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* MultipleEndings: Subverted. It is possible to avoid [[spoiler: killing others and robbing the store to feed the Specter, by shooting the Hunger Spectre yourself, though this requires split-second reaction.]] However, both actions lead to the exact same ending slide [[spoiler: The Spectre is no more, leaving others to speculate on the meaning of this.]]

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* MultipleEndings: Subverted. It is possible to avoid [[spoiler: killing others and robbing the store to feed the Specter, by shooting the Hunger Spectre yourself, though this requires split-second reaction.]] However, both actions lead to the exact same ending slide slide. [[spoiler: The Spectre is no more, leaving others to speculate on the meaning of this.]]
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TRS Cleanup: https://tvtropes.org/pmwiki/posts.php?discussion=1543951738020239600. Deleting due to lack of context.


* PettingZooPeople: All the characters are this, with the exception of [[spoiler: the Specter himself.]]
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''Nuign Specter'' is a short story in game form, created by Jake Clover in October 2012 using the GameMaker engine. It takes place across fewer than a dozen screens and uses the nameless protagonist to tell a supposedly symbolic story which leaves much to the player’s interpretation. It is notable for the complete absence of text, with the exception of one line at the beginning and another at the end.

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''Nuign Specter'' is a short story in game form, created by Jake Clover Creator/JakeClover in October 2012 using the GameMaker engine. It takes place across fewer than a dozen screens and uses the nameless protagonist to tell a supposedly symbolic story which leaves much to the player’s interpretation. It is notable for the complete absence of text, with the exception of one line at the beginning and another at the end.
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'' My actions had attracted a Specter.''

'''Nuign Specter''' is a short story in game form, created by Jake Clover in October 2012 using the GameMaker engine. It takes place across fewer than a dozen screens and uses the nameless protagonist to tell a supposedly symbolic story which leaves much to the player’s interpretation. It is notable for the complete absence of text, with the exception of one line at the beginning and another at the end.

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'' My ''My actions had attracted a Specter.''

'''Nuign Specter''' ''Nuign Specter'' is a short story in game form, created by Jake Clover in October 2012 using the GameMaker engine. It takes place across fewer than a dozen screens and uses the nameless protagonist to tell a supposedly symbolic story which leaves much to the player’s interpretation. It is notable for the complete absence of text, with the exception of one line at the beginning and another at the end.

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'''Nuign Specter''' is a short visual novel story created by Jake Clover in October 2012 using the GameMaker engine. It takes place across fewer than a dozen screens and uses the nameless protagonist to tell a supposedly symbolic story which leaves much to the player’s interpretation. It is notable for the complete absence of text, with the exception of one line at the beginning and another at the end.

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'''Nuign Specter''' is a short visual novel story in game form, created by Jake Clover in October 2012 using the GameMaker engine. It takes place across fewer than a dozen screens and uses the nameless protagonist to tell a supposedly symbolic story which leaves much to the player’s interpretation. It is notable for the complete absence of text, with the exception of one line at the beginning and another at the end.
end.

It can be found [[https://gamejolt.com/games/nuign-specter/10175 here]].






* MultipleEndings: Subverted. It is possible to avoid [[spoiler: killing others and robbing the store by shooting the Hunger Spectre yourself, though this requires split-second reaction.]] However, both actions lead to the exact same ending slide [[spoiler: The Spectre is no more, leaving others to speculate on the meaning of this.]]

to:

* MultipleEndings: Subverted. It is possible to avoid [[spoiler: killing others and robbing the store to feed the Specter, by shooting the Hunger Spectre yourself, though this requires split-second reaction.]] However, both actions lead to the exact same ending slide [[spoiler: The Spectre is no more, leaving others to speculate on the meaning of this.]]




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* GiantSpaceFleaOutOfNowhere: Just what exactly does that bear encountered halfway through the game have to do with the central story of greed again?

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* GiantSpaceFleaOutOfNowhere: GiantSpaceFleaFromNowhere: Just what exactly does that bear encountered halfway through the game have to do with the central story of greed again?
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* FurryConfusion: All the primary characters are the upright-walking, clothed wolf/dog creatures. By the middle of the game, you encounter a completely wild, agressive bear that wouldn't look out of place in real life.

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'''Nuign Specter''' is a short interactive fiction story created by Jake Clover in October 2012 using the GameMaker engine. It takes place across fewer than a dozen screens and uses the nameless protagonist to tell a supposedly symbolic story which leaves much to the player’s interpretation.

to:

'' My actions had attracted a Specter.''

'''Nuign Specter''' is a short interactive fiction visual novel story created by Jake Clover in October 2012 using the GameMaker engine. It takes place across fewer than a dozen screens and uses the nameless protagonist to tell a supposedly symbolic story which leaves much to the player’s interpretation.
interpretation. It is notable for the complete absence of text, with the exception of one line at the beginning and another at the end.






* MaybeMagicMaybeMundane: Like in many such works, it's questionable whether the [[spoiler: the Specter is an actual metaphysical being, or merely a product of the protagonist's subconscious, used to justify his actions.]]



OneHitpointWonder: Since it’s a stylised interactive story with no superfluous elements like HUD, everyone dies in one hit.

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* OneHitpointWonder: Since it’s a stylised interactive story with no superfluous elements like HUD, everyone dies in one hit.



** The game effectively forces you to do this in order to survive, up until you get to [[spoiler: the Specter himself.]]

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** The game effectively forces you to do become this in order to survive, up until you get to [[spoiler: the Specter himself.]]

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* MuzzleFlash: The protagonist’s shotgun has a very pronounced, bright white flash. This doesn’t apply to the shotguns used by your enemies, though, with the exception of [[spoiler: the Specter itself.]]

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* MuzzleFlash: MuzzleFlashlight: The protagonist’s shotgun has a very pronounced, bright white flash. flash, which will light up the entire screen. However, it isn't actually needed gameplay-wise.
**
This doesn’t apply to the shotguns used by your enemies, though, with the exception of [[spoiler: the Specter itself.]]

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[[quoteright:349:http://static.tvtropes.org/pmwiki/pub/images/nuign_specter_screenshot_7023.png]]
[[caption-width-right:349:The story begins..]]

'''Nuign Specter''' is a short interactive fiction story created by Jake Clover in October 2012 using the GameMaker engine. It takes place across fewer than a dozen screens and uses the nameless protagonist to tell a supposedly symbolic story which leaves much to the player’s interpretation.

!! Has examples of the following tropes:


* BearsAreBadNews: You get attacked by a bear halfway through the game while walking towards [[spoiler: the supermarket]].
* BloodlessCarnage: There is a body on the floor in the very beginning with no blood on it. Similarly, no other corpses will actually bleed when shot. An exception can happen in one of the endings, where [[spoiler: if you manage to shoot the Specter first, its body will collapse to the floor with quite a few drops of blood-like black substance.]]
* BottomlessMagazines: The protagonist will never run out of shells for his shotgun.
* EverythingFades: Averted: all the bodies stay where they were shot. Not only that, but using the shotgun in any of the rooms will leave permanent marks on the wall from shotgun pellets.
* GiantSpaceFleaOutOfNowhere: Just what exactly does that bear encountered halfway through the game have to do with the central story of greed again?
* LawOfInverseRecoil: Averted with the protagonist, who will be forced to step back after each shotgun blast due to the recoil. The same doesn’t apply to the shotgun-wielding enemies, though.
* MultipleEndings: Subverted. It is possible to avoid [[spoiler: killing others and robbing the store by shooting the Hunger Spectre yourself, though this requires split-second reaction.]] However, both actions lead to the exact same ending slide [[spoiler: The Spectre is no more, leaving others to speculate on the meaning of this.]]
* MuzzleFlash: The protagonist’s shotgun has a very pronounced, bright white flash. This doesn’t apply to the shotguns used by your enemies, though, with the exception of [[spoiler: the Specter itself.]]
OneHitpointWonder: Since it’s a stylised interactive story with no superfluous elements like HUD, everyone dies in one hit.
* PettingZooPeople: All the characters are this, with the exception of [[spoiler: the Specter himself.]]
* ShortRangeShotgun: Averted. The shotgun works all the way across the screen.
* StylisticSuck: While the game is not necessarily ugly, the animations used are very rough. However, it fits the general idea well, and adds to the tension and unease in the game.
* TriggerHappy: The [[spoiler: bystander with a shotgun on the outside of the shop]] will shoot at you as you walk out regardless of what happens. Reasonable if you do as the plot commands, but if you walk out unarmed and [[spoiler: with no shopping trolley to prove that you were the criminal?]]
** The game effectively forces you to do this in order to survive, up until you get to [[spoiler: the Specter himself.]]
* VillainProtagonist: One potential interpretation of the player character.
* WhatHappenedToTheMouse: Just who exactly is the body on the floor at the beginning of the game?

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