Blue,
Red/Blue including the three Starter Pokemon.[[/note]]
28th Jan '18 5:06:06 PM SpyroCool
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* BigFirstChoice: Begins the series tradition of having you choose from one of three starting Pokémon. You have to make this choice before getting to know anything about battling or the Mons themselves (other than their type.) Your rival will immediately choose the Pokémon [[ElementalRockPaperScissors strong against]] whichever you chose, and there is no way to get the ones you did not choose unless you trade them in from another game.

to:

* BigFirstChoice: Begins the series tradition of having you choose from one of three starting Pokémon. You have to make this choice before getting to know anything about battling or the Mons themselves (other than their type.) Your rival will immediately choose the Pokémon [[ElementalRockPaperScissors strong against]] whichever you chose, and there is no way to get the ones you did not choose unless you trade them in from another game.[[note]]Using the infamous Trainer Escape Glitch allows you to catch any Pokemon in Red/Blue,
including the three Starter Pokemon.[[/note]]
17th Jan '18 6:32:46 AM BeerBaron
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Added DiffLines:

* VideoGameDelegationPenalty: You may choose to leave one of your Mons at the Pokémon Day Care. Pokémon in Day Care gain one experience point per every step the player takes. While its nice to have a Pokémon leveling-up while you simply walk around, there are several drawbacks to this method. For one, Pokémon in Day Care will not evolve. Two, if a Pokémon reaches a level where it can learn a new move, it will always learn that move; if the Pokemon already knows four moves, its first move will be forgotten and the new move will be placed last. This can lead to your Mons forgetting moves you wanted while learning moves you do not. Third, the Mon will not gain Effort Points as it would have if you leveled it up yourself through battle. This will leave it with somewhat lesser stats at higher levels than it would have had if you leveled it up yourself.
6th Jan '18 11:55:08 AM rjd1922
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[[caption-width-right:350:Yup, they made a video game adaptation of an anime adaptation.]]


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[[caption-width-right:350:Yup, [[caption-width-right:319:Yup, [[RecursiveAdaptation they made a video game adaptation of an anime adaptation.adaptation]].]]




[[caption-width-right:350:[=WaterBlue=] and [=ElectricYellow=] Versions not included.]]

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[[caption-width-right:350:[=WaterBlue=] [[caption-width-right:283:[=WaterBlue=] and [=ElectricYellow=] Versions not included.]]
4th Jan '18 6:16:51 PM chasemaddigan
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Added DiffLines:

* NonstandardCharacterDesign: A retroactive example with Jynx. In the UsefulNotes/GameBoyColor release, Jynx's color palette consisted of four colors[[note]]red, yellow, black, and white.[[/note]] like every other sprite in the game. For the UsefulNotes/VirtualConsole release, an extra color[[note]]purple[[/note]] was added to change Jynx's skin color to avoid the accusations of {{Blackface}} that have plagued the Pokémon for decades. This is notable as the Game Boy Color could not support sprites with more than four colors.
26th Dec '17 9:22:02 PM MayIncon
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** Unlike future games, when a Pokémon is stored in the PC, they are not automatically healed.
26th Dec '17 8:58:57 PM MayIncon
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** Tail Whip. The name suggests that the user would smack the enemy with their tail to lower their Defense, but it is far less hardcore then that. It's original name is actually "Tail Wag", which is apparently used cutely to lower the enemy's guard. Later games would support the original depiction more in its description and animation.

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** Tail Whip. The name suggests that the user would smack the enemy with their tail to lower their Defense, but it is actually far less hardcore then that. It's original name is actually "Tail Wag", which is apparently used cutely to lower the enemy's guard. Later games would support the original depiction more in its description and animation.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.PokemonRedandBlue