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Maybe this warrants a Shout Out page.


* ShoutOut: One of the soup flavours is called "Vineshroom." [[https://tvtropes.org/pmwiki/pmwiki.php/WebVideo/Vinesauce Vinesauce's]] logo is also often called Vineshroom.

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* ShoutOut: One A variety of Soup flavors are references to other media, such as...
** Blue Bison - Named after the "Blue Buffalo" brand of dog food.
** Blue Screen - Refers to the infamous UsefulNotes/BlueScreenOfDeath.
** Bouillon du Bends - Named after ''The Electric Bends'', who [[CompanyCameo made the music]] for Nom Nom Galaxy.
** Chicken of The Cave - Named after "Chicken
of the soup flavours is called "Vineshroom." Sea", a real-life brand of canned seafood.
** Double Rainbow Dew - A reference to the infamous "[[MemeticMutation double rainbow]]" meme.
** Harvest Brew and Harvest Moon - Direct references to VideoGame/HarvestMoon.
** Major Tom - Named after the character "Major Tom" from ''Music/SpaceOddity''.
** [=StarTropic=] - Named directly after ''VideoGame/StarTropics''.
** Strawburi Field - A reference to ''Strawberry Fields Forever'' by Music/TheBeatles.
** Truffle Shuffle - Named after the "truffle shuffle" dance from ''Film/TheGoonies''.
** Vineshroom -
[[https://tvtropes.org/pmwiki/pmwiki.php/WebVideo/Vinesauce Vinesauce's]] logo is also often called the Vineshroom.

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* AddedAlliterativeAppeal: Almost every Challenge has some kind of alliterative name[[note]]Such as "Fully Functioning Factory Fun" or "Flashy Fish-Fu Fighting"[[/note]], alongside a variety of different Soup names.



* BaselessMission: Gradually introduced throughout Corporate Conquest. Early missions will give you all or part of a factory to start with, but later levels will expect the player to build an entire factory from scratch.

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* BaselessMission: Gradually introduced Appears sporadically throughout Corporate Conquest. Early Some missions will give you all or part of a factory to start with, but later levels others will expect the player to build an entire all or part of a factory from scratch.


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* RemilitarizedZone: Fisuno, a late-game planet, is covered in the remains of a city ravaged by the Bio-Battery War. Attacks on this planet from invaders are frequent and dangerous from the very first day. Bombs are buried throughout the planet as well, which can be detonated by smacking or shooting them.
** Nearby planets have been consumed by the Bio-Battery War as well and have similar gimmicks, such as Kabuuf, Ryoho, and Gotsudak.


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* WorldOfPun: A vast majority of names for sectors, Soups, and businesses are soup-based puns when they're not some sort of ShoutOut. The newspaper that appears at the start and end of every mission is named the Daily Soupernova, on top of that.

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Terminology, more tropes.


* BossInMookClothing: Mossy Mammoths are huge enemies found deep underground on a handful of planets, who can take a massive amount of punishment on par with most Queens and can tear unprepared Astroworkers apart. Killing one makes it drop Mammoth Meat, which is one of the most valuable (and rarest) ingredients in the game. Mossy Mammoths also never respawn; when you kill one, it's gone for good.



* DeathIsASlapOnTheWrist: Dying only sends an Astroworker back to their Office[[note]]or the spawn point if an Office doesn't exist yet or hasn't yet been reached[[/note]] dropping whatever ingredient they might have been holding along with some Matter and Money... which can be picked right back up anyways.

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* DeathIsASlapOnTheWrist: Dying only sends an Astroworker back to their Office[[note]]or the spawn point if an Office doesn't exist yet or hasn't yet been reached[[/note]] dropping whatever ingredient they might have been holding along with some Matter and Money...Gold... which can be picked right back up anyways.



** In general, putting together your factory for the first few days requires careful resource management, and you can't wait to start shipping Soup so you can have enough money to purchase robots and turrets. You also need to be very conscious of where you plant your Office, as starting in a bad place without convenient access to resources can jeopardize you for the rest of the game. Once you can set up some automation for the Soup making process, the game becomes much easier.

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** In general, putting together your factory for the first few days requires careful resource management, and you can't wait to start shipping Soup so you can have enough money Gold to purchase robots and turrets. You also need to be very conscious of where you plant your Office, as starting in a bad place without convenient access to resources can jeopardize you for the rest of the game. Once you can set up some automation for the Soup making process, the game becomes much easier.


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* KingMook: Kicking around nests on later planets might cause them to release a Queen, a massive, exceedingly durable version of a regular enemy that deals much more damage and moves a lot faster than usual. Killing it will result in a fountain of the species' usual OrganDrops alongside a lot of Gold and Floppies.


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* MookMaker: Creature nests constantly produce creatures, and killing creatures near nests (or sometimes even ''going near a nest'') will cause them to start summoning more.
* OrganDrops: Killing wildlife will produce a unique Ingredient that can be used to make Soup, such as steaks, filets, and meat chunks.
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* EverythingBreaks: Your Buzzsaw can carve up the landscape with ease, plants and animals can be torn apart with just about everything, creature nests can be destroyed with enough firepower, and parts of your factory can be decimated by yourself and enemies. The only thing that isn't ''immediately'' breakable is dark dirt, but with the application of [[ActionBomb Jack]], even that's not an issue.

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Nom Nom Galaxy breaks from the traditional format of Pixel Junk, trading rapid-fire arcade gameplay for a more sedate open-world strategy game. Corporate Conquest[[note]]functionally equivalent to a story mode[[/note]] puts the Astroworker up to a series of increasingly hostile planets with the goal of producing factories capable of dominating the market and running out local competitors. If it's too tough, up to three other Astroworkers can join in and conquer planets together.

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Nom Nom Galaxy breaks from the traditional format of Pixel Junk, trading rapid-fire arcade gameplay for a more sedate open-world strategy game. Corporate Conquest[[note]]functionally equivalent to a story mode[[/note]] puts the Astroworker up to a series of increasingly hostile planets with the goal of producing factories capable of dominating the market and running out local competitors. If Later on, S.O.O.P. Sim cracks the sandbox elements of Nom Nom Galaxy wide open, removing strict objectives in favor of building the biggest, most efficient factory possible. And if it's all too tough, up to three other Astroworkers can join in and conquer planets together.



* CapitalismIsBad: An overarching theme throughout Nom Nom Galaxy; you spend your time ravaging landscapes to create automated Soup factories, exploiting upper and lower class citizens alike for the sole purpose of making a buck. Many scenarios also involve you exploiting wars and disasters to sell more Soup. Robo-Shacho also revels in the relentless harm Soup production is doing to both local governments and the galaxy at large - except when the shenanigans of Soup production come back to haunt moguls such as him.



* ChubbyChef: The Astroneers all look quite portly, and they're the ones producing all the Soup and shipping it off.

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* ChubbyChef: The Astroneers Astroworkers all look quite portly, and they're the ones producing all the Soup and shipping it off.



* EatingOptional: Astroneers can eat any raw ingredients they find, but this is only to replenish health which is restored at the end of every work day or after dying.

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* EarlyGameHell: Comes in two flavors in general and in Corporate Conquest.
** In general, putting together your factory for the first few days requires careful resource management, and you can't wait to start shipping Soup so you can have enough money to purchase robots and turrets. You also need to be very conscious of where you plant your Office, as starting in a bad place without convenient access to resources can jeopardize you for the rest of the game. Once you can set up some automation for the Soup making process, the game becomes much easier.
** Corporate Conquest starts you with minimal technology and building materials that make automating ''anything'' nearly impossible, resulting in a lot of repetitive manual labor to harvest plants, run Soup Machines and ship Soup. Once you start to unlock Robots and better factory parts, building up a factory becomes easier and more efficient.
* EatingOptional: Astroneers Astroworkers can eat any raw ingredients they find, but this is only to replenish health which is restored at the end of every work day or after dying.dying.
* EndlessGame: S.O.O.P. Sim allows you to build without needing to worry about being pushed out of the market, shipping as much Soup as you can and fending off increasingly large waves of invaders.
* EvilVersusEvil: All of the Soup corporations (including Soup Co.) are relentless, vicious industry giants who will stop at nothing to exploit every last planet they can get their hands on for the sole purpose of producing Soup.
* ForcedTutorial: To begin Corporate Conquest, you need to complete a training mission. Note that nothing you do in this tutorial counts towards Astro Pins or achievements, compounding the frustration on top of a TutorialFailure described below.



* GimmickLevel: Several planets will restrict the capabilities of Astroworkers due to InUniverse restrictions and conditions. Changes include not being able to build Soup Rockets, purchase Robots, and in one case taking away the Buzzsaw until enough Soup is shipped.



* MedicinalCuisine: The mission on Pedicem has you producing soup to help combat an ongoing pandemic - the market will frequently favor soups created with Poisonpuff mushrooms, which are described as having medicinal properties when prepared.

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* JustifiedTutorial: When you begin Corporate Conquest, the Astroworker is a new employee at Soup Co and must complete basic training before being able to work proper.
* MedicinalCuisine: The mission on Pedicem has you producing soup to help combat an ongoing pandemic - pandemic; the market will frequently favor soups created with Poisonpuff mushrooms, which are described as having medicinal properties when prepared.


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* ResourcesManagementGameplay: A key part of the game is knowing when to gather resources and when to exploit them to ship as much Soup as possible. Building up sustainable ways of producing resources will help drastically in the long run. You also need to know how to carefully manage resources that are significantly harder (if not impossible) to renew in order to make as much from them as possible.


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* TutorialFailure: The game's tutorial plants you in a premade factory with little in the way of explanation as to how any of it actually works, alongside using a variety of Robot units and factory parts you don't have any access to at that time. This in turn does little to prepare you for the first mission which tasks you with building a functional factory with minimal parts and automation capability. And to top it all off, nothing you do in this tutorial counts towards anything; you will gain no progress on your Astro Pins nor any Achievements.
* WhatIsThisThingYouCallLove: [[spoiler:Robo-Shacho cannot comprehend the secret ingredient in the Legendary Recipe at the end of the game - love.]]
* WorkingClassHero: The Astroworkers are the lowly middle-managers of Soup Co and the player characters, tasked with building factories in a variety of environments ranging from dangerous to outright inhospitable.

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Nom Nom Galaxy is a sidescrolling TowerDefense FactoryBuildingGame game about the SeriousBusiness of Soup production. In it, you play as a nameless grunt tasked with going to distant planets, finding things to make delicious soup out of, and protecting your office from rival soup companies.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nomnomgalaxy_keyart.jpg]]
[[caption-width-right:350:Welcome to Soup Co., Astroworker!]]
Nom Nom Galaxy is a sidescrolling TowerDefense FactoryBuildingGame game about the SeriousBusiness of Soup production. In it, you play as a nameless grunt Astroworker tasked with going to distant planets, finding things to make delicious soup Soup out of, and protecting your office Office from rival soup companies.
companies. Your mission - conquer the universe and unify it under one tasty, all encompassing brand of Soup.

Nom Nom Galaxy breaks from the traditional format of Pixel Junk, trading rapid-fire arcade gameplay for a more sedate open-world strategy game. Corporate Conquest[[note]]functionally equivalent to a story mode[[/note]] puts the Astroworker up to a series of increasingly hostile planets with the goal of producing factories capable of dominating the market and running out local competitors. If it's too tough, up to three other Astroworkers can join in and conquer planets together.



* DeathIsASlapOnTheWrist: Dying only sends an Astroneer back to their Office[[note]]or the spawn point if an Office doesn't exist yet or hasn't yet been reached[[/note]] dropping whatever ingredient they might have been holding along with some Matter and Money... which can be picked right back up anyways.

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* DeathIsASlapOnTheWrist: Dying only sends an Astroneer Astroworker back to their Office[[note]]or the spawn point if an Office doesn't exist yet or hasn't yet been reached[[/note]] dropping whatever ingredient they might have been holding along with some Matter and Money... which can be picked right back up anyways.

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Nom Nom Galaxy is a game about the high-stakes world of Soup production. In it, you play as a nameless grunt tasked with going to distant planets, finding things to make delicious soup out of, and protecting your office from rival soup companies.

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Nom Nom Galaxy is a sidescrolling TowerDefense FactoryBuildingGame game about the high-stakes world SeriousBusiness of Soup production. In it, you play as a nameless grunt tasked with going to distant planets, finding things to make delicious soup out of, and protecting your office from rival soup companies.



* ChainsawGood: You have a buzzsaw that you can use to drill through the earth, and also deal mid-range damage to enemies.

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* ActionBomb: Jack can be smacked to blow holes in otherwise indestructible rocks. Some invaders will also blow themselves up to damage your factory.
* AliensLoveHumanFood: The universe utterly ''adores'' Soup, to the point where its very existence has become SeriousBusiness and production of it is a cutthroat competition.
* BaselessMission: Gradually introduced throughout Corporate Conquest. Early missions will give you all or part of a factory to start with, but later levels will expect the player to build an entire factory from scratch.
* BoringButPractical: Most Soups that are composed of simple, easily renewable ingredients[[note]]Such as Bluecaps, Greenstalk, Stabgrass and Sunblossoms[[/note]] will becomes staples of the player's Soup arsenal considering how easy it is to crank them out in droves. And since market share is determined by ''how much'' soup you ship, it's often much easier and more efficient to load up on soups made purely of these.
* CoolButInefficient: You can make Soup out of a variety of rare and practically nonrenewable ingredients[[note]]Like Oxygen Flowers, Bisausages and Mammoth Meat[[/note]], but sooner or later those resources ''will'' run out, and the Soup Machines will need to be converted to something renewable. To make it worse, many of these soups are only marginally more valuable than their more mundane counterparts - or are ''less'' valuable!
* ChainsawGood: You have a buzzsaw that you The default Buzzsaw can use be used to drill through the earth, and also deal mid-range low damage to enemies.enemies.
* ChubbyChef: The Astroneers all look quite portly, and they're the ones producing all the Soup and shipping it off.
* CordonBleughChef: There are some ''really'' unappetizing Soup recipes that go for very little, but the one that takes the cake is Red Ink Rasam, a Soup produced with what is, in effect, strawberries and squid-fly meat.
* DeathIsASlapOnTheWrist: Dying only sends an Astroneer back to their Office[[note]]or the spawn point if an Office doesn't exist yet or hasn't yet been reached[[/note]] dropping whatever ingredient they might have been holding along with some Matter and Money... which can be picked right back up anyways.
* DoesNotLikeSpam: The newsfeed will occasionally show a negative broadcast about a certain ingredient - shipping ''any'' soup that contains this ingredient until the next broadcast will provoke a "BAD!" response from the market, resulting in gaining minimal Market Share (or even losing some).
* EatingOptional: Astroneers can eat any raw ingredients they find, but this is only to replenish health which is restored at the end of every work day or after dying.



* ImpossiblyDeliciousFood: The "Nutrient Nova" soup is described as legendary by the game's achievements and is worth a whopping 500 coins. [[spoiler:Mix a Thornboom and a Poisonpuff to produce it.]]
* MedicinalCuisine: The mission on Pedicem has you producing soup to help combat an ongoing pandemic - the market will frequently favor soups created with Poisonpuff mushrooms, which are described as having medicinal properties when prepared.



* PaletteSwappedAlienFood: Some ingredients are this; Mammoth Meat is just green-skinned ham, Brineweed is just reddish-orange seaweed, Masher Yams are just white potatoes, and Bluecaps and Greenstalk are just bright blue and deep green mushrooms respectively.
* ProtectionMission: Whenever an invasion begins, the office needs to be protected from inbound {{Mooks}}. If the Office is destroyed, it's an instant GameOver.
* RidiculouslyFastConstruction: Any factory piece you place will be constructed in a few seconds, and any robot or tower you place will immediately start working.
* SeriousBusiness: Soup-making, to the point where the ''entire universe'' strictly revolves around making exotic and delicious Soup, and wars will break out over who produces it. Companies also live and die by their ability to produce Soup that pleases the masses.
* ShortRangeShotgun: The Shotgun you eventually get will shred most low-level enemies in a single shot at point blank range, but will require several pulls to put down even a weak enemy at anything longer than about ten blocks away.



* SeriousBusiness: Soup-making.


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* StartingUnits: Some earlier factories will give you a few Robots to start with which you might not have access to yet.
* StuckItems: You can't take an ingredient out of a Soup Machine once you stick it in, and Soup Machines must be destroyed and recreated to change the type of Soup they make.
* WorkerUnit: Almost of the Robots you can hire are these, with their purpose being to automate the process of making and transporting Soup in various ways. The only exceptions are [[ActionBomb Jack]], Arthur, and Jimmy.
* YouRequireMoreVespeneGas: Matter must be gathered from mining the landscape and killing {{Mooks}}.
* ZergRush: The basic strategy of any inbound {{Mooks}} sent by rival Soup companies; just send lots at once and attack mindlessly.

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* GenreBusting: It's a sandbox simulation game tower defense thingy.


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* GenreBusting: It's a sandbox simulation game tower defense thingy.


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* ShoutOut: One of the soup flavours is called "Vineshroom." [[http://tvtropes.org/pmwiki/pmwiki.php/WebVideo/Vinesauce Vinesauce's]] logo is also often called Vineshroom.
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None

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Nom Nom Galaxy is a game about the high-stakes world of Soup production. In it, you play as a nameless grunt tasked with going to distant planets, finding things to make delicious soup out of, and protecting your office from rival soup companies.

!!This game contains examples of the following tropes:

* GenreBusting: It's a sandbox simulation game tower defense thingy.
* ChainsawGood: You have a buzzsaw that you can use to drill through the earth, and also deal mid-range damage to enemies.
* MegaCorp: You work for one, and you compete against others.
* {{Planimal}}: Most of the monsters you fight are these things.
* SeriousBusiness: Soup-making.
* SlidingScaleOfRobotIntelligence: Your boss is presumably a type 3, while the robots you build to automate the production of soup are closer to a 1 or 2.

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