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* DoesNotLieShoes - Eve is always barefoot.
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* MixAndMatchWeapons: A lot off the weapons in the series are this. ''Painkiller'' has a chaingun that's also a rocket launcher, the electro-driver shoots ninja stars and a lighting bolt and can combine both into a chain lightning attack. The titular weapon has ''four different attacks'': it spins, launches the head, creates a laser, and slowly luanches the spinning blades.
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* CreatorCameo: In the Military Base level in ''Painkiller'', there are large shipping containers label for a Polish company called "People Can [[IncrediblyLamePun Fry]]".
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* JumpPhysics: Daniel can move a lot quicker by bunny-hopping everywhere and seeing how the gameplay is "kill everyone and not die" you are goign to need to do this. ''Painkiller: Hell and Damnation'' has this info a loading screen tip.

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* JumpPhysics: Daniel can move a lot quicker by bunny-hopping everywhere and seeing how the gameplay is "kill everyone and not die" you are goign going to need to do this. ''Painkiller: Hell and & Damnation'' has this info a loading screen tip.



* LiteraryAllusionTitle - [[Music/JudasPriest He is the painkiller,]] and [[ThisIsMyBoomstick this is the painkiller]].

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* LiteraryAllusionTitle - [[Music/JudasPriest He is the painkiller,]] Painkiller,]] and [[ThisIsMyBoomstick this is the painkiller]].Painkiller]].
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* JumpPhysics: Daniel can move a lot quicker by bunny-hopping everywhere and seeing how the gameplay is "kill everyone and not die" you are goign to need to do this. ''Painkiller: Hell and Damnation'' has this info a loading screen tip.
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For a while, ''Painkiller'' owned the unique distinction of being '''THE MOST METAL GAME EVER''', finally being overtaken by ''[[BrutalLegend Brütal Legend]]'', which was then overtaken by ''[[{{VideoGame/DOOM2016}} DOOM]]''.

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For a while, ''Painkiller'' owned the unique distinction of being '''THE MOST METAL GAME EVER''', finally being overtaken by ''[[BrutalLegend Brütal Legend]]'', which was then overtaken by ''[[{{VideoGame/DOOM2016}} DOOM]]''.''VideoGame/Doom2016''.
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Potholes are not allowed in page quotes.


->''Painkiller is [[StrangeMindsThinkAlike in the same bucket]] as ''VideoGame/SeriousSam'' and the original ''VideoGame/{{DOOM}}s'' in that it serves as an antidote to fancy-pants complex modern [=FPSes=]. There are no [[StealthBasedGame stealth elements]], no [[FetchQuest key hunting]], no [[EscortMission escort quests]], no [[VoiceWithAnInternetConnection dorky support characters dribbling in your ear]], no [[VideogameObjectives mission objectives]] besides '''kill everyone'''--it's just you, some guns, and the entire population of Murdertown between you and where you need to be. It's pure genocidal fun.''

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->''Painkiller is [[StrangeMindsThinkAlike in the same bucket]] bucket as ''VideoGame/SeriousSam'' and the original ''VideoGame/{{DOOM}}s'' in that it serves as an antidote to fancy-pants complex modern [=FPSes=]. There are no [[StealthBasedGame stealth elements]], elements, no [[FetchQuest key hunting]], hunting, no [[EscortMission escort quests]], quests, no [[VoiceWithAnInternetConnection dorky support characters dribbling in your ear]], ear, no [[VideogameObjectives mission objectives]] objectives besides '''kill everyone'''--it's just you, some guns, and the entire population of Murdertown between you and where you need to be. It's pure genocidal fun.''
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For a while, ''Painkiller'' owned the unique distinction of being '''THE MOST METAL GAME EVER''', finally being overtaken by ''[[BrutalLegend Brütal Legend]]'', which was then overtaken by ''[[{{DOOM2016}} DOOM]]''.

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For a while, ''Painkiller'' owned the unique distinction of being '''THE MOST METAL GAME EVER''', finally being overtaken by ''[[BrutalLegend Brütal Legend]]'', which was then overtaken by ''[[{{DOOM2016}} ''[[{{VideoGame/DOOM2016}} DOOM]]''.
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For a while, ''Painkiller'' owned the unique distinction of being '''THE MOST METAL GAME EVER''', finally being overtaken by ''[[BrutalLegend Brütal Legend]]''.

to:

For a while, ''Painkiller'' owned the unique distinction of being '''THE MOST METAL GAME EVER''', finally being overtaken by ''[[BrutalLegend Brütal Legend]]''.Legend]]'', which was then overtaken by ''[[{{DOOM2016}} DOOM]]''.
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* WithThisHerring - Lampshaded and averted; the angel who gives Daniel the quest offers to give him weapons, but he declines. The starting weapon, the titular Painkiller, is strong enough that you can win the game using nothing else fairly easily.
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* DieChairDie

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* DieChairDieDieChairDie: It's even the objective in one of the levels of the first game.
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* NoSidepathsNoExplorationNoFreedom: It actually worked in the first game's favor as Yahtzee points out. The only "objectives" are optional chances to get power-ups to use later. Painkiller: Resurrection tried to get away from this. ''Tried.''
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* AirborneAircraftCarrier - The "Air Combat" level from Overdose takes place on one such vessel in what appears to be an alternate version of WorldWarOne.

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* AirborneAircraftCarrier - The "Air Combat" level from Overdose takes place on one such vessel in what appears to be an alternate version of WorldWarOne.UsefulNotes/WorldWarI.
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They have become separate from Epic Games now


''Painkiller'' is a FPS made by Polish developers People Can Fly (now absorbed by EpicGames). The game concerns Daniel Garner, a man with an idyllic life, a beautiful spouse, and whose life is tragically snipped short when a truck plows straight into his car. Daniel gets to watch as his wife goes to Heaven, but he has to stay in Purgatory where he is commissioned by God to stop Lucifer's invasion. If Lucifer takes Purgatory, he can take Earth and Heaven as well. Oh, and Eve is your companion through the game. Yeah, [[AdamAndEvePlot that Eve.]]

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''Painkiller'' is a FPS made by Polish developers People Can Fly (now absorbed by EpicGames).Fly. The game concerns Daniel Garner, a man with an idyllic life, a beautiful spouse, and whose life is tragically snipped short when a truck plows straight into his car. Daniel gets to watch as his wife goes to Heaven, but he has to stay in Purgatory where he is commissioned by God to stop Lucifer's invasion. If Lucifer takes Purgatory, he can take Earth and Heaven as well. Oh, and Eve is your companion through the game. Yeah, [[AdamAndEvePlot that Eve.]]
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Hey Its That Guy cut by TRS decision. Ditto for Hey Its That Voice.


* HeyItsThatVoice - Most games with this game's development budget just have a couple of guys who sound like they were grabbed from the office across the hall do all the voice work. ''Painkiller'' actually goes the extra mile and has several recognizable voice actors, including Cam "Liquid Snake" Clarke as the main character, and the incredibly hammy Jim Cummings as Alastor.
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A modern [[VideoGameRemake remake]] of the game, titled ''Painkiller: Hell & Damnation'', was released on October 31, 2012 on {{Steam}}. It was developed by The Farm 51, the makers of ''VideoGame/NecroVisioN'' and ''VideoGame/{{Dreamkiller}}'', who were themselves heavily inspired by the original ''Painkiller''. The game is basically a "greatest hits" of the best levels from ''Painkiller'' and ''Battle Out of Hell'', with a new engine and modern graphics, new weapons, and a new original story attached (Daniel is fighting to collect an army of 7,000 souls for Death, in exchange for being reunited with his wife Catherine). Noteably, Daniel is now voiced by Jon St. John, the voice of VideoGame/DukeNukem.

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A modern [[VideoGameRemake remake]] of the game, titled ''Painkiller: Hell & Damnation'', was released on October 31, 2012 on {{Steam}}.UsefulNotes/{{Steam}}. It was developed by The Farm 51, the makers of ''VideoGame/NecroVisioN'' and ''VideoGame/{{Dreamkiller}}'', who were themselves heavily inspired by the original ''Painkiller''. The game is basically a "greatest hits" of the best levels from ''Painkiller'' and ''Battle Out of Hell'', with a new engine and modern graphics, new weapons, and a new original story attached (Daniel is fighting to collect an army of 7,000 souls for Death, in exchange for being reunited with his wife Catherine). Noteably, Daniel is now voiced by Jon St. John, the voice of VideoGame/DukeNukem.
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->''If video games got drunk and had one-night stands that resulted in pregnancy, Painkiller would be the product of the frenzied, S&M-laden coupling of {{VideoGame/Doom}} and SeriousSam.''

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->''If video games got drunk and had one-night stands that resulted in pregnancy, Painkiller would be the product of the frenzied, S&M-laden coupling of {{VideoGame/Doom}} and SeriousSam.VideoGame/SeriousSam.''



->''Painkiller is [[StrangeMindsThinkAlike in the same bucket]] as ''SeriousSam'' and the original ''VideoGame/{{DOOM}}s'' in that it serves as an antidote to fancy-pants complex modern [=FPSes=]. There are no [[StealthBasedGame stealth elements]], no [[FetchQuest key hunting]], no [[EscortMission escort quests]], no [[VoiceWithAnInternetConnection dorky support characters dribbling in your ear]], no [[VideogameObjectives mission objectives]] besides '''kill everyone'''--it's just you, some guns, and the entire population of Murdertown between you and where you need to be. It's pure genocidal fun.''

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->''Painkiller is [[StrangeMindsThinkAlike in the same bucket]] as ''SeriousSam'' ''VideoGame/SeriousSam'' and the original ''VideoGame/{{DOOM}}s'' in that it serves as an antidote to fancy-pants complex modern [=FPSes=]. There are no [[StealthBasedGame stealth elements]], no [[FetchQuest key hunting]], no [[EscortMission escort quests]], no [[VoiceWithAnInternetConnection dorky support characters dribbling in your ear]], no [[VideogameObjectives mission objectives]] besides '''kill everyone'''--it's just you, some guns, and the entire population of Murdertown between you and where you need to be. It's pure genocidal fun.''



* DarkerAndEdgier - Painkiller could be considered the darker counterpart of ''SeriousSam'', which also imitated the old-skool [[TheWarSequence War Sequence]]-spamming FPS style and came earlier.

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* DarkerAndEdgier - Painkiller could be considered the darker counterpart of ''SeriousSam'', ''VideoGame/SeriousSam'', which also imitated the old-skool [[TheWarSequence War Sequence]]-spamming FPS style and came earlier.
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** Not to mention the guns, most of which were copied directly from ''Painkiller'' and ''Battle Out Of Hell'', usually with a reskin and a {{Nerf}} to boot.

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** Not to mention the guns, most four of which were copied directly are direct copies of weapons from ''Painkiller'' and ''Battle Out Of Hell'', usually Hell'' with a reskin and a {{Nerf}} to boot.
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* {{Malaproper}} - Daniel somehow pronounces Alastor's name as ''Allister''.

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* {{Malaproper}} - Daniel somehow pronounces Alastor's name as ''Allister''. He and Eve also pronounce Sammael's name as ''Samale'' (''Belial however says him by the right pronunciation'')

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For a while, ''Painkiller'' owned the unique distinction of being '''THE MOST METAL GAME EVER''', finally being overtaken by ''[[BrutalLegend Brütal Legend]]''.

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In addition to that, it was notable for being one of the most impressive looking shooters of the time, still holding up graphically even after decade of its initial release. The main reason for this is an amazing level design - aside of RuleOfCool, the game basically ''runs'' on SceneryPorn, consisting almost exclusively of enormous and meticulously detailed levels (in contrast to claustrophobic and linear stages of many first person shooters of the 2000s).

For a while, ''Painkiller'' owned the unique distinction of being '''THE MOST METAL GAME EVER''', finally being overtaken by ''[[BrutalLegend Brütal Legend]]''.
Legend]]''.
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* TakeThat: A print ad for ''Hell Wars'' read "Hang up your {{Halo}}. Get ready for Hell."

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* TakeThat: A print ad for ''Hell Wars'' read "Hang up your {{Halo}}.Franchise/{{Halo}}. Get ready for Hell."



* WreakingHavok - ''Painkiller'' was one of the first high-profile games to use Havok physics, but unlike some of its more [[VideoGame/HalfLife popular]] [[{{Halo}} contemporaries]], ''Painkiller'' focused more on [[RagdollPhysics enemy corpses flying through the air propelled by shotgun blasts]] and giant bosses whose footsteps make arcways collapse brick-by-brick.

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* WreakingHavok - ''Painkiller'' was one of the first high-profile games to use Havok physics, but unlike some of its more [[VideoGame/HalfLife popular]] [[{{Halo}} [[Franchise/{{Halo}} contemporaries]], ''Painkiller'' focused more on [[RagdollPhysics enemy corpses flying through the air propelled by shotgun blasts]] and giant bosses whose footsteps make arcways collapse brick-by-brick.
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* GoldenEnding: Finishing the original game on Trauma gives you an ending where [[spoiler:Daniel is reunited with his wife, per his agreement with Heaven]]. In contrast to most examples of this trope, it's not the canon ending.
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A modern [[VideoGameRemake remake]] of the game, titled ''Painkiller: Hell & Damnation'', has was released on October 31, 2012 on {{Steam}}. It was developed by The Farm 51, the makers of ''VideoGame/NecroVisioN'' and ''VideoGame/{{Dreamkiller}}'', who were themselves heavily inspired by the original ''Painkiller''. The game is basically a "greatest hits" of the best levels from ''Painkiller'' and ''Battle Out of Hell'', with a new engine and modern graphics, new weapons, and a new original story attached (Daniel is fighting to collect an army of 7,000 souls for Death, in exchange for being reunited with his wife Catherine). Noteably, Daniel is now voiced by Jon St. John, the voice of VideoGame/DukeNukem.

to:

A modern [[VideoGameRemake remake]] of the game, titled ''Painkiller: Hell & Damnation'', has was released on October 31, 2012 on {{Steam}}. It was developed by The Farm 51, the makers of ''VideoGame/NecroVisioN'' and ''VideoGame/{{Dreamkiller}}'', who were themselves heavily inspired by the original ''Painkiller''. The game is basically a "greatest hits" of the best levels from ''Painkiller'' and ''Battle Out of Hell'', with a new engine and modern graphics, new weapons, and a new original story attached (Daniel is fighting to collect an army of 7,000 souls for Death, in exchange for being reunited with his wife Catherine). Noteably, Daniel is now voiced by Jon St. John, the voice of VideoGame/DukeNukem.
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* FaceHeelTurn - [[spoiler: The end of ''Battle Out of Hell'' reveals Eve's ultimate goal was to steal the power of the Ruler of the Underworld to become Queen of Hell.]]
** FaceHeelRevolvingDoor - In ''Hell & Damnation'' she's repentant for her power-crazed lunatic phase and once again a sincere ally of Daniel's; the reason for this is not explained at all.
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Not in any way related to [[PainkillerJane a series of media featuring virtually immortal, ass-kicking Action Girls.]] Or Music/JudasPriest. Though being related to Music/JudasPriest would be the one and only way to make the game any more metal than it already is.

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Not in any way related to [[PainkillerJane [[Series/PainkillerJane a series of media featuring virtually immortal, ass-kicking Action Girls.]] Or Music/JudasPriest. Though being related to Music/JudasPriest would be the one and only way to make the game any more metal than it already is.
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** In Painkiller's multiplier there's an actual Quad Damage item to be found. It can also be found on the first level of ''Redemption''.
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added Alien Blood & Camera Abuse.

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* AlienBlood - ''Overdose'' introduced enemies with green and even purple-colored blood.


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* CameraAbuse - Beginning with ''Overdose'' it was possible to have blood splatter on the screen when dissecting a baddie up close, including enemies that had AlienBlood.
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* SpiritualSuccessor - To old arcade shoot 'em ups, and VideoGame/QuakeI, in terms of random locations being mashed together to form a bare-bones FPS. The game has also spawned its own set of spiritual successors: ''NecroVision'', developed by The Farm 51 whose team includes former People Can Fly designers, and ''VideoGame/{{Dreamkiller}}'', an original shooter from the developers of ''Overdose''. Most eployees of People Can Fly are currently in the employ of EpicGames, who ended up working on ''VideoGame/{{Bulletstorm}}''. The rest of them founded Flying Wild Hog, who made ''VideoGame/HardReset''

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* SpiritualSuccessor - To old arcade shoot 'em ups, and VideoGame/QuakeI, in terms of random locations being mashed together to form a bare-bones FPS. The game has also spawned its own set of spiritual successors: ''NecroVision'', developed by The Farm 51 whose team includes former People Can Fly designers, and ''VideoGame/{{Dreamkiller}}'', an original shooter from the developers of ''Overdose''. Most eployees of People Can Fly are currently in the employ of EpicGames, who ended up working on ''VideoGame/{{Bulletstorm}}''. The rest of them founded Flying Wild Hog, who made ''VideoGame/HardReset''''VideoGame/HardReset'' and [[VideoGame/ShadowWarrior2013 the recent Shadow Warrior]].

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* PowerupLetdown - Many tarot cards.

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* PowerupLetdown - Many tarot cards. While most cards are not entirely useless and even fun to use, the letdown comes from the difficult process of obtaining them. The new cards from ''Battle Out of Hell'' take it a step farther with how expensive it is to purchase them.
**The few new cards introduced in ''Overdose'' on the other hand are completely useless and not worth looking at. ''Resurrection'' takes it the furthest in that there are only six cards to obtain in the entire game and only one gold and one silver card can be used at a time as opposed to the two silver and three card holding of previous games. Add this to the fact that Resurrection's levels are far longer and long and easy to fail, its best to just completely ignore the tarot cards in that game outright.



* SceneryPorn - Seriously, just play through it and you'll know what I mean. Some of the jaw-dropping settings include a cathedral, a fancy opera house, a castle, a Turkish-style palace, a Venice-like city on the water, a modern dockyard with towering cranes, a hilltop monastery, and an absolutely vertigo-inducing snowy bridge level. Also, some locations doesn't have any mooks or useful objects in it - they were just made for scenery porn.

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* SceneryPorn - Seriously, just play through it and you'll know what I mean.understand. Some of the jaw-dropping settings include a cathedral, a fancy opera house, a castle, a Turkish-style palace, a Venice-like city on the water, a modern dockyard with towering cranes, a hilltop monastery, and an absolutely vertigo-inducing snowy bridge level. Also, some locations doesn't have any mooks or useful objects in it - they were just made for scenery porn.

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* GatlingGood - With an attached rocket launcher.

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* GatlingGood - With an attached rocket launcher.launcher nonetheless.
** Some of the Biker enemies in the Prison chapter will carry their own gatling. They move slowly take a while to charge up their weapon, but they certainly look like they enjoy using such heavy ordnance.

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