History VideoGame / N

29th Aug '16 3:47:23 AM Xlsfd
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* BoobyTrap: Some levels contain traps like this, like mines hidden behind bouncy blocks or switches that shut the player in / release enemies hidden behind gold.
28th Aug '16 10:39:07 AM Xlsfd
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** Oh and if you get hit with the right conditions, you can either A)Get blown up and have your gibs pinned halfway through a wall and have it spit blood for all eternity, B)Get your BODY forcibly pinned halfway through a wall and have it spit blood for all eternity or C)Get shot THROUGH the wall and fall out of the game

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** Oh and if you get hit with the right conditions, you can either A)Get blown up and have your gibs pinned halfway through a wall and have it spit blood for all eternity, B)Get your BODY forcibly pinned halfway through a wall and have it spit blood for all eternity or C)Get shot THROUGH the wall and fall out of the gamegame.


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** Also, the gibs themselves can trigger further mines or get shocked by enemies.
28th Aug '16 10:37:15 AM Xlsfd
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* HomingProjectile: The missiles fired by the missile turret will track the player, but they need some room to do a 180° turn. They also try to take the shortest path between themselves and the player, no matter if walls are in the way.


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** However, the launchers only fire if they have a clear shot at the ninja.
28th Aug '16 6:03:33 AM AceOfScarabs
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* OneHitPointWonder

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* OneHitPointWonderOneHitPointWonder: Any injury from collision or being shot, zapped, or crushed will kill you.


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* RealityEnsues: Why yes, you can accelerate to incredible speeds while running and jumping around. Collide with the walls or ceiling when moving fast enough, however, and it will turn out quite deadly for you.
28th Aug '16 2:14:32 AM WanderingTedium
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Somewhat recently, the game saw a revitalization as three separate {{Mission Pack Sequel}}s for the UsefulNotes/NintendoDS, [[UsefulNotes/PlayStationPortable PSP]], and UsefulNotes/XboxLiveArcade all titled ''N+ ''. All of them are still just as tricky as the original. The game soon found revitalization ''again'' on the UsefulNotes/PlayStation4 (and eventually UsefulNotes/Steam) years later as ''[[RankInflation N++]]'', adding even more new features.

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Somewhat recently, the game saw a revitalization as three separate {{Mission Pack Sequel}}s for the UsefulNotes/NintendoDS, [[UsefulNotes/PlayStationPortable PSP]], and UsefulNotes/XboxLiveArcade all titled ''N+ ''. All of them are still just as tricky as the original. The game soon found revitalization ''again'' on the UsefulNotes/PlayStation4 (and eventually UsefulNotes/Steam) UsefulNotes/{{Steam}}) years later as ''[[RankInflation N++]]'', adding even more new features.



* AscendedGlitch: The later columns, especially the 80s column (which contains user-created levels), includes some levels designed to use what were originally bugs, such as 86-3 "[[AdvancingWallOfDoom Pressed for Time]]" and 88-1 "Twisted". And bug-solutions are most certainly not discouraged on the highscores list. The authors were also apologetic that certain bugs couldn't be reproduced for N+ .[[note]]In fact, the need to remain bug-compatible means that version 1.x couldn't be ported to a newer version of Flash, meaning that Mac users were stuck with the [=PowerPC=] version. The Windows version runs fine with WINE, though, and v2 uses a more recent Flash runtime.[[/note]]

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* AscendedGlitch: The later columns, especially the 80s column (which contains user-created levels), includes some levels designed to use what were originally bugs, such as 86-3 "[[AdvancingWallOfDoom Pressed for Time]]" and 88-1 "Twisted". And bug-solutions are most certainly not discouraged on the highscores high scores list. The authors were also apologetic that certain bugs couldn't be reproduced for N+ .[[note]]In fact, the need to remain bug-compatible means that version 1.x couldn't be ported to a newer version of Flash, meaning that Mac users were stuck with the [=PowerPC=] version. The Windows version runs fine with WINE, though, and v2 uses a more recent Flash runtime.[[/note]]
28th Aug '16 2:13:30 AM WanderingTedium
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Somewhat recently, the game saw a revitalization as three separate {{Mission Pack Sequel}}s for the UsefulNotes/NintendoDS, [[UsefulNotes/PlayStationPortable PSP]], and UsefulNotes/XboxLiveArcade all titled ''N+ ''. All of them are still just as tricky as the original. The game soon found revitalization ''again'' on the UsefulNotes/PlayStation4 years later as ''[[RankInflation N++]]'', adding even more new features.

to:

Somewhat recently, the game saw a revitalization as three separate {{Mission Pack Sequel}}s for the UsefulNotes/NintendoDS, [[UsefulNotes/PlayStationPortable PSP]], and UsefulNotes/XboxLiveArcade all titled ''N+ ''. All of them are still just as tricky as the original. The game soon found revitalization ''again'' on the UsefulNotes/PlayStation4 (and eventually UsefulNotes/Steam) years later as ''[[RankInflation N++]]'', adding even more new features.



* AscendedGlitch: The later columns, especially the 80s column (which contains user-created levels), includes some levels designed to use what were originally bugs, such as 86-3 "[[AdvancingWallOfDoom Pressed for Time]]" and 88-1 "Twisted". And bug-solutions are most certainly not discouraged on the highscores list. The authors were also apologetic that certain bugs couldn't be reproduced for N+ .[[note]]In fact, the need to remain bug-compatible means that version 1.x couldn't be ported to a newer version of Flash, meaning that Mac users were stuck with the PowerPC version. The Windows version runs fine with WINE, though, and v2 uses a more recent Flash runtime.[[/note]]
* AttractMode: The original's main menu cycles through prerecorded plays, showing typical mistakes that players make during the game.

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* AscendedGlitch: The later columns, especially the 80s column (which contains user-created levels), includes some levels designed to use what were originally bugs, such as 86-3 "[[AdvancingWallOfDoom Pressed for Time]]" and 88-1 "Twisted". And bug-solutions are most certainly not discouraged on the highscores list. The authors were also apologetic that certain bugs couldn't be reproduced for N+ .[[note]]In fact, the need to remain bug-compatible means that version 1.x couldn't be ported to a newer version of Flash, meaning that Mac users were stuck with the PowerPC [=PowerPC=] version. The Windows version runs fine with WINE, though, and v2 uses a more recent Flash runtime.[[/note]]
* AttractMode: The original's main menu cycles through prerecorded plays, showing typical mistakes that players make during the game. By the third installment, it has become guaranteed that the ninja will ''never'' finish a level on the title screen.


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** The Thwump drone is an obvious reference to the Thwomp enemies from ''Franchise/SuperMarioBros'', right down to their enemy behavior.
17th Feb '16 10:00:15 PM GrammarNavi
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Somewhat recently, the game saw a revitalization as three separate {{Mission Pack Sequel}}s for the NintendoDS, {{PSP}}, and XboxLiveArcade all titled ''N+ ''. All of them are still just as tricky as the original. The game soon found revitalization ''again'' on the PlayStation4 years later as ''[[RankInflation N++]]'', adding even more new features.

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Somewhat recently, the game saw a revitalization as three separate {{Mission Pack Sequel}}s for the NintendoDS, {{PSP}}, UsefulNotes/NintendoDS, [[UsefulNotes/PlayStationPortable PSP]], and XboxLiveArcade UsefulNotes/XboxLiveArcade all titled ''N+ ''. All of them are still just as tricky as the original. The game soon found revitalization ''again'' on the PlayStation4 UsefulNotes/PlayStation4 years later as ''[[RankInflation N++]]'', adding even more new features.
14th Dec '15 12:26:52 PM eneuman96
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* ShoutOut: N++ gives one to ''LiveActionTV/ThatMitchellAndWebbLook'', of all things. One of the "options" in the corresponding menu is called Numberwang. It can be changed between one of a few arbitrary numbers, though it doesn't actually seem to affect the game.

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* ShoutOut: N++ gives one to ''LiveActionTV/ThatMitchellAndWebbLook'', ''Series/ThatMitchellAndWebbLook'', of all things. One of the "options" in the corresponding menu is called Numberwang. It can be changed between one of a few arbitrary numbers, though it doesn't actually seem to affect the game.
14th Dec '15 12:09:12 PM eneuman96
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* ShoutOut: N++ gives one to ''LiveActionTV/ThatMitchellAndWebbLook'', of all things. One of the "options" in the corresponding menu is called Numberwang. It can be changed between one of a few arbitrary numbers, though it doesn't actually seem to affect the game.
20th May '15 6:50:25 PM flameclaw0x7
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* TimedMission: You have 90 seconds, plus 2 seconds for each gold piece you collect, to complete each group of five levels. Good luck?

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* TimedMission: You have 90 seconds, plus 2 seconds for each gold piece you collect, to complete each group of five levels. Good luck?It doesn't really matter as much as you'd think - every one of your countless deaths resets the timer.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.N