History VideoGame / Pariah

13th Feb '16 8:52:33 AM GrammarNavi
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''Pariah'' is a FirstPersonShooter developed by Digital Extremes, co-developers of the VideoGame/{{Unreal}} series. It was released by Groove Games on May 3, 2005 for [[MicrosoftWindows PC]] and {{Xbox}}. A PlayStation2 version was planned but never materialized. It used a modified version of the [[GameEngine Unreal 2 Engine]] and the [[WreakingHavok Havok physics engine.]]

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''Pariah'' is a FirstPersonShooter developed by Digital Extremes, co-developers of the VideoGame/{{Unreal}} series. It was released by Groove Games on May 3, 2005 for [[MicrosoftWindows PC]] and {{Xbox}}. UsefulNotes/XBox. A PlayStation2 UsefulNotes/PlayStation2 version was planned but never materialized. It used a modified version of the [[GameEngine Unreal 2 Engine]] and the [[WreakingHavok Havok physics engine.]]
19th Jan '16 11:27:30 PM aye_amber
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''Pariah'' is a FirstPersonShooter developed by DigitalExtremes, co-developers of the VideoGame/{{Unreal}} series. It was released by Groove Games on May 3, 2005 for [[MicrosoftWindows PC]] and {{Xbox}}. A PlayStation2 version was planned but never materialized. It used a modified version of the [[GameEngine Unreal 2 Engine]] and the [[WreakingHavok Havok physics engine.]]

to:

''Pariah'' is a FirstPersonShooter developed by DigitalExtremes, Digital Extremes, co-developers of the VideoGame/{{Unreal}} series. It was released by Groove Games on May 3, 2005 for [[MicrosoftWindows PC]] and {{Xbox}}. A PlayStation2 version was planned but never materialized. It used a modified version of the [[GameEngine Unreal 2 Engine]] and the [[WreakingHavok Havok physics engine.]]
18th Oct '15 10:47:38 PM wrm5
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Added DiffLines:

* InterfaceSpoiler: Mixed with AllThereInTheManual. The game's manual lists Alliance Soldiers in the enemies section, thereby spoiling the fact that [[spoiler:the Alliance betrays you]].
16th May '15 5:12:50 PM nombretomado
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* VehicularCombat: The story mode has a few instances where you can man an armed vehicle, and such vehicles are also available in multiplayer maps. While decent and perfectly playable, these instances seem [[FollowTheLeader rather derivative]] of {{Halo}}.

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* VehicularCombat: The story mode has a few instances where you can man an armed vehicle, and such vehicles are also available in multiplayer maps. While decent and perfectly playable, these instances seem [[FollowTheLeader rather derivative]] of {{Halo}}.''Franchise/{{Halo}}''.
14th Apr '14 7:39:40 PM Joylock
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* HumanAliens: ''Maybe.'' [[spoiler: The Shroud are shown to be pale, hairless, corpse-like people vaguely resembling [[VideoGame/{{Unreal}} the Necris.]] What they actually are is never explained. Dialogue in the game referring to the war as "officially a domestic incident" and "bullshit politics" seems to equate them with terrorists more than anything else.]]

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* HumanAliens: ''Maybe.'' [[spoiler: The Shroud are shown to be pale, hairless, corpse-like people vaguely resembling [[VideoGame/{{Unreal}} the Necris.]] What they actually are is never explained. Dialogue in the game referring to the war as "officially a domestic incident" and "bullshit politics" seems to equate them with terrorists more than anything else. Given the ties to ''Unreal'', the most likely explanation would be they are analogous to the Necris; a human group that figured out a way to reanimate the dead, used it to become a separate species and recruit followers, and then made an unsuccessful power play.]]
12th Apr '14 7:54:14 AM MagBas
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* AwesomeYetPractical: The GrenadeLauncher. Useful for taking enemies out when they're hidden behind cover, comes with a [[BottomlessMagazines decent ammo pool]], and the damage it deals is pretty [[StuffBlowingUp self explanatory]]. Upgrading it once grants you the ability to remote detonate the grenade in midair, adding to its flexibility.
** The Plasma Gun starts out as AwesomeButImpractical, with very good damage, but a slow burst-fire rate, non-HitScan projectiles and SplashDamage that might kill you when used in close quarters. [[MagikarpPower Upgraded]], it gains a SecondaryFire ChargeAttack that fires off any remaining ammo in your clip as an EnergyBall that zaps any enemy in its path, then latches onto the first surface it touches and continues doing the same until it explodes, making it an excellent area-denial weapon in addition to its use as a mid-range pseudo-assault rifle.
11th Apr '14 1:25:27 AM Joylock
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Added DiffLines:

* MeleeATrois: Scavengers, Alliance Security, and escaped Anvil prisoners will all fight each other as well as the player during the Anvil levels. Oddly, the A.I. characters do 0 damage to each other, so all fights between them will just grind on until the player intervenes.
1st Apr '14 4:23:51 PM Joylock
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* HumanAliens: ''Maybe.'' [[spoiler: The Shroud are shown to be pale, hairless, corpselike beings vaguely resembling [[VideoGame/{{Unreal}} the Necris.]] What they actually are is never explained. Dialogue in the game referring to the war as "officially a domestic incident" and "bullshit politics" seems to equate them with terrorists more than anything else.]]

to:

* HumanAliens: ''Maybe.'' [[spoiler: The Shroud are shown to be pale, hairless, corpselike beings corpse-like people vaguely resembling [[VideoGame/{{Unreal}} the Necris.]] What they actually are is never explained. Dialogue in the game referring to the war as "officially a domestic incident" and "bullshit politics" seems to equate them with terrorists more than anything else.]]
1st Apr '14 4:22:59 PM Joylock
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* HumanAliens: ''Maybe.'' [[spoiler: The Shroud are shown to be pale, hairless, corpselike beings vaguely resembling [[VideoGame/{{Unreal}} the Necris.]] What they actually are is never explained.]]

to:

* HumanAliens: ''Maybe.'' [[spoiler: The Shroud are shown to be pale, hairless, corpselike beings vaguely resembling [[VideoGame/{{Unreal}} the Necris.]] What they actually are is never explained. Dialogue in the game referring to the war as "officially a domestic incident" and "bullshit politics" seems to equate them with terrorists more than anything else.]]
1st Apr '14 4:21:49 PM Joylock
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* TheVirus: A top-secret bio-weapon that grants incredible powers but often at the risk of [[PowerIncontinence suddenly exploding.]] Karina is it's vector, and Mason gets infected during the crash, giving him an excuse to chase after her when she escapes.

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* TheVirus: A top-secret bio-weapon that grants incredible powers but often at the risk of [[PowerIncontinence suddenly exploding.]] Karina is it's vector, and Mason gets infected during the crash, giving him an excuse to chase after her when she escapes.escapes.
* WellIntentionedExtremist: All of Stockton's villainous actions are done in order to obtain a means to fight the Shroud, whom Stockton feel are still a threat, despite his superiors' belief that they no longer exist and research into finding means of fighting them is no longer a priority. [[spoiler: And it turns out, Stockton is absolutely right.]]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Pariah