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* {{Irony}}: Meta example: In ''1942'', ''1943'', and ''1944'', you're fighting the Japanese military. [[Creator/{{Capcom}} The company behind this series]] ''is Japanese itself.'' According with Yoshiki Okamoto, who worked in the game, Capcom got into really ''hot water'' in Japan for having the Japanese players controlling an American plane and destroying Japanese planes and that was the reason why the NES version, ''1941'' and ''19XX'' features different kind of enemies, like the Germans in 1941.

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* {{Irony}}: Meta example: In ''1942'', ''1943'', and ''1944'', you're fighting the Japanese military. [[Creator/{{Capcom}} The company behind this series]] ''is Japanese itself.'' According with both Yoshiki Okamoto, who worked in the game, and the Japanese Wikipedia, Capcom got into really ''hot water'' in Japan with both local players and right-wing groups for having the Japanese players controlling an American plane and destroying Japanese planes and that was the reason why the NES version, ''1941'' and ''19XX'' features different kind of enemies, like the Germans in 1941.1941.
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Removed a Pun wick that no longer makes sense with the trope being renamed to Energy Weapon


The ''1942'' series is a series of arcade vertical-scrolling {{Shoot Em Up}}[=s=] developed by Creator/{{Capcom}}, set mainly in UsefulNotes/WorldWarII. The player is an American "Super Ace" in a P-38 Lightning who spends a surprising amount of time kicking the spit out of the [[UsefulNotes/KatanasOfTheRisingSun Imperial Japanese Navy]] for a series made in UsefulNotes/{{Japan}}.

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The ''1942'' series is a series of arcade vertical-scrolling {{Shoot Em Up}}[=s=] Up}}s developed by Creator/{{Capcom}}, set mainly in UsefulNotes/WorldWarII. The player is an American "Super Ace" in a P-38 Lightning who spends a surprising amount of time kicking the spit out of the [[UsefulNotes/KatanasOfTheRisingSun Imperial Japanese Navy]] for a series made in UsefulNotes/{{Japan}}.



* '''1943: The Battle of Midway''' (Arcade, 1987) Ported to the [[UsefulNotes/NintendoEntertainmentSystem NES]]/[[UsefulNotes/NintendoEntertainmentSystem Famicom]] in 1988.
* '''1943 Kai''' (Arcade, 1988): Unreleased in the US, aside from a bootleg titled ''[[ColonCancer 1943: The Battle of Midway: Mark II]]''. Ported to the [[UsefulNotes/TurboGrafx16 PC-Engine]] by Naxat Soft in 1991.

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* '''1943: The Battle of Midway''' (Arcade, 1987) Ported to the [[UsefulNotes/NintendoEntertainmentSystem NES]]/[[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem NES]]/[[Platform/NintendoEntertainmentSystem Famicom]] in 1988.
* '''1943 Kai''' (Arcade, 1988): Unreleased in the US, aside from a bootleg titled ''[[ColonCancer 1943: The Battle of Midway: Mark II]]''. Ported to the [[UsefulNotes/TurboGrafx16 [[Platform/TurboGrafx16 PC-Engine]] by Naxat Soft in 1991.



* '''1942 Joint Strike''' (UsefulNotes/Xbox360 and UsefulNotes/PlayStation3, 2009)

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* '''1942 Joint Strike''' (UsefulNotes/Xbox360 (Platform/Xbox360 and UsefulNotes/PlayStation3, Platform/PlayStation3, 2009)



** The series has weapons that should not have existed in WWII, such as a space shuttle-like rocket boss and ''[[EnergyWeapon Frickin' Laser Beams]].''

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** The series has weapons that should not have existed in WWII, such as a space shuttle-like rocket boss and ''[[EnergyWeapon Frickin' Laser Beams]].''{{Energy Weapon}}s.''



** Every game from the UsefulNotes/{{NES}}/[[UsefulNotes/{{Famicom}} FC]] port of ''1943'' onwards lets you charge up a powerful shot by holding down and releasing the shot button.

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** Every game from the UsefulNotes/{{NES}}/[[UsefulNotes/{{Famicom}} Platform/{{NES}}/[[Platform/{{Famicom}} FC]] port of ''1943'' onwards lets you charge up a powerful shot by holding down and releasing the shot button.



* ClipItsWings: See AttackItsWeakPoint above.

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* %%* ClipItsWings: See AttackItsWeakPoint above.



* CueTheSun: The ending of ''19XX''.

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* %%* CueTheSun: The ending of ''19XX''.



* EnergyWeapon: Some of the enemies happen to use laser weapons, in ''WW [[{{Pun}} frickin']] II'', no less!

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* EnergyWeapon: Some of the enemies happen to use laser weapons, in ''WW [[{{Pun}} frickin']] frickin' II'', no less!



* [[MidSeasonUpgrade Mid Game Upgrade]]: Partway through ''1944'', your {{Attack Drone}}s, which up to this point have been WWII-era planes, are upgraded to little jet fighters with [[EnergyWeapon Frickin' Laser Beams]].

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* [[MidSeasonUpgrade Mid Game Upgrade]]: Partway through ''1944'', your {{Attack Drone}}s, which up to this point have been WWII-era planes, are upgraded to little jet fighters with [[EnergyWeapon Frickin' Laser Beams]].{{Energy Weapon}}s.
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* OrwellianRetcon: As already mentioned before, the game was pretty controversial in Japan when it was released in arcades, so Capcom had to make some modifications on the NES version of the game, including changing the name of the Japanese battleships using the Japanese names of ''Chinese'' warlords from ''Literature/RomanceOfTheThreeKingdoms'', with the sole exception of the Ayako bombers, since [[{{Tuckerization}} they're probably named after the music composer of the game, Ayako Mori]], [[note]] Ryofu refers to UsefulNotes/LuBu, per example.[[/note]] not to mention the titular ''Battle of Midway'' being renamed to ''The Battle of Valhalla'' in the Japanese version. Oddly, the American game box still keeps the ''Battle of Midway'' subtitle, even if the English version also uses the changed Japanese names.

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* OrwellianRetcon: As already mentioned before, the game was pretty controversial in Japan when it was released in arcades, so Capcom had to make some modifications on the NES version of the game, including changing the name of the Japanese battleships using the Japanese transliterations of the names of ''Chinese'' warlords from ''Literature/RomanceOfTheThreeKingdoms'', ''Literature/RomanceOfTheThreeKingdoms'' (like using the Japanese name of UsefulNotes/LuBu, as "Ryofu", as a very visible example), with the sole exception of the Ayako bombers, since [[{{Tuckerization}} they're probably named after the music composer of the game, Ayako Mori]], [[note]] Ryofu refers to UsefulNotes/LuBu, per example.[[/note]] not to mention the titular ''Battle of Midway'' being renamed to ''The Battle of Valhalla'' in the Japanese version. Oddly, the American game box still keeps the ''Battle of Midway'' subtitle, even if the English version also uses the changed Japanese names.
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Clarifying that the "Your Princes Is In Another Castle" instance only happens in the NES port


* YourPrincessIsInAnotherCastle: In ''1943'', you are congratulated for winning the war after defeating the first 16 or so stages. And then you find out that all those bosses were a diversion from the ''[[DiscOneFinalBoss real]]'' [[DiscOneFinalBoss army]].

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* YourPrincessIsInAnotherCastle: In the NES port of ''1943'', you are congratulated for winning the war after defeating the first 16 or so stages. And then you find out that all those bosses were a diversion from the ''[[DiscOneFinalBoss real]]'' [[DiscOneFinalBoss army]].
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Adding the NES port of 1943 and the PC-Engine port of Kai to the game list, later on I want to go through and add details about the PC-Engine port to the trope list.


* '''1943: The Battle of Midway''' (Arcade, 1987)
* '''1943 Kai''' (Arcade, 1988): Unreleased in the US, aside from a bootleg titled ''[[ColonCancer 1943: The Battle of Midway: Mark II]]''.

to:

* '''1943: The Battle of Midway''' (Arcade, 1987)
1987) Ported to the [[UsefulNotes/NintendoEntertainmentSystem NES]]/[[UsefulNotes/NintendoEntertainmentSystem Famicom]] in 1988.
* '''1943 Kai''' (Arcade, 1988): Unreleased in the US, aside from a bootleg titled ''[[ColonCancer 1943: The Battle of Midway: Mark II]]''. Ported to the [[UsefulNotes/TurboGrafx16 PC-Engine]] by Naxat Soft in 1991.
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None

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* CueTheSun: The ending of ''19XX''.

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Expanding ZC Es, indentation


* AnachronismStew: The series has weapons that should not have existed in WWII, such as a space shuttle-like rocket boss and ''[[EnergyWeapon Frickin' Laser Beams]].''

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* AnachronismStew: AnachronismStew:
**
The series has weapons that should not have existed in WWII, such as a space shuttle-like rocket boss and ''[[EnergyWeapon Frickin' Laser Beams]].''



* BossSubtitles: In ''1943'', each stage is preceded by a message saying "Offensive target: [Boss name]. May you fight bravely!"

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* BossSubtitles: BossSubtitles:
**
In ''1943'', each stage is preceded by a message saying "Offensive target: [Boss name]. May you fight bravely!"



* CoolTrain: Two bosses in ''19XX'' are actually this.

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* CoolTrain: CoolTrain:
**
Two bosses in ''19XX'' are actually this.giant trains travelling on two or more sets of train tracks.



* EnergyWeapon : In ''WW [[{{Pun}} frickin']] II'', no less!

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* EnergyWeapon : In EnergyWeapon: Some of the enemies happen to use laser weapons, in ''WW [[{{Pun}} frickin']] II'', no less!



* RPGElements: The NES port of ''1943'' allows you to upgrade your plane's stats by touching certain hidden icons.
** Most specifically, it is a PointBuildSystem.

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* RPGElements: The NES port of ''1943'' allows you to upgrade your plane's stats by touching certain hidden icons.
**
icons. Most specifically, it is a PointBuildSystem.



* StupidJetpackHitler: Certain enemies in ''1941'' fit this trope, not to mention some bosses (such as the [[spoiler:Gotha[=/=]HO-IX]]).

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* StupidJetpackHitler: StupidJetpackHitler:
**
Certain enemies in ''1941'' fit this trope, not to mention some bosses (such as the [[spoiler:Gotha[=/=]HO-IX]]).



* WolfPackBoss: Some stage bosses in ''1943'' aren't a single large ship, but an entire fleet of bombers.

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* WolfPackBoss: WolfPackBoss:
**
Some stage bosses in ''1943'' aren't a single large ship, but an entire fleet of bombers.
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Moving YMMV


** ''1944'' has [[SuspiciouslySimilarSong Jimmy Hart Versions]] of rock songs that wouldn't exist for another 20-30 years.

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** ''1944'' has [[SuspiciouslySimilarSong Jimmy Hart Versions]] of songs that sound very similar to rock songs that wouldn't exist for another 20-30 years.
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[[JustForFun/IThoughtThatWas Do not confuse with]] ''VideoGame/Battlefield1942'', which is a whole different ballgame, the movie ''Film/NineteenFortyOne1979'', ''VideoGame/Strikers1945'' (despite that also being a shmup series), or (heaven forbid) ''Literature/NineteenEightyFour''. Also has nothing to do with the video game company Creator/MidwayGames.[[note]]The "Midway" referred to here is Midway Island, which was part of the Pacific Theater of UsefulNotes/WorldWarII.[[/note]]

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[[JustForFun/IThoughtThatWas Do not confuse with]] ''VideoGame/Battlefield1942'', which is a whole different ballgame, the sequel series of television show ''Series/NineteenFortyOne2009'', the movie ''Film/NineteenFortyOne1979'', ''VideoGame/Strikers1945'' (despite that also being a shmup series), or (heaven forbid) ''Literature/NineteenEightyFour''. Also has nothing to do with the video game company Creator/MidwayGames.[[note]]The "Midway" referred to here is Midway Island, which was part of the Pacific Theater of UsefulNotes/WorldWarII.[[/note]]
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[[JustForFun/IThoughtThatWas Do not confuse with]] ''VideoGame/Battlefield1942'', which is a whole different ballgame, ''Film/NineteenFortyOne'', ''VideoGame/Strikers1945'' (despite that also being a shmup series), or (heaven forbid) ''Literature/NineteenEightyFour''. Also has nothing to do with the video game company Creator/MidwayGames.[[note]]The "Midway" referred to here is Midway Island, which was part of the Pacific Theater of UsefulNotes/WorldWarII.[[/note]]

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[[JustForFun/IThoughtThatWas Do not confuse with]] ''VideoGame/Battlefield1942'', which is a whole different ballgame, ''Film/NineteenFortyOne'', the movie ''Film/NineteenFortyOne1979'', ''VideoGame/Strikers1945'' (despite that also being a shmup series), or (heaven forbid) ''Literature/NineteenEightyFour''. Also has nothing to do with the video game company Creator/MidwayGames.[[note]]The "Midway" referred to here is Midway Island, which was part of the Pacific Theater of UsefulNotes/WorldWarII.[[/note]]

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* OrwellianRetcon: As already mentioned before, the game was pretty controversial in Japan when it was released in arcades, so Capcom had to make some modifications on the NES version of the game, including changing the name of the Japanese battleships using the Japanese names of ''Chinese'' warlords from ''Literature/RomanceOfTheThreeKingdoms'', with the sole exception of the Ayako bombers, since [[{{Tuckerization}} they're probably named after the music composer of the game, Ayako Mori]],[[note]]Ryofu refers to UsefulNotes/LuBu, per example.[[/note]] not to mention the titular ''Battle of Midway'' being renamed to ''The Battle of Valhalla'' in the Japanese version. Oddly, the American game box still keeps the ''Battle of Midway'' subtitle, even if the English version also uses the changed Japanese names.

to:

* OrwellianRetcon: As already mentioned before, the game was pretty controversial in Japan when it was released in arcades, so Capcom had to make some modifications on the NES version of the game, including changing the name of the Japanese battleships using the Japanese names of ''Chinese'' warlords from ''Literature/RomanceOfTheThreeKingdoms'', with the sole exception of the Ayako bombers, since [[{{Tuckerization}} they're probably named after the music composer of the game, Ayako Mori]],[[note]]Ryofu Mori]], [[note]] Ryofu refers to UsefulNotes/LuBu, per example.[[/note]] not to mention the titular ''Battle of Midway'' being renamed to ''The Battle of Valhalla'' in the Japanese version. Oddly, the American game box still keeps the ''Battle of Midway'' subtitle, even if the English version also uses the changed Japanese names.



* {{Sentai}}: Some stage bosses in ''1943'' aren't a single large ship, but an entire fleet of bombers.
** Boss ships do count too, since you shoot the lower-class ships first.


Added DiffLines:

* WolfPackBoss: Some stage bosses in ''1943'' aren't a single large ship, but an entire fleet of bombers.
** Boss ships do count too, since you shoot the lower-class ships first.
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None


** Inverted (sort of) in ''1944'', where you are shown the subtitles only ''after'' you’ve defeated the boss.

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** Inverted {{Inverted}} (sort of) in ''1944'', where you are shown the subtitles only ''after'' you’ve defeated the boss.
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None

Added DiffLines:

** Inverted (sort of) in ''1944'', where you are shown the subtitles only ''after'' you’ve defeated the boss.
Is there an issue? Send a MessageReason:
None


The ''1942'' series is a series of arcade vertical-scrolling {{Shoot Em Up}}s developed by Creator/{{Capcom}}, set mainly in UsefulNotes/WorldWarII. The player is an American "Super Ace" in a P-38 Lightning who spends a surprising amount of time kicking the spit out of the [[UsefulNotes/KatanasOfTheRisingSun Imperial Japanese Navy]] for a series made in UsefulNotes/{{Japan}}.

to:

The ''1942'' series is a series of arcade vertical-scrolling {{Shoot Em Up}}s Up}}[=s=] developed by Creator/{{Capcom}}, set mainly in UsefulNotes/WorldWarII. The player is an American "Super Ace" in a P-38 Lightning who spends a surprising amount of time kicking the spit out of the [[UsefulNotes/KatanasOfTheRisingSun Imperial Japanese Navy]] for a series made in UsefulNotes/{{Japan}}.



** Every game from the NES/FC port of ''1943'' onwards lets you charge up a powerful shot by holding down and releasing the shot button.

to:

** Every game from the NES/FC UsefulNotes/{{NES}}/[[UsefulNotes/{{Famicom}} FC]] port of ''1943'' onwards lets you charge up a powerful shot by holding down and releasing the shot button.



** ''Kalebert Armor'' is a slow-moving battle train that was overseeing operations at the heart of Africa.
** ''Sancho Pedro'' is a SuperPrototype train that was being developed in a secret factory in Spain. It can fire, among other things, a WaveMotionGun at the player.

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** ''Kalebert Armor'' is a slow-moving battle train that was overseeing operations at the heart of Africa.
UsefulNotes/{{Africa}}.
** ''Sancho Pedro'' is a SuperPrototype train that was being developed in a secret factory in Spain.UsefulNotes/{{Spain}}. It can fire, among other things, a WaveMotionGun at the player.
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None


The ''1942'' series is a series of arcade vertical-scrolling {{Shoot Em Up}}s developed by Capcom, set mainly in UsefulNotes/WorldWarII. The player is an American "Super Ace" in a P-38 Lightning who spends a surprising amount of time kicking the spit out of the [[UsefulNotes/KatanasOfTheRisingSun Imperial Japanese Navy]] for a series made in Japan.

to:

The ''1942'' series is a series of arcade vertical-scrolling {{Shoot Em Up}}s developed by Capcom, Creator/{{Capcom}}, set mainly in UsefulNotes/WorldWarII. The player is an American "Super Ace" in a P-38 Lightning who spends a surprising amount of time kicking the spit out of the [[UsefulNotes/KatanasOfTheRisingSun Imperial Japanese Navy]] for a series made in Japan.
UsefulNotes/{{Japan}}.



* BalanceSpeedStrengthTrio: Different from past games of the series, in ''19XX'' you can choose between three planes with different skills: Lockheed P-38 Lightning (balance), the series's staple and the most balanced ship of the three; de Havilland Mosquito (strength), returning from 1941 that focuses on firepower; and Kyushu J7W Shinden (speed), a newcomer ship and the most fast and maneuverable ship.

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* BalanceSpeedStrengthTrio: Different from past games of the series, in ''19XX'' you can choose between three planes with different skills: Lockheed P-38 Lightning (balance), the series's staple and the most balanced ship of the three; de Havilland Mosquito (strength), returning from 1941 that focuses on firepower; and Kyushu J7W [=J7W=] Shinden (speed), a newcomer ship and the most fast and maneuverable ship.
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* NPlusOneSequelTitle: The games after 1942 are numbered 1943 and 1944. Also somewhat inverted as one of the sequels is numbered 1941.
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* EverythingsBetterWithCows: In ''1943'', there are hidden cow icons that, upon collection, refill your LifeMeter.

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* EnemyMine:
** Played with in ''19XX'' which has the Japanese-made Shinden, which was never put into real battle at that time due to Japan's surrender in WWII (but one of two examples was dismantled, shipped to the US, and restored), and ''1944'' in which the second player character brings in a Japanese-made Mitsubishi [=A6M=] Zero.

to:

* EnemyMine:
**
EnemyMine: Played with in ''19XX'' which has the Japanese-made Shinden, which was never put into real battle at that time due to Japan's surrender in WWII (but one of two examples was dismantled, shipped to the US, and restored), and ''1944'' in which the second player character brings in a Japanese-made Mitsubishi [=A6M=] Zero.

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** Played with in ''19XX'' has the Japanese-made Shinden, which was never put into real battles at that time due to Japanese surrender in WWII. However, one of two examples were dismantled, shipped and restored by US.
** Played with in ''1944'' in which the second player character brought in Japanese-made Mitsubishi [=A6M=] Zero. It's up for the knowledged players to throw in WildMassGuess.

to:

** Played with in ''19XX'' which has the Japanese-made Shinden, which was never put into real battles battle at that time due to Japanese Japan's surrender in WWII. However, WWII (but one of two examples were was dismantled, shipped to the US, and restored by US.
** Played with in
restored), and ''1944'' in which the second player character brought brings in a Japanese-made Mitsubishi [=A6M=] Zero. It's up for the knowledged players to throw in WildMassGuess.Zero.
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* SmartBomb: ''1943'' and ''1941'' have special attacks that damage everything on-screen at the expense of health. ''19XX'' and ''1944'' instead give you bomb items, with the former allowing you to charge up a bomb attack that deals more damage than simply tapping the bomb button.

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* SmartBomb: ''1943'' and ''1941'' have special attacks that damage everything on-screen at the expense of health. ''19XX'' and ''1944'' instead give you bomb items, with the former allowing you to charge up a bomb attack that deals more damage than simply tapping the bomb button. ''1942'' just has the white [=POW=]'s, which kill everything on screen when collected.
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** Barrel[[labelnote:*]]10,000 points, Arcade; 16 weapon points, NES[[/labelnote]] - Pirate Ship Higemaru

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** Barrel[[labelnote:*]]10,000 points, Arcade; 16 weapon points, NES[[/labelnote]] - Pirate ''Pirate Ship HigemaruHigemaru''
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** Strawberry[[labelnote:*]]20,000 points, Arcade[[/labelnote]], bamboo shoot[[labelnote:*]]2000 points, Arcade; One power point, NES[[/labelnote]], dragonfly[[labelnote:*]]10,000 points, Arcade; Two power points, NES[[/labelnote]] - ''Son Son''
** Mobi-chan[[labelnote:*]]100,000 points, Arcade; 32 energy and points, NES[[/labelnote]] - ''Side Arms''

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** Strawberry[[labelnote:*]]20,000 points, Arcade[[/labelnote]], bamboo shoot[[labelnote:*]]2000 points, Arcade; One one power point, NES[[/labelnote]], dragonfly[[labelnote:*]]10,000 points, Arcade; Two two power points, NES[[/labelnote]] - ''Son Son''
** Mobi-chan[[labelnote:*]]100,000 points, Arcade; 32 energy and weapon points, NES[[/labelnote]] - ''Side Arms''

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