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* ''{{Franchise/Pokemon}}'': The ''VideoGame/PokemonMysteryDungeon'' series is by far the most popular iteration of the ''Mystery Dungeon'' franchise, and likely the first games many will think of when discussing the series. This version of the ''Mystery Dungeon'' games features many ''Pokémon''-themed elements, such as DefeatEqualsFriendship for recruiting party members and ElementalRockPaperScissors combat.

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* ''{{Franchise/Pokemon}}'': The ''VideoGame/PokemonMysteryDungeon'' series is by far the most popular iteration of the ''Mystery Dungeon'' franchise, and likely the first games many will think of when discussing the series. This version of the ''Mystery Dungeon'' games features many ''Pokémon''-themed elements, such as recriting hundreds of potential party members via DefeatEqualsFriendship for recruiting party members and ElementalRockPaperScissors combat.
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* BoobyTrap: A universal staple of ''Mystery Dungeon'' dungeons. Some traps are visible, most are not, and only some traps are harmful. There's also a chance that a trap will turn out to be a FakeTrap and not do anything.
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* RegeneratingHealth: You will recover HP every few turns you're not in combat as long as your Hunger stat isn't 0. If your Hunger reaches 0, you will take damage every few turns instead.

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* RegeneratingHealth: You will recover HP every few turns you're not in combat as long as your Hunger Belly stat isn't 0. If your Hunger Belly reaches 0, you will take damage every few turns instead.



** One of the other key mechanics of the series is the Belly (known as "Fullness" in some games) stat. Starting at 100, Belly slowly ticks down as you move and fight through the dungeon. You have RegeneratingHealth while you have at least 1 Belly, but as soon as it hits 0 you will start ''losing'' HP until you are KO'd or restore it. Belly can be restored by eating food items; all food-based consumables will restore some Belly, but there are always items specifically made to recover large quantities of Hunger, such as Apples, Bread or Gyshal Greens. Maximum Belly can also be temporarily increased in certain ways, while Shiny Pokémon start with ''200'' Belly.
** A BrutalBonusLevel in ''Chocobo's Dungeon 2'' takes this to the extreme by forcing the player to ''always'' have 0 Hunger.

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** One of the other key mechanics of the series is the Belly (known as "Fullness" in some games) stat. Starting at 100, Belly slowly ticks down as you move and fight through the dungeon. You have RegeneratingHealth while you have at least 1 Belly, but as soon as it hits 0 you will start ''losing'' HP until you are KO'd or restore it. Belly can be restored by eating food items; all food-based consumables will restore some Belly, but there are always items specifically made to recover large quantities of Hunger, Belly, such as Apples, Bread or Gyshal Greens. Maximum Belly can also be temporarily increased in certain ways, while Shiny Pokémon start with ''200'' Belly.
** A BrutalBonusLevel in ''Chocobo's Dungeon 2'' takes this to the extreme by forcing the player to ''always'' have 0 Hunger.
Belly, essentially putting them on a timer.
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* BlackoutBasement:
** Later ''Shiren the Wanderer'' games introduced the InUniverseGameClock. One of the most notable effects of this "feature" is that during night, your field of vision is reduced entirely to a single square around you, making it very easy to get jumped by the astronomically-tougher foes.
** In ''The Nightmare of Druaga'', the glow coming off Gil's body is actually Ishtar's Protection. The more you can see, the easier it is to map the area, but as you search the dungeon Ishtar's Protection weakens until it fades completely, severely limiting field of vision.
** Quite a number of late-game and post-game dungeons in ''Pokémon Mystery Dungeon'' have this feature. If you're standing in a room you can see everything in the room you're in, but in corridors you can only see one tile around you.
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* DungeonShop: Almost every game has a shop found in the middle of the dungeon where you can use the money you've picked up to buy various items and consumables. Just make sure you have ''enough'' money for whatever you want to pick up, [[ShopliftAndDie unless you have a death wish.]]
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* LevelUpFillUp: Some games heal you to full HP upon leveling up, allowing you to conserve healing items. More common in the games which reset your level after each run, but also features in ''Pokémon Mystery Dungeon''.
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** The early ''Pokémon Mystery Dungeon'' games have Hidden Machines just like the main ''Pokémon'' games, which are required to enter certain dungeons via either having a Pokémon that knows the move or carrying the HM as an inventory item. Later games did away with this.

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** The early ''Pokémon Mystery Dungeon'' games ''Red Rescue Team'' and ''Blue Rescue Team'' have Hidden Machines just like the main ''Pokémon'' games, which are required to enter certain dungeons via either having a Pokémon that knows the move or carrying the HM as an inventory item. Later games This mechanic was removed permanently starting from ''Explorers'', and did away with this.not return for ''Rescue Team DX''.
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** One of the other key mechanics of the series is the Hunger (known as "Fullness" in some games) stat. Starting at 100, Hunger slowly ticks down as you move and fight through the dungeon. You have RegeneratingHealth while you have at least 1 Hunger, but as soon as it hits 0 you will start ''losing'' HP until you are KO'd or restore it. Hunger can be restored by eating food items; all food-based consumables will restore some Hunger, but there are always items specifically made to recover large quantities of Hunger, such as Apples, Bread or Gyshal Greens. Maximum Hunger can also be temporarily increased in certain ways, while Shiny Pokémon start with ''200'' Hunger.

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** One of the other key mechanics of the series is the Hunger Belly (known as "Fullness" in some games) stat. Starting at 100, Hunger Belly slowly ticks down as you move and fight through the dungeon. You have RegeneratingHealth while you have at least 1 Hunger, Belly, but as soon as it hits 0 you will start ''losing'' HP until you are KO'd or restore it. Hunger Belly can be restored by eating food items; all food-based consumables will restore some Hunger, Belly, but there are always items specifically made to recover large quantities of Hunger, such as Apples, Bread or Gyshal Greens. Maximum Hunger Belly can also be temporarily increased in certain ways, while Shiny Pokémon start with ''200'' Hunger.Belly.
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* ''Franchise/FinalFantasy'': The ''Final Fantasy''-themed ''Mystery Dungeon'' games are part of a spinoff series of ''[[VideoGame/ChocobosDungeon Chocobo]]'' games, which star the titular MascotMook of the franchise. Starting with ''Fables'', the ''Final Fantasy'' JobSystem is featured as a core mechanic.

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* ''Franchise/FinalFantasy'': The ''Final Fantasy''-themed ''Mystery Dungeon'' games are part of a spinoff series of ''[[VideoGame/ChocobosDungeon Chocobo]]'' games, which star the titular MascotMook of the franchise. ItemCrafting is a key mechanic, with Chocobo having the ability to combine gear to make better gear. Starting with ''Fables'', the ''Final Fantasy'' JobSystem is featured as a core mechanic.



* ''VideoGame/TheTowerOfDruaga'': Similar to the original ''The Tower of Druaga'', this version of ''Mystery Dungeon'' revolves heavily around EquipmentBasedProgression, with Gil's armor and weapons influencing both combat and exploration.

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* ''VideoGame/TheTowerOfDruaga'': Similar to the original ''The Tower of Druaga'', this version of ''Mystery Dungeon'' revolves heavily around EquipmentBasedProgression, with Gil's armor and weapons influencing both combat and exploration. Map generation is also unique compared to other ''Mystery Dungeon'' games, using thin walls to replicate ''Druaga''-like floors rather than rooms and hallways.
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* ''VideoGame/ShirenTheWanderer'': Chunsoft's first original video game series and the only ''Mystery Dungeon'' games to not be based on an existing property. The series follows the titular Shiren, a {{Ronin}} who goes on a variety of adventures in fantastical lands.

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* ''VideoGame/ShirenTheWanderer'': Chunsoft's first original video game series and the only ''Mystery Dungeon'' games to not be based on an existing property. The series follows the titular Shiren, a {{Ronin}} who goes on a variety of adventures in fantastical lands.a fantasy version of Feudal Japan.

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* BrutalBonusLevel: If you didn't think the games were hard enough, there's quite a few "special" dungeons unlocked in the post-game that are even more difficult than the rest of the game. ''Pokémon Mystery Dungeon'' is the most notorious, including many extremely luck-based dungeons such as Purity Forest and Wish Tower, while the ''Chocobo'' games have their own "special rule" dungeons that impose similar restrictions.

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* BrutalBonusLevel: BrutalBonusLevel:
**
If you didn't think the games were hard enough, there's quite a few "special" dungeons unlocked in the post-game that are even more difficult than the rest of the game. ''Pokémon Mystery Dungeon'' is the most notorious, including many extremely luck-based dungeons such as Purity Forest and Wish Tower, while the ''Chocobo'' games have their own "special rule" dungeons that impose similar restrictions.restrictions.
** In ''The Nightmare of Druaga'', going back to a dungeon you've previously cleared will give you the option to "Break down the door" instead of using a Key on the floor exit. Doing so transports Gil to a bonus dungeon with significantly more powerful enemies that do not drop Experience, but has a better chance of rewarding rare items.
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The series has a long history of {{Licensed Game}}s in collaboration with a variety of other video games, often being spinoffs of other popular franchises with the "Mystery Dungeon" name in the title. Many of the themed games take elements of their source material and interpret them into the ''Mystery Dungeon'' formula, creating unique experiences with each new game despite sharing the same core elements.

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The series has a long history of {{Licensed Game}}s in collaboration with a variety of other video games, often being spinoffs of other popular franchises with the "Mystery Dungeon" name in the title. Many of the themed games take elements of their source material and interpret them into the ''Mystery Dungeon'' formula, creating unique experiences with each new game despite sharing the same core elements.
elements. Unfortunately, due to the series' niche popularity outside of its home country, quite a number of ''Mystery Dungeon'' titles are rendered NoExportForYou.

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* ContinuingIsPainful: Being defeated in a ''Mystery Dungeon'' game is incredibly demoralizing. You lose a huge chunk of your inventory, which can include multiple valuable and/or powerful items, and you will lose most, if not all of the money you were carrying. Some games offer ways to protect some of your valuables, such as in-town storage, Ishtar's Shrines in ''The Nightmare of Druaga'', or the rescue system in ''Pokémon Mystery Dungeon'' and the Nintendo DS remakes of the ''Shiren'' games.

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* ContinuingIsPainful: ContinuingIsPainful:
**
Being defeated in a ''Mystery Dungeon'' game is incredibly demoralizing. You lose a huge chunk of your inventory, which can include multiple valuable and/or powerful items, and you will lose most, if not all of the money you were carrying. Some games offer ways to protect some of your valuables, such as in-town storage, Ishtar's Shrines in ''The Nightmare of Druaga'', or the rescue system in ''Pokémon Mystery Dungeon'' and the Nintendo DS remakes of the ''Shiren'' games.games.
** Played with in games that feature a NoGearLevel BrutalBonusLevel. You can't bring anything in, but since you start with no items anyway, being KO'd simply takes away whatever you got from the dungeon, meaning no long-term detriment.



* ShopliftAndDie: Steal from {{Dungeon Shop}}s at your own peril. Doing so spawns either a BonusBoss or endless amounts of extremely powerful and dangerous enemies that [[TheComputerIsACheatingBastard always know your location]] and will chase you relentlessly until you either escape by moving to the next floor, or keel over. NoFairCheating also kicks in to prevent the player from using items or techniques such as Escape Scrolls/Escape Orbs to easily escape their pursuers. Unfortunately, [[ViolationOfCommonSense doing this is the only way to recruit Kecleon]] in the ''Pokémon Mystery Dungeon'' games, meaning that you will have to do it at some point if you want HundredPercentCompletion.

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* ShopliftAndDie: Steal from {{Dungeon Shop}}s at your own peril. Doing so spawns either a BonusBoss or endless amounts of extremely powerful and dangerous enemies that [[TheComputerIsACheatingBastard always know your location]] and will chase you relentlessly until you either escape by moving to the next floor, or keel over. NoFairCheating also kicks in to prevent the player from using items or techniques such as Escape Scrolls/Escape Orbs to easily escape their pursuers.run off with pilfered goods. Unfortunately, [[ViolationOfCommonSense doing this is the only way to recruit Kecleon]] in the ''Pokémon Mystery Dungeon'' games, meaning that you will have to do it at some point if you want HundredPercentCompletion.
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* ShopliftAndDie: Steal from {{Dungeon Shop}}s at your own peril. Doing so spawns either a BonusBoss or endless amounts of extremely powerful and dangerous enemies that [[TheComputerIsACheatingBastard always know your location]] and will chase you relentlessly until you either escape by moving to the next floor, or keel over. Unfortunately, [[ViolationOfCommonSense doing this is the only way to recruit Kecleon]] in the ''Pokémon Mystery Dungeon'' games, meaning that you will have to do it at some point if you want HundredPercentCompletion.

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* ShopliftAndDie: Steal from {{Dungeon Shop}}s at your own peril. Doing so spawns either a BonusBoss or endless amounts of extremely powerful and dangerous enemies that [[TheComputerIsACheatingBastard always know your location]] and will chase you relentlessly until you either escape by moving to the next floor, or keel over. NoFairCheating also kicks in to prevent the player from using items or techniques such as Escape Scrolls/Escape Orbs to easily escape their pursuers. Unfortunately, [[ViolationOfCommonSense doing this is the only way to recruit Kecleon]] in the ''Pokémon Mystery Dungeon'' games, meaning that you will have to do it at some point if you want HundredPercentCompletion.
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* ShopliftAndDie: Steal from {{Dungeon Shop}}s at your own peril. Doing so spawns either a BonusBoss or endless amounts of extremely powerful and dangerous enemies that [[TheComputerIsACheatingBastard always know your location]] and will chase you relentlessly until you either escape by moving to the next floor, or keel over. Unfortunately, [[ViolationOfCommonSense doing this is the only way to recruit Kechleon]] in the ''Pokémon Mystery Dungeon'' games, meaning that you will have to do it at some point if you want HundredPercentCompletion.

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* ShopliftAndDie: Steal from {{Dungeon Shop}}s at your own peril. Doing so spawns either a BonusBoss or endless amounts of extremely powerful and dangerous enemies that [[TheComputerIsACheatingBastard always know your location]] and will chase you relentlessly until you either escape by moving to the next floor, or keel over. Unfortunately, [[ViolationOfCommonSense doing this is the only way to recruit Kechleon]] Kecleon]] in the ''Pokémon Mystery Dungeon'' games, meaning that you will have to do it at some point if you want HundredPercentCompletion.
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* ShopliftAndDie: Steal from DungeonShops at your own peril. Doing so spawns either a BonusBoss or endless amounts of extremely powerful and dangerous enemies that [[TheComputerIsACheatingBastard always know your location]] and will chase you relentlessly until you either escape by moving to the next floor, or keel over. Unfortunately, [[ViolationOfCommonSense doing this is the only way to recruit Kechleon]] in the ''Pokémon Mystery Dungeon'' games, meaning that you will have to do it at some point if you want HundredPercentCompletion.

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* ShopliftAndDie: Steal from DungeonShops {{Dungeon Shop}}s at your own peril. Doing so spawns either a BonusBoss or endless amounts of extremely powerful and dangerous enemies that [[TheComputerIsACheatingBastard always know your location]] and will chase you relentlessly until you either escape by moving to the next floor, or keel over. Unfortunately, [[ViolationOfCommonSense doing this is the only way to recruit Kechleon]] in the ''Pokémon Mystery Dungeon'' games, meaning that you will have to do it at some point if you want HundredPercentCompletion.
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* ShopliftAndDie: Steal from DungeonShops at your own peril. Doing so spawns either a BonusBoss or endless amounts of extremely powerful and dangerous enemies that [[TheComputerIsACheatingBastard always know your location]] and will chase you relentlessly until you either escape by moving to the next floor, or keel over. Unfortunately, [[ViolationOfCommonSense doing this is the only way to recruit Kechleon]] in the ''Pokémon Mystery Dungeon'' games, meaning that you will have to do it at some point if you want HundredPercentCompletion.
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* MarathonLevel: 99-floor dungeons. Good luck.
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* WeCannotGoOnWithoutYou: If the lead character bites it, the whole expedition is a bust. Very few games avert this, most notably ''Rescue Team DX'' where losing your current Pokémon will cause the next one in the party to take over, as long as it was one of the three Pokémon that was in your party at the start of the dungeon.
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* BrutalBonusLevel: If you didn't think the games were hard enough, there's quite a few "special" dungeons unlocked in the post-game that are even more difficult than the rest of the game. ''Pokémon Mystery Dungeon'' is the most notorious, including many extremely luck-based dungeons such as Purity Forest and Wish Tower, while the ''Chocobo'' games have their own "special rule" dungeons that impose similar restrictions.

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* WizardNeedsFoodBadly: One of the other key mechanics of the series is the Hunger (known as "Fullness" in some games) stat. Starting at 100, Hunger slowly ticks down as you move and fight through the dungeon. You have RegeneratingHealth while you have at least 1 Hunger, but as soon as it hits 0 you will start ''losing'' HP until you are KO'd or restore it. Hunger can be restored by eating food items; all food-based consumables will restore some Hunger, but there are always items specifically made to recover large quantities of Hunger, such as Apples, Bread or Gyshal Greens. Maximum Hunger can also be temporarily increased in certain ways, while Shiny Pokémon start with ''200'' Hunger.

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* WizardNeedsFoodBadly: WizardNeedsFoodBadly:
**
One of the other key mechanics of the series is the Hunger (known as "Fullness" in some games) stat. Starting at 100, Hunger slowly ticks down as you move and fight through the dungeon. You have RegeneratingHealth while you have at least 1 Hunger, but as soon as it hits 0 you will start ''losing'' HP until you are KO'd or restore it. Hunger can be restored by eating food items; all food-based consumables will restore some Hunger, but there are always items specifically made to recover large quantities of Hunger, such as Apples, Bread or Gyshal Greens. Maximum Hunger can also be temporarily increased in certain ways, while Shiny Pokémon start with ''200'' Hunger.
** A BrutalBonusLevel in ''Chocobo's Dungeon 2'' takes this to the extreme by forcing the player to ''always'' have 0 Hunger.
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* WizardNeedsFoodBadly: One of the other key mechanics of the series is the Hunger (known as "Fullness" in some games) stat. Starting at 100, Hunger slowly ticks down as you move and fight through the dungeon. You have RegeneratingHealth while you have at least 1 Hunger, but as soon as it hits 0 you will start ''losing'' HP until you are KO'd or restore it. Hunger can be restored by eating food items; all food-based consumables will restore some Hunger, but there are always items specifically made to recover large quantities of Hunger, such as Apples or Bread. Maximum Hunger can also be temporarily increased in certain ways.

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* WizardNeedsFoodBadly: One of the other key mechanics of the series is the Hunger (known as "Fullness" in some games) stat. Starting at 100, Hunger slowly ticks down as you move and fight through the dungeon. You have RegeneratingHealth while you have at least 1 Hunger, but as soon as it hits 0 you will start ''losing'' HP until you are KO'd or restore it. Hunger can be restored by eating food items; all food-based consumables will restore some Hunger, but there are always items specifically made to recover large quantities of Hunger, such as Apples Apples, Bread or Bread. Gyshal Greens. Maximum Hunger can also be temporarily increased in certain ways.
ways, while Shiny Pokémon start with ''200'' Hunger.
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** In games where the {{Roguelite}} elements are more pronounced, the player can improve their character long-term by making or obtaining better equipment. ''Shiren the Wanderer'' and ''The Nightmare of Druaga'' prominently revolve around using equipment.

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** In games where the {{Roguelite}} elements are more pronounced, the player can improve their character long-term by making or obtaining better equipment. ''Shiren the Wanderer'' and Wanderer'', ''The Nightmare of Druaga'' Druaga'', and the ''Chocobo'' games prominently revolve around using equipment.

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* AntiFrustrationFeatures: More modern games offer a Suspend Save feature as a way to pause progress in the middle of a dungeon, allowing you to pick up the game later without having to start over.

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
** There is often a button command to rapidly pass turns while standing in place, which can be useful in the event that you need to recover HP or wait for something to happen without being forced to run in circles aimlessly.
**
More modern games offer a Suspend Save feature as a way to pause progress in the middle of a dungeon, allowing you to pick up the game later without having to start over.
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* HelloInsertNameHere: The ''Chocobo'' games, ''Pokémon'' games, and ''Etrian'' games offer customizable player names.
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* NintendoHard: A very persistent element of the ''Mystery Dungeon'' games, and one of the main reasons the series has struggled to gain widespread appeal outside of Japan. Dungeon crawls are exhaustingly extensive, combat can get very brutal and challenging in later stages, dying is extremely punishing, and RandomNumberGod is always in play even when measures are taken to limit it.

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* EquipmentBasedProgression: In games where the {{Roguelite}} elements are more pronounced, the player can improve their character long-term by making or obtaining better equipment. ''Shiren the Wanderer'' and ''The Nightmare of Druaga'' prominently revolve around using equipment.

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* EquipmentBasedProgression: EquipmentBasedProgression:
**
In games where the {{Roguelite}} elements are more pronounced, the player can improve their character long-term by making or obtaining better equipment. ''Shiren the Wanderer'' and ''The Nightmare of Druaga'' prominently revolve around using equipment.equipment.
** The early ''Pokémon Mystery Dungeon'' games have Hidden Machines just like the main ''Pokémon'' games, which are required to enter certain dungeons via either having a Pokémon that knows the move or carrying the HM as an inventory item. Later games did away with this.
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* ''Franchise/FinalFantasy'': The ''Final Fantasy''-themed ''Mystery Dungeon'' games are part of a spinoff series of ''[[VideoGame/ChocobosDungeon Chocobo]]'' games, which star the titular MascotMook of the franchise. The ''Final Fantasy'' JobSystem is featured as a core mechanic.

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* ''Franchise/FinalFantasy'': The ''Final Fantasy''-themed ''Mystery Dungeon'' games are part of a spinoff series of ''[[VideoGame/ChocobosDungeon Chocobo]]'' games, which star the titular MascotMook of the franchise. The Starting with ''Fables'', the ''Final Fantasy'' JobSystem is featured as a core mechanic.



** ''VideoGame/ChocobosDungeon2''

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** ''VideoGame/ChocobosDungeon2''''Chocobo's Dungeon 2''
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** ''Chocobo's Dungeon 2''

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** ''Chocobo's Dungeon 2''''VideoGame/ChocobosDungeon2''
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The ''Mystery Dungeon'' (''Fushigi no Dungeon'' in Japan) series is a [[LongRunners long-running]] series of {{Roguelite}} DungeonCrawler games created and developed by Creator/SpikeChunsoft.

Although the exact specifics of gameplay change between each iteration of the series, each game shares common elements. Players control a character (and potentially a small team of AI-controlled companions) as they traverse a [[RandomlyGeneratedLevels randomly-generated]], multi-floor dungeon. Traversal and combat are [[TurnBasedCombat turn-based]], with both players and enemies moving at the same time across gridded floors and taking turns when encountering each other. Items randomly scattered around the dungeon can be picked up and used to help or hinder your progress. ContinuingIsPainful is in effect, as being knocked out or otherwise being unable to continue in any way results in the player being kicked out of the dungeon, losing many of their items and potentially their money in the process while having to restart the dungeon from the beginning. Between dungeon dives, players are able to interact with a HubCity, where they can adjust their party, pick up essentials, store items for safekeeping, and change inventory in accordance with their next destination. The franchise is infamous for its NintendoHard difficulty and occasionally LuckBasedMission nature, as dungeons become increasingly punishing and resources afforded to the player become increasingly scarce.

The series has a long history of {{Licensed Game}}s in collaboration with a variety of other video games, often being spinoffs of other popular franchises with the "Mystery Dungeon" name in the title. Many of the themed games take elements of their source material and interpret them into the ''Mystery Dungeon'' formula, creating unique experiences with each new game despite sharing the same core elements.

----
[[AC:Original ''Mystery Dungeon'' games]]
* ''VideoGame/ShirenTheWanderer'': Chunsoft's first original video game series and the only ''Mystery Dungeon'' games to not be based on an existing property. The series follows the titular Shiren, a {{Ronin}} who goes on a variety of adventures in fantastical lands.
** ''Mystery Dungeon 2: Shiren the Wanderer''
** ''BS Shiren the Wanderer''
** ''Shiren the Wanderer GB: Moonlit-Village Monster''
** ''Shiren the Wanderer 2: Oni Invasion! Shiren Castle!''
** ''Shiren the Wanderer [=GB2=]: Magic Castle of the Desert''
** ''Shiren the Wanderer Gaiden: Asuka the Swordswoman''
** ''[[RecycledTitle Shiren the Wanderer]] (2008)''
** ''Shiren the Wanderer 4: The Eye of God and the Devil's Navel''
** ''Shiren the Wanderer: The Tower of Fortune and the Dice of Fate''

[[AC:Licensed ''Mystery Dungeon'' games]]
* ''Franchise/DragonQuest'': The original progenitor of the ''Mystery Dungeon'' series, the first ''Mystery Dungeon'' game was developed as a spinoff of Chunsoft's own ''Dragon Quest'' series starring Torneko, the merchant from ''VideoGame/DragonQuestIV''.
** ''Torneko's Great Adventure: Mystery Dungeon''
** ''World of Dragon Warrior: Torneko: The Last Hope''
** ''Dragon Quest Characters: Torneko's Great Adventure 3: Mystery Dungeon''
** ''Dragon Quest: Young Yangus and the Mysterious Dungeon''
* ''Franchise/FinalFantasy'': The ''Final Fantasy''-themed ''Mystery Dungeon'' games are part of a spinoff series of ''[[VideoGame/ChocobosDungeon Chocobo]]'' games, which star the titular MascotMook of the franchise. The ''Final Fantasy'' JobSystem is featured as a core mechanic.
** ''Chocobo's Mysterious Dungeon''
** ''Chocobo's Dungeon 2''
** ''VideoGame/FinalFantasyFablesChocobosDungeon''
*** ''Chocobo's Mystery Dungeon EVERY BUDDY!''
* ''VideoGame/TheTowerOfDruaga'': Similar to the original ''The Tower of Druaga'', this version of ''Mystery Dungeon'' revolves heavily around EquipmentBasedProgression, with Gil's armor and weapons influencing both combat and exploration.
** ''The Nightmare of Druaga: Mystery Dungeon''
* ''{{Franchise/Gundam}}'':
** ''Mobile Suit Gundam: Mystery Dungeon''
* ''VideoGame/TwinBee'':
** ''[=TwinBee=] Dungeon''
* ''{{Franchise/Pokemon}}'': The ''VideoGame/PokemonMysteryDungeon'' series is by far the most popular iteration of the ''Mystery Dungeon'' franchise, and likely the first games many will think of when discussing the series. This version of the ''Mystery Dungeon'' games features many ''Pokémon''-themed elements, such as DefeatEqualsFriendship for recruiting party members and ElementalRockPaperScissors combat.
** ''[[VideoGame/PokemonMysteryDungeonRescueTeam Pokémon Mystery Dungeon: Red Rescue Team/Blue Rescue Team]]''
*** ''Pokémon Mystery Dungeon: Rescue Team DX''
** ''[[VideoGame/PokemonMysteryDungeonExplorers Pokémon Mystery Dungeon: Explorers of Time/Explorers of Darkness]]''
*** ''Pokémon Mystery Dungeon: Explorers of Sky''
** ''VideoGame/PokemonMysteryDungeonAdventureSquad''
** ''VideoGame/PokemonMysteryDungeonGatesToInfinity''
** ''VideoGame/PokemonSuperMysteryDungeon''
* ''VideoGame/OneWayHeroics'': This version of ''Mystery Dungeon'' incorporates the AdvancingWallOfDoom from its source material as a major gameplay mechanic, forcing the player to continuously move right through the dungeon.
** ''Mystery Chronicle: One Way Heroics''
* ''VideoGame/EtrianOdyssey'': Incorporates CharacterCustomization and JobSystem from the ''Etrian Odyssey'' games. The notorious "F.O.E." mechanic also makes an appearance, where the player must HoldTheLine against "D.O.E."s to protect the HubCity.
** ''Etrian Mystery Dungeon''
** ''Etrian Mystery Dungeon 2''

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!!Tropes common to the ''Mystery Dungeon'' series:
* AntiFrustrationFeatures: More modern games offer a Suspend Save feature as a way to pause progress in the middle of a dungeon, allowing you to pick up the game later without having to start over.
* ContinuingIsPainful: Being defeated in a ''Mystery Dungeon'' game is incredibly demoralizing. You lose a huge chunk of your inventory, which can include multiple valuable and/or powerful items, and you will lose most, if not all of the money you were carrying. Some games offer ways to protect some of your valuables, such as in-town storage, Ishtar's Shrines in ''The Nightmare of Druaga'', or the rescue system in ''Pokémon Mystery Dungeon'' and the Nintendo DS remakes of the ''Shiren'' games.
* EquipmentBasedProgression: In games where the {{Roguelite}} elements are more pronounced, the player can improve their character long-term by making or obtaining better equipment. ''Shiren the Wanderer'' and ''The Nightmare of Druaga'' prominently revolve around using equipment.
* RandomlyGeneratedLevels: With some exceptions, the layout of each floor in a dungeon is assembled from randomly arranged preset rooms connected by hallways.
* RegeneratingHealth: You will recover HP every few turns you're not in combat as long as your Hunger stat isn't 0. If your Hunger reaches 0, you will take damage every few turns instead.
* {{Roguelite}}: Some games incorporate such elements, such as being forced to Level 1 at the start of each dungeon and removing items from your inventory. Not every game does this, but games that don't sometimes have BrutalBonusLevel dungeons which impose this restriction.
* SaveScumming: Actively averted in many titles, as limited saving or auto-saving is used as a preventative measure to stop the player from trying to save their lost items or money in the event of a defeat. Attempting to do so will be treated as a loss anyway.
* TimedMission: Taking too much time on a floor will cause the game to notify you about imminent danger. If you spend even more time on the floor after that without moving on, the game will eventually throw you out of the dungeon via a "strong wind" or something of the kind, which has the same effect as a TotalPartyKill.
* VideoGame3DLeap: ''Torneko's Great Adventure 3'' introduced the first ''Mystery Dungeon'' game with 3D graphics for gameplay.
* WizardNeedsFoodBadly: One of the other key mechanics of the series is the Hunger (known as "Fullness" in some games) stat. Starting at 100, Hunger slowly ticks down as you move and fight through the dungeon. You have RegeneratingHealth while you have at least 1 Hunger, but as soon as it hits 0 you will start ''losing'' HP until you are KO'd or restore it. Hunger can be restored by eating food items; all food-based consumables will restore some Hunger, but there are always items specifically made to recover large quantities of Hunger, such as Apples or Bread. Maximum Hunger can also be temporarily increased in certain ways.

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