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Granted, the mod has quite a bit more than that, but the Deathmatch mode is currently the most polished part of the open alpha version of the mod. It adds a new class of its own, the [[JackOfAllStats Deathmatch Mercenary]], who gleefully bunny hops around gravel pits, warehouses and wherever else he can find other mercenaries to reduce to LudicrousGibs. He has an extensive array of various weapons and enough hats and [[VirtualPaperDoll clothing options]] to rival the 9 classes of live [=TF2=]. The mod can be downloaded and played by following instructions on their official website, which can be found [[https://www.openfortress.fun/ here.]]

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Granted, the mod has quite a bit more than that, but the Deathmatch mode is currently the most polished part of the open alpha version of the mod. It adds a new class of its own, the [[JackOfAllStats Deathmatch Mercenary]], who gleefully bunny hops around gravel pits, warehouses and wherever else he can find other mercenaries to reduce to LudicrousGibs. He has an extensive array of various weapons and enough hats and [[VirtualPaperDoll clothing options]] to rival the 9 all nine ''TF2'' classes of live [=TF2=].''put together''. The mod can be downloaded and played by following instructions on their official website, which can be found [[https://www.openfortress.fun/ here.]]



* TheChewToy: The Civilian. Back when he used his TFC model, taunting with his Umbrella resulted in him ''falling over flat on his face'' and even the class selection screen mocks him, saying "Be completely useless!" as a tip.

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* TheChewToy: The Civilian. Back when he used his TFC ''TFC'' model, taunting with his Umbrella resulted in him ''falling over flat on his face'' and even the class selection screen mocks him, saying "Be completely useless!" as a tip.



* CrowbarCombatant: The Deathmatch Mercenary's default melee weapon is the Crowbar. It swings as fast as the Scout's bat, and deals a bit more damage. It's also the default weapon of most [[VideoGame/TeamFortressClassic Classic]] Mercenaries, as it was in their home game.

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* CrowbarCombatant: The Deathmatch Mercenary's default melee weapon is the Crowbar. It swings as fast as the Scout's bat, and deals a bit more damage. It's also the default weapon of most [[VideoGame/TeamFortressClassic Classic]] Mercenaries, as it was in their home game.



-->'''Deathmatch Mercenary:''' ''Oh. Guess there ''is'' life after death!''
* TheFaceless: The Deathmatch Mercenary always wear a ski mask that only shows his eyes. Like the Spy, he wears it under any other hat he can wear.

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-->'''Deathmatch Mercenary:''' -->'''Mercenary:''' ''Oh. Guess there ''is'' life after death!''
* TheFaceless: The Deathmatch Mercenary always wear a ski mask that only shows his eyes. Like the Spy, he wears it under any other hat he can wear.



* JackOfAllStats: This is the primary role of the Deathmatch Mercenary. He has medium health, average movement speed and a mediocre starting weapon. However, he is also able to Bunny Hop by default, can slightly zoom his view in for better aiming, and can use every single weapon in the game.

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* JackOfAllStats: This is the primary role of the Deathmatch Mercenary. He has medium health, average movement speed and a mediocre starting weapon. However, he is also able to Bunny Hop by default, can slightly zoom his view in for better aiming, and can use every single weapon in the game.

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Trope was cut/disambiguated due to cleanup


Granted, the mod has quite a bit more than that, but the Deathmatch mode is currently the most polished part of the open alpha version of the mod. It adds a new class of its own, the [[JackOfAllStats Deathmatch Mercenary]], who gleefully bunny hops around gravel pits, warehouses and wherever else he can find other mercenaries to reduce to LudicrousGibs. He has an extensive array of various [[CoolGuns weapons]] and enough hats and [[VirtualPaperDoll clothing options]] to rival the 9 classes of live [=TF2=]. The mod can be downloaded and played by following instructions on their official website, which can be found [[https://www.openfortress.fun/ here.]]

to:

Granted, the mod has quite a bit more than that, but the Deathmatch mode is currently the most polished part of the open alpha version of the mod. It adds a new class of its own, the [[JackOfAllStats Deathmatch Mercenary]], who gleefully bunny hops around gravel pits, warehouses and wherever else he can find other mercenaries to reduce to LudicrousGibs. He has an extensive array of various [[CoolGuns weapons]] weapons and enough hats and [[VirtualPaperDoll clothing options]] to rival the 9 classes of live [=TF2=]. The mod can be downloaded and played by following instructions on their official website, which can be found [[https://www.openfortress.fun/ here.]]



* CoolGuns: While the mod does remove all the weapons for the 9 classes of Live [=TF2=], it does add a whole bunch of other weapons, most of which are usable by the Mercenary. They also boast a closer resemblance to real-world weapons compared to Live [=TF2=], too.
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''Open Fortress'' is a GameMod for [[Creator/ValveCorporation Valve]]'s ''VideoGame/TeamFortress2'', designed with the intent of being free, easily distributable and easily modifiable to anyone's liking.

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''Open Fortress'' is a GameMod for [[Creator/ValveCorporation Valve]]'s Creator/{{Valve|Corporation}}'s ''VideoGame/TeamFortress2'', designed with the intent of being free, easily distributable and easily modifiable to anyone's liking.



* SchmuckBait: A few loading screen tips are this. The most notable one is one where it claims [[TheLoad The Civilian]] is the strongest class in the game, and suggest [[LeeroyJenkins charging Snipers head on]] with his [[BlatantLies powerful]] [[EmergencyWeapon umbrella.]]

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* SchmuckBait: A few loading screen tips are this. The most notable one is one where it claims [[TheLoad The Civilian]] is the strongest class in the game, and suggest [[LeeroyJenkins charging Snipers head on]] with his [[BlatantLies powerful]] [[EmergencyWeapon umbrella.]]umbrella]].



** Customization options for the Mercenary include ones based on [[VideoGame/{{Doom}} Doomguy]], [[VideoGame/{{Quake}} Ranger]], and [[VideoGame/FatalFury Terry]] [[VideoGame/TheKingOfFighters Bogard]].

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** Customization options for the Mercenary include ones based on [[VideoGame/{{Doom}} Doomguy]], VideoGame/{{Doom}}guy, [[VideoGame/{{Quake}} Ranger]], and [[VideoGame/FatalFury Terry]] [[VideoGame/TheKingOfFighters Bogard]].



* VirtualPaperDoll: The Deathmatch Mercenary has a wide enough selection of hats and other cosmetic items to rival the Mercenaries from Live ''[=TF2=]''.


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* VirtualPaperDoll: The Deathmatch Mercenary has a wide enough selection of hats and other cosmetic items to rival the Mercenaries from Live ''[=TF2=]''.
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Nice Hat is now a disambig.


Granted, the mod has quite a bit more than that, but the Deathmatch mode is currently the most polished part of the open alpha version of the mod. It adds a new class of its own, the [[JackOfAllStats Deathmatch Mercenary]], who gleefully bunny hops around gravel pits, warehouses and wherever else he can find other mercenaries to reduce to LudicrousGibs. He has an extensive array of various [[CoolGuns weapons]] and enough [[NiceHat hats]] and [[VirtualPaperDoll clothing options]] to rival the 9 classes of live [=TF2=]. The mod can be downloaded and played by following instructions on their official website, which can be found [[https://www.openfortress.fun/ here.]]

to:

Granted, the mod has quite a bit more than that, but the Deathmatch mode is currently the most polished part of the open alpha version of the mod. It adds a new class of its own, the [[JackOfAllStats Deathmatch Mercenary]], who gleefully bunny hops around gravel pits, warehouses and wherever else he can find other mercenaries to reduce to LudicrousGibs. He has an extensive array of various [[CoolGuns weapons]] and enough [[NiceHat hats]] hats and [[VirtualPaperDoll clothing options]] to rival the 9 classes of live [=TF2=]. The mod can be downloaded and played by following instructions on their official website, which can be found [[https://www.openfortress.fun/ here.]]

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However, most of it's players use it to play ''VideoGame/{{Quake}}'' in a [=TF2=] coat of paint.

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However, most of it's its players use it to play ''VideoGame/{{Quake}}'' in a [=TF2=] coat of paint.



* RocketTagGameplay: [[UpToEleven Even more so than Live [=TF2=].]] All the powerful weapons in the game combined with the average HP of the Mercenary makes it very easy to die unless you are a good dodger.

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* RocketTagGameplay: [[UpToEleven [[ExaggeratedTrope Even more so moreso than Live [=TF2=].]] TF2]]. All the powerful weapons in the game combined with the average HP of the Mercenary makes it very easy to die unless you are a good dodger.
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* ManipulativeEditing: The ''VideoGame/HalfLife1''/''VideoGame/TeamFortressClassic'' announcer had to have some of this in order for it to mention things such as the invisibility powerup, as while the VOX system does have a massive library of words to use, it's not ''that'' massive.

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* RevisitingTheRoots: Not only are this mod's deathmatches reminiscent of ''VideoGame/{{Quake}}'', which ''VideoGame/TeamFortress1'' was a mod of, the mod also features a ''VideoGame/TeamFortressClassic'' mode in which the ''[=TF2=]'' Mercenaries are replaced with their ''[=TFC=]'' counterparts, right down to their original loadouts.



** The hit and kill sounds from ''VideoGame/QuakeIIIArena'' are selectable alongside the ones ''[=TF2=]'' has.
** The Mercenary calls for Medics by going [[VideoGame/TeamFortressClassic "Excuse me! I'm in need of medical attention!"]]



* VirtualPaperDoll: The Deathmatch Mercenary has a wide enough selection of hats and other cosmetic items to rival the Mercenaries from Live [=TF2=].

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* VirtualPaperDoll: The Deathmatch Mercenary has a wide enough selection of hats and other cosmetic items to rival the Mercenaries from Live [=TF2=].''[=TF2=]''.
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* ShoutOut:
** Customization options for the Mercenary include ones based on [[VideoGame/{{Doom}} Doomguy]], [[VideoGame/{{Quake}} Ranger]], and [[VideoGame/FatalFury Terry]] [[VideoGame/TheKingOfFighters Bogard]].
** "Duel of the Mercs" is a ''Team Fortress 2''-style take on [[Film/ThePhantomMenace Duel of the Fates]].
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* NextSundayAD: The game's sparse lore only confirms that ''Open Fortress'' takes place after [[VideoGame/TeamFortress2 the Gravel War and the Robot Wars]], but nothing aside from very minor tidbits in map briefings.
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* GuiltBasedGaming: Whenever the player wants to disconnect from a server of quit the game, there's a popup either pleading for them to stay or mocking them for wanting to quit.
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Granted, the mod has quite a bit more than that, but the Deathmatch mode is currently the most polished part of the open alpha version of the mod. It adds a new class of its own, the [[JackOfAllStats Deathmatch Mercenary]], who gleefully bunny hops around gravel pits, warehouses and wherever else he can find other mercenaries to reduce to LudicrousGibs. He has an extensive array of various [[CoolGuns weapons]] and enough [[NiceHat hats]] and [[VirtualPaperDoll clothing options]] to rival the 9 classes of live [=TF2=]. The

to:

Granted, the mod has quite a bit more than that, but the Deathmatch mode is currently the most polished part of the open alpha version of the mod. It adds a new class of its own, the [[JackOfAllStats Deathmatch Mercenary]], who gleefully bunny hops around gravel pits, warehouses and wherever else he can find other mercenaries to reduce to LudicrousGibs. He has an extensive array of various [[CoolGuns weapons]] and enough [[NiceHat hats]] and [[VirtualPaperDoll clothing options]] to rival the 9 classes of live [=TF2=]. The
The mod can be downloaded and played by following instructions on their official website, which can be found [[https://www.openfortress.fun/ here.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Open Fortress'' is a GameMod for [[Creator/ValveCorporation Valve]]'s ''VideoGame/TeamFortress2'', designed with the intent of being free, easily distributable and easily modifiable to anyone's liking.

However, most of it's players use it to play ''VideoGame/{{Quake}}'' in a [=TF2=] coat of paint.

Granted, the mod has quite a bit more than that, but the Deathmatch mode is currently the most polished part of the open alpha version of the mod. It adds a new class of its own, the [[JackOfAllStats Deathmatch Mercenary]], who gleefully bunny hops around gravel pits, warehouses and wherever else he can find other mercenaries to reduce to LudicrousGibs. He has an extensive array of various [[CoolGuns weapons]] and enough [[NiceHat hats]] and [[VirtualPaperDoll clothing options]] to rival the 9 classes of live [=TF2=]. The

Here's a list of some of the most important features and changes compared to Live [=TF2=]:

[[folder:[=OF=] Changes]]
* Removal of nearly all the hats, taunts and weapons from Live [=TF2=], leaving the classes bare-headed and using only their default weapons.
* The Deathmatch Mercenary, a JackOfAllStats class who mainly plays in Deathmatch, but can be allowed to play in normal matches depending on the server. He also has enough cosmetic items to rival the 9 classes from Live [=TF2=].
* The mercenaries from ''VideoGame/TeamFortressClassic'', including the Civilian. However, they are still in development, and mostly use placeholder models.
* A number of custom game modes, including the aforementioned Deathmatch, as well as modes like [[ZombieApocalypse Infection]] or Mercenary CaptureTheFlag.
* Various "mutators" for the game, which do things like only allow specific weapon loadouts.
[[/folder]]

Compare ''VideoGame/TeamFortress2Classic'', which shares some past and present developers with this mod.

----
!! ''Open Fortress'' provides examples of the following tropes:
* ActionGenreHeroGuy: The Deathmatch Mercenary fits this to a T, and it's probably at least partly [[InvokedTrope deliberate]] considering his love of Film and Television.
* AirVentPassageway: A few maps have traversable air vents, which often provide alternate pathways, and sometimes lead to a secluded area with specific weapon spawns.
* {{BFG}}: A few of them, but the Superweapons take the cake. The best example is the Giant Isotope Blaster, or G.I.B., which in earlier versions of the mod outright ''was'' called the BFG! It launches a powerful energy blast that explodes on impact into smaller energy explosives. It's powerful enough to obliterate ''anyone'' in one shot if all the explosions connect.
* BloodierAndGorier: Compared to Live [=TF2=], the game has much more graphic blood effects, and even allows for ragdolls to be dismembered and have their limbs (and head) be reduced to a bloody stump. If an explosive weapon doesn't reduce you to LudicrousGibs, it will leave parts of your corpse missing. And of course, while Live [=TF2=] has PrettyLittleHeadshots when someone is sniped ([[OffWithHisHead Hitman's Heatmaker]] nonwithstanding), getting headshot in ''Open Fortress'' will leave little above your lower jaw intact.
* BoomHeadshot: Doable with the Railgun and Sniper Rifle by default, but servers can be set to allow for critical headshots with any weapon, or even set to allow headshots to be the ''only'' way to deal damage.
* ChainsawGood: The Chainsaw is a very powerful melee weapon, able to make short work of anyone on the business end of it. In case someone's running away from you, you can charge with it akin to a Demoknight from Live [=TF2=].
* TheChewToy: The Civilian. Back when he used his TFC model, taunting with his Umbrella resulted in him ''falling over flat on his face'' and even the class selection screen mocks him, saying "Be completely useless!" as a tip.
* ColorCodedMultiplayer: Even more so than Live [=TF2=], since the Deathmatch Mercenary (and all other classes, if they're allowed in Deathmatch mode) can be painted any color the player desires, which often results in pink, lime or other garish colored mercenaries running around.
* CoolGuns: While the mod does remove all the weapons for the 9 classes of Live [=TF2=], it does add a whole bunch of other weapons, most of which are usable by the Mercenary. They also boast a closer resemblance to real-world weapons compared to Live [=TF2=], too.
* CriticalHit: Downplayed compared to Live [=TF2=], since Random crits have been removed. On the other hand, most maps feature a Crit Boost power-up, giving temporarily guaranteed crits to whoever picks it up.
* CrowbarCombatant: The Deathmatch Mercenary's default melee weapon is the Crowbar. It swings as fast as the Scout's bat, and deals a bit more damage. It's also the default weapon of most [[VideoGame/TeamFortressClassic Classic]] Mercenaries, as it was in their home game.
* DeathIsCheap: Every time a player dies, they will [[LampshadeHanging make note]] of the fact they've just died upon respawn. In Live [=TF2=], this only happens when they're revived by a Reanimator in Mann vs. Machine mode. Averted in Arena Mode, where players only respawn at the start of a round.
-->'''Deathmatch Mercenary:''' ''Oh. Guess there ''is'' life after death!''
* TheFaceless: The Deathmatch Mercenary always wear a ski mask that only shows his eyes. Like the Spy, he wears it under any other hat he can wear.
* GatlingGood: In addition to the Heavy's minigun from Live [=TF2=], the mod also features the Gatling Gun, which has a lower ammo capacity (100 compared to 200) and damage, but the Mercenary moves at full speed while firing it.
* GunsAkimbo: If the Deathmatch Mercenary manages to kill another Merc with the starting pistol, he can dual-wield them. Said stock pistol is also the only weapon that ''can'' be dual-wielded. Curiously, the Dual-wielded pistols still have full ammo even if the single pistol is empty and they don't even share an ammo pool.
* HelpfulMook: The Cam-bots from Lethal Lockdown. They are very slow, armed with only a crowbar, and have ''30'' HP. And unlike any other robot in that game mode, they drop ammo packs.
* HyperspaceArsenal: True to its ''Quake'' origins, the game has a very sizable selection of weapons, and if you're the Deathmatch Mercenary or the server allows for all classes to pick up dropped weapons, you can carry ''all'' of them without breaking a sweat.
* JackOfAllStats: This is the primary role of the Deathmatch Mercenary. He has medium health, average movement speed and a mediocre starting weapon. However, he is also able to Bunny Hop by default, can slightly zoom his view in for better aiming, and can use every single weapon in the game.
* TheJuggernaut: A custom class for the in-development Overpowered game mode. The titular Juggernaut has vastly more Health than anyone else, and it's his job to [[OneManArmy singlehandedly]] kill the entire enemy team. Concept art has him looking like a very buff prisoner, but in-game, his placeholder model is a modified TFC Civilian. The game mode is based off the popular VideoGame/VSSaxtonHale GameMod for Live [=TF2=].
* JumpPhysics: Noted here because unlike Live [=TF2=], Bunny Hopping is very much functional and outright encouraged. RocketJump off a wall to gain momentum, and b-hopping allows you to easily outrun even ''the Scout'', and it's an essential mechanic in Deathmatch mode.
* TheLoad: The Civilian plays this role in the VIP game mode, where he's only armed with an Umbrella and needs to be defended as he gets to an escape point.
* LudicrousGibs: Death by any explosive weapon can reduce any player to little bloody chunks. Then there's the dismemberment, as mentioned under BloodierAndGorier.
* MacrossMissileMassacre: The Quad-Launcher Superweapon fires 4 rockets almost simultaneously. Using the alternate fire allows the shooter to guide the projectiles a la ''VideoGame/HalfLife'''s Rocket Launcher.
* MagneticWeapons: The Railgun, which functions like a Sniper Rifle that can't charge its shots, but deals more damage per shot and can still headshot without scoping in. Like the Machina from Live [=TF2=], firing it leaves a visible color-coded trail which allows the shooter to be tracked down.
* MechaMooks: Robots from Live [=TF2=]'s Mann vs. Machine mode return in the special Lethal Lockdown game mode. They are generally easier to kill to compensate for the lack of an upgrade system for the players.
* NailEm: The Nailgun from the beta of Live [=TF2=] returns as a Mercenary weapon here.
* ParasolOfPain: The only weapon of the Civilian. It deals the exact same damage as a crowbar, but since the Civilian isn't meant to be a fighter, kills with it are rare.
* PopCulturedBadass: The Deathmatch Mercenary is described as growing up on action movies and television. As a result, a good number of his voice lines have him quote famous movies or TV shows.
* RevolversAreJustBetter: The Mercenary can acquire a Magnum Revolver, which deals slightly more damage and is more accurate than the Spy's revolver.
* RobotWar: the Lethal Lockdown game mode pits the players against the [=MvM=] robots from Live [=TF2=].
* RocketTagGameplay: [[UpToEleven Even more so than Live [=TF2=].]] All the powerful weapons in the game combined with the average HP of the Mercenary makes it very easy to die unless you are a good dodger.
* SchmuckBait: A few loading screen tips are this. The most notable one is one where it claims [[TheLoad The Civilian]] is the strongest class in the game, and suggest [[LeeroyJenkins charging Snipers head on]] with his [[BlatantLies powerful]] [[EmergencyWeapon umbrella.]]
* ShockAndAwe: The Lightning Gun.
* ShortRangeShotgun: Aside from the Scattergun and Shotgun from Live [=TF2=], ''Open Fortress'' also features two powerful Double-barreled shotguns: The Super Shotgun, which can reduce anyone short of a Heavy to paste in a single point-blank shot, and the [[VideoGame/DoomEternal Eternal]] Shotgun, which deals less damage, but allows you to use a meat hook to [[YouWillNotEvadeMe close the distance]] to your desired victim. Both are mostly ineffectual past close range.
* SticksToTheBack: Usually averted, with most weapons being in a given player's HyperspaceArsenal. However, superweapons like the G.I.B. and Quad-Launcher play this straight, for easy recognition of who has the big guns.
* ThrowDownTheBomblet: The Dynamite Pack explodes on impact, leaving a few smaller bomblets to deal even more damage afterwards.
* VirtualPaperDoll: The Deathmatch Mercenary has a wide enough selection of hats and other cosmetic items to rival the Mercenaries from Live [=TF2=].
* UnstoppableRage: The Berserk power-up induces this in the player who picks it up. For a short amount of time, they are restricted to using their fists, but having increased movement speed and doing a OneHitKill to everyone they punch, reducing the victim to LudicrousGibs.
* WalkingArmory: Any player who's lived long enough in Deathmatch mode will inevitably be this.
* ZombieApocalypse: The Infection game mode. One team is humans, the other is zombies. Any time a zombie kills a human, the human respawns as another zombie.

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