History VideoGame / NeverwinterNights

10th Jul '16 11:29:08 AM nombretomado
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Two {{expansion pack}}s were released. ''Shadows of Undrentide'' and ''Hordes of the Underdark'' stepped away from the original campaign and focused on character development, roleplaying, and the intricate storylines BioWare is renowned for, and generally proved to be more popular with fans.

In addition, Creator/BioWare released a number of "premium modules" as paid DLC. Short self-contained, adventures, many of which were created by community members hired by Creator/BioWare, the premium modules became deeper and more complex as designers familiarized themselves with the engine and new tools were developed. The first three, ''Witch's Wake'', ''Shadowguard'' and ''Kingmaker'', were compiled into the third expansion, ''Kingmaker''. Three more were made: ''Pirates of the Sword Coast'', ''Infinite Dungeons'' and ''Wyvern Crown of Cormyr''. While the modules themselves were well received, they required a constant connection to the internet as DRM; the modules in ''Kingmaker'' do not have this feature. When the premium module initiative ended, several projects were left hanging, though ''Darkness Over Daggerford'' and ''Crimson Tides of Tethyr'' were released for free later. In 2009 Creator/BioWare stopped selling the premium modules.

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Two {{expansion pack}}s were released. ''Shadows of Undrentide'' and ''Hordes of the Underdark'' stepped away from the original campaign and focused on character development, roleplaying, and the intricate storylines BioWare [=BioWare=] is renowned for, and generally proved to be more popular with fans.

In addition, Creator/BioWare released a number of "premium modules" as paid DLC. Short self-contained, adventures, many of which were created by community members hired by Creator/BioWare, [=BioWare=], the premium modules became deeper and more complex as designers familiarized themselves with the engine and new tools were developed. The first three, ''Witch's Wake'', ''Shadowguard'' and ''Kingmaker'', were compiled into the third expansion, ''Kingmaker''. Three more were made: ''Pirates of the Sword Coast'', ''Infinite Dungeons'' and ''Wyvern Crown of Cormyr''. While the modules themselves were well received, they required a constant connection to the internet as DRM; the modules in ''Kingmaker'' do not have this feature. When the premium module initiative ended, several projects were left hanging, though ''Darkness Over Daggerford'' and ''Crimson Tides of Tethyr'' were released for free later. In 2009 Creator/BioWare [=BioWare=] stopped selling the premium modules.
4th Jul '16 2:36:31 AM Muaz
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* InformedWrongness: The hero in the vanilla storyline. Killing an unrepentant mass murdering rapist moves your alignment towards evil, the alternative is faking his death to protect him from law enforcement - this makes your alignment more good.
4th Jul '16 2:35:39 AM Muaz
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* InformedWrongness: The hero in the vanilla storyline. Killing an unrepentant mass murdering rapist moves your alignment towards evil, the alternative is faking his death to protect him from law enforcement - this makes your alignment more good.
25th Jun '16 10:01:10 PM nombretomado
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* DidYouJustPunchOutCthulhu: The final boss of ''Hordes of the Underdark'', [[spoiler: Mephistopheles]] the second most powerful Devil in the ''multiverse''. Compare to ''BaldursGate'', where in TOB you get to punch out the multiverse's ''number one'' Demon as a BonusBoss.

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* DidYouJustPunchOutCthulhu: The final boss of ''Hordes of the Underdark'', [[spoiler: Mephistopheles]] the second most powerful Devil in the ''multiverse''. Compare to ''BaldursGate'', ''VideoGame/BaldursGate'', where in TOB you get to punch out the multiverse's ''number one'' Demon as a BonusBoss.
25th Jun '16 9:59:27 PM nombretomado
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While the game received mostly positive reviews, the campaign was occasionally criticized as being relatively repetitive and lacking in memorable characters, as well as being a departure from the rich, detailed worlds of the ''VideoGame/BaldursGate'' series. The area where ''NWN'' really found its niche was third-party content: the Aurora Toolset, an unorthodox example of a development kit included in the basic game installation, allowed users to easily create their own modules and campaigns, eventually giving rise to a vast modding community with very ambitious projects.

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While the game received mostly positive reviews, the campaign was occasionally criticized as being relatively repetitive and lacking in memorable characters, as well as being a departure from the rich, detailed worlds of the ''VideoGame/BaldursGate'' ''Franchise/BaldursGate'' series. The area where ''NWN'' really found its niche was third-party content: the Aurora Toolset, an unorthodox example of a development kit included in the basic game installation, allowed users to easily create their own modules and campaigns, eventually giving rise to a vast modding community with very ambitious projects.



* ContinuityNod: One weapon refers to the Cult of the Unseeing Eye in Amn and the player character meets a relative of Jan Jansen, both in the ''VideoGame/BaldursGate'' games.

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* ContinuityNod: One weapon refers to the Cult of the Unseeing Eye in Amn and the player character meets a relative of Jan Jansen, both in the ''VideoGame/BaldursGate'' ''Franchise/BaldursGate'' games.



* ShoutOut: A gnome quest-giver in the original campaign is a member of the [[BaldursGate turnip-loving Jansen clan]].

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* ShoutOut: A gnome quest-giver in the original campaign is a member of the [[BaldursGate [[VideoGame/BaldursGate turnip-loving Jansen clan]].
25th Jun '16 9:34:33 AM Nevermore2002
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* BiggerOnTheInside: Even more so than ''VideoGame/BaldursGate''. Every buildings you enter has larger interiors than outside.
17th Jun '16 8:24:15 PM kraas
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* AfterCombatRecovery: If you so choose. You can rest anytime as long as you are far away enough from enemies, so it's possible to fight some monsters, then run to a safe distance, rest, and continue onwards.
25th May '16 4:50:34 PM supergod
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* MorphWeapon: Desert's Fury always appears as a weapon your character class is proficient in.
6th May '16 11:25:04 AM supergod
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* DoomyDoomsOfDoom?: Deekin sings this trope. This ''song'' is also a major reason why people [[EnsembleDarkhorse love him]], or alternatively, [[TheScrappy hate him]].)

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* DoomyDoomsOfDoom?: Deekin sings this trope. This ''song'' is also a major reason why people [[EnsembleDarkhorse love him]], or alternatively, [[TheScrappy hate him]].)
6th May '16 4:27:32 AM VVK
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* BatOutOfHell: Zigzagged. There are a lot of evil creatures bearing bat wings (and occasionally some regular bats appearing as low level hostile animals), but the default bat found in the level editor is just a very weak critter which is totally neutral to the player unless being deliberately attacked.

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* BatOutOfHell: Zigzagged. There are a lot of evil creatures bearing bat wings (and occasionally some regular bats appearing as low level hostile animals), but though the default bat found in the level editor is just a very weak critter which is totally neutral to the player unless being deliberately attacked.



* ChainmailBikini: If you have opposite-gendered henchmen in the expansions, you can move the same suit of armor between your inventories and watch its icon change to reflect the gender of the person currently holding it--female armor is usually more revealing, and occasionally includes AbsoluteCleavage.

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* ChainmailBikini: If you have opposite-gendered henchmen in the expansions, you can move the same suit of armor between your inventories and watch its icon change to reflect the gender of the person currently holding it--female it -- female armor is usually more revealing, and occasionally includes AbsoluteCleavage.
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