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''Noita'' is a roguelike action platformer with heavy simulation aspects, developed created by Helsinki-based Nolla Games, a team comprising three members who have each made a notable indie game in UsefulNotes/TheNewTens- specifically, ''Crayon Physics Deluxe'', ''VideoGame/TheSwapper'', and ''Videogame/BabaIsYou''. The word "noita" comes from the Finnish word for "Witch", though in practice it's probably closer to "Shaman" or "Medicine-man". The game entered Early Access on September 24, 2019 and was released on October 15, 2020.

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''Noita'' is a roguelike action platformer with heavy simulation aspects, developed created by Helsinki-based Nolla Games, a team comprising three members who have each made a notable indie game in UsefulNotes/TheNewTens- specifically, ''Crayon Physics Deluxe'', ''VideoGame/TheSwapper'', and ''Videogame/BabaIsYou''. The word "noita" comes from the Finnish word for "Witch", though in practice it's probably closer to "Shaman" or "Medicine-man". The game entered Early Access on September 24, 2019 and was released on October 15, 2020.
2020. On April 8, 2024, the Epilogue 2 update was released, adding new biomes, spells, potions, and enemies.
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** Freezing Aura freezes any liquid around the Noita, including lava, making it an ideal perk if the player intends to enter [[spoiler:Hell]]. However the liquid always freezes in place, more often than not trapping the Noita in a mesh of ice pixels which must be shot to get free. Taking this perk will result in the Noita frequently getting stuck in their own frozen blood whenever they take damage.

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** Freezing Aura freezes any liquid around the Noita, including lava, making it an ideal perk if the player intends to enter [[spoiler:Hell]]. However However, this works on ''all'' liquids that can freeze, regardless of their source, including the liquid always freezes in place, Noita's own blood. This means that taking damage more often than not trapping traps the Noita in a mesh of ice pixels which must be shot to get free. Taking this perk will result in the Noita frequently getting stuck in their own frozen blood whenever they take damage.This can lead to a vicious cycle if you can't kill your aggressor quickly.



* QuadDamage: Berserkium can empower characters and increase the effectiveness of their attacks. If you are under its effect, your spells deal much more damage, and the radius of explosions will be increased.

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* QuadDamage: Berserkium can empower characters and increase the effectiveness of their attacks. If you are under its effect, your spells deal much more damage, and the radius of explosions will be increased. It also makes everything more hostile to you, including once-friendly allies.
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** Freezing Aura freezes any liquid around the Noita, including lava, making it an ideal perk if the player intends to enter [[spoiler:Hell]]. However the liquid always freezes in place, more often than not trapping the Noita in a mesh of ice pixels which must be shot to get free.

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** Freezing Aura freezes any liquid around the Noita, including lava, making it an ideal perk if the player intends to enter [[spoiler:Hell]]. However the liquid always freezes in place, more often than not trapping the Noita in a mesh of ice pixels which must be shot to get free. Taking this perk will result in the Noita frequently getting stuck in their own frozen blood whenever they take damage.
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* AnimateInanimateObject: Possessed wands are a possibly enemy in Magical Temple biome. They wield the wand as any other enemy would, but the wand itself is considered the target and they can fly. They're rather fast, and are prone to get up in your face quickly, especially if you don't have a way to see through the innate darkness of the biome.

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* AnimateInanimateObject: Possessed wands are a possibly possible enemy in the Magical Temple biome.biomes. They wield the wand as any other enemy would, but the wand itself is considered the target and they can fly. They're rather fast, and are prone to get up in your face quickly, especially if you don't have a way to see through the innate darkness of the biome. The wand is dropped as a item when they are killed. The player can create a similar but temporary phenomenon by submerging a dropped wand in Pheromone liquid.

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* AnimateInanimateObject: Possessed wands are a possibly enemy in Magical Temple biome. They wield the wand as any other enemy would, but the wand itself is considered the target and they can fly. They're rather fast, and are prone to get up in your face quickly, especially if you don't have a way to see through the innate darkness of the biome.



* BlackoutBasement: Some areas have little to no lighting, forcing the Noita to use spells or eat certain materials that grant night vision. While some areas have this effect by default, others can have it randomly added as a modifier. The worst is the Dark Cave, which is pitch black permanently.

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* BlackoutBasement: Some BlackoutBasement:
** The Dark Cave west of the mines is a small biome completely devoid of light. While in it, even the natural sight radius of your character is suppressed. As the cave is filled with water and its layout is semi-random, attempting to navigate it blind is likely to end in you drowning. Light emitting spells, Worm Blood, or the All-Seeing Eye perk are needed to see while inside, and the darkness will immediately return if the light source is lost. The cave hides a health upgrade and a full health item, making it a valuable source of early healing if you can find a way to get through it.
** The Magical Temple and Lukki Cave biomes have a gloom modifier that limits the player's visibility and causes revealed
areas have little to no lighting, forcing the Noita become dark again after a short period, similar to use spells or eat certain materials that grant night vision. While some areas have this effect by default, others can have it randomly added as a modifier. The worst is the Dark Cave, which is pitch black permanently.Cave but not quite as extreme. The same methods can be used to pierce through the darkness. The modifier can also show up as a random effect in other biomes.



* GeoEffects: Each of the main biomes has a chance of spawning with a modifier. Effects include changing the types and rarity of enemies, adding new materials, changes to material behavior, and more esoteric effects like enemies sometimes receiving ghostly helpers. Some zones also have modifiers by default, like the Desert which has a Hot modifier that causes water to evaporate.

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* GeoEffects: Each of the main biomes has a chance of spawning with a modifier. Effects include changing the types and rarity of enemies, adding new materials, changes to material behavior, and more esoteric effects like enemies sometimes receiving ghostly helpers. Some zones also have modifiers by default, like the Desert which has a Hot modifier that causes water to evaporate.evaporate and the opposite Snowy Wasteland causing liquids to freeze.
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** Sauvojen Tuntija appears when players collect the Orb east of the lava sea and try to leave. While its health is relatively low, its default attack is a homing projectile that will polymorph the player into a sheep with a second attack while transformed being lethal. It also retaliates against any attack by casting the spells back at the player.

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** Sauvojen Tuntija appears when players collect the Orb east of the lava sea and try to leave. While its health is relatively low, its default attack is a homing projectile that will polymorph the player into a sheep with a second attack while transformed being lethal. It also retaliates against any attack by [[PowerCopying casting the spells back at the player.player]], and has reactive damage reduction that makes it essentially immune to multishot and rapid-fire spells.
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* BrutalBonusLevel: The Tower is a bonus area accessed through the Temple of the Art, though the portal is out of the way. This section is a marathon level revisiting all the biomes and a random assortment of all enemies from the game, with the added challenge that the player has to travel up instead of down. Going around the levels isn't possible as the entire Tower is encased in Cursed Stone. As a reward at the top are three incredibly powerful wands.

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* BrutalBonusLevel: The Tower is a bonus area accessed through the Temple of the Art, though the portal is out of the way. This section is a marathon level revisiting all the biomes and a random assortment of all enemies from the game, with the added challenge that the player has to travel up instead of down. Going around the levels isn't possible as the The entire Tower area is encased in surrounded by a layer of Cursed Stone. Stone to discourage attempts to dig through to the reward at the top, assuming you know where to look. As a reward at the top are three incredibly powerful wands.wands, as well as a diamond structure that unlocks certain spells when specific enemies or perks are brought to it.
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** The enemies are split into different "factions" which will fight enemies from different factions on meeting. Taking the More Hatred perk increases the fighting by splitting up the existing factions so that formerly friendly enemies now fight one another. Conversely the Less Hatred perk reduces the infighting by merging factions.

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** The enemies are split into different "factions" which will fight enemies from different factions on meeting. Taking the More Hatred perk increases the fighting by splitting up the existing factions so that formerly friendly enemies now fight one another. Conversely the Less Hatred More Love perk reduces the infighting by merging factions.
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* HardModePerks: Nightmare mode starts off by giving you three free wands (in addition to your normal starting two) and four free perks, one of which is always the highly-coveted Tinker With Wands Everywhere. You're gonna need them.

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* DifficultButAwesome: Many of the more powerful spells, such as the Nuke, are incredibly powerful but also very difficult to use without dying. Doing so requires collecting the right combination of perks, wands, and spell modifiers.

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* DifficultButAwesome: DifficultButAwesome:
** Wand building requires you to know how a wand's stats effect spellcasting, how spells work, and what order to put spells in to maximize effect. The only way to learn any of that is to experiment with wands and you're very likely to blow yourself up with your own spells in the process. But once mastered, you are capable of building insane, game-breaking wands that will destroy anything in sight like a hot knife through butter.
**
Many of the more powerful spells, such as the Nuke, are incredibly powerful but also very difficult to use without dying. Doing so requires collecting the right combination of perks, wands, and spell modifiers.

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* YetAnotherStupidDeath: The game's simulation engine provides a multitude of ways to kill yourself via your own stupidity. Some highlights include:

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* YetAnotherStupidDeath: The game's simulation engine provides a multitude of ways to kill yourself via your own stupidity. The game is so notorious for this occurring that [[FanNickname fans call it getting "Noita'd".]] Some highlights include:


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** Killing an acid enemy at close range.
** Experimenting with wand building and killing yourself testing your new wand.
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** The Matkija ("A Mimic" in Finnish) is a monster that looks like a treasure chest. It remains motionless until you attempt to move next to or stand atop it, at which point you'll find it has no collision and will attempt to bite you. The rare Pahan muisto (Memory of Evil) and Valhe (Lie) are monsters that look like a health boost and spell refresh respectively, but otherwise behaves similarly.

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** The Matkija ("A Mimic" in Finnish) is a monster that looks like a treasure chest. It remains motionless until you attempt to move next to or stand atop it, at which point you'll find it has no collision and will attempt to bite you. The rare Pahan muisto (Memory of Evil) and Valhe (Lie) are monsters that look like a health boost and spell refresh refresh, respectively, but otherwise behaves behave similarly.



** The Tentacle spells which fire a large, long tentacle from the wand. Aside from attacking they can also draw items such as nuggets to the Noita. The Revenge Tentacles perk will cause a tentacle to attack anything that damages the Noita.

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** The Tentacle spells which fire spell fires a large, long tentacle from the wand. Aside from attacking their melee damage, they can also also draw items such as nuggets to the Noita. The Revenge Tentacles perk will cause a tentacle to attack lash out at anything that damages the Noita.

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** The Matkija ("A Mimic" in Finnish) is a monster that looks like a treasure chest. It remains motionless until you attempt to move next to or stand atop it, at which point you'll find it has no collision and will attempt to bite you. The rare "Pahan muisto" is a monster that looks like a health boost, but otherwise behaves similarly.

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** The Matkija ("A Mimic" in Finnish) is a monster that looks like a treasure chest. It remains motionless until you attempt to move next to or stand atop it, at which point you'll find it has no collision and will attempt to bite you. The rare "Pahan muisto" is a monster Pahan muisto (Memory of Evil) and Valhe (Lie) are monsters that looks look like a health boost, boost and spell refresh respectively, but otherwise behaves similarly.


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** Henkevä potu (Potion Mimic) resembles a green potion but when approached will sprout small spider legs and begin following the player while squeaking. They cannot hurt the player and, if charmed with Pheromone, can actually be picked up and used like a potion. However, certain perks and spells will register the mimic as an enemy and act unusually, such as Homing spells targeting the player.

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* PressXToDie: Thanks to diverse spells and its effects, the game sometimes generates wands that are very dangerous or outright suicidal to use, like ones that generate a fiery explosion in front of your face, or shoot ''nukes'' in six different directions. They are not entirely useless because you can take spells from the wands and use them for creating safer wands.

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* PressXToDie: PressXToDie:
**
Thanks to diverse spells and its effects, the game sometimes generates wands that are very dangerous or outright suicidal to use, like ones that generate a fiery explosion in front of your face, or shoot ''nukes'' in six different directions. They are not entirely useless because you can take spells from the wands and use them for creating safer wands.wands.
** Cessation is a hidden spell which temporarily removes the player character from the game world. However, adding the wrong spell modifier will make the removal ''permanent'' without actually causing a game over.
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Scouts cannot Jarate in Team Fortress 2, the reference is to the Sniper.


** The Urine liquid can spawn in a unique jar container, causes the "Jarate" stain effect, and on August 24th there is a chance for Snipuhiisi to throw multiple jars of Urine rather than shoot. All of this is in reference to the Jarate ability of Scouts in ''VideoGame/TeamFortress2''.

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** The Urine liquid can spawn in a unique jar container, causes the "Jarate" stain effect, and on August 24th there is a chance for Snipuhiisi to throw multiple jars of Urine rather than shoot. All of this is in reference to the Jarate ability of Scouts Snipers in ''VideoGame/TeamFortress2''.

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* ChestMonster: The Matkija ("A Mimic" in Finnish) is a monster that looks like a treasure chest, along with its Leggy variant. The rare "Pahan muisto" is a monster that looks like a health boost.

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* ChestMonster: ChestMonster:
**
The Matkija ("A Mimic" in Finnish) is a monster that looks like a treasure chest, along with its Leggy variant. chest. It remains motionless until you attempt to move next to or stand atop it, at which point you'll find it has no collision and will attempt to bite you. The rare "Pahan muisto" is a monster that looks like a health boost.boost, but otherwise behaves similarly.
** A variant, the Leggy Mimic, instead sprouts numerous legs and starts walking away on the walls and ceiling. It's tougher than the normal kind and the legs can damage you. When killed, it drops a unique perk that gives you the same power.



* HoistByHisOwnPetard: Sauvojen Tuntija has the ability to copy projectiles used against it and turn them on you, but can't copy the synergies in the wand that fired it. Simply fire something that causes self-damage with zero range like a Plasma Beam and watch the boss chew itself into giblets.

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* HoistByHisOwnPetard: Sauvojen Tuntija has the ability to copy projectiles used against it and turn them on you, but can't copy the synergies in the wand that fired it. Simply fire something that causes self-damage with zero range like a Plasma Beam Cross and watch the boss chew itself into giblets.



* PowerCopying: The palauttajamestari can copy spells being used in its vicinity, including yours! This makes them a particularly dangerous foe to go up against with high-powered spells. The mini-boss Sauvojen Tuntija has a similar ability. However, they have some drawbacks; they can only replicate the basic projectile instead of the precise function of your wand, they can't copy any status effects applied to you such as berserk, and spells that are dangerous to the user such as Plasma Beams are just as likely to kill them as you.

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* PowerCopying: The palauttajamestari can copy spells being used in its vicinity, including yours! This makes them a particularly dangerous foe to go up against with high-powered spells. The mini-boss Sauvojen Tuntija has a similar ability. However, they have some drawbacks; they can only replicate the basic projectile instead of the precise function of your wand, they can't copy any status effects applied to you such as berserk, and spells that are dangerous to the user such as Plasma Beams are just as likely to kill them as you. Using Plasma Cross is a good way to get these enemies to kill themselves for you.



** Freezing Aura freezes any liquid around the Noita which includes lava, making it an ideal perk if the player intends to enter [[spoiler:Hell]]. However the liquid always freezes in place, more often than not trapping the Noita in a mesh of ice pixels which must be shot to get free.

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** Freezing Aura freezes any liquid around the Noita which includes Noita, including lava, making it an ideal perk if the player intends to enter [[spoiler:Hell]]. However the liquid always freezes in place, more often than not trapping the Noita in a mesh of ice pixels which must be shot to get free.



* RecoilBoost: High recoil wands, especially with perks and a recoil boosting spell, can be used as an alternative and often faster mode of flight.

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* RecoilBoost: High Spells with high recoil wands, especially with perks and (Magic Bolt, for example) or a recoil boosting spell, Recoil modifier can be used as an alternative to turn a wand into a makeshift jetpack, assuming the player can compensate for the mana drain and often faster mode of flight.fire the spell fast enough to outpace gravity.



** The Ground to Sand modifier causes a projectile to reduce any solid, non-living material within a short radius of the projectile to be converted into powdery sand. This works regardless of the toughness of the material. It's a great digging tool is the limited charges can be bypassed.

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** The Ground to Sand modifier causes a projectile to reduce any solid, non-living material within a short radius of the projectile to be converted into powdery sand. This works regardless of the toughness of the material. It's a great digging tool is if the limited charges can be bypassed.



* ShockAndAwe: There are a variety of spells that use lightning damage, from the basic Lightning Bolt to a modifier that creates arcs of electricity between multiple projectiles. There is also an enemy mage who attacks with giant bolts of lightning.

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* ShockAndAwe: There are a variety of spells that use lightning damage, from the basic Lightning Bolt to a modifier that creates arcs of electricity between multiple projectiles. Though powerful, these are also dangerous to the user, not only because they are friendly-fire enabled, but because any wand with an electric modifier will electrify pools of liquid after a few seconds. There is also an enemy mage who attacks with giant bolts of lightning.



** The Matkija is a mimic that looks identical to a treasure chest, and waits for players to get close before going in for the attack. However, if one is in water, the game will mark it with the "wet" status, which gives away the fact that it's a monster; it also floats if the water is sufficiently deep rather than sinking. Also, hovering the cursor over a mimic won't display a "Treasure Chest" identifier.

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** The Matkija is a mimic that looks identical to a treasure chest, and waits for only to bite players that attempt to get close before going in for the attack. open it. However, if while it ''looks'' like a chest, it still interacts with the world like an enemy. If one is in water, the game will mark it with the "wet" status, which gives away the fact that it's a monster; it also floats if the water is sufficiently deep rather than sinking. Also, hovering the cursor over a mimic won't display a "Treasure Chest" identifier.



* StuffBlowingUp: Oh good gosh ''yes''. Throughout the caverns there are massive pools of flammable liquids, explosive containers, piles of gunpowder, and more. With the right spells and positioning you can blow surprisingly huge chunks out of the levels.

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* StuffBlowingUp: Oh A good gosh ''yes''.piece of advice in this game is that if you see something you can interact with, it can probably explode. Throughout the caverns there are massive pools of flammable liquids, explosive containers, piles of gunpowder, and more. With the right spells and positioning you can blow surprisingly huge chunks out of the levels.



** Sauvojen Tuntija appears when players collect the Orb east of the lava sea. While its health is relatively low, its default attack is a homing projectile that will polymorph the player into a sheep with a second attack while transformed being lethal. It also retaliates against any attack by casting the spells back at the player.

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** Sauvojen Tuntija appears when players collect the Orb east of the lava sea.sea and try to leave. While its health is relatively low, its default attack is a homing projectile that will polymorph the player into a sheep with a second attack while transformed being lethal. It also retaliates against any attack by casting the spells back at the player.



* SuperNotDrowningSkills: The Breathless perk removes the Noita's oxygen meter while swimming. Combining this with Faster Swimming makes simply flooding the levels and drowning all the monsters a viable tactic.

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* SuperNotDrowningSkills: The Breathless perk removes the Noita's oxygen meter while swimming. Combining this with Faster Swimming swimming or in any other situation that would cause them to suffocate, as well as granting increased mobility in fluids. This makes simply flooding the levels and drowning all the monsters a viable tactic.



* ThisIsADrill: Digging Bolt and Digging Blast are drill-type spells that are intended for mining. They can dig through all but the hardest materials, have a radius as large as the Noita, and reduce recharge time (but slightly increase cast time, unlike the Chainsaw). They even use drills as their icons.

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* ThisIsADrill: Digging Bolt and Digging Blast are drill-type spells that are intended for mining. They can dig through all but the hardest materials, have a radius as large as the Noita, and reduce recharge time (but slightly increase cast time, unlike the Chainsaw). They even use drills as their icons. They make poor weapons compared to the Chainsaw, and Digging Blast cannot damage enemies despite having damage listed in its stats.

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* MoneySpider: All enemies drop gold when slain, be they wild animals, magical monsters or robots.

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* MoneySpider: All Almost enemies drop gold when slain, be they wild animals, magical monsters or robots.robots. There are a few exceptions, such as monsters summoned from hives.



** Wands with low Cast Delay or/and Recharge Time stat can cast spells very fast, so you can shoot projectiles rapidly. Although casting spells fast tends to consume your Mana quickly, it can be mitigated by using spells with low Mana cost like Spark Bolt.
*** Pairing one of these wands with three Chainsaws, a multi-cast spell, and a projectile effectively turns the wand into a machine gun.

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** Wands with low Cast Delay or/and Recharge Time stat can cast spells very fast, so you can shoot projectiles rapidly. Although casting spells fast tends to consume your Mana quickly, it can be mitigated by using spells with low Mana cost like Spark Bolt.
*** Pairing one of these wands with three Chainsaws, a multi-cast spell, and a projectile effectively turns the
Bolt. The player can turn almost any wand into such a machine gun.wand by stacking recharge and charge delay reductions (Chainsaws, for example), assuming the wand has the slots for it.



** With the Formation Hexagon multicast spell, you can fire projectiles in six directions. You can use two or more Formation Hexagon spells to fire projectiles in even more directions, but you will need wands with very high Capacity stat.

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** With the Formation Hexagon multicast spell, you can fire projectiles in six directions. You can use two or more Formation Hexagon spells to fire projectiles in even more directions, but you will need wands with a very high Capacity stat.



** Wand Refresh forces a wand to reset regardless of any spells placed after it. This can be used to turn a large capacity wand into storage for spells you want but don't have inventory space to carry without rendering it useless.

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** Wand Refresh forces a wand to reset regardless of any spells placed after it. it, a utility meant to aid in the use of certain Greek letter spells by sectioning off spells you intend to call on with the Greek letter while keeping them from interacting with the wand otherwise. This can also be used to turn a large capacity wand into storage for spells you want but don't have inventory space to carry without rendering it useless.



** The game's ending is based on the number of [[spoiler:Orbs of True Knowledge]] the player has acquired during the run. Most are located in hard-to-reach locations so a player might be tempted to take the easier ones from the Minus Worlds. However, they also ''damage'' the player while also giving the typical health boost.

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** The game's ending is based on the number of [[spoiler:Orbs of True Knowledge]] the player has acquired during the run. Most are located in hard-to-reach locations so a player might be tempted to take the easier ones from the Minus Worlds. However, they also these come with Cursed Health Pickups that ''damage'' the player while also giving the typical health boost.
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Removed outdate information about Toxic Sludge/Ice, added info on more recent alchemy changes


** The game has an Alchemy system where the various liquids can interact with other materials and each other to create different substances. While most of these are logical in nature (poison + oil = toxic sludge), there are three magical substances which can be created: The Lively Concoction, Alechmical Precursor, and the Draught of Midas. The recipes for these substances are randomized with each world.

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** The game has an Alchemy system where the various liquids and solids can interact with other materials and each other to create different substances. While most of these are logical in nature (poison + oil = toxic sludge), there are three substances, some magical and some mundane. The exact nature of the reactions vary from direct one-to-one conversions of two materials to a mixture of two otherwise inert materials reacting when a non-reactive catalyst is added. There are also three highly valuable substances which can only be created: created via alchemy: The Lively Concoction, Alechmical Precursor, and the Draught of Midas. The recipes for these substances are randomized with each world.



** Freezing Aura freezes any liquid around the Noita which includes lava, making it an ideal perk if the player intends to enter [[spoiler:Hell]]. However the liquid always freezes in place, more often than not trapping the Noita in a mesh of ice pixels which must be shot to get free. And Toxic Ice causes damage on contact even if the player has Toxic Sludge Immunity.

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** Freezing Aura freezes any liquid around the Noita which includes lava, making it an ideal perk if the player intends to enter [[spoiler:Hell]]. However the liquid always freezes in place, more often than not trapping the Noita in a mesh of ice pixels which must be shot to get free. And Toxic Ice causes damage on contact even if the player has Toxic Sludge Immunity.

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Removing redundant Shotguns are Just Better - there's already an entry above Shout Outs


** Wands can replicate this if they have high spread and fire multiple spells per cast. The effect is reinforced if the spells used have shorter ranges.



** Item description for a bottle of rainbow (yes, that is a thing that exists) is lyrics from ''[[Music/{{Erasure}} Erasure's]]'' "Always". Associating that with rainbows also doubles are a reference to ''VideoGame/RobotUnicornAttack''.

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** Item description The descriptions for a bottle of rainbow (yes, that is a thing that exists) is and the status effect "Rainbow Farts" (gained from consuming Rainbow) are lyrics from ''[[Music/{{Erasure}} Erasure's]]'' "Always". Associating that with rainbows also doubles are as a reference to ''VideoGame/RobotUnicornAttack''.



* ShortRangeShotgun:
** The Haulikkohiisi wields a shotgun that fires multiple rounds per shot. These tend to have some spread so the Noita is more likely to take more damage at close range.
** Wands can replicate this if they have high spread and fire multiple spells per cast. The effect is reinforced if the spells used have shorter ranges.


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* VideoGameCrueltyPunishment: There are several animals such as sheep and deer which are completely incapable of hurting the player and thus there is no reason to kill them. Doing so and then eating the "Meat of an Innocent Creature" they leave behind causes the player to temporarily attract Worms.

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** On Vappu, the Finnish celebration of Walpurgis night, all potions have a 20% chance of being replaced with Sima, a mild alcohol traditionally enjoyed for the holiday.

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** On Vappu, the Finnish celebration of Walpurgis night, all potions have a 20% chance of being replaced with Sima, Sima or Mämmi, a mild alcohol alcoholic drink and pudding, respectively, which are traditionally enjoyed for during the holiday.


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** Mämmi is a material very similar in appearance to Excrement. Eating it gives a player the title "[[VideoGame/EldenRing The Loathsome Mämmi Eater]]".

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* UnrealisticBlackHole: The basic Black Hole spell creates a slow moving black hole that can burrow through any substance before dispersing, but won't hurt enemies. The Giga variant creates a larger, stationary singularity which will suck anything nearby into it, destroying anything that reaches its core. The Omega variant is even larger and more destructive.



* UnrealisticBlackHole: The basic Black Hole spell creates a slow moving black hole that can burrow through any substance before dispersing, but won't hurt enemies. The Giga variant creates a larger, stationary singularity which will suck anything nearby into it, destroying anything that reaches its core. The Omega variant is even larger and more destructive.

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