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Trope was cut/disambiguated due to cleanup


* DropTheHammer: The Demon Crusher, a long-handled warhammer is one of the first heavy weapons available for purchase in the first game.

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Alphabetizing example(s), Trope was cut/disambiguated due to cleanup


* BonusBoss: The Crimson King shows up in Otogi 2 to put the hurt on you in a one-on-one duel. He might be the strongest boss in the game, even stronger than the fully powered Nine-tailed Fox.



* TheRival: The Crimson King to Raikoh. An Oni demon with lots of [[EvilRedhead flowing red hair]], who wields a huge stone kanabo. You meet him early in Otogi, and at this point he can easily kick your ass. Later in the game you get a duelling stage where it's just you against him. [[VideoGameLevels And it is awesome!]] In Otogi 2 he shows up as a {{Superboss}} that's as strong if not stronger then the end boss. Still not dead, many people hope he's in Otogi 3... If there ever is an Otogi 3.



* TheRival: The Crimson King to Raikoh. An Oni demon with lots of [[EvilRedhead flowing red hair]], who wields a huge stone kanabo. You meet him early in Otogi, and at this point he can easily kick your ass. Later in the game you get a duelling stage where it's just you against him. [[VideoGameLevels And it is awesome!]] In Otogi 2 he shows up as a BonusBoss that's as strong if not stronger then the end boss. Still not dead, many people hope he's in Otogi 3... If there ever is an Otogi 3.


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* {{Superboss}}: The Crimson King shows up in Otogi 2 to put the hurt on you in a one-on-one duel. He might be the strongest boss in the game, even stronger than the fully powered Nine-tailed Fox.

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Cutting out gushing.


''Otogi: Myth of Demons'' is what happens when Creator/FromSoftware take a legendary figure from Japanese history and the tales that surround him, and turn it all into a 2003 ActionRPG for the UsefulNotes/{{Xbox}}.

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''Otogi: Myth of Demons'' is what happens when Creator/FromSoftware take a legendary figure from Japanese history and the tales that surround him, and turn it all into a 2003 ActionRPG for the UsefulNotes/{{Xbox}}.
Platform/{{Xbox}}.



The game itself is wonderfully done. [[SceneryPorn The environments are stunningly beautiful]], not to mention downright eerie in some places. The music is based off traditional Japanese instruments, and offers one of the best examples of SoundtrackDissonance in any videogames. The controls are simple and effective, and the combat both brutal and elegant. Indeed, it remains one of the only games to effectively combine HackAndSlash with Crouching Tiger style WireFu. The game also features destructible environments. If you can hit it (or hit an enemy into it), then you can probably break it. From buildings, to castle walls, to trees, and in some places even the floor, you can leave half a ton of rubble in your wake. [[ThereIsNoKillLikeOverkill Preferably with some enemy demons buried in there somewhere...]]

The demons that you fight are also deserving of mention as each is given descriptions that you can read before the levels, which not only tells you what to expect when fighting them but describes them in a way that is evocative of their origin from Japanese mythology.

The {{Sequel}}, ''Otogi 2: Immortal Warriors'' was released in 2004. However, it takes place years after the first and introduces five new playable characters, for a total of six. Its story opens with Seimei, a poweful Onmyoji, being pursued by the Nine-tailed Fox. She manages to escape and makes her way to the tree Raikoh sealed himself into at the end of Otogi. There she is joined by the Shitennō, The Four Guardian Kings, Kintoki, Tsuna, Sadamitsu, and Suetake.

In order to unseal and revive Raikoh, the Shitennō preform RitualSuicide while Seimei chants in the background. Raikoh is revived, and so are the Shitennō. As in the previous game, they are all now trapped between life and death. With this, the 5 Immortal Warriors and Seimei set out to defeat the 9 Tailed Fox and bring peace back to the land.

Otogi 2 is an overall improvement; it looks better, has more content, and gives you five new unique characters to play as. Both games have often been lauded as two of the best if not the two best looking games on Microsoft's original console.

On November 15 of 2021, both games were uploaded to the Xbox Store as backward compatible titles for UsefulNotes/XboxOne and UsefulNotes/XboxSeriesXAndS.

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The game itself gameplay combines HackAndSlash with {{Wuxia}} style Wirefu. Each demon you fight is wonderfully done. [[SceneryPorn The environments are stunningly beautiful]], not given a description that both tells you how to mention downright eerie fight and gives it a place in some places. Japanese mythology. The music is based off traditional Japanese instruments, and offers one of the best examples of SoundtrackDissonance in any videogames. The controls are simple and effective, and the combat both brutal and elegant. Indeed, it remains one of the only games to effectively combine HackAndSlash with Crouching Tiger style WireFu. The game also features destructible environments. If you can hit it (or hit an enemy into it), then you can probably break it. From buildings, to castle walls, to trees, and in some places even the floor, you can leave half a ton of rubble in your wake. [[ThereIsNoKillLikeOverkill Preferably with some enemy demons buried in there somewhere...]]

The demons that you fight are also deserving of mention as each is given descriptions that you can read before the levels, which not only tells you what to expect when fighting them but describes them in a way that is evocative of their origin from Japanese mythology.

instruments.

The {{Sequel}}, ''Otogi 2: Immortal Warriors'' was released in 2004. However, it takes place years Years after the first and introduces five new playable characters, for a total of six. Its story first, it opens with Seimei, a poweful Onmyoji, being pursued by the Nine-tailed Fox. She manages to escape and makes her way to the tree Raikoh sealed himself into at the end of Otogi. There she is joined by the Shitennō, The Four Guardian Kings, Kintoki, Tsuna, Sadamitsu, and Suetake.

In order to unseal and revive Raikoh, the Shitennō preform perform RitualSuicide while Seimei chants in the background. Raikoh is revived, and so are the Shitennō. As in the previous game, they are all now trapped between life and death. With this, the 5 Immortal Warriors and Seimei set out to defeat the 9 Tailed Fox and bring peace back to the land.

Otogi 2 is an overall improvement; it looks better, has more content, updated graphics, new levels and gives you five new unique characters to play as. Both games have often been lauded as two of the best if not the two best looking games on Microsoft's original console.

playable characters.

On November 15 of 2021, both games were uploaded to the Xbox Store as backward compatible titles for UsefulNotes/XboxOne Platform/XboxOne and UsefulNotes/XboxSeriesXAndS.Platform/XboxSeriesXAndS.

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''Otogi: Myth of Demons'' is what happens when Creator/FromSoftware take a legendary figure from Japanese history and the tales that surround him, and turn it all into a 2003 ActionRPG for UsefulNotes/{{Xbox}}.

to:

''Otogi: Myth of Demons'' is what happens when Creator/FromSoftware take a legendary figure from Japanese history and the tales that surround him, and turn it all into a 2003 ActionRPG for the UsefulNotes/{{Xbox}}.



* AmazingTechnicolorBattlefield: You fight the last Bosses of the games in these, in Otogi it's a different dimension, in Otogi 2 you seem to be in the upper atmosphere of the planet.

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* AmazingTechnicolorBattlefield: You fight the last Bosses bosses of the games in these, in these. In Otogi 1 it's a different dimension, dimension; in Otogi 2 you seem to be in the upper atmosphere of the planet.



* AsianFoxSpirit: [[spoiler:Final boss of the second game.]]

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* AsianFoxSpirit: [[spoiler:Final [[spoiler:The final boss of the second game.]]



-->"I burned this body in the flames of the stars for 10,000 days. I am a god! And you shall be my offering to the heavens."
-->"I bask in the light of the eight million stars of the heavens. My flesh, burned by the flames of 10,000 nights, is shed!"
-->"I am Life. I am Death. I am the Stars. I am the Heavens. The fires of hell echo in the skys, and I am reborn! Grant me power though your light! I am Michizane."
* {{BFS}}: The Indigo Fang, it even does extra damage when you use a heavy attack. The Golden Dragon also counts, though it's more of a Big Frikkin' Club then a {{BFS}}. Both of these make cameos as weapons in ''VideoGame/NinjaBlade''.

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-->"I burned this body in the flames of the stars for 10,000 days. I am a god! And you shall be my offering to the heavens."
-->"I
"\\
"I
bask in the light of the eight million stars of the heavens. My flesh, burned by the flames of 10,000 nights, is shed!"
-->"I
shed!"\\
"I
am Life. I am Death. I am the Stars. I am the Heavens. The fires of hell echo in the skys, skies, and I am reborn! Grant me power though your light! I am Michizane."
* {{BFS}}: The Indigo Fang, it even which does extra damage when you use make a heavy attack.attack with it. The Golden Dragon also counts, though it's more of a Big Frikkin' Club then a {{BFS}}. Both of these make cameos as weapons in ''VideoGame/NinjaBlade''.



* BonusBoss: The Crimson King shows up in Otogi 2 to put the hurt on you in a one-on-one dual. He might be the strongest boss in the game, even stronger then fully powered Nine-tailed Fox.
* ChaseScene: At one point Raikoh must run up a massive tower that connects the netherworld to the livingworld while being chased by a huge hydra that may, or may not, be Orochi. In Otogi 2 something similar happens involving a canyon and a GiantSpider.
* ColonyDrop: When you beat the fully powerd Nine-tailed Fox he turns his body into a massive meteor, and starts falling toward the planet. You have to destroy it before it hits home.
* CoolSword: Lots of them, the most normal sword in these games is a large katana made for spliting helmets.

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* BonusBoss: The Crimson King shows up in Otogi 2 to put the hurt on you in a one-on-one dual. duel. He might be the strongest boss in the game, even stronger then than the fully powered Nine-tailed Fox.
* ChaseScene: At one point Raikoh must run up a massive tower that connects connecting the netherworld to the livingworld living world while being chased by a huge hydra that may, may or may not, not be Orochi. In Otogi 2 2, something similar happens involving a canyon and a GiantSpider.
* ColonyDrop: When you beat the fully powerd powered Nine-tailed Fox Fox, he turns his body into a massive meteor, meteor and starts falling toward the planet. You have to destroy it before it hits home.
* CoolSword: Lots of them, the them. The most normal sword in these games is a large katana made for spliting helmets.
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Blade On A Stick has been disambiguated


* MultiMeleeMaster: There are over 30 weapons in Otogi, including light/heavy swords, staffs, dual blades and varius BladeOnAStick, and Raikoh can use all of them like it's second nature. Sadly he only uses swords in Otogi 2. (After rereading this trope I'm not sure if it applies, does it?)

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* MultiMeleeMaster: There are over 30 weapons in Otogi, including light/heavy swords, staffs, dual blades and varius BladeOnAStick, spears, and Raikoh can use all of them like it's second nature. Sadly he only uses swords in Otogi 2. (After rereading this trope I'm not sure if it applies, does it?)
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Removing outdated Five Man Band tree


* FiveManBand
** TheHero: Raikoh.
** TheLancer: Tsuna, he has a rough disposition, plays very much like Raikoh, and he's lightning/earth element.
** TheSmartGuy: Suetake, he's also a talking floating tree... yaaa, don't know what to say other then that, just, TALKING FLOATING TREE!
** TheBigGuy: Kintoki, don't believe me? Look up a picture of him then come back and tell me he's not the big guy.
** TheChick: Sadamitsu
** SixthRanger: Seimei
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I misremembered how Sadamitsu's (and Seimei's) double jumps worked, fixed now.


* DoubleJump: Raikoh, Tsuna, and Seimei can do this. Kintoki can only jump once. Sadamitsu can jump three times. And Suetake... he can jump as much as he wants to.

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* DoubleJump: Raikoh, Tsuna, Raikoh and Seimei Tsuna can do this. Kintoki can only jump once. Sadamitsu and Seimei can jump three times.twice, attack, then jump twice again, which is repeatable. And Suetake... he can jump as much as he wants to.

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An Axe To Grind is no longer a trope


* AnAxeToGrind: Kintoki's gigantic axe.



** AnAxeToGrind: Kintoki, a very big axe... [[FlamingSword that's sometimes on fire]].

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** AnAxeToGrind: Axes: Kintoki, a very big axe... [[FlamingSword that's sometimes on fire]].
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* WeaponOfChoice

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* WeaponOfChoice WeaponBasedCharacterization
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Simple Staff has been disambiguated


* SimpleStaff: Actually one of the best weapon types in the first game.
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Dewicked trope


* NiceHat: Kintoki's hat is downright badass.
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Up To Eleven is a defunct trope


Otogi 2 is an overall improvement; it looks better, has more content, and gives you five new unique characters to play as. In short, it's Otogi TurnedUpToEleven. Both games have often been lauded as two of the best if not the two best looking games on Microsoft's original console.

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Otogi 2 is an overall improvement; it looks better, has more content, and gives you five new unique characters to play as. In short, it's Otogi TurnedUpToEleven. Both games have often been lauded as two of the best if not the two best looking games on Microsoft's original console.

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* AsianFoxSpirit: [[spoiler:Final boss of the second game.]]



* [[JokeItem Joke Weapon:]] The Fanblade, it looks like a giant metal pinwheel... But it sends anything it hits flying away at high speed, then you remember that there's wall crush damage, making it a [[LethalJokeItem Lethal Joke Weapon]] and causing HilarityEnsues.

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* [[JokeItem Joke Weapon:]] JokeItem: The Fanblade, it looks like a giant metal pinwheel... But it sends anything it hits flying away at high speed, then you remember that there's wall crush damage, making it a [[LethalJokeItem Lethal Joke Weapon]] and causing HilarityEnsues.



* [[RazorWind Kamaitachi]]: A group of three apper as a boss in the first game. They can damage you on [[CollisionDamage contact]], and they will try to [[CycleOfHurting combo you to death between themselfs.]] Later you fight two stronger ones...that are [[InvisibleMonsters invisible.]] [[ThatOneBoss Have fun with that.]]



* [[spoiler:{{Kitsune}}: Final boss of the second game.]]





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* RazorWind: A group of three appears as a boss in the first game. They can damage you on [[CollisionDamage contact]], and they will try to [[CycleOfHurting combo you to death between themselves.]] Later you fight two stronger ones...that are [[InvisibleMonsters invisible.]] [[ThatOneBoss Have fun with that.]]
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None

Added DiffLines:

On November 15 of 2021, both games were uploaded to the Xbox Store as backward compatible titles for UsefulNotes/XboxOne and UsefulNotes/XboxSeriesXAndS.

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* TheFourGods: The Japanese version is used for the magic system, with each house representing a god and its element. Note: They seem to be using the Chinese version of Byakko, which is Metal (in game shown as Lightning), instead of the Japanese version, which would be Earth... No clue why they did that though. Kohryu is also in the game as Ohryu, but can't be used by the player the same way you can't use Void.



* StandardStatusEffects: Enemy attacks can set you on fire, which drains your HP ([[TechnicolorFire comes in red, blue and black flames, with black being the strongest]]). Frost, which drains your Ki (very bad). Silence, which does exactly what you think it does. And Jyubaku(cursed), which cuts your attack, defense, and jumping power in half. There are accessories which block some of these, and one that blocks all of them, unfortunetly that last one is [[CriticalEncumbranceFailure really heavy.]]
* TheFourGods: The Japanese version is used for the magic system, with each house representing a god and its element. Note: They seem to be using the Chinese version of Byakko, which is Metal (in game shown as Lightning), instead of the Japanese version, which would be Earth... No clue why they did that though. Kohryu is also in the game as Ohryu, but can't be used by the player the same way you can't use Void.

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* StandardStatusEffects: StatusEffects: Enemy attacks can set you on fire, which drains your HP ([[TechnicolorFire comes in red, blue and black flames, with black being the strongest]]). Frost, which drains your Ki (very bad). Silence, which does exactly what you think it does. And Jyubaku(cursed), which cuts your attack, defense, and jumping power in half. There are accessories which block some of these, and one that blocks all of them, unfortunetly that last one is [[CriticalEncumbranceFailure really heavy.]]
* TheFourGods: The Japanese version is used for the magic system, with each house representing a god and its element. Note: They seem to be using the Chinese version of Byakko, which is Metal (in game shown as Lightning), instead of the Japanese version, which would be Earth... No clue why they did that though. Kohryu is also in the game as Ohryu, but can't be used by the player the same way you can't use Void.
]]
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None


* KiAttacks: The magic spells are powered by your Ki.

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* KiAttacks: KiManipulation: The magic spells are powered by your Ki.
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* OneWingedAngel: The end boss of Otogi has three forms; he starts in a corrupted human form, becomes dragon-like with scales and horns, and then sheds his former body to reveal a [[ManinWhite ghostly white one]]. Interestingly he never changes into a giant monster; all his forms are humanoid, just with different skins and huge jumps in power.

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* OneWingedAngel: The end boss of Otogi has three forms; he starts in a corrupted human form, becomes dragon-like with scales and horns, and then sheds his former body to reveal a [[ManinWhite [[EtherealWhiteDress ghostly white one]]. Interestingly he never changes into a giant monster; all his forms are humanoid, just with different skins and huge jumps in power.

Changed: 404

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Added release dates.


''Otogi: Myth of Demons'' is what happens when Creator/FromSoftware take a legendary figure from Japanese history and the tales that surround him, and turn it all into an ActionRPG video game.

to:

''Otogi: Myth of Demons'' is what happens when Creator/FromSoftware take a legendary figure from Japanese history and the tales that surround him, and turn it all into an a 2003 ActionRPG video game.
for UsefulNotes/{{Xbox}}.



The {{Sequel}}, Otogi 2: Immortal Warriors takes place years after Otogi and introduces five new playable characters, for a total of six.

The story opins with Seimei, a poweful Onmyoji, being pursued by the Nine-tailed Fox. She manages to escape and makes her way to the tree Raikoh sealed himself into at the end of Otogi. There she is joined by the Shitennō, The Four Guardian Kings, Kintoki, Tsuna, Sadamitsu, and Suetake.

to:

The {{Sequel}}, Otogi ''Otogi 2: Immortal Warriors Warriors'' was released in 2004. However, it takes place years after Otogi the first and introduces five new playable characters, for a total of six.

The
six. Its story opins opens with Seimei, a poweful Onmyoji, being pursued by the Nine-tailed Fox. She manages to escape and makes her way to the tree Raikoh sealed himself into at the end of Otogi. There she is joined by the Shitennō, The Four Guardian Kings, Kintoki, Tsuna, Sadamitsu, and Suetake.



----
!!Tropes

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!!Tropes
!!Tropes present in this game:
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** TheMario: Raikoh is reduced to this for Otogi 2, as he can no longer use the strongest magic, and the much smaller weapon selection weakens him a bit. However, he still has some Lightning Bruiser to him, as he can walk into almost any stage and beat it without trouble, even if the stage is meant for another warrior. Tsuna is also a Mario, he's almost exactly like Raikoh in the way he moves and handles, but with a twist: the way his weapon works makes him good at crowd-control. Against lots of small enemies he's a beast, but larger enemies can give him trouble.

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** TheMario: JackOfAllTrades: Raikoh is reduced to this for Otogi 2, as he can no longer use the strongest magic, and the much smaller weapon selection weakens him a bit. However, he still has some Lightning Bruiser to him, as he can walk into almost any stage and beat it without trouble, even if the stage is meant for another warrior. Tsuna is also a Mario, one as well, he's almost exactly like Raikoh in the way he moves and handles, but with a twist: the way his weapon works makes him good at crowd-control. Against lots of small enemies he's a beast, but larger enemies can give him trouble.
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None

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* MightyGlacier: Kintoki is the physically strongest but also by far the slowest of the second game's cast.
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None

Added DiffLines:

* DropTheHammer: The Demon Crusher, a long-handled warhammer is one of the first heavy weapons available for purchase in the first game.

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