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* {{Crossover}}: The ''VideoGame/{{Arcaea}}'' collaboration, the first collab in which one outside game crosses over with ''the entire trilogy'' in a single event.
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* ''O.N.G.E.K.I.'' (2018-) \\

to:

* ''O.N.G.E.K.I.'' ''VideoGame/{{ONGEKI}}'' (2018-) \\



!! Tropes pertaining to the ''Performai'' series as a whole, as well as ''O.N.G.E.K.I.'' until it gets its own page:
* AntiFrustrationFeatures: In ''O.N.G.E.K.I.'', GP is bought with coins and is used up when playing songs. A pittance of GP can also be used to extend the song selection timer.
* BulletHell: ''O.N.G.E.K.I.'' has pink orbs on the lanes that have to be avoided, coming in rather dense groups on the higher difficulties. Notably, this is the game that has TrueFinalBoss tracks from Creator/{{CAVE}} games!

to:

!! Tropes pertaining to the ''Performai'' series as a whole, as well as ''O.N.G.E.K.I.'' until it gets its own page:
* AntiFrustrationFeatures: In ''O.N.G.E.K.I.'', GP is bought with coins and is used up when playing songs. A pittance of GP can also be used to extend the song selection timer.
* BulletHell: ''O.N.G.E.K.I.'' has pink orbs on the lanes that have to be avoided, coming in rather dense groups on the higher difficulties. Notably, this is the game that has TrueFinalBoss tracks from Creator/{{CAVE}} games!
whole:



* HarderThanHard:
** All of the games have the Expert difficulty followed by ''Master'' difficulty in common.
** ''O.N.G.E.K.I.''[='=]s iteration of Master difficulty is notable in that while the lower difficulties only have three lanes of notes that can be activated by face buttons on either side, Master charts can have ''six'' lanes; during the six-lane segments you have to use the correct side to get credit.

to:

* HarderThanHard:
**
HarderThanHard: All of the games have the Expert difficulty followed by ''Master'' difficulty in common.
** ''O.N.G.E.K.I.''[='=]s iteration of Master difficulty is notable in that while the lower difficulties only have three lanes of notes that can be activated by face buttons on either side, Master charts can have ''six'' lanes; during the six-lane segments you have to use the correct side to get credit.
common.
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** ''O.N.G.E.K.I.'' has Critical Break over Break.

to:

** ''O.N.G.E.K.I.'' has Critical Break over Break. ''O.N.G.E.K.I. R.E.D.'' adds ''Platinum'' Critical Break.
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Another hallway-style vertical-scrolling game, this one features a horizontal joystick, two sets of three buttons, and two side buttons on the inner walls of the cabinet. The player must not only hit the correct notes, they must also use the joystick to dodge walls and [[/index]][[BulletHell waves of pink orbs]][[index]], and optionally collect yellow orbs known as "Bells". This game places emphasis on battling opponents; the player assembles a team of three characters of their own with their own stats and effects and try to knock out the enemy team by playing well enough. Characters can be picked either from the player's digital collection or by inserting physical cards into the machine's three card slots.

to:

Another hallway-style vertical-scrolling game, this one features a horizontal joystick, two sets of three buttons, and two side buttons on the inner walls of the cabinet. The player must not only hit the correct notes, they must also use the joystick to dodge walls stay on the track and [[/index]][[BulletHell waves of pink orbs]][[index]], and optionally collect yellow orbs known as "Bells". This game places emphasis on battling opponents; the player assembles a team of three characters of their own with their own stats and effects and try to knock out the enemy team by playing well enough. Characters can be picked either from the player's digital collection or by inserting physical cards into the machine's three card slots.
Is there an issue? Send a MessageReason:
None


* BulletHell: ''O.N.G.E.K.I.'' has pink orbs on the lanes that have to be avoided.

to:

* BulletHell: ''O.N.G.E.K.I.'' has pink orbs on the lanes that have to be avoided. avoided, coming in rather dense groups on the higher difficulties. Notably, this is the game that has TrueFinalBoss tracks from Creator/{{CAVE}} games!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BulletHell: ''O.N.G.E.K.I.'' has pink orbs on the lanes that have to be avoided.
Is there an issue? Send a MessageReason:
None


** ''O.N.G.E.K.I.''[='=]s iteration of Master difficulty is notable in that while the lower difficulties only have three lanes of notes that can be activated by buttons on either side, Master has ''six'' lanes and you now have to press the correct button on the correct side to get credit for it.

to:

** ''O.N.G.E.K.I.''[='=]s iteration of Master difficulty is notable in that while the lower difficulties only have three lanes of notes that can be activated by face buttons on either side, Master has charts can have ''six'' lanes and lanes; during the six-lane segments you now have to press the correct button on use the correct side to get credit for it.credit.

Added: 387

Changed: 88

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* HarderThanHard: All of the games have the Expert difficulty followed by ''Master'' difficulty in common.

to:

* HarderThanHard: HarderThanHard:
**
All of the games have the Expert difficulty followed by ''Master'' difficulty in common.common.
** ''O.N.G.E.K.I.''[='=]s iteration of Master difficulty is notable in that while the lower difficulties only have three lanes of notes that can be activated by buttons on either side, Master has ''six'' lanes and you now have to press the correct button on the correct side to get credit for it.
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* ''ONGEKI'' (2018-) \\

to:

* ''ONGEKI'' ''O.N.G.E.K.I.'' (2018-) \\



All three games have [[invoked]][[NoExportForYou not officially been released outside of the Asia Pacific or Australia]]. ''maimai'' is available in much of that area, ''CHUNITHM'' is slated for a Summer 2020 release in non-Japan Asia in the form of ''CHUNITHM SUPER STAR'', and ''ONGEKI'' remains Japan-only. A US location test of ''maimai'' was conducted from late 2016 through early 2017; a location test of ''CHUNITHM'' in the same region was mentioned as a possibility but never happened. Round 1's USA branches started importing ''maimai'' "classic" cabs running ''maimai [=FiNALE=]'' in 2019, with no online features available.

to:

All three games have [[invoked]][[NoExportForYou not officially been released outside of the Asia Pacific or Australia]]. ''maimai'' is available in much of that area, ''CHUNITHM'' is slated for a Summer 2020 release in non-Japan Asia in the form of ''CHUNITHM SUPER STAR'', and ''ONGEKI'' ''O.N.G.E.K.I.'' remains Japan-only. A US location test of ''maimai'' was conducted from late 2016 through early 2017; a location test of ''CHUNITHM'' in the same region was mentioned as a possibility but never happened. Round 1's USA branches started importing ''maimai'' "classic" cabs running ''maimai [=FiNALE=]'' in 2019, with no online features available.



!! Tropes pertaining to the ''Performai'' series as a whole, as well as ''ONGEKI'' until it gets its own page:
* AntiFrustrationFeatures: In ''ONGEKI'', GP is bought with coins and is used up when playing songs. A pittance of GP can also be used to extend the song selection timer.

to:

!! Tropes pertaining to the ''Performai'' series as a whole, as well as ''ONGEKI'' ''O.N.G.E.K.I.'' until it gets its own page:
* AntiFrustrationFeatures: In ''ONGEKI'', ''O.N.G.E.K.I.'', GP is bought with coins and is used up when playing songs. A pittance of GP can also be used to extend the song selection timer.



* NintendoHard: All three games have skill ceilings rivaling that of ''BEMANI'' games, with the highest levels requiring a few years of playing the game to master if one does not already have experience with rhythm games in general. ''maimai'' and ''CHUNITHM'' are at least easy to pick up, but ''ONGEKI'' gets special mention because the unorthodox control scheme also introduces a relatively high skill floor.
* Over100PercentCompletion: As of ''maimai Deluxe'', all three games have a maximum score of 101.0000% or 1,010,000[[note]]''maimai Deluxe'' uses percentages like classic ''maimai'' does but with four decimal places, so it has the same scoring scale as the other two games in practice[[/note]]. Getting that last 1% relies on performing "extra credit" actions like getting Critical Perfects on Break notes in ''maimai'', simply getting Justice Criticals in ''CHUNITHM'', and getting Bells in ''ONGEKI''.

to:

* NintendoHard: All three games have skill ceilings rivaling that of ''BEMANI'' games, with the highest levels requiring a few years of playing the game to master if one does not already have experience with rhythm games in general. ''maimai'' and ''CHUNITHM'' are at least easy to pick up, but ''ONGEKI'' ''O.N.G.E.K.I.'' gets special mention because the unorthodox control scheme also introduces a relatively high skill floor.
* Over100PercentCompletion: As of ''maimai Deluxe'', all three games have a maximum score of 101.0000% or 1,010,000[[note]]''maimai Deluxe'' uses percentages like classic ''maimai'' does but with four decimal places, so it has the same scoring scale as the other two games in practice[[/note]]. Getting that last 1% relies on performing "extra credit" actions like getting Critical Perfects on Break notes in ''maimai'', simply getting Justice Criticals in ''CHUNITHM'', and getting Bells in ''ONGEKI''.''O.N.G.E.K.I.''.



** ''ONGEKI'' has Critical Break over Break.

to:

** ''ONGEKI'' ''O.N.G.E.K.I.'' has Critical Break over Break.
Is there an issue? Send a MessageReason:
None


* Over100PercentCompletion: As of ''maimai Deluxe'', all three games have a maximum score of 101% or 1,010,000. Getting that last 1% relies on performing "extra credit" actions like getting Critical Perfects on Break notes in ''maimai'', simply getting Justice Criticals in ''CHUNITHM'', and getting Bells in ''ONGEKI''.

to:

* Over100PercentCompletion: As of ''maimai Deluxe'', all three games have a maximum score of 101% 101.0000% or 1,010,000.1,010,000[[note]]''maimai Deluxe'' uses percentages like classic ''maimai'' does but with four decimal places, so it has the same scoring scale as the other two games in practice[[/note]]. Getting that last 1% relies on performing "extra credit" actions like getting Critical Perfects on Break notes in ''maimai'', simply getting Justice Criticals in ''CHUNITHM'', and getting Bells in ''ONGEKI''.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{maimai}}'' (2012-) \\

to:

* ''VideoGame/{{maimai}}'' (2012-) (2012-2020 for classic hardware, 2019- for ''Deluxe'') \\
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* NintendoHard: All three games have skill ceilings rivaling that of ''BEMANI'' games, with the highest levels requiring a few years of playing the game to master if one does not already have experience with rhythm games in general. ''ONGEKI'' gets special mention because the unorthodox control scheme also introduces a relatively high skill floor.

to:

* NintendoHard: All three games have skill ceilings rivaling that of ''BEMANI'' games, with the highest levels requiring a few years of playing the game to master if one does not already have experience with rhythm games in general. ''maimai'' and ''CHUNITHM'' are at least easy to pick up, but ''ONGEKI'' gets special mention because the unorthodox control scheme also introduces a relatively high skill floor.
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None


* CopyProtection: Don't even think about importing a cab for private use. ''Performai'' cabinets come with security measures to ensure that they are only run by authorized arcades, and if they go too long without handshaking to SEGA's servers, [[SelfDestructingSecurity they will self-brick]].

to:

* CopyProtection: Don't even think about importing owning a cab for private use. ''Performai'' cabinets come with security measures to ensure that they are only run by authorized arcades, and if they go too long without handshaking to SEGA's servers, [[SelfDestructingSecurity they will self-brick]].
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None

Added DiffLines:


The series lacks a centralized webpage, but it does have [[https://twitter.com/performai a dedicated Twitter account]] for Japanese-reading fans.
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Added DiffLines:

* CopyProtection: Don't even think about importing a cab for private use. ''Performai'' cabinets come with security measures to ensure that they are only run by authorized arcades, and if they go too long without handshaking to SEGA's servers, [[SelfDestructingSecurity they will self-brick]].
Is there an issue? Send a MessageReason:
None


* NintendoHard: All three games have skill ceilings rivaling that of ''BEMANI'' games, with the highest levels requiring a few years of playing the game to master if one does not already have experience with rhythm games in general. ''ONGEKI'' gets special mention because the unorthodox control scheme also introduces a relatively high skill floor as well.

to:

* NintendoHard: All three games have skill ceilings rivaling that of ''BEMANI'' games, with the highest levels requiring a few years of playing the game to master if one does not already have experience with rhythm games in general. ''ONGEKI'' gets special mention because the unorthodox control scheme also introduces a relatively high skill floor as well.floor.
Is there an issue? Send a MessageReason:
None


* NintendoHard: All three games have skill ceilings rivaling that of ''BEMANI'' games, with the highest levels requiring a few years of playing the game to master. ''ONGEKI'' gets special mention because the unorthodox control scheme also introduces a relatively high skill floor as well.

to:

* NintendoHard: All three games have skill ceilings rivaling that of ''BEMANI'' games, with the highest levels requiring a few years of playing the game to master.master if one does not already have experience with rhythm games in general. ''ONGEKI'' gets special mention because the unorthodox control scheme also introduces a relatively high skill floor as well.
Is there an issue? Send a MessageReason:
None


''Performai'' (also known as ''Geki! Chumai'') is a trilogy of {{Rhythm Game}}s exclusively for {{UsefulNotes/arcade|Game}}s by Creator/{{SEGA}}.

to:

''Performai'' (also known as ''Geki! Chumai'') Chumai'' after the games it comprises) is a trilogy of {{Rhythm Game}}s exclusively for {{UsefulNotes/arcade|Game}}s by Creator/{{SEGA}}.

Added: 170

Changed: 50

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!! Tropes pertaining to the ''Performai'' series as a whole:

to:

!! Tropes pertaining to the ''Performai'' series as a whole:whole, as well as ''ONGEKI'' until it gets its own page:
* AntiFrustrationFeatures: In ''ONGEKI'', GP is bought with coins and is used up when playing songs. A pittance of GP can also be used to extend the song selection timer.
Is there an issue? Send a MessageReason:
None


''Performai'' is a trilogy of {{Rhythm Game}}s exclusively for {{UsefulNotes/arcade|Game}}s by Creator/{{SEGA}}.

to:

''Performai'' (also known as ''Geki! Chumai'') is a trilogy of {{Rhythm Game}}s exclusively for {{UsefulNotes/arcade|Game}}s by Creator/{{SEGA}}.
Is there an issue? Send a MessageReason:
None


All three games have [[invoked]][[NoExportForYou not officially been released outside of the Asia Pacific or Australia]]. ''maimai'' is available in much of that area, ''CHUNITHM'' is slated for a Summer 2020 release in non-Japan Asia in the form of ''CHUNITHM SUPER STAR'', and ''ONGEKI'' remains Japan-only. A US location test of ''maimai'' was conducted from late 2016 through early 2017. Round 1's USA branches started importing ''maimai'' "classic" cabs running ''maimai [=FiNALE=]'' in 2019, with no online features available.

to:

All three games have [[invoked]][[NoExportForYou not officially been released outside of the Asia Pacific or Australia]]. ''maimai'' is available in much of that area, ''CHUNITHM'' is slated for a Summer 2020 release in non-Japan Asia in the form of ''CHUNITHM SUPER STAR'', and ''ONGEKI'' remains Japan-only. A US location test of ''maimai'' was conducted from late 2016 through early 2017.2017; a location test of ''CHUNITHM'' in the same region was mentioned as a possibility but never happened. Round 1's USA branches started importing ''maimai'' "classic" cabs running ''maimai [=FiNALE=]'' in 2019, with no online features available.
Is there an issue? Send a MessageReason:
None


All three games have [[invoked]][[NoExportForYou not officially been released outside of the Asia Pacific or Australia]]. ''maimai'' is available in much of that area, ''CHUNITHM'' is slated for a Summer 2020 release in non-Japan Asia in the form of ''CHUNITHM SUPER STAR'', and ''ONGEKI'' remains Japan-only. Round 1's USA branches have imported ''maimai'' "classic" cabs running ''maimai [=FiNALE=]'', with no online features available.

to:

All three games have [[invoked]][[NoExportForYou not officially been released outside of the Asia Pacific or Australia]]. ''maimai'' is available in much of that area, ''CHUNITHM'' is slated for a Summer 2020 release in non-Japan Asia in the form of ''CHUNITHM SUPER STAR'', and ''ONGEKI'' remains Japan-only. A US location test of ''maimai'' was conducted from late 2016 through early 2017. Round 1's USA branches have imported started importing ''maimai'' "classic" cabs running ''maimai [=FiNALE=]'', [=FiNALE=]'' in 2019, with no online features available.
Is there an issue? Send a MessageReason:
None


All three games have [[invoked]][[NoExportForYou not officially been released outside of the Asia Pacific or Australia]]. ''CHUNITHM'' is slated for a Summer 2020 release in non-Japan Asia in the form of ''CHUNITHM SUPER STAR'', while ''ONGEKI'' remains Japan-only. Round 1's USA branches have imported ''maimai'' "classic" cabs running ''maimai [=FiNALE=]'', with no online features available.

to:

All three games have [[invoked]][[NoExportForYou not officially been released outside of the Asia Pacific or Australia]]. ''maimai'' is available in much of that area, ''CHUNITHM'' is slated for a Summer 2020 release in non-Japan Asia in the form of ''CHUNITHM SUPER STAR'', while and ''ONGEKI'' remains Japan-only. Round 1's USA branches have imported ''maimai'' "classic" cabs running ''maimai [=FiNALE=]'', with no online features available.
Is there an issue? Send a MessageReason:
None


A radial-scroll game best known for its "washing machine" cabinet design. Rings spawn in the center and go towards the edge of the screen, at which point the player has to hit the corresponding buttons, while occasional "slide" and "touch" notes require the player to interact with the touchscreen.

to:

A radial-scroll game best known for its "washing machine" cabinet design. Rings spawn in the center and go towards the edge of the screen, at which point the player has to hit the corresponding buttons, while occasional "slide" and "touch" notes require the player to interact with the touchscreen. It is the only game to receive a hardware revision thus far, with ''maimai Deluxe'' making use of a new cabinet and hardware starting in 2019.
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All of the games use Sega's ALL.Net[[note]]not the actual URL of the service[[/note]] ('''A'''musement '''L'''inkage '''L'''ive '''Net'''work) online infrastructure for storing player data; the player logs in by using a SEGA Aime card, Creator/BandaiNamco's Banapassport card (which is obviously also used on Namco's games), or the Amusement IC card which can also work on games that take Banapassport, [[Creator/{{Konami}} e-Amusement]], or [[Creator/{{Taito}} NESiCA]] cards. Having player data allows the player to save records, unlock new songs, amongst many other things.

to:

All of the games use Sega's ALL.Net[[note]]not the actual URL of the service[[/note]] ('''A'''musement '''L'''inkage '''L'''ive '''Net'''work) online infrastructure for storing player data; the player logs in by using a SEGA Aime card, Creator/BandaiNamco's Banapassport card (which is obviously also used on Namco's games), or the Amusement IC card which can also work on games that take Banapassport, [[Creator/{{Konami}} e-Amusement]], e-amusement]], or [[Creator/{{Taito}} NESiCA]] cards. Having player data allows the player to save records, unlock new songs, amongst many other things.
Is there an issue? Send a MessageReason:
None


All of the games use Sega's ALL.Net ('''A'''musement '''L'''inkage '''L'''ive '''Net'''work) online infrastructure for storing player data; the player logs in by using a SEGA Aime card, Creator/BandaiNamco's Banapassport card (which is obviously also used on Namco's games), or the Amusement IC card which can also work on games that take Banapassport, [[Creator/{{Konami}} e-Amusement]], or [[Creator/{{Taito}} NESiCA]] cards. Having player data allows the player to save records, unlock new songs, amongst many other things.

to:

All of the games use Sega's ALL.Net Net[[note]]not the actual URL of the service[[/note]] ('''A'''musement '''L'''inkage '''L'''ive '''Net'''work) online infrastructure for storing player data; the player logs in by using a SEGA Aime card, Creator/BandaiNamco's Banapassport card (which is obviously also used on Namco's games), or the Amusement IC card which can also work on games that take Banapassport, [[Creator/{{Konami}} e-Amusement]], or [[Creator/{{Taito}} NESiCA]] cards. Having player data allows the player to save records, unlock new songs, amongst many other things.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/1500x500.jpg]]
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Another hallway-style vertical-scrolling game, this one features a horizontal joystick, two sets of three buttons, and two side buttons on the inner walls of the cabinet. The player must not only hit the correct notes, they must also use the joystick to dodge walls and [[BulletHell waves of pink orbs]], and optionally collect yellow orbs known as "Bells". This game places emphasis on battling opponents; the player assembles a team of three characters of their own with their own stats and effects and try to knock out the enemy team by playing well enough. Characters can be picked either from the player's digital collection or by inserting physical cards into the machine's three card slots.

to:

Another hallway-style vertical-scrolling game, this one features a horizontal joystick, two sets of three buttons, and two side buttons on the inner walls of the cabinet. The player must not only hit the correct notes, they must also use the joystick to dodge walls and [[BulletHell [[/index]][[BulletHell waves of pink orbs]], orbs]][[index]], and optionally collect yellow orbs known as "Bells". This game places emphasis on battling opponents; the player assembles a team of three characters of their own with their own stats and effects and try to knock out the enemy team by playing well enough. Characters can be picked either from the player's digital collection or by inserting physical cards into the machine's three card slots.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Performai'' is a trilogy of {{Rhythm Game}}s exclusively for {{UsefulNotes/arcade|Game}}s by Creator/{{SEGA}}.

While SEGA had previously developed arcade rhythm games such as ''Videogame/SambaDeAmigo'', ''Crackin' DJ'', and ''VideoGame/HatsuneMikuProjectDiva Arcade'', it wasn't until ''VideoGame/{{maimai}}'' in 2012 that SEGA would begin making rhythm games with a more competitive focus and maintaining them in a fashion similar to competing RhythmGame franchise ''Videogame/{{BEMANI}}'', which previously had uncontested dominion over the arcade rhythm game market. This effort to FollowTheLeader has since given ''BEMANI'' a run for its money, with the three games regularly making it to "top-grossing arcade games" lists.

All of the games use Sega's ALL.Net ('''A'''musement '''L'''inkage '''L'''ive '''Net'''work) online infrastructure for storing player data; the player logs in by using a SEGA Aime card, Creator/BandaiNamco's Banapassport card (which is obviously also used on Namco's games), or the Amusement IC card which can also work on games that take Banapassport, [[Creator/{{Konami}} e-Amusement]], or [[Creator/{{Taito}} NESiCA]] cards. Having player data allows the player to save records, unlock new songs, amongst many other things.

[[AC:Games in the ''Performai'' series:]]
[[index]]
* ''VideoGame/{{maimai}}'' (2012-) \\
A radial-scroll game best known for its "washing machine" cabinet design. Rings spawn in the center and go towards the edge of the screen, at which point the player has to hit the corresponding buttons, while occasional "slide" and "touch" notes require the player to interact with the touchscreen.
* ''VideoGame/{{CHUNITHM}}'' (2015-) \\
A more conventional vertical-scrolling rhythm game with a "hallway" perspective similar to [[/index]]''VideoGame/SoundVoltex'' and ''VideoGame/GuitarHero''[[index]], ''CHUNITHM'' has the player pressing on the correct sections of the "Ground Slider" sensor bar to hit notes. Its twist on the formula comes in the form of "AIR" notes, which must be triggered by waving one's hand through an infrared sensor.
* ''ONGEKI'' (2018-) \\
Another hallway-style vertical-scrolling game, this one features a horizontal joystick, two sets of three buttons, and two side buttons on the inner walls of the cabinet. The player must not only hit the correct notes, they must also use the joystick to dodge walls and [[BulletHell waves of pink orbs]], and optionally collect yellow orbs known as "Bells". This game places emphasis on battling opponents; the player assembles a team of three characters of their own with their own stats and effects and try to knock out the enemy team by playing well enough. Characters can be picked either from the player's digital collection or by inserting physical cards into the machine's three card slots.
[[/index]]

All three games have [[invoked]][[NoExportForYou not officially been released outside of the Asia Pacific or Australia]]. ''CHUNITHM'' is slated for a Summer 2020 release in non-Japan Asia in the form of ''CHUNITHM SUPER STAR'', while ''ONGEKI'' remains Japan-only. Round 1's USA branches have imported ''maimai'' "classic" cabs running ''maimai [=FiNALE=]'', with no online features available.
----
!! Tropes pertaining to the ''Performai'' series as a whole:
* HarderThanHard: All of the games have the Expert difficulty followed by ''Master'' difficulty in common.
* NintendoHard: All three games have skill ceilings rivaling that of ''BEMANI'' games, with the highest levels requiring a few years of playing the game to master. ''ONGEKI'' gets special mention because the unorthodox control scheme also introduces a relatively high skill floor as well.
* Over100PercentCompletion: As of ''maimai Deluxe'', all three games have a maximum score of 101% or 1,010,000. Getting that last 1% relies on performing "extra credit" actions like getting Critical Perfects on Break notes in ''maimai'', simply getting Justice Criticals in ''CHUNITHM'', and getting Bells in ''ONGEKI''.
* RankInflation: The judge ranks have these in a manner similar to ''Videogame/{{beatmania}}''[='=]s P-GREAT judgement:
** ''maimai Deluxe'' has Critical Perfect above Perfect. On the standard out-of-101% Achievement system, Critical Perfects only add extra score if they are done on Break notes. On the Deluxe Score system, Critical Perfects are worth 50% more than a Perfect.
** ''CHUNITHM'' has Justice Critical over Justice, which is worth 101% of the note value while regular Justice is worth 100%.
** ''ONGEKI'' has Critical Break over Break.

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