History VideoGame / PhantasyStarIII

31st Dec '16 5:38:21 PM Xtifr
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'''PhantasyStarIII: Generations of Doom''' [[FakeOutOpening seems to be a radical departure]] from the first two ''PhantasyStar'' games at first; it doesn't even take place in the Algol system (although for good reason). It begins with the story of Rhys, a young prince of the Orakians, who is preparing to marry Maia, a girl from the rival Layans. When Maia is kidnapped, it sets events in motion that span generations. ''PSIII'' starts off as a classic MedievalEuropeanFantasy, but the appearances of androids and obviously high-tech "caves" quickly clue them in to the fact that things are not as they seem. The game features a unique twist: at the end of Rhys' adventure, he is given a choice of [[LoveTriangle two girls to marry]]. Depending on his choice, the game then ''continues'' through the eyes of the resulting child. This child's own story will then play out, again with a choice of whom to marry. This final child will play out the final act of the story.

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'''PhantasyStarIII: ''Phantasy Star III: Generations of Doom''' Doom'' [[FakeOutOpening seems to be a radical departure]] from the first two ''PhantasyStar'' games at first; it doesn't even take place in the Algol system (although for good reason). It begins with the story of Rhys, a young prince of the Orakians, who is preparing to marry Maia, a girl from the rival Layans. When Maia is kidnapped, it sets events in motion that span generations. ''PSIII'' starts off as a classic MedievalEuropeanFantasy, but the appearances of androids and obviously high-tech "caves" quickly clue them in to the fact that things are not as they seem. The game features a unique twist: at the end of Rhys' adventure, he is given a choice of [[LoveTriangle two girls to marry]]. Depending on his choice, the game then ''continues'' through the eyes of the resulting child. This child's own story will then play out, again with a choice of whom to marry. This final child will play out the final act of the story.
7th Nov '16 9:23:50 AM GunarmDyne
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* [[spoiler: AfterTheEnd: The game takes place on one of the spaceships that escaped [[EarthShatteringKaboom the destruction of Palm]] in PhantasyStarII. Unfortunately, the escape was mired by a [[GreatOffscreenWar cataclysmic war]] between the leaders of the ship that resulted in a FeudalFuture.]]

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* [[spoiler: AfterTheEnd: [[spoiler: The game takes place on one of the spaceships that escaped [[EarthShatteringKaboom the destruction of Palm]] in PhantasyStarII. Unfortunately, the escape was mired by a [[GreatOffscreenWar cataclysmic war]] between the leaders of the ship that resulted in a FeudalFuture.]]



* [[spoiler:TimeTravel: one of the endings.]]

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* [[spoiler:TimeTravel: one TimeTravel: [[spoiler:One of the endings.]]



* YouGottaHaveBlueHair: You better believe it. The most egregious would be the famous use of a color best described as "electric laser limeade" as the hair color of ''five'' different characters.

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* YouGottaHaveBlueHair: You better believe it. The most egregious would be the famous use of a color best described as "electric laser limeade" as the hair color of ''five'' different characters.characters[[note]]Lune, Alair, both versions of Kara, and Aron[[/note]].
21st Oct '16 6:12:19 AM NoxSky12599
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* UnwinnableByDesign: Do ''not'', under any circumstances, use an Escapipe to escape the castle dungeon at the beginning of the game. [[TheDevTeamThinksOfEverything The game will outright tell you that you need to reset now.]] Mercifully, this is right at the beginning of the game.

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* UnwinnableByDesign: Do ''not'', under any circumstances, use an Escapipe to escape the castle dungeon at the beginning of the game. [[TheDevTeamThinksOfEverything The game will outright tell you that you need to reset now.]] Mercifully, this is right at the beginning of the game. It also counts as UnwinnableByInsanity, since the only way to get an Escapipe at this point is by selling all of your starting equipment.
4th Sep '16 2:23:55 PM WillKeaton
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* ChestMonster: [[spoiler:Dark Force is hiding in one.]]

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* ChestMonster: [[spoiler:Dark Force [[spoiler:The final boss, Dark Force, is hiding in one.a chest.]]
4th Jun '16 10:40:24 PM GunarmDyne
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Added DiffLines:

* {{Foreshadowing}}: [[spoiler:Dark Force]] is mentioned by name early in Generation 1 when Rhys takes a ferry that travels by the shrine where Orakio's sword is kept.
1st Jan '16 11:28:16 PM Eyebrawl
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The game also has a fan remake called ''Phantasy Star [=III2K=]''. It was made by Lys86, the creator of ''VideoGame/ABlurredLine'', and can be freely downloaded [[http://rpgmaker.net/games/95/ here]].

to:

The game also has a fan remake called ''Phantasy Star [=III2K=]''. It was made by Lys86, the creator of ''VideoGame/ABlurredLine'', and can be freely downloaded [[http://rpgmaker.net/games/95/ here]].
21st Sep '15 8:47:32 PM Drgonzo
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Generally, this game is considered the weakest of the original tetralogy, largely because its ambitious design somewhat outstripped the capabilities of the hardware and development style of its day; today, with modern storage, larger development teams & management and a good long dev cycle, a multi-generational is possible(in fact, ''VideoGame/AgarestSenki'' is precisely that), but in 1990, with a small team who had a year to work on the game and on a cart with a data weight of less than a megabyte, doing the concept justice proved... difficult. The location shift from the previous two games (which, among other things, left the ending of ''[=PSII=]'' unaddressed) also caused a large deal of discontent. While still remembered as being one of the most ambitious titles of the 16-bit era (and one of the only to attempt a generational shift), ultimately its sibling titles are remembered more fondly.

to:

Generally, this game is considered the weakest of the original tetralogy, largely because its ambitious design somewhat outstripped the capabilities of the hardware and development style of its day; today, with modern storage, larger development teams & management and a good long dev cycle, a multi-generational epic is possible(in possible (in fact, ''VideoGame/AgarestSenki'' is precisely that), but in 1990, with a small team who had a year to work on the game and on a cart with a data weight of less than a megabyte, doing the concept justice proved... difficult. The location shift from the previous two games (which, among other things, left the ending of ''[=PSII=]'' unaddressed) also caused a large deal of discontent. While still remembered as being one of the most ambitious titles of the 16-bit era (and one of the only to attempt a generational shift), ultimately its sibling titles are remembered more fondly.
21st Sep '15 8:46:57 PM Drgonzo
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Generally, this game is considered the weakest of the original tetralogy, largely because its ambitious design somewhat outstripped the capabilities of the hardware and development style of its day; today, with modern storage, larger development teams & management and a good long dev cycle, a multi-generational epic might be possible, but in 1990, with a small team who had a year to work on the game and on a cart with a data weight of less than a megabyte, doing the concept justice proved... difficult. The location shift from the previous two games (which, among other things, left the ending of ''[=PSII=]'' unaddressed) also caused a large deal of discontent. While still remembered as being one of the most ambitious titles of the 16-bit era (and one of the only to attempt a generational shift), ultimately its sibling titles are remembered more fondly.

to:

Generally, this game is considered the weakest of the original tetralogy, largely because its ambitious design somewhat outstripped the capabilities of the hardware and development style of its day; today, with modern storage, larger development teams & management and a good long dev cycle, a multi-generational epic might be possible, is possible(in fact, ''VideoGame/AgarestSenki'' is precisely that), but in 1990, with a small team who had a year to work on the game and on a cart with a data weight of less than a megabyte, doing the concept justice proved... difficult. The location shift from the previous two games (which, among other things, left the ending of ''[=PSII=]'' unaddressed) also caused a large deal of discontent. While still remembered as being one of the most ambitious titles of the 16-bit era (and one of the only to attempt a generational shift), ultimately its sibling titles are remembered more fondly.
15th Jun '15 7:05:47 AM NTC3
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''PhantasyStarIII: Generations of Doom'' [[FakeOutOpening seems to be a radical departure]] from the first two ''PhantasyStar'' games at first; it doesn't even take place in the Algol system (although for good reason). It begins with the story of Rhys, a young prince of the Orakians, who is preparing to marry Maia, a girl from the rival Layans. When Maia is kidnapped, it sets events in motion that span generations. ''PSIII'' starts off as a classic MedievalEuropeanFantasy, but the appearances of androids and obviously high-tech "caves" quickly clue them in to the fact that things are not as they seem. The game features a unique twist: at the end of Rhys' adventure, he is given a choice of [[LoveTriangle two girls to marry]]. Depending on his choice, the game then ''continues'' through the eyes of the resulting child. This child's own story will then play out, again with a choice of whom to marry. This final child will play out the final act of the story.

to:

''PhantasyStarIII: '''PhantasyStarIII: Generations of Doom'' Doom''' [[FakeOutOpening seems to be a radical departure]] from the first two ''PhantasyStar'' games at first; it doesn't even take place in the Algol system (although for good reason). It begins with the story of Rhys, a young prince of the Orakians, who is preparing to marry Maia, a girl from the rival Layans. When Maia is kidnapped, it sets events in motion that span generations. ''PSIII'' starts off as a classic MedievalEuropeanFantasy, but the appearances of androids and obviously high-tech "caves" quickly clue them in to the fact that things are not as they seem. The game features a unique twist: at the end of Rhys' adventure, he is given a choice of [[LoveTriangle two girls to marry]]. Depending on his choice, the game then ''continues'' through the eyes of the resulting child. This child's own story will then play out, again with a choice of whom to marry. This final child will play out the final act of the story.


Added DiffLines:


The game also has a fan remake called ''Phantasy Star [=III2K=]''. It was made by Lys86, the creator of ''VideoGame/ABlurredLine'', and can be freely downloaded [[http://rpgmaker.net/games/95/ here]].
5th May '15 1:14:57 AM SpaceDrake
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Generally, this game is considered the weakest of the original tetralogy, largely because its ambitious design somewhat outstripped the capabilities of the hardware and developers of its day; today, with modern storage and development teams, a multi-generational epic might be possible, but in 1990, with a small team and on a cart with a data weight of less than a megabyte, doing the concept justice proved... difficult. The location shift from the previous two games (which, among other things, left the ending of ''[=PSII=]'' unaddressed) also caused a large deal of discontent. While still remembered as being one of the most ambitious titles of the 16-bit era (and one of the only to attempt a generational shift), ultimately its sibling titles are remembered more fondly.

to:

Generally, this game is considered the weakest of the original tetralogy, largely because its ambitious design somewhat outstripped the capabilities of the hardware and developers development style of its day; today, with modern storage and storage, larger development teams, teams & management and a good long dev cycle, a multi-generational epic might be possible, but in 1990, with a small team who had a year to work on the game and on a cart with a data weight of less than a megabyte, doing the concept justice proved... difficult. The location shift from the previous two games (which, among other things, left the ending of ''[=PSII=]'' unaddressed) also caused a large deal of discontent. While still remembered as being one of the most ambitious titles of the 16-bit era (and one of the only to attempt a generational shift), ultimately its sibling titles are remembered more fondly.
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