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''Pokémon Mystery Dungeon'' as a whole is notable from the main series for two reasons, one being that it's the first entries in the entire Pokémon franchise to place special emphasis on CharacterDevelopment and a compelling StoryArc (as opposed to the series's usual quest ToBeAMaster and to GottaCatchThemAll), typically involving humans who [[FishOutOfTemporalWater awaken in the Pokémon's world]] to discover that they've somehow been transformed into Pokémon themselves. They become best friends with another Pokémon, form an adventure team, and go on a QuestForIdentity over the course of many adventures, as clues about their MysteriousPast reveal that their ultimate destiny is nothing less than [[SaveTheWorldClimax saving the world]] from imminent destruction.

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''Pokémon Mystery Dungeon'' as a whole is notable from the main series for two reasons, one being that it's the first entries in the entire Pokémon franchise to place special emphasis on CharacterDevelopment and a compelling StoryArc (as opposed to the series's usual quest ToBeAMaster and to GottaCatchThemAll), typically involving humans who [[FishOutOfTemporalWater [[FishOutOfWater awaken in the Pokémon's world]] to discover that they've somehow been transformed into Pokémon themselves. They become best friends with another Pokémon, form an adventure team, and go on a QuestForIdentity over the course of many adventures, as clues about their MysteriousPast reveal that their ultimate destiny is nothing less than [[SaveTheWorldClimax saving the world]] from imminent destruction.
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* [[OneManArmy One Mon Army]]: A single character is able to plow through dozens of enemies, especially if they are a lower level than him/her. By the time you reach level 80, the enemies are practically unable to so much as ''touch'' you.

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* [[OneManArmy One Mon Army]]: OneManArmy: A single character is able to plow through dozens of enemies, especially if they are a lower level than him/her. By the time you reach level 80, the enemies are practically unable to so much as ''touch'' you.



* [[FireIceLightning Fire, Water, Lightning]]: Blazing Squad, Stormy Squad and Light Squad are comprised primarily of that respective type.

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* [[FireIceLightning Fire, Water, Lightning]]: FireIceLightning: Blazing Squad, Stormy Squad and Light Squad are comprised primarily of that respective type.Squad, with Water replacing Ice.
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* LeaningTowerOfMooks: The Wii Ware versions allow you to do this with your team.
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* ''[[VideoGame/PokemonMysteryDungeonGatesToInfinity Gates to Infinity]]'': The fourth installment in the series, released on the UsefulNotes/Nintendo3DS, with fully 3D graphics. Unlike previous installments, this game is a standalone title. It makes use of items called Magnagates, which are generated based on AugmentedReality minigames. It was released in Japan on November 23rd, 2012, while North America had their release on March 24, 2013, Europe on May 17, 2013, and Australia a day later on May 18.

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* ''[[VideoGame/PokemonMysteryDungeonGatesToInfinity Gates to Infinity]]'': The fourth installment in the series, released on the UsefulNotes/Nintendo3DS, with fully 3D graphics. Unlike previous installments, this game is a standalone title. It makes use of items called Magnagates, which are generated based on AugmentedReality minigames. It was released in Japan on November 23rd, 2012, while North America had their release on March 24, 2013, Europe on May 17, 2013, and Australia a day later on May 18. Notably enough, this entry is responsible for a major overhaul of many mechanics, that has since been kept.
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* CastFromCalories: Your hunger stat drains throughout a dungeon, and drains faster when you use attacks, especially if you are using linked moves.

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* CastFromCalories: Your hunger stat drains throughout a dungeon, and drains faster when you use attacks, especially if you are using linked moves. When that goes, your HitPoints will follow unless you eat.
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** Present in ''Super Mystery Dungeon'', both with the player character [[spoiler:and their partner, who turns out to have been an incarnation of Mew]].

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** Present in In ''Super Mystery Dungeon'', both with the player character [[spoiler:and their partner, who enters the world with no memories. [[spoiler:Their Pokemon partner turns out to have been an incarnation of Mew]].



* TrappedInAnotherWorld: And in another body, too! Averted with the [=WiiWare=] games, where you're just a random Pokémon from the village. [[spoiler:Also subverted with ''Explorers''; while you used to be human, you actually came from the future.]]

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* TrappedInAnotherWorld: And in another body, too! Each entry has you as a human transported into a Pokemon-exclusive world, where you become a Pokemon yourself. Averted with the [=WiiWare=] games, where you're just a random Pokémon from the village. [[spoiler:Also subverted with ''Explorers''; while you used to be human, you actually came from the future.]]

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Bubbly Clouds has been renamed into Level In The Clouds. Swapping wicks for fitting examples, removing wicks for misuse, and adding context whenever necessary


* ClimbingClimax: All four handheld ''Mystery Dungeon'' games end with a tower climb; the first one is the [[BubblyClouds Sky Tower]], the second is [[spoiler:Temporal Tower]], ''Gates to Infinity'' ends with [[spoiler:Glacier Palace - Great Spire]], and ''Super Mystery Dungeon'' ends with [[spoiler:the Tree of Life]].

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* ClimbingClimax: All four handheld ''Mystery Dungeon'' games end with a tower climb; the first one is the [[BubblyClouds [[LevelInTheClouds Sky Tower]], the second is [[spoiler:Temporal Tower]], ''Gates to Infinity'' ends with [[spoiler:Glacier Palace - Great Spire]], and ''Super Mystery Dungeon'' ends with [[spoiler:the Tree of Life]].



* ContractualBossImmunity: Orb items explicitly cannot be used in boss battles due to "[[HandWave a strange power]]", although Seeds and StatusEffects still generally work.

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* ContractualBossImmunity: ContractualBossImmunity:
**
Orb items explicitly cannot be used in boss battles due to "[[HandWave a strange power]]", although Seeds and StatusEffects still generally work.



* TheLoad: Almost any Pokémon in an escort mission. They're typically underleveled (escorts in ''Rescue Team'' in particular are always Level 1 even if they want to explore a high-level dungeon), with bad stats and moves, suicidally aggressive AI, and won't hesitate to waste every single one of your Reviver Seeds (remember, they kick in automatically) if given the chance. It's probably the number one reason many players AVOID escort missions entirely. Thank ''God'' they're no longer present in ''Gates to Infinity''.
** ''Explorers'' is the biggest offender, requiring you to face the Dark-type TrueFinalBoss with an underleveled Psychic-type in tow.

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* LevelInTheClouds:
** The Sky Stairway in ''Explorers of Time'' 'Explorers of Darkness'' and ''Explorers of Sky''. is a major location erected over a large terrain made of clouds. Rayquaza, one of the OlympusMons, can be challenged and captured here.
** The Sky Tower in ''Red Rescue Team'', ''Blue Rescue Team'' and ''Rescue Team DX''. Made almost entirely of clouds, it serves as the VeryDefinitelyFinalDungeon, and has 34 floors (of which the last 9 are part of a sub-area known as the Sky Tower Summit). Defeating Rayquaza will be necessary in order to convince it to save the world.
* TheLoad: Almost any Pokémon in an escort mission. They're typically underleveled (escorts in ''Rescue Team'' in particular are always Level 1 even if they want to explore a high-level dungeon), with bad stats and moves, suicidally aggressive AI, and won't hesitate to waste every single one of your Reviver Seeds (remember, they kick in automatically) if given the chance. It's probably the number one reason many players AVOID escort missions entirely. Thank ''God'' they're no longer present in ''Gates to Infinity''.
**
''Explorers'' is the biggest offender, requiring you to face the Dark-type TrueFinalBoss with an underleveled Psychic-type in tow.
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* DarkerAndEdgier: In general, the ''Pokémon Mystery Dungeon'' games are the darkest games in the ''Pokémon'' franchise. ''Blue and Red Rescue Team'' might be lighter but it has its moments too. Surprisingly, [[FinalDeath character deaths]], a roguelike standard, isn't in ''Pokémon Mystery Dungeon''.

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* DarkerAndEdgier: In general, the ''Pokémon Mystery Dungeon'' games are the darkest games in the ''Pokémon'' franchise. ''Blue and Red Rescue Team'' might be lighter but it has its moments too. Surprisingly, [[FinalDeath [[{{Permadeath}} character deaths]], a roguelike standard, isn't in ''Pokémon Mystery Dungeon''.

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Redirecting to Status Effects.


The gameplay is what you would expect from a {{Roguelike}}, except with battle mechanics loosely resembling those of the main Pokémon series: All 700-plus individual species (which you can "recruit" to become members of your team), all [[ElementalRockPaperScissors 18 elemental types]], moves, abilities, and StandardStatusEffects from the main series show up in a manner better suited to the different nature of gameplay. The Pokémon themselves are represented faithfully with 8-directional walking and attacking sprites and dialogue portraits (an impressive feat in and of itself!).

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The gameplay is what you would expect from a {{Roguelike}}, except with battle mechanics loosely resembling those of the main Pokémon series: All 700-plus individual species (which you can "recruit" to become members of your team), all [[ElementalRockPaperScissors 18 elemental types]], moves, abilities, and StandardStatusEffects StatusEffects from the main series show up in a manner better suited to the different nature of gameplay. The Pokémon themselves are represented faithfully with 8-directional walking and attacking sprites and dialogue portraits (an impressive feat in and of itself!).



** Pokémon with the Illuminate ability (like Staryu, Chinchou, or Volbeat) will "blink" if they take damage during a turn, causing a hostile Pokémon to spawn somewhere on the floor. This includes damage from hostile weather or StandardStatusEffects and also applies even if they're on your team.

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** Pokémon with the Illuminate ability (like Staryu, Chinchou, or Volbeat) will "blink" if they take damage during a turn, causing a hostile Pokémon to spawn somewhere on the floor. This includes damage from hostile weather or StandardStatusEffects and StatusEffects, and also applies even if they're on your team.



* ContractualBossImmunity: Orb items explicitly cannot be used in boss battles due to "[[HandWave a strange power]]", though Seeds and StandardStatusEffects still generally can.

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* ContractualBossImmunity: Orb items explicitly cannot be used in boss battles due to "[[HandWave a strange power]]", though although Seeds and StandardStatusEffects StatusEffects still generally can.work.



* ConvectionSchmonvection: [[ZigZaggedTrope Zig-Zagged]]. Standing next to lava incurs no penalties, but Pokémon that are flying/levitating over it will still get inflicted with a [[StandardStatusEffects Burn]] unless they're a Fire-type.

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* ConvectionSchmonvection: [[ZigZaggedTrope Zig-Zagged]]. Standing next to lava incurs no penalties, but Pokémon that are flying/levitating over it will still get inflicted with a [[StandardStatusEffects [[StatusEffects Burn]] unless they're a Fire-type.



* CurbStompBattle: Boss battles can range from very easy to very difficult depending on the player's strategy and (for some cases) the boss's own AIRoulette; for example, combining a StandardStatusEffect such as Confusion with ElementalRockPaperScissors can result in defeating the boss without giving it a chance to even fight back.

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* CurbStompBattle: Boss battles can range from very easy to very difficult depending on the player's strategy and (for some cases) the boss's own AIRoulette; for example, combining a StandardStatusEffect such as Confusion StatusEffects with ElementalRockPaperScissors can result in defeating the boss without giving it a chance to even fight back.



* HungerCausesLethargy: The hunger seed has the [[StatusEffect effect]] of giving a poke`mon the "Hungry Pal" status, preventing them from moving. It has a different effect on the current leader, though.

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* HungerCausesLethargy: The hunger seed has the [[StatusEffect effect]] of giving a poke`mon gives the "Hungry Pal" status, preventing them from moving. It has a different effect on the current leader, though.



* StandardStatusEffects: In addition to the ones from the main series (poison, burn, paralysis, sleep, freeze, confusion, etc.), there is also "fear" (Pokémon flees battle), "petrify" (full paralysis until struck by an enemy attack), "slow", "cringe" (lose one turn), and so on.

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* StandardStatusEffects: StatusEffects: In addition to the ones from the main series (poison, burn, paralysis, sleep, freeze, confusion, etc.), there is also "fear" (Pokémon flees battle), "petrify" (full paralysis until struck by an enemy attack), "slow", "cringe" (lose one turn), and so on.



* UselessUsefulSpell: Like the main series, most StandardStatusEffects are equally effective against enemy Mons (and even bosses) as they are against you. Unlike the main series, there are numerous other skills that qualify....

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* UselessUsefulSpell: Like the main series, most StandardStatusEffects StatusEffects are equally effective against enemy Mons (and even bosses) as they are against you. Unlike the main series, there are numerous other skills that qualify....

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''Pokémon Mystery Dungeon'' as a whole is notable from the main series for two reasons, one being that it's the first entries in the entire Pokémon franchise to place special emphasis on CharacterDevelopment and a compelling StoryArc (as opposed to the series's usual quest ToBeAMaster and to GottaCatchThemAll), typically involving humans who [[FishOutOfTemporalWater awaken in the Pokémon's world]] to discover that they've somehow been transformed into Pokémon themselves. They become best friends with another Pokémon, form an adventure team, and go on a QuestForIdentity over the course of many adventures, as clues about their MysteriousPast reveal that their ultimate destiny is nothing less than SaveTheWorldClimax from an imminent destruction.

to:

''Pokémon Mystery Dungeon'' as a whole is notable from the main series for two reasons, one being that it's the first entries in the entire Pokémon franchise to place special emphasis on CharacterDevelopment and a compelling StoryArc (as opposed to the series's usual quest ToBeAMaster and to GottaCatchThemAll), typically involving humans who [[FishOutOfTemporalWater awaken in the Pokémon's world]] to discover that they've somehow been transformed into Pokémon themselves. They become best friends with another Pokémon, form an adventure team, and go on a QuestForIdentity over the course of many adventures, as clues about their MysteriousPast reveal that their ultimate destiny is nothing less than SaveTheWorldClimax [[SaveTheWorldClimax saving the world]] from an imminent destruction.



* AndYourRewardIsClothes: More or less the benefit of evolving at Luminous Springs in ''Explorers of Time and Darkness''. Aside from a stat boost or two, you don't get to evolve until ''[[BraggingRightsReward absolutely everything is over]]''. You might as well not bother, unless you want to tackle the more challenging dungeons.

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* AndYourRewardIsClothes: More or less the benefit of evolving at Luminous Springs in ''Explorers of Time and Darkness''. Aside from a stat boost or two, you your character and partner don't get to evolve until ''[[BraggingRightsReward absolutely everything is over]]''. You might as well not bother, unless you want to tackle the more challenging dungeons.



* BagOfSharing: All team members have access to the same inventory regardless of their location on the floor; Taken UpToEleven in Explores as the [[TimeTravel nature]] of the plot allows the storage system to outright ignore the law of causality with items able to be put in storage and then taken out [[MindScrew before they were even put there]].

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* BagOfSharing: All team members have access to the same inventory regardless of their location on the floor; floor. Taken UpToEleven in Explores Explorers as the [[TimeTravel nature]] of the plot allows the storage system to outright ignore the law of causality causality, with items able to be put in storage and then taken out [[MindScrew before they were even put there]].



** In ''Explorers of Sky'', when Bidoof is accosted by a villainous team during his special episode, the entirety of the Wigglytuff Guild shows up to rescue him.



** The Run Away ability [[ScrewThisImOutOfHere will cause Pokémon to flee if they take enough damage]]. While this is useful for the player if it's on a enemy, it also affects party members. You can't stop them from ditching you in the middle of combat once they reach that threshold until they heal enough.
** Pokémon with the Illuminate ability (like Staryu, Chinchou, or Volbeat) will "blink" if they take damage during a turn, causing a hostile Pokémon to spawn somewhere on the floor. This includes damage from hostile weather or StandardStatusEffects.

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** The Run Away ability [[ScrewThisImOutOfHere will cause Pokémon to flee if they take enough damage]]. While this is useful for the player if it's on a enemy, it also affects party members. You Once they reach that threshold, you can't stop them from ditching you in the middle of combat once they reach that threshold until they heal enough.
enough to put them back over it.
** Pokémon with the Illuminate ability (like Staryu, Chinchou, or Volbeat) will "blink" if they take damage during a turn, causing a hostile Pokémon to spawn somewhere on the floor. This includes damage from hostile weather or StandardStatusEffects.StandardStatusEffects and also applies even if they're on your team.



** ''Explorers of Sky'' thought that was not enough, as Destiny Tower is basically a souped version of Zero Isle South: on top of the usual, you cannot be rescued at all, IQ skills are disabled (no Reviver Seeds), it has the nasty Random and Grudge Traps, and traps won't be made visible unless you directly step on them.

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** ''Explorers of Sky'' thought that was not enough, as Destiny Tower is basically a souped souped-up version of Zero Isle South: on top of the usual, you cannot be rescued at all, IQ skills are disabled (no Reviver Seeds), it has the nasty Random and Grudge Traps, and traps won't be made visible unless you directly step on them.



** Ironically, the ultimate dungeon in ''Super'', Sacred Ruins, is only 39 floors long (as the only two 99 floor long dungeons don't have as harsh of restrictions); it makes up for the length by starting right away with enemies that can easily wipe you.

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** Ironically, the ultimate dungeon in ''Super'', Sacred Ruins, is only 39 floors long (as the only two 99 floor long dungeons don't have as such harsh of restrictions); it makes up for the length by starting right away with enemies that can easily wipe you.



* CrapsaccharineWorld: Sure the world looks pretty and colorful but what about the natural disasters/distortions time that are [[HatePlague turning mons against each other]] or what about [[spoiler:the embodiment of nightmares who puts children into everlasting nightmares for his own amusement and is attempting to turn the world into a world of darkness?]]

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* CrapsaccharineWorld: Sure the world looks pretty and colorful colorful, but what about the natural disasters/distortions time disasters/time distortions that are [[HatePlague turning mons against each other]] other]], or what about [[spoiler:the embodiment of nightmares who puts children into everlasting nightmares for his own amusement and is attempting to turn the world into a world of darkness?]]



* CursedWithAwesome: Your character is a human turned into a Pokémon. Why become a human when you can do things like shooting fire from your HANDS?

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* CursedWithAwesome: Your character is a human turned into a Pokémon. Why become go back to being a human when you can do things like shooting fire from your HANDS?



** ''Explorers'' is pretty easy up until you [[spoiler:make your way to the Hidden Land and Temporal Tower]]. Afterwards, it can get [[NintendoHard downright cruel]]. Before that, we have Quicksand Pit, which can be cruel with constant sandstorms caused by Hippopotas and ''Tyranitar''. If you're playing as a Normal-type Pokémon, Dark Hill will be living hell.

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** ''Explorers'' is pretty easy up until you [[spoiler:make your way to the Hidden Land and Temporal Tower]]. Afterwards, it can get [[NintendoHard downright cruel]]. Before that, we have Quicksand Pit, which can be cruel with constant sandstorms caused by Hippopotas and ''Tyranitar''. If you're playing as a Normal-type Pokémon, Dark Hill and its bevy of Ghost-types will be living hell.



* EasyLogistics: Zig-zagged in ''Red/Blue Rescue Team'' and ''Gates to Infinity'' with regard to the rest of the team, played straight in the others. See, each time the player starts recruiting a team, they wind up with dozens if not hundreds of Pokémon, all of whom are implied to spend their time doing nothing but exploring dungeons with the player or waiting to be called to help explore a dungeon. But all of these Pokémon would logically need food and shelter at the bare minimum, and only two games try to show that (in ''Red/Blue Rescue Team'', all members of the team are housed in Friend Areas, though no food is shown; in ''Gates To Infinity'', some idle members of the team can be found wandering around Paradise, though not all of them, and again, no food is shown). ''Super Mystery Dungeon'' and ''Explorers'' don't even bother with that.

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* EasyLogistics: Zig-zagged in ''Red/Blue Rescue Team'' and ''Gates to Infinity'' with regard to the rest of the team, played straight in the others. See, each time the player starts recruiting a team, they wind up with dozens if not hundreds of Pokémon, all of whom are implied to spend their time doing nothing but exploring dungeons with the player or waiting to be called to help explore a dungeon. But all of these Pokémon would logically need food and shelter at the bare minimum, and only two games try to show that (in ''Red/Blue Rescue Team'', all members of the team are housed in Friend Areas, though no food is shown; in ''Gates To Infinity'', some idle members of the team can be found wandering around Paradise, though not all of them, and again, no food is shown). ''Super Mystery Dungeon'' and ''Explorers'' don't even bother with that.even that much.



* EscortMission: A frequent form other missions can take, not helped in any way by the client's [[GlassCannon lower level]] or the inability to give them tactical commands in case they get separated. The mission is an automatic failure if the escort faints at any time.

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* EscortMission: A frequent form other missions can take, not helped in any way by the client's [[GlassCannon lower level]] or the inability to give them tactical commands in case they get separated. The Oh, and the mission is an automatic failure if the escort faints at any time.



* ExpressiveHealthBar: When your belly is empty your health bar will start flashing.

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* ExpressiveHealthBar: When your belly is empty empty, your health bar will start flashing.



** The second one just runs wild with it. In the ultimate challenges, you're reduced to Lv. 1, have all your IQ skills removed, cannot bring items, and the dungeons are 99 floors long with the highest trap density, and the latter floors are covered with enemies that can kill you indirectly with ease. Add this to the fact that there are only a handful of Pokémon that are effectively usable while at Lv. 1, and you'll realize that not only you won't be able to use your favorites in those challenges as those are effectively [[LuckBasedMission luck based missions]].

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** The second one just runs wild with it. In the ultimate challenges, you're reduced to Lv. 1, have all your IQ skills removed, cannot bring items, and the dungeons are 99 floors long with the highest trap density, and the latter floors are covered with enemies that can kill you indirectly with ease. Add this to the fact that there are only a handful of Pokémon that are effectively usable while at Lv. 1, and you'll realize that not only will you won't not be able to use your favorites in those challenges as those challenges, but they are effectively [[LuckBasedMission luck based missions]].Luck-Based Missions]].



* FireBreathingDiner: Blast Seeds, if eaten. They can alternatively be thrown, causing them to explode on impact.

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* FireBreathingDiner: Blast Seeds, if eaten. They can alternatively be thrown, causing them to explode on impact.impact for somewhat less damage.



** Team ACT of ''Rescue Team'' stands for Alakazam, Charizard, and Tyranitar. (The Japanese Version is Team FLB for Foodin, Lizardon, and Bangiras.) Likewise, ''Explorers'' has Team AWD comprised of Arbok, Weavile, and Drapion.



** Team ACT stands for Alakazam, Charizard, and Tyranitar. (The Japanese Version is Team FLB)



* GenderNeutralWriting: The main characters of the game can be of ambiguous gender, regardless of choice, so [=NPCs=] never use gendered pronouns when the HelloInsertNameHere would suffice.

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* GenderNeutralWriting: The main characters of the game can be of ambiguous gender, regardless of choice, so [=NPCs=] never use gendered pronouns when the HelloInsertNameHere would suffice.



* HeelFaceTurn: [[spoiler:Gengar]] in ''Red/Blue'', [[spoiler:Dusknoir]] in ''Sky'', and [[spoiler:Munna]] in ''Gates to Infinity''.

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* HeelFaceTurn: [[spoiler:Gengar]] in ''Red/Blue'', [[spoiler:Dusknoir]] in ''Sky'', and [[spoiler:Munna]] in ''Gates to Infinity''.Infinity'', and [[spoiler:Nuzleaf and the Beeheeyem]] in ''Super Mystery Dungeon''.



* HeroicMime: Played with. The player can read the [[InnerMonologue protagonist's thoughts]], but when they actually speaks to the other characters, all that occurs is a HyperactiveSprite and ParrotExposition from the other Pokémon.

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* HeroicMime: Played with. The player can read the [[InnerMonologue protagonist's thoughts]], but when they actually speaks to the other characters, all that most often what occurs is a HyperactiveSprite and ParrotExposition from the other Pokémon.



** In Red/Blue, it's averted several times, actually: the hero speaks during the dream sequences, [[spoiler:at the end of the main story as well]], and after a level-up. (Though the dream sequences may be a borderline example.)

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** In Red/Blue, ''Red/Blue'', it's averted several times, actually: the hero speaks during the dream sequences, [[spoiler:at the end of the main story as well]], story]], and after a level-up. (Though the dream sequences may be a borderline example.)



** ''Gates to Infinity'' averts this a lot of times, as the player does get a few lines of (non-soliloquy) dialogue, though it's mostly just short "what was that?" types of responses whenever an NPC introduces a new term. Even so, HyperactiveSprite and ParrotExposition still apply.

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** ''Gates to Infinity'' averts this a lot of several times, as the player does get a few lines of (non-soliloquy) dialogue, though it's mostly just short "what was that?" types of responses whenever an NPC introduces a new term. Even so, HyperactiveSprite and ParrotExposition still apply.



* HubLevel: Each game features one town in which you have several [=NPCs=] that offer various services, and they are often the only non-dungeon locations in the entire game. ''Super'' has the particularity of offering five different hubs.

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* HubLevel: Each game features one town in which you have several [=NPCs=] that offer various services, and they are often the only non-dungeon locations in the entire game. ''Super'' has the particularity peculiarity of offering five ''six'' different hubs.



* HyperactiveSprite: A variety of Pokémon don't have a distinct IdleAnimation.

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* HyperactiveSprite: A variety of Pokémon don't have a distinct IdleAnimation.{{Idle Animation}}s.



** Averted a lot of times in ''Gates to Infinity'', as the player character talks directly much more compared to previous games.

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** Averted a lot of several times in ''Gates to Infinity'', as the player character talks directly much more compared to previous games.



* ItsAllUpstairsFromHere: Most of the outdoor dungeons, and the towers.

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* ItsAllUpstairsFromHere: Most of the outdoor dungeons, dungeons and the towers.



** Also in ''Red/Blue'', the final postgame mission involves rescuing Gardevoir, who requests LaserGuidedAmnesia so she won't have to remember her human trainer.

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** Also in ''Red/Blue'', the final postgame mission involves rescuing Gardevoir, who requests LaserGuidedAmnesia so she won't have to remember loses all memory of her human trainer.



** Present in ''Super Mystery Dungeon'', both with the player character [[spoiler:and their partner, who turns out to have been an incarnation of Mew]].



* TheLoad: Almost any Pokémon in an escort mission. They're typically underleveled (escorts in ''Rescue Team'' especially are always Level 1, even if they want to explore a high-level dungeon), with bad stats and moves, suicidally aggressive AI, and won't hesitate to waste every single one of your Reviver Seeds (remember, they kick in automatically) if given the chance. It's probably the number one reason many players AVOID escort missions entirely. Thank ''God'' they're no longer present in ''Gates to Infinity''.

to:

* TheLoad: Almost any Pokémon in an escort mission. They're typically underleveled (escorts in ''Rescue Team'' especially in particular are always Level 1, 1 even if they want to explore a high-level dungeon), with bad stats and moves, suicidally aggressive AI, and won't hesitate to waste every single one of your Reviver Seeds (remember, they kick in automatically) if given the chance. It's probably the number one reason many players AVOID escort missions entirely. Thank ''God'' they're no longer present in ''Gates to Infinity''.



** The Lv.1/0 IQ/No items dungeons, especially in ''Time/Darkness/Sky''. The game might not spawn enough HP/PP recovery items, you might start in a trap-filled room (or worse, a Monster House), some enemies in the late floors are nigh unkillable... really, skill is required, but if the luck isn't on your side, you WON'T complete those dungeons. On the flip side, not being allowed to take items into a dungeon means you have (literally) nothing to lose for attempting to crawl them.

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** The Lv.1/0 IQ/No items dungeons, especially in ''Time/Darkness/Sky''. The game might not spawn enough HP/PP recovery items, you might start in a trap-filled room (or worse, a Monster House), some enemies in the late floors are nigh unkillable... really, skill is required, but if the luck isn't also on your side, you WON'T complete those dungeons. On the flip side, not being allowed to take items into a dungeon means you have (literally) nothing to lose for when attempting to crawl them.



* MarathonLevel: The 50- and 99- floor dungeons.

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* MarathonLevel: The 50- and 99- floor 99-floor dungeons.



** Pokémon don't "kill" other Pokémon, they "get rid of" them. (Sometimes "for good"....)
** Also in situations where one would bring up death, they avoid actually mentioning it. Usually with lots of ellipsis and question marks. For example "Is he....?"

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** Pokémon don't "kill" other Pokémon, they "get rid of" them. (Sometimes "for good"....good"...)
** Also in situations where one would bring up death, they avoid actually mentioning it. Usually with lots of ellipsis and question marks. For example "Is he....he...?"



* NothingIsScarier: If you spend too much time on one floor, an "Unseen Force" will slowly start getting closer and then blow you out of the dungeon on the very last turn. The intentions and identity of the "Unseen Force" are never explained which leaves everything about it to the player's imagination.

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* NothingIsScarier: If you spend too much time on one floor, an "Unseen Force" will slowly start getting closer and then blow you out of the dungeon on the very last turn. The intentions and identity of the "Unseen Force" are never explained which leaves explained, leaving everything about it to the player's imagination.



* OneSteveLimit: Thanks to the SpeciesSurname, rarely does the player encounter more than one NPC of a given species. {{Lampshaded}} in ''Explorers'' after [[spoiler:Teddiursa]] evolves and finds others are having trouble telling them apart from their already evolved buddy.

to:

* OneSteveLimit: Thanks to the SpeciesSurname, rarely does the player encounter more than one NPC of a given species. {{Lampshaded}} in ''Explorers'' after [[spoiler:Teddiursa]] evolves and finds others are having trouble telling them apart from their already evolved already-evolved buddy.



* PlayerExclusiveMechanic: All Pokémon--playable and enemy--share the same set of mechanics. One advantage player characters have is the ability to collect items in their Bag.

to:

* PlayerExclusiveMechanic: All Pokémon--playable Pokémon — playable and enemy--share enemy — share the same set of mechanics. One advantage player characters have is the ability to collect items in their Bag.



** Appears in the first two games. Gender is also a factor; for instance, in the ''Explorers'' series, a Brave male becomes [[ShockAndAwe Pikachu]] while a Brave female ends up as [[PlayingWithFire Charmander]], and certain ones are only available to one gender.
** ''Adventure Squads'' averts this by letting the player pick their hero and partner from the starting roster for each squad, with preset genders for each character. ''Gates'' averts this, letting you outright pick your player and partner characters (and their gender in the Japanese versions.) ''Super'' plays with this; while the quiz is back, you can pick something else if you want.

to:

** Appears in the first two games. Gender is also a factor; for instance, in the ''Explorers'' series, a Brave male becomes [[ShockAndAwe Pikachu]] while a Brave female ends up as [[PlayingWithFire Charmander]], and certain ones starters are only available to one gender.
** ''Adventure Squads'' averts this by letting the player pick their hero and partner from the starting roster for each squad, with preset genders for each character. ''Gates'' averts this, letting you outright pick your player and partner characters (and their gender in the Japanese versions.) ''Super'' plays with this; while the quiz is back, you can pick something else if you want.don't like the result.



* RankInflation: Mission can be ranked anywhere from E to A, followed by S and *1 through *9; although how far it goes depends on the game.

to:

* RankInflation: Mission Missions can be ranked anywhere from E to A, followed by S and *1 through *9; although how far it goes depends on the game.



** The ones found outside dungeons are usually the ones with item storage access; the ones used as dungeon checkpoints don't.
** In ''Gates To Infinity'', Kangaskhan Storages and their mini versions Kangaskhan Rocks were all replaced by "Deposit Boxes", which also allow money to be deposited.

to:

** The ones found outside dungeons are usually the ones with item storage access; the ones used as dungeon mid-dungeon checkpoints don't.
only let you save.
** In ''Gates To Infinity'', Kangaskhan Storages and their mini versions mini-versions Kangaskhan Rocks were all replaced by "Deposit Boxes", which also allow money to be deposited.



* ShopliftAndDie: You can occasionally find Kecleon running a DungeonShop. If you take an item from his shop without paying or destroy it, he'll attack you until you leave the floor.
* SlidingScaleOfSillinessVersusSeriousness: The ''Pokémon Mystery Dungeon'' series has gone up and down like a yoyo. The ''Rescue Team'' mixed both to a great effect, ''Explorers'' is more serious and dark, ''Adventure Squad'' played a big silly fun, and ''Gates to Infinity'' is set to be a lighter shade of seriousness than ''Explorers''.
* SpeciesSurname: Most [=NPCs=] are named after their respective Pokémon species (only the player and partner, plus recruited Mons, are assigned actual names).

to:

* ShopliftAndDie: You can occasionally find Kecleon running a DungeonShop. If you take an item from his shop without paying or destroy it, he'll he (and often many of his friends) will attack you until you leave the floor.
* SlidingScaleOfSillinessVersusSeriousness: The ''Pokémon Mystery Dungeon'' series has gone up and down like a yoyo. The ''Rescue Team'' mixed both to a great effect, ''Explorers'' is more serious and dark, ''Adventure Squad'' played a big silly fun, and ''Gates to Infinity'' is set to be and ''Super Mystery Dungeon'' are a lighter shade of seriousness than ''Explorers''.
* SpeciesSurname: Most [=NPCs=] are named after their respective Pokémon species (only the player and partner, plus any recruited Mons, Mons you choose to nickname, are assigned actual names).



* TreasureRoom: The last room in a dungeon is usually this. There are even some hidden stairs and doors that lead to a room full of riches.

to:

* TreasureRoom: The last room in a dungeon is usually this. There are even some hidden stairs and doors that lead to a room rooms full of riches.



** DragonHoard: ''Gates of Infinity'' introduces Detours that contain very rare Deluxe Boxes but are blocked by a door or some kind of fog. If you manage to open the door/remove the fog, you will find yourself beset by Braviary or some other fully evolved Pokémon that will just '''wreck your party''' if you enter into the detour at an insufficient level.
* UnidentifiedItems: Wild Pokémon in dungeons may drop Treasure Boxes when defeated; these boxes come in various colors but the only way to know (and use) what's inside them is to take them to a specialized Pokémon back in town after leaving the dungeon. Until then, they do occupy space in your inventory, but if the dungeon includes a floor with a SavePoint, you can transfer them to your item storage so you don't have to keep lugging them around.
* UniversalPoison: As in the main series. It blocks the usual HP regeneration while inflicting damage. It wears off when you find the stairs to the next floor, but whether your Pokémon will survive long enough to get there is another matter.

to:

** DragonHoard: ''Gates of Infinity'' introduces Detours that contain very rare Deluxe Boxes but are blocked by a door or an obstacle (a locked door, some kind of fog.fog, etc.). If you manage to open the door/remove the fog, you will find yourself beset by Braviary or some other fully evolved Pokémon that will just '''wreck your party''' if you enter into the detour at an insufficient level.
* UnidentifiedItems: Wild Pokémon in dungeons may drop Treasure Boxes when defeated; these boxes come in various colors but the only way to know (and use) what's inside them is to take them to a specialized Pokémon back in town after leaving the dungeon. Until then, they do occupy space in your inventory, but if the dungeon includes a floor with a SavePoint, you can transfer them to your item storage so you don't have to keep lugging them around.
* UniversalPoison: As in the main series. It blocks series, there's Poison and Strong Poison (from moves like Toxic or Poison Fang). Both block the usual HP regeneration while inflicting damage. It wears damage, but Strong Poison inflicts damage far more quickly. Poisons wear off when you find the stairs to the next floor, but whether your Pokémon will survive long enough to get there is another matter.



* ViewersAreGoldfish: Prepare for a ''lot'' of flashbacks whenever the player character recalls a previous event, even if the flashback was just from the ''previous cutscene''. It seems to happen more often in ''Explorers'' than ''Rescue Team''. ''Gates of Infinity'' is much better with flashbacks too.

to:

* ViewersAreGoldfish: Prepare for a ''lot'' of flashbacks whenever the player character recalls a previous event, even if the flashback was just from the ''previous ''the previous cutscene''. It seems to happen more often in ''Explorers'' than ''Rescue Team''. ''Gates of Infinity'' is much better with flashbacks too. particularly egregious about it.



* WalkOnWater: All Water-type Pokémon can cross bodies of water during dungeon crawls. Other species have (or can learn) this ability as well (and a similar rule applies to Fire-type Pokémon crossing lava).
** And then it takes it to its logical extreme, with the IQ ability Absolute Mover, it not only allows any typed Pokémon to cross any terrain type normally not crossable unless you're a flying, fire, or water type, but it also allows you to move through the walls.
** Any Flying-Type or any Pokémon with the ability Levitate can cross lava and water as well.
*** Although if you cross lava without being protected from burns in some manner...
* WalletOfHolding: Your inventory space may be limited, but your money stash (not counting the bank) sure is not. Note that as of ''Gates to Infinity'' your wallet is limited to 9,999 Pokés, making the Deposit Box a necessity.
* WaterfallIntoTheAbyss: The second games has the floating island where Fogbound Lake is located.

to:

* WalkOnWater: All Water-type Pokémon can cross bodies of water during dungeon crawls. Other species have (or can learn) this ability as well (and a similar rule applies to Fire-type Pokémon crossing lava).
lava). Flying-type Pokémon and those with the Levitate ability can fly over water or lava instead, though non-Fire-types will still be burned if they attempt to cross lava.
** And then it takes it Taken to its logical extreme, extreme with the IQ ability Absolute Mover, Mover: it not only allows any typed Pokémon to cross any terrain type normally not crossable unless you're a flying, fire, or water type, normally-impassable terrain, but it also allows you to move ''move through the walls.
** Any Flying-Type or any Pokémon with the ability Levitate can cross lava and water as well.
*** Although if you cross lava without being protected from burns in some manner...
walls''.
* WalletOfHolding: Your inventory space may be limited, but your money stash (not counting the bank) sure is not. Note that as isn't.
** As
of ''Gates to Infinity'' Infinity'', your wallet is limited to 9,999 Pokés, making the Deposit Box a necessity.
* WaterfallIntoTheAbyss: The second games has ''Explorers'' features the floating island where Fogbound Lake is located.



* LighterAndSofter: In ''Time/Darkness/Sky'', the main plot is to [[spoiler: find the time gears before the BadFuture arrives and the world is put into hell]]. In ''Adventure Squad'', the main plot is finding some cookies in a dungeon so your town will stop fighting over a piece of chocolate.

to:

* LighterAndSofter: In ''Time/Darkness/Sky'', the main plot is to [[spoiler: find the time gears Time Gears before the BadFuture arrives and the world is put into goes to hell]]. In ''Adventure Squad'', the main plot is finding some cookies in a dungeon so your town will stop fighting over a piece of chocolate.
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* HungerCausesLethargy: The hunger seed has the [[StatusEffect effect]] of giving a poke`mon the "Hungry Pal" status, preventing them from moving. It has a different effect on the current leader, though.
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** In the Special Episode ''In the Future of Darkness'', the world's paralysis has had a devastating effect on the psyche of almost every Pokémon that is still alive. Most have given in to despair and become feral from insanity. Others have become self-isolated and have no sense of loyalty even unto themselves. And there are those that follow Primal Dialga out of the fear of disappearing.
** In ''Gates to Infinity'', The Bittercold is a malevolent entity that extends a corrupting influence across the world known as the Winds of Despair to stir up violence and discord among Pokémon. It then feeds on their resulting hate and negative emotions to grow stronger.
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* ''[[VideoGame/PokemonSuperMysteryDungeon Super Mystery Dungeon]]'': The fifth installment of the series, released for the UsefulNotes/Nintendo3DS on September 17, 2015 in Japan, November 20, 2015 in North America, February 19, 2016 in Europe, and February 20, a day later, in Australia. The choices for the two PlayerCharacters are the starters from all 6 gens from the main games plus [[SeriesMascot Pikachu]] and [[BreakoutCharacter Riolu]].

to:

* ''[[VideoGame/PokemonSuperMysteryDungeon Super Mystery Dungeon]]'': The fifth installment of the series, released for the UsefulNotes/Nintendo3DS on September 17, 2015 in Japan, November 20, 2015 in North America, February 19, 2016 in Europe, and February 20, a day later, in Australia. The choices for the two PlayerCharacters are the starters from all 6 gens from the main games 1-6, plus [[SeriesMascot Pikachu]] and [[BreakoutCharacter Riolu]].
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* InsaneEqualsViolent: In the animated special, ''Team Go-Getters Out of the Gate'', it's implied that some of the rescue missions are a result of Pokémon going insane and abducting other Pokémon and holding them against their will for no good reason.

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** If you run out of PP for a move, the game prevents you from selecting or using it; but if an AI Pokémon (partner, recruits, and opponents alike) run out of PP, they may continue attempting to use that move, wasting their turn. The "PP Checker" skill prevents this, but the ''Rescue Team'' games don't equip it by default (it must be learned).

to:

** If you run out of PP for a move, the game prevents you from selecting or using it; but if an AI Pokémon (partner, recruits, and opponents alike) run out of PP, they may continue attempting to use that move, wasting their turn. The "PP Checker" skill prevents this, but the ''Rescue Team'' games don't equip it by default (it must be learned). ''Gates to Infinity'' did away with IQ skills and generally greatly improved Pokémon AI, but their PP conservation is still questionable at best, as they are very eager to use ranged or room-wide moves as soon as possible.



* BigDamnHeroes: In ''Gates to Infinity'', when the Pawniard brothers summon two Galvantula and two Venipede to fight you, your partner, Dunsparce and Emolga, a surprise visit from Virizion, Gurdurr and the Timburr brothers initiates to gang up on them.

to:

* BigDamnHeroes: BigDamnHeroes:
**
In ''Gates to Infinity'', when the Pawniard brothers summon two Galvantula and two Venipede to fight you, your partner, Dunsparce and Emolga, a surprise visit from Virizion, Gurdurr and the Timburr brothers initiates to gang up on them.



* DifficultySpike: ''Explorers'' is pretty easy up until you [[spoiler:make your way to the Hidden Land and Temporal Tower]]. Afterwards, it can get [[NintendoHard downright cruel]].
** Before that, we have Quicksand Pit, which can be cruel with constant sandstorms caused by Hippopotas and ''Tyranitar''. If you're playing as a Normal-type Pokémon, Dark Hill will be living hell.

to:

* DifficultySpike: DifficultySpike:
** Overall across the series, there's a very large difficulty spike once the story is completed, with an increase in floor layout complexity, the appearance of sticky items and new traps, and more powerful Pokémon. ''Rescue Team'' and ''Explorers'' also start giving advanced IQ skills to enemy Pokémon that render several powerful strategies ineffective.
**
''Explorers'' is pretty easy up until you [[spoiler:make your way to the Hidden Land and Temporal Tower]]. Afterwards, it can get [[NintendoHard downright cruel]].
**
cruel]]. Before that, we have Quicksand Pit, which can be cruel with constant sandstorms caused by Hippopotas and ''Tyranitar''. If you're playing as a Normal-type Pokémon, Dark Hill will be living hell.



** In ''Gates to Infinity'' [[spoiler: the spike starts with Glacier Palace's Eastern Spire, and it keeps on spiking upwards until you reach Kyurem.]]

to:

** In ''Gates to Infinity'' [[spoiler: the [[spoiler:the spike starts with Glacier Palace's Eastern Spire, and it keeps on spiking upwards until you reach Kyurem.]]



* FakeDifficulty: In the first game, after a certain point the enemies in the dungeons just won't be able to damage your characters enough (since you can raise your stats with gummies very fast), so the game fills the dungeons with traps and present enemies that instead of going for direct damage, will try to use OHKO moves or poison you so you'll have to rush to the stairs.

to:

* FakeDifficulty: FakeDifficulty:
**
In the first game, after a certain point the enemies in the dungeons just won't be able to damage your characters enough (since you can raise your stats with gummies very fast), so the game fills the dungeons with traps and present enemies that instead of going for direct damage, will try to use OHKO moves or poison you so you'll have to rush to the stairs.



* FixedDamageAttack: Quite a few attacks, even more than those of the main series (Dragon Rage, Night Shade, etc.).

to:

* FixedDamageAttack: FixedDamageAttack:
**
Quite a few attacks, even more than those of the main series (Dragon Rage, Night Shade, etc.).



* HubLevel: Pokémon Square, Treasure Town, and Post Town. Each is frequently the only non-dungeon location in their respective game.

to:

* HubLevel: Pokémon Square, Treasure Town, and Post Town. Each is frequently game features one town in which you have several [=NPCs=] that offer various services, and they are often the only non-dungeon location locations in their respective game.the entire game. ''Super'' has the particularity of offering five different hubs.



* PercentDamageAttack: The Blast and Big Blast traps damage the affected targets by half their remaining health (Fire-type Pokémon are only damaged by a quarter instead).



%%* SuspendSave: Inside dungeons.

to:

%%* * SuspendSave: Inside dungeons.Before ''Super'', it was possible to create "quick saves" inside dungeons that were deleted once the game was resumed. ''Super'' replaces the feature with Progress Points, which serve a similar purpose but you need to step into a particular tile to use, and ''Rescue Team DX'' completely removes the feature, and instead autosaves every single turn.

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YMMV. Moving.


* SequelDifficultySpike: In a variety of ways, but notably with regard to [[RandomEncounters Monster Houses]]: The first Monster Houses in the ''Rescue Team'' games would be seen in late-game dungeons like Uproar Forest or the Magma Cavern, but in the ''Explorers'' games they can occur as early as Amp Plains halfway through the StoryArc.
** ''Explorers of Sky'' spikes even earlier than ''Time/Darkness'' thanks to the special episodes and the change of bosses at Amp Plains.



* SuspendSave: Inside dungeons.

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* %%* SuspendSave: Inside dungeons.
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* FriendlyFireproof: Many (but ''not all'') moves that target an entire room will conveniently damage only opposing Pokémon. On the other hand, moves that inflict damage on a "straight line of sight" will damage the first thing they hit, friend or foe alike.

to:

* FriendlyFireproof: Many (but ''not all'') moves that target an entire room will conveniently damage only opposing Pokémon. On the other hand, moves that inflict damage on a "straight line of sight" will damage the first thing they hit, friend or foe alike.alike, and when a Pokémon is confused, all moves that are FriendlyFireproof stop being so.
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* AwesomeButImpractical: Zigzagged with the Trawl Orb, which draws in all items on the floor to you. However, this includes items from any potential Kecleon Shops, which will cause you to be accused of theft and have to face a horde of superpowered Kecleons trying to stop you. Most of the time, as a result, a Trawl Orb would be used right next to the stairs so the party could grab all the items and leave floor before a Kecleon can reach them. As of ''Gates to Infinity'' onward, however, shop items are no longer affected by the Trawl Orb.
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* ''[[VideoGame/PokemonMysteryDungeonExplorers Explorers of Time and Darkness]]'', another pair of games with minor differences between them, released in 2008 and featuring Pokémon from the fourth generation, a tighter StoryArc, and many tweaks to the underlying gameplay. An UpdatedRerelease, ''Explorers of Sky'', was released in 2009 with additional features, including bonus chapters focusing on side characters. The ''Explorers'' games have become somewhat notorious for the ''sheer amount'' of frightening situations that managed to [[GettingCrapPastTheRadar sneak past the radar]].

to:

* ''[[VideoGame/PokemonMysteryDungeonExplorers Explorers of Time and Darkness]]'', another pair of games with minor differences between them, released in 2008 and featuring Pokémon from the fourth generation, a tighter StoryArc, and many tweaks to the underlying gameplay. An UpdatedRerelease, ''Explorers of Sky'', was released in 2009 with additional features, including bonus chapters focusing on side characters. The ''Explorers'' games have become somewhat notorious for the ''sheer amount'' of frightening situations that managed to [[GettingCrapPastTheRadar sneak past the radar]].contained therein.



* GettingCrapPastTheRadar: The X-Eye seed's effects are described as making one cross-eyed. It's actually a hallucinogen.

to:

%% * GettingCrapPastTheRadar: The X-Eye seed's effects GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are described as making one cross-eyed. It's actually a hallucinogen.reading this in the future, please check the trope page to make sure your example fits the current definition.

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* BountyHunter: Downplayed. Some missions ask to defeat an "Outlaw" Pokémon, troublemakers hiding in dungeons.



* EscortMission: A frequent form other missions can take, not helped in any way by the client's [[GlassCannon lower level]] or the inability to give them tactical commands in case they get separated.

to:

* EscortMission: A frequent form other missions can take, not helped in any way by the client's [[GlassCannon lower level]] or the inability to give them tactical commands in case they get separated. The mission is an automatic failure if the escort faints at any time.



* GenderNeutralWriting: The main characters of the game can be of ambiguous gender, so [=NPCs=] never use gendered pronouns when the HelloInsertNameHere would suffice.

to:

* GenderNeutralWriting: The main characters of the game can be of ambiguous gender, regardless of choice, so [=NPCs=] never use gendered pronouns when the HelloInsertNameHere would suffice.



* HatePlague: According to the characters, it is the natural disasters/distortions in time that are turning mons hostile.

to:

* HatePlague: According to the characters, it is the natural disasters/distortions in time that are turning mons hostile. Sometimes a good [[BeatTheCurseOutOfHim beatdown]] can make them come to their senses.



* KidHero: Every player and partner are completely unevolved. They still somehow manage to defeat Legendaries and can [[CurbstompBattle curbstomp some of them,]] [[RandomNumberGod if the RNG is nice to them.]] Super Mystery Dungeon makes this a plot point.

to:

* KidHero: Every player and partner are completely unevolved. They still somehow manage to defeat Legendaries and can [[CurbstompBattle curbstomp some of them,]] [[RandomNumberGod if the RNG is nice to them.]] Most of the entries make this a plot point, while Super Mystery Dungeon makes zigzags this with a plot point.ScarfOfAsskicking.



* PlotHole: It is never explained how the Mons know what a "human" is when there aren't any humans around. (Though the Ruins friend zone in the ''Rescue Team'' games seems to hint at a case of HumanitysWake.) In ''Gates,'' the partner claims that humans show up in Fairy Tales. Still does little to clear this up.

to:

* PlotHole: It is never explained how the Mons know what a "human" is when there aren't any humans around. (Though the Ruins friend zone in the ''Rescue Team'' games seems to hint at a case of HumanitysWake.) In ''Gates,'' the partner claims ''Gates'' and ''Super'', some characters claim that humans show up in Fairy Tales. Still does little to clear this up.



* QuestForIdentity: The player in both games.
* RandomEncounters: While the dungeons generally rely on wandering opponents inside dungeons, later dungeons occasionally toss in "monster houses" where a [[ZergRush swarm of Pokémon]] drop in on the player for a surprise attack. OhCrap indeed.

to:

* QuestForIdentity: The Every game starts with the player becoming a Pokémon and losing their memories. They story involves regaining them and finding out why they are in both games.
this situation, as well as saving the world.
* RandomEncounters: While the dungeons generally rely on wandering opponents inside dungeons, later dungeons occasionally toss in "monster houses" where a [[ZergRush swarm of Pokémon]] drop in on the player for a surprise attack. OhCrap indeed.If you manage to surive this and take down the swarm, you can pick up the items they drop and rack a ton of experience points.



* TreasureRoom: The last room in a dungeon is usually this. There are even some hidden stairs that lead to a room full of riches.

to:

* TreasureRoom: The last room in a dungeon is usually this. There are even some hidden stairs and doors that lead to a room full of riches.



* VideoGameTime: Venturing through a Dungeon is one day. But the plot doesn't progress until you take a mission that is relevant to the story.

to:

* VideoGameTime: Venturing through a Dungeon is one day. But Sometimes, you are required to go through at least one dungeon run before the story continues. The plot itself doesn't progress until you take a mission that is relevant to the story.
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* InGameBankingServices: Persian in ''Rescue Team'' and Duskull in ''Explorers'' both run banks that the player can visit to deposit their money.

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* HyperactiveSprite: A variety of Pokémon don't have a distinct IdleAnimation.



** HyperactiveSprite: A variety of other Pokémon don't have a distinct IdleAnimation.



--> '''Armaldo:''' [The boss of a dungeon] probably won't listen to what you have to say. You'll likely be attacked often.
--> '''Igglybuff:''' Dungeon bosses don't have much patience, do they?

to:

--> '''Armaldo:''' -->'''Armaldo:''' [The boss of a dungeon] probably won't listen to what you have to say. You'll likely be attacked often.
-->
often.\\
'''Igglybuff:''' Dungeon bosses don't have much patience, do they?



* LuckBasedMission: The Lv.1/0 IQ/No items dungeons, especially in ''Time/Darkness/Sky''. The game might not spawn enough HP/PP recovery items, you might start in a trap-filled room (or worse, a Monster House), some enemies in the late floors are nigh unkillable... really, skill is required, but if the luck isn't on your side, you WON'T complete those dungeons. On the flip side, not being allowed to take items into a dungeon means you have (literally) nothing to lose for attempting to crawl them.

to:

* LuckBasedMission: LuckBasedMission:
** The personality quiz at the beginning of ''Rescue Team'' and ''Explorers''. The selection of questions is randomly determined, and depending on what you get it may not be possible to get the starter you want. This is relieved in ''Gates to Infinity'' onward, which allow you to choose your starter directly (although the quiz is still present in ''Super'' and ''DX''; you are simply allowed to reject the starter the game gives you).
**
The Lv.1/0 IQ/No items dungeons, especially in ''Time/Darkness/Sky''. The game might not spawn enough HP/PP recovery items, you might start in a trap-filled room (or worse, a Monster House), some enemies in the late floors are nigh unkillable... really, skill is required, but if the luck isn't on your side, you WON'T complete those dungeons. On the flip side, not being allowed to take items into a dungeon means you have (literally) nothing to lose for attempting to crawl them.
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* CallingYourAttacks: The Pokémon do this in the animated specials, as well as in ''Rescue Team DX''.

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* PlotHole: It is never explained how the Mons know what a "human" is when there aren't any humans around. (Though the Ruins friend zone in the ''Rescue Team'' games seems to hint at a case of HumanitysWake.)
** In ''Gates,'' the partner claims that humans show up in Fairy Tales. Still does little to clear this up.

to:

* PlotHole: It is never explained how the Mons know what a "human" is when there aren't any humans around. (Though the Ruins friend zone in the ''Rescue Team'' games seems to hint at a case of HumanitysWake.)
**
) In ''Gates,'' the partner claims that humans show up in Fairy Tales. Still does little to clear this up.
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** Averted in ''Super Mystery Dungeon'' - If there's a story mission available, you're forced to do it.

to:

** Averted in ''Super Mystery Dungeon'' - If there's a story mission available, [[ButThouMust you're forced to do it.it]].



* TrappedInAnotherWorld: And in another body, too! Averted with the WiiWare games, where you're just a random Pokémon from the village. [[spoiler:Also subverted with ''Explorers''; while you used to be human, you actually came from the future.]]

to:

* TrappedInAnotherWorld: And in another body, too! Averted with the WiiWare [=WiiWare=] games, where you're just a random Pokémon from the village. [[spoiler:Also subverted with ''Explorers''; while you used to be human, you actually came from the future.]]

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* [[OneManArmy One Mon Army]]: A single character is able to plow through dozens of enemies, especially if they are a lower level than him/her.
** By the time you reach level 80, the enemies are practically unable to so much as ''touch'' you.

to:

* [[OneManArmy One Mon Army]]: A single character is able to plow through dozens of enemies, especially if they are a lower level than him/her.
**
him/her. By the time you reach level 80, the enemies are practically unable to so much as ''touch'' you.
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* {{Cloudcuckoolander}}: The Wigglytuff in ''Explorers'' and ''Rescue Team''. They're separate Wigglytuff.

to:

* {{Cloudcuckoolander}}: The Wigglytuff in ''Explorers'' and ''Rescue Team''. They're separate Wigglytuff.Wigglytuff by the way.
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* ArbitraryHeadcountLimit: You're only allowed to bring 4 (3 in ''Super Mystery Dungeon'') Pokémon into dungeons, with some restricting you to just the player and partner due to story reasons. This is further complicated by the size category system preventing the player from taking more than one Pokémon considered "large" (such as Onix), which also reduces the maximum party size to 3 when one is in the party.

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* ArbitraryHeadcountLimit: You're only allowed to bring 4 (3 in ''Rescue Team'' and ''Super Mystery Dungeon'') Pokémon into dungeons, with some restricting you to just the player and partner due to story reasons. This is further complicated by the size category system preventing the player from taking more than one Pokémon considered "large" (such as Onix), which also reduces the maximum party size to 3 when one is in the party.
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* TrappedInAnotherWorld: And in another body, too!

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* TrappedInAnotherWorld: And in another body, too!too! Averted with the WiiWare games, where you're just a random Pokémon from the village. [[spoiler:Also subverted with ''Explorers''; while you used to be human, you actually came from the future.]]
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i've seen other pages link to fan translation for games stuck in Japan, so might as well do this


* ''[[https://bulbapedia.bulbagarden.net/wiki/Pokemon_Mystery_Dungeon_(WiiWare) Adventure Squad]]'': A third installment released [[NoExportForYou only in Japan]] for UsefulNotes/WiiWare in 2009, comprising three versions with elementally-themed starter Pokémon (Fire, Water, and Electric), with [[VideoGame3DLeap 3D graphics]], and a LighterAndSofter story involving Arceus. These games do not have a page here at the moment, which is why the external link is given. [[invoked]]

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* ''[[https://bulbapedia.bulbagarden.net/wiki/Pokemon_Mystery_Dungeon_(WiiWare) Adventure Squad]]'': A third installment released [[NoExportForYou only in Japan]] for UsefulNotes/WiiWare in 2009, comprising three versions with elementally-themed starter Pokémon (Fire, Water, and Electric), with [[VideoGame3DLeap 3D graphics]], and a LighterAndSofter story involving Arceus. These games do not have a page here at the moment, which is why the external link is given. A FanTranslation of these games [[https://www.youtube.com/watch?v=4T_a46U82YQ was released]] in April 2020. [[invoked]]

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