Follow TV Tropes

Following

History VideoGame / Piratez

Go To

OR

Is there an issue? Send a MessageReason:
Updated the link


''The Piratez Mod'' is a pirate-themed total conversion for [[http://openxcom.org/ OpenXcom]]. It is available for free [[http://openxcom.org/forum/index.php?topic=1898.0 here]].

to:

''The Piratez Mod'' is a pirate-themed total conversion for [[http://openxcom.org/ OpenXcom]]. It is available for free [[http://openxcom.org/forum/index.php?topic=1898.0 php/topic,3626.0.html here]].

Added: 335

Removed: 192

Is there an issue? Send a MessageReason:
None


* Main/ArchaicWeaponForAnAdvancedAge: What's the best solution to deal with a heavy laser wielding trooper in a powered armor? Hit them with your sword! (Or better a [[DropTheHammer hammer]].)


Added DiffLines:

* Main/ArchaicWeaponForAnAdvancedAge: What's the best solution to deal with a heavy laser wielding trooper in a powered armor? Hit them with your sword! (Or better a [[DropTheHammer hammer]].)
* Main/AwesomeMcCoolname: Happens regularly to various crew members, depending the name generator. Conversely, some names are... not very cool.
Is there an issue? Send a MessageReason:
Moved What Could Have Been to Trivia.


* WhatCouldHaveBeen: At first, the mod was supposed to take place [[RecycledInSpace in space]], with the titular crew waging space battles and rading planetary outposts. It was however too complicated at the time with ''Openxcom'' engine, so the concept of post-apocalypse Earth ruled by aliens was developed instead.
Is there an issue? Send a MessageReason:

Added DiffLines:

* WhatCouldHaveBeen: At first, the mod was supposed to take place [[RecycledInSpace in space]], with the titular crew waging space battles and rading planetary outposts. It was however too complicated at the time with ''Openxcom'' engine, so the concept of post-apocalypse Earth ruled by aliens was developed instead.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Main/ArchaicWeaponForAnAdvancedAge: What's the best solution to deal with a heavy laser wielding trooper in a powered armor? Hit them with your sword! (Or better a [[DropTheHammer hammer]].)


Added DiffLines:

* Main/SchizoTech: Particularly visible between the various countries, some of which are clearly in CyberPunk age (The Eurosyndicate), while others have fallen to dark ages (Fuso).

Added: 132

Changed: 17

Is there an issue? Send a MessageReason:
None


* FishPeople: Descendants of the Gillmen from ''X-Com: Terror from the Deep'' who live in not-so-ancient pyramids in absurd numbers.



* Main/{{Mutants}}: You and your allies, as well as some of your enemies. Most Eartlings really.

to:

* Main/{{Mutants}}: You and your allies, as well as some of your enemies. Most Eartlings Earthlings really.



* Main/SuperSoldier: Several candidates, but primarily the Mercs. Whoever you are, they are tougher, stronger, faster, meaner and better equipped than you.

to:

* Main/SuperSoldier: Several candidates, but primarily the Mercs. Whoever No matter who you are, they are tougher, stronger, faster, meaner and better equipped than you.
Is there an issue? Send a MessageReason:
None


** The EuroSyndicate is a more straight example, although it's way less present in the game.

to:

** The EuroSyndicate Eurosyndicate is a more straight example, although it's way less present in the game.

Added: 362

Changed: 268

Is there an issue? Send a MessageReason:
Eurosyndicate added


* MegaCorp: The Traders Guild, in a way. They effectively control trade between the semi-autonomous states, since they're given freedom of movement around the planet. They also seem to possess significant industrial potential, as well as a whole army of well-trained mercenaries.

to:

* MegaCorp: MegaCorp:
**
The Traders Guild, in a way. They effectively control trade between the semi-autonomous states, since they're given freedom of movement around the planet. They also seem to possess significant industrial potential, as well as a whole army of well-trained mercenaries.mercenaries.
** The EuroSyndicate is a more straight example, although it's way less present in the game.
Is there an issue? Send a MessageReason:
None


* Main/ThoseWackyNazis: A minor enemy faction. They fly in swastika-shaped UFOs.

to:

* Main/ThoseWackyNazis: A minor enemy faction. They fly in swastika-shaped UFOs.[=UFOs=].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Main/{{Crossover}}: While most enemies are original and can be considered a logical result of the alien occupation, you may also encounter a faction composed from creatures from VideoGame/{{Doom}}.


Added DiffLines:

* Main/ThoseWackyNazis: A minor enemy faction. They fly in swastika-shaped UFOs.
Is there an issue? Send a MessageReason:
None


* BadFuture: Which is why it's okay to kill people for loot; they're part of the reason why living of Earth sucks!

to:

* BadFuture: Which is why it's okay to kill people for loot; they're part of the reason why living of on Earth sucks!



* TalkLikeAPirate: Implemented in every part of the game possible, including the UI itself. For example, "OK" and "Cancel" are replaced by "AYE!" and "Narrrrr!"

to:

* TalkLikeAPirate: Implemented in every part of the game possible, including the UI itself. For example, "OK" and "Cancel" are replaced by "AYE!" "YARRR!" and "Narrrrr!""BEGONE!"
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BadFuture: Which is why it's okay to kill people for loot; they're part of the reason why living of Earth sucks!


Added DiffLines:

* MegaCorp: The Traders Guild, in a way. They effectively control trade between the semi-autonomous states, since they're given freedom of movement around the planet. They also seem to possess significant industrial potential, as well as a whole army of well-trained mercenaries.


Added DiffLines:

* PirateGirl: Everyone in your crew.


Added DiffLines:

* [[SkyPirate Sky Pirates]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DressedToPlunder: A standard female pirate uniform is available to wear.
* DropTheHammer: Makes for a decent, if slow, starting weapon. Hell, it's pretty good throughout the game.


Added DiffLines:

* EveryoneIsArmed: Everyone. Even the [[Main/HawaiianShirtedTourist jolly tourist guy]] wearing shorts will try to shoot you to death.
** Naturally, averted with the mutant citizens. They're there to die en masse, not kill stuff.


Added DiffLines:

* GoldenAgeOfPiracy: Heavily referenced, especially in the authorities.


Added DiffLines:

* [[Main/{{Pirate}} Pirates]]: Of the positive sort, though their victims may disagree.


Added DiffLines:

* WalkThePlank: When your girls are underperformers, this is the final solution. It's unclear if this should be taken literally or if it's just slang for being kicked out.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AliensAreBastards: Of course they are, though they're not as murderous as in the vanilla game... Just slightly less so.


Added DiffLines:

* AntiHero: Your crew in general. While they may make half-assed attempts to paint themselves as freedom fighters, they're mostly in it for the loot and the thrill.


Added DiffLines:

* ChaoticNeutral: Though not very deeply examined, your crew's attitude (as expressed by your aide) is best described as Type 1.


Added DiffLines:

* Main/{{Mutants}}: You and your allies, as well as some of your enemies. Most Eartlings really.


Added DiffLines:

* Main/SuperSoldier: Several candidates, but primarily the Mercs. Whoever you are, they are tougher, stronger, faster, meaner and better equipped than you.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GenericanEmpire: Here called Stellar Empire.


Added DiffLines:

* MadeASlave: Sad fate of those prisoners that you don't want to sell for ransom. Not only you get bonus storing space for each slave, you can even build a mining ship and use them as forced labor force!


Added DiffLines:

* OurDemonsAreDifferent: And stolen from VideoGame/{{Doom}}.


Added DiffLines:

* WeWillUseManualLaborInTheFuture: Because hiring Runts is way easier than buying complex machinery.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BlackMarket: Where goods like weapons, aircraft parts or [[ArsonMurderandJaywalking hair bleach]] are bought and sold.


Added DiffLines:

* CrapsackWorld: The aliens have conquered Earth, most humans are mostly dead or mutated, and the rest serves the Star Gods. Oh, and pretty much every faction is busy plotting against everyone else. Or doing mutant pogroms.
* EliteMook: Trader Bodyguards, wearing goddamn power armors, which are basically immune to small arms fire. And they may appear right in your first mission.
* FantasticRacism: Pureblood humans vs. mutants. And vice versa.

Added: 46

Changed: 2

Is there an issue? Send a MessageReason:
None


* TalkLikeAPirate: Implemented in every part of the game possible, including the UI itself. For example, "OK" and "Cancel" are replayed by "AYE!" and "Narrrrr!"
* WeHaveReserves: Even moreso than the original ''X-COM'', your first few missions will consist of pirate wave melee assaults, helped by the starting transport carrying 18 pirates.

to:

* TalkLikeAPirate: Implemented in every part of the game possible, including the UI itself. For example, "OK" and "Cancel" are replayed replaced by "AYE!" and "Narrrrr!"
* WeHaveReserves: Even moreso than the original ''X-COM'', your first few missions will consist of pirate wave melee assaults, helped by the starting transport carrying 18 pirates.pirates.
* XtremeKoolLetterz: Right there in the title.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BoozeBasedBuff: Alcohol replaces medkits.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ChurchMilitant: The Church faction replaces Snakemen in the game. They come complete with elite Reverends and Cardinals.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AbsoluteCleavage: The Witch Doctor "armor" has this.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ShockAndAwe: One of the late-game weapons is a hand-held Tesla Coil.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TalkLikeAPirate: Implemented in every part of the game possible, including the UI itself. For example, "OK" and "Cancel" are replayed by "AYE!" and "Narrrrr!"
Is there an issue? Send a MessageReason:
None


* Aka47:

to:

* Aka47:{{AKA47}}:
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Aka47:
** The M3 submachinegun (a.k.a. the Grease Gun) is the "Spraygun"
** The AK-47 is the "Homefront Rifle"


Added DiffLines:

* ImperialStormtrooperMarksmanshipAcademy: Even moreso than the original ''X-COM'', weapons are even more inaccurate and spray even more bullets all over the place, forcing you to either get close with shotguns and melee weapons, or scrounge up enough money for hunting rifles.
Is there an issue? Send a MessageReason:
None


* WeHaveReserves: Even moreso than the original ''X-COM'', your first few missions will consist of pirate wave melee assaults.

to:

* WeHaveReserves: Even moreso than the original ''X-COM'', your first few missions will consist of pirate wave melee assaults.assaults, helped by the starting transport carrying 18 pirates.
Is there an issue? Send a MessageReason:
None


* {{Stripperriffic}}: Armor tends to cover some of the upper body, but as little of the lower body as possible.

to:

* {{Stripperriffic}}: Armor tends to cover some of the upper body, but as little of the lower body as possible.possible.
* WeHaveReserves: Even moreso than the original ''X-COM'', your first few missions will consist of pirate wave melee assaults.

Added: 63

Changed: 107

Is there an issue? Send a MessageReason:
None


* AfterTheEnd: The story takes place many years after a lost game of the first X-Com, and most humans have been turned into mutants.

to:

* AfterTheEnd: The story takes place many years after a lost game of the first X-Com, and most humans have been turned into mutants. In fact, all of your pirates are mutants too, and terror missions are replaced by pogroms against mutants.


Added DiffLines:

* ChainsawGood: One of the weapons added by the mod, of course.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NintendoHard: To begin with, you don't get any decent weapons or interceptors to shoot down ships with for a very long time, you initially rely on melee weapons and pirate wave attacks, you face tough enemies like Reapers immediately, even the top-tier armor is still pretty thin, etc.
Is there an issue? Send a MessageReason:
None


* {{Striperriffic}}: Armor tends to cover some of the upper body, but as little of the lower body as possible.

to:

* {{Striperriffic}}: {{Stripperriffic}}: Armor tends to cover some of the upper body, but as little of the lower body as possible.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''The Piratez Mod'' is a pirate-themed total conversion for [[http://openxcom.org/ OpenXcom]]. It is available for free [[http://openxcom.org/forum/index.php?topic=1898.0 here]].
----
!!The mod provides examples of the following:
* AfterTheEnd: The story takes place many years after a lost game of the first X-Com, and most humans have been turned into mutants.
* AmazonBrigade: Your pirates are all women.
* BreastPlate: Armor plating may cover some of the breasts, but not a whole lot else.
* {{Striperriffic}}: Armor tends to cover some of the upper body, but as little of the lower body as possible.

Top