History VideoGame / MonsterRancher

27th Mar '17 8:14:12 PM Yalsaris63
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* TheComputerIsALyingBastard: In ''2'', when doing the Errantry jobs for your monster, the headmaster says that you can capture a particular wild monster if your own monster manages to defeat it. However, this is never featured in the game despite the headmaster saying that you're weren't able to catch it. The only thing in it for defeating a wild monster is money. It could be speculated that the feature of capturing a wild monster might have been left out by the developers at the last moment. See UnusableEnemyEquipment below.

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* TheComputerIsALyingBastard: In ''2'', when doing the Errantry jobs for your monster, the headmaster says that you can capture a particular wild monster if your own monster manages to defeat it. However, this is never featured in the game despite the headmaster saying that you're weren't able to catch it. The only thing things in it for defeating a wild monster is money.are money and its corresponding data card. It could be speculated that the feature of capturing a wild monster might have been left out by the developers at the last moment. See UnusableEnemyEquipment below.
23rd Feb '17 1:47:05 PM lalalei2001
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** Wracky in 2, especially by this trope's standards. He has pathetic starting stats and is a pain to raise. He can be one of the most lethal {{Fragile Speedster}}s in the game if trained right, and he has the longest lifespan in the game.
** Colorpandora. Pathetic stats, but REALLY good and varied movepool and a long lifespan gave it a huge potential.

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** Wracky in 2, especially by this trope's standards. He 2 has pathetic starting stats and is a pain to raise. He can be one of the most lethal {{Fragile Speedster}}s in the game if trained right, and he has the longest lifespan in the game.
** Colorpandora. Pathetic Colorpandora has pathetic stats, but REALLY a ''really'' good and varied movepool and a long lifespan gave gives it a huge potential.
23rd Feb '17 12:21:53 PM Gosicrystal
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* LostForever: Unfortunately, due not to programming but to {{Game Breaking Bug}}s.
31st Jan '17 9:02:31 PM lalalei2001
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* PressStartToGameOver: In ''2'' you can spend all your time and money creating and combining monsters before going to the Ranch, where you'll Game Over upon arrival due to having no money and being unable to feed your monster.

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* PressStartToGameOver: In ''2'' you can spend all your time and money creating and combining monsters before going to the Ranch, where you'll Ranch and Game Over upon arrival due to having no money and being unable to feed your monster.before you even go there.
21st Jan '17 2:54:03 PM N.Harmonik
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''Monster Rancher'' (known as ''Monster Farm'' in Japan) is a console and handheld RPG franchise that combines the heart-pounding battling action and cute critters of a {{Mons}} series with the strategy and challenge of a simulation and management game. The premise of most games? You (yes, you, the player) have recently become a "monster breeder"--someone who raises and trains monsters to, well, do what monsters generally do--to fight. Monster battles are an extremely popular sport, and there's good money in raising strong monsters and winning lots of battles. You have a farm or ranch (as the title implies), and every week, you and your monster engage in some activity. You can train them by putting them through exercise routines, go battle, and, occasionally, go on adventures to various regions. The ultimate goal? ToBeAMaster and win the ultimate cup of the game, whatever that may be. But nothing lasts forever, and eventually, your epic monster will grow old--you must either retire them, or "fuse" them into a new, baby monster and start again. Although a few games have deviated from the basic formula slightly (most strikingly, VideoGame/MonsterRancherEVO which is one long UnexpectedGameplayChange), but in every ''Monster Rancher'' game, you know you'll find certain traits.

The series has gained some renown among gamers for its extremely unique means of obtaining monsters: Rather than running out and catching them, as is the case in most {{Mons}} series, you create monsters from "saucer stones." And what are saucer stones? Ordinary [=CDs=] and [=DVDs=]! By reading something known as "subcode data" off of [=CDs=], games in the ''Monster Rancher'' franchise create monsters from pretty much any disc you can stuff into your Playstation. When the series progressed to the Game Boy Advance, it switched to using "passwords" (simple combinations of letters and numbers). And when the series went to the Nintendo DS, it got ''three'' new methods of monster creation: Sound (by using the DS microphone), drawings (using the DS touchscreen), and, in a nod to the originals, by reading the data found on GBA carts in the DS's GBA slot.

to:

''Monster Rancher'' (known as ''Monster Farm'' in Japan) is a console and handheld RPG franchise that combines the heart-pounding battling action and cute critters of a {{Mons}} series with the strategy and challenge of a simulation and management game. The premise of most games? You (yes, you, the player) have recently become a "monster breeder"--someone who raises and trains monsters to, well, do what monsters generally do--to fight. Monster battles are an extremely popular sport, and there's good money in raising strong monsters and winning lots of battles. You have a farm or ranch (as the title implies), and every week, you and your monster engage in some activity. You can train them by putting them through exercise routines, go battle, and, occasionally, go on adventures to various regions. The ultimate goal? ToBeAMaster and win the ultimate cup of the game, whatever that may be. But nothing lasts forever, and eventually, your epic monster will grow old--you must either retire them, or "fuse" them into a new, baby monster and start again. Although a few games have deviated from the basic formula slightly (most strikingly, VideoGame/MonsterRancherEVO which is one long UnexpectedGameplayChange), but in every ''Monster Rancher'' game, you know you'll find certain traits.

The series has gained some renown among gamers for its extremely unique means of obtaining monsters: Rather than running out and catching them, as is the case in most {{Mons}} series, you create monsters from "saucer stones." And what are saucer stones? Ordinary [=CDs=] and [=DVDs=]! By reading something known as "subcode data" off of [=CDs=], games in the ''Monster Rancher'' franchise create monsters from pretty much any disc you can stuff into your Playstation.PlayStation. When the series progressed to the Game Boy Advance, it switched to using "passwords" (simple combinations of letters and numbers). And when the series went to the Nintendo DS, it got ''three'' new methods of monster creation: Sound (by using the DS microphone), drawings (using the DS touchscreen), and, in a nod to the originals, by reading the data found on GBA carts in the DS's GBA slot.
16th Jan '17 10:02:50 PM lalalei2001
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Added DiffLines:

** ''Monster Farm Travel''
30th Dec '16 10:50:15 AM lalalei2001
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* ProtagonistWithoutAPast: [[JustifiedTrope Justified]]. ''You'' are the protagonist of most games.
** In ''Monster Rancher 4'', however, the hero does have a past, which comes into play as you progress.

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* PressStartToGameOver: In ''2'' you can spend all your time and money creating and combining monsters before going to the Ranch, where you'll Game Over upon arrival due to having no money and being unable to feed your monster.
* ProtagonistWithoutAPast: [[JustifiedTrope Justified]]. ''You'' are the protagonist of most games.
**
games. In ''Monster Rancher 4'', however, the hero does have a past, which comes into play as you progress.
4th Sep '16 3:06:38 PM nombretomado
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** The Monol is even better. It's a ''giant floating faceless rectangular slab of rock.''
*** That's because it's a ShoutOut to TwoThousandOneASpaceOdyssey

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** The Monol is even better. It's a ''giant floating faceless rectangular slab of rock.''
*** That's because it's
rock'' in a ShoutOut shout out to TwoThousandOneASpaceOdyssey''Film/TwoThousandOneASpaceOdyssey''.



* LivingStructureMonster: The Monol breed is a Film/TwoThousandOneASpaceOdyssey '''Monol'''ith-esque ShapeShifting monster, meaning it looks like a rectangle wall, or rather, a door. It's capable of SizeShifting and PartialTransformation of its surface to produce a humanoid face and spikes.

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* LivingStructureMonster: The Monol breed is a Film/TwoThousandOneASpaceOdyssey ''Film/TwoThousandOneASpaceOdyssey'' '''Monol'''ith-esque ShapeShifting monster, meaning it looks like a rectangle wall, or rather, a door. It's capable of SizeShifting and PartialTransformation of its surface to produce a humanoid face and spikes.



* TheMonolith: The Monol race of monsters, a StockShoutOut to [[ASpaceOdyssey 2001: A Space Odyssey]]

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* TheMonolith: The Monol race of monsters, a StockShoutOut to [[ASpaceOdyssey 2001: A Space Odyssey]]''Film/TwoThousandOneASpaceOdyssey''.
29th Aug '16 9:27:08 PM skywerewolf
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Added DiffLines:

** And Finally [[http://lparchive.org/Monster-Rancher-DS/ He did the DS version by the same author.]] Although this time he's not playing a character but making commentary as himself, mainly because it seems pretending to be a character in a game where the IdiotBall gets passed out like free candy is less than appealing, although he still does treat his monsters [[CallBack Like he did in the first game.]]
27th Jul '16 4:59:50 AM Morgenthaler
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** ''[[MonsterRancherEvo EVO]]'s'' ExpositionFairy is Bajarl--a monster who hasn't been seen since ''[=MR2=]'' on the original UsefulNotes/PlayStation.

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** ''[[MonsterRancherEvo ''[[VideoGame/MonsterRancherEvo EVO]]'s'' ExpositionFairy is Bajarl--a monster who hasn't been seen since ''[=MR2=]'' on the original UsefulNotes/PlayStation.
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