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* ArtworkAndGameGraphicsSegregation:
** The Bulbasaur family feature bluish-teal skin in official art, but bright yellow-green in-game. Additionally, Bulbasaur's bulb is the same color as its skin in-game, a trait carried over from its UsefulNotes/SuperGameBoy sprites in ''VideoGame/PokemonRedAndBlue''.
** Croconaw and Feraligatr are depicted with bright blue skin in official artwork, but their in-game sprites depict them as a greenish teal. ''Crystal'' would recolor their skin to the proper shade of blue.
** Raikou has purple cloudlike tufts of fur on its back in official art, but its in-game sprites color them orange. Additionally, Raikou's sprite features a large black mass on its neck and lacks the hornlike tufts on its forehead. Raikou's sprite in ''Crystal'', meanwhile, is nearly 1:1 with the artwork.
** Spinarak is canonically pale green with yellow legs and dark turquoise accents, but its initial sprites were dark blue and purple. This would be corrected in ''Crystal''.
** Sneasel's official art depicts it with a dark blue body and red feathers, but its ''Gold/Silver'' sprites appear brown-bodied with pale cyan feathers. This would likewise get corrected in ''Crystal''.
** Bellosom is an interesting case. The artwork gives it dark blue skin like the rest of its evolutionary family, with red flowers on its head and a green/yellow grass skirt. Its ''Gold/Silver'' sprites instead show it with lime green skin and pink flowers and skirt (due to palette limitations of the time the flowers and skirt had to share the same color). While its flowers and later its skirt would be changed to match the artwork, it has kept the green skin ever since with the ''artwork'' changing to reflect it.
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I tried and Crystal still says, "Just go talk to that person!"


** Averted. Trying to call somebody when you're on the same route will have the game tell you to just talk in person.
** ''Crystal'' and the remakes give each character unique dialogue for each character's reaction when they realize that you're calling them while relatively close. This can at times be frustrating (even if it does make sense) if there's a specific character interaction that you can only have on the phone (such as checking to see if someone's waiting for a battle, to see if they're holding an item for you, or calling them for a battle as the remakes will sometimes allow you to do).

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** Averted. Trying to call somebody when you're on in the same route area will have the game tell you to just talk in person.
** ''Crystal'' and the The remakes give each character unique dialogue for each character's reaction when they realize that you're calling them while relatively close. This can at times be frustrating (even if it does make sense) if there's a specific character interaction that you can only have on the phone (such as checking to see if someone's waiting for a battle, to see if they're holding an item for you, or calling them for a battle as the remakes will sometimes allow you to do).



** The Fighting-type Gym Leader being named [[Creator/ChuckNorris Chuck]] isn't exactly a subtle shout-out.

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** The Fighting-type Gym Leader being named [[Creator/ChuckNorris Chuck]] Creator/{{Chuck|Norris}} isn't exactly a subtle shout-out.
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** After you beat Clair, she demands that you obtain a Dragon Fang from the Dragon's Den before she'll hand over her badge. If you get one via trading a Pokémon holding it or hacking and show it to her, she can tell you didn't retrieve it from the Den and will not count her request as successfully completed.

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** After you beat Clair, she demands that you obtain a Dragon Fang from the Dragon's Den before she'll hand over her badge. If you get one via trading a Pokémon holding it or hacking and show it to her, she can tell you didn't retrieve it from the Den and [[NoFairCheating will not count her request as successfully completed.completed]].
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* KansaiRegionalAccent: Numerous characters speak with either a Kansai-ben accent or another sort of accent. Kurt, ''Whitney'', Bill, etc.

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* DubInducedPlotHole: Lyra/Ethan will occasionally call the player to tell them that their Marill evolved, but if the player goes to their house, they can see it's still a Marill. This is a result of a BlindIdiotTranslation: in the original Japanese dialogue, Lyra/Ethan instead mentions that they would be surprised if they were to turn around while walking around with their Marill only to find it evolving, and ends with "but that would never happen."

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* DubInducedPlotHole: Lyra/Ethan will occasionally call the player to tell them that their Marill evolved, but but, if the player goes to their house, they can see it's still a Marill. This is a result of a BlindIdiotTranslation: in the original Japanese dialogue, Lyra/Ethan instead mentions that they would be surprised if they were to turn around while walking around with their Marill only to find it evolving, and ends with "but that would never happen.""
* EnchantedForest: The Forest area in the Safari Zone is, by default, populated primarily by Ghost-types, which count tree distinct varieties in the form of Ghastly, Haunter and Misdreavous to the single Grass- and Normal-types. The bizarre Psychic-type Mr. Mime is also encountered here.
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* FantasyCounterpartMap: Johto's map looks like the Kansai region to underscore it being a FantasyCounterpartCulture.

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** In Violet City, you can trade a Bellsprout for an Onix. Bellsprout can be easily found before entering Violet City, and the first two gyms you battle specialize in Flying and Bug types respectively, making this a nicely-placed trade. In addition, Onix will prove much more useful than the more-common Geodude thanks to its new evolution, Steelix ([[OneGameForThePriceOfTwo provided you have someone or a second game console to trade with]]).
*** Except that the Onix, being a traded pokemon, won't listen to you past level 10 but doesn't learn a rock move until level 16, and Falkner's team uses the ground type move Mud-Slap, which is super effective against rock types, making the in-game trade for it more like a case of Game Freak being a Trolling Creator. Especially considering you get the first available electric type, Mareep, immediately ''after'' the gym.



** It's minor, but Bill will call you to notify that your PC box has been filled up and needs to be switched in order to capture wild Pokémon, which beats having to figure it out yourself like in the previous generation. Unfortunately he does not call if you fill up the box yourself by depositing a pokemon.

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** It's minor, but Bill will call you to notify that your PC box has been filled up and needs to be switched in order to capture wild Pokémon, which beats having to figure it out yourself like in the previous generation. Unfortunately he does not call if you fill up the box yourself by depositing a pokemon.Pokémon.



** While you cannot trade a pokemon of a species or with a move introduced in gen II back to gen I, The games do let you trade a pokemon holding an item. This seems troubling since held items weren't a thing in gen I so the item evaporates upon going back to gen I, but thankfully, pokemon will retain that item upon being traded back to gen II. This is possible because the catch rate of a pokemon is 100% irrelevant to already caught pokemon, so it is repurposed to store the hold item of that pokemon. So not only do you not have to bother removing items before using the Time capsule, but you don't have to worry about losing a valuable item such as the exp share or a lucky egg. They'll be waiting for you once you trade the pokemon back to gen II! As a nice bonus, pokemon that originated in gen I will always contain an item when traded to gen II for the first time, ranging from berries, to battle items, to even some ''TM''s. How thoughtful.
** Kurt only made you a single ball per day in ''Gold'' and ''Silver'', even though you could find 7 apricorns a day. In ''Crystal'' however, he will make you as many of a single ball as you have apricorns, making it worth wile to pick up all the apricorns every day.

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** While you cannot trade a pokemon of a species or with a move introduced in gen II back to gen I, The games do let you trade a pokemon holding an item. This seems troubling since held items weren't a thing in gen I so the item evaporates upon going back to gen I, but thankfully, pokemon will retain that item upon being traded back to gen II. This is possible because the catch rate of a pokemon is 100% irrelevant to already caught pokemon, so it is repurposed to store the hold item of that pokemon. So not only do you not have to bother removing items before using the Time capsule, but you don't have to worry about losing a valuable item such as the exp share or a lucky egg. They'll be waiting for you once you trade the pokemon back to gen II! As a nice bonus, pokemon that originated in gen I will always contain an item when traded to gen II for the first time, ranging from berries, to battle items, to even some ''TM''s. How thoughtful.
** Kurt only made you a single ball per day in ''Gold'' ''Gold and ''Silver'', Silver'', even though you could find 7 apricorns Apricorns a day. In ''Crystal'' however, he will make you as many of a single ball as you have apricorns, Apricorns, making it worth wile worthwhile to pick up all the apricorns Apricorns every day.
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** Kurt only made you a single ball per day in ''Gold'' and ''Silver'', even though you could find 7 apricorns a day. In ''Crystal'' however, he will make you as many of a single ball as you have apricorns, making it worth wile to pick up all the apricorns every day.
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*** Except that the Onix, being a traded pokemon, won't listen to you past level 10 but doesn't learn a rock move until level 16, and Falkner's team uses the ground type move Mud-Slap, which is super effective against rock types, making the in-game trade for it more like a case of Game Freak being a Trolling Creator, especially considering you can get the first available electric type, Mareep, immediately ''after'' the gym.

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*** Except that the Onix, being a traded pokemon, won't listen to you past level 10 but doesn't learn a rock move until level 16, and Falkner's team uses the ground type move Mud-Slap, which is super effective against rock types, making the in-game trade for it more like a case of Game Freak being a Trolling Creator, especially Creator. Especially considering you can get the first available electric type, Mareep, immediately ''after'' the gym.



** While you cannot trade a pokemon of a species or with a move introduced in gen II back to gen I, The games do let you trade a pokemon holding an item. This seems troubling since held items were a thing in gen I, but thankfully, pokemon will retain that item upon being traded back to gen II. This is because the catch rate of a pokemon is repurposes to store the hold item of that pokemon, since catch rate is 100% irrelevant to an already caught pokemon. So not only do you not have to bother removing items before using the Time capsule, but you don't have to worry about losing a valuable item such as the exp share or a lucky egg. They'll be waiting for you once you trade the pokemon back to gen II! A a nice bonus, pokemon that originated in gen I will always contain an item when traded to gen II for the first time, ranging from berries, to battle items, to even some ''TM''s. How thoughtful.

to:

** While you cannot trade a pokemon of a species or with a move introduced in gen II back to gen I, The games do let you trade a pokemon holding an item. This seems troubling since held items were weren't a thing in gen I so the item evaporates upon going back to gen I, but thankfully, pokemon will retain that item upon being traded back to gen II. This is possible because the catch rate of a pokemon is repurposes 100% irrelevant to already caught pokemon, so it is repurposed to store the hold item of that pokemon, since catch rate is 100% irrelevant to an already caught pokemon. So not only do you not have to bother removing items before using the Time capsule, but you don't have to worry about losing a valuable item such as the exp share or a lucky egg. They'll be waiting for you once you trade the pokemon back to gen II! A As a nice bonus, pokemon that originated in gen I will always contain an item when traded to gen II for the first time, ranging from berries, to battle items, to even some ''TM''s. How thoughtful.

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*** Except that the Onix, being a traded pokemon, won't listen to you past level 10 but doesn't learn a rock move until level 16, and Falkner's team uses the ground type move Mud-Slap, which is super effective against rock types, making the in-game trade for it more like a case of Game Freak being a Trolling Creator, especially considering you can get the first available electric type, Mareep, immediately ''after'' the gym.



** It's minor, but Bill will call you to notify that your PC box has been filled up and needs to be switched in order to capture wild Pokémon, which beats having to figure it out yourself like in the previous generation.

to:

** It's minor, but Bill will call you to notify that your PC box has been filled up and needs to be switched in order to capture wild Pokémon, which beats having to figure it out yourself like in the previous generation. Unfortunately he does not call if you fill up the box yourself by depositing a pokemon.


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** While you cannot trade a pokemon of a species or with a move introduced in gen II back to gen I, The games do let you trade a pokemon holding an item. This seems troubling since held items were a thing in gen I, but thankfully, pokemon will retain that item upon being traded back to gen II. This is because the catch rate of a pokemon is repurposes to store the hold item of that pokemon, since catch rate is 100% irrelevant to an already caught pokemon. So not only do you not have to bother removing items before using the Time capsule, but you don't have to worry about losing a valuable item such as the exp share or a lucky egg. They'll be waiting for you once you trade the pokemon back to gen II! A a nice bonus, pokemon that originated in gen I will always contain an item when traded to gen II for the first time, ranging from berries, to battle items, to even some ''TM''s. How thoughtful.

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* ConservationOfNinjutsu: Played straight with most of the Kanto Gym Leaders--Surge and Brock have teams of five pokémon with an average level of 42, Erika and Misty have teams of four pokémon whose levels average to 43 and 3/4, Sabrina and Blaine have teams of three pokémon whose levels average to 46 and 2/3. Janine and Blue are outliers--Janine has a team of five, but the average level of her team is 36, while Blue's full team of six has an average level of 56 and 2/3.

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* ConservationOfNinjutsu: Played straight with most of the Kanto Gym Leaders--Surge Leaders, whose teams have a larger average level the fewer pokémon are on it.
** Surge
and Brock have teams of five pokémon with an average level of 42, 42.
**
Erika and Misty have teams of four pokémon whose levels average to 43 and 3/4, 3/4.
**
Sabrina and Blaine have teams of three pokémon whose levels average to 46 and 2/3. 2/3.
**
Janine and Blue are outliers--Janine outliers--Janine, the newest Gym Leader, has a team of five, but the five with an average level of her team is 36, while Blue's Blue, a former Champion of the region, has a full team of six has with an average level of 56 and 2/3.

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* MythologyGag: It's clear that Red's team was influenced by Ash Ketchum's; not only is Red's Espeon from the originals replaced with a Lapras, making his team nearly identical to Ash's Orange Islands team [[note]] the only difference is that Red has Venusaur and Blastoise, while Ash's Bulbasaur and Squirtle remain unevolved [[/note]], but Red's Pikachu has the same move-set [[note]] Thunderbolt, Quick Attack, Iron Tail, and Volt Tackle [[/note]] that Ash's Pikachu did in the anime at the time of the games' release.

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* MythologyGag: MythologyGag:
**
It's clear that Red's team was influenced by Ash Ketchum's; not only is Red's Espeon from the originals replaced with a Lapras, making his team nearly identical to Ash's Orange Islands team [[note]] the only difference is that Red has Venusaur and Blastoise, while Ash's Bulbasaur and Squirtle remain unevolved [[/note]], but Red's Pikachu has the same move-set [[note]] Thunderbolt, Quick Attack, Iron Tail, and Volt Tackle [[/note]] that Ash's Pikachu did in the anime at the time of the games' release.release.
** If the player talks to a Togepi inside of Cerulean Gym it will begin crying, a nod to Misty's Togepi in [[Anime/PokemonTheSeries the anime]].
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* AntiFrustrationFeatures: In the old games, you could only catch Mareep after beating the Violet City gym, as the area it can be caught it is blocked off by an [=NPC=] who only lets you through if you have the badge. In the remakes, a patch of grass is added in the area just above said [=NPC=], allowing players to catch a Mareep and get an advantage at the gym. This is especially helpful for players who picked Chikorita as their starter.
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*** The Moon Ball is supposed to make catching Pokémon that evolve via a Moon Stone easier, but due to a programming error, it instead works on Pokémon that evolve by a ''Burn Heal'', which obviously none do and thus the Moon Ball is never any more effective than a regular Poké Ball. The Gen 4 remake would fix this, due to there only being a few Pokémon that evolve with a Moon Stone, and none of which are hard to catch, it's still too niche to be worth going out of your way to get unless you just really like the ball's design.

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*** The Moon Ball is supposed to make catching Pokémon that evolve via a Moon Stone easier, but due to a programming error, it instead works on Pokémon that evolve by a ''Burn Heal'', which obviously none do and thus the Moon Ball is never any more effective than a regular Poké Ball. The Gen 4 remake would fix this, but due to there only being a few Pokémon that evolve with a Moon Stone, and none of which are hard to catch, it's still too niche to be worth going out of your way to get unless you just really like the ball's design.



* BossInMooksClothing: On Route 47, after coming out the north exit of Cliff Cave en route to the Safari Zone, there awaits a Double Team with a duo of Level 25 Electabuzz and Magmar. While that might not seem like all that much, they have Thunderbolt and Flamethrower, powerful already attacks boosted by STAB bonuses, and moves like Thunder Wave and Confuse Ray (to inflict Paralysis and Confusion, respectively) to further mess with you.

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* BossInMooksClothing: On Route 47, after coming out the north exit of Cliff Cave en route to the Safari Zone, there awaits a Double Team with a duo of Level 25 Electabuzz and Magmar. While that might not seem like all that much, they have Thunderbolt and Flamethrower, powerful already already-powerful attacks boosted by STAB bonuses, and moves like Thunder Wave and Confuse Ray (to inflict Paralysis and Confusion, respectively) to further mess with you.

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** A Sudowoodo has taken residence on a fork in Route 36, initially preventing you from reaching Ecruteak. The Sudowoodo won't budge unless you use a Squirt Bottle on it, and you can only get the bottle after beating Whitney at Goldenrod Gym.

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** A Sudowoodo has taken residence on a fork in Route 36, initially preventing you from reaching Ecruteak. The Sudowoodo won't budge unless you use a Squirt Bottle on it, and you can only get the bottle after going the long way around to Goldenrod City and beating Whitney at Goldenrod Gym.



*** In ''VideoGame/PokemonRedAndBlue'', the Pokémon League reception gate was a roomy corridor with a man at the end who would not permit you to pass without the Boulder Badge (the first of many badge-checkpoint guards) and exits only to the north and south. In ''VideoGame/PokemonGoldAndSilver'', the reception gate was {{Retool}}ed into a crossroads that connected Johto with Kanto, and the badge-checkpoint only examined whether you had all eight at once.
*** Victory Road could only be reached after the long and winding Route 23 in ''VideoGame/PokemonRedAndBlue'', but in ''VideoGame/PokemonGoldAndSilver'', the original Route 23 has been completely removed--the reception gate instead leads right to Victory Road itself. (Admittedly, it would be redundant after already taking the long and winding Routes 26 and 27 that connected New Bark Town to the Pokémon League).
*** The Victory Road of ''VideoGame/PokemonGoldAndSilver'' still generally resembles the original of ''VideoGame/PokemonRedAndBlue'', but the rooms are smaller and there are no block puzzles or trainers to complicate your path. Instead of exiting Victory Road to the east, the player must exit it through a new tunnel to the north.
*** In ''VideoGame/PokemonRedAndBlue'', the Indigo Plateau area consisted of both the Pokémon League building itself and an entrance pavillion featuring a small maze of statues. In ''VideoGame/PokemonGoldAndSilver'', the entrance pavillion has been {{Retconned}} into the new Route 23 and has been simplified to a short walk north to the Indigo Plateau, which is now just the Pokémon League building.
** Cinnabar Island has mostly been covered in a recently-erupted volcano that was nowhere to be seen in ''Red'' and ''Blue''. All that's left is a tiny patch of walkable land
** Numerous {{Dungeon|Crawling}}s in Kanto have been reduced and several are no longer even dungeons.

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*** In ''VideoGame/PokemonRedAndBlue'', ''Red & Blue'', the Pokémon League reception gate was a roomy corridor with a man at the end who would not permit you to pass without the Boulder Badge (the first of many badge-checkpoint guards) and exits only to the north and south. In ''VideoGame/PokemonGoldAndSilver'', ''Gold & Silver'', the reception gate was {{Retool}}ed into a crossroads that connected Johto with Kanto, and the badge-checkpoint only examined whether you had all eight at once.
*** Victory Road could only be reached after the long and winding Route 23 in ''VideoGame/PokemonRedAndBlue'', ''Red & Blue'', but in ''VideoGame/PokemonGoldAndSilver'', here, the original Route 23 has been completely removed--the reception gate instead leads right to Victory Road itself. (Admittedly, Admittedly, it would be redundant after already taking the long and winding Routes 26 and 27 that connected connect New Bark Town to the Pokémon League).
League.
*** The Victory Road of ''VideoGame/PokemonGoldAndSilver'' ''Gold & Silver'' still generally resembles the original of ''VideoGame/PokemonRedAndBlue'', ''Red & Blue'', but the rooms are smaller and there are no block puzzles or trainers to complicate your path. Instead of exiting Victory Road to the east, the player must exit it through a new tunnel to the north.
*** In ''VideoGame/PokemonRedAndBlue'', ''Red & Blue '', the Indigo Plateau area consisted of both the Pokémon League building itself and an entrance pavillion pavilion featuring a small maze of statues. In ''VideoGame/PokemonGoldAndSilver'', ''Gold & Silver'', the entrance pavillion pavilion has been {{Retconned}} into the new Route 23 and has been simplified to a short walk north to the Indigo Plateau, which is now just the Pokémon League building.
** Cinnabar Island has mostly been covered in a recently-erupted volcano that was nowhere to be seen in ''Red'' and ''Blue''. All that's left is a tiny patch of walkable land
land.
** Numerous {{Dungeon|Crawling}}s {{dungeon|Crawling}}s in Kanto have been reduced and several are no longer even dungeons.



*** The entrance to Cerulean Cave, dwelling place of Mewtwo, has disappeared.

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*** The entrance to Cerulean Cave, dwelling place of Mewtwo, has disappeared. disappeared, explained away as the cave having collapsed since ''Red & Blue''.
*** The Seafoam Islands are no longer accessible, one of the two blocked off and the other reduced to a single tiny room that serves as the new Cinnabar Gym.



** Overall, Generation II takes a much more conservative approach to what a new Pokémon generation would entail compared to later generations. The games are more like direct sequels to the preceding gen than the [[NonLinearSequel Non-Linear Sequels]] that later games would be. It wouldn't be until ''VideoGame/PokemonBlack2AndWhite2'' that the series would try direct sequels again, and, even then, these sequels would be part of the same generation as their predecessors as opposed to a new one. Gen II's ties to Gen I are so strong that there's two regions (a new one and the one from the previous game) and 16 badges, and the Elite Four are fought in the middle of the game, rather than at the end. (Though the credits ''do'' roll after beating the Elite Four; the game seems to treat Kanto as more of an extended postgame than as the second half of the story itself.)

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** Overall, Generation II takes a much more conservative approach to what a new Pokémon generation would entail compared to later generations. The games are more like direct sequels to the preceding gen than the [[NonLinearSequel Non-Linear Sequels]] that later games would be. It wouldn't be until ''VideoGame/PokemonBlack2AndWhite2'' that the series would try direct sequels again, and, even then, these sequels would be part of the same generation as their predecessors as opposed to a new one. Gen II's ties to Gen I are so strong that there's two regions (a new one and the one from the previous game) and 16 badges, and the Elite Four are fought in the middle of the game, rather than at the end. (Though Though the credits ''do'' roll after beating the Elite Four; the game seems to treat Kanto as more of an extended postgame, making it probably the most extensive postgame in the franchise, than as the second half of the story itself.)
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** Moon Balls get a bonus when used on Pokémon that reach their final evolution with a Moon Stone, though this doesn't work due to a glitch.

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** Moon Balls get a bonus when used on Pokémon that reach their final evolution with a Moon Stone, though this doesn't work due to a glitch.coding error.



*** The Moon Ball is supposed to make catching Pokémon that evolve via a Moon Stone easier, but due to a programming error, it instead works on Pokémon that evolve by a ''Burn Heal'', which obviously none do and thus the Moon Ball is never any more effective than a regular Poké Ball. The Gen 4 remake would fix this, bue due to there only being a few Pokémon that evolve with a Moon Stone, and none of which are hard to catch, it's still too niche to be worth going out of your way to get unless you just really like the ball's design.

to:

*** The Moon Ball is supposed to make catching Pokémon that evolve via a Moon Stone easier, but due to a programming error, it instead works on Pokémon that evolve by a ''Burn Heal'', which obviously none do and thus the Moon Ball is never any more effective than a regular Poké Ball. The Gen 4 remake would fix this, bue due to there only being a few Pokémon that evolve with a Moon Stone, and none of which are hard to catch, it's still too niche to be worth going out of your way to get unless you just really like the ball's design.
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HPSA is not at all a common term so rewriting to remove the note.


* BossInMooksClothing: On Route 47, after coming out the north exit of Cliff Cave en route to the Safari Zone, there awaits a Double Team with a duo of Level 25 Electabuzz and Magmar. While that might not seem like all that much, they have ''Thunderbolt and Flamethrower'', their STAB [=HPSAs=].[[note]]Same-Type Attack Bonus / High Power Special Attack, causing an extra 50% damage[[/note]] And they have moves like Thunder Wave and Confuse Ray (to inflict Paralysis and Confusion, respectively) to further mess with you.

to:

* BossInMooksClothing: On Route 47, after coming out the north exit of Cliff Cave en route to the Safari Zone, there awaits a Double Team with a duo of Level 25 Electabuzz and Magmar. While that might not seem like all that much, they have ''Thunderbolt Thunderbolt and Flamethrower'', their Flamethrower, powerful already attacks boosted by STAB [=HPSAs=].[[note]]Same-Type Attack Bonus / High Power Special Attack, causing an extra 50% damage[[/note]] And they have bonuses, and moves like Thunder Wave and Confuse Ray (to inflict Paralysis and Confusion, respectively) to further mess with you.
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clarified acronyms


* BossInMooksClothing: On Route 47, after coming out the north exit of Cliff Cave en route to the Safari Zone, there awaits a Double Team with a duo of Level 25 Electabuzz and Magmar. While that might not seem like all that much, they have ''Thunderbolt and Flamethrower'', their STAB [=HPSAs=] ("High Power Special Attack"). And they have moves like Thunder Wave and Confuse Ray to inflict Paralysis and Confusion to further mess with you.

to:

* BossInMooksClothing: On Route 47, after coming out the north exit of Cliff Cave en route to the Safari Zone, there awaits a Double Team with a duo of Level 25 Electabuzz and Magmar. While that might not seem like all that much, they have ''Thunderbolt and Flamethrower'', their STAB [=HPSAs=] ("High [=HPSAs=].[[note]]Same-Type Attack Bonus / High Power Special Attack"). Attack, causing an extra 50% damage[[/note]] And they have moves like Thunder Wave and Confuse Ray to (to inflict Paralysis and Confusion Confusion, respectively) to further mess with you.

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Fake Balance getting Disambig'd


* CompetitiveBalance: Improved in comparison to the Gen. I games with the addition of Dark- and Steel-types as well as the splitting of Special Attack and Special Defense, but the Psychic-type still has a tremendous advantage owing in large part to the sheer lack of Dark- and Steel-type mons. Most of the new Dark-types (Houndour, Murkrow, Sneasel) are reserved for the post-game in Kanto in ''G/S'', while Jasmine's gym is really the only place you'll encounter Steel-types outside of the odd Magnemite. Further, Morty's Ghost-type gym uses the part-Poison Ghastly line and, despite having some better moves like Shadow Ball, this was before the physical/special split, so the they can't really take advantage of either of their physical-classed [=STABs=] due to being special attackers. Finally, the only new Ghost-type, Misdreavous, is only encountered very late in the post-game. Thus, a good Psychic-type Pokémon can still run roughshod over most of the game. ''Crystal'' makes some of the Dark-types appear sooner, but they're still rare and not major threats.



* FakeBalance: Downplayed in comparison to the Gen. I games, but the Psychic-type still has a tremendous advantage owing in large part to the sheer lack of Dark- and Steel-type mons. Most of the new Dark-types (Houndour, Murkrow, Sneasel) are reserved for the post-game in Kanto in ''G/S'', while Jasmine's gym is really the only place you'll encounter Steel-types outside of the odd Magnemite. Further, Morty's Ghost-type gym uses the part-Poison Ghastly line and, despite having some better moves like Shadow Ball, this was before the physical/special split, so the they can't really take advantage of either of their physical-classed [=STABs=] due to being special attackers. Finally, the only new Ghost-type, Misdreavous, is only encountered very late in the post-game. Thus, a good Psychic-type Pokémon can still run roughshod over most of the game. ''Crystal'' makes some of the Dark-types appear sooner, but they're still rare and not major threats.
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* EarlyInstallmentCharacterDesignDifference: The localizations edited several Pokémon's sprites to make them more in-line with their finalised artwork; for example, they removed the spots on Lanturn's head and an extra stripe from Feraligatr's belly. Some Pokémon remained OffModel until ''Crystal'', such as Sneasel being brown instead of bluish-black, and Unown's W form originally had its "arms" all curved to the left instead of sticking out at different angles.
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* FranchiseCodifier: ''Gold and Silver'' introduced a slew of new mechanics, including held items, separate special attack and special defense stats, breeding, shinies, and two new types. They also set the trend of putting legendaries on the boxarts. ''Crystal'' then added a female player character.

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* FranchiseCodifier: ''Gold and Silver'' introduced a slew of new mechanics, including held items, separate special attack and special defense stats, breeding, shinies, a day/night cycle, and two new types. They also set the trend of putting legendaries on the boxarts. ''Crystal'' then added a female player character.
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* FranchiseCodifier: ''Gold and Silver'' introduced a slew of new mechanics, including held items, separate special attack and special defense stats, breeding, shinies, and two new types. ''Crystal'' then added a female player character.

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* FranchiseCodifier: ''Gold and Silver'' introduced a slew of new mechanics, including held items, separate special attack and special defense stats, breeding, shinies, and two new types. They also set the trend of putting legendaries on the boxarts. ''Crystal'' then added a female player character.

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** Like its predecessors, ''Gold and Silver'' have a bizarre TM list, which includes the [[FireIceLightning elemental punches]] and Endure. This is also the only generation where Flamethrower, Ice Beam and Thunderbolt are absent as [=TMs=]. It wasn't until ''Ruby and Sapphire'' that the TM list starts having reoccurring moves across Generations.

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** Like its predecessors, ''Gold and Silver'' have a bizarre TM list, which includes the [[FireIceLightning elemental punches]] and Endure. This is also the only generation where Flamethrower, Ice Beam and Thunderbolt are absent as [=TMs=].[=TMs=], though ''Crystal'' introduces a Move Tutor at the Goldenrod Game Corner who will teach these moves for a steep 4,000 Coins. It wasn't until ''Ruby and Sapphire'' that the TM list starts having reoccurring moves across Generations.



** The Rocket Grunt who steals the Machine Part from the Power Plant speaks in broken English as well. He explicitly states he is a foreigner in the remakes.

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** The Rocket Grunt who steals the Machine Part from the Power Plant speaks in broken English as well. He explicitly states he is a foreigner in the remakes. [[spoiler:''[[VideoGame/PokemonBlackAndWhite Black and White]]'' reveals that he's from Unova and has since given up on Team Rocket to start a family in his homeland]].



** After reaching Ecruteak City, you can trade Pokémon between these games and ''[[VideoGame/PokemonRedAndBlue Red, Blue, and Yellow]]'' by using the Time Capsule function in the Pokémon Centers. Pokémon originating in the older games will come with held items- for instance, the starter Pikachu in ''Yellow'' will come with a Light Ball. When using the Time Capsule, your Pokémon team must consist of moves and Pokémon that existed in the original games, though this does allow Pokémon to have moves in Gen I that existed back then but were only added to their move set in Gen II.

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** After reaching Ecruteak City, you can trade Pokémon between these games and ''[[VideoGame/PokemonRedAndBlue Red, Blue, and Yellow]]'' by using the Time Capsule function in the Pokémon Centers. Pokémon originating in the older games will come with held items- for instance, the starter Pikachu in ''Yellow'' will come with a Light Ball. When using the Time Capsule, your Pokémon team must consist of moves and Pokémon that existed in the original games, though this does allow Pokémon to have moves in Gen I that existed back then but were only added to their move set in Gen II.II or ''Yellow''.



** The first thing Earl asks you in Violet City is [[VideoGame/ProWrestling "Want to be a winner is you?"]]



** Instead of being a Vaporeon, a Jolteon or a Flareon, Red's Eevee evolved into an Espeon, an evolution which didn't even exist in Generation I.

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** Instead of being a Vaporeon, a Jolteon or a Flareon, Red's Eevee evolved into an Espeon, an evolution which didn't even exist in Generation I. Averted in the remakes where Red has a Lapras in its place.



* YouNoTakeCandle: The foreign member of Team Rocket you encounter in Cerulean City speaks in broken English.

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* YouNoTakeCandle: The Earl in Violet City and the foreign member of Team Rocket you encounter in Cerulean City speaks both speak in broken English.

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* DevelopersForesight: After you beat Clair, she demands that you obtain a Dragon Fang from the Dragon's Den before she'll hand over her badge. If you get one via trading a Pokémon holding it or hacking and show it to her, she can tell you didn't retrieve it from the Den and will not count her request as successfully completed.

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* DevelopersForesight: DevelopersForesight:
**
After you beat Clair, she demands that you obtain a Dragon Fang from the Dragon's Den before she'll hand over her badge. If you get one via trading a Pokémon holding it or hacking and show it to her, she can tell you didn't retrieve it from the Den and will not count her request as successfully completed.completed.
** If you try to use Daylight Savings Time to roll the in-game clock to the next or previous day, your mother won't be able to as she's misplaced the PokéGear's instruction manual.
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* AdvertisedExtra: Most of the 100 new Pokemon introduced for these games fall into this. They are largely relegated to the endgame, where they're already outclassed and therefore useless, or the methods for obtaining them are GuideDangIt. A large number of them aren't used by any trainers either. The vast majority of the Pokemon that appear throughout the Gen 2 games are from the original 151

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* AdvertisedExtra: Most of the 100 new Pokemon introduced for these games fall into this. They are largely relegated to the endgame, where they're already outclassed and therefore useless, or the methods for obtaining them are GuideDangIt. A large number of them aren't used by any trainers either. The vast majority of the Pokemon that appear throughout the Gen 2 games are from the original 151151.
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* AdvertisedExtra: Most of the 100 new Pokemon introduced for these games fall into this. They are largely relegated to the endgame, where they're already outclassed and therefore useless, or the methods for obtaining them areGuide DangIt. A large number of them aren't used by any trainers either. The vast majority of the Pokemon that appear throughout the Gen 2 games are from the original 151

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* AdvertisedExtra: Most of the 100 new Pokemon introduced for these games fall into this. They are largely relegated to the endgame, where they're already outclassed and therefore useless, or the methods for obtaining them areGuide DangIt.are GuideDangIt. A large number of them aren't used by any trainers either. The vast majority of the Pokemon that appear throughout the Gen 2 games are from the original 151
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* AdvertisedExtra: Most of the 100 new Pokemon introduced for these games fall into this. They are largely relegated to the endgame, where they're already outclassed and therefore useless, or the methods for obtaining them areGuide DangIt. A large number of them aren't used by any trainers either. The vast majority of the Pokemon that appear throughout the Gen 2 games are from the original 151

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Removed incorrect information and fixed grammar


*** In ''VideoGame/PokemonRedAndBlue'', the pokémon league reception gate was a roomy corridor with a man at the end who would not permit you to pass without the Boulder Badge (the first of many badge-checkpoint guards) and exits only to the north and south. In ''VideoGame/PokemonGoldAndSilver'', the reception gate was {{Retool}}ed into a crossroads that connected Johto with Kanto, and the badge-checkpoint only examined whether you had all eight at once.

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*** In ''VideoGame/PokemonRedAndBlue'', the pokémon league Pokémon League reception gate was a roomy corridor with a man at the end who would not permit you to pass without the Boulder Badge (the first of many badge-checkpoint guards) and exits only to the north and south. In ''VideoGame/PokemonGoldAndSilver'', the reception gate was {{Retool}}ed into a crossroads that connected Johto with Kanto, and the badge-checkpoint only examined whether you had all eight at once.



** Unlike the later generations, Thief doesn't steal items from Pokémon for good. So if you wanted to obtain more than the one Metal Coat you get on the S.S. Aqua, you have to be ''incredibly'' lucky by capturing a Magnemite and hoping that it's holding one since there's only a 2% chance it'll have one, which is even lower than the 5% chance of finding one off of it and Magneton in ''Ruby'', ''Sapphire'', and ''Emerald''.



** The Time Capsule lets you full-on ''trade'' with Gen I games, rather than the one-way transfer all future generations would use. It also lets you battle with Gen I games, which also never recurred in future generations, but more for being redundant (you can just transfer your old-gen team to the next-gen game and battle there) than for being a balance nightmare.

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** The Time Capsule lets you full-on ''trade'' with Gen I games, rather than the one-way transfer all future generations would use. It also lets you battle with Gen I games, which also never recurred in future generations, but more for being redundant (you can just transfer your old-gen team to the next-gen game and battle there) than for being a balance nightmare.generations.
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** The Australian version of ''Crystal'' [[https://www.youtube.com/watch?v=cfMwIHLFc9I changes dialogue relating to the Game Corner to some laughably bland lines,]] presumably to avoid portraying gambling as exciting.
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** Slash, Razor Leaf, and Crabhammer now score critical hits only slightly more often than regular moves, rather than almost 100% of the time, as in Generation 1. This has the side effect of nerfing some Pokémon who relied on these near-guaranteed criticals, such as Persian.

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** Slash, Razor Leaf, Karate Chop, and Crabhammer now score critical hits only slightly more often than regular moves, rather than almost 100% of the time, as in Generation 1. This has the side effect of nerfing some Pokémon who relied on these near-guaranteed criticals, such as Persian.

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