History VideoGame / PlayStationAllStarsBattleRoyale

18th Apr '16 11:23:46 AM Luigifan
Is there an issue? Send a Message


The game avoids the usual approach to {{fighting game}}s to use [[HitPoints health]] or a {{life meter}} in lieu of a Super Meter which increases when a fighter connects an attack. Filling this meter gives the fighter access to a specialized, [[OneHitKill instantly killing]] [[LimitBreak super attack]], and points are determined by how many of these attacks can connect. If the Super Attacks go unused, players can continue building to an easier to connect Level 2 Super, or even a show-stopping Level 3 Super. By default rules, players score 2 points per kill minus 1 point per death, with standard matches lasting for 3 minutes before declaring a winner; alternate rules include "stock" matches (limited [[VideoGameLives lives]], last player standing wins) and "kills" matches (first player to score a set number of kills wins). The game supports matches of up to 4 players in 3v1, 1v1, 2v2, or free-for-all.

to:

The game avoids the usual approach to {{fighting game}}s to use [[HitPoints health]] or a {{life meter}} (or even [[VideoGame/SuperSmashBros a damage counter]]) in lieu of a [[ManaMeter Super Meter Meter]] which increases when a fighter connects an attack. Filling this meter gives the fighter access to a specialized, [[OneHitKill instantly killing]] [[LimitBreak super attack]], and points are determined by how many of these attacks can connect. If the Super Attacks go unused, players can continue building to an easier to connect easier-to-connect Level 2 Super, or even a show-stopping Level 3 Super. By default rules, players score 2 points per kill minus 1 point per death, with standard matches lasting for 3 minutes before declaring a winner; alternate rules include "stock" matches (limited [[VideoGameLives lives]], last player standing wins) and "kills" matches (first player to score a set number of kills wins). The game supports matches of up to 4 players in 3v1, 1v1, 2v2, or free-for-all.
5th Feb '16 7:51:34 AM Prfnoff
Is there an issue? Send a Message


* ''Escape Plan'' (Fun Bits Interactive[[note]]this team has ties to Titan Studios, developers of Fat Princess[[/note]])

to:

* ''Escape Plan'' ''VideoGame/EscapePlan'' (Fun Bits Interactive[[note]]this team has ties to Titan Studios, developers of Fat Princess[[/note]])
31st Jan '16 4:20:05 PM 69BookWorM69
Is there an issue? Send a Message

Added DiffLines:

* FeedbackRule: [[VideoGame/ParappaTheRapper Parappa]]'s microphone attacks (forward and neutral Circle) all give off a quick feedback squeal to indicate [[ImprobableWeaponUser what he's using as a weapon]]... despite not being connected to anything.
24th Jan '16 12:01:45 PM GrammarNavi
Is there an issue? Send a Message


* OneHitKill: Without HitPoints to deplete or edges of the arena to [[RingOut fall out of]][[note]](very much unlike SuperSmashBros)[[/note]], the ''only'' way to score a KO (and thus win a match) in this game is to successfully land a Super attack on your opponent. If it connects, it kills, end of story.

to:

* OneHitKill: Without HitPoints to deplete or edges of the arena to [[RingOut fall out of]][[note]](very much unlike SuperSmashBros)[[/note]], VideoGame/SuperSmashBros)[[/note]], the ''only'' way to score a KO (and thus win a match) in this game is to successfully land a Super attack on your opponent. If it connects, it kills, end of story.
19th Dec '15 8:29:28 AM Pallex
Is there an issue? Send a Message


* DarkerAndEdgier: When compared to its "competitor," ''VideoGame/SuperSmashBros''. ''All-Stars'' rarely falls into the type of NightmareFuel [[NightmareFuel/SuperSmashBros seen in Smash]], but it does push the fighters from M-rated games as far as it can with a T-Rating (if only in dialogue and through the slide-show of a story-mode). Also notably [[Franchise/MetalGear Solid Snake]] was barred from using guns in Brawl, but in Playstation All Stars, several characters have movesets based around them entirely. Although ''Super Smash Bros'' feature characters using guns such as the Dog from ''[[VideoGame/DuckHunt Duck Hunt]]'' however.

to:

* DarkerAndEdgier: When compared to its "competitor," ''VideoGame/SuperSmashBros''. ''All-Stars'' rarely falls into the type of NightmareFuel [[NightmareFuel/SuperSmashBros seen in Smash]], but it does push the fighters from M-rated games as far as it can with a T-Rating (if only in dialogue and through the slide-show of a story-mode). Also notably [[Franchise/MetalGear Solid Snake]] was barred from using guns in Brawl, but in Playstation All Stars, several characters have movesets based around them entirely. Although ''Super Smash Bros'' feature characters using guns in their movesets such as the Dog from ''[[VideoGame/DuckHunt Duck Hunt]]'' however.
19th Dec '15 8:27:44 AM Pallex
Is there an issue? Send a Message


* {{Bowdlerise}}: The M-rated characters (Kratos, Sweet Tooth, Radec, Big Daddy, Dante, Raiden, Zeus and Isaac) have been toned down with regards to being gory or violent. Despite this, some of them still remain faithful to their franchises by possessing arguably the most brutal-looking movesets and [[BloodKnight making]] [[IllKillYou similarly]] [[BadassBoast badass]] [[HarbingerOfAsskicking threats,]] especially Kratos, Sweet Tooth, Radec and Raiden.

to:

* {{Bowdlerise}}: The M-rated characters from M-rated games (Kratos, Sweet Tooth, Radec, Big Daddy, Dante, Raiden, Zeus and Isaac) have been toned down with regards to being gory or violent. Despite this, some of them still remain faithful to their franchises by possessing arguably the most brutal-looking movesets and [[BloodKnight making]] [[IllKillYou similarly]] [[BadassBoast badass]] [[HarbingerOfAsskicking threats,]] especially Kratos, Sweet Tooth, Radec and Raiden.
19th Dec '15 8:26:45 AM Pallex
Is there an issue? Send a Message


* DarkerAndEdgier: When compared to its "competitor," ''VideoGame/SuperSmashBros''. ''All-Stars'' rarely falls into the type of NightmareFuel [[NightmareFuel/SuperSmashBros seen in Smash]], but it does push the M-Rated fighters as far as it can with a T-Rating (if only in dialogue and through the slide-show of a story-mode). Also notably Solid Snake was barred from using guns in Brawl, but in Playstation All Stars, several characters have movesets based around them entirely. Although ''Super Smash Bros'' feature characters using guns such as the Dog from ''[[VideoGame/DuckHunt Duck Hunt]]'' however.

to:

* DarkerAndEdgier: When compared to its "competitor," ''VideoGame/SuperSmashBros''. ''All-Stars'' rarely falls into the type of NightmareFuel [[NightmareFuel/SuperSmashBros seen in Smash]], but it does push the M-Rated fighters from M-rated games as far as it can with a T-Rating (if only in dialogue and through the slide-show of a story-mode). Also notably [[Franchise/MetalGear Solid Snake Snake]] was barred from using guns in Brawl, but in Playstation All Stars, several characters have movesets based around them entirely. Although ''Super Smash Bros'' feature characters using guns such as the Dog from ''[[VideoGame/DuckHunt Duck Hunt]]'' however.
19th Dec '15 6:19:17 AM Pallex
Is there an issue? Send a Message


* DarkerAndEdgier: When compared to its "competitor," ''VideoGame/SuperSmashBros''. ''All-Stars'' rarely falls into the type of NightmareFuel [[NightmareFuel/SuperSmashBros seen in Smash]], but it does push the M-Rated fighters as far as it can with a T-Rating (if only in dialogue and through the slide-show of a story-mode). Also notably Solid Snake was barred from using guns in Brawl, but in Playstation All Stars, several characters have movesets based around them entirely.

to:

* DarkerAndEdgier: When compared to its "competitor," ''VideoGame/SuperSmashBros''. ''All-Stars'' rarely falls into the type of NightmareFuel [[NightmareFuel/SuperSmashBros seen in Smash]], but it does push the M-Rated fighters as far as it can with a T-Rating (if only in dialogue and through the slide-show of a story-mode). Also notably Solid Snake was barred from using guns in Brawl, but in Playstation All Stars, several characters have movesets based around them entirely. Although ''Super Smash Bros'' feature characters using guns such as the Dog from ''[[VideoGame/DuckHunt Duck Hunt]]'' however.
5th Dec '15 7:40:04 PM DeisTheAlcano
Is there an issue? Send a Message


* ''Franchise/GodOfWar'': Kratos, Zeus ({{DLC}})

to:

* ''Franchise/GodOfWar'': ''VideoGame/{{God of War|Series}}'': Kratos, Zeus ({{DLC}})



* ''Franchise/BioShock'': Big Daddy

to:

* ''Franchise/BioShock'': ''VideoGame/BioShock'': Big Daddy



** Bioshock is an example of a composite franchise; the character representing the series (Big Daddy) hails from the original games, while the stages and items representing it are from ''Videogame/BioshockInfinite''. The icons and backgrounds are a mix of both the Rapture games and Infinite.

to:

** Bioshock [=BioShock=] is an example of a composite franchise; the character representing the series (Big Daddy) hails from the original games, while the stages and items representing it are from ''Videogame/BioshockInfinite''. The icons and backgrounds are a mix of both the Rapture games and Infinite.



* GuestFighter: [[Franchise/BioShock Big Daddy]], [[VideoGame/{{Tekken}} Heihachi Mishima]], [[VideoGame/DmCDevilMayCry Dante]], [[VideoGame/MetalGearRisingRevengeance Raiden]], and [[Franchise/DeadSpace Isaac Clarke]] later on as DLC.

to:

* GuestFighter: [[Franchise/BioShock [[VideoGame/BioShock Big Daddy]], [[VideoGame/{{Tekken}} Heihachi Mishima]], [[VideoGame/DmCDevilMayCry Dante]], [[VideoGame/MetalGearRisingRevengeance Raiden]], and [[Franchise/DeadSpace Isaac Clarke]] later on as DLC.



** Evil Cole [=MacGrath=] vs. Fat Princess (Both are rather greedy; for Evil Cole, it's for power, for Fat Princess, it's cake.) Gameplay-wise, both [=inFAMOUS=] and Fat Princess rely heavily on duality with the colors red and blue representing different sides. In Fat Princess, you can choose either the Red Kingdom or the Blue Kingdom, and in inFAMOUS, Cole can become either Hero Cole, who is represented by the color blue, or Evil Cole, who is represented by the color red).

to:

** Evil Cole [=MacGrath=] vs. Fat Princess (Both are rather greedy; for Evil Cole, it's for power, for Fat Princess, it's cake.) Gameplay-wise, both [=inFAMOUS=] and Fat Princess rely heavily on duality with the colors red and blue representing different sides. In Fat Princess, you can choose either the Red Kingdom or the Blue Kingdom, and in inFAMOUS, [=inFAMOUS=], Cole can become either Hero Cole, who is represented by the color blue, or Evil Cole, who is represented by the color red).



** Big Daddy vs. Sackboy (Both are silent characters who have others do their speaking for them, Andrew Ryan/Little Sister for Big Daddy and Creator/StephenFry for Sackboy. Both Franchise/BioShock and VideoGame/LittleBigPlanet place emphasis on the player's choices, moral and ethical choices for Franchise/BioShock, and level and character designs for LBP. Big Daddy and Sackboy also come in many different varieties. It could also be a [[ExactlyWhatItSaysOnTheTin big vs. little]] motif.)

to:

** Big Daddy vs. Sackboy (Both are silent characters who have others do their speaking for them, Andrew Ryan/Little Sister for Big Daddy and Creator/StephenFry for Sackboy. Both Franchise/BioShock VideoGame/BioShock and VideoGame/LittleBigPlanet place emphasis on the player's choices, moral and ethical choices for Franchise/BioShock, [=BioShock=], and level and character designs for LBP. Big Daddy and Sackboy also come in many different varieties. It could also be a [[ExactlyWhatItSaysOnTheTin big vs. little]] motif.)



** Out of all the potential [[GuestFighter Guest Fighters]], who expected [[Franchise/BioShock Big Daddy]]? And to be the ''first'' announced?!

to:

** Out of all the potential [[GuestFighter Guest Fighters]], who expected [[Franchise/BioShock [[VideoGame/BioShock Big Daddy]]? And to be the ''first'' announced?!
28th Oct '15 9:35:51 AM MegaMarioMan
Is there an issue? Send a Message


* TheDevTeamThinksOfEverything: On the very rare chance you have enough All-Star Power to perform another Super when the Final Boss makes himself vulnerable to attacks (since you need to defeat all his minions first before you could hurt him, which itself, requires the use of Supers in order to get rid of), it's possible to use said Supers to deal heavy damage to him (although it won't automatically kill him outright).

to:

* TheDevTeamThinksOfEverything: DevelopersForesight: On the very rare chance you have enough All-Star Power to perform another Super when the Final Boss makes himself vulnerable to attacks (since you need to defeat all his minions first before you could hurt him, which itself, requires the use of Supers in order to get rid of), it's possible to use said Supers to deal heavy damage to him (although it won't automatically kill him outright).


Added DiffLines:

* MirrorMatch: Every character has a Combat Trial where the player has to win in a timed match against a level 5 (the max level) computer of the same character.
This list shows the last 10 events of 500. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.PlayStationAllStarsBattleRoyale