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* BedlamHouse: [[spoiler:One of the environments, complete with violently insane patients wandering the halls and [[WorstAid horrific old-timey medecine lining the shelves]]. Somewhat justified in that the game ''does'' take place at the turn of the 20th century, but it ''is'' also a nightmare...]]

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* BedlamHouse: [[spoiler:One of the environments, complete with violently insane patients wandering the halls and [[WorstAid horrific old-timey medecine lining the shelves]]. ]] Somewhat justified in that the game ''does'' take place at the turn of the 20th century, but it ''is'' also a nightmare...]]nightmare...
* BFS: [[spoiler:Gabby]] uses one towards the end of the game, complete with SwordDrag.



* NightmareFace: [[spoiler:Gabby]] is capable of pulling some pretty impressive ones.

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* NightmareFace: [[spoiler:Gabby]] [[SlasherSmile is capable of pulling some pretty impressive ones.]]
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Just became aware of Pajama Clad Hero\'s existence


You play as the pajama-clad Thomas, who wakes up from a nightmare, [[DreamWithinADream only to find that he is still in a nightmare]]. He is compelled to explore his dreamworld, but as more and more sinister things start bubbling to the surface, it becomes increasingly apparent that something is terribly wrong with Thomas...\\

to:

You play as the pajama-clad [[PajamaCladHero pajama-clad]] Thomas, who wakes up from a nightmare, [[DreamWithinADream only to find that he is still in a nightmare]]. He is compelled to explore his dreamworld, but as more and more sinister things start bubbling to the surface, it becomes increasingly apparent that something is terribly wrong with Thomas...\\
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Reconjigured the wording in part of the intro to sound less awkward.


Notable for its deceptively complex 2D hand-drawn art style, inspired by Creator/EdwardGorey, which includes a particle system for cross-hatched shadows, as well as [[SplashOfColor splashes of color]] for interactive objects and [[{{Gorn}} the many]] [[ViolenceIsDisturbing scenes of]] [[CruelAndUnusualDeath brutal, unrelentingly]] [[{{Squick}} gory violence.]]\\

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Notable for its deceptively complex 2D Creator/EdwardGorey-inspired hand-drawn art style, inspired by Creator/EdwardGorey, which includes a particle system for with dynamic cross-hatched shadows, as well as shadows and [[SplashOfColor splashes of color]] for interactive objects and objects, as well as [[{{Gorn}} the many]] [[ViolenceIsDisturbing scenes of]] [[CruelAndUnusualDeath brutal, unrelentingly]] [[{{Squick}} gory violence.]]\\
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Forgot to add OCD, I feel like an idiot.

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* SuperOCD: Defied. The main character feels paranoid, self-conscious, and encounters random, recurring scenes of a disturbing nature. What he does ''not'' do is obsess over order or compulsively perform rituals, the symptoms most commonly associated with OCD. Could very well be the most accurate portrayal of OCD in a video game, even with the [[RuleOfFun liberties taken]] with gameplay and story in mind.
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Eh. Fixed a description to be less spoilery.


* AnAxeToGrind: A bloodstained axe is one of the key items you find early on. [[spoiler:You use it to chop down some wooden planks blocking a doorway.]]

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* AnAxeToGrind: A bloodstained axe is one of the key items you find early on. [[spoiler:You use it to chop down some wooden planks blocking a doorway.wood.]]
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added some stuff

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* AnAxeToGrind: A bloodstained axe is one of the key items you find early on. [[spoiler:You use it to chop down some wooden planks blocking a doorway.]]


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* BagOfHolding: Averted. There's no inventory, Thomas can only carry whatever he can hold in his hands.


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* BlackEyesOfEvil: A recurring trait on a lot of enemies. [[spoiler:If they ''have'' eyes at all...]]


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* CreepyBasement: There's one early on in the game.


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* EnfantTerrible: [[spoiler:The baby monsters.]]


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* NightmareFace: [[spoiler:Gabby]] is capable of pulling some pretty impressive ones.


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* SprintMeter: Played with. You can run for a limited time, but calling it a "sprint" is being generous. You can only run a short distance, during which you move progressively slower and slower, before stopping to have a mini asthma attack. Since there's no HUD elements, there's no actual meter; instead, you have to listen to Thomas' rattling breaths to let you know how far you've run the meter down.
* SurrealHorror

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** Averted at the end of [[spoiler:Lost Child, when Thomas gives himself a rather nasty wound, slumps to the ground, and dies. We get the privelage of watching the whole thing unfold in unflinching detail.]]



* NightmareSequence: Naturally.



* NightmareSequence: Naturally.



* WorldOfSymbolism: Everything, from the environments to the enemies, holds some sort of symbolic weight with the main character.

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* WorldOfSymbolism: Everything, from the environments environments, to the enemies, to the dialogue, holds some sort of symbolic weight with the main character.
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* ControllableHelplessness: An olympic athlete, Thomas is not. [[TheManyDeathsOfYou All enemies in the game mop the floor with him]], and he can barely run down the length of a hallway before having to stop to pant and wheeze. (although the latter is justified in that the creator has asthma; see [[Trivia/NeverendingNightmares Author Phobia]].)

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* ControllableHelplessness: An olympic athlete, Thomas is not. [[TheManyDeathsOfYou All enemies in the game game]] [[CurbstompBattle mop the floor with him]], and he can barely run down the length of a hallway before having to stop to pant and wheeze. (although the latter is justified in that the creator has asthma; see [[Trivia/NeverendingNightmares Author Phobia]].)
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None


* BedlamHouse: One of the environments, complete with violently insane patients wandering the halls and [[WorstAid horrific old-timey medecine lining the shelves]]. Somewhat justified in that the game ''does'' take place at the turn of the 20th century, but it ''is'' also a nightmare...

to:

* BedlamHouse: One [[spoiler:One of the environments, complete with violently insane patients wandering the halls and [[WorstAid horrific old-timey medecine lining the shelves]]. Somewhat justified in that the game ''does'' take place at the turn of the 20th century, but it ''is'' also a nightmare...]]
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Sprinkling some spoiler tags throughout, as per someone\'s request.


* CatScare: Well, a blackbird scare, but still...

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* CatScare: Well, a blackbird [[spoiler:blackbird]] scare, but still...



* CreepyChild: One of Gabby's manifestations.

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* CreepyChild: One of Gabby's [[spoiler:Gabby's]] manifestations.



* InsaneEqualsViolent: The other patients in the asylum. Being restrained, blinded, and lobotomized probably doesn't help their disposition...

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* InsaneEqualsViolent: The [[spoiler:The other patients in the asylum. Being restrained, blinded, and lobotomized probably doesn't help their disposition...]]



* UnexplainedRecovery: Thomas and Gabby both die rather gruesomely several times over the course of the game, and they just keep coming back. It's only a dream, after all...

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* UnexplainedRecovery: Thomas [[spoiler:Thomas and Gabby both both]] die rather gruesomely several times over the course of the game, and they just keep coming back. It's only a dream, after all...



* YourWorstNightmare: Gabby, pulling double shift as both the DistressedDamsel ''and'' the BigBad. Either way, whenever she shows up, she's never helpful.

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* YourWorstNightmare: Gabby, [[spoiler:Gabby, pulling double shift as both the DistressedDamsel ''and'' the BigBad. Either way, whenever she shows up, she's never helpful.
helpful.]]
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needed to reformat the picture a bit.





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Inspired by creator Matt Gilgenbach's experiences with [[SuperOCD obsessive compulsive disorder]] and [[UsefulNotes/{{Depression}} depression]], which was exacerbated by the financial failure of his previous game, [[VideoGame/RetroGrade Retro/Grade]]. As of this writing, the game is still in its alpha testing phase, and you (yes, YOU!) can help alpha or beta test the game by giving a donation [[http://neverendingnightmares.com/back.html here]].

to:

Inspired by creator Matt Gilgenbach's experiences with [[SuperOCD obsessive compulsive disorder]] and [[UsefulNotes/{{Depression}} depression]], which was exacerbated by the financial failure of his previous game, [[VideoGame/RetroGrade Retro/Grade]]. As of this writing, the game is still in its alpha testing phase, and you (yes, YOU!) [[HeyYou YOU!]]) can help alpha or beta test the game by giving a donation [[http://neverendingnightmares.com/back.html here]].
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[[quoteright:268:http://static.tvtropes.org/pmwiki/pub/images/steamworkshop_collection_173154732_collection_branding_3013.png]]

[[caption-width-right:268:This can't possibly end well for you.]]

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Notable for its deceptively complex 2D hand-drawn art style, inspired by Creator/EdwardGorey, which includes a particle system for cross-hatched shadows, as well as splashes of color for interactive objects and [[{{Gorn}} the many scenes of brutal, unrelentingly gory violence.]]\\

to:

Notable for its deceptively complex 2D hand-drawn art style, inspired by Creator/EdwardGorey, which includes a particle system for cross-hatched shadows, as well as [[SplashOfColor splashes of color color]] for interactive objects and [[{{Gorn}} the many many]] [[ViolenceIsDisturbing scenes of of]] [[CruelAndUnusualDeath brutal, unrelentingly unrelentingly]] [[{{Squick}} gory violence.]]\\



* GoryDiscretionShot: The game can get incredibly twisted when it comes to its violence, but when the player is killed [[spoiler:(or otherwise does something horrible to themselves...)]], the game always cuts away in the middle of the violence. [[ForcedToWatch Only after you've seen more than you wanted to, though...]]



* MalevolentArchitecture: It takes place in a dream, after all, so logic is in short supply when it comes to the building layouts and the rooms within.

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* MalevolentArchitecture: It takes place in a dream, after all, so logic is in short supply when it comes to the practicality of the building layouts and the rooms within.



* NoEscapeButDown: A recurring motif. No matter what the environments or logic would dictate, the path always ends up leading you further and further downwards.

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* NoEscapeButDown: A recurring motif. [[MalevolentArchitecture No matter what the environments or logic would dictate, dictate]], the path always ends up leading you further and further downwards.



* NoticeThis: Objects that you can interact with are colored, to contrast the stark, black-and-white graphics of everything else.

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* NoticeThis: Objects that you can interact with [[SplashOfColor are colored, colored]], to contrast the stark, black-and-white graphics of everything else.



* ThroughTheEyesOfMadness: One of the questions driving the plot is whether Thomas is actually exploring his dreams, or his psychotic hallucinations.

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* ThroughTheEyesOfMadness: One of the questions driving the plot is whether Thomas is actually exploring his dreams, or his psychotic hallucinations.
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You play as the pajama-clad Thomas, who wakes up from a nightmare, [[DreamWithinADream only to find that he is still in a nightmare]]. He is compelled to explore his dreamworld, but as more and more sinister things start bubbling to the surface, it becomes increasingly apparent that something is terribly wrong with Thomas...

to:

You play as the pajama-clad Thomas, who wakes up from a nightmare, [[DreamWithinADream only to find that he is still in a nightmare]]. He is compelled to explore his dreamworld, but as more and more sinister things start bubbling to the surface, it becomes increasingly apparent that something is terribly wrong with Thomas...
Thomas...\\
Notable for its deceptively complex 2D hand-drawn art style, inspired by Creator/EdwardGorey, which includes a particle system for cross-hatched shadows, as well as splashes of color for interactive objects and [[{{Gorn}} the many scenes of brutal, unrelentingly gory violence.]]\\
Is there an issue? Send a MessageReason:
None


Inspired by creator Matt Gilgenbach's experiences with [[SuperOCD obsessive compulsive disorder]] and [[UsefulNotes/{{Depression}} depression]], which was exacerbated by the financial failure of his previous game, [[RetroGrade Retro/Grade]]. As of this writing, the game is still in its alpha testing phase, and you (yes, YOU!) can help alpha or beta test the game by giving a donation [[http://neverendingnightmares.com/back.html here]].

to:

Inspired by creator Matt Gilgenbach's experiences with [[SuperOCD obsessive compulsive disorder]] and [[UsefulNotes/{{Depression}} depression]], which was exacerbated by the financial failure of his previous game, [[RetroGrade [[VideoGame/RetroGrade Retro/Grade]]. As of this writing, the game is still in its alpha testing phase, and you (yes, YOU!) can help alpha or beta test the game by giving a donation [[http://neverendingnightmares.com/back.html here]].
Is there an issue? Send a MessageReason:
None


[[http://neverendingnightmares.com/ Neverending Nightmares]] is an upcoming psychological horror adventure game developed by [[http://www.infinitapgames.com/ Infinitap Games]] for the PC and Ouya and is set to release in Fall 2014.

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[[http://neverendingnightmares.com/ Neverending Nightmares]] is an upcoming indie psychological horror adventure game developed by [[http://www.infinitapgames.com/ Infinitap Games]] for the PC PC, Mac, Linux, and Ouya and is set to release in Fall 2014.
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You play as the pajama-clad Thomas, who wakes up from a nightmare, only to find that he is still in a nightmare. He is compelled to explore his dreamworld, but as more and more sinister things start bubbling to the surface, it becomes increasingly apparent that something is terribly wrong with Thomas...

to:

You play as the pajama-clad Thomas, who wakes up from a nightmare, [[DreamWithinADream only to find that he is still in a nightmare.nightmare]]. He is compelled to explore his dreamworld, but as more and more sinister things start bubbling to the surface, it becomes increasingly apparent that something is terribly wrong with Thomas...
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eh. I had to get rid of the WIP footnote eventually. This one\'s just for fun.


WIP WIP

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WIP WIP''*wakes up in a different TV Tropes page...*''
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* UnexplainedRecovery: Thomas and Gabby die rather gruesomely, several times, and they just keep coming back. It's only a dream, after all...

to:

* UnexplainedRecovery: Thomas and Gabby both die rather gruesomely, gruesomely several times, times over the course of the game, and they just keep coming back. It's only a dream, after all...



* YourWorstNightmare: Gabby, pulling double shift as both the DistressedDamsel ''and'' the RecurringVillain. Either way, dying multiple violent deaths never seems to keep her from showing up again, and she's never helpful when she does.

to:

* YourWorstNightmare: Gabby, pulling double shift as both the DistressedDamsel ''and'' the RecurringVillain. BigBad. Either way, dying multiple violent deaths never seems to keep her from showing up again, and whenever she shows up, she's never helpful when she does.
helpful.
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* BedlamHouse: One of the environments.

to:

* BedlamHouse: One of the environments.environments, complete with violently insane patients wandering the halls and [[WorstAid horrific old-timey medecine lining the shelves]]. Somewhat justified in that the game ''does'' take place at the turn of the 20th century, but it ''is'' also a nightmare...



* ControllableHelplessness: An olympic athlete, Thomas is not. [[TheManyDeathsOfYou All enemies in the game mop the floor with him]], and he can barely run down the length of a hallway before having to stop to pant and wheeze. (although the latter is justified in that the creator has asthma; see [[Trivia/NeverendingNightmares AuthorPhobia]].)

to:

* ControllableHelplessness: An olympic athlete, Thomas is not. [[TheManyDeathsOfYou All enemies in the game mop the floor with him]], and he can barely run down the length of a hallway before having to stop to pant and wheeze. (although the latter is justified in that the creator has asthma; see [[Trivia/NeverendingNightmares AuthorPhobia]].Author Phobia]].)



* PsychologicalTormentZone: It's not a question of ''if'' Thomas hates himself, but ''why''.

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* PsychologicalTormentZone: It's not a question of ''if'' Thomas hates himself, but ''why''.The whole game is this for Thomas.



* SelfInflictedHell: The whole game is this for Thomas.

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* SelfInflictedHell: The whole game is this for Thomas.It's not a question of ''if'' Thomas hates himself, but ''why''.



* ThroughTheEyesOfMadness: Is Thomas dreaming, or is he just nuts?

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* ThroughTheEyesOfMadness: Is One of the questions driving the plot is whether Thomas dreaming, is actually exploring his dreams, or is he just nuts?his psychotic hallucinations.



* YourWorstNightmare: Gabby just keeps coming back, and she's never helpful.

to:

* YourWorstNightmare: Gabby just keeps coming back, Gabby, pulling double shift as both the DistressedDamsel ''and'' the RecurringVillain. Either way, dying multiple violent deaths never seems to keep her from showing up again, and she's never helpful.
helpful when she does.
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None


Inspired by creator Matt Gilgenbach's experiences with [[SuperOCD obsessive compulsive disorder]] and [[Depression depression]], which was exacerbated by the financial failure of his previous game, [[RetroGrade Retro/Grade]]. As of this writing, the game is still in its alpha testing phase, and you (yes, YOU!) can help alpha or beta test the game by giving a donation [[http://neverendingnightmares.com/back.html here]].

to:

Inspired by creator Matt Gilgenbach's experiences with [[SuperOCD obsessive compulsive disorder]] and [[Depression [[UsefulNotes/{{Depression}} depression]], which was exacerbated by the financial failure of his previous game, [[RetroGrade Retro/Grade]]. As of this writing, the game is still in its alpha testing phase, and you (yes, YOU!) can help alpha or beta test the game by giving a donation [[http://neverendingnightmares.com/back.html here]].



* ControllableHelplessness: An olympic athlete, Thomas is not. [[TheManyDeathsOfYou All enemies in the game mop the floor with him]], and he can barely run down the length of a hallway before having to stop to pant and wheeze. (although the latter is justified in that the creator has asthma; see AuthorPhobia.)

to:

* ControllableHelplessness: An olympic athlete, Thomas is not. [[TheManyDeathsOfYou All enemies in the game mop the floor with him]], and he can barely run down the length of a hallway before having to stop to pant and wheeze. (although the latter is justified in that the creator has asthma; see AuthorPhobia.[[Trivia/NeverendingNightmares AuthorPhobia]].)
Is there an issue? Send a MessageReason:
None


Inspired by creator Matt Gilgenbach's experiences with [[SuperOCD obsessive compulsive disorder]] and [[UsefulNotes/Depression depression]], which was exacerbated by the financial failure of his previous game, [[RetroGrade Retro/Grade]]. As of this writing, the game is still in its alpha testing phase, and you (yes, YOU!) can help alpha or beta test the game by giving a donation [[http://neverendingnightmares.com/back.html here]].

to:

Inspired by creator Matt Gilgenbach's experiences with [[SuperOCD obsessive compulsive disorder]] and [[UsefulNotes/Depression [[Depression depression]], which was exacerbated by the financial failure of his previous game, [[RetroGrade Retro/Grade]]. As of this writing, the game is still in its alpha testing phase, and you (yes, YOU!) can help alpha or beta test the game by giving a donation [[http://neverendingnightmares.com/back.html here]].



* ControllableHelplessness: An olympic athlete, Thomas is not. [[TheManyDeathsOfYou All enemies in the game mop the floor with him]], and he can barely run down the length of a hallway before having to stop to pant and wheeze. (although the latter is justified in that the creator has asthma; see Trivia/AuthorPhobia.)

to:

* ControllableHelplessness: An olympic athlete, Thomas is not. [[TheManyDeathsOfYou All enemies in the game mop the floor with him]], and he can barely run down the length of a hallway before having to stop to pant and wheeze. (although the latter is justified in that the creator has asthma; see Trivia/AuthorPhobia.AuthorPhobia.)
Is there an issue? Send a MessageReason:
None


Inspired by creator Matt Gilgenbach's experiences with obsessive compulsive disorder and depression, which was exacerbated by the financial failure of his previous game, Retro/Grade. As of this writing, the game is still in its alpha testing phase, and you (yes, YOU!) can help alpha or beta test the game by giving a donation [[http://neverendingnightmares.com/back.html here]].

to:

Inspired by creator Matt Gilgenbach's experiences with [[SuperOCD obsessive compulsive disorder disorder]] and depression, [[UsefulNotes/Depression depression]], which was exacerbated by the financial failure of his previous game, Retro/Grade.[[RetroGrade Retro/Grade]]. As of this writing, the game is still in its alpha testing phase, and you (yes, YOU!) can help alpha or beta test the game by giving a donation [[http://neverendingnightmares.com/back.html here]].



* ControllableHelplessness: An olympic athlete, Thomas is not. [[TheManyDeathsOfYou All enemies in the game mop the floor with him]], and he can barely run down the length of a hallway before having to stop to pant and wheeze. (although the latter is justified in that the creator has asthma; see AuthorPhobia.)

to:

* ControllableHelplessness: An olympic athlete, Thomas is not. [[TheManyDeathsOfYou All enemies in the game mop the floor with him]], and he can barely run down the length of a hallway before having to stop to pant and wheeze. (although the latter is justified in that the creator has asthma; see AuthorPhobia.Trivia/AuthorPhobia.)

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Neverending Nightmares is an upcoming psychological horror adventure game developed by Infinitap Games for the PC and Ouya and is set to release in Fall 2014.

to:

[[http://neverendingnightmares.com/ Neverending Nightmares Nightmares]] is an upcoming psychological horror adventure game developed by [[http://www.infinitapgames.com/ Infinitap Games Games]] for the PC and Ouya and is set to release in Fall 2014.



Inspired by creator Matt Gilgenbach's experiences with obsessive compulsive disorder and depression, made worse by the financial failure of his previous game, Retro/Grade. As of this writing, the game is still in its alpha testing phase, and you (yes, YOU!) can help alpha or beta test the game by giving a donation here (note: link to backer page here).

to:

Inspired by creator Matt Gilgenbach's experiences with obsessive compulsive disorder and depression, made worse which was exacerbated by the financial failure of his previous game, Retro/Grade. As of this writing, the game is still in its alpha testing phase, and you (yes, YOU!) can help alpha or beta test the game by giving a donation here (note: link to backer page here).
[[http://neverendingnightmares.com/back.html here]].



* AuthorPhobia: The game is inspired by creator Matt Gilgenbach's struggles with OCD, depression, anxiety, asthma, recurring nightmares, phobias, and much, much more!
* BabiesMakeEverythingBetter: Thouroughly inverted.
* BasedOnADream: Many of the situations and images in the game are directly inspired by nightmares and intrusive thoughts that the game's creator experienced.

to:

* AuthorPhobia: The game is inspired by creator Matt Gilgenbach's struggles with OCD, depression, anxiety, asthma, recurring nightmares, phobias, and much, much more!
* BabiesMakeEverythingBetter: Thouroughly inverted.
* BasedOnADream: Many of the situations and images in the game are directly inspired by nightmares and intrusive thoughts that the game's creator experienced.
Thoroughly, thoroughly inverted.



* ControllableHelplessness: An olympic athlete, Thomas is not. He can barely run down the length of a hallway before having to stop to pant and wheeze. (Justified in that the creator has asthma; see AuthorPhobia above.)

to:

* ControllableHelplessness: An olympic athlete, Thomas is not. He [[TheManyDeathsOfYou All enemies in the game mop the floor with him]], and he can barely run down the length of a hallway before having to stop to pant and wheeze. (Justified (although the latter is justified in that the creator has asthma; see AuthorPhobia above.AuthorPhobia.)



* DeathIsASlapOnTheWrist: When you die, you immediately wake up in the last bedroom you passed. Not only are rooms with beds generously abundant, so you're usually a short distance away from where you died, but there's no loading screen, either.

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* DeathIsASlapOnTheWrist: When you die, you immediately wake up in the last bedroom you passed. Not only are rooms with beds generously abundant, so you're usually leaving you a short distance away from where you died, but there's no loading screen, either.



* MalevolentArchitecture: It takes place in a dream, after all, so logic is in short supply when it comes to the location layouts and the rooms within.

to:

* MalevolentArchitecture: It takes place in a dream, after all, so logic is in short supply when it comes to the location building layouts and the rooms within.



* NoEscapeButDown: A recurring theme of the game. No matter what the environments or logic would dictate, the path always ends up leading you further and further downwards.

to:

* NoEscapeButDown: A recurring theme of the game.motif. No matter what the environments or logic would dictate, the path always ends up leading you further and further downwards.



* OldDarkHouse: The game starts in one, and it only gets older and darker from there.

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* OldDarkHouse: The game starts in one, and it only gets older and darker from there.as the game goes on.
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* CreepyChild: One of Gabby's manifestations. The baby monsters could count as well.

to:

* CreepyChild: One of Gabby's manifestations. The baby monsters could count as well.



* OldDarkHouse: One of the environments.
* OneHitKill: Thomas doesn't stand a chance in straight-up combat. See ControllableHelplessness
* PsychologicalTormentZone: For Thomas.

to:

* OldDarkHouse: One of the environments.
The game starts in one, and it only gets older and darker from there.
* OneHitKill: Thomas doesn't stand a chance in straight-up combat. See ControllableHelplessness
ControllableHelplessness.
* PsychologicalTormentZone: For Thomas.It's not a question of ''if'' Thomas hates himself, but ''why''.



* SelfInflictedHell: Strongly implied to be this for Thomas.

to:

* SelfInflictedHell: Strongly implied to be The whole game is this for Thomas.



* UnexplainedRecovery: Thomas and Gabby die rather gruesomely at least once, each, and they just keep coming back. It's only a dream, after all...

to:

* UnexplainedRecovery: Thomas and Gabby die rather gruesomely at least once, each, gruesomely, several times, and they just keep coming back. It's only a dream, after all...



* YourWorstNightmare: Gabby just keeps coming back.

to:

* YourWorstNightmare: Gabby just keeps coming back.
back, and she's never helpful.

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Inspired by creator Matt Gilgenbach's experiences with Obsessive Compulsive Disorder and Depression, made worse by the financial failure of his previous game, Retro/Grade. As of this writing, the game is still in its alpha testing phase, and you (yes, YOU!) can help alpha or beta test the game by giving a donation here (note: link to backer page here).

to:

Inspired by creator Matt Gilgenbach's experiences with Obsessive Compulsive Disorder obsessive compulsive disorder and Depression, depression, made worse by the financial failure of his previous game, Retro/Grade. As of this writing, the game is still in its alpha testing phase, and you (yes, YOU!) can help alpha or beta test the game by giving a donation here (note: link to backer page here).



* AuthorPhobia: The game is inspired by creator Matt Gilgenbach's struggles with depression and OCD.

to:

* AuthorPhobia: The game is inspired by creator Matt Gilgenbach's struggles with depression OCD, depression, anxiety, asthma, recurring nightmares, phobias, and OCD.much, much more!



* BasedOnADream: Many of the situations and images in the game are directly inspired by nightmares and intrusive thoughts he's experienced.

to:

* BasedOnADream: Many of the situations and images in the game are directly inspired by nightmares and intrusive thoughts he's that the game's creator experienced.



* MalevolentArchitecture:

to:

* MalevolentArchitecture:MalevolentArchitecture: It takes place in a dream, after all, so logic is in short supply when it comes to the location layouts and the rooms within.



* OrWasItADream: Sometimes it's unclear

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* ControllableHelplessness: An olympic athlete, Thomas is not. He can barely run down the length of a hallway before having to stop to pant and wheeze. (Justified in that the creator has asthma; see AuthorPhobia above.)



* InsaneEqualsViolent: The other patients in the asylum. Being restrained, blinded, and lobotomized probably doesn't help their disposition...
* MalevolentArchitecture:



* OneHitKill: Thomas doesn't stand a chance in straight-up combat. See ControllableHelplessness



* SanitySlippage: It's hinted that this might be happening to Thomas.



* SinisterSilhuoettes: Used with horrific efficacy.

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* CatScare: Well, a blackbird scare, but still...


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* DeathIsASlapOnTheWrist: When you die, you immediately wake up in the last bedroom you passed. Not only are rooms with beds generously abundant, so you're usually a short distance away from where you died, but there's no loading screen, either.


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* NoEscapeButDown: A recurring theme of the game. No matter what the environments or logic would dictate, the path always ends up leading you further and further downwards.


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* NoticeThis: Objects that you can interact with are colored, to contrast the stark, black-and-white graphics of everything else.


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Neverending Nightmares is an upcoming psychological horror adventure game developed by Infinitap Games for the PC and Ouya and is set to release in Fall 2014.

You play as the pajama-clad Thomas, who wakes up from a nightmare, only to find that he is still in a nightmare. He is compelled to explore his dreamworld, but as more and more sinister things start bubbling to the surface, it becomes increasingly apparent that something is terribly wrong with Thomas...

Inspired by creator Matt Gilgenbach's experiences with Obsessive Compulsive Disorder and Depression, made worse by the financial failure of his previous game, Retro/Grade. As of this writing, the game is still in its alpha testing phase, and you (yes, YOU!) can help alpha or beta test the game by giving a donation here (note: link to backer page here).

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!! this game provides examples of the following tropes:

* AlienGeometries: A subtle example, but the layouts of some of the areas defy geometric space.
* AllJustADream: ...OR IS IT!?
* AuthorPhobia: The game is inspired by creator Matt Gilgenbach's struggles with depression and OCD.
* BabiesMakeEverythingBetter: Thouroughly inverted.
* BasedOnADream: Many of the situations and images in the game are directly inspired by nightmares and intrusive thoughts he's experienced.
* BedlamHouse: One of the environments.
* CatapultNightmare: Thomas' go-to method of waking up from a nightmare.
* CreepyChild: One of Gabby's manifestations. The baby monsters could count as well.
* MultipleEndings: Based on certain choices you make over the course of the game.
* NightmareSequence: Naturally.
* NothingIsScarier: Much of this game is spent walking down empty hallways, waiting for something to happen...
* OldDarkHouse: One of the environments.
* OrWasItADream: Sometimes it's unclear
* PsychologicalTormentZone: For Thomas.
* SanitySlippage: It's hinted that this might be happening to Thomas.
* SelfHarm: And how!
* SelfInflictedHell: Strongly implied to be this for Thomas.
* ThroughTheEyesOfMadness: Is Thomas dreaming, or is he just nuts?
* UnexplainedRecovery: Thomas and Gabby die rather gruesomely at least once, each, and they just keep coming back. It's only a dream, after all...
* WorldOfSymbolism: Everything, from the environments to the enemies, holds some sort of symbolic weight with the main character.
* YourWorstNightmare: Gabby just keeps coming back.

WIP WIP

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