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* {{Foil}}: To VideoGame/{{Arknights}}:
** In terms of setting, both are located in {{Crapsack World}}s where wastelands are more common than habitable lands; ''Path to Nowhere'' is set after an apocalyptic event when a meteor struck and thrust society into ruin, whereas ''Arknights'' varies wildly in environments because of the Catastrophes, natural disasters wrought by wild Originium. What they have plenty in common is the sheer number of opportunists and dictators taking the helm of every society, and potential world-ending threats that must be dealt with.
** ''Path to Nowhere'' has Mania while ''Arknights'' has Originium. Both are [[AppliedPhlebotinum unknown materials that have uses to people]] but, when improperly used, cause incurable diseases that directly affect the mind. Mania, however, is only really useful to those willing to risk turning into monstrous Corruptors for power, especially to become Sinners (though this is a rare case); these Sinner mutations have a large range of abilities that start from the basic and physical to the outright immaterial and [[InsubstantialIngredients conceptual]]. Originium on the other hand sees widespread use, commonly as industrial fuel and the science-based [[SufficientlyAnalyzedMagic Originium Arts]] that does not require being Infected, in addition to a number of [[WrongContextMagic mysterious powers that don't use Originium]].
** The MBCC and Rhodes Island are organizations that take in outcasts, especially those [[TouchedByVorlons infected]] by their respective GreenRocks, and/or those who are criminals with varying levels of black morality while [[DavidVersusGoliath operating against organizations larger than them]]. However the MBCC is a governmental organization that literally and magically shackles Sinners (and Sinners only) whose powers threaten society; Rhodes Island is an independent (ostensibly) pharmaceutical organization that takes in not only Infected but also people of interest (who may or may not be Infected too), which includes societal outcasts, criminals, and [=VIPs=].
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* NeverTrustATrailer: Ads for this game on social media websites often advertise this game as one where you can "torture sexy prisoners". While it is true that a lot of the Sinners you can obtain have sexualized designs, and they're explicitly stated to be detainees (the gacha mechanic is referred to as "Arresting" Sinners) who you control with shackles, the Chief does not actually ''torture'' the Sinners; it's made a point several times throughout the story that they are a good and empathetic leader to their Sinners. The closest to "torture" in this game would be the Interrogation system, where the Chief restrains someone on a chair, and even then all they want to do is learn more about the Sinner to better understand them.

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* NeverTrustATrailer: Ads for this game on social media websites often advertise this game as one where you can "torture "Torture sexy prisoners".prisoners and uncover hidden secrets". While it is true that a lot of the Sinners you can obtain have sexualized designs, and they're explicitly stated to be detainees (the gacha mechanic is referred to as "Arresting" Sinners) who you control with shackles, the Chief does not actually ''torture'' the Sinners; it's made a point several times throughout the story that they are a good and empathetic leader to their Sinners. The closest to "torture" in this game would be the Interrogation system, where the Chief restrains someone on a chair, and even then all they want to do is learn more you indeed "uncover hidden secrets" about the Sinner to better understand them.Sinners under your command, but never by using hurtful methods upon them, the sequence plays out more like a counseling/therapy session rather than an interrogation.
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* NeverTrustATrailer: Ads for this game on social media websites often advertise this game as one where you can "torture sexy prisoners". While it is true that a lot of the Sinners you can obtain have sexualized designs, and they're explicitly stated to be detainees (the gacha mechanic is referred to as "Arresting" Sinners) who you control with shackles, the Chief does not actually ''torturing'' the Sinners; it's made a point several times throughout the story that they are a good and empathetic leader to their Sinners. The closest to "torture" in this game would be the Interrogation system, where the Chief restrains someone on a chair, and even then all they want to do is learn more about the Sinner; there's no option to inflict actual torture upon them.

to:

* NeverTrustATrailer: Ads for this game on social media websites often advertise this game as one where you can "torture sexy prisoners". While it is true that a lot of the Sinners you can obtain have sexualized designs, and they're explicitly stated to be detainees (the gacha mechanic is referred to as "Arresting" Sinners) who you control with shackles, the Chief does not actually ''torturing'' ''torture'' the Sinners; it's made a point several times throughout the story that they are a good and empathetic leader to their Sinners. The closest to "torture" in this game would be the Interrogation system, where the Chief restrains someone on a chair, and even then all they want to do is learn more about the Sinner; there's no option Sinner to inflict actual torture upon better understand them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NeverTrustATrailer: Ads for this game on social media websites often advertise this game as one where you can "torture sexy prisoners". While it is true that a lot of the Sinners you can obtain have sexualized designs, and they're explicitly stated to be detainees (the gacha mechanic is referred to as "Arresting" Sinners) who you control with shackles, the Chief does not actually ''torturing'' the Sinners; it's made a point several times throughout the story that they are a good and empathetic leader to their Sinners. The closest to "torture" in this game would be the Interrogation system, where the Chief restrains someone on a chair, and even then all they want to do is learn more about the Sinner; there's no option to inflict actual torture upon them.
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* OneManArmy: Both in gameplay and in-story, a Sinner can usually take on entire gangs and groups of enemies by themselves thanks to a mix of SuperStrength and general destructiveness of their powers. Some dialogues upon arresting S-Class Sinners in the gacha has they snide that the usual procedure to go after one of them is to mobilize all of the bureau's available forces for a ''chance'' at their capture.

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* OneManArmy: Both in gameplay and in-story, a Sinner can usually take on entire gangs and groups of enemies by themselves thanks to a mix of SuperStrength and general destructiveness of their powers. Some dialogues upon arresting S-Class Sinners in the gacha has they them snide that the usual procedure to go after one of them is to mobilize all of the bureau's available forces for a ''chance'' at their capture.
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* GirlsBehindBars: Downplayed. The MBCC has many female criminals within it and their lives both before and after getting locked up is a important focus of the setting, but in contrast to most media in the genre the POV of the game is not any of the inmates but The Chief, the in-universe equivalent of a warden of the organization. Also unlike the vast majority of examples, the MBCC also deals with ''male'' Sinners, with The Chief potentially being a guy himself if you so choose.

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* GirlsBehindBars: Downplayed. The While the MBCC has many female criminals within it and their lives both before plenty of them indeed provide quite some {{Fanservice}} or at the very least eye-candy, the game treats the life-and-death nature of criminality in a serious manner, and after getting locked up is a important focus of the setting, but in contrast to most media in the genre the POV of the game is not any of the inmates but The Chief, the in-universe equivalent of a warden of the organization. Also unlike the vast majority of examples, the MBCC also deals with ''male'' Sinners, with The Chief potentially being a guy himself if you so choose.

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* GirlsBehindBars: Downplayed. The MBCC has many female criminals within it and their lives both before and after getting locked up is a important focus of the setting, but in contrast to most media in the genre the POV of the game is not any of the inmates but The Chief, the in-universe equivalent of a warden of the organization. Also unlike the vast majority of examples, the MBCC also deals with ''male'' Sinners, with The Chief potentially being a guy himself if you so choose.



* HorribleHollywood: The [=DisCars=] is portrayed as the [=DisCity=] equivalent of Hollywood and by extension the Oscars, but the portrayal is ''not'' a pretty one: Vain critics, ExecutiveMeddling and Censorship galore alongside shallow directors more interested in racking up cash than producing genuinely unique and creative works is the sad but typical reality of the [=DisCars=] cinema world.



* NoodleIncident: A few Sinners have those within their backstory that are often only touched upon their interrogations that explain the reason behind their classification - for example, in spite of being on the surface just a baseball Hooligan, Dolly had some ''affairs'' with The Homeless organization and an aggressive and unpredictable streak bad enough for her to get bumped into the A-level threat class.
* OneManArmy: Both in gameplay and story, a Sinner usually can take on entire gangs and groups of enemies by themselves thanks to a mix of SuperStrength and general destructiveness of their powers. Some dialogues upon arresting S-Class Sinners in the gacha has they snide that the usual procedure to go after one of them is to mobilize all of the bureau's available forces for a ''chance'' at their capture.

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* NoodleIncident: A few Sinners have those some of these cases within their backstory that are is often only touched upon explored in their interrogations that explain the reason behind their classification - for example, in spite of being on the surface just a baseball Hooligan, hooligan, Dolly had some ''affairs'' with The Homeless organization and an aggressive and unpredictable streak bad enough for the Eastside Baseball riot one only learns about if they play her to get bumped into the A-level threat class.
interrogation.
* OneManArmy: Both in gameplay and story, in-story, a Sinner can usually can take on entire gangs and groups of enemies by themselves thanks to a mix of SuperStrength and general destructiveness of their powers. Some dialogues upon arresting S-Class Sinners in the gacha has they snide that the usual procedure to go after one of them is to mobilize all of the bureau's available forces for a ''chance'' at their capture.


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* {{Steampunk}}: In contrast to the PostCyberpunk and TwentyMinutesIntoTheFuture theme of the rest of the game, the Dragon & Isle of Sky event is set in a world controlled by Etti that mixes Steampunk and DungeonPunk.

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Tropes cannot go into list examples under other tropes; merged it with the After The End example.


* AfterTheEnd: The meteor crash that brought the mania contamination didn't end life on Earth, but it did collapse and end society as we know it.
** ApocalypseNot: Elaborating on the above, civilization rebuilt itself fairly well after the Perishing Star fell on Earth and the Nightfall declaration was made - while [=DisCity=] is quite the criminal hub, many modern-day amenities such as the internet, professional sports teams and even the cinema industry are show to be in working order. The ''outside'' of it is much messier, but there are other city-states such as Goldionville which exist in a similar state to [=DisCity=].

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* AfterTheEnd: Albeit followed by an ApocalypseNot. The meteor crash that brought the mania Mania contamination didn't end life on Earth, but it did collapse and end society as we know it.
** ApocalypseNot: Elaborating on the above,
it. Even so, civilization rebuilt itself fairly well after the Perishing Star fell on Earth and the Nightfall declaration was made - while made--while [=DisCity=] is quite the criminal hub, many modern-day amenities such as the internet, professional sports teams and even the cinema industry are show to be in working order. The ''outside'' of it is much messier, but there are other city-states such as Goldionville which exist in a similar state to [=DisCity=].



* CrapsackWorld: [=DisCity=] is riddled with many crime organisations, and many of the more malevolent Sinners pose a huge threat to civilian safety.
** The outside and surrounding areas of [=DisCity=], the so-called "Outlands", aren't much better; [=WhiteSands=] for one is an inhospitable desert full of sand worms, roaming raiders and constant dust storms that makes travel impossible without proper precautions taken beforehand.

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* CrapsackWorld: [=DisCity=] is riddled with many crime organisations, and many of the more malevolent Sinners pose a huge threat to civilian safety.
** The
safety. As for the outside and surrounding areas of [=DisCity=], the so-called "Outlands", they aren't much better; [=WhiteSands=] for one is an inhospitable desert full of sand worms, roaming raiders and constant dust storms that makes travel impossible without proper precautions taken beforehand.



* FantasticRacism: People suffering from mania contamination, and Sinners in particular, tend to be regarded by society as potential threats to public security at best and as dangerous criminals at worst. To make matters even more grim, this tends to lead to otherwise upstanding citizens to turn to shady elements for support after being rejected by others, which often leads to them [[ThenLetMeBeEvil becoming the aforementioned "dangerous criminals" they were regarded as by others]].

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* FantasticRacism: FantasticRacism:
**
People suffering from mania Mania contamination, and Sinners in particular, tend to be regarded by society as potential threats to public security at best and as dangerous criminals at worst. To make matters even more grim, this tends to lead to otherwise upstanding citizens to turn to shady elements for support after being rejected by others, which often leads to them [[ThenLetMeBeEvil becoming the aforementioned "dangerous criminals" they were regarded as by others]].



* LighterAndSofter: The Beyond [=DisCars=] event is this compared to the special operations that came beforehand, which were mostly serious apart from the ocasional PluckyComicRelief and in the case of Night of Wonders being outright horror-themed with [[spoiler:Sosia having a NearVillainVictory]]. Beyond Discars stays relatively lighthearted all the way through, helped by [[CheerfulChild OwO]] being the central character to the event and the main conflict, capturing the Apostle of Ashes while it's in the dormant state taking a backseat to [=OwO=]'s own much more low-stake objectives, winning the [=DisCars=] Awards and reuniting Stella with her family.

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* LighterAndSofter: The Beyond [=DisCars=] ''Beyond [=DisCars=]'' event is this compared to the special operations that came beforehand, which were mostly serious apart from the ocasional occasional PluckyComicRelief and and, in the case of Night ''Night of Wonders Wonders'', being outright horror-themed with [[spoiler:Sosia having a NearVillainVictory]]. Beyond Discars ''Beyond [=DisCars=]'' stays relatively lighthearted all the way through, helped by [[CheerfulChild OwO]] being the central character to the event and the main conflict, capturing the Apostle of Ashes while it's in the dormant state taking a backseat to [=OwO=]'s own much more low-stake objectives, winning the [=DisCars=] Awards and reuniting Stella with her family.
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* LighterAndSofter: The Beyond DisCars event is this compared to the special operations that came beforehand, which were mostly serious apart from the ocasional PluckyComicRelief and in the case of Night of Wonders being outright horror-themed with [[spoiler:Sosia having a NearVillainVictory]]. Beyond Discars stays relatively lighthearted all the way through, helped by [[CheerfulChild OwO]] being the central character to the event and the main conflict, capturing the Apostle of Ashes while it's in the dormant state taking a backseat to OwO's own much more low-stake objectives, winning the DisCars Awards and reuniting Stella with her family.

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* LighterAndSofter: The Beyond DisCars [=DisCars=] event is this compared to the special operations that came beforehand, which were mostly serious apart from the ocasional PluckyComicRelief and in the case of Night of Wonders being outright horror-themed with [[spoiler:Sosia having a NearVillainVictory]]. Beyond Discars stays relatively lighthearted all the way through, helped by [[CheerfulChild OwO]] being the central character to the event and the main conflict, capturing the Apostle of Ashes while it's in the dormant state taking a backseat to OwO's [=OwO=]'s own much more low-stake objectives, winning the DisCars [=DisCars=] Awards and reuniting Stella with her family.

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* AfterTheEnd: The meteor crash that brought the mania contamination didn't end life on Earth, but it did collapse and end society as we know it. Mass turmoil and criminality aside, civilization rebuilt itself fairly well, given the presence of working internet and even active sports teams within [=DisCity=].

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* AfterTheEnd: The meteor crash that brought the mania contamination didn't end life on Earth, but it did collapse and end society as we know it. Mass turmoil and criminality aside,
** ApocalypseNot: Elaborating on the above,
civilization rebuilt itself fairly well, given well after the presence of working internet Perishing Star fell on Earth and even active the Nightfall declaration was made - while [=DisCity=] is quite the criminal hub, many modern-day amenities such as the internet, professional sports teams within and even the cinema industry are show to be in working order. The ''outside'' of it is much messier, but there are other city-states such as Goldionville which exist in a similar state to [=DisCity=].

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