Follow TV Tropes

Following

History VideoGame / PillarsOfEternity

Go To

OR

Is there an issue? Send a MessageReason:
Removed dead link


* SceneryPorn: [[http://hydra-images.cursecdn.com/eternitywiki.com/f/f5/PE-TempleEntrance01-1920x1080.jpeg The first screenshot mock-up released]] depicts a beautiful view of a country road leading up to a bridge connecting to an entrance into a cliff side, with the entrance being flanked by a pair of enormous, macabre reliefs carved into the rock, with a waterfall cascading to form a pond off to the side of one of the statues. This setting appears in the finished game as the entrance to Cliaban Rilag ruins.

to:

* SceneryPorn: [[http://hydra-images.cursecdn.com/eternitywiki.com/f/f5/PE-TempleEntrance01-1920x1080.jpeg The first screenshot mock-up released]] released depicts a beautiful view of a country road leading up to a bridge connecting to an entrance into a cliff side, with the entrance being flanked by a pair of enormous, macabre reliefs carved into the rock, with a waterfall cascading to form a pond off to the side of one of the statues. This setting appears in the finished game as the entrance to Cliaban Rilag ruins.
Is there an issue? Send a MessageReason:
None


* EyelessFace: Death Godlikes have these strange growths on their heads that cover their eyes, if not most of their faces, giving this impression. The growths are only opaque from the outside though, so they're able to see just fine.

to:

* EyelessFace: Death Godlikes have these strange growths on their heads that cover their eyes, if not most of their faces, giving this impression. The growths are only opaque from the outside though, so they're able to see just fine. Also, obviously, the [[ExactlyWhatItSaysOnTheTin Eyeless]].
Is there an issue? Send a MessageReason:
There are some legitimate YMMV complaints about the lengthy exposition dumps not landing for everyone, but you actually can argue/agree with Thaos that just because the gods were artificially created doesn't mean they aren't real. You might not get much reaction or chance to argue your point since Thaos attacks you no matter and Iovara won't change her mind either, but you can make that your stance.


* ButThouMust: Although you're given the option to question and disagree with almost everything in the game, things go sideways in the final act. One big reveal is that [[spoiler: the gods aren't "real".]] This is more or less a DistinctionWithoutADifference, but you are railroaded into treating it as if it was unambigously true and hugely important.



* DistinctionWithoutADifference: A big reveal in the final act is that [[spoiler: the gods have been created by mortals. Almost every character except the BigBad, including [[ButThouMust your own]], decide immediately that this means the gods aren't real. However, they are objectively real and have even spoken directly to the party at this point. They are immensely powerful beings who can do impossible things, are immortal, and have divine power over the aspects of reality they represent. In other words, they're gods by almost every definition.]]
Is there an issue? Send a MessageReason:
No reason to say the world is going to enter a golden age due to animancy, as that is not shown to happen and in some endings animancy is almost completely eliminated in Dyrwood.


The world of Eora is one of souls. Souls are not mere metaphysical abstractions; they are quantifiable, measurable objects, and their discovery has had vast implications for society, leading to the founding of a whole new field of science know as "Animancy". The world is about to enter a golden age as a result, but the rapid advances in technology and society occurring mark the era as a time of turmoil and conflict.

to:

The world of Eora is one of souls. Souls are not mere metaphysical abstractions; they are quantifiable, measurable objects, and their discovery has had vast implications for society, leading to the founding of a whole new field of science know as "Animancy". The world is may be about to enter a golden age as a result, but the rapid advances in technology and society occurring mark the era as a time of turmoil and conflict.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*ButThouMust: Although you're given the option to question and disagree with almost everything in the game, things go sideways in the final act. One big reveal is that [[spoiler: the gods aren't "real".]] This is more or less a DistinctionWithoutADifference, but you are railroaded into treating it as if it was unambigously true and hugely important.


Added DiffLines:

* DistinctionWithoutADifference: A big reveal in the final act is that [[spoiler: the gods have been created by mortals. Almost every character except the BigBad, including [[ButThouMust your own]], decide immediately that this means the gods aren't real. However, they are objectively real and have even spoken directly to the party at this point. They are immensely powerful beings who can do impossible things, are immortal, and have divine power over the aspects of reality they represent. In other words, they're gods by almost every definition.]]
Is there an issue? Send a MessageReason:
None


No other place is this conflict felt stronger than in the former colony of Dyrwood, who's people are ravaged by a strange and horrifying affliction, where the vast majority of newborn children enter the world without a soul, leaving them physically alive but in a completely catatonic and vegetative state, unable to do anything but stare blankly into nothingness. This strange phenomenon, known as "Waidwen's Legacy", or by the less poetic (though no less foreboding) name "the Hollowborn Plague", has attracted the attention of animancers from all over the world hoping to prove the usefulness of their trade by finding the cause for the affliction as well as a cure. But many of the bereaved family members, meanwhile, blame Animancy for the plague, believing that it is a punishment from the gods on the mortal civilisations for arrogantly trying to meddle in the realm of souls.

to:

No other place is this conflict felt stronger than in the former colony of Dyrwood, who's whose people are ravaged by a strange and horrifying affliction, where the vast majority of newborn children enter the world without a soul, leaving them physically alive but in a completely catatonic and vegetative state, unable to do anything but stare blankly into nothingness. This strange phenomenon, known as "Waidwen's Legacy", or by the less poetic (though no less foreboding) name "the Hollowborn Plague", has attracted the attention of animancers from all over the world hoping to prove the usefulness of their trade by finding the cause for the affliction as well as a cure. But many of the bereaved family members, meanwhile, blame Animancy for the plague, believing that it is a punishment from the gods on the mortal civilisations for arrogantly trying to meddle in the realm of souls.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RenovatingThePlayerHeadquarters: One early story mission has the player assume control of an old keep, able to renovate and upgrade it extensively over time. It can add merchants, resting opportunities, and a treasury.
Is there an issue? Send a MessageReason:
None


* CentralTheme: The nature of secrets, why we keep them, and what the long-term ramifications are of a lie that has gone on for so long that it effectively replaces the truth. Many characters that are tied to the main quest keep their own secrets for one reason or another. [[spoiler:Aloth being a former member of the Leaden Key, Grieving Mother using her cipher powers to convince mothers that their Hollowborn children were born healthy, and the fact that the gods aren't real and their is no true higher power in the universe]], just to name some of the more egregious ones. Tying into this is a secondary theme of whether it is better to live with a comfortable lie or face the uncomfortable truth.

to:

* CentralTheme: The nature of secrets, why we keep them, and what the long-term ramifications are of a lie that has gone on for so long that it effectively replaces the truth. Many characters that are tied to the main quest keep their own secrets for one reason or another. [[spoiler:Aloth being a former member of the Leaden Key, Grieving Mother using her cipher powers to convince mothers that their Hollowborn children were born healthy, and the fact that the gods aren't real and their there is no true higher power in the universe]], just to name some are only a few of the more egregious ones.secrets in this game. Tying into this is a secondary theme of whether it is better to live with a comfortable lie or face the uncomfortable truth.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CentralTheme: The nature of secrets, why we keep them, and what the long-term ramifications are of a lie that has gone on for so long that it effectively replaces the truth. Many characters that are tied to the main quest keep their own secrets for one reason or another. [[spoiler:Aloth being a former member of the Leaden Key, Grieving Mother using her cipher powers to convince mothers that their Hollowborn children were born healthy, and the fact that the gods aren't real and their is no true higher power in the universe]], just to name some of the more egregious ones. Tying into this is a secondary theme of whether it is better to live with a comfortable lie or face the uncomfortable truth.
Is there an issue? Send a MessageReason:
None


* DarkReprise: In ''White March'', visiting The Gréf's Rest inn has you coming across a bard entertaining the guest with "The Sea and Her Love", a romantic little song about tragic love. ''White March, Part II'' as you approach the Abbey of the Fallen Moon, which is build around [[spoiler:Abydon's ancient corpse]], a much more powerful, mournful, and dark instrumental rendition of the song, "Abydon's Shell", starts playing.

to:

* DarkReprise: In ''White March'', visiting The Gréf's Rest inn has you coming across a bit of DiegeticSoundtrackUsage, as a local bard entertaining entertains the guest with guests by singing "The Sea and Her Love", a romantic little song about tragic love. ''White March, Part II'' as you approach the Abbey of the Fallen Moon, which is build around [[spoiler:Abydon's ancient corpse]], a much more powerful, mournful, and dark instrumental rendition of the song, "Abydon's Shell", starts playing.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DarkReprise: In ''White March'', visiting The Gréf's Rest inn has you coming across a bard entertaining the guest with "The Sea and Her Love", a romantic little song about tragic love. ''White March, Part II'' as you approach the Abbey of the Fallen Moon, which is build around [[spoiler:Abydon's ancient corpse]], a much more powerful, mournful, and dark instrumental rendition of the song, "Abydon's Shell", starts playing.
Is there an issue? Send a MessageReason:
Direct link.


* {{Precursor}}: The Engwithan civilization existed roughly 2000 years before the events of the game. They had unparalleled understanding of how souls work and their ruins still litter the land, most prominently in Eir Glanfath. The Glanfathan culture is based around protecting these sites from outsiders. It's a task their forebears were given by the Engwithans ages ago, [[spoiler: presumably to prevent anyone from learning the truth behind the origin of the gods.]] Interestingly it is implied that Engwithan science and technology actually was ''less'' developed than modern Eoran in many areas -- it is just that animancy and soulmagic have ''very'' broad applicability.

to:

* {{Precursor}}: {{Precursors}}: The Engwithan civilization existed roughly 2000 years before the events of the game. They had unparalleled understanding of how souls work and their ruins still litter the land, most prominently in Eir Glanfath. The Glanfathan culture is based around protecting these sites from outsiders. It's a task their forebears were given by the Engwithans ages ago, [[spoiler: presumably to prevent anyone from learning the truth behind the origin of the gods.]] Interestingly it is implied that Engwithan science and technology actually was ''less'' developed than modern Eoran in many areas -- it is just that animancy and soulmagic have ''very'' broad applicability.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The bard's song in Gref's Rest hints at [[spoiler: Ondra killing Abydon with a moon and having her followers construct a temple around his bones.]]
Is there an issue? Send a MessageReason:
None


** Gilded Vale, the first town, is this, helping to establish the general [[crappiness CrapsackWorld]] of the setting. Waiden's Legacy means there's virtually no population growth, so the local lord has to resort to offering land to settlers (which is what kickstarts the game). But something is wrong with the fields and the crops seem sickly at best, and the local lord, Raedric, is batshit insane.

to:

** Gilded Vale, the first town, is this, helping to establish the general [[crappiness CrapsackWorld]] [[CrapsackWorld crappiness]] of the setting. Waiden's Legacy means there's virtually no population growth, so the local lord has to resort to offering land to settlers (which is what kickstarts the game). But something is wrong with the fields and the crops seem sickly at best, and the local lord, Raedric, is batshit insane.

Added: 1694

Changed: 4

Is there an issue? Send a MessageReason:
None


** Gilded Vale, the first town, is this, helping to establish the general [[crappiness CrapsackWorld]] of the setting. Waiden's Legacy means there's virtually no population growth, so the local lord has to resort to offering land to settlers (which is what kickstarts the game). But something is wrong with the fields and the crops seem sickly at best, and the local lord, Raedric, is batshit insane.
** Dyrford Village is this, even ignoring [[spoiler: the vicious secret murder cult to [[GodOfEvil Skaen]] hiding under the tannery]] you still have a town that has an effective birth rate of zero thanks to the Hollowborn epidemic and as such hemorraging people because they're fleeing to [[CityOfAdventure Defiance Bay]], hoping that the plague is absent there.



* {{Pride)): Lord Gathbin's fatal flaw. First he tries to gain ownership of your castle, Caed Nua, by citing his ancestral right to the land. The local authority ''rules in his favor'', but orders him to compensate you for reclaiming and restoring the castle. But he rejects the ruling because he's too proud to give money to a "peasant" like you. Then he tries to assemble an army to seize Caed Nua by force, but he's a jerk to his underlings, allowing you to potentially get Captain Emery to turn on him. Not to mention that his mistreatment of the Chancellor and the Marshal are what makes the Marshal decide to help you plan for the battle against him.

to:

* {{Pride)): {{Pride}}: Lord Gathbin's fatal flaw. First he tries to gain ownership of your castle, Caed Nua, by citing his ancestral right to the land. The local authority ''rules in his favor'', but orders him to compensate you for reclaiming and restoring the castle. But he rejects the ruling because he's too proud to give money to a "peasant" like you. Then he tries to assemble an army to seize Caed Nua by force, but he's a jerk to his underlings, allowing you to potentially get Captain Emery to turn on him. Not to mention that his mistreatment of the Chancellor and the Marshal are what makes the Marshal decide to help you plan for the battle against him.


Added DiffLines:

** [[BonusDungeon The Endless Paths]] have four pieces of a broken sword scattered throughout its level than can be crafted in a powerful estoc sword by the right smith.


Added DiffLines:

* ZombieApocalypse: Heritage Hill, a subdistrict of [[CityOfAdventure Defiance Bay]], is quarantined by the [[CityGuards Knights of the Crucible]] after undead started roaming the streets killing and eating almost everyone. Naturally, you can clear it out as part of the main quest. [[spoiler: It turns out the cause of the undead infestation is an old [[{{Precursors}} Engwithan]] tower in the middle of the neighborhood containing a soul-channeling machine that was activated by the BigBad]].
** [[WordOfGod Developer commentary]] on Heritage Hill explains that since Defiance Bay was mostly talking and investigating rather than pure dungeon crawling and fighting, one district was set up to be infested with TheUndead to create variations in the gameplay.
Is there an issue? Send a MessageReason:
More accurate.


* MultipleLifeBars: Each character has the Endurance bar and the Health bar. Endurance is depleted and recovered rapidly in combat and results in a NonLethalKO when depleted. Health is lost more slowly but having it hit 0 leads to either a permanent injury or the FinalDeath (on harder difficulties). Health can only be regained when camping, and with a few very rare and weak spells that serve as an emergency patch-up in a pinch at best. Otherwise, healing spells only restore endurance.

to:

* MultipleLifeBars: Each character has the Endurance bar and the Health bar. Endurance is depleted and recovered rapidly in combat and results in a NonLethalKO when depleted. Health is lost more slowly but having it hit 0 leads to either a permanent injury or or, well, there's the FinalDeath (on FinalDeathMode harder difficulties).difficulties. Health can only be regained when camping, and with a few very rare and weak spells that serve as an emergency patch-up in a pinch at best. Otherwise, healing spells only restore endurance.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FirearmsAreRevolutionary: The game takes place in a world that has just developed gunpowder technology. The setting's WarGoddess takes firearms into her aspects, because they even the playing field between magic users and non-magic users and allow even more people to participate in war.
Is there an issue? Send a MessageReason:
None


-->'''Pallegina:''' Do you think that if you click on me enough, I'll lay an egg? Sorry to disappoint you."

to:

-->'''Pallegina:''' Do you think that if you click on me enough, I'll lay an egg? Sorry to disappoint you."

Added: 419

Changed: 180

Removed: 4

Is there an issue? Send a MessageReason:
None


* BreakingTheFourthWall: You can invoke this by walking into the theater stage in Defiance Bay, [[DevelopersForesight which prompts]] hilarious responses from the actors as you interrupt their performance.

to:

* BreakingTheFourthWall: BreakingTheFourthWall:
**
You can invoke this by walking into the theater stage in Defiance Bay, [[DevelopersForesight which prompts]] hilarious responses from the actors as you interrupt their performance.



\\



\\


Added DiffLines:

** Every companion has exasperated lines if you [[StopPokingMe click on their portrait enough times]] in the companion interface:
-->'''Pallegina:''' Do you think that if you click on me enough, I'll lay an egg? Sorry to disappoint you."
Is there an issue? Send a MessageReason:
None


** Following the animancy hearing in Act II, [[spoiler:Brackenbury Sanitarium is burnt to the ground by anti-animancy rioters. Completing Aloth's personal quest, finding a buyer for the Engwithan Sceptre, and confronting Moedred during "A Voice from the Past" require you to visit the Sanitarium]]. In a subversion, [[spoiler:the riots also give the Leaden Key sufficient cover to murder every cipher in Hadret House -- with the [[SoleSurvivor sole exception of Kurren]], who, in a stroke of luck, was out on an errand when the massacre occurred. This means the Watcher can still receive or turn in the quest "The Final Act" if you return to the Dunryd Row after visiting Twin Elms.]]

to:

** Following the animancy hearing in Act II, [[spoiler:Brackenbury Sanitarium is burnt to the ground by anti-animancy rioters. Completing Aloth's personal quest, finding a buyer for the Engwithan Sceptre, and confronting Moedred during "A Voice from the Past" require you to visit the Sanitarium]]. In a subversion, [[spoiler:the riots also give the Leaden Key sufficient cover to murder every cipher in Hadret House -- with the [[SoleSurvivor sole exception of Kurren]], who, in a stroke of luck, was out on an errand when the massacre occurred. This means the Watcher can still receive or turn in the quest "The Final Act" if you return to the Dunryd Row after visiting Twin Elms.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DrivenToSuicide: A surprising amount of your party members can meet this fate in their endings, depending on how you treat them and if you complete their personal quest. [[spoiler: Aloth sacrifices himself to an Engwithan machine, Kana Rua descends alone into the Endless Paths, Durance burns himself alive, and Sagani wanders out into a blizzard. Devil of Caroc has a more positive spin where she wanders into the ocean to finally feel at peace.]]

Added: 948

Changed: 617

Removed: 470

Is there an issue? Send a MessageReason:
I'm not sure if you can still do Rogue Knight after the riots? But that's the only other non-Lady Webb quest from Dunryd Row, and also involves Kurren. Might investigate further.


* LostForever:[[spoiler:The Sanitarium will be burnt down, and the Dunryd Row destroyed at the end of Act II. So, any outstanding quests involving characters from the two locations must be completed before the act finishes.]]
** Various locations in the White March would be altered or rendered inaccessible in Part II (primarily Durgan's Battery and the temple in Stalwart village), which meant thorough exploration and quest resolution before proceeding with the story.



* PermanentlyMissableContent: [[spoiler:Completing Aloth's personal quest, finding a buyer for the Engwithan Sceptre, and confronting Moedred during "A Voice from the Past" require you to visit the Sanitarium, which can't be accessed after it burns down at the end of Act II. In a subversion, you can receive the quest "The Final Act" from Kurren in Dunryd Row, who seems to perish along with his fellow Ciphers at the end of Act II, but if you return to the building after visiting Twin Elms, you'll find him alive (he explains that in a stroke of luck, he was out on an errant when the massacre happened) and still able to give you the quest.]]

to:

* PermanentlyMissableContent: [[spoiler:Completing PermanentlyMissableContent:
** Following the animancy hearing in Act II, [[spoiler:Brackenbury Sanitarium is burnt to the ground by anti-animancy rioters. Completing
Aloth's personal quest, finding a buyer for the Engwithan Sceptre, and confronting Moedred during "A Voice from the Past" require you to visit the Sanitarium, which can't be accessed after it burns down at the end of Act II. Sanitarium]]. In a subversion, you [[spoiler:the riots also give the Leaden Key sufficient cover to murder every cipher in Hadret House -- with the [[SoleSurvivor sole exception of Kurren]], who, in a stroke of luck, was out on an errand when the massacre occurred. This means the Watcher can still receive or turn in the quest "The Final Act" from Kurren in Dunryd Row, who seems to perish along with his fellow Ciphers at the end of Act II, but if you return to the building Dunryd Row after visiting Twin Elms, you'll find him alive (he explains that Elms.]]
** Various locations
in a stroke Part I of luck, he was out on an errant when ''The White March'' are altered or rendered inaccessible in Part II (most notably Durgan's Battery and the massacre happened) temple in Stalwart village), which necessitates thorough exploration and still able to give you quest resolution before proceeding with the quest.]]story.
Is there an issue? Send a MessageReason:
None


* CaptureAndReplicate: In one side quest a woman asks you to deliver a divorce notice to her husband, who has been acting strange and downright abusive towards her lately. If you investigate their home, you find out that he has been locked up in the attic for days, while a criminal mage assumed his appearance and used his home as a hub for his drug trade. [[spoiler: Ironically, the husband was also selling drugs - which is how he got involved in the mess to begin with.]]

to:

* CaptureAndReplicate: In one side quest a woman asks you to deliver a divorce notice to her husband, fiancée, who has been acting strange and downright abusive towards her lately. If you investigate their home, you find out that he has been locked up in the attic for days, while a criminal mage assumed his appearance and used his home as a hub for his drug trade. [[spoiler: Ironically, the husband fiancée was also selling drugs - which is how he got involved in the mess to begin with.]]
Is there an issue? Send a MessageReason:
None


* CaptureAndReplicate: In one side quest a woman asks you to deliver a divorce notice to her husband, who has been acting strangely towards her lately. If you investigate their home, you find out that he has been locked up in the attic for days, while a criminal mage assumed his appearance and used his home as a hub for his drug trade.

to:

* CaptureAndReplicate: In one side quest a woman asks you to deliver a divorce notice to her husband, who has been acting strangely strange and downright abusive towards her lately. If you investigate their home, you find out that he has been locked up in the attic for days, while a criminal mage assumed his appearance and used his home as a hub for his drug trade. [[spoiler: Ironically, the husband was also selling drugs - which is how he got involved in the mess to begin with.]]

Added: 469

Changed: 7

Is there an issue? Send a MessageReason:
None


* LinearWarriorsQuadraticWizards: Just like the games that inspired it, mage classes like the Wizard, Druid, and Priest start off fairly weak. While they have access to powerful spells right from the get-go, they have so precious few casts per rest that they spend most battles either hiding in the back or throwing normal attacks while the more physically-oriented classes do most of the work. While they do gain better spells and more casts per rest over time, they get a massive boost in power at level 9. Before the 3.0 patch, Wizards, Priests, and Druids had their first, second, and third level spells change from "per rest" to "per encounter", allowing them to cast spells with impunity. This was changed in the 3.0 patch back to being per rest, but they gained Spell Mastery: one spell each from spell levels 1-4 that they have "mastered" and can cast per encounter outside of their usual per rest casts. And even at their most powerful mages have to be wary of firearms, which can pierce through magical defenses.

to:

* LinearWarriorsQuadraticWizards: Just like the games that inspired it, mage classes like the Wizard, Druid, and Priest start off fairly weak. While they have access to powerful spells right from the get-go, they have so precious few casts per rest that they spend most battles either hiding in the back or throwing normal attacks while the more physically-oriented classes do most of the work. While they do gain better spells and more casts per rest over time, they get a massive boost in power at level 9. Before the 3.0 patch, Wizards, Priests, and Druids had their first, second, and third level spells change from "per rest" to "per encounter", allowing them to cast spells with impunity. This was changed in the 3.0 patch back to being per rest, but they gained Spell Mastery: one spell each from spell levels 1-4 that they have "mastered" and can cast per encounter outside of their usual per rest casts. And Also, even at their most powerful powerful, mages have to be wary of firearms, which can pierce through magical defenses.defenses.
* LostForever:[[spoiler:The Sanitarium will be burnt down, and the Dunryd Row destroyed at the end of Act II. So, any outstanding quests involving characters from the two locations must be completed before the act finishes.]]
**Various locations in the White March would be altered or rendered inaccessible in Part II (primarily Durgan's Battery and the temple in Stalwart village), which meant thorough exploration and quest resolution before proceeding with the story.
Is there an issue? Send a MessageReason:
None


** Stats, classes, skill levels, backgrounds, sex, even equipped weapons, gives the players enough options to tackle the ChooseYourOwnAdventure bits, as well as the myriad of dialogue options that the game throws at you.

to:

** Stats, classes, skill levels, backgrounds, sex, even equipped weapons, gives the players enough options to tackle the ChooseYourOwnAdventure StoryBranching bits, as well as the myriad of dialogue options that the game throws at you.
Is there an issue? Send a MessageReason:
Sink Hole begone


* BodySurf: A rare non-fatal version - [[spoiler: when investigating the sanitarium in Defiance Bay, you discover that Thaos can jump into the bodies of those with "weak souls", such as golems and the insane]]. Did we mention you find this out [[OhCrap in an insane asylum, with Flesh Constructs as guards]]?

to:

* BodySurf: A rare non-fatal version - [[spoiler: when investigating the sanitarium in Defiance Bay, you discover that Thaos can jump into the bodies of those with "weak souls", such as golems and the insane]]. Did we mention you find this out [[OhCrap in an insane asylum, with Flesh Constructs as guards]]?guards?
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[foldercontrol]]
Is there an issue? Send a MessageReason:
Split tropes into folders

Added DiffLines:

[[folder:A-E]]


Added DiffLines:

[[/folder]]
[[folder:F-J]]


Added DiffLines:

[[/folder]]
[[folder:K-O]]


Added DiffLines:

[[/folder]]
[[folder:P-T]]


Added DiffLines:

[[/folder]]
[[folder:U-Z]]


Added DiffLines:

[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Pride)): Lord Gathbin's fatal flaw. First he tries to gain ownership of your castle, Caed Nua, by citing his ancestral right to the land. The local authority ''rules in his favor'', but orders him to compensate you for reclaiming and restoring the castle. But he rejects the ruling because he's too proud to give money to a "peasant" like you. Then he tries to assemble an army to seize Caed Nua by force, but he's a jerk to his underlings, allowing you to potentially get Captain Emery to turn on him. Not to mention that his mistreatment of the Chancellor and the Marshal are what makes the Marshal decide to help you plan for the battle against him.

Top