History VideoGame / NineteenFortyTwo

27th Nov '17 6:34:15 PM nombretomado
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** Prior to that, ''1943'' had overtones of [[StupidJetpackHitler Stupid Jetpack]] [[KatanasOfTheRisingSun Tojo]], with oversize giant bombers as bosses, bombers launching ''multiple'' Kamikaze [=MXY7=] rocket planes and whole squadrons of jet and rocket fighters that only existed as prototypes at the end of the war, all ostensibly in 1943. For that matter, the player's P-38 Lightning has overtones of [[OverlyLongGag Stupid Jetpack]] ''[[UsefulNotes/YanksWithTanks FDR]]'', with FrickinLaserBeams, apparently some kind of energy shield, the ability to summon ''actual'' lightning and [[ArsonMurderAndJaywalking being carrier-based despite the fact the real thing was a land-based Army Air Forces fighter]].

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** Prior to that, ''1943'' had overtones of [[StupidJetpackHitler Stupid Jetpack]] [[KatanasOfTheRisingSun [[UsefulNotes/KatanasOfTheRisingSun Tojo]], with oversize giant bombers as bosses, bombers launching ''multiple'' Kamikaze [=MXY7=] rocket planes and whole squadrons of jet and rocket fighters that only existed as prototypes at the end of the war, all ostensibly in 1943. For that matter, the player's P-38 Lightning has overtones of [[OverlyLongGag Stupid Jetpack]] ''[[UsefulNotes/YanksWithTanks FDR]]'', with FrickinLaserBeams, apparently some kind of energy shield, the ability to summon ''actual'' lightning and [[ArsonMurderAndJaywalking being carrier-based despite the fact the real thing was a land-based Army Air Forces fighter]].
3rd Oct '17 8:29:28 AM Basara-kun
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* BalanceSpeedStrengthTrio: Different from past games of the series, in ''19XX'' you can choose between three planes with different skills: Lockheed P-38 Lightning (balance), the series's staple and the most balanced ship of the three; de Havilland Mosquito (strength), returning from 1941 that focuses on firepower; and Kyushu J7W Shinden (speed), a newcomer ship and the most fast and maneuverable ship.
20th Sep '17 7:39:08 AM Meyers07TheTroper
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* CainAndAbel: The 1P player, Matt Laratt, in ''19XX'' is the brother of the otherwise unnamed pilot of the F. Blackr--the stealth fighter that keeps harassing you and ultimately serves as the FinalBoss.


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* NoPlotNoProblem: 19XX, although the plot is easy enough to understand through the in game cutscenes
20th Sep '17 7:36:48 AM Meyers07TheTroper
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* NintendoHard

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* NintendoHardNintendoHard: Except for 19XX and 1944, which is noticeably easier in an era where BulletHell shooters start to trending in arcades.
16th Sep '17 5:14:17 PM nombretomado
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** Prior to that, ''1943'' had overtones of [[StupidJetpackHitler Stupid Jetpack]] [[KatanasOfTheRisingSun Tojo]], with oversize giant bombers as bosses, bombers launching ''multiple'' Kamikaze [=MXY7=] rocket planes and whole squadrons of jet and rocket fighters that only existed as prototypes at the end of the war, all ostensibly in 1943. For that matter, the player's P-38 Lightning has overtones of [[OverlyLongGag Stupid Jetpack]] ''[[YanksWithTanks FDR]]'', with FrickinLaserBeams, apparently some kind of energy shield, the ability to summon ''actual'' lightning and [[ArsonMurderAndJaywalking being carrier-based despite the fact the real thing was a land-based Army Air Forces fighter]].

to:

** Prior to that, ''1943'' had overtones of [[StupidJetpackHitler Stupid Jetpack]] [[KatanasOfTheRisingSun Tojo]], with oversize giant bombers as bosses, bombers launching ''multiple'' Kamikaze [=MXY7=] rocket planes and whole squadrons of jet and rocket fighters that only existed as prototypes at the end of the war, all ostensibly in 1943. For that matter, the player's P-38 Lightning has overtones of [[OverlyLongGag Stupid Jetpack]] ''[[YanksWithTanks ''[[UsefulNotes/YanksWithTanks FDR]]'', with FrickinLaserBeams, apparently some kind of energy shield, the ability to summon ''actual'' lightning and [[ArsonMurderAndJaywalking being carrier-based despite the fact the real thing was a land-based Army Air Forces fighter]].
24th Aug '17 3:41:00 PM Basara-kun
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Incredibly, this sole Capcom series has [[http://nineteenforty.wikia.com/wiki/Capcom%27s_1940_Series_Wikia its own wiki]].
19th Aug '17 8:16:34 PM LucaEarlgrey
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* SequelDifficultyDrop: ''1941: Counter Attack'' is considerably easier to complete than ''1943'', featuring only 6 stages compared to the latter's 16, no constantly-depleting LifeMeter, a [[AfterCombatRecovery health refill]] at the end of each stage, lifebar extensions to go with some of these end-of-stage refills, and a full health refill at least once a stage.

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* SequelDifficultyDrop: ''1941: Counter Attack'' is considerably easier to complete than ''1943'', featuring only 6 stages compared to the latter's 16, {{power up}}s that last much longer (each pickup adds ''60 seconds'' to the weapon timer), no constantly-depleting drain-over-time effect to the LifeMeter, a [[AfterCombatRecovery health refill]] at the end of each stage, lifebar extensions to go with some of these end-of-stage refills, and a full health refill at least once a stage.
19th Aug '17 8:15:27 PM LucaEarlgrey
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Added DiffLines:

* SequelDifficultyDrop: ''1941: Counter Attack'' is considerably easier to complete than ''1943'', featuring only 6 stages compared to the latter's 16, no constantly-depleting LifeMeter, a [[AfterCombatRecovery health refill]] at the end of each stage, lifebar extensions to go with some of these end-of-stage refills, and a full health refill at least once a stage.
11th Jul '17 9:56:12 PM Mikeyfan93
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** '''1944: The Battle of Midway''' (Famicom, 1988) -- A limited release version of 1943 that featured an extra weapon[[note]]a powerful laser shot represented by a "cat" sprite, of all things[[/note]] for the P-38 and nothing else

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** '''1944: The Battle of Midway''' (Famicom, 1988) -- 1988): A limited release version of 1943 that featured an extra weapon[[note]]a powerful laser shot represented by a "cat" sprite, of all things[[/note]] for the P-38 and nothing else



* [[MidSeasonUpgrade Mid Game Upgrade]] -- Partway through ''1944'', your {{Attack Drone}}s, which up to this point have been WWII-era planes, are upgraded to little jet fighters with FrickinLaserBeams.

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* [[MidSeasonUpgrade Mid Game Upgrade]] -- Upgrade]]: Partway through ''1944'', your {{Attack Drone}}s, which up to this point have been WWII-era planes, are upgraded to little jet fighters with FrickinLaserBeams.
11th Jul '17 9:55:37 PM Mikeyfan93
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* AnachronismStew -- The series has weapons that should not have existed in WWII, such as a space shuttle-like rocket boss and ''FrickinLaserBeams.''

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* AnachronismStew -- AnachronismStew: The series has weapons that should not have existed in WWII, such as a space shuttle-like rocket boss and ''FrickinLaserBeams.''



* BattleshipRaid -- A lot of the series' bosses are battleships.
* BladderOfSteel -- ''1942'' has 32 stages, ''1943'' has 16 stages, and ''1944'' has 15 stages. If you plan on one-crediting any of these in the arcade, make sure you use the bathroom in advance.

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* BattleshipRaid -- BattleshipRaid: A lot of the series' bosses are battleships.
* BladderOfSteel -- BladderOfSteel: ''1942'' has 32 stages, ''1943'' has 16 stages, and ''1944'' has 15 stages. If you plan on one-crediting any of these in the arcade, make sure you use the bathroom in advance.



* CriticalAnnoyance -- In ''1943'' and ''1941'', an alarm goes off whenever your health runs low. The NES port of ''1943'' is worse: it replaces the current BGM with a [[NightmareFuel Jaws-like tune]] when your health falls below 20.

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* CriticalAnnoyance -- CriticalAnnoyance: In ''1943'' and ''1941'', an alarm goes off whenever your health runs low. The NES port of ''1943'' is worse: it replaces the current BGM with a [[NightmareFuel Jaws-like tune]] when your health falls below 20.



* EverythingsBetterWithCows -- In ''1943'', there are hidden cow icons that, upon collection, refill your LifeMeter.
* FrickinLaserBeams -- In ''WW [[{{Pun}} frickin']] II'', no less!

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* EverythingsBetterWithCows -- EverythingsBetterWithCows: In ''1943'', there are hidden cow icons that, upon collection, refill your LifeMeter.
* FrickinLaserBeams -- FrickinLaserBeams: In ''WW [[{{Pun}} frickin']] II'', no less!



* InstantWinCondition -- In ''1942'', upon completing a stage, all on-screen enemies will explode.
* {{Irony}} -- Meta example: In ''1942'', ''1943'', and ''1944'', you're fighting the Japanese military. [[Creator/{{Capcom}} The company behind this series]] ''is Japanese itself.'' According with Yoshiki Okamoto, who worked in the game, Capcom got into really ''hot water'' in Japan for having the Japanese players controlling an American plane and destroying Japanese planes and that was the reason why the NES version, ''1941'' and ''19XX'' features different kind of enemies, like the Germans in 1941.
* KaizoTrap -- In ''1943'', most ship bosses will explode into shrapnel when defeated. Better avoid it, especially if you manage to beat the final boss and forget all about the shrapnel...or you can shoot it for extra points.

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* InstantWinCondition -- InstantWinCondition: In ''1942'', upon completing a stage, all on-screen enemies will explode.
* {{Irony}} -- {{Irony}}: Meta example: In ''1942'', ''1943'', and ''1944'', you're fighting the Japanese military. [[Creator/{{Capcom}} The company behind this series]] ''is Japanese itself.'' According with Yoshiki Okamoto, who worked in the game, Capcom got into really ''hot water'' in Japan for having the Japanese players controlling an American plane and destroying Japanese planes and that was the reason why the NES version, ''1941'' and ''19XX'' features different kind of enemies, like the Germans in 1941.
* KaizoTrap -- KaizoTrap: In ''1943'', most ship bosses will explode into shrapnel when defeated. Better avoid it, especially if you manage to beat the final boss and forget all about the shrapnel...or you can shoot it for extra points.



* LifeMeter -- Varies. In ''1943'', you get a LifeMeter that drains over time (though you can't die of time drain). ''1941'' offers HitPoints that you lose one of with each hit. ''1944''[='=]s and ''Joint Strike''[='=]s are more similar-looking to ''1943''[='=]s, without the time drain.

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* LifeMeter -- LifeMeter: Varies. In ''1943'', you get a LifeMeter that drains over time (though you can't die of time drain). ''1941'' offers HitPoints that you lose one of with each hit. ''1944''[='=]s and ''Joint Strike''[='=]s are more similar-looking to ''1943''[='=]s, without the time drain.



* NoSwastikas -- ''1941'' pits you against [[UsefulNotes/NazisWithGnarlyWeapons the Germans]], yet not a single swastika is in sight.
* NukeEm -- In ''19XX''[='=]s final stage, [[spoiler:the RecurringBoss escorts a pair of nuclear missiles aimed at Tokyo. [[AlwaysClose Even if you time him out in the final battle, you'll always destroy the nukes in time in the ending cutscene.]]]]
* OneManArmy -- Whatever incarnation of the game, it's you in your one fighter plane against the entire Japanese (or whatever) fleet.

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* NoSwastikas -- NoSwastikas: ''1941'' pits you against [[UsefulNotes/NazisWithGnarlyWeapons the Germans]], yet not a single swastika is in sight.
* NukeEm -- NukeEm: In ''19XX''[='=]s final stage, [[spoiler:the RecurringBoss escorts a pair of nuclear missiles aimed at Tokyo. [[AlwaysClose Even if you time him out in the final battle, you'll always destroy the nukes in time in the ending cutscene.]]]]
* OneManArmy -- OneManArmy: Whatever incarnation of the game, it's you in your one fighter plane against the entire Japanese (or whatever) fleet.



* RecurringBoss -- In ''1941'', Leviathan, the [[WarmUpBoss Stage 1 boss]], makes an upgraded reappearance in Stage 5. In ''19XX'', there's F. Blackr, the black fighter that destroys your mothership and harasses you on every level. You finally get to [[FinalBoss settle the score with it in the end]].
* {{Retraux}} -- ''Joint Strike''[='=]s graphics are made to resemble a film from the early 20th century.
* RPGElements -- The NES port of ''1943'' allows you to upgrade your plane's stats by touching certain hidden icons.

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* RecurringBoss -- RecurringBoss: In ''1941'', Leviathan, the [[WarmUpBoss Stage 1 boss]], makes an upgraded reappearance in Stage 5. In ''19XX'', there's F. Blackr, the black fighter that destroys your mothership and harasses you on every level. You finally get to [[FinalBoss settle the score with it in the end]].
* {{Retraux}} -- {{Retraux}}: ''Joint Strike''[='=]s graphics are made to resemble a film from the early 20th century.
* RPGElements -- RPGElements: The NES port of ''1943'' allows you to upgrade your plane's stats by touching certain hidden icons.



* SequelEscalation -- Inverted and played straight at the same time; up to ''19XX'', each game has less levels (''1942''[='=]s 32 stages -> ''1943''[='=]s 16 stages -> ''1941''[='=]s 6 stages), but each newer game has stages that are more varied and have more complex gameplay than "fight waves of enemies in the sky until you reach the next end-of-stage carrier."
* ShownTheirWork -- The Japanese versions of 1943 featured accurately modeled (as accurate as a Famicom could, anyway) versions of actual WWII IJN capital ships. A diligent player could recognize many Japanese battleships & carriers including the ''Ise'', ''Nagato'', ''Yamato'' (post refit), ''Akagi'', ''Hiryu'', and several others. On the other hand, the Ayako bombers are completely original-made for the game, albeit they could be inspired in the [[http://en.wikipedia.org/wiki/Mitsubishi_Ki-67 Mitsubishi Ki-67 ''Hiryu'' heavy bomber]], despise the Ayako bombers are four-engined, while the ''Hiryu'' used only two.

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* SequelEscalation -- SequelEscalation: Inverted and played straight at the same time; up to ''19XX'', each game has less levels (''1942''[='=]s 32 stages -> ''1943''[='=]s 16 stages -> ''1941''[='=]s 6 stages), but each newer game has stages that are more varied and have more complex gameplay than "fight waves of enemies in the sky until you reach the next end-of-stage carrier."
* ShownTheirWork -- ShownTheirWork: The Japanese versions of 1943 featured accurately modeled (as accurate as a Famicom could, anyway) versions of actual WWII IJN capital ships. A diligent player could recognize many Japanese battleships & carriers including the ''Ise'', ''Nagato'', ''Yamato'' (post refit), ''Akagi'', ''Hiryu'', and several others. On the other hand, the Ayako bombers are completely original-made for the game, albeit they could be inspired in the [[http://en.wikipedia.org/wiki/Mitsubishi_Ki-67 Mitsubishi Ki-67 ''Hiryu'' heavy bomber]], despise the Ayako bombers are four-engined, while the ''Hiryu'' used only two.



* SmartBomb -- ''1943'' and ''1941'' have special attacks that damage everything on-screen at the expense of health. ''19XX'' and ''1944'' instead give you bomb items, with the former allowing you to charge up a bomb attack that deals more damage than simply tapping the bomb button.

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* SmartBomb -- SmartBomb: ''1943'' and ''1941'' have special attacks that damage everything on-screen at the expense of health. ''19XX'' and ''1944'' instead give you bomb items, with the former allowing you to charge up a bomb attack that deals more damage than simply tapping the bomb button.



* VideoGameLives -- ''1942'', ''19XX'', and ''Joint Strike''

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* VideoGameLives -- VideoGameLives: ''1942'', ''19XX'', and ''Joint Strike''



* YearX -- ''19XX''.
* YourPrincessIsInAnotherCastle -- In ''1943'', you are congratulated for winning the war after defeating the first 16 or so stages. And then you find out that all those bosses were a diversion from the ''real'' army.

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* YearX -- YearX: ''19XX''.
* YourPrincessIsInAnotherCastle -- YourPrincessIsInAnotherCastle: In ''1943'', you are congratulated for winning the war after defeating the first 16 or so stages. And then you find out that all those bosses were a diversion from the ''real'' army.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.NineteenFortyTwo