History VideoGame / PaRappaTheRapper

21st Feb '17 6:08:20 PM Emreld3000
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* WolverinePublicity: The [=PSP=] rerelease of the first game contains remixes of the game's songs. The first stage has far an away the most remixes, with five.
21st Feb '17 6:04:49 PM Emreld3000
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* OnceAnEpisode: A song with Chop Chop Master Onion appears in each game.


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* ActionizedSequel: The first game was about things like taking karate classes, getting a part time job, and getting a driver's license. The second game eventually becomes a game about saving the world from a dietary fate.
11th Feb '17 7:51:39 PM ThatDude92194
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Released in December 1996 in Japan and Halloween of 1997 in the US, ''[=PaRappa=] the Rapper'' is a RhythmGame for the UsefulNotes/PlayStation.

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Released in December 1996 in Japan Japan, September 1997 in Europe, and Halloween of November 1997 in the US, ''[=PaRappa=] the Rapper'' is a RhythmGame for the UsefulNotes/PlayStation.
11th Feb '17 9:21:10 AM MrLavisherMoot
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[[folder: Both ''[=PaRappa=]'' and ''[=UmJammer=] Lammy'' examples]]

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[[folder: Both ''[=PaRappa=]'' and ''[=UmJammer=] ''Um Jammer Lammy'' examples]]



** In ''[=UmJammer=] Lammy'', Lammy constantly remembers what Chop Chop Master Onion told her: "Dojo, casino, it's all in the mind."

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** In ''[=UmJammer=] ''Um Jammer Lammy'', Lammy constantly remembers what Chop Chop Master Onion told her: "Dojo, casino, it's all in the mind."



** It's even weirder in ''[=UmJammer=] Lammy'', which the titular character who's a lamb and female has horns.

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** It's even weirder in ''[=UmJammer=] ''Um Jammer Lammy'', which the titular character who's a lamb and female has horns.



* CreatorCameo: Rodney Greenblat, the character designer of the series, has off-and-on cameo appearances throughout the games, most noticeably as a television reporter in ''[=PaRappa=] 2'', but also as the basis for the name of "Rodney State" where the characters live, and the singer of the "Jet Baby" song at the beginning of ''[=PaRappa=] 1''. Also, in a bonus scene from ''[=UmJammer=] Lammy'', Ma-San is typing a letter to "Mr. Matsuura" (Masaya Matsuura is one of the game's creators).

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* CreatorCameo: Rodney Greenblat, the character designer of the series, has off-and-on cameo appearances throughout the games, most noticeably as a television reporter in ''[=PaRappa=] 2'', but also as the basis for the name of "Rodney State" where the characters live, and the singer of the "Jet Baby" song at the beginning of ''[=PaRappa=] 1''. Also, in a bonus scene from ''[=UmJammer=] ''Um Jammer Lammy'', Ma-San is typing a letter to "Mr. Matsuura" (Masaya Matsuura is one of the game's creators).



* DownloadableContent: The PSP rerelease of ''[=PaRappa=]'' has downloadable alternate versions of the original 5 songs, while ''[=UmJammer=] Lammy'' was released for download on the [=PlayStation=] Store.

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* DownloadableContent: The PSP rerelease of ''[=PaRappa=]'' has downloadable alternate versions of the original 5 songs, while ''[=UmJammer=] ''Um Jammer Lammy'' was released for download on the [=PlayStation=] Store.



** {{Lampshade|Hanging}}d at the beginning of [=UmJammer=] Lammy; Lammy's excuse for being late to her concert was that people wanted to rap for the bathroom, and she only plays guitar. People, please leave the rapping to PaRappa!

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** {{Lampshade|Hanging}}d at the beginning of [=UmJammer=] Lammy; ''Um Jammer Lammy''; Lammy's excuse for being late to her concert was that people wanted to rap for the bathroom, and she only plays guitar. People, please leave the rapping to PaRappa!



* SplitScreen: Happens in ''[=UmJammer=] Lammy'', when Lammy tries hard to fly a plane with Captain Fussenpepper in Stage 4; and in ''[=PaRappa=] 2'', when both [=PaRappa=] and Guru Ant are [[AttackOfThe50FootWhatever grown big]] for the final time, while you can see Ma-san getting bored (which doubles as a FunnyBackgroundEvent), as long as you don't mess up.

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* SplitScreen: Happens in ''[=UmJammer=] ''Um Jammer Lammy'', when Lammy tries hard to fly a plane with Captain Fussenpepper in Stage 4; and in ''[=PaRappa=] 2'', when both [=PaRappa=] and Guru Ant are [[AttackOfThe50FootWhatever grown big]] for the final time, while you can see Ma-san getting bored (which doubles as a FunnyBackgroundEvent), as long as you don't mess up.



* WidgetSeries: ''[=PaRappa=]'' may be a little nuts, even by Japanese standards, but ''[=UmJammer=] Lammy'' dives nose-first into full-blown widget territory.

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* WidgetSeries: ''[=PaRappa=]'' may be a little nuts, even by Japanese standards, but ''[=UmJammer=] ''Um Jammer Lammy'' dives nose-first into full-blown widget territory.



* NostalgiaLevel: Of sorts. Stage 5 of [=PaRappa=] 2 prominently features [=MilkCan=] of ''[=UmJammer=] Lammy'', who play the background music.

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* NostalgiaLevel: Of sorts. Stage 5 of [=PaRappa=] 2 prominently features [=MilkCan=] of ''[=UmJammer=] ''Um Jammer Lammy'', who play the background music.
4th Feb '17 11:35:48 PM Steven
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* TakeThatAudience: Failing certain stages will have the instructor call you out for being absolutely terrible. One even suggests that you should be banned from every video game.
4th Feb '17 10:01:59 AM Steven
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* MadLibsDialogue: The first ''Parappa'' game was very prone to this with Parappa himself with most of his lyrics being obviously spliced to match the button inputs. The sequel does a better job at hiding it, but on the higher difficulty levels, both Parappa and the masters fall into the trope ''hard'' due to how much remixing the lyrics are given and it can sound quite hilarious at times.

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* MadLibsDialogue: The first ''Parappa'' game was very prone to this with Parappa himself with most of his lyrics being obviously spliced to match the button inputs. The sequel does a better job at hiding it, but on the higher difficulty levels, both Parappa and the masters fall into the trope ''hard'' due to how much remixing the lyrics are given and it can sound quite hilarious at times. The sequel's 2 player mode also falls into this since the game will adjust the lyrics to match the button presses of the previous player if it thinks they freestyled good enough.
3rd Feb '17 1:56:00 PM Steven
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* AudienceParticipationSong: The final songs in both games have the audience sing along when called for. The master leads the audience at the beginning while Parappa does it at the end of the song. If you screw up or are just messing around, the audience will perfectly mimic Parappa's rap style.
6th Jan '17 8:16:10 AM Stolen_Moment
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* TheTelevisionTalksBack: There was an [[http://www.youtube.com/watch?v=keuNX9gib2M entire level]] in ''[=PaRappa=] the Rapper'' like this. [[spoiler: A subversion, as Cheap Cheap's literally right next to him. (The "television" is actually a frame she kept around herself, for some reason. This is revealed only if you're in "Cool" mode, if you were doing badly and when the level ends. (This is lampshaded by [=PaRappa=] asking her how she got out of the TV.)]]

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* TheTelevisionTalksBack: There was an [[http://www.youtube.com/watch?v=keuNX9gib2M entire level]] in ''[=PaRappa=] the Rapper'' like this. [[spoiler: A subversion, as Cheap Cheap's literally right next to him. (The "television" is actually a frame she kept around herself, for some reason. This is revealed only if you're in "Cool" mode, and if you were start doing badly [[note]]she'll stomp right out of the TV frame to teach Parappa how to cook personally, and when what's also curious is how she has a TV filter to her voice while speaking through the level ends. television, which goes away as soon as she comes to Parappa in person.[[/note]] (This is lampshaded by [=PaRappa=] asking her how she got out of the TV.)]])]]
** In '2, the second level 'Romantic Love' also does this to an extent. Specifically when reaching/losing Cool Mode and getting worse/failing the level. The former as Master Onion will say that now it's Parappas turn to lead, [[MakesJustAsMuchSenseInContext and then brings the whole TV set into Parappas living room as if he's the focus of the show now]]. The latter as Master Onion apparently knows when Parappa is doing badly and calls him out when he fails the level.
5th Jan '17 2:00:25 PM AfroThunder
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* BattleRapping: In both games, [=PaRappa=] has to face all of his mentors at once in a rap battle late in the game. See BossRush below for the scenarios of each battle.



* BossRush: The first game's fifth involves engaging the four mentors from the other songs in a rap battle in order to get to the toilet. The sixth level in ''[=PaRappa=] 2'' had a similar premise, with you facing off with the five mentors in a 16-bit video game.

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* BossRush: The first game's fifth involves engaging the four mentors from the other songs in a [[BattleRapping rap battle battle]] in order to get to the toilet. The sixth level in ''[=PaRappa=] 2'' had a similar premise, with you facing off with the five mentors in a 16-bit video game.
8th Dec '16 8:44:12 PM Steven
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* TheMostDangerousVideoGame: Played for laughs in ''[=PaRappa=] 2.'' Lose at "Food Court," and [[CoolAndUnusualPunishment you can't eat anything but noodles for the rest of your life.]]


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* SillinessSwitch: Done as a game mechanic. The background has silly things happen (rain during the rap for the bathroom for example) and the music sounds more wacky and terrible if you hit the Bad or Awful ranks.


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* TheMostDangerousVideoGame: Played for laughs in ''[=PaRappa=] 2.'' Lose at "Food Court," and [[CoolAndUnusualPunishment you can't eat anything but noodles for the rest of your life.]]
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