History VideoGame / N

9th Jan '18 1:34:02 PM Az0riusG4m3r
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* BadassBack: Zap drones have fields of lethally high-voltage electricity constantly surrounding them, allowing e=both normal and seeker drones to kill you no matter where you hit them.

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* BadassBack: Zap drones have fields of lethally high-voltage electricity constantly surrounding them, allowing e=both them to zap you from behind, below or above, as well as in front. This trope applies especially to the seeking version (indicated with an antenna on the back), which chases you at double its normal and seeker drones to kill you no matter where you hit them.speed when it detects you, but acts like its normal counterpart if it can't see you.
9th Jan '18 1:26:13 PM Az0riusG4m3r
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* AdvancingWallOfDoom: 5 zap drones in a level in N 2.0 form this, as you're [[spoiler: locked in a room by one-way platforms and need to run back and forth across mines to unlock the door terminal before reaching the exit]].


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* BadassBack: Zap drones have fields of lethally high-voltage electricity constantly surrounding them, allowing e=both normal and seeker drones to kill you no matter where you hit them.
17th Nov '17 5:10:08 PM RisefromYourGrave
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* AmenBreak: ''n+'''s soundtrack contains this.

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* AmenBreak: ''n+'''s ''N+'''s soundtrack contains this.



* LockedDoor: Used either as a way to actually barricade the path to the exit or as a MonsterCloset. Can be unlocked with the flick of a switch. An opposute of this stage element exists, too: as soon as you flick a (much more stealthy) switch, doing so makes a series of doors to appear in thin air.

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* LockedDoor: Used either as a way to actually barricade the path to the exit or as a MonsterCloset. Can be unlocked with the flick of a switch. An opposute opposite of this stage element exists, too: as soon as you flick a (much more stealthy) switch, doing so makes a series of doors to appear in thin air.



* {{Minimalism}}: Generally ''the'' artstyle and level design approach. There's little to no unnecessary detail whatsoever - the walls and background are completely plain and monochromatic (though ''N+'' adds a subtle pattern to the background), and the objects consist of mostly simple abstract shapes. ''N++'' adds multiple color schemes in addition to the standard grey and gray, and uses a more stylish brand of minimalism as well, partially provided by a Venezuelan graphic designer [=MASA=].

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* {{Minimalism}}: Generally ''the'' artstyle art style and level design approach. There's little to no unnecessary detail whatsoever - the walls and background are completely plain and monochromatic (though ''N+'' adds a subtle pattern to the background), and the objects consist of mostly simple abstract shapes. ''N++'' adds multiple color schemes in addition to the standard grey and gray, and uses a more stylish brand of minimalism as well, partially provided by a Venezuelan graphic designer [=MASA=].



* NintendoHard: ''Personifies'' this once you get past the [[DifficultySpike first dozen or so levels]]. The trailer for N 2.0 takes it further with the slogan "We put the N in FUN, you'll add the [[ClusterFBomb FU]]"

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* NintendoHard: ''Personifies'' this once you get past the [[DifficultySpike first dozen or so levels]]. The trailer for N ''N 2.0 0'' takes it further with the slogan "We put the N in FUN, you'll add the [[ClusterFBomb FU]]"



* NostalgiaLevel: ''N++'' has them. A whole set of them, in fact, which is just as enourmous as the N++ grid. Some levels have been re-adopted for multiplayer and thus have much smaller grids in Co-op and Race.

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* NostalgiaLevel: ''N++'' has them. A whole set of them, in fact, which is just as enourmous enormous as the N++ grid. Some levels have been re-adopted for multiplayer and thus have much smaller grids in Co-op and Race.
5th Nov '17 4:38:13 AM malter
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** One level is called "[[VideoGame/DarkSouls Undead Burg]]". Ironically, unlike its namesake it's ''not'' a NintendoHard DeathCourse, but actually a pretty easy level by ''N++'' standards.
28th Oct '17 5:11:43 PM malter
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* {{Minimalism}}: Generally ''the'' artstyle and level design approach. There's little to no unnecessary detail watsoever - the walls and background are completely plain and monochromatic (though ''N+'' adds a subtle pattern to the background), and the objects consist of mostly simple abstract shapes. ''N++'' adds multiple color schemes in addition to the standard grey and gray, and uses a more stylish brand of minimalism as well, partially provided by a Venezuelan graphic designer [=MASA=].

to:

* {{Minimalism}}: Generally ''the'' artstyle and level design approach. There's little to no unnecessary detail watsoever whatsoever - the walls and background are completely plain and monochromatic (though ''N+'' adds a subtle pattern to the background), and the objects consist of mostly simple abstract shapes. ''N++'' adds multiple color schemes in addition to the standard grey and gray, and uses a more stylish brand of minimalism as well, partially provided by a Venezuelan graphic designer [=MASA=].
27th Oct '17 3:21:09 PM malter
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* {{Minimalism}}: Generally ''the'' artstyle and level design approach. There's little to no unnecessary detail watsoever - the walls and background are completely plain and monochromatic, and the objects consist of mostly simple abstract shapes. ''N++'' adds multiple color schemes in addition to the standard grey and gray, and uses a more stylish brand of minimalism as well, partially provided by a Venezuelan graphic designer [=MASA=].

to:

* {{Minimalism}}: Generally ''the'' artstyle and level design approach. There's little to no unnecessary detail watsoever - the walls and background are completely plain and monochromatic, monochromatic (though ''N+'' adds a subtle pattern to the background), and the objects consist of mostly simple abstract shapes. ''N++'' adds multiple color schemes in addition to the standard grey and gray, and uses a more stylish brand of minimalism as well, partially provided by a Venezuelan graphic designer [=MASA=].
27th Oct '17 2:26:30 PM malter
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* AndYourRewardIsClothes: If you complete all the 500 levels, all you get is [[spoiler: to select a custom color for your ninja]]. [[BraggingRightsReward It's worth it anyway]].
** Actually, getting through the fifth/sixth column unlocks "[[HarderThanHard Overclock Mode]]," which speeds up everything in the game by a ridiculous degree. Some levels, in fact, may be impossible to defeat with human reflexes.
** ''N++'' on the other hand, discards changing colors just for the ninjas, and now does so for the '''entire''' game. Beating every fifth non-intro episode unlocks a new color scheme for you to use, too!

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* AndYourRewardIsClothes: If you complete all the 500 levels, all you get is [[spoiler: to select a custom color for your ninja]]. [[BraggingRightsReward It's worth it anyway]].
** Actually, getting through the fifth/sixth column unlocks "[[HarderThanHard Overclock Mode]]," which speeds up everything in the game by a ridiculous degree. Some levels, in fact, may be impossible to defeat with human reflexes.
**
anyway]]. ''N++'' on the other hand, discards changing colors just for the ninjas, and now does so for the '''entire''' game. Beating every fifth non-intro episode unlocks a new color scheme for you to use, too!



* AttractMode: The original's main menu cycles through prerecorded plays, showing typical mistakes that players make during the game. By the third installment, it has become guaranteed that the ninja will ''never'' finish a level on the title screen.
** Made more embarassing by the fact that, as long as you play at least a small portion of ''N++'', the replays are in fact recorded from ''your'' attempts to beat the level. Even a custom or a co-op one.

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* AttractMode: The original's main menu cycles through prerecorded plays, showing typical mistakes that players make during the game. By the third installment, it has become guaranteed that the ninja will ''never'' finish a level on the title screen.
**
screen. Made more embarassing by the fact that, as long as you play at least a small portion of ''N++'', the replays are in fact recorded from ''your'' attempts to beat the level. Even a custom or a co-op one.one.
* BenevolentArchitecture



* ConservationOfNinjitsu: Averted, despite being the only ninja the PC is fragile as a newborn. Made of glass.
** Alternatively, you could argue it is played completely straight - the PC is exactly one ninja, on a mission, and is able to get through hundreds of devious and deadly rooms and steal large amounts of gold, without so much as a scratch.

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* ConservationOfNinjitsu: Averted, despite being the only ninja the PC is fragile as a newborn. Made of glass.
**
Alternatively, you could argue it is played completely straight - the PC is exactly one ninja, on a mission, and is able to get through hundreds of devious and deadly rooms and steal large amounts of gold, without so much as a scratch.



* CrosshairAware: Watch out for the targeting reticules of the Gauss turret. Unlike other examples, the targeting reticule actually indicates the ''angle'' at which the turret will shoot - if the ninja is anywhere on a straight line with the turret and crosshairs when the turret decides to fire, the ninja will still get shot with extreme prejudice.
** The turrets know this, too; if the ninja is in such a straight line as mentioned above, the turret ''will shoot'', regardless of whether or not the ninja is actually in the crosshair.

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* CrosshairAware: Watch out for the targeting reticules of the Gauss turret. Unlike other examples, the targeting reticule actually indicates the ''angle'' at which the turret will shoot - if the ninja is anywhere on a straight line with the turret and crosshairs when the turret decides to fire, the ninja will still get shot with extreme prejudice.
**
prejudice. The turrets know this, too; if the ninja is in such a straight line as mentioned above, the turret ''will shoot'', regardless of whether or not the ninja is actually in the crosshair.



* HarderThanHard: Getting through the fifth/sixth column unlocks Overclock Mode, which speeds up everything in the game by a ridiculous degree. Some levels, in fact, may be impossible to defeat with human reflexes.



* LockedDoor: Used either as a way to actually barricade the path to the exit or as a MonsterCloset. Can be unlocked with the flick of a switch.
** An opposute of this stage element exists, too: as soon as you flick a (much more stealthy) switch, doing so makes a series of doors to appear in thin air.
* LudicrousGibs or something very like it: Oh, no, you don't just die. Depending on how much is going on the screen, you could get dismembered, bounced around repeatedly, burned, shocked, sliced in half, thrown, smashed, and blown up... all at the same time.
** Oh and if you get hit with the right conditions, you can either A)Get blown up and have your gibs pinned halfway through a wall and have it spit blood for all eternity, B)Get your BODY forcibly pinned halfway through a wall and have it spit blood for all eternity or C)Get shot THROUGH the wall and fall out of the game.
** It's fun to watch.
** Also, the gibs themselves can trigger further mines or get shocked by enemies.

to:

* LockedDoor: Used either as a way to actually barricade the path to the exit or as a MonsterCloset. Can be unlocked with the flick of a switch.
**
switch. An opposute of this stage element exists, too: as soon as you flick a (much more stealthy) switch, doing so makes a series of doors to appear in thin air.
* LudicrousGibs or something very like it: Oh, no, you LudicrousGibs: You don't just die. Depending die - depending on how much is going on the screen, you could get dismembered, bounced around repeatedly, burned, shocked, sliced in half, thrown, smashed, and blown up... all up. All at the same time.
** Oh and if you get hit with the right conditions, you can either A)Get blown up and have your gibs pinned halfway through a wall and have it spit blood for all eternity, B)Get your BODY forcibly pinned halfway through a wall and have it spit blood for all eternity or C)Get shot THROUGH the wall and fall out of the game.
** It's fun to watch.
**
time. Also, the gibs themselves can trigger further mines or get shocked by enemies.



** Also BenevolentArchitecture
* MadeOfPlasticine: The ninja will spew blood pretty much whatever hits him, and often explodes if blown up or simply crushed.
** Blowing up when crushed somewhat MakesSenseInContext, though, as the "crushing enemies" ([[IncrediblyLamePun Thwumps]]) are electrified on the side with which they try to crush the ninja.

to:

** Also BenevolentArchitecture
* MadeOfPlasticine: The ninja will spew blood pretty much whatever hits him, and often explodes if blown up or simply crushed.
**
crushed. Blowing up when crushed somewhat MakesSenseInContext, though, as the "crushing enemies" ([[IncrediblyLamePun Thwumps]]) are electrified on the side with which they try to crush the ninja.



* WizardNeedsFoodBadly: Ninja needs gold badly.

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* WizardNeedsFoodBadly: Ninja needs gold badly.NintendoHard: ''Personifies'' this once you get past the [[DifficultySpike first dozen or so levels]]. The trailer for N 2.0 takes it further with the slogan "We put the N in FUN, you'll add the [[ClusterFBomb FU]]"



* NintendoHard: ''Personifies'' this once you get past the [[DifficultySpike first dozen or so levels]].
** The trailer for N 2.0 takes it further with the slogan "We put the N in FUN, you'll add the [[ClusterFBomb FU]]"



* PressXToDie: "K" is a suicide command for when you've hopelessly screwed up the screen. Same goes for "V" in ''N++'''s Steam release.
** This becomes ''literal'' in the DS version of ''N+'', as pressing the X button commits suicide. Once dead, it also becomes the "Press X to return to main menu immediately" button. So, be very careful when you press it otherwise you may lose your progress.

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* PressXToDie: "K" is a suicide command for when you've hopelessly screwed up the screen. Same goes for "V" in ''N++'''s Steam release.
**
release. This becomes ''literal'' in the DS version of ''N+'', as pressing the X button commits suicide. Once dead, it also becomes the "Press X to return to main menu immediately" button. So, be very careful when you press it otherwise you may lose your progress.



* ShoutOut: ''N++'' gives one to ''Series/ThatMitchellAndWebbLook'', of all things. One of the "options" in the corresponding menu is called Numberwang. It can be changed between one of a few arbitrary numbers, though it doesn't actually seem to affect the game.

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* ShoutOut: ShoutOut:
**
''N++'' gives one to ''Series/ThatMitchellAndWebbLook'', of all things. One of the "options" in the corresponding menu is called Numberwang. It can be changed between one of a few arbitrary numbers, though it doesn't actually seem to affect the game.



* SuperPersistentMissile: Shaking them off is an exercise in futility--the launchers will just launch another one.
** However, the launchers only fire if they have a clear shot at the ninja.

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* SuperPersistentMissile: Shaking them off is an exercise in futility--the launchers will just launch another one.
**
one. However, the launchers only fire if they have a clear shot at the ninja.


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* WizardNeedsFoodBadly: Ninja needs gold badly.
27th Oct '17 2:14:51 PM malter
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* [[WizardNeedsFoodBadly Ninja Needs Gold Badly]]

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* [[WizardNeedsFoodBadly WizardNeedsFoodBadly: Ninja Needs Gold Badly]]needs gold badly.
27th Oct '17 2:09:16 PM malter
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* {{Minimalism}}: Generally ''the'' artstyle and level design approach. ''N++'' uses a more stylish brand of minimalism, partially provided by a Venezuelan graphic designer [=MASA=].

to:

* {{Minimalism}}: Generally ''the'' artstyle and level design approach. There's little to no unnecessary detail watsoever - the walls and background are completely plain and monochromatic, and the objects consist of mostly simple abstract shapes. ''N++'' adds multiple color schemes in addition to the standard grey and gray, and uses a more stylish brand of minimalism, minimalism as well, partially provided by a Venezuelan graphic designer [=MASA=].
23rd Apr '17 2:50:10 PM ElliottB1
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Added DiffLines:

* AmenBreak: ''n+'''s soundtrack contains this.
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