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* EarlyInstallmentWeirdness: This game is highly different from its two sequels due to having RandomEncounters, no rolling HP/PP meter, and generally different gameplay.

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* EarlyInstallmentWeirdness: This game is highly different from its two sequels due to having RandomEncounters, no rolling HP/PP meter, and generally different gameplay. Also, there are absolutely no Mr. Saturns, which went on to become the series mascot.



* RandomEncounters: Good ''grief'', there's a lot of them! The world of ''MOTHER'' is massive and would be quite fun to explore if it weren't for these. Although you can't really blame it because it's a Family Computer game. This gets less aggravating once you get access to Magicant (and more importantly, Repel Rings which prevent fights against weaker enemies).

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* RandomEncounters: Good ''grief'', there's a lot of them! The world of ''MOTHER'' is massive and would be quite fun to explore if it weren't for these. Although you can't really blame it because it's a Family Computer game. game, so technical limitations at the time made PreexistingEncounters impossible. This gets less aggravating once you get access to Magicant (and Magicant, and more importantly, Repel Rings which prevent fights against weaker enemies).enemies.
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* CurtainCall: Done at the end of the game, all the characters and NPCs running along the bottom of the screen and looking towards the player before running back off.

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* CurtainCall: Done at the end of the game, all the characters and NPCs [=NPCs=] running along the bottom of the screen and looking towards the player before running back off.



** Roid/Loid/Lloyd. The first was the official romanization in Japan, the international fanbase used the second for quite a while, and ''[[VideoGame/SuperSmashBros Brawl Super Smash Bros. Brawl]]'' uses the third. While the middle spelling has been used the longest in the fanbase and is still the preference in certain circles, the last spelling is more likely since the term ''roido'' comes from silent film star Harold Lloyd (after his usual round glasses).

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** Roid/Loid/Lloyd. The first was the official romanization in Japan, the international fanbase used the second for quite a while, and ''[[VideoGame/SuperSmashBros Brawl Super Smash Bros. Brawl]]'' uses the third. While the middle spelling has been used the longest in the fanbase and is still the preference in certain circles, the last spelling is more likely since the term ''roido'' comes from silent film star Harold Lloyd (after his usual round glasses).
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* OneHitKill: PK Beam γ, a favorite PK attack of Starmen. Fortunately, the Franklin Badge just reflects the attack back at the attacker. Unfortunately, there's only two in the entire game, meaning that one party member will be vulnerable at all times.

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* OneHitKill: PK Beam γ, a favorite PK attack of Starmen. Fortunately, the Franklin Badge just reflects the attack back at the attacker. Unfortunately, there's only two in the entire game, meaning that one party member will be vulnerable at all times. On the plus side, Ana's own PK Beam works frequently on late game enemies.

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* BeefGate: Once you unlock the Paradise Line, it's possible to go ''anywhere'' in the Overworld at that point. Heck, it's even possible to reach places before unlocking it by travelling the train tunnels. However, while this ''is'' possible, it's a very, ''very'' unwise thing to do. Doesn't stop most people from SequenceBreaking to get Ana earlier than they're suppose to.

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* BeefGate: BeefGate:
**
Once you unlock the Paradise Line, it's possible to go ''anywhere'' in the Overworld at that point. Heck, it's even possible to reach places before unlocking it by travelling the train tunnels. However, while this ''is'' possible, it's a very, ''very'' unwise thing to do. Doesn't stop most people from SequenceBreaking to get Ana earlier than they're suppose to.to.
** There's also a big difference between when you ''can'' wake the dragon in Magicant and when you ''should'' wake it. More experienced players know to wait until they have Teddy for his raw damage output before fighting it.
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** There have been multiple attempts by fans to remake this game, but all of them eventually disappeared from the internet after a while. A rather notable one was one that remade it using the graphical and gameplay styles of ''VideoGame/{{Mother 3}}'', ala what the ''VideoGame/{{Mother 4}}'' fangame is doing. Unfortunately though, all that ever really came of this was was few sprites of the main characters in ''Mother 3'' style, some updated remixes of the songs from the game, and a few long deleted gameplay videos.

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** There have been multiple attempts by fans to remake this game, but all of them eventually disappeared from the internet after a while. A rather notable one was one that remade it using the graphical and gameplay styles of ''VideoGame/{{Mother 3}}'', ala what the ''VideoGame/{{Mother 4}}'' fangame is doing. Unfortunately though, all that ever really came of this was was few sprites of the main characters in ''Mother 3'' style, some updated remixes of the songs from the game, and a few long deleted gameplay videos.

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* FanRemake: A [[http://forum.starmen.net/forum/Community/PKHack/Mother-Remake/page/1/ remake of MOTHER]] is being developed as a GameMod for its sequel.

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* FanRemake: FanRemake:
**
A [[http://forum.starmen.net/forum/Community/PKHack/Mother-Remake/page/1/ remake of MOTHER]] is being developed as a GameMod for its sequel.[[VideoGame/EarthBound sequel]].


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** There have been multiple attempts by fans to remake this game, but all of them eventually disappeared from the internet after a while. A rather notable one was one that remade it using the graphical and gameplay styles of ''VideoGame/{{Mother 3}}'', ala what the ''VideoGame/{{Mother 4}}'' fangame is doing. Unfortunately though, all that ever really came of this was was few sprites of the main characters in ''Mother 3'' style, some updated remixes of the songs from the game, and a few long deleted gameplay videos.
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** And let's not forget [[spoiler: Queen Mary / Maria to Giegue / Giygas, which is what sets the plot of the game in motion. Albeit, this is a far more complicated example of this trope...]]

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** And let's not forget [[spoiler: Queen Mary / Maria to Giegue / Giygas, which is what sets the plot of the game in motion. Albeit, Needless to say, this is a [[TheFarmerAndTheViper far more complicated example more]] [[SelfMadeOrphan complicated]] [[MyGodWhatHaveIDone example]] of this trope...]]
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** And let's not forget [[spoiler: Queen Mary / Maria to Giegue / Giygas, which is what sets the plot of the game in motion. Albeit, this is a far more complicated example of this trope...]]
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* BeefGate: The train tracks that lead from Thanksgiving to Reindeer, and from Reindeer to Snowman. Especially the tunnels.

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* BeefGate: The Once you unlock the Paradise Line, it's possible to go ''anywhere'' in the Overworld at that point. Heck, it's even possible to reach places before unlocking it by travelling the train tracks that lead tunnels. However, while this ''is'' possible, it's a very, ''very'' unwise thing to do. Doesn't stop most people from Thanksgiving SequenceBreaking to Reindeer, and from Reindeer to Snowman. Especially the tunnels.get Ana earlier than they're suppose to.
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* AbsurdlyHighLevelCap: The max level cap is ninety nine, but you're likely to be around the early thirties when you beat the game, possibly early forties with Ninten if you deliberately level grinded for Ana's PSI Fire Omega.
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* AnachronismStew: The game supposedly takes place in TheEighties, and while there is some stuff that is relevant for the time such as pay phones, [=ATMs=], and trains, a lot of the setting is notably far more rural in many areas and certain house designs look very old in design, to the point it somehow feels more like a mishmash between TheEighties and TheGayNineties.

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* AnachronismStew: The game supposedly takes place in TheEighties, and while there is some stuff that is relevant for the time such as pay phones, [=ATMs=], and transit trains, a lot of the setting is notably far more rural in many areas and certain house designs look very old in design, old, to the point it somehow feels more like a mishmash between TheEighties and TheGayNineties.
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* InfinityPlusOneSword: The Boomerang. Not only can anyone equip it, outside of Teddy, it's ''three fourths of the party's'' second strongest weapon. It's a bit pricy, costing one thousand and one hundred dollars, but once you have one for everyone, it becomes an effective DiscOneNuke.

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* InfinityPlusOneSword: InfinityMinusOneSword: The Boomerang. Not only can anyone equip it, outside of Teddy, it's ''three fourths of the party's'' second strongest weapon. It's a bit pricy, costing one thousand and one hundred dollars, but once you have one for everyone, it becomes an effective DiscOneNuke.
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* InfinityPlusOneSword: The Boomerang. Not only can anyone equip it, outside of Teddy, it's ''three fourths of the party's'' second strongest weapon. It's a bit pricy, costing one thousand and one hundred dollars, but once you have one for everyone, it becomes an effective DiscOneNuke.
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* AnachronismStew: The game supposedly takes place in TheEighties, and while there is some stuff that is relevant for the time such as pay phones, [=ATMs=], and trains, a lot of the setting is notably far more rural in many areas and certain house designs look very old in design, to the point it somehow feels more like a mishmash between TheEighties and TheGayNineties.
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I managed to beat it rather easily, so I\'m just going to say YMMV on that.


** The Onyx Fish Hook is guarded by a boss that is nearly impossible for any first-time visitors to Magicant.

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* [[AliensSpeakingEnglish Aliens Speaking Japanese]]: [[spoiler:Giygas]] talks directly to Ninten's party when he appears.
** However, it makes sense in-universe because [[spoiler:Maria raised Giygas]], so it's likely [[spoiler:she]] taught [[spoiler:Giygas]] the human tongue.

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* [[AliensSpeakingEnglish Aliens Speaking Japanese]]: [[spoiler:Giygas]] talks directly to Ninten's party when he appears.
**
appears. However, it makes sense in-universe because [[spoiler:Maria raised Giygas]], so it's likely [[spoiler:she]] taught [[spoiler:Giygas]] the human tongue.
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Yes it is.

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* StartOfDarkness: The game is one for [[spoiler:Giygas.]]
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Not An Example Mother isn\'t a prequel


* StartOfDarkness: The game is one for [[spoiler:Giygas.]]
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Calling his dad after settling this, Ninten learns that psychic powers run in the family, and to learn more about it he has to get his great-grandfather's diary and learn about what happened many years ago, including what happened to his great-grandmother Maria. Meanwhile, other strange phenomena are happening across the country, and it slowly becomes apparent that an alien force is at work. Just what connection does Ninten's family have with the alien invasion?

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Calling his dad after settling this, Ninten learns that psychic powers run in the family, and to learn more about it he has to get his great-grandfather's diary and learn about discover what happened many years ago, including what happened to his great-grandmother Maria. Meanwhile, other strange phenomena are happening across the country, and it slowly soon becomes apparent that an alien force is at work. Just what connection does Ninten's family have with the alien invasion?
Is there an issue? Send a MessageReason:
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Calling his dad after settling this, Ninten learns that psychic powers run in the family, and to learn more about it he has to get his great-grandfather's diary and learn about what happened many years ago, including what happened to his great-grandmother Maria. Meanwhile, strange phenomena are happening all over, and it's become quite apparent that an alien force is arriving. Just what connection does Ninten's family have with the alien invasion?

In the late nineties, a prototype for an unreleased English version was found by a collector and subsequently put on the internet as a ROM. This prototype version, named ''Earth Bound'' (with a space, unlike [[VideoGame/EarthBound the more famous bearer of the name]]), contains a mix of technical enhancements, {{bowdleri|se}}zation modified maps to reduce difficulty, some altered graphics, and a significant lengthening of the rather abrupt ending. Several other prototype cartridges have since turned up on eBay; [[http://earthboundcentral.com/2009/09/earthbound-zero-prototype-info/ four legitimate ones are known to exist, with at least one more theorized to be archived at Nintendo of America's headquarters]]. After several modifications to the ROM to make it playable on the widely-used NES emulator of the day, the game became widely known as "''[[FanNickname Earthbound Zero]]''" to attempt to avoid confusion with its far more famous sequel (and because the Japanese title was deemed "boring" by the hacker). This page was located at the name "''[=EarthBound=] [[SequelNumberSnarl Zero]]''" for years, but was eventually moved to its current location.

to:

Calling his dad after settling this, Ninten learns that psychic powers run in the family, and to learn more about it he has to get his great-grandfather's diary and learn about what happened many years ago, including what happened to his great-grandmother Maria. Meanwhile, other strange phenomena are happening all over, across the country, and it's become quite it slowly becomes apparent that an alien force is arriving.at work. Just what connection does Ninten's family have with the alien invasion?

In the late nineties, a prototype for an unreleased English version was found by a collector and subsequently put on the internet as a ROM. This prototype version, named ''Earth Bound'' (with a space, unlike [[VideoGame/EarthBound the more famous bearer of the name]]), contains a mix of technical enhancements, {{bowdleri|se}}zation {{bowdleri|se}}zation, modified maps to reduce difficulty, some altered graphics, and a significant lengthening of the rather abrupt ending. Several other prototype cartridges have since turned up on eBay; [[http://earthboundcentral.com/2009/09/earthbound-zero-prototype-info/ four legitimate ones are known to exist, with at least one more theorized to be archived at Nintendo of America's headquarters]]. After several modifications to the ROM to make it playable on the widely-used NES emulator of the day, the game became widely known as "''[[FanNickname Earthbound Zero]]''" to attempt to avoid confusion with its far more famous sequel (and because the Japanese title was deemed "boring" by the hacker). This page was located at the name "''[=EarthBound=] [[SequelNumberSnarl Zero]]''" for years, but was eventually moved to its current location.
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* {{Bowdlerise}}: The English translation got quite a few changes as a result of Nintendo's censorship policies at the time. Infamously, blood was edited out of sprites, and cigarettes were removed from the battle sprites of the Crow and Bla Bla Gang (and the knife Teddy was holding), the nipples on the female suit of armors' breasts were replaced with smooth shines, and crosses and religious text were also removed. Other changes were made to avoid lawsuits, such as some overworld characters lessening an unintentional resemblance to ''ComicStrip/{{Peanuts}}'' and a mention of ''VideoGame/DragonQuestIII'' and ''VideoGame/DragonQuestIV'' was changed to ''[[VideoGame/SuperMarioBros Super Mario Bros. 7]]''. Some stuff got past the radar, like the strip club in Thanksgiving and doctors saying "go off and ''die'' then" if you refuse their services. All of these changes were also in ''MOTHER 1+2'', with the strip club entirely removed in ''MOTHER 1+2'' and the ''Dragon Quest'' reference was further changed to "that game" as opposed to a fictional ''Mario'' title.

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* {{Bowdlerise}}: The English translation got quite a few changes as a result of Nintendo's censorship policies at the time. Infamously, blood was edited out of sprites, and cigarettes were removed from the battle sprites of the Crow and Bla Bla Bla-Bla Gang (and the knife Teddy was holding), the nipples on the female suit of armors' breasts were replaced with smooth shines, and crosses and religious text were also removed. Other changes were made to avoid lawsuits, such as some overworld characters lessening an unintentional resemblance to ''ComicStrip/{{Peanuts}}'' and a mention of ''VideoGame/DragonQuestIII'' and ''VideoGame/DragonQuestIV'' was changed to ''[[VideoGame/SuperMarioBros Super Mario Bros. 7]]''. Some stuff got past the radar, like the strip club in Thanksgiving and doctors saying "go off and ''die'' then" if you refuse their services. All of these changes were also in ''MOTHER 1+2'', with the strip club entirely removed in ''MOTHER 1+2'' and the ''Dragon Quest'' reference was further changed to "that game" as opposed to a fictional ''Mario'' title.
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* DubNameChange: The ''Earth Bound'' prototype changed many things, including most of the major locations: Mother's Day to Podunk, Choucream Zoo to City Zoo, Thanksgiving to Merrysville, Tinkle to Twinkle Elementary School, Santa Claus Station to Union Station, Halloween to Spookane, Advent Desert to Yucca Desert, Easter to Youngtown, Valentine to Ellay, and Holy Loly/Rolly Mountain to Mt./Mount Itoi. The reason for the holiday theme being removed was due to it being considered juvenile rather than welcoming. Some other changes were made to enemies, items, and weapons due to space constraints, censorship issues, or plain preference. Since the sequel only had one returning translator in the localization team, most of these change (like Giegue in favor of Gyiyg/Giygas) were dropped, but a few others (like Starman Junior over the Japanese original Son of Starman) were retained.

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* DubNameChange: The ''Earth Bound'' prototype changed many things, including most of the major locations: Mother's Day to Podunk, Choucream Zoo to City Zoo, Thanksgiving to Merrysville, Tinkle to Twinkle Elementary School, Santa Claus Station to Union Station, Halloween to Spookane, Advent Desert to Yucca Desert, Easter to Youngtown, Valentine to Ellay, and Holy Loly/Rolly Mountain to Mt./Mount Itoi. The reason for the holiday theme being removed was due to it being considered juvenile rather than welcoming. Some other changes were made to enemies, items, and weapons due to space constraints, censorship issues, or just plain preference. Since the sequel only had one returning translator in the localization team, most of these change changes (like Giegue in favor of Gyiyg/Giygas) were dropped, but a few others (like Starman Junior over the Japanese original Son of Starman) were retained.
Is there an issue? Send a MessageReason:
None


* {{Bowdlerise}}: The English translation got quite a few changes as a result of Nintendo's censorship policies at the time. Infamously, blood was edited out of sprites, and cigarettes were removed from the battle sprites of the Crow and Bla Bla Gang (and the knife Teddy was holding), the nipples on the female suit of armors' breasts were replaced with smooth shines, and crosses and religious text were also removed. Other changes were made to avoid lawsuits, such as some overworld characters lessening an unintentional resemblance to ''ComicStrip/Peanuts'' and a mention of ''VideoGame/DragonQuestIII'' and ''VideoGame/DragonQuestIV'' was changed to ''[[VideoGame/SuperMarioBros Super Mario Bros. 7]]''. Some stuff got past the radar, like the strip club in Thanksgiving and doctors saying "go off and ''die'' then" if you refuse their services. All of these changes were also in ''MOTHER 1+2'', with the strip club entirely removed in ''MOTHER 1+2'' and the ''Dragon Quest'' reference was further changed to "that game" as opposed to a fictional ''Mario'' title.

to:

* {{Bowdlerise}}: The English translation got quite a few changes as a result of Nintendo's censorship policies at the time. Infamously, blood was edited out of sprites, and cigarettes were removed from the battle sprites of the Crow and Bla Bla Gang (and the knife Teddy was holding), the nipples on the female suit of armors' breasts were replaced with smooth shines, and crosses and religious text were also removed. Other changes were made to avoid lawsuits, such as some overworld characters lessening an unintentional resemblance to ''ComicStrip/Peanuts'' ''ComicStrip/{{Peanuts}}'' and a mention of ''VideoGame/DragonQuestIII'' and ''VideoGame/DragonQuestIV'' was changed to ''[[VideoGame/SuperMarioBros Super Mario Bros. 7]]''. Some stuff got past the radar, like the strip club in Thanksgiving and doctors saying "go off and ''die'' then" if you refuse their services. All of these changes were also in ''MOTHER 1+2'', with the strip club entirely removed in ''MOTHER 1+2'' and the ''Dragon Quest'' reference was further changed to "that game" as opposed to a fictional ''Mario'' title.
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''MOTHER'' is a 1989 {{Famicom}} EasternRPG, the first installment of [[VideoGame/{{MOTHER}} a series]] and the predecessor to the significantly more famous ''VideoGame/EarthBound'' and ''{{VideoGame/MOTHER 3}}''. Set in the year 1988, the story follows Ninten, a normal American boy. He's got a workaholic dad, a loving mom, twin kid sisters, and a dog. Everything is pretty normal and everyone is happy, up until the day [[EverythingTryingToKillYou his desk lamp suddenly attacks him]], another lamp attacks one of his sisters and a doll starts attacking his other sister.

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''MOTHER'' is a 1989 {{Famicom}} EasternRPG, the first installment of [[VideoGame/{{MOTHER}} a series]] and the predecessor to the significantly more famous ''VideoGame/EarthBound'' and ''{{VideoGame/MOTHER 3}}''. Set in the year 1988, the story follows Ninten, a normal American boy. He's got a workaholic dad, a loving mom, twin kid sisters, and a pet dog. Everything is pretty normal and everyone is happy, up until the day [[EverythingTryingToKillYou his desk lamp suddenly attacks him]], another lamp attacks one of his sisters and a doll starts attacking his other sister.



* {{Bowdlerise}}: The English translation got quite a few changes as a result of Nintendo's censorship policies at the time. Infamously, blood was edited out of sprites, and cigarettes were removed from the battle sprites of the Crow and Bla Bla Gang (and the knife Teddy was holding), the nipples on the female suit of armors' breasts were replaced with smooth shines, and crosses and religious text were also removed. Other changes were made to avoid lawsuits, such as some overworld characters lessening an unintentional resemblance to ''Main/Peanuts'' and a mention of ''VideoGame/DragonQuestIII'' and ''VideoGame/DragonQuestIV'' was changed to ''[[VideoGame/SuperMarioBros Super Mario Bros. 7]]''. Some stuff got past the radar, like the strip club in Thanksgiving and doctors saying "go off and ''die'' then" if you refuse their services. All of these changes were also in ''MOTHER 1+2'', with the strip club entirely removed in ''MOTHER 1+2'' and the ''Dragon Quest'' reference was further changed to "that game" as opposed to a fictional ''Mario'' title.

to:

* {{Bowdlerise}}: The English translation got quite a few changes as a result of Nintendo's censorship policies at the time. Infamously, blood was edited out of sprites, and cigarettes were removed from the battle sprites of the Crow and Bla Bla Gang (and the knife Teddy was holding), the nipples on the female suit of armors' breasts were replaced with smooth shines, and crosses and religious text were also removed. Other changes were made to avoid lawsuits, such as some overworld characters lessening an unintentional resemblance to ''Main/Peanuts'' ''ComicStrip/Peanuts'' and a mention of ''VideoGame/DragonQuestIII'' and ''VideoGame/DragonQuestIV'' was changed to ''[[VideoGame/SuperMarioBros Super Mario Bros. 7]]''. Some stuff got past the radar, like the strip club in Thanksgiving and doctors saying "go off and ''die'' then" if you refuse their services. All of these changes were also in ''MOTHER 1+2'', with the strip club entirely removed in ''MOTHER 1+2'' and the ''Dragon Quest'' reference was further changed to "that game" as opposed to a fictional ''Mario'' title.

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* DubNameChange: The ''Earth Bound'' prototype changed many things, including most of the major locations: Mother's Day to Podunk, Choucream Zoo to City Zoo, Thanksgiving to Merrysville, Tinkle to Twinkle Elementary School, Santa Claus Station to Union Station, Halloween to Spookane, Advent Desert to Yucca Desert, Easter to Youngtown, Valentine to Ellay, and Holy Loly/Rolly Mountain to Mt./Mount Itoi. The reason for the holiday theme being removed was due to it being considered juvenile rather than welcoming. Some other changes were made to enemies, items, and weapons due to space constraints, censorship issues, or plain preference. Since the sequel only had one returning translator in the localization team, most of these change (like Giegue in favor of Gyiyg/Giygas) were dropped, but a few others (like Starman Junior) were retained.



* DubNameChange: The ''Earth Bound'' prototype changed many things, including most of the major locations: Mother's Day to Podunk, Choucream Zoo to City Zoo, Thanksgiving to Merrysville, Tinkle to Twinkle Elementary School, Santa Claus Station to Union Station, Halloween to Spookane, Advent Desert to Yucca Desert, Easter to Youngtown, Valentine to Ellay, and Holy Loly/Rolly Mountain to Mt./Mount Itoi. The reason for the holiday theme being removed was due to it being considered juvenile rather than welcoming. Some other changes were made to enemies, items, and weapons due to space constraints, censorship issues, or plain preference. Since the sequel only had one returning translator in the localization team, most of these change (like Giegue in favor of Gyiyg/Giygas) were dropped, but a few others (like Starman Junior over the Japanese original Son of Starman) were retained.



* SequelHook: In the English prototype and ''MOTHER 1+2'', there is a PostCreditScene of Ninten's father calling him, saying that 'something's come up'. It's an unusual example in that obviously [[VideoGame/EarthBound there]] [[{{VideoGame/Mother3}} were]] sequels, but neither followed up on this. It has been argued that the line was meant to refer to Ninten's father remaining physically absent in Ninten's life even after all is said and done, but it should be noted that this replaces the original game's "ToBeContinued..."

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* SequelHook: In the English prototype and ''MOTHER 1+2'', there is a PostCreditScene PostCreditsScene of Ninten's father calling him, saying that 'something's come up'. It's an unusual example in that obviously [[VideoGame/EarthBound there]] [[{{VideoGame/Mother3}} were]] sequels, but neither followed up on this. It has been argued that the line was meant to refer to Ninten's father remaining physically absent in Ninten's life even after all is said and done, but it should be noted that this replaces the original game's "ToBeContinued..."

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''MOTHER'' is a 1989 {{Famicom}} EasternRPG, the first installment of [[VideoGame/{{MOTHER}} a series]] and the predecessor to the significantly more famous ''VideoGame/EarthBound'' and ''{{VideoGame/MOTHER 3}}''. Set in the year 1988, the story follows Ninten, a normal American boy. He's got a workaholic dad, a loving mom, and twin kid sisters. Everything is pretty normal and everyone is happy, up until the day [[EverythingTryingToKillYou his desk lamp suddenly attacks him]], another lamp attacks one of his sisters and a doll starts attacking his other sister.

to:

''MOTHER'' is a 1989 {{Famicom}} EasternRPG, the first installment of [[VideoGame/{{MOTHER}} a series]] and the predecessor to the significantly more famous ''VideoGame/EarthBound'' and ''{{VideoGame/MOTHER 3}}''. Set in the year 1988, the story follows Ninten, a normal American boy. He's got a workaholic dad, a loving mom, and twin kid sisters.sisters, and a dog. Everything is pretty normal and everyone is happy, up until the day [[EverythingTryingToKillYou his desk lamp suddenly attacks him]], another lamp attacks one of his sisters and a doll starts attacking his other sister.



In the late nineties, a prototype for an unreleased English version was found by a collector and subsequently put on the internet as a ROM. This prototype version, named ''Earth Bound'' (with a space, unlike [[VideoGame/EarthBound the more famous bearer of the name]]), contains a mix of technical enhancements, {{bowdleri|se}}zation modified maps to reduce difficulty, and a significant lengthening of the rather short old ending. Several other prototype cartridges have since turned up on eBay; [[http://earthboundcentral.com/2009/09/earthbound-zero-prototype-info/ four legitimate ones are known to exist, with at least one more theorized to be archived at Nintendo of America's headquarters]]. After several modifications to the ROM to make it playable on the widely-used NES emulator of the day, the game became widely known as ''"[=EarthBound=] Zero"'' to attempt to avoid confusion with its far more famous sequel. This page was located at that name for years, but was eventually moved to its current location.

In the lead-up to the [[DevelopmentHell long-awaited]] release of ''VideoGame/{{MOTHER 3}}'', this game was rereleased in 2003 along with its immediate sequel, as ''[[CompilationRerelease MOTHER 1+2]]'' for the GameBoyAdvance; it contained almost all of the modifications of the ''"[=EarthBound Zero=]"'' prototype, confirming that the prototypes were indeed the real deal. The port was [[NoExportForYou only released in Japan]], though word has it that it was ''almost'' released internationally. In 2011, the ''MOTHER 1'' portion of the game received [[http://mother12.earthboundcentral.com/ a fan translation]] from the same team behind the ''MOTHER 3'' translation, providing a much more polished take on the script than the rather barebones and dry ''"[=EarthBound Zero=]"'' translation. [[http://earthboundcentral.com/2013/03/some-mother-1-and-earthbound-zero-text-differences/ A small comparison of these translations can be viewed here.]]

to:

In the late nineties, a prototype for an unreleased English version was found by a collector and subsequently put on the internet as a ROM. This prototype version, named ''Earth Bound'' (with a space, unlike [[VideoGame/EarthBound the more famous bearer of the name]]), contains a mix of technical enhancements, {{bowdleri|se}}zation modified maps to reduce difficulty, some altered graphics, and a significant lengthening of the rather short old abrupt ending. Several other prototype cartridges have since turned up on eBay; [[http://earthboundcentral.com/2009/09/earthbound-zero-prototype-info/ four legitimate ones are known to exist, with at least one more theorized to be archived at Nintendo of America's headquarters]]. After several modifications to the ROM to make it playable on the widely-used NES emulator of the day, the game became widely known as ''"[=EarthBound=] Zero"'' "''[[FanNickname Earthbound Zero]]''" to attempt to avoid confusion with its far more famous sequel. sequel (and because the Japanese title was deemed "boring" by the hacker). This page was located at that the name "''[=EarthBound=] [[SequelNumberSnarl Zero]]''" for years, but was eventually moved to its current location.

In the lead-up to the [[DevelopmentHell long-awaited]] release of ''VideoGame/{{MOTHER 3}}'', this game was rereleased in 2003 along with its immediate sequel, as ''[[CompilationRerelease MOTHER 1+2]]'' for the GameBoyAdvance; it contained almost all of the modifications of the ''"[=EarthBound Zero=]"'' NES ''"Earth Bound"'' prototype, confirming that the prototypes were indeed the real deal.deal and that not all the work had gone to waste. The port was [[NoExportForYou only released in Japan]], though word has it that it was ''almost'' released internationally. In 2011, the ''MOTHER 1'' portion of the game received [[http://mother12.earthboundcentral.com/ a fan translation]] from the same team behind the ''MOTHER 3'' translation, providing a much more polished take on the script than the rather barebones and dry ''"[=EarthBound Zero=]"'' ''"Earth Bound"'' translation. [[http://earthboundcentral.com/2013/03/some-mother-1-and-earthbound-zero-text-differences/ A small comparison of these translations can be viewed here.]]



* AliensSpeakingEnglish: [[spoiler: Giygas]] talks directly to Ninten offering him [[spoiler: a place in his ship]].
** However it makes sense in-universe because [[spoiler: Maria raised Giegue/Giygas]], so it's likely [[spoiler: she]] taught [[spoiler: Giegue/Giygas]] English.
* AllThereInTheManual: Not much about the character personalities are stated in-game, but in the Mother Encyclopedia it says many interesting things about Ninten, Ana, Loid and Teddy that you could never find out just by playing the game. It is in Japanese, but was [[FanTranslation translated into English by a fan.]]
* AllThereIsToKnowAboutTheCryingGame: If you're not Japanese and have heard of this game, you probably know that [[spoiler: Giygas is the main villain. It actually isn't revealed ''at all'' until you get the final MacGuffin at the end of the DiscOneFinalDungeon, and most of the plot is just you going around the world to learn a song for an ailing queen who you met after a bunch of weird stuff started happening in your hometown. Even the game guides have no information on Giygas, and he has no official art.]]
* AnimateInanimateObject: Your journey starts off with you being attacked by a Lamp. Then you fight a second one and your first boss, a possessed Baby Doll to get your first MacGuffin. The things you fight along the way just get stranger from here.

to:

* AliensSpeakingEnglish: [[spoiler: Giygas]] [[AliensSpeakingEnglish Aliens Speaking Japanese]]: [[spoiler:Giygas]] talks directly to Ninten offering him [[spoiler: a place in his ship]].
Ninten's party when he appears.
** However However, it makes sense in-universe because [[spoiler: Maria [[spoiler:Maria raised Giegue/Giygas]], Giygas]], so it's likely [[spoiler: she]] [[spoiler:she]] taught [[spoiler: Giegue/Giygas]] English.
[[spoiler:Giygas]] the human tongue.
* AllThereInTheManual: Not much about the character personalities are stated in-game, but in the Mother Encyclopedia supplemental "Mother Encyclopedia" it says many interesting additional things about Ninten, Ana, Loid Lloyd, Ana and Teddy that you could never find out just by playing the game. It is in Japanese, but was [[FanTranslation translated into English by a fan.]]
* AllThereIsToKnowAboutTheCryingGame: If you're not Japanese and have heard of this game, you probably know that [[spoiler: Giygas [[spoiler:Giygas is the main villain. It actually isn't revealed ''at all'' until you get the final MacGuffin at the end of the DiscOneFinalDungeon, and most of the plot is just you going around the world to learn a song for an ailing queen who you met after a bunch of weird stuff started happening in your hometown. Even the game guides have no information on Giygas, and he has no official art.]]
* AnimateInanimateObject: Your journey starts off with you being attacked by a Lamp. one of two moving lamps. Then you fight a second one and your first boss, a possessed Baby Doll doll, to get your first MacGuffin. The things you fight along the way just get stranger from here.



** The entire soundtrack album for MOTHER 1 is made of these.
* BadassAdorable: Let's just sum up the three main characters as this. Okay, Loid [[TookALevelInBadass took a while for it to shine through]], but still.
* BearsAreBadNews: The Bear, Polar Bear and Grizzly Bear enemies. The latter can kill you in one hit.

to:

** The entire soundtrack album for MOTHER 1 ''MOTHER'' is made of these.
* BadassAdorable: Let's just sum up the three main characters as this. Okay, Loid Lloyd [[TookALevelInBadass took a while for it to shine through]], but still.
* BearsAreBadNews: The Bear, Polar Bear real-world bear enemy and Grizzly Bear enemies. its polar and grizzly derivatives. The latter variant can kill knock you out in one hit.



* BeefGate: The train tracks that lead from Merrysville to Reindeer, and from Reindeer to Snowman. Especially the tunnels.
** The Onyx Hook is guarded by a boss that is impossible for any first-time visitors to Magicant.

to:

* BeefGate: The train tracks that lead from Merrysville Thanksgiving to Reindeer, and from Reindeer to Snowman. Especially the tunnels.
** The Onyx Fish Hook is guarded by a boss that is nearly impossible for any first-time visitors to Magicant.



* BittersweetEnding: The world is safe, the captured people are rescued, and our heroes can all go home to meet warm welcomes. However, [[spoiler:Magicant is gone forever, along with Maria, who never got a chance to reconcile with her adopted son. Not to mention, Giygas is still out there, somewhere...]]
** This is especially the case in the original Japanese version, as it's implied that [[spoiler:Teddy got killed]].
* BlackBeadEyes: As in all of the ''MOTHER'' games, though here it can come across as mere technical pragmatism as opposed to a deliberate stylistic choice.
* [[GirlOfMyDreams Boy of My Dreams]]: Ana fell in love with Ninten when she started seeing him in her dreams.
* {{Bowdlerise}}: The English translation got quite a few changes as a result of Nintendo's censorship policies at the time. Infamously, blood was edited out of sprites and cigars and knives were removed from the battle sprites of the Crow and Teddy respectively. Crosses and religious text were removed. Holy Loly Mountain had a DubNameChange to Mt. Itoi, probably half because of the religious reference and half because, {{w|oolseyism}}ell, it is a major DifficultySpike as well as TheVeryDefinitelyFinalDungeon. (Also, to avoid lawsuits, a mention of ''VideoGame/DragonQuest'' was changed to ''VideoGame/SuperMarioBros''.) Some stuff got past the radar, like the strip club in Merrysville and doctors saying "go off and ''die'' then" if you refuse their services, though the strip club instance was changed in ''MOTHER 1+2''. The ''Dragon Quest'' reference was also changed to "that game" as opposed to a Mario reference. All of the sprite changes were also in ''MOTHER 1+2''.
** It should be noted that Itoi was quite involved in the localization of this game and every {{Bowdleri|se}}zation and {{Woolseyism}} that occurred had to have his approval.
* ChekhovsGun: There's a war veteran with a tank in Yucca Desert. If you do a sidequest, you get to ride it, and he warns you to be careful with it because it's his most prized possession. [[TropeTelegraphing Inevitably]], it breaks, and when you get to Ellay you have to pay him to replace it. Also, in a sidequest that you can do later, Lloyd gets a BigDamnHeroes moment with a tank. What other tank could he possibly get access to? If you do both those sidequests, in order, it's ChekhovsBoomerang.

to:

* BittersweetEnding: The [[RevisedEnding According to the ''Earth Bound'' prototype and ''MOTHER 1+2'']], the strange happenings in the world is safe, the captured people are rescued, and our heroes can all go home put to meet warm welcomes. an immediate cease, things quickly return to normal, [[spoiler:and Teddy became a singer]]. However, [[spoiler:Magicant is gone forever, vanished, along with Maria, who never got a chance to reconcile with her adopted son. Not to mention, mention that Giygas is still out there, somewhere...]]
** This is especially the case in the original Japanese version, as it's implied that [[spoiler:Teddy got killed]].
* BlackBeadEyes: As in all of the ''MOTHER'' games, though here it can come across as mere technical pragmatism as opposed to a deliberate stylistic choice.
* [[GirlOfMyDreams Boy of My Dreams]]: In the ''Earth Bound'' prototype, Ana says that she fell in love with Ninten when as soon as she started seeing him in her dreams.
dreams. This line doesn't exist in ''MOTHER'' and ''MOTHER 1+2'', however.
* {{Bowdlerise}}: The English translation got quite a few changes as a result of Nintendo's censorship policies at the time. Infamously, blood was edited out of sprites sprites, and cigars and knives cigarettes were removed from the battle sprites of the Crow and Bla Bla Gang (and the knife Teddy respectively. Crosses was holding), the nipples on the female suit of armors' breasts were replaced with smooth shines, and crosses and religious text were also removed. Holy Loly Mountain had a DubNameChange to Mt. Itoi, probably half because of the religious reference and half because, {{w|oolseyism}}ell, it is a major DifficultySpike as well as TheVeryDefinitelyFinalDungeon. (Also, Other changes were made to avoid lawsuits, such as some overworld characters lessening an unintentional resemblance to ''Main/Peanuts'' and a mention of ''VideoGame/DragonQuest'' ''VideoGame/DragonQuestIII'' and ''VideoGame/DragonQuestIV'' was changed to ''VideoGame/SuperMarioBros''.) ''[[VideoGame/SuperMarioBros Super Mario Bros. 7]]''. Some stuff got past the radar, like the strip club in Merrysville Thanksgiving and doctors saying "go off and ''die'' then" if you refuse their services, though the strip club instance was changed services. All of these changes were also in ''MOTHER 1+2''. The 1+2'', with the strip club entirely removed in ''MOTHER 1+2'' and the ''Dragon Quest'' reference was also further changed to "that game" as opposed to a Mario reference. All of the sprite changes were also in ''MOTHER 1+2''.
fictional ''Mario'' title.
** It should be noted that Itoi was quite involved in the localization of this game and every {{Bowdleri|se}}zation and {{Woolseyism}} that occurred had to have his approval. \n This may also explain their use in ''MOTHER 1+2''.
* ChekhovsGun: There's a war veteran with a tank in Yucca Advent Desert. If you do a sidequest, you get to ride it, and he warns you to be careful with it because it's his most prized possession. [[TropeTelegraphing Inevitably]], it breaks, and when you get to Ellay Valentine you have to pay him to replace it. Also, in a sidequest that you can do later, Lloyd gets a BigDamnHeroes moment with a tank. What other tank could he possibly get access to? If you do both those sidequests, in order, it's ChekhovsBoomerang.



* ClapYourHandsIfYouBelieve: [[spoiler:Giygas is defeated by singing Queen Mary's Lullaby to him, similar to how he's defeated in ''VideoGame/EarthBound''.]]

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* ClapYourHandsIfYouBelieve: [[spoiler:Giygas is defeated by singing Queen Mary's Lullaby to him, similar to how he's finally defeated in ''VideoGame/EarthBound''.]]



* CrutchCharacter: The enemies on Mt. Itoi are so dangerous that EVE the robot is the only character that's strong enough to take them out quickly. [[spoiler:Unfortunately, EVE doesn't remain in your party for long.]]

to:

* CrutchCharacter: The enemies on Mt. Itoi Holy Loly Mountain are so dangerous that EVE Eve the robot is the only character that's strong enough to take them out quickly. [[spoiler:Unfortunately, EVE Eve doesn't remain in your party for long.]]



* CuteBruiser: Pippi may not have the typical personality of this trope, but she has the same level up growths as Teddy. Shame you can't keep her for long.

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* CuteBruiser: Pippi may not have the typical personality of this trope, trope as far as we can tell, but she has the same level up growths as Teddy. Shame you can't keep her for long.



* DanceOfRomance: Ninten with Ana inside the bedroom of a Healing House.
* DefeatMeansFriendship: Though, the fight ends before there's actually a winner, Teddy joins you this way.
* DefinitelyFinalDungeon: Mt. Itoi.

to:

* DanceOfRomance: An optional scene with Ninten with and Ana alone inside the bedroom of a Healing House.
healer's house.
* DefeatMeansFriendship: Though, Though the fight ends before there's actually a winner, you can get Teddy joins you to join this way.
* DefinitelyFinalDungeon: Mt. Itoi.Holy Loly Mountain.



* DifficultySpike: Yucca Desert, and later Mt. Itoi, the latter of which is almost completely filled with DemonicSpiders.
** The Yucca Desert enemies can actually be found even earlier in the game; in the train tunnels. This is to probably prevent you from going out to get Ana before Loid, but with luck and (more) grinding, players can pass the tunnel alone, though this is very tough and time consuming.

to:

* DifficultySpike: Yucca Advent Desert, and later Mt. Itoi, Holy Loly Mountain, the latter of which is almost completely filled with DemonicSpiders.
** The Yucca Advent Desert enemies can actually be found even earlier in the game; in the train tunnels. This is to probably prevent you from going out to get Ana before Loid, Lloyd, but with luck and (more) grinding, (and more grinding), players can pass the tunnel alone, though this is very tough and time consuming.consuming.
* DubNameChange: The ''Earth Bound'' prototype changed many things, including most of the major locations: Mother's Day to Podunk, Choucream Zoo to City Zoo, Thanksgiving to Merrysville, Tinkle to Twinkle Elementary School, Santa Claus Station to Union Station, Halloween to Spookane, Advent Desert to Yucca Desert, Easter to Youngtown, Valentine to Ellay, and Holy Loly/Rolly Mountain to Mt./Mount Itoi. The reason for the holiday theme being removed was due to it being considered juvenile rather than welcoming. Some other changes were made to enemies, items, and weapons due to space constraints, censorship issues, or plain preference. Since the sequel only had one returning translator in the localization team, most of these change (like Giegue in favor of Gyiyg/Giygas) were dropped, but a few others (like Starman Junior) were retained.



* DuelBoss: When you reach Ellay and do a dance show with your team mates, Teddy comes onstage and demands to know who is beating up his gang, taking Ninten into a one-on-one fight with no PSI. It ends fairly quickly, to which he sends Lloyd off and [[DefeatMeansFriendship joins your team]].

to:

* DuelBoss: When you reach Ellay and Valentine, you can do a dance show with your if you have a team mates, of three (which you should by this point normally). Teddy comes will come onstage and demands demand to know who is beating up his gang, taking Ninten into a one-on-one fight with no PSI. It ends fairly quickly, to which he sends Lloyd off and [[DefeatMeansFriendship joins your team]].



** There is another unused item called IC-Chip. It may or may not be related to the Memory Chip item which was added to ''Mother 1+2'', which is obtained after [[spoiler: EVE gets killed off]]. The item is like a second Onyx Hook, except that instead of Magicant, it transports you to that same spot that [[spoiler: EVE died]]. The IC-Chip is still in the GBA version, but DummiedOut.
** The item "Time Machine" was in the original Famicom version of the game but DummiedOut of later versions. Just like the Real Rocket, which remained in later versions, it was an item for sale in the elementary school, but buying it triggered a humorous cutscene in which it is accidentally used to temporarily blow up the room.
* DungeonCrawling: Duncan's Factory is an annoying large version of this that you are required to go in to continue the plot and if you're lucky enough to find the right room a second Franklin Badge can be found.
* DungeonTown: Spookane/Halloween, unlike other towns where enemy encounters stop upon entering, they can still happen even after entering the town limits.
* {{Eagleland}}: Although explicitly taking place in America, (which Itoi later denied in an interview concerning the sequel's use of this trope) it clearly follows the trope, and is the predecessor to the {{Trope Namer|s}}.
* EarlyInstallmentWeirdness: This game is highly different from its two sequels due to having RandomEncounters, no rolling HP meter, and generally different gameplay.

to:

** There is another unused item called IC-Chip. It may or may not be related to the Memory Chip item which was added to ''Mother 1+2'', which is obtained after [[spoiler: EVE [[spoiler:Eve gets killed off]]. wrecked]]. The item is like a second Onyx Fish Hook, except that instead of Magicant, it transports you to that same spot that [[spoiler: EVE died]].yo [[spoiler:Eve's wreckage]]. The IC-Chip is still in the GBA version, but DummiedOut.
** The item "Time Machine" was in the original Famicom Family Computer version of the game but DummiedOut of later versions. Just like the Real Rocket, which remained in later versions, it was an item for sale in the elementary school, but buying it triggered a humorous cutscene in which it is accidentally used to temporarily blow up the room.
* DungeonCrawling: Duncan's Duncan Factory is an annoying large version of this that you are required to go in to continue the plot and plot, although if you're lucky enough to find the right room you can find a second Franklin Badge can be found.
Badge.
* DungeonTown: Spookane/Halloween, Halloween, unlike other towns where enemy encounters stop upon entering, they can still happen even after entering the town limits.
* {{Eagleland}}: Although explicitly taking place in America, (which Itoi later denied in an interview concerning the sequel's use of this trope) it clearly follows the trope, and is the predecessor to the {{Trope Namer|s}}.
* EarlyInstallmentWeirdness: This game is highly different from its two sequels due to having RandomEncounters, no rolling HP HP/PP meter, and generally different gameplay.



* EverythingsBetterWithPenguins: In the beginning of the game there is a zoo with a penguin pen. Later in the game you go in a cave full of monkeys (mentioned above) and there is a secret room with a single lost penguin in it. In addition, Ninten's favorite animal is said to be the penguin, which is AllThereInTheManual.
* EverythingsDeaderWithZombies: Zombie Mooks pop up in this game: in the early graveyard section, and in Rosemary Manor.
* EverythingTryingToKillYou: Your first three enemies are two desk lamps and a doll. It just gets better from there.
* FanRemake: An [[http://forum.starmen.net/forum/Community/PKHack/Mother-Remake/page/1/ remake of MOTHER]] is being developed as a GameMod for its sequel, Earthbound/Mother 2.
** There is a [[http://forum.starmen.net/forum/Community/PKHack/Mother-25th-Anniversary-Edition/page/1 second, already complete Remake]] celebrating MOTHER's 25th anniversary, but unlike the first one, this is a remake redone in the original NES game, polishing sprites, the overworld, the script (using Tomato's newer translation) and enemies. It will also rebalance the enemies to tone down the game's difficulty, and make it less confusing to get around the swamp and Duncan's Factory.

to:

* EverythingsBetterWithPenguins: In the beginning of the game there is a zoo with a penguin pen. Later in the game you go in a cave full of monkeys (mentioned above) and there is a secret room with a single lost penguin in it. In addition, Ninten's favorite animal is said to be the penguin, which is AllThereInTheManual.
[[AllThereInTheManual according to the encyclopedia]].
* EverythingsDeaderWithZombies: Zombie Mooks mooks pop up in this game: in the early graveyard section, and in Rosemary Manor.
the Rosemary's house.
* EverythingTryingToKillYou: Your first three enemies are two desk lamps and a baby doll. It just gets better from there.
* FanRemake: An A [[http://forum.starmen.net/forum/Community/PKHack/Mother-Remake/page/1/ remake of MOTHER]] is being developed as a GameMod for its sequel, Earthbound/Mother 2.
sequel.
** There is a [[http://forum.starmen.net/forum/Community/PKHack/Mother-25th-Anniversary-Edition/page/1 second, already complete Remake]] celebrating MOTHER's 25th anniversary, but unlike the first one, this is a remake redone in the original NES game, polishing sprites, the overworld, the script (using Tomato's newer translation) and enemies. It will also rebalance the enemies to tone down the game's difficulty, and make it less confusing to get around the swamp land and Duncan's Duncan Factory.



* GalacticConqueror: [[spoiler: Giygas.]]
* GhostTown: The town Spookane/Halloween after it became infested with monsters and ghosts.

to:

* GalacticConqueror: [[spoiler: Giygas.[[spoiler:Giygas.]]
* GhostTown: The town Spookane/Halloween Halloween after it became infested with monsters and ghosts.



* GuestStarPartyMember: Several, including EVE and Flying Man.

to:

* GuestStarPartyMember: Several, including EVE Eve and Flying Man.



* HauntedHouse: Rosemary Manor.
* HellHotel: The hotel at the abandoned GhostTown, Spookane. The clerk at the hotel is actually a Starman in disguise, who, after paying a much cheaper than normal lodging fee, attacks you immediately the next morning.
* HeroicAlbino: Lloyd, who, despite being 11 years old, has white hair. It is also noteworthy to mention that albinos have poor eyesight, and Loid wears glasses.
** Lloyd could be Leucistic instead as albinos are intolerant to the ultraviolet radiation of sunlight.
* HopelessBossFight: The three R7-robots. The first two can be destroyed only by a tank (and, with a tank, the first one is hopeless for [=R7037=]) but, as you are tankless then, [=R7038=] will destroy your party (along with your strongest character - permanently). But Lloyd destroys it - with a tank. [[spoiler:When you fight [=R7038XX=], even your new giant robot buddy deals only about 50 points of damage, and only when the robot explodes does [=R7038XX=] die. Fortunately, it doesn't try to attack you, it only attacks EVE. So you win, but for EVE, it was hopeless.]]
* HumansAreBastards: Giygas reason for invading earth and abducting people. [[spoiler:He learned that Ninten's great grandfather, George, had stolen information that could be used against his own kind. This information was used to create psychic potential in humans which is the explanation for Ninten's and Ana's psychic powers.]]

to:

* HauntedHouse: Rosemary Manor.
Rosemary's house.
* HellHotel: The hotel at the abandoned GhostTown, Spookane.Halloween. The clerk at the hotel is actually a Starman in disguise, who, after paying a much cheaper than normal lodging fee, attacks you immediately the next morning.
* HeroicAlbino: Lloyd, who, despite being 11 years old, a kid, has white hair. It is also noteworthy to mention that albinos have poor eyesight, and Loid Lloyd wears glasses.
** Lloyd could be Leucistic instead leucistic instead, as albinos are intolerant to the ultraviolet radiation of sunlight.
* HopelessBossFight: The three R7-robots. giant robots. The first two can be destroyed only by a tank (and, with a tank, the first one is hopeless for [=R7037=]) R•7037) but, as you are tankless then, [=R7038=] R•7038 will destroy your party (along with your strongest controllable character - permanently). But permanently), but Lloyd destroys shows up in the nick of time to destroy it - with a tank. [[spoiler:When you fight [=R7038XX=], R•7038XX, even your new giant robot buddy deals only about 50 points of damage, and only when the robot explodes does [=R7038XX=] R•7038XX die. Fortunately, it doesn't try to attack you, it only attacks EVE. Eve. So you win, but for EVE, Eve, it was hopeless.]]
* HumansAreBastards: Giygas Giygas's reason for invading earth Earth and abducting people. [[spoiler:He learned that [[spoiler:His adoptive father and Ninten's great grandfather, biological great-grandfather, George, had stolen information that could be used against his own kind. This It is not directly stated what exactly this information was is, but it is suggested to be either the advanced technology used to create Eve or possibly awakening latent psychic potential in certain humans which is the explanation for Ninten's and Ana's psychic powers.- or both.]]



* InnSecurity: In Spookane/Halloween. $18 for a single night is very inexpensive! [[spoiler:...[[OhCrap Starman drew near!]]]]
* InstantAwesomeJustAddMecha: EVE

to:

* InnSecurity: In Spookane/Halloween.Halloween. $18 for a single night is very inexpensive! [[spoiler:...[[OhCrap Starman drew near!]]]]
* InstantAwesomeJustAddMecha: EVEEve.



* ItsAllUpstairsFromHere: The final battle is at the peak of Mt. Itoi.
* JokeItem: The Swear Words and Words O' Love, both of which require a small sidequest, only display the words "I hate you!" and "I love you!" respectively, when used in battle. The Last Weapon [[FridgeBrilliance tells you how to reset the game]]. As is the Last Weapon, the Real Rocket is expensively buyable in the Twinkle Elementary lab. From the name of it, it seems like it would be quite a cut above the Bottle Rocket item. But if you buy it... It never even goes into your inventory.

to:

* ItsAllUpstairsFromHere: The final battle is at the peak of Mt. Itoi.
Holy Loly Mountain.
* JokeItem: The Swear Words and Words O' Love, both of which require a small sidequest, only display the words "I hate you!" and "I love you!" respectively, when used in battle. The Last Weapon [[FridgeBrilliance tells you how to reset the game]]. As is the Last Weapon, the Real Rocket is expensively buyable in the Twinkle Elementary lab.Tinkle laboratory. From the name of it, it seems like it would be quite a cut above the Bottle Rocket item. But if you buy it... It never even goes into your inventory.



** The Time Machine was an item in the original Famicom version that did something similar when you bought it, but it was removed from later versions.

to:

** The Time Machine was an item in the original Famicom Family Computer version that did something similar when you bought it, but it was removed from later versions.



* LostInTranslation: [[spoiler: After Loid has his BigDamnHeroes moment in the tank while Ninten, Ana and Teddy were getting their butts handed to them by R7038, due to how his speech was translated, it seems as if [[NiceJobBreakingItHero Loid accidentally shot Teddy, and that it's actually his fault that Teddy is critically injured]]. Turns out that, as shown by the more accurately translated Mother 1+2 Fan Translation, Loid was supposed to instead say that he was too late.]] Just goes to show how poorly [=EarthBound=] Zero was actually translated. Of course, there are more moments than this, but this was the most notable, as it practically affects the plot.
-->'''Loid ([=EarthBound=] Zero Translation)''': "Shoot! I missed!"
-->'''Loid (Mother 1+2 Fan Translation)''': "Oh no! I'm too late!"
* LukeIAmYourFather: [[spoiler: Queen Mary is actually Ninten's great-grandmother Maria, who was sealed into Magicant (with her memories removed) after Giygas seemingly killed her.]]

to:

* LostInTranslation: [[spoiler: After Loid [[spoiler:After Lloyd has his BigDamnHeroes moment in the tank while Ninten, Ana and Teddy were getting their butts handed to them by R7038, R•7038, due to how his speech was translated, it seems as if [[NiceJobBreakingItHero Loid accidentally shot Teddy, and that it's actually his fault that Teddy is critically injured]]. Turns out that, as shown by in the more accurately translated Mother 1+2 Fan Translation, Loid ''MOTHER 1+2'' FanTranslation, Lloyd was supposed to instead say that he was too late.]] Just goes to show how poorly [=EarthBound=] Zero was actually translated. Of course, there are more moments than this, but this was is one of the most notable, as it practically affects the plot.
-->'''Loid ([=EarthBound=] Zero
notable.
-->'''Lloyd (''Earth Bound'' Proto
Translation)''': "Shoot! I missed!"
-->'''Loid (Mother 1+2 -->'''Lloyd (''Mother 1+2'' Fan Translation)''': "Oh no! I'm too late!"
* LukeIAmYourFather: [[spoiler: Queen [[spoiler:Queen Mary is actually Ninten's great-grandmother great-grandmother, Maria, who was sealed into Magicant (with shut herself off in the realm of her memories removed) after Giygas seemingly killed her.own mind, Magicant.]]



* MagicalMysteryDoors: Rosemary Manor.
* TheMaze: There are a quite few. Duncan's Factory, the Swamp, Mt. Itoi Caves...

to:

* MagicalMysteryDoors: Rosemary Manor.
Rosemary's house.
* TheMaze: There are a quite few. Duncan's Duncan Factory, the Swamp, Mt. Itoi Caves...Holy Loly Mountain caves...



* MomentKiller: Right after Ninten and Ana confess their love for each other, Teddy barges in the room and asks the pair why they are blushing. To be fair he does apologize for interrupting but did so because he was hearing odd noises outside, [[FromBadToWorse and then a giant robot attacks them]], severely injuring/killing Teddy. Real moodkiller there.
* MrsRobinson: Mrs. Rosemary. Somehow this stayed in the English prototype in the middle of Nintendo's bowdlerization days.

to:

* MomentKiller: Right after Ninten and Ana confess their love for each other, feelings (maybe), Teddy barges in the room and asks the pair why they are blushing. To be fair he does apologize for interrupting but did so because he was hearing odd noises outside, [[FromBadToWorse and then a giant robot attacks them]], severely injuring/killing mortally wounding Teddy. Real moodkiller there.
* MrsRobinson: Mrs. Rosemary. The Rosemary mother. Somehow this stayed in the English prototype in the middle of Nintendo's bowdlerization days.prototype.



* NeverTrustATrailer: The Japanese TV spot had Ninten and Ana defeat a R7307 or one of its relatives. This is impossible to do in-game, where all of those enemies need heavy weaponry to defeat.

to:

* NeverTrustATrailer: The Japanese TV spot had Ninten and Ana defeat a R7307 R•7037 or one of its relatives.upgraded model robots. This is impossible to do in-game, where all of those enemies need heavy weaponry to defeat.



** SchizophrenicDifficulty: An interview with Shigesato Itoi confirmed that the last parts of the game, specifically Mt. Itoi, had not been tested sufficiently for balance issues.
* NoEnding: The original release ended with [[spoiler: the aliens, defeated, leaving in their spaceship, and the party just looks at the sky and the credits play in the sky. It didn't tie up any loose ends and left some FridgeHorror / NoEndorHolocaust. The prototype English version and later the GBA re-release significantly extended the ending]].

to:

** SchizophrenicDifficulty: An interview with Shigesato Itoi confirmed that the last parts of the game, specifically Mt. Itoi, Holy Loly Mountain, had not been tested sufficiently for balance issues.
* NoEnding: The original release ended with [[spoiler: the aliens, [[spoiler:Giygas, defeated, leaving in their his spaceship, and the party just looks solemnly looking back at the sky player one by one, and the credits play playing in the black sky. It didn't explicitly tie up any loose ends and left some FridgeHorror / NoEndorHolocaust. The prototype English version and later the GBA re-release significantly extended the ending]].ending, although it automatically assumes that the player recruited all characters. Given the game's non-linear structure, it's debatable if this is truly an improvement.]]



* NotDrawnToScale: If the surrounding panorama is to be believed, the rooftop of Twinkle Elementary is some 100 stories off the ground - [[FridgeBrilliance then again, maybe that's just what it looks like to Ninten...]]
* OminousMusicBoxTune: The first of the 8 Melodies is a music box hidden in Ninten's sister's formerly possessed naked baby doll.

to:

* NotDrawnToScale: If the surrounding panorama is to be believed, the rooftop of Twinkle Elementary the Tinkle School is some 100 several hundred stories off the ground - [[FridgeBrilliance then again, maybe that's just what it looks like to Ninten...]]
* OminousMusicBoxTune: The first of the 8 Eight Melodies is a music box hidden in Ninten's sister's formerly possessed naked baby doll. doll.



* TheOverworld: One thing notable about this game is, for it's day, [[http://starmen.net/mother1/miscinfo/maps/eb0map_big.png it's overworld was]] ''freaking massive'', and unlike VideoGame/TheLegendOfZelda, it wasn't divided into separate squares. One could even argue it's bigger than ''VideoGame/EarthBound'' and ''VideoGame/{{Mother 3}}'''s overworlds! It's pretty easy to get lost in it, but overall falls into somewhere around [[SlidingScaleOfLinearityVSOpenness scale four and five of openness.]]
* PaletteSwap: As an early RPG, nearly everywhere. Some palette swaps at least slightly modify the sprites by overlaying new graphics to make them seem different, such as adding a collar to the Wolf to make it a Stray Dog, or adding defects in the Old Robot to make it a Scrapper.
* PatchworkMap: This game is allegedly set in America, yet the desert is in the north and the arctic town is in the south-- the opposite of the real country's geography. The desert is also right next to the ocean, with nothing separating the two.

to:

* TheOverworld: One thing notable about this game is, for it's its day, [[http://starmen.net/mother1/miscinfo/maps/eb0map_big.png it's its overworld was]] ''freaking massive'', and unlike VideoGame/TheLegendOfZelda, it wasn't divided into separate squares. One could even argue it's bigger than ''VideoGame/EarthBound'' and ''VideoGame/{{Mother 3}}'''s overworlds! It's pretty easy to get lost in it, but overall falls into somewhere around [[SlidingScaleOfLinearityVSOpenness scale four and five of openness.]]
* PaletteSwap: As an early RPG, nearly everywhere. Some palette swaps at least slightly modify the sprites by overlaying new graphics to make them seem different, such as adding a collar to the Wolf to make it a Stray Dog, or adding defects in the Old Robot Robo to make it a Scrapper.
* PatchworkMap: This game is allegedly set in America, yet the desert is in the north and the arctic town is in the south-- south -- the opposite of the real country's geography. The desert is also right next to the ocean, with nothing separating the two.



** Teddy is an orphan, and Ninten's father doesn't appear until the ending. And only in the unreleased English version and the CompilationRerelease.
** Also, all the parents of Youngtown being abducted by the aliens.
** Also also, Loid's parents are essentially handwaved. His father shows up in/as a trashcan at a remote location in a swamp nowhere near where Loid goes to school, and all he does is ask the player's name - no story exposition of even a minor variety.

to:

** Teddy is an orphan, and Ninten's father doesn't appear until the ending. And ending (and only in the unreleased English version and the CompilationRerelease.
CompilationRerelease).
** Also, all the missing parents of Youngtown being abducted by the aliens.
Easter.
** Also also, Loid's Lloyd's parents are essentially handwaved. His father shows up in/as a trashcan at a remote location in a swamp nowhere near where Loid Lloyd goes to school, and all he does is ask the player's name - no story exposition of even a minor variety.



* PlotCoupon: The eight melodies.
* PlotlineDeath: [[spoiler: EVE. For players of the original Famicom version, nothing says that Teddy survived, so most assumed that he died. However, in later versions of the game, they make it clear that Teddy actually lives.]]

to:

* PlotCoupon: The eight melodies.
Eight Melodies.
* PlotlineDeath: [[spoiler: EVE. [[spoiler:Eve. For players of the original Famicom Family Computer version, nothing says that Teddy survived, remains bedridden and silent after/if Lloyd returns, so most assumed the general assumption is that he died. didn't survive. However, in later versions of the game, they make it clear that Teddy actually lives.lives regardless.]]



** [[spoiler: Singing Maria's lullaby to Giygas is what defeats him. And it doesn't just defeat him: in ''VideoGame/EarthBound'', it is found that it drove him absolutely insane.]]
** After reading a bit of description, it seems there's a bit more to it than that. [[spoiler: Giygas apparently still harbored affection toward Maria, but was basically forced to detach from her and invade the Earth as per his people's orders. Considering Maria basically raised the poor little guy since he was a baby, any reminders of her would create something of a conflict of interest, and make attacking her people (or more specifically, one of her descendants) quite a bit harder, don't you think?]]
* PuzzleBoss: The R7 robots are far too powerful for the party to beat on their own, so they have to acquire outside help.
* RandomEncounters: Good ''grief'', there's a lot of them! The world of ''MOTHER'' is massive and would be quite fun to explore if it weren't for these. Although you can't really blame it because it's a Famicom game. This gets less aggravating once you get access to Magicant (and more importantly, Repel Rings which prevent fights against weaker enemies).
* RecurringRiff: Several, including "Pollyanna (I Believe In You)", the battle theme for the NewAgeRetroHippie, and "Eight Melodies (Queen Mary's Lullabye)", occur frequently and are used in the later games.

to:

** [[spoiler: Singing [[spoiler:Singing Maria's lullaby to Giygas is what defeats him. And it doesn't just defeat him: in ''VideoGame/EarthBound'', it is found that it drove him absolutely insane.]]
** After reading a bit of description, it seems there's a bit more to it than that. [[spoiler: Giygas [[spoiler:Giygas apparently still harbored affection toward Maria, but was basically forced to detach from her and invade the Earth as per his people's orders. Considering Maria basically raised the poor little guy since he was a baby, any reminders of her would create something of a conflict of interest, and make attacking her people (or more specifically, one of her descendants) quite a bit harder, don't you think?]]
* PuzzleBoss: The R7 three giant robots are far too powerful for the party to beat on their own, so they have to acquire outside help.
* RandomEncounters: Good ''grief'', there's a lot of them! The world of ''MOTHER'' is massive and would be quite fun to explore if it weren't for these. Although you can't really blame it because it's a Famicom Family Computer game. This gets less aggravating once you get access to Magicant (and more importantly, Repel Rings which prevent fights against weaker enemies).
* RecurringRiff: Several, including "Pollyanna (I Believe In You)", the battle theme for the NewAgeRetroHippie, [[NewAgeRetroHippie Hippie]], and "Eight Melodies (Queen Mary's Lullabye)", occur frequently and are used in the later games.



* SdrawkcabName: The Raeb Yddet in [[{{Wackyland}} Magicant]], and by extension the Sky Yddet.

to:

* SdrawkcabName: The In the unproduced localization, the Raeb Yddet (and by extension, the Sky Yddet) in [[{{Wackyland}} Magicant]], and by extension the Sky Yddet.Magicant]].



* SequelHook: Added in the prototype/''MOTHER 1+2'': at the very end of the credits, we see Ninten's father calling him, saying that 'something's come up'. It's an unusual example in that obviously [[VideoGame/EarthBound there]] [[{{VideoGame/Mother3}} were]] sequels, but neither followed up on this hint and indeed had next to nothing to do with this game in general.
* SequenceBreaking: Besides generally grinding to do things out of order, you can completely skip the whole thing with Teddy if you don't really think about trying to meet him, and are just looking for the melodies without using the ticket. You can carry this out to such an extreme that you never even hear his name, and then in the epilogue you wonder why he's "getting better" since you never actually met him and he was never injured.
** Alternatively, you can recruit him and leave Loid in the dust for the rest of the game with further sequence breaking, if you so choose.
** It's theorically possible to never recruit Ana as well but it's extremely unpraticable as it involves lots of grinding.

to:

* SequelHook: Added in In the prototype/''MOTHER 1+2'': at the very end English prototype and ''MOTHER 1+2'', there is a PostCreditScene of the credits, we see Ninten's father calling him, saying that 'something's come up'. It's an unusual example in that obviously [[VideoGame/EarthBound there]] [[{{VideoGame/Mother3}} were]] sequels, but neither followed up on this. It has been argued that the line was meant to refer to Ninten's father remaining physically absent in Ninten's life even after all is said and done, but it should be noted that this hint and indeed had next to nothing to do with this game in general.
replaces the original game's "ToBeContinued..."
* SequenceBreaking: Besides generally grinding to do things out of order, you can completely skip the whole thing with Teddy if you don't really think about trying to meet him, and are just looking for the melodies without using the ticket. You can carry this out to such an extreme that you never even hear his name, and then in the epilogue you wonder why he's "getting better" since you never actually met him and he was never injured.
name. The same goes for Ana.
** Alternatively, you can recruit him and leave Loid Lloyd in the dust for the rest of the game with further sequence breaking, if you so choose.
** It's theorically possible to never recruit Ana as well but Via an exploit involving Bread Crumbs, it's extremely unpraticable as it involves lots of grinding.shown that Pippi is the only mandatory recruit in the game (despite having a temporary slot); you don't even need Lloyd if you carefully glitch your way into Magican's farewell scene and open the final area with the Sing command, although he is necessary in normal gameplay to progress the story.



** Roid/Loid/Lloyd. The first was the official Romanization in Japan, the international fanbase used the second for quite a while, and ''VideoGame/SuperSmashBros Brawl'' uses the third.
** Also shown by [[spoiler: the main villain - his name is written "giigu" in katakana, written as "Giegue" in the localization, and is finally shown to actually be "Gyiyg" in the sequel. Eventually, Nintendo just made up a new English name for him ("Giygas"). But before that, he was apparently going to be called ''Geek.'']]
* SpinningOutOfHere: The Teleport spell is executed by having the character move around while accelerating rapidly before zooming off; because colliding with anything stops the teleport, the better the player is at moving in a small circle, the more places he or she can teleport from.
* StandardStatusEffects: Subverted at one point, as Ninten has asthma and exhaust from Killer Tractor Trailers can render him unable to act unless someone uses an inhaler on him.

to:

** Roid/Loid/Lloyd. The first was the official Romanization romanization in Japan, the international fanbase used the second for quite a while, and ''VideoGame/SuperSmashBros ''[[VideoGame/SuperSmashBros Brawl Super Smash Bros. Brawl]]'' uses the third. While the middle spelling has been used the longest in the fanbase and is still the preference in certain circles, the last spelling is more likely since the term ''roido'' comes from silent film star Harold Lloyd (after his usual round glasses).
** Ana/Anna. Despite the name being closer in katakana spelling and pronunciation to the former, the latter was preferred in Japanese merchandise. However, ''Super Smash Bros.
Brawl'' uses the third.
former.
** Also shown by [[spoiler: the [[spoiler:the main villain - his name is written "giigu" in katakana, written as "Giegue" in the localization, and is finally shown to actually be "Gyiyg" in the sequel. Eventually, Nintendo just made up a new English name for him ("Giygas"). But before that, he was apparently going to be called ''Geek.'']]
''The Geek''.]]
* SpinningOutOfHere: The Teleport Teleportation spell is executed by having the character move around while accelerating rapidly before zooming off; because colliding with anything stops the teleport, the better the player is at moving in a small circle, the more places he or she can teleport from.
* StandardStatusEffects: Subverted at one point, as Ninten has asthma and exhaust from Killer Tractor Trailers the truck enemies can render him unable to act unless someone uses an inhaler on him.



* TakingYouWithMe: [[spoiler: EVE is no match for [=R7038XX=], but she explodes when defeated, instantly destroying the foe and leaving behind a MacGuffin.]]
* TankGoodness: A rental. Lloyd shows up in another tank to defeat the second R-series robot.
* ATasteOfPower: The game does this ''twice'', both at the end of the game. Once with [[spoiler: Teddy]], who can actually defeat the DemonicSpiders on Mt. Itoi without much LevelGrinding, and [[spoiler: who goes away if you activate a certain cutscene.]] The second time is with [[spoiler: EVE, who joins you in the middle of TheVeryDefinitelyFinalDungeon, is insanely powerful, and can defeat any of the RandomEncounters in one blow. But if you backtrack, or go forward past a certain point, you are forced to fight a robot that EVE sacrifices itself to defeat.]]
* ThemeNaming: Pretty much every location is named after a holiday. {{Woolseyism}} changed these names because the translator thought they were silly names. When Tomato was doing the fan translation of the ''MOTHER 1+2'' version, he agreed with the sentiment but kept the holiday-themed names anyway.

to:

* TakingYouWithMe: [[spoiler: EVE [[spoiler:Eve is no match for [=R7038XX=], R•7038XX, but she explodes when defeated, instantly destroying the foe and leaving behind a MacGuffin.]]
* TankGoodness: A rental. Lloyd shows up in another tank to defeat the second R-series giant robot.
* ATasteOfPower: The game does this ''twice'', both at the end of the game. Once with [[spoiler: Teddy]], [[spoiler:Teddy]], who can actually defeat the DemonicSpiders on Mt. Itoi Holy Loly Mountain without much LevelGrinding, and [[spoiler: who [[spoiler:who goes away if you activate a certain cutscene.]] The second time is with [[spoiler: EVE, [[spoiler:Eve, who joins you in the middle of TheVeryDefinitelyFinalDungeon, is insanely powerful, and can defeat any of the RandomEncounters in one blow. But if you backtrack, or go forward past a certain point, you are forced to fight a robot that EVE Eve sacrifices itself to defeat.]]
* ThemeNaming: Pretty much every location is named after a holiday. In the ''Earth Bound'' prototype, {{Woolseyism}} changed these names because the translator thought they were silly names. When Tomato was doing the fan translation of the ''MOTHER 1+2'' version, he agreed with the sentiment but kept the holiday-themed names anyway.



* TouchedByVorlons: The details are left vague, but something definitely like this happened between George and the aliens, opening the door to humankind getting psychic powers. [[spoiler: And he did it completely without the aliens' permission.]]

to:

* TouchedByVorlons: The details are left vague, but something definitely like this happened between George and the aliens, possibly opening the door to humankind getting psychic powers. [[spoiler: And technology and/or PSI. [[spoiler:And he did it completely without the aliens' permission.]]



* TwelveBarBlues: The Hippie Battle theme uses this chord progression.
* TwoPartTrilogy: Aside from PSI and [[spoiler: Giygas]], there is barely any evidence that the world of this game is the same world as ''VideoGame/EarthBound''. This game was hit especially hard, as despite the rerelease, it only had publicity back in its day. The CompilationRerelease's commercials focused mainly on the second game, showing only a very brief clip of this one, which, while this game got a significant update, the only thing that was changed from the second game, besides the inevitable quality drop in porting from SuperFamicom to GameBoyAdvance, was a few bug fixes.

to:

* TwelveBarBlues: The Hippie Battle battle theme uses this chord progression.
* TwoPartTrilogy: Aside from PSI and [[spoiler: Giygas]], [[spoiler:Giygas]], there is barely any evidence that the world of this game is the same world as ''VideoGame/EarthBound''. This game was hit especially hard, as despite the rerelease, it only had publicity back in its day. The CompilationRerelease's commercials focused mainly on the second game, showing only a very brief clip of this one, which, while this game got a significant update, the only thing that was changed from the second game, besides the inevitable quality drop in porting from SuperFamicom to GameBoyAdvance, was a few bug fixes.fixes and an incredibly minor rewrite.



* VideoGameCrueltyPotential: Dear god, the Flying Men. Seeing the cemetery next to their former home is just heartbreaking when you realize that if you hadn't come along they would still be alive.

to:

* VideoGameCrueltyPotential: Dear god, God, the Flying Men. Seeing the cemetery graves next to their former home is just heartbreaking when you realize that if you hadn't come along they would still be alive.



** Though technically they're not the same place; in this game it was [[spoiler:a manifestation of Maria's mind trying to regain her memories,]] while the one in ''VideoGame/EarthBound'' was a representation of Ness's mind.

to:

** Though technically they're not the same place; in this game it was [[spoiler:a manifestation of Maria's mind trying to regain her memories,]] while the one in ''VideoGame/EarthBound'' was a representation of Ness's mind.mind after completing the Sound Stone's melody.



* [[spoiler: WeCanRuleTogether: Giygas gives Ninten alone a chance to board his mothership.]]

to:

* [[spoiler: WeCanRuleTogether: [[spoiler:WeCanRuleTogether: Giygas gives Ninten alone a chance to board his mothership.mothership, [[ButThouMust although the game never gives you a chance to accept or get a word in edgewise]].]]



* WestminsterChimes: The basis for the background music of Twinkle Elementary.
* WeWillMeetAgain: [[spoiler: Giygas promises to meet Ninten again before he leaves.]]
* [[WhatTheHellHero What the Hell, Hero?]]: Accepting a drink from a woman in the Live House will cause a cop to show up, chastise Ninten for drinking under age, and arrest him. The cop also confiscates his weapon and you need to ''buy it back.''
* WoobieDestroyerOfWorlds: [[spoiler: Giygas, now that you know his backstory.]]
* YouCannotGraspTheTrueForm: [[spoiler: As true of Giygas' attacks in this one as in the sequel, though at least he has a physical body here.]]
--> [[spoiler:The form of Giegue's attack was inexplicable!]]

to:

* WestminsterChimes: The basis for the background music of Twinkle Elementary.
Tinkle Elementary School.
* WeWillMeetAgain: [[spoiler: Giygas [[spoiler:Giygas promises to meet Ninten again before he leaves.]]
* [[WhatTheHellHero What the Hell, Hero?]]: Accepting a drink from a woman in the Live House will cause a cop to show up, chastise Ninten for drinking under age, and arrest him. him and his friends. The cop also confiscates his weapon and you need to ''buy it back.''
back''.
* WoobieDestroyerOfWorlds: [[spoiler: Giygas, [[spoiler:Giygas, now that you know his backstory.]]
* YouCannotGraspTheTrueForm: [[spoiler: As [[spoiler:As true of Giygas' attacks in this one as in the sequel, though at least he has a physical body here.]]
--> [[spoiler:The In the prototype: [[spoiler:"The form of Giegue's attack was inexplicable!]]inexplicable!"]]
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Added DiffLines:

* ZeroEffortBoss: Before entering Duncan Factory, you must defeat its guardian: a Stray Dog.

Added: 71

Changed: 153

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* ShoutOut: Ninten fights a Kewpie doll in the beginning of the game.

to:

** It's theorically possible to never recruit Ana as well but it's extremely unpraticable as it involves lots of grinding.
* ShoutOut: ShoutOut:
**
Ninten fights a Kewpie doll in the beginning of the game.
Is there an issue? Send a MessageReason:
None


* TheOverworld: One thing notable about this game is, for it's day, [[http://starmen.net/mother1/miscinfo/maps/eb0map_big.png it's overworld was]] ''freaking massive'', and unlike VideoGame/TheLegendOfZelda, it wasn't divided into separate squares. One could even argue it's bigger than ''VideoGame/EarthBound'' and ''VideoGame/{{Mother 3}}'s overworlds! It's pretty easy to get lost in it, but overall falls into somewhere around [[SlidingScaleOfLinearityVSOpenness scale four and five of openness.]]

to:

* TheOverworld: One thing notable about this game is, for it's day, [[http://starmen.net/mother1/miscinfo/maps/eb0map_big.png it's overworld was]] ''freaking massive'', and unlike VideoGame/TheLegendOfZelda, it wasn't divided into separate squares. One could even argue it's bigger than ''VideoGame/EarthBound'' and ''VideoGame/{{Mother 3}}'s 3}}'''s overworlds! It's pretty easy to get lost in it, but overall falls into somewhere around [[SlidingScaleOfLinearityVSOpenness scale four and five of openness.]]
Is there an issue? Send a MessageReason:
None


* TheOverworld: One thing notable about this game is, for it's day, [[http://starmen.net/mother1/miscinfo/maps/eb0map_big.png it's overworld was]] ''freaking massive'', and unlike VideoGame/TheLegendOfZelda, it wasn't divided into separate squares. It's pretty easy to get lost in it, but overall falls into somewhere around [[SlidingScaleOfLinearityVSOpenness scale four and five of openness.]]

to:

* TheOverworld: One thing notable about this game is, for it's day, [[http://starmen.net/mother1/miscinfo/maps/eb0map_big.png it's overworld was]] ''freaking massive'', and unlike VideoGame/TheLegendOfZelda, it wasn't divided into separate squares. One could even argue it's bigger than ''VideoGame/EarthBound'' and ''VideoGame/{{Mother 3}}'s overworlds! It's pretty easy to get lost in it, but overall falls into somewhere around [[SlidingScaleOfLinearityVSOpenness scale four and five of openness.]]

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