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''ONRUSH'' is an arcade racing game developed by Creator/{{Codemasters}} and Creator/EvolutionStudios, with developers from the ''VideoGame/MotorStorm'' games, released on June 5th, 2018.

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''ONRUSH'' is an arcade racing game developed published by Creator/{{Codemasters}} and Creator/EvolutionStudios, with developed by Codemasters Evo, a studio made up of developers from the defunct Creator/EvolutionStudios who worked on the ''VideoGame/MotorStorm'' games, games. It was released on June 5th, 2018.




!!Tropes included in ''Onrush'' include:

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\n!!Tropes included in ''Onrush'' include:----
!!''Onrush'' contains examples of the following tropes:



* DisproportionateRetribution: One of the audio clip quotes for crashing someone out says, "They looked at me funny."

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* DisproportionateRetribution: One of the audio clip quotes for crashing someone out says, says "They looked at me funny."



* GutturalGrowler: One of the announcer voices, the one that announces which vehicle you've picked and the terms of the gamemode you're playing at the start of a match, sounds like he's in desperate need of a cough drop.



** '''Blade:''' Leaves a damaging trail of fire behind you.
** '''Outlaw:''' [[ManaBurn Drains the boost gauges of all nearby opponents]] [[PowerNullifier while also preventing them from using it]].
** '''Vortex:''' Leaves a backwash of turbulent air behind you, which throws off the handling of opponents following behind.
** '''Charger:''' Has a larger RUSH effect in general, the better with which to plow through enemies.
** '''Interceptor:''' Your RUSH gauge is fully refilled with each vehicle you crash out, letting your RUSH potentially last much longer. However, it burns RUSH energy at a faster rate.
** '''Dynamo:''' Replenishes the boost gauges of all nearby allies.
** '''Titan:''' [[BarrierWarrior Leaves a trail of small walls]] for opponents to crash into.
** '''Enforcer:''' [[InterfaceScrew Blinds any opponents following behind]].

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** '''Blade:''' Blade: Leaves a damaging trail of fire behind you.
** '''Outlaw:''' Outlaw: [[ManaBurn Drains the boost gauges of all nearby opponents]] [[PowerNullifier while also preventing them from using it]].
** '''Vortex:''' Vortex: Leaves a backwash of turbulent air behind you, which throws off the handling of opponents following behind.
** '''Charger:''' Charger: Has a larger RUSH effect in general, the better with which to plow through enemies.
** '''Interceptor:''' Interceptor: Your RUSH gauge is fully refilled with each vehicle you crash out, letting your RUSH potentially last much longer. However, it burns RUSH energy at a faster rate.
** '''Dynamo:''' Dynamo: Replenishes the boost gauges of all nearby allies.
** '''Titan:''' Titan: [[BarrierWarrior Leaves a trail of small walls]] for opponents to crash into.
** '''Enforcer:''' Enforcer: [[InterfaceScrew Blinds any opponents following behind]].
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* LimitBreak: Each vehicle comes with a RUSH ability that is charged up by using the boost, and every match starts with the gauge one-fifth full. When activated, it gives you a very powerful boost for a short amount of time, along with a distinct gimmick for each class:

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* LimitBreak: Each vehicle comes with a RUSH ability that is charged up by using the boost, and every match starts with the gauge one-fifth full. When activated, it gives you a very powerful boost for a short amount of time, along with a distinct gimmick for each class:class. As a rule of thumb, the lighter the vehicle class, the more offense-oriented its ability is.
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** '''Outlaw:''' [[ManaBurn Drains the boost gauges of all nearby opponents]].

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** '''Outlaw:''' [[ManaBurn Drains the boost gauges of all nearby opponents]].opponents]] [[PowerNullifier while also preventing them from using it]].



* PowerNullifier: Bumping into opponent vehicles with the Enforcer briefly disables their boost.

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* PowerNullifier: Bumping into opponent vehicles with the Enforcer briefly disables their boost.boost, and the Outlaw's RUSH does the same to everyone nearby, in addition to draining their boost gauges.
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* SlippySlideyIceWorld: The Snowbound episode in the campaign mode sends a snowstorm through the game's courses, which makes it harder to handle for everybody.
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** The Titan's RUSH leaves a blinding trail that screws up the vision of any enemies passing through them, as though seeing through a heavily smudged window.

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** The Titan's Enforcer's RUSH leaves a blinding trail that screws up the vision of any enemies passing through them, as though seeing through a heavily smudged window.
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** '''Outlaw:''' [[ManaDrain Drains the boost gauges of all nearby opponents]].

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** '''Outlaw:''' [[ManaDrain [[ManaBurn Drains the boost gauges of all nearby opponents]].



* ManaDrain: The Outlaw's RUSH saps boost from nearby enemy vehicles, but it doesn't suck it up for itself.

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* ManaDrain: ManaBurn: The Outlaw's RUSH saps boost from nearby enemy vehicles, but it doesn't suck it up for itself.vehicles.

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** '''Outlaw:''' Drains the boost gauges of all nearby opponents.

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** '''Outlaw:''' [[ManaDrain Drains the boost gauges of all nearby opponents.opponents]].


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* ManaDrain: The Outlaw's RUSH saps boost from nearby enemy vehicles, but it doesn't suck it up for itself.
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Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/onrush.jpg]]

''ONRUSH'' is an arcade racing game developed by Creator/{{Codemasters}} and Creator/EvolutionStudios, with developers from the ''VideoGame/MotorStorm'' games, released on June 5th, 2018.

This is not your typical racing game. Sure, it takes place on a circuit, but there're no start/finish lines or lap times, and emphasis is instead placed on high-octane {{vehicular combat}}. Gameplay revolves around garnering and guzzling as much boost as possible while brawling with your opponents to make sure that they can't do the same. There are eight vehicles to play as, each with their own different capabilities.

There are four different gamemodes to play, and all of them except for Switch depend on one team getting a predetermined number of points to win:

* '''Overdrive:''' The simplest mode. Using boost adds to your team's score meter, and the first team to bring their score meter to a certain number gets a point.
* '''Countdown:''' Each team has a timer that keeps ticking down, but driving through gates will add seconds to the clock. The first team to have their timer reach zero concedes a point to the other team.
* '''Switch:''' Each player has three lives. When they crash out, they ''switch'' to the heavier vehicle class after what they're currently driving. Last team not driving all Titans and/or Enforcers wins.
* '''Lockdown:''' There's a Zone moving ahead of the pack, which players must remain inside of to score for their team. So long as more of one team's players are within the zone than the other team, said team will eventually score one point.

!!Tropes included in ''Onrush'' include:
* AddedAlliterativeAppeal: A few tracks are named like this: Big Dune Beach, Freightyard Forest, Red Rock Refinery and Sanctuary Shore.
* AntiFrustrationFeatures: So you're playing Switch and your RUSH gauge is almost full, only for you to crash out! Are you ''really'' gonna have to work all the way back up from a partially-full tank in your new vehicle? Nope! When respawning in a Switch game, your new vehicle's RUSH gauge is set to whatever your previous vehicle was at.
* BarrierWarrior: The Titan generates shields around nearby allies to protect them from heavy impacts, and its RUSH generates a chain of small walls behind it for opponents to crash into.
* DeathFromAbove: It's possible to take somebody down by landing on top of them, something that even an [[CoolBike Outlaw]] can do to a [[BigBadassRig Titan]]. The Charger's passive ability encourages this, as it curves slightly toward groundborne enemy vehicles while landing from a big jump.
* DisproportionateRetribution: One of the audio clip quotes for crashing someone out says, "They looked at me funny."
* EternalEngine: The Red Rock Refinery course takes place in and around a sprawling oil refinery. However, none of the dangerous equipment therein appears to be operational.
* TheGoomba: The roads are packed with Fodder Vehicles, whose only function is to supply boost to players who crash into them.
* GutturalGrowler: One of the announcer voices, the one that announces which vehicle you've picked and the terms of the gamemode you're playing at the start of a match, sounds like he's in desperate need of a cough drop.
* InterfaceScrew: There are two abilities that temporarily blind opponents, with different appearances for both:
** The Blade's Tombstones, little pickups left behind whenever they get wrecked, briefly blind enemies who pass through them, as though they saw all light as being five times brighter for a few seconds.
** The Titan's RUSH leaves a blinding trail that screws up the vision of any enemies passing through them, as though seeing through a heavily smudged window.
* LimitBreak: Each vehicle comes with a RUSH ability that is charged up by using the boost, and every match starts with the gauge one-fifth full. When activated, it gives you a very powerful boost for a short amount of time, along with a distinct gimmick for each class:
** '''Blade:''' Leaves a damaging trail of fire behind you.
** '''Outlaw:''' Drains the boost gauges of all nearby opponents.
** '''Vortex:''' Leaves a backwash of turbulent air behind you, which throws off the handling of opponents following behind.
** '''Charger:''' Has a larger RUSH effect in general, the better with which to plow through enemies.
** '''Interceptor:''' Your RUSH gauge is fully refilled with each vehicle you crash out, letting your RUSH potentially last much longer. However, it burns RUSH energy at a faster rate.
** '''Dynamo:''' Replenishes the boost gauges of all nearby allies.
** '''Titan:''' [[BarrierWarrior Leaves a trail of small walls]] for opponents to crash into.
** '''Enforcer:''' [[InterfaceScrew Blinds any opponents following behind]].
* PowerNullifier: Bumping into opponent vehicles with the Enforcer briefly disables their boost.
* ShockwaveStomp: The Outlaw's passive Slam ability produces a shockwave upon landing from great heights, which destabilizes nearby foes.
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