History VideoGame / PlayStationAllStarsBattleRoyale

28th May '16 7:43:21 PM nombretomado
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''PlayStation All-Stars Battle Royale'' is a MassiveMultiplayerCrossover MascotFighter developed by [=SuperBot=] Entertainment, which joins a cast of characters representing SonyComputerEntertainment's intellectual properties to beat the hell out of each other for RuleOfCool. To the speculation of many, the game's existence was foreshadowed when Sony launched their wildly successful [[https://www.youtube.com/watch?v=22HXIMASkZo ''Michael'']] ad campaign in the fall of 2011. Initially known by the code name "Title Fight", the game was leaked by the [[http://paulgalenetwork.com/home/2011/10/30/big-playstation-3-game-announcement-tomorrow-exclusive-to-paul-gale-network/ Paul Gale Network]] before being officially announced by [=GameTrailers=] TV and on the [=PlayStation=] Blog on April 26th, 2012.

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''PlayStation ''[=PlayStation=] All-Stars Battle Royale'' is a MassiveMultiplayerCrossover MascotFighter developed by [=SuperBot=] Entertainment, which joins a cast of characters representing SonyComputerEntertainment's intellectual properties to beat the hell out of each other for RuleOfCool. To the speculation of many, the game's existence was foreshadowed when Sony launched their wildly successful [[https://www.youtube.com/watch?v=22HXIMASkZo ''Michael'']] ad campaign in the fall of 2011. Initially known by the code name "Title Fight", the game was leaked by the [[http://paulgalenetwork.com/home/2011/10/30/big-playstation-3-game-announcement-tomorrow-exclusive-to-paul-gale-network/ Paul Gale Network]] before being officially announced by [=GameTrailers=] TV and on the [=PlayStation=] Blog on April 26th, 2012.



Many of the characters' fighting styles and techniques/abilities closely mirror or at least maintain the flavor of how they would play inside their own series, and nearly the entire cast has their most iconic voice actors [[RoleReprisal reprising their roles]]. Stage interaction and items play a part in game-play, with many of them damaging built AP or causing a StandardStatusEffect. Stages are notable for mashing up at least two franchises, with one universe hosting the battle while the other invades, while the items frequently feature some of the more iconic Playstation props/weapons. The game's story has the AnthropomorphicPersonification of the PlayStation's power bringing the fighters and their worlds together [[ExcusePlot for various reasons]].

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Many of the characters' fighting styles and techniques/abilities closely mirror or at least maintain the flavor of how they would play inside their own series, and nearly the entire cast has their most iconic voice actors [[RoleReprisal reprising their roles]]. Stage interaction and items play a part in game-play, with many of them damaging built AP or causing a StandardStatusEffect. Stages are notable for mashing up at least two franchises, with one universe hosting the battle while the other invades, while the items frequently feature some of the more iconic Playstation UsefulNotes/PlayStation props/weapons. The game's story has the AnthropomorphicPersonification of the PlayStation's [=PlayStation=]'s power bringing the fighters and their worlds together [[ExcusePlot for various reasons]].



* HailfirePeaks: Every stage will smoosh together environments from completely different games for unique mash-ups (which includes mash-ups remixing the original game's music). In terms of story-justification, the developers describe the PlayStation locales as being invaded by other universes.

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* HailfirePeaks: Every stage will smoosh together environments from completely different games for unique mash-ups (which includes mash-ups remixing the original game's music). In terms of story-justification, the developers describe the PlayStation [=PlayStation=] locales as being invaded by other universes.



* BattleAura[=/=]PowerGlows: Characters show this when they fill their AP bar or respawn. It bears a striking resemblance to the wavy ribbon that appears on the PlayStation 3's default XMB.

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* BattleAura[=/=]PowerGlows: Characters show this when they fill their AP bar or respawn. It bears a striking resemblance to the wavy ribbon that appears on the PlayStation 3's UsefulNotes/PlayStation3's default XMB.



-->'''[[AC:Kendall]]''': Youíre gonna see characters like [=PaRappa=] the Rapper, who got his start in a {{rhythm game}} on the PlayStation 1, fighting your [[ActionGame traditional action]] heroes like Kratos from the God of War series.

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-->'''[[AC:Kendall]]''': Youíre gonna see characters like [=PaRappa=] the Rapper, who got his start in a {{rhythm game}} on the PlayStation [=PlayStation=] 1, fighting your [[ActionGame traditional action]] heroes like Kratos from the God of War series.
22nd May '16 9:03:29 PM nombretomado
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* AchievementSystem: The game (in addition to the PS3 Trophy system) allows the player to select a variety of icons and backgrounds for their in-game profile and customize each character's intro/outro lines or Minion, which are unlocked primarily by accumulating enough points with specific characters (a few others are purchasable DLC).

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* AchievementSystem: The game (in addition to the PS3 [=PS3=] Trophy system) allows the player to select a variety of icons and backgrounds for their in-game profile and customize each character's intro/outro lines or Minion, which are unlocked primarily by accumulating enough points with specific characters (a few others are purchasable DLC).
18th Apr '16 11:23:46 AM Luigifan
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The game avoids the usual approach to {{fighting game}}s to use [[HitPoints health]] or a {{life meter}} in lieu of a Super Meter which increases when a fighter connects an attack. Filling this meter gives the fighter access to a specialized, [[OneHitKill instantly killing]] [[LimitBreak super attack]], and points are determined by how many of these attacks can connect. If the Super Attacks go unused, players can continue building to an easier to connect Level 2 Super, or even a show-stopping Level 3 Super. By default rules, players score 2 points per kill minus 1 point per death, with standard matches lasting for 3 minutes before declaring a winner; alternate rules include "stock" matches (limited [[VideoGameLives lives]], last player standing wins) and "kills" matches (first player to score a set number of kills wins). The game supports matches of up to 4 players in 3v1, 1v1, 2v2, or free-for-all.

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The game avoids the usual approach to {{fighting game}}s to use [[HitPoints health]] or a {{life meter}} (or even [[VideoGame/SuperSmashBros a damage counter]]) in lieu of a [[ManaMeter Super Meter Meter]] which increases when a fighter connects an attack. Filling this meter gives the fighter access to a specialized, [[OneHitKill instantly killing]] [[LimitBreak super attack]], and points are determined by how many of these attacks can connect. If the Super Attacks go unused, players can continue building to an easier to connect easier-to-connect Level 2 Super, or even a show-stopping Level 3 Super. By default rules, players score 2 points per kill minus 1 point per death, with standard matches lasting for 3 minutes before declaring a winner; alternate rules include "stock" matches (limited [[VideoGameLives lives]], last player standing wins) and "kills" matches (first player to score a set number of kills wins). The game supports matches of up to 4 players in 3v1, 1v1, 2v2, or free-for-all.
5th Feb '16 7:51:34 AM Prfnoff
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* ''Escape Plan'' (Fun Bits Interactive[[note]]this team has ties to Titan Studios, developers of Fat Princess[[/note]])

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* ''Escape Plan'' ''VideoGame/EscapePlan'' (Fun Bits Interactive[[note]]this team has ties to Titan Studios, developers of Fat Princess[[/note]])
31st Jan '16 4:20:05 PM 69BookWorM69
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Added DiffLines:

* FeedbackRule: [[VideoGame/ParappaTheRapper Parappa]]'s microphone attacks (forward and neutral Circle) all give off a quick feedback squeal to indicate [[ImprobableWeaponUser what he's using as a weapon]]... despite not being connected to anything.
24th Jan '16 12:01:45 PM GrammarNavi
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* OneHitKill: Without HitPoints to deplete or edges of the arena to [[RingOut fall out of]][[note]](very much unlike SuperSmashBros)[[/note]], the ''only'' way to score a KO (and thus win a match) in this game is to successfully land a Super attack on your opponent. If it connects, it kills, end of story.

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* OneHitKill: Without HitPoints to deplete or edges of the arena to [[RingOut fall out of]][[note]](very much unlike SuperSmashBros)[[/note]], VideoGame/SuperSmashBros)[[/note]], the ''only'' way to score a KO (and thus win a match) in this game is to successfully land a Super attack on your opponent. If it connects, it kills, end of story.
19th Dec '15 8:29:28 AM Pallex
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* DarkerAndEdgier: When compared to its "competitor," ''VideoGame/SuperSmashBros''. ''All-Stars'' rarely falls into the type of NightmareFuel [[NightmareFuel/SuperSmashBros seen in Smash]], but it does push the fighters from M-rated games as far as it can with a T-Rating (if only in dialogue and through the slide-show of a story-mode). Also notably [[Franchise/MetalGear Solid Snake]] was barred from using guns in Brawl, but in Playstation All Stars, several characters have movesets based around them entirely. Although ''Super Smash Bros'' feature characters using guns such as the Dog from ''[[VideoGame/DuckHunt Duck Hunt]]'' however.

to:

* DarkerAndEdgier: When compared to its "competitor," ''VideoGame/SuperSmashBros''. ''All-Stars'' rarely falls into the type of NightmareFuel [[NightmareFuel/SuperSmashBros seen in Smash]], but it does push the fighters from M-rated games as far as it can with a T-Rating (if only in dialogue and through the slide-show of a story-mode). Also notably [[Franchise/MetalGear Solid Snake]] was barred from using guns in Brawl, but in Playstation All Stars, several characters have movesets based around them entirely. Although ''Super Smash Bros'' feature characters using guns in their movesets such as the Dog from ''[[VideoGame/DuckHunt Duck Hunt]]'' however.
19th Dec '15 8:27:44 AM Pallex
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* {{Bowdlerise}}: The M-rated characters (Kratos, Sweet Tooth, Radec, Big Daddy, Dante, Raiden, Zeus and Isaac) have been toned down with regards to being gory or violent. Despite this, some of them still remain faithful to their franchises by possessing arguably the most brutal-looking movesets and [[BloodKnight making]] [[IllKillYou similarly]] [[BadassBoast badass]] [[HarbingerOfAsskicking threats,]] especially Kratos, Sweet Tooth, Radec and Raiden.

to:

* {{Bowdlerise}}: The M-rated characters from M-rated games (Kratos, Sweet Tooth, Radec, Big Daddy, Dante, Raiden, Zeus and Isaac) have been toned down with regards to being gory or violent. Despite this, some of them still remain faithful to their franchises by possessing arguably the most brutal-looking movesets and [[BloodKnight making]] [[IllKillYou similarly]] [[BadassBoast badass]] [[HarbingerOfAsskicking threats,]] especially Kratos, Sweet Tooth, Radec and Raiden.
19th Dec '15 8:26:45 AM Pallex
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* DarkerAndEdgier: When compared to its "competitor," ''VideoGame/SuperSmashBros''. ''All-Stars'' rarely falls into the type of NightmareFuel [[NightmareFuel/SuperSmashBros seen in Smash]], but it does push the M-Rated fighters as far as it can with a T-Rating (if only in dialogue and through the slide-show of a story-mode). Also notably Solid Snake was barred from using guns in Brawl, but in Playstation All Stars, several characters have movesets based around them entirely. Although ''Super Smash Bros'' feature characters using guns such as the Dog from ''[[VideoGame/DuckHunt Duck Hunt]]'' however.

to:

* DarkerAndEdgier: When compared to its "competitor," ''VideoGame/SuperSmashBros''. ''All-Stars'' rarely falls into the type of NightmareFuel [[NightmareFuel/SuperSmashBros seen in Smash]], but it does push the M-Rated fighters from M-rated games as far as it can with a T-Rating (if only in dialogue and through the slide-show of a story-mode). Also notably [[Franchise/MetalGear Solid Snake Snake]] was barred from using guns in Brawl, but in Playstation All Stars, several characters have movesets based around them entirely. Although ''Super Smash Bros'' feature characters using guns such as the Dog from ''[[VideoGame/DuckHunt Duck Hunt]]'' however.
19th Dec '15 6:19:17 AM Pallex
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* DarkerAndEdgier: When compared to its "competitor," ''VideoGame/SuperSmashBros''. ''All-Stars'' rarely falls into the type of NightmareFuel [[NightmareFuel/SuperSmashBros seen in Smash]], but it does push the M-Rated fighters as far as it can with a T-Rating (if only in dialogue and through the slide-show of a story-mode). Also notably Solid Snake was barred from using guns in Brawl, but in Playstation All Stars, several characters have movesets based around them entirely.

to:

* DarkerAndEdgier: When compared to its "competitor," ''VideoGame/SuperSmashBros''. ''All-Stars'' rarely falls into the type of NightmareFuel [[NightmareFuel/SuperSmashBros seen in Smash]], but it does push the M-Rated fighters as far as it can with a T-Rating (if only in dialogue and through the slide-show of a story-mode). Also notably Solid Snake was barred from using guns in Brawl, but in Playstation All Stars, several characters have movesets based around them entirely. Although ''Super Smash Bros'' feature characters using guns such as the Dog from ''[[VideoGame/DuckHunt Duck Hunt]]'' however.
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