Follow TV Tropes

Following

History VideoGame / NostalgiaBEMANI

Go To

OR

Added: 158

Changed: 204

Is there an issue? Send a MessageReason:
None


* HaveANiceDeath: Failing a song results in a "Finish..." screen (as opposed to "It's fantastic!" for a clear), in a tone that sounds like "well uh, you made it to the end of the track I guess."
* RequiredSpinoffCrossover: To absolutely nobody's surprise, [[Videogame/{{jubeat}} "FLOWER"]] is part of the tracklist, this time as a piano arrange.

to:

* HaveANiceDeath: Failing a song results in a "Finish..." screen (as opposed to "It's fantastic!" for a clear), in a tone that sounds like "well "well, uh, you made it to the end of the track I guess."
* PressureSensitiveInterface: The Recital mode features sections that mandate that you hit the keys lighter or harder than usual.
* RequiredSpinoffCrossover: To absolutely nobody's surprise, [[Videogame/{{jubeat}} "FLOWER"]] is part of the tracklist, this time as a piano arrange.arrangement.
----
Is there an issue? Send a MessageReason:
None


* RequiredSpinoffCrossover: To absolutely nobody's surprise, [[Videogame/{{jubeat}} "FLOWER"]] is part of the tracklist, this time as a piano arrange.
* SpiritualSuccessor: To ''Keyboardmania''. Both games simulate the same instrument (piano and similar keyboard instruments), ''Nostalgia'' in particular has tracks that are explicitly billed as ''Keyboardmania'' crossovers[[note]]''Keyboardmania'' was long discontinued at the time of ''Nostalgia''[='=]s release, and crossovers are normally credited to the first ''currently active'' game they appear in if they debuted in a discontinued game[[/note]], some of which have not appeared in any other game, and ''Nostalgia Op. 2'' introduces a HarderThanHard difficulty called "Real", a difficulty name that had not been used since ''Keyboardmania 3rd MIX''. That said, ''Nostalgia'' is much easier to learn, due to notes corresponding to ranges of keys rather than requiring the exact key to be hit and eschewing a LifeMeter in favor of a score-based pass/fail system.

to:

* RequiredSpinoffCrossover: To absolutely nobody's surprise, [[Videogame/{{jubeat}} "FLOWER"]] is part of the tracklist, this time as a piano arrange.
* SpiritualSuccessor: To ''Keyboardmania''. Both games simulate the same instrument (piano and similar keyboard instruments), ''Nostalgia'' in particular has tracks that are explicitly billed as ''Keyboardmania'' crossovers[[note]]''Keyboardmania'' was long discontinued at the time of ''Nostalgia''[='=]s release, and crossovers are normally credited to the first ''currently active'' game they appear in if they debuted in a discontinued game[[/note]], some of which have not appeared in any other game, and ''Nostalgia Op. 2'' introduces a HarderThanHard difficulty called "Real", a difficulty name that had not been used since ''Keyboardmania 3rd MIX''. That said, ''Nostalgia'' is much easier to learn, due to notes corresponding to ranges of keys rather than requiring the exact key to be hit and eschewing a LifeMeter in favor of a score-based pass/fail system.
arrange.
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope


* HarderThanHard: The chart difficulties are Normal, Hard, ''Expert'', and ''[[UpToEleven Real]]''. Real notably has its own difficulty scale, which eschews the conventional 1-12 scale in favor of 1-3 diamonds.

to:

* HarderThanHard: The chart difficulties are Normal, Hard, ''Expert'', and ''[[UpToEleven Real]]''.''Real''. Real notably has its own difficulty scale, which eschews the conventional 1-12 scale in favor of 1-3 diamonds.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameplayAutomation: One of the modifiers will automate notes designated for either the left hand or right hand. However, full combos won't be counted if these mods are on.
Is there an issue? Send a MessageReason:
None


''Nostalgia'' (ノスタルジア) is an UsefulNotes/ArcadeGame, developed by Creator/{{Konami}} as part of their ''VideoGame/{{BEMANI}}'' line of {{Rhythm Game}}s and available in Japan and select parts of the Asia Pacific. The game was originally made to [[RecycledSet convert]] ''VideoGame/BeatStream'' cabinets, as ''[=BeatStream=]''[='=]s service was terminated in February 2017, although a dedicated cabinet made specifically for the game is also available.

to:

''Nostalgia'' (ノスタルジア) is an UsefulNotes/ArcadeGame, developed by Creator/{{Konami}} as part of their ''VideoGame/{{BEMANI}}'' line of {{Rhythm Game}}s and available in Japan and select parts of the Asia Pacific. The game was originally made to [[RecycledSet convert]] ''VideoGame/BeatStream'' cabinets, as ''[=BeatStream=]''[='=]s service was terminated [[DefunctOnlineVideoGames terminated]] in February 2017, although a dedicated cabinet made specifically for the game is also available.

Added: 93

Changed: 4

Is there an issue? Send a MessageReason:
None



to:

----


Added DiffLines:


[[AC:Arcade releases]]


Added DiffLines:

[[AC:Consumer releases]]
* ''Konasute Nostalgia'' (2021, Windows PC)
----
Is there an issue? Send a MessageReason:
None


* SpiritualSuccessor: To ''Keyboardmania''. Both games simulate the same instrument (piano and similar keyboard instruments), ''Nostalgia'' in particular has tracks that are explicitly billed as ''Keyboardmania'' crossovers[[note]]''Keyboardmania'' was long discontinued at the time of ''Nostalgia''[='=]s release, and crossovers are normally credited to the first ''currently active'' game they appear in if they debuted in a discontinued game[[/note]], some of which have not appeared in any other game, and ''Nostalgia Op. 2'' introduces a HarderThanHard difficulty called "Real", a difficulty name that had not been used since ''Keyboardmania 3rd MIX''. That said, ''Nostalgia'' is [[SequelDifficultyDrop much easier to learn]], due to notes corresponding to ranges of keys rather than requiring the exact key to be hit and eschewing a LifeMeter in favor of a score-based pass/fail system.

to:

* SpiritualSuccessor: To ''Keyboardmania''. Both games simulate the same instrument (piano and similar keyboard instruments), ''Nostalgia'' in particular has tracks that are explicitly billed as ''Keyboardmania'' crossovers[[note]]''Keyboardmania'' was long discontinued at the time of ''Nostalgia''[='=]s release, and crossovers are normally credited to the first ''currently active'' game they appear in if they debuted in a discontinued game[[/note]], some of which have not appeared in any other game, and ''Nostalgia Op. 2'' introduces a HarderThanHard difficulty called "Real", a difficulty name that had not been used since ''Keyboardmania 3rd MIX''. That said, ''Nostalgia'' is [[SequelDifficultyDrop much easier to learn]], learn, due to notes corresponding to ranges of keys rather than requiring the exact key to be hit and eschewing a LifeMeter in favor of a score-based pass/fail system.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheBusCameBack: Due to the game's relation to ''Keyboardmania'', several ''KBM'' songs that had not appeared in ''over a decade'' make a crossover appearance in this game.
Is there an issue? Send a MessageReason:
None


* SpiritualSuccessor: To ''Keyboardmania''. Both games simulate the same instrument (piano and similar keyboard instruments), ''Nostalgia'' in particular has tracks that are explicitly billed as ''Keyboardmania'' crossovers[[note]]''Keyboardmania'' was long discontinued at the time of ''Nostalgia''[='=]s release, and crossovers are credited to the first ''currently active'' game they appear in if they debuted in a discontinued game[[/note]], some of which have not appeared in any other game, and ''Nostalgia Op. 2'' introduces a HarderThanHard difficulty called "Real", a difficulty name that had not been used since ''Keyboardmania 3rd MIX''. That said, ''Nostalgia'' is [[SequelDifficultyDrop much easier to learn]], due to notes corresponding to ranges of keys rather than requiring the exact key to be hit and eschewing a LifeMeter in favor of a score-based pass/fail system.

to:

* SpiritualSuccessor: To ''Keyboardmania''. Both games simulate the same instrument (piano and similar keyboard instruments), ''Nostalgia'' in particular has tracks that are explicitly billed as ''Keyboardmania'' crossovers[[note]]''Keyboardmania'' was long discontinued at the time of ''Nostalgia''[='=]s release, and crossovers are normally credited to the first ''currently active'' game they appear in if they debuted in a discontinued game[[/note]], some of which have not appeared in any other game, and ''Nostalgia Op. 2'' introduces a HarderThanHard difficulty called "Real", a difficulty name that had not been used since ''Keyboardmania 3rd MIX''. That said, ''Nostalgia'' is [[SequelDifficultyDrop much easier to learn]], due to notes corresponding to ranges of keys rather than requiring the exact key to be hit and eschewing a LifeMeter in favor of a score-based pass/fail system.
Is there an issue? Send a MessageReason:
None


* SpiritualSuccessor: To ''Keyboardmania''. Both games simulate the same instrument (piano and similar keyboard instruments), ''Nostalgia'' in particular has tracks that are explicitly billed as ''Keyboardmania'' crossovers, some of which have not appeared in any other game, and ''Nostalgia Op. 2'' introduces a HarderThanHard difficulty called "Real", a difficulty name that had not been used since ''Keyboardmania 3rd MIX''. That said, ''Nostalgia'' is [[SequelDifficultyDrop much easier to learn]], due to notes corresponding to ranges of keys rather than requiring the exact key to be hit and eschewing a LifeMeter in favor of a score-based pass/fail system.

to:

* SpiritualSuccessor: To ''Keyboardmania''. Both games simulate the same instrument (piano and similar keyboard instruments), ''Nostalgia'' in particular has tracks that are explicitly billed as ''Keyboardmania'' crossovers, crossovers[[note]]''Keyboardmania'' was long discontinued at the time of ''Nostalgia''[='=]s release, and crossovers are credited to the first ''currently active'' game they appear in if they debuted in a discontinued game[[/note]], some of which have not appeared in any other game, and ''Nostalgia Op. 2'' introduces a HarderThanHard difficulty called "Real", a difficulty name that had not been used since ''Keyboardmania 3rd MIX''. That said, ''Nostalgia'' is [[SequelDifficultyDrop much easier to learn]], due to notes corresponding to ranges of keys rather than requiring the exact key to be hit and eschewing a LifeMeter in favor of a score-based pass/fail system.
Is there an issue? Send a MessageReason:
None


* HarderThanHard: The chart difficulties are Normal, Hard, ''Expert'', and ''[[UpToEleven Real]]''.

to:

* HarderThanHard: The chart difficulties are Normal, Hard, ''Expert'', and ''[[UpToEleven Real]]''. Real notably has its own difficulty scale, which eschews the conventional 1-12 scale in favor of 1-3 diamonds.
Is there an issue? Send a MessageReason:
None


* ''Nostalgia Op. 2'' (2018) -- '''current version'''

to:

* ''Nostalgia Op. 2'' (2018) (2018)
* ''Nostalgia Op. 3'' (2019)
-- '''current version'''
Is there an issue? Send a MessageReason:
None


''Nostalgia'' (ノスタルジア) is an UsefulNotes/ArcadeGame, developed by Creator/{{Konami}} as part of their ''VideoGame/{{BEMANI}}'' line of {{Rhythm Game}}s. The game was originally made to convert ''VideoGame/BeatStream'' cabinets, as ''[=BeatStream=]''[='=]s service was terminated in February 2017, although a dedicated cabinet made specifically for the game is also available.

to:

''Nostalgia'' (ノスタルジア) is an UsefulNotes/ArcadeGame, developed by Creator/{{Konami}} as part of their ''VideoGame/{{BEMANI}}'' line of {{Rhythm Game}}s. Game}}s and available in Japan and select parts of the Asia Pacific. The game was originally made to convert [[RecycledSet convert]] ''VideoGame/BeatStream'' cabinets, as ''[=BeatStream=]''[='=]s service was terminated in February 2017, although a dedicated cabinet made specifically for the game is also available.
Is there an issue? Send a MessageReason:
None


* SpiritualSuccessor: To ''Keyboardmania''. Both games simulate the same instrument (piano and similar keyboard instruments), and ''Nostalgia'' in particular has tracks that are explicitly billed as ''Keyboardmania'' crossovers, some of which have not appeared in any other game. That said, ''Nostalgia'' is [[SequelDifficultyDrop much easier to learn]], due to notes corresponding to ranges of keys rather than requiring the exact key to be hit and eschewing a LifeMeter in favor of a score-based pass/fail system.

to:

* SpiritualSuccessor: To ''Keyboardmania''. Both games simulate the same instrument (piano and similar keyboard instruments), and ''Nostalgia'' in particular has tracks that are explicitly billed as ''Keyboardmania'' crossovers, some of which have not appeared in any other game.game, and ''Nostalgia Op. 2'' introduces a HarderThanHard difficulty called "Real", a difficulty name that had not been used since ''Keyboardmania 3rd MIX''. That said, ''Nostalgia'' is [[SequelDifficultyDrop much easier to learn]], due to notes corresponding to ranges of keys rather than requiring the exact key to be hit and eschewing a LifeMeter in favor of a score-based pass/fail system.
Is there an issue? Send a MessageReason:
None


** ''Nostalgia FORTE'' (2017) -- '''current version'''
* ''Nostalgia Op. 2'' (2018)

to:

** ''Nostalgia FORTE'' (2017) -- '''current version'''
(2017)
* ''Nostalgia Op. 2'' (2018)
(2018) -- '''current version'''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RequiredSpinoffCrossover: To absolutely nobody's surprise, [[Videogame/{{jubeat}} "FLOWER"]] is part of the tracklist, this time as a piano arrange.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ButtonMashing: Trill notes require you to repeatedly hit keys within the width of the note until the note ends.
Is there an issue? Send a MessageReason:
None


* BribingYourWayToVictory: Expert charts can either be unlocked by getting A ranks on Hard charts, or paying some extra PASELI (which itself is bought with real cash) to play Forte note, which has them available immediately.

to:

* BribingYourWayToVictory: Expert charts can either be unlocked by getting A ranks on Hard charts, or paying some extra PASELI (which itself is bought with real cash) to play Forte note, mode, which has them available immediately.
Is there an issue? Send a MessageReason:
None


''Nostalgia'' (ノスタルジア) is a game for UsefulNotes/{{arcade|Game}}s, developed by Creator/{{Konami}} as part of their ''VideoGame/{{BEMANI}}'' line of {{Rhythm Game}}s. The game was originally made to convert ''VideoGame/BeatStream'' cabinets, as ''[=BeatStream=]''[='=]s service was terminated in February 2017, although a dedicated cabinet made specifically for the game is also available.

to:

''Nostalgia'' (ノスタルジア) is a game for UsefulNotes/{{arcade|Game}}s, an UsefulNotes/ArcadeGame, developed by Creator/{{Konami}} as part of their ''VideoGame/{{BEMANI}}'' line of {{Rhythm Game}}s. The game was originally made to convert ''VideoGame/BeatStream'' cabinets, as ''[=BeatStream=]''[='=]s service was terminated in February 2017, although a dedicated cabinet made specifically for the game is also available.
Is there an issue? Send a MessageReason:
None


Compare ''VideoGame/{{CHUNITHM}}'', which also has variable-width notes that require hitting a wide rectangular controller.

to:

Compare ''VideoGame/{{CHUNITHM}}'', which also has variable-width notes that require hitting a wide rectangular controller.controller, and ''VideoGame/{{Deemo}}'' which is also a piano-based game with a similar concept.
Is there an issue? Send a MessageReason:
None


* HaveANiceDeath: Failing a song results in a "Finish..." screen, in a tone that sounds like "well uh, you made it to the end of the track I guess."

to:

* HaveANiceDeath: Failing a song results in a "Finish..." screen, screen (as opposed to "It's fantastic!" for a clear), in a tone that sounds like "well uh, you made it to the end of the track I guess."
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/c5_kqdyuwaa3w6u.jpg]]
Is there an issue? Send a MessageReason:
None


''Nostalgia'' (ノスタルジア) is a game for UsefulNotes/{{arcade|Game}}s, developed by Creator/{{Konami}} as part of their ''VideoGame/{{BEMANI}}'' line of {{Rhythm Game}}s. The game was originally made to convert ''VideoGame/BeatStream'' cabinets, as ''[=BeatStream=]''[='=]s service was terminated in February 2017.

to:

''Nostalgia'' (ノスタルジア) is a game for UsefulNotes/{{arcade|Game}}s, developed by Creator/{{Konami}} as part of their ''VideoGame/{{BEMANI}}'' line of {{Rhythm Game}}s. The game was originally made to convert ''VideoGame/BeatStream'' cabinets, as ''[=BeatStream=]''[='=]s service was terminated in February 2017.
2017, although a dedicated cabinet made specifically for the game is also available.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Nostalgia'' (ノスタルジア) is a game for UsefulNotes/{{arcade|Game}}s, developed by Creator/{{Konami}} as part of their ''VideoGame/{{BEMANI}}'' line of {{Rhythm Game}}s. The game was originally made to convert ''VideoGame/BeatStream'' cabinets, as ''[=BeatStream=]''[='=]s service was terminated in February 2017.

The game features a simple piano controller placed just below the screen. As notes descend on the screen, the player must hit the corresponding portion of the controller in time with the notes. The player does not need to hit the ''exact'' key; as long as the key pressed is within the width of the note, it will count as a note hit.

!!! Games in the series[[note]]all are arcade games released in Japan and select other countries in Asia, unless otherwise indicated[[/note]]:
* ''Nostalgia'' (2017)
** ''Nostalgia FORTE'' (2017) -- '''current version'''
* ''Nostalgia Op. 2'' (2018)

Compare ''VideoGame/{{CHUNITHM}}'', which also has variable-width notes that require hitting a wide rectangular controller.
----
!! ''Nostalgia'' provides examples of the following:
* BribingYourWayToVictory: Expert charts can either be unlocked by getting A ranks on Hard charts, or paying some extra PASELI (which itself is bought with real cash) to play Forte note, which has them available immediately.
* CallAHitPointASmeerp: Hold notes are called ''tenuto'' notes, similar to how tenuto notes in real-world music parlance are meant to be held down.
* ColorCodedForYourConvenience: Notes are colored blue or red to indicate which hand is meant to hit the note (blue for left hand, red for right hand). That said, the game does not care nor can it tell which hand you hit notes with; the colors are simply a guideline.
* FakeLongevity: Want to play Expert charts? Get an A rank on the Hard chart first. Or, [[BribingYourWayToVictory pay extra cash to play Forte mode, which has them available with no further requirement]].
* HarderThanHard: The chart difficulties are Normal, Hard, ''Expert'', and ''[[UpToEleven Real]]''.
* HaveANiceDeath: Failing a song results in a "Finish..." screen, in a tone that sounds like "well uh, you made it to the end of the track I guess."
* SpiritualSuccessor: To ''Keyboardmania''. Both games simulate the same instrument (piano and similar keyboard instruments), and ''Nostalgia'' in particular has tracks that are explicitly billed as ''Keyboardmania'' crossovers, some of which have not appeared in any other game. That said, ''Nostalgia'' is [[SequelDifficultyDrop much easier to learn]], due to notes corresponding to ranges of keys rather than requiring the exact key to be hit and eschewing a LifeMeter in favor of a score-based pass/fail system.

Top