History VideoGame / NeverwinterNights

26th Nov '17 1:11:13 AM Ferot_Dreadnaught
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* WhatTheHellTownspeople: One of the quests in the game leads you to the Bubbling Cauldron Tavern, where you find a mob demanding that a group of kobolds release a barmaid they've taken captive. Some of the members of this mob are injured. Their thanks for healing them is ''attacking '''you''' en masse.''

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* WhatTheHellTownspeople: One of the quests in the game leads you to the Bubbling Cauldron Tavern, where you find a mob demanding that a group of kobolds release a barmaid they've taken captive. Some of the members of this mob are injured. Their thanks for healing them is ''attacking '''you''' en masse.''
7th Aug '17 2:54:08 PM BreehcNicdoll
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7th Aug '17 2:53:55 PM BreehcNicdoll
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7th Aug '17 2:53:48 PM BreehcNicdoll
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** Characters are color coded when you hover over them with the mouse pointer: White = PC, Green = friendly, Blue = neutral, Red = hostile.
6th Aug '17 3:19:44 PM Zuxtron
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* TheDevTeamThinksOfEverything: In the original campaign there were numerous exploits to get lots of money and exp by talking to someone to complete a quest objective, then clicking on them without exiting conversation to start the conversation over and get credit for completing the objective again. This game allows you to do the same, but only the first attempt gets you rewards.


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* ObviousRulePatch: In the original campaign there were numerous exploits to get lots of money and exp by talking to someone to complete a quest objective, then clicking on them without exiting conversation to start the conversation over and get credit for completing the objective again. This game allows you to do the same, but only the first attempt gets you rewards.
7th Jul '17 8:22:59 AM fruitstripegum
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* EvilLaugh: A lot of villains have a lot of very cruel, lengthy laughs. Including one a player voice-set does upon ''death''.



* EvilLaugh: A lot of villains have a lot of very cruel, lengthy laughs. Including one a player voice-set does upon ''death''.
6th Jul '17 5:08:18 AM DeathMetalAlchemist
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* ThePowerOfLove: If you take them as a romance option, Nathyrra and [[spoiler:Aribeth]] can be convinced to [[spoiler:resist the Big Bad's attempts to sway her to his side]] by reminding her of your love.

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* ThePowerOfLove: If you take them as a romance option, Nathyrra Nathyrra, Valen and [[spoiler:Aribeth]] can be convinced to [[spoiler:resist the Big Bad's attempts to sway her to his side]] by reminding her of your love.
30th Jun '17 3:55:53 AM NightShade96
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Creator/BioWare additionally released a number of "premium modules" as paid DLC. Short self-contained, adventures, many of which were created by community members hired by [=BioWare=], the premium modules became deeper and more complex as designers familiarized themselves with the engine and new tools were developed. The first three, ''Witch's Wake'', ''Shadowguard'' and ''Kingmaker'', were compiled into the third expansion, ''Kingmaker''. Three more were made: ''Pirates of the Sword Coast'', ''Infinite Dungeons'' and ''Wyvern Crown of Cormyr''. While the modules themselves were well received, they required a constant connection to the internet as DRM; the modules in ''Kingmaker'' do not have this feature. When the premium module initiative ended, several projects were left hanging, though ''Darkness Over Daggerford'' and ''Crimson Tides of Tethyr'' were released for free later. [=BioWare=] stopped selling the premium modules in 2009.

The Aurora graphics engine, which debuted with ''NWN'', proved to be successful and enduring, and various heavily modified descendents of the engine were used throughout the 2000s, most notably the Odyssey engine in the ''VideoGame/KnightsOfTheOldRepublic'' series and the Electron engine in ''VideoGame/NeverwinterNights2''. The main engine with modified graphics was also used in ''VideoGame/TheWitcher'', though Creator/CDProjektRed has stated they were less than fond of the engine, claiming it responsible for many of the [[LoadsAndLoadsOfLoading technical flaws]] present, leading to them developing their own engine from scratch for the sequel.

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Creator/BioWare additionally released a number of "premium modules" as paid DLC. Short self-contained, self-contained adventures, many of which were created by community members hired by [=BioWare=], the premium modules became deeper and more complex as designers familiarized themselves with the engine and new tools were developed. The first three, ''Witch's Wake'', ''Shadowguard'' and ''Kingmaker'', were compiled into the third expansion, ''Kingmaker''. Three more were made: ''Pirates of the Sword Coast'', ''Infinite Dungeons'' and ''Wyvern Crown of Cormyr''. While the modules themselves were well received, they required a constant connection to the internet Internet as DRM; the modules in ''Kingmaker'' do not have this feature. When the premium module initiative ended, several projects were left hanging, though ''Darkness Over Daggerford'' and ''Crimson Tides of Tethyr'' were released for free later. [=BioWare=] stopped selling the premium modules in 2009.

The Aurora graphics engine, which debuted with ''NWN'', proved to be successful and enduring, and various heavily modified descendents descendants of the engine were used throughout the 2000s, most notably the Odyssey engine in the ''VideoGame/KnightsOfTheOldRepublic'' series and the Electron engine in ''VideoGame/NeverwinterNights2''. The main engine with modified graphics was also used in ''VideoGame/TheWitcher'', though Creator/CDProjektRed has stated they were less than fond of the engine, claiming it responsible for many of the [[LoadsAndLoadsOfLoading technical flaws]] present, leading to them developing their own engine from scratch for the sequel.
19th Jun '17 9:12:03 AM sarysa
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The full game, including the premium modules, is available at Website/GOGDotCom.

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The full game, including the premium modules, is available at Website/GOGDotCom.
Website/GOGDotCom. For the original AOL MMORPG from 1991 that shared the same name, [[VideoGame/NeverwinterNightsAOL it now has its own page]].
13th Apr '17 8:25:14 PM pokedude10
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* PrefersTheIllusion: At one point the illithid Elder Brain may force you into a LotusEaterMachine illusion. You can break out, or you can choose to stay for a NonStandardGameOver of your body tolling away as a mindless slave.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.NeverwinterNights