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''Nexus War'' is a series of free browser-based {{MMORPG}} that revolves around a cosmic struggle in which good, evil and free will fight over the destiny of a constantly [[EternalRecurrence reincarnating]] universe. It is similar in style to ''VideoGame/UrbanDead'', and much of the original player base consisted of players of both games.

The original ''[[http://www.nexuswar.com Nexus War]]'' was created and administrated by Brandon Harris (aka Jorm) and ran from early 2007 to late 2009. The game was set on the (fictitious) Caribbean archipelago of St. Germaine, which was ripped from the face of the Earth in a massive hurricane. St. Germaine became the eternal battleground of Valhalla, and war between the [[PowersThatBe Elder Powers]] of good, evil, and forces of free will raged across the islands and the extra-dimensional planes connected to them.

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''Nexus War'' is a series of free browser-based {{MMORPG}} {{MMORPG}}s that revolves around a cosmic struggle in which the forces of good, evil and free will fight over the destiny of a constantly [[EternalRecurrence reincarnating]] universe. It is similar in style to ''VideoGame/UrbanDead'', and much of the original player base consisted of players of both games.

The original ''[[http://www.nexuswar.com Nexus War]]'' was created and administrated by Brandon Harris (aka Jorm) and ran from early 2007 to late 2009. The game was set on the (fictitious) Caribbean archipelago of St. Germaine, which was ripped from the face of the Earth in a massive hurricane. St. Germaine became the eternal battleground of Valhalla, and war between the [[PowersThatBe Elder Powers]] of good, evil, and forces of free will raged across the islands and the extra-dimensional planes connected to them.
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''[[http://www.nexuswar.com Nexus War]]'' was a free browser-based {{MMORPG}} created and administrated by Brandon Harris (aka Jorm). It is similar in style to ''VideoGame/UrbanDead'', and much of the player base is shared between the two games.

The game was set on the (fictitious) St. Germaine Archipelago in the Caribbean. In 2007 the islands were ripped from the face of the earth in a massive hurricane, becoming the plane of Valhalla. Now, war between good, evil, and the unaligned rages across the islands and the extradimensional planes connected to them.

During early September of 2009, Jorm announced that because he was unable to keep up with the cost of running the servers, he was preparing to shut down the game. But he intended to go out with a bang--the war between the Elder Powers escalated, and they were found walking amongst the people. The planes of existence closed off one by one until only Purgatorio remained. And in mid-October of 2009, with Marquai as the victor, the game reached its final conclusion.

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''Nexus War'' is a series of free browser-based {{MMORPG}} that revolves around a cosmic struggle in which good, evil and free will fight over the destiny of a constantly [[EternalRecurrence reincarnating]] universe. It is similar in style to ''VideoGame/UrbanDead'', and much of the original player base consisted of players of both games.

The original
''[[http://www.nexuswar.com Nexus War]]'' was a free browser-based {{MMORPG}} created and administrated by Brandon Harris (aka Jorm). It is similar in style to ''VideoGame/UrbanDead'', Jorm) and much of the player base is shared between the two games.

ran from early 2007 to late 2009. The game was set on the (fictitious) Caribbean archipelago of St. Germaine Archipelago in the Caribbean. In 2007 the islands were Germaine, which was ripped from the face of the earth Earth in a massive hurricane, becoming hurricane. St. Germaine became the plane eternal battleground of Valhalla. Now, Valhalla, and war between the [[PowersThatBe Elder Powers]] of good, evil, and the unaligned rages forces of free will raged across the islands and the extradimensional extra-dimensional planes connected to them.

During early September of In late 2009, Jorm announced that because he was unable to keep up with the cost of running the servers, he servers and was preparing to shut down the game. But However, he intended to go out ended the game with a bang--the bang -- the war between the Elder Powers escalated, escalated into a GrandFinale that saw epic battles, dramatic changes in the landscape, and they were found avatars of the Elder Powers walking amongst the people.among mortals. The planes of existence closed off one by one until only Purgatorio remained. And in mid-October of 2009, with Marquai as the victor, the game reached its final conclusion.



* WingedHumanoid: Most high-leveled Angels and Demons have wings as their movement skill. Transcended characters usually find other ways of getting around.

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* WingedHumanoid: Most high-leveled Angels and Demons have wings as their movement skill. Transcended characters usually find other ways of getting around.
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* EternalRecurrance: In the Nexus world, the ''entire universe'' works this way. It's now a direct feature of the game, and the death and rebirth of the universe usually comes [[PerpetualBeta packaged]] with new features and balance improvements.
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** As a chainsaw powered by goodness, the [[http://wiki.nexuswar.com/index.php/Clockwork_Blade Clockwork Blade]] took this trope literally.

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** As a chainsaw powered by goodness, the [[http://wiki.nexuswar.com/index.php/Clockwork_Blade Clockwork Blade]] Blade took this trope literally.
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** [[http://wiki.nexuswar.com/index.php/Clockwork_Blade The Clockwork Blade took this trope literally, as a chainsaw powered by goodness.]]

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** As a chainsaw powered by goodness, the [[http://wiki.nexuswar.com/index.php/Clockwork_Blade The Clockwork Blade Blade]] took this trope literally, as a chainsaw powered by goodness.]]literally.
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* AllThereInTheManual: The game includes a huge [[http://wiki.nexuswar.com/ wiki]] that contains all of the {{Canon}} backstory articles as well as everything about the game.

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* AllThereInTheManual: The game includes a huge [[http://wiki.nexuswar.com/ [[http://www.nexusclash.com/wiki/index.php/Main_Page wiki]] that contains all of the {{Canon}} backstory articles as well as everything about the game.
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Rework take two.


* {{Repower}}: Since [=BobWar=] periodically wipe itself after more than a year, characters start back at level one. While most will probably pick the same class again, its entirely possible to pick a completely different skill tree.

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* {{Repower}}: Since [=BobWar=] the universe periodically wipe itself after more than a year, [[EternalRecurrence reboots]], characters start back at level one. While most will probably pick the same class again, its one and it's entirely possible to pick a completely different skill tree.



* {{Shadowland}}: Nifleheim.
* ShoutOut: Evidently, there's a [[TheChroniclesOfNarnia Wood Between the Worlds]] in BobWar.
* ShotgunsAreJustBetter: The pump shotgun isn't, but the double-barreled shotgun is the most damaging mundane weapon in the game, and when fired from both barrels, it does immense damage. In most people's hands, it's somewhat AwesomeButImpractical as shotgun ammo is heavy and usually found in the form of individual shells. However, if that weakness can be bypassed or mitigated (and there are many ways to do that), it becomes even mightier than the holy weapons of the angels.
* SpiritualSuccessor: World in Global Battle, aka "Bob War".
** Its both a SpiritualSuccessor AND a direct sequel. Being a game about the birth of the next universe, it gets a bit complicated.

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* {{Shadowland}}: Nifleheim.
Nifleheim and later the Dead Caves.
* ShoutOut: Evidently, there's a For while, characters who hid in Nexus Clash could end up in the [[TheChroniclesOfNarnia Wood Between the Worlds]] in BobWar.
Worlds]].
* ShotgunsAreJustBetter: The pump shotgun isn't, but the double-barreled shotgun is the most damaging mundane weapon in the game, and when fired from both barrels, it does immense damage. In most people's hands, it's shotguns are somewhat AwesomeButImpractical as shotgun ammo is heavy and usually found in the form of individual shells. However, if that weakness can be bypassed or mitigated (and there are many ways to do that), it becomes even mightier than the holy weapons of the angels.
* SpiritualSuccessor: World in Global Battle, aka "Bob War".
Nexus Clash is this to Nexus War.
** Its both a SpiritualSuccessor AND a direct sequel. Being As a game about the birth of the next universe, it gets it's both a bit complicated.SpiritualSuccessor AND a direct sequel.



* SummonMagic: Of the "temporary ally" type. Summoned pets have their own HP, MP, and AP. When any of those values reaches zero, the pet vanishes.
* TalkingIsAFreeAction: In the last 24 hours of the game, speech actions cost no AP.

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* SummonMagic: Of the "temporary ally" type. Summoned pets have their own HP, MP, hit points, magic points, and AP.action points. When any of those values reaches zero, the pet vanishes.
* TalkingIsAFreeAction: In the last 24 hours of the game, speech For your first ten talking actions cost no AP.of the day. Some events or contests have also given out unlimited free speech.



* UrbanFantasy: Angels, demons, vampires, wizards, {{warrior monk}}s, and undead running around a Caribbean island, waging a war with as many sides as there are players.

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* UrbanFantasy: Angels, demons, vampires, wizards, {{warrior monk}}s, and undead running around a Caribbean tropical island, waging a war with as many sides as there are players.



* WingedHumanoid: Most tier three Angels and Demons had wings as their movement skill, the Revenant's bat skill tree also had a humanoid form.

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* WingedHumanoid: Most tier three high-leveled Angels and Demons had have wings as their movement skill, the Revenant's bat skill tree also had a humanoid form.skill. Transcended characters usually find other ways of getting around.
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* FireAndBrimstoneHell: The plane of Stygia flipflops between this and EvilIsDeathlyCold.

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* FireAndBrimstoneHell: The plane of Stygia Gehenna flipflops between this and EvilIsDeathlyCold.



* HandCannon: The [[http://en.wikipedia.org/wiki/Walker_Colt Walker Colt revolver]]. Deals as much damage as a rifle with better accuracy and more slots for enchantments. It takes a while to reload, though.

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* HandCannon: The [[http://en.wikipedia.org/wiki/Walker_Colt Walker Colt revolver]]. Deals Dealt as much damage as a rifle with better accuracy and more slots for enchantments. It takes took a while to reload, though.



* KnightTemplar: T3 Angels can learn the Hand of Zealotry skill, which allows them to kill Neutral characters without moral consequence. Some are even nastier than that; Archons with Holier than Thou can freely injure (but not kill, that costs a couple of morality points) ''anyone who is less moral than them''.
* MagicKnight: The Nexus Champion and Divine Champion classes can learn to cast spells and are very effective combatants.

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* KnightTemplar: T3 High-leveled Angels can learn the Hand of Zealotry skill, which allows them to kill Neutral characters without moral consequence. Some are even nastier than that; Archons with Holier than Thou can freely injure (but not kill, that costs a couple of morality points) ''anyone who is less moral than them''.
* MagicKnight: The Nexus Champion and Divine Holy Champion classes can learn to cast spells and are very effective combatants.



* ManaDrain: This happens a lot. One of the [[ChurchMilitant Churches Militant]] gets followers almost entirely because their god offers protection from it.

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* ManaDrain: This happens a lot. One of the [[ChurchMilitant Churches Militant]] gets followers almost entirely because their god offers protection from it.lot, especially when fighting Revenants.



** Angels: Seraphs (and Lightspeakers to a lesser extent) are mechanical representations of order. Divine Champions are Old Testament-style messengers of the Word, who can turn into fire or mist or steel. Advocates are closest to the pop-culture version.

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** Angels: Seraphs (and Lightspeakers to a lesser extent) are mechanical representations of order. Divine Holy Champions are Old Testament-style messengers of the Word, who can turn into fire or mist or steel. Advocates are closest to the pop-culture version.



* PerpetualBeta: ''Clash'' has been in "open beta" for years.

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* PerpetualBeta: ''Clash'' The series has been in "open beta" open beta for years.

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General rewrite for the fact that this is a live franchise again (take one).


* AnotherDimension: Several of these. Clash takes it [UpToEleven] , quite literally.

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* AnotherDimension: Several of these. Clash takes it [UpToEleven] , quite literally.these, usually including at least one plane for each alignment. Some Breaths have had [[BlueAndOrangeMorality different]] options, though.



* AlienGeometries: With the impending victory of Marquai, the Power of construction and engineers, everything was becoming more angular. The moon was now octagonal, clouds were square or triangular. Nexus Clash's Kaleidoscopia probably counts too.

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* AlienGeometries: With the impending victory of The original Nexus War was won by Marquai, the Power of construction time, order and engineers, engineering. As his victory loomed, everything was becoming became more angular. The angular -the moon was now octagonal, clouds were square or triangular.triangular, etc. Nexus Clash's Kaleidoscopia probably counts too.



* AnAdventurerIsYou: ''Nexus Clash'' makes the role divisions explicit. Each alignment has six T3 classes descending from two T2 classes filling the following six roles

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* AnAdventurerIsYou: ''Nexus Clash'' makes the has explicitly defined role divisions explicit.divisions. Each alignment has six T3 classes descending from two T2 classes filling the following six roles



* AntiPoopSocking: Using the techniques from ''VideoGame/UrbanDead'', though they're loosened up a little.

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* AntiPoopSocking: Using the techniques from ''VideoGame/UrbanDead'', though they're loosened up a little. There's a pretty limited number of character actions that a player can do in a day.



* ArmCannon: Seraphim get to choose between several makes, models, and calibers of this. In Nexus Clash, this is no longer the case, as angels no longer get gun skills; bonding with one's gun is now a [[FallenAngel Fallen]] skill.

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* ArmCannon: Seraphim get to choose between several makes, models, and calibers of this. In Nexus Clash, this is no No longer the case, as angels no longer get gun skills; bonding with one's gun is now a technically in play, but [[FallenAngel Fallen]] skill.have the power to produce ''ammunition'' this way.



* BottomlessPit: The Pit of Azazel. Several planes seem to consist mostly of this. If you try this in Nimbus it's NotTheFallThatKillsYou, but either way you're equally dead.

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** Thanks to a setting containing both [[OurZombiesAreDifferent plague]] and [[OurZombiesAreDifferent necromantic]] zombies, it's [[GoodBadBugs possible]] for a character's body to get ripped in half with each half reanimated as each kind of zombie. Which then fight each other.
* BottomlessPit: The Pit of Azazel. Several planes seem to consist mostly of this. If you try this in Nimbus it's NotTheFallThatKillsYou, but either way you're equally dead.



* CarFu: Divine Champions using the Cloak of Steel skills can pick up a variety of heavy things to use as weapons, including vehicles, trees, streetlights, and statues. Much has been written about the irony of getting flattened by an ambulance.
* CastFromHitPoints: Played straight, along with (arguably) Cast From Action Points, Cast From Divine Favor Points, Cast From ''Morality'' Points, and so forth. If it comes in points, there's a way to cast from it.

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* CarFu: Divine Champions using the Cloak of Steel skills can could pick up a variety of heavy things to use as weapons, including vehicles, trees, streetlights, and statues. Much has been written about the irony of getting flattened by an ambulance.
* CastFromHitPoints: Played straight, along with (arguably) Cast From Action Points, Cast From Divine Favor Points, Cast From ''Morality'' Points, and so forth. If The exact mechanism varies from Breath to Breath, but it comes in points, there's a way to cast from it.



** [[http://wiki.nexuswar.com/index.php/Clockwork_Blade The Clockwork Blade seems to be at least worth an honourable mention.]]

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** [[http://wiki.nexuswar.com/index.php/Clockwork_Blade The Clockwork Blade seems to be at least worth an honourable mention.took this trope literally, as a chainsaw powered by goodness.]]



* ChurchMilitant: Nine of them, one for each Elder Power. Advancement in the church is mainly by killing followers of Powers your patron dislikes.

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* ChurchMilitant: Nine Ten of them, one for each Elder Power.Power and one for those who want to RageAgainstTheHeavens. Advancement in the church is mainly by killing followers of Powers your patron dislikes.



* {{Expy}}: Several [=BobWar=] classes have been renamed.
* EyeBeams: The "Eye of Judgment" skill as well as the "Eyes of Doom" spell.

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* {{Expy}}: Several [=BobWar=] classes have been renamed.
* EyeBeams: The "Eye Eye of Judgment" skill as well as the "Eyes of Doom" spell.Judgment and its upgrades.



* GrandFinale: When the game closed. Valhalla was sucked into the void, the outer plane closed and the gods walked the earth.

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* GrandFinale: When the original game closed. closed, the outer planes shut down one by one, Valhalla was sucked into the void, the outer plane closed and the gods walked the earth.earth. Later ''Nexus Clash'' Breaths have made this a more regular occurrence, albeit with less fanfare.
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* PerpetualBeta: ''Clash'' has been in "open beta" for years.
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* ActionBomb: Explosive Murder, which despite its mechanical inefficiency was one of the most popular skills for its class. In general players liked blowing themselves up.

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* ActionBomb: Explosive Murder, which despite its mechanical inefficiency was is one of the most popular skills for its class. In general general, players liked like blowing themselves up.
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* {{Magitek}}: Wizards can use their guns to shoot magic.
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* DropTheHammer: Warhammers are rather effective weapons in the hands of the strong.

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* TheStraightAndArrowPath: A longbow is close to even with a rifle, and much easier to keep reloaded. Beyond that, the difference between the two is largely a matter of class preference; bows are favored by angels and, to a lesser extent, Transcended reality hackers (Nexus Champions and Conduits), who have skills that support this fighting style.



* TheStraightAndArrowPath: A longbow is close to even with a rifle, and much easier to keep reloaded. Beyond that, the difference between the two is largely a matter of class preference; bows are favored by angels and, to a lesser extent, Transcended reality hackers (Nexus Champions and Conduits), who have skills that support this fighting style.
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* ArmCannon: Seraphim get to choose between several makes, models, and calibers of this. In Nexus Clash, this is no longer the case, as angels no longer get gun skills, and Seraphim cybernetics are more ClockPunk in character; bonding with one's gun is now a [[FallenAngel Fallen]] skill.

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* ArmCannon: Seraphim get to choose between several makes, models, and calibers of this. In Nexus Clash, this is no longer the case, as angels no longer get gun skills, and Seraphim cybernetics are more ClockPunk in character; skills; bonding with one's gun is now a [[FallenAngel Fallen]] skill.
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* ArchaicWeaponForAnAdvancedAge: Swords and bows are seen alongside firearms and grenades, but Valhalla itself is a modern city.
* ArmCannon: Seraphim get to choose between several makes, models, and calibers of this.

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* ArchaicWeaponForAnAdvancedAge: Swords and bows are seen alongside firearms and grenades, and are just as effective, but Valhalla itself is a modern city.
* ArmCannon: Seraphim get to choose between several makes, models, and calibers of this. In Nexus Clash, this is no longer the case, as angels no longer get gun skills, and Seraphim cybernetics are more ClockPunk in character; bonding with one's gun is now a [[FallenAngel Fallen]] skill.
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* ArchaicWeaponForAnAdvancedAge: Swords and bows are seen alongside firearms and grenades, but Valhalla itself is a modern city.


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* TheStraightAndArrowPath: A longbow is close to even with a rifle, and much easier to keep reloaded. Beyond that, the difference between the two is largely a matter of class preference; bows are favored by angels and, to a lesser extent, Transcended reality hackers (Nexus Champions and Conduits), who have skills that support this fighting style.
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* ShotgunsAreJustBetter: The pump shotgun isn't, but the double-barreled shotgun is the most damaging mundane weapon in the game, and when fired from both barrels, it does immense damage. In most people's hands, it's somewhat AwesomeButImpractical as shotgun ammo is heavy and usually found in the form of individual shells. However, if that weakness can be bypassed or mitigated (and there are many ways to do that), it becomes even mightier than the holy weapons of the angels.

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* GlassCannon: Casters in general and Void Walkers.
* GrandFinale: When the gamre closed. Valhalla was sucked into the void, the outer plane closed and the gods walked the earth.

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* GlassCannon: Casters in general and Void Walkers.
Walkers. Divine Heralds and Revenants to a lesser extent.
* GrandFinale: When the gamre game closed. Valhalla was sucked into the void, the outer plane closed and the gods walked the earth.


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* HellholePrison: Literally, with the Black Prison. The Elysian version isn't very nice either, though; it's the idealized form of Jeremy Bentham's Panopticon, where the warden can constantly watch all the prisoners all the time, and they have Holy Books available to aid in their rehabilitation...or, more likely, kill them.

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* BadassNormal: Eternal Soldiers lack superpowers and other enhancements that exist in this verse and yet they are still effective in the field.


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* CharlesAtlasSuperpower: Myrmidons and Eternal Soldiers don't draw upon any kind of magic but their own badassery, which still pushes their abilities well beyond human limits and gives them limited access to arcane power.
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* KnightTemplar: T3 Angels can learn the Hand of Zealotry skill, which allows them to kill Neutral characters without moral consequence. Some are even nastier than that; Archons with Holier than Thou can freely injure (but not kill, that costs a couple of morality points) ''anyone who is less moral than them''.
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* ImAHumanitarian: Defilers who desecrate corpses can get "a chunk of salted meat" to consume.

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Big Badass Wolf is no longer a trope. It has been replaced by an index for Wolf Tropes.


* BadassNormal: Eternal Soldiers ''are'' this trope.
* BigBadassWolf: The Revenant Animus of the Wolf form, wolves summoned by Revenants, etc.

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* BadassNormal: Eternal Soldiers ''are'' lack superpowers and other enhancements that exist in this trope.
* BigBadassWolf: The Revenant Animus of
verse and yet they are still effective in the Wolf form, wolves summoned by Revenants, etc.field.



* GlassCannon: Casters in general but ''especially'' Void Walkers.

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* GlassCannon: Casters in general but ''especially'' and Void Walkers.



* PoisonMushroom: Demons drinking angel tears. HilarityEnsues. Especially where Explosive Murder is involved.

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* PoisonMushroom: Demons drinking angel tears. HilarityEnsues. Especially HilarityEnsues especially where Explosive Murder is involved.



** {{Subverted}} Each alignment had 4 deities but [[FourIsDeath one of each has been taken out of commission]] before the current breath.

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** {{Subverted}} Each alignment had 4 deities but [[FourIsDeath one of each has been taken out of commission]] before the current breath.
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Examples are not recent. Also, the link to Nexus Clash is not that one.


It recently spawned a successor, in the form of [[http://www.wigbl.com/ Nexus Clash]] (also known as ''Worlds in Global Battle Locked'' or even [=BobWar=]). Made by a former member, it's still in alpha and will apparently have a number of changes, among which are different "breaths" and new classes, including {{Fallen Angel}}s and [[AscendedDemon Redeemed Demons]] much to the fandom's content.

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It recently spawned a successor, in the form of [[http://www.wigbl.nexusclash.com/ Nexus Clash]] (also known as ''Worlds in Global Battle Locked'' or even [=BobWar=]). Made by a former member, it's still in alpha and will apparently have it has a number of changes, among which are different "breaths" and include the game being started from scratch around every year or so, with each iteration of the game being called a "Breath"; as well as new classes, including {{Fallen Angel}}s and [[AscendedDemon Redeemed Demons]] much to the fandom's content.
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fix


** Support Caster: Centered on StandardStatusBuffs and StandardStatusEffects, with less in terms of direct offense than other caster classes. (Advocate, Conduit, Dark Oppressor)

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** Support Caster: Centered on StandardStatusBuffs and StandardStatusBuff, StandardStatusEffects, and UtilityMagic, with less in terms of direct offense than other caster classes. (Advocate, Conduit, Dark Oppressor)
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* AnAdventurerIsYou: ''Nexus Clash'' makes the role divisions explicit. Each alignment has six T3 classes descending from two T2 classes filling the following six roles
** Tank: Mostly reliant on passive skills and ChargedAttack. All have some form of innate armor and skills that raise the maximum HP cap, and two of three have defensive auras that damage those who attack them. Hard-hitting, but often not very accurate. (Seraph, Eternal Soldier, Infernal Behemoth)
** Hunter: High mobility, high accuracy, high single-target damage, but often fragile. Can learn some means of tracking and finding enemies. (Divine Herald, Revenant, Void Walker)
** Arcane Trickster: The MagicKnight class, capable of learning spells. Has some form of innate armor, but not as tough as Tank classes. The most MP-dependent of the combat T3 classes, as most of their abilities are active rather than passive. (Holy Champion, Nexus Champion, Doom Howler)
** Support Caster: Centered on StandardStatusBuffs and StandardStatusEffects, with less in terms of direct offense than other caster classes. (Advocate, Conduit, Dark Oppressor)
** Offensive Caster: Spell damage, and lots of it. Also focuses on spell-enhanced weapon attacks. (Archon, Wizard, Corrupter)
** Petmaster: Summoning-focused classes. Other classes can summon pets, but these are the best at it . (Lightspeaker, Lich, Wyrm Master)
** Lastly, the [[FallenAngel Fallen]] and [[AscendedDemon Redeemed]] are special cases that don't really fit into any of the above roles.

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* PowerTattoo: The Nexus Champion class derives power from magical tattoos. All of his skills are additional tattoos, e.g. a tattoo allowing him to teleport, and one allowing him to deal more damage.
* ThePowerOfHate: So strong that demons can use it to [[ActionBomb blow themselves up.]]



* PowerTattoo: The Nexus Champion class derives power from magical tattoos. All of his skills are additional tattoos, e.g. a tattoo allowing him to teleport, and one allowing him to deal more damage.
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* BodyHorror: Tends to happen to demons in general.
** Members of the Sires of Retribution, when killed, have their corpses mutated into a monster that attacks whoever kills them.
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* AntiPoopSocking: Using the techniques from UrbanDead, though they're loosened up a little.

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* AntiPoopSocking: Using the techniques from UrbanDead, ''VideoGame/UrbanDead'', though they're loosened up a little.
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-->The universe - all that we know, all that exists - is dying. It is time for a new universe to be born.

-->In a faraway place and time, souls do battle to determine which ethos will dominate the new creation. This place is known by many names but those there refer to it as The Nexus.

''[[http://www.nexuswar.com Nexus War]]'' was a free browser-based {{MMORPG}} created and administrated by Brandon Harris (aka Jorm). It is similar in style to ''VideoGame/UrbanDead'', and much of the player base is shared between the two games.

The game was set on the (fictitious) St. Germaine Archipelago in the Caribbean. In 2007 the islands were ripped from the face of the earth in a massive hurricane, becoming the plane of Valhalla. Now, war between good, evil, and the unaligned rages across the islands and the extradimensional planes connected to them.

During early September of 2009, Jorm announced that because he was unable to keep up with the cost of running the servers, he was preparing to shut down the game. But he intended to go out with a bang--the war between the Elder Powers escalated, and they were found walking amongst the people. The planes of existence closed off one by one until only Purgatorio remained. And in mid-October of 2009, with Marquai as the victor, the game reached its final conclusion.

It recently spawned a successor, in the form of [[http://www.wigbl.com/ Nexus Clash]] (also known as ''Worlds in Global Battle Locked'' or even [=BobWar=]). Made by a former member, it's still in alpha and will apparently have a number of changes, among which are different "breaths" and new classes, including {{Fallen Angel}}s and [[AscendedDemon Redeemed Demons]] much to the fandom's content.

Has a [[Characters/NexusWar character sheet]] for each class. (Not yet finished)

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This game provides examples of:

* AbsurdlySpaciousSewer: Not only is it Absurdly Spacious, it literally warps space.
* ActionBomb: Explosive Murder, which despite its mechanical inefficiency was one of the most popular skills for its class. In general players liked blowing themselves up.
* AnotherDimension: Several of these. Clash takes it [UpToEleven] , quite literally.
* AfterTheEnd: It's a war at the end of the universe, so it's more like During the End. However, it is definitely a ScavengerWorld, as society and industry have broken down.
* AlienGeometries: With the impending victory of Marquai, the Power of construction and engineers, everything was becoming more angular. The moon was now octagonal, clouds were square or triangular. Nexus Clash's Kaleidoscopia probably counts too.
* AllThereInTheManual: The game includes a huge [[http://wiki.nexuswar.com/ wiki]] that contains all of the {{Canon}} backstory articles as well as everything about the game.
* AntiPoopSocking: Using the techniques from UrbanDead, though they're loosened up a little.
* {{Arcadia}}: The plane of Paradise.
** FluffyCloudHeaven: The plane of Nimbus, which is in the clouds far above Paradise. Composed of clouds solid enough to support lakes, forests, and castles.
*** And if you're flying and you try to land on the Empty Sky tiles in the Nimbus, you'll splatter on the ground somewhere in Paradise.
* ArmCannon: Seraphim get to choose between several makes, models, and calibers of this.
* BackStab: Attacks from hiding. Again and again, sometimes. Occasionally attacking with an ''ambulance''. [[EveryCarIsAPinto Which explodes]].
* BadassNormal: Eternal Soldiers ''are'' this trope.
* BigBadassWolf: The Revenant Animus of the Wolf form, wolves summoned by Revenants, etc.
* BlackMagic: Most demonic skills, which focus on either a) doing a lot of damage or b) nastily debuffing the other guy.
* BloodyMurder: The Wyrm Master skill Acid Blood. ExactlyWhatItSaysOnTheTin.
* BottomlessPit: The Pit of Azazel. Several planes seem to consist mostly of this. If you try this in Nimbus it's NotTheFallThatKillsYou, but either way you're equally dead.
* BreakableWeapons: The caveat if the UnbreakableWeapons let you down...which they inevitably will.
* BribingYourWayToVictory: Entirely averted. The items that can be purchased with donations have no in-game effect and just make your character look more unique.
* CarFu: Divine Champions using the Cloak of Steel skills can pick up a variety of heavy things to use as weapons, including vehicles, trees, streetlights, and statues. Much has been written about the irony of getting flattened by an ambulance.
* CastFromHitPoints: Played straight, along with (arguably) Cast From Action Points, Cast From Divine Favor Points, Cast From ''Morality'' Points, and so forth. If it comes in points, there's a way to cast from it.
* ChainsawGood: [[MemeticMutation RRRRRRRNNGGGGGG DUH DUH DUH DUH DUH DUH.]]
** [[http://wiki.nexuswar.com/index.php/Clockwork_Blade The Clockwork Blade seems to be at least worth an honourable mention.]]
* CharacterAlignment: Set in concrete by a convenient KarmaMeter. [[invoked]]
* ChargedAttack: Several. All add extra damage and change the damage type.
* ChurchMilitant: Nine of them, one for each Elder Power. Advancement in the church is mainly by killing followers of Powers your patron dislikes.
* ClassAndLevelSystem, PointBuildSystem: Every character starts out as a Mortal. At level 10, they can take a secondary class based on their alignment. A third class can be added at level 20, determined by the character's secondary class.
* ClownCarGrave: There's an entire [[AnotherDimension plane of existence]] for this trope.
* CompetitiveBalance: The methods of killing stuff are mostly balanced against each other. For example, rifles do much more damage per AP than bare fists, but the player also has to spend AP repairing the guns and searching for ammunition. The Divine Champion class can dish out more damage than a Seraph under the right circumstances but requires more management and is completely MP-dependent, while a Seraph's skills are mostly passive.
* CriticalExistenceFailure
* {{Crossover}}: Quite apart from the inherent nature of the Worlds, everything from Balrogs to Weepings Angels are running around.
* DeathIsASlapOnTheWrist: It becomes less of one as your character advances. Folks who rely on a lot of BreakableWeapons might see it as worse than one.
* DeathOfAThousandCuts: Being hit always deals at least 1 point of damage, unless you are immune to that damage type.
* ElementalRockPaperScissors: The Elementalist class. Learning an elemental skill increases resistance to that element...and vulnerability to the others.
* EnemyScan: Several starting skills do this. They all scan something different, though, so most folks pick up all of them.
* {{Expy}}: Several [=BobWar=] classes have been renamed.
* EyeBeams: The "Eye of Judgment" skill as well as the "Eyes of Doom" spell.
* GlassCannon: Casters in general but ''especially'' Void Walkers.
* GrandFinale: When the gamre closed. Valhalla was sucked into the void, the outer plane closed and the gods walked the earth.
* FireAndBrimstoneHell: The plane of Stygia flipflops between this and EvilIsDeathlyCold.
* FloatingContinent: The planes of Purgatorio and Nifleheim are both floating in endless void.
* FourIsDeath: The fourth Elder Power of each alignment is dead/missing.
* HandCannon: The [[http://en.wikipedia.org/wiki/Walker_Colt Walker Colt revolver]]. Deals as much damage as a rifle with better accuracy and more slots for enchantments. It takes a while to reload, though.
* HealThyself: First Aid kits and other healing items can be used on oneself, and apparently heal everything.
* HolyHandGrenade: And ''how''. Angels have all the big guns.
* HyperactiveMetabolism: Both used and averted. Food and drink items heal you, but only a small amount and all types restore the same amount of HP.
* ImprovisedWeapon: Characters can use a variety of odd melee weapons, including sledgehammers, chainsaws, whips, and shivs. They're not very effective, but they are [[UnbreakableWeapons Unbreakable]].
* InvulnerableKnuckles: No damage from punching a person (or even a barricade, door, or magic ward).
* MagicKnight: The Nexus Champion and Divine Champion classes can learn to cast spells and are very effective combatants.
* ManaDrain: This happens a lot. One of the [[ChurchMilitant Churches Militant]] gets followers almost entirely because their god offers protection from it.
* NoCureForEvil: Demonic characters cannot be healed by others. As a result, they have several means of self-healing.
* OurMonstersAreDifferent
** Angels: Seraphs (and Lightspeakers to a lesser extent) are mechanical representations of order. Divine Champions are Old Testament-style messengers of the Word, who can turn into fire or mist or steel. Advocates are closest to the pop-culture version.
** Demons: Dark Oppressors are HornyDevils or Faustian tempters. Infernal Behemoths are more like [[LordOfTheRings Balrogs]] than anything else, while Wyrm Masters, Doom Howlers, and Void Walkers are different flavors of [[Creator/HPLovecraft Lovecraftian horror.]]
** Vampires and werewolves: Revenants are burned by acting in sunlight and take double damage from tarnished (silver) swords. They can learn to turn into either wolves or bats.
* PlayerVersusPlayer, PVPBalanced: Almost all combat is player vs. player. The few wandering monsters that exist require dozens of characters to bring down. No monsters in Clash yet, but give it time.
* PoisonMushroom: Demons drinking angel tears. HilarityEnsues. Especially where Explosive Murder is involved.
* PowersThatBe: Played as straight as possible. Nine Elder Powers, competing to be the one who guides the next iteration of the universe.
** {{Retcon}}: Hashaa was always female. Really.
* PowerTattoo: The Nexus Champion class derives power from magical tattoos. All of his skills are additional tattoos, e.g. a tattoo allowing him to teleport, and one allowing him to deal more damage.
* RandomNumberGod: It exists, and it hates you.
* {{Repower}}: Since [=BobWar=] periodically wipe itself after more than a year, characters start back at level one. While most will probably pick the same class again, its entirely possible to pick a completely different skill tree.
* RevolversAreJustBetter: The only pistols available are a revolver of unknown caliber and a Walker Colt.
* RuleOfThree: Three Elder Powers for each of the three alignments.
** {{Subverted}} Each alignment had 4 deities but [[FourIsDeath one of each has been taken out of commission]] before the current breath.
* {{Shadowland}}: Nifleheim.
* ShoutOut: Evidently, there's a [[TheChroniclesOfNarnia Wood Between the Worlds]] in BobWar.
* SpiritualSuccessor: World in Global Battle, aka "Bob War".
** Its both a SpiritualSuccessor AND a direct sequel. Being a game about the birth of the next universe, it gets a bit complicated.
* SprintShoes: Almost everybody gets these eventually.
* SummonMagic: Of the "temporary ally" type. Summoned pets have their own HP, MP, and AP. When any of those values reaches zero, the pet vanishes.
* TalkingIsAFreeAction: In the last 24 hours of the game, speech actions cost no AP.
* TheWildWest: The plane of Nifleheim, before it became the land of death.
* TooAwesomeToUse: Magical throwing knives do huge damage, but can only be used once.
* UnreliableNarrator: Haldos, who gains more credibility than he deserves from the fact that he is also the ''only'' narrator.
* UrbanFantasy: Angels, demons, vampires, wizards, {{warrior monk}}s, and undead running around a Caribbean island, waging a war with as many sides as there are players.
* WhiteMagic: Most angelic skills, which focus on healing, buffing, and Holy-typed damage.
* WingedHumanoid: Most tier three Angels and Demons had wings as their movement skill, the Revenant's bat skill tree also had a humanoid form.
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