History VideoGame / MonsterHunter

12th Feb '16 6:09:47 PM GrammarNavi
Is there an issue? Send a Message
Developed and published by {{Capcom}} for the Playstation2, the original game wasn't as big a success in the United States as it was in Japan. However, its portable sequels are among the most popular games available for the PSP, and subsequent sequels have been released on the Wii, PSP, WiiU, and Nintendo3DS.
to:
Developed and published by {{Capcom}} for the Playstation2, UsefulNotes/PlayStation2, the original game wasn't as big a success in the United States as it was in Japan. However, its portable sequels are among the most popular games available for the PSP, and subsequent sequels have been released on the Wii, PSP, WiiU, UsefulNotes/{{Wii}}, [[UsefulNotes/PlayStationPortable PSP]], UsefulNotes/WiiU, and Nintendo3DS. UsefulNotes/Nintendo3DS.

** ''Monster Hunter'': {{Playstation 2}} (2004-2005) - The original. One of the number of games to utilize the PS2 Online functions. The servers outside Japan were closed at the end of 2007, with the Japanese servers closing on July 1, 2011. Funnily enough, the release ''outside'' of Japan was a minor UpdatedRerelease: the Dual Blades weapon class wasn't present in the original Japanese version. ** ''Monster Hunter G'': Playstation 2 (2004), Wii (2009), Japan only - An UpdatedRerelease of [=MH1=] with some new monster variants. The PS2 version servers were closed down in 2011, while the Wii version's servers presumably went down the same time as the Nintendo [=WiFi=] Connection shutdown. ** ''Monster Hunter Freedom'': Playstation Portable (2005-2006) - A straight port of [=MHG=], known as Monster Hunter Portable in Japan.
to:
** ''Monster Hunter'': {{Playstation 2}} UsefulNotes/PlayStation2 (2004-2005) - The original. One of the number of games to utilize the PS2 [=PS2=] Online functions. The servers outside Japan were closed at the end of 2007, with the Japanese servers closing on July 1, 2011. Funnily enough, the release ''outside'' of Japan was a minor UpdatedRerelease: the Dual Blades weapon class wasn't present in the original Japanese version. ** ''Monster Hunter G'': Playstation [=PlayStation=] 2 (2004), Wii UsefulNotes/{{Wii}} (2009), Japan only - An UpdatedRerelease of [=MH1=] with some new monster variants. The PS2 [=PS2=] version servers were closed down in 2011, while the Wii version's servers presumably went down the same time as the Nintendo [=WiFi=] Connection shutdown. ** ''Monster Hunter Freedom'': Playstation Portable UsefulNotes/PlayStationPortable (2005-2006) - A straight port of [=MHG=], known as Monster Hunter Portable in Japan.

** ''Monster Hunter 2 (dos)'': Playstation 2 (2006), Japan only - A sequel to [=MH1=], with all new monsters and new subspecies of old ones. The servers were closed down in 2011. ** ''Monster Hunter Freedom 2'': Playstation Portable (2007) - A sequel to [=MHF1=], known as Monster Hunter Portable 2nd in Japan, it is separate from [=MH2=]. Uses the same monsters but has different quests and setting. ** ''Monster Hunter Freedom Unite'': Playstation Portable (2008-2009) and [[IOSGames iOS]] (2014) - An UpdatedRerelease of [=MHF2=], in Japan known as Monster Hunter Portable 2nd G, featured a few new monsters and subspecies. Holds the previous record for most monsters in the game at 81. An UpdatedRerelease was eventually released worldwide on the iOS app store, which includes updated graphics and a reworked control scheme, and the addition of later functions such as the Target Cam from ''3 Ultimate'' and online multiplayer.
to:
** ''Monster Hunter 2 (dos)'': Playstation [=PlayStation=] 2 (2006), Japan only - A sequel to [=MH1=], with all new monsters and new subspecies of old ones. The servers were closed down in 2011. ** ''Monster Hunter Freedom 2'': Playstation [=PlayStation=] Portable (2007) - A sequel to [=MHF1=], known as Monster Hunter Portable 2nd in Japan, it is separate from [=MH2=]. Uses the same monsters but has different quests and setting. ** ''Monster Hunter Freedom Unite'': Playstation [=PlayStation=] Portable (2008-2009) and [[IOSGames iOS]] (2014) - An UpdatedRerelease of [=MHF2=], in Japan known as Monster Hunter Portable 2nd G, featured a few new monsters and subspecies. Holds the previous record for most monsters in the game at 81. An UpdatedRerelease was eventually released worldwide on the iOS app store, which includes updated graphics and a reworked control scheme, and the addition of later functions such as the Target Cam from ''3 Ultimate'' and online multiplayer.

** ''Monster Hunter 3 (tri-)'': Nintendo {{Wii}} (2009-2010) - The third main game. Introduced a bit more three-dimensional movement via underwater areas and battles, a new weapon type (the Switch Axe) and a new weight classification of bowgun (Medium Bowgun), while removing Dual Blades and Bows because of control issues. Bowguns were changed to be much more customizable, their overall weight tied to what parts were used to make them. Many new monsters were added, as were two all new monster types, but only three old ones make reappearances. The servers were closed on May 1, 2013 after the release of ''3 Ultimate''. ** ''Monster Hunter Portable 3rd'': Playstation Portable (2010) and {{Playstation 3}} (2011), Japan only - A sequel to [=MHF2=]. Has several new monsters (and another new type) and subspecies (and more returning monsters from the previous generation), but omits the underwater parts. Not a port of [=MH3=], same deal as [=MHF2=]. ** ''Monster Hunter 3 Ultimate'': Nintendo3DS and WiiU (2011 and 2013) - An UpdatedRerelease of [=MH3=], known in Japan as Monster Hunter 3G, with several new monsters and touch screen features. This release keeps the Switch Axe and underwater combat added in the original ''Tri'', re-adds the Dual Blades and Bow, and removes the Bowgun customization and Medium Bowgun weight class. Released on the Nintendo3DS and the WiiU with the ability to transfer save files between the two systems and online capabilities for the Wii U version. The 3DS version was originally limited to local multiplayer, but a free app on the Wii U e-Shop lets the 3DS version use the servers for the Wii U version.
to:
** ''Monster Hunter 3 (tri-)'': Nintendo {{Wii}} Wii (2009-2010) - The third main game. Introduced a bit more three-dimensional movement via underwater areas and battles, a new weapon type (the Switch Axe) and a new weight classification of bowgun (Medium Bowgun), while removing Dual Blades and Bows because of control issues. Bowguns were changed to be much more customizable, their overall weight tied to what parts were used to make them. Many new monsters were added, as were two all new monster types, but only three old ones make reappearances. The servers were closed on May 1, 2013 after the release of ''3 Ultimate''. ** ''Monster Hunter Portable 3rd'': Playstation [=PlayStation=] Portable (2010) and {{Playstation 3}} UsefulNotes/PlayStation3 (2011), Japan only - A sequel to [=MHF2=]. Has several new monsters (and another new type) and subspecies (and more returning monsters from the previous generation), but omits the underwater parts. Not a port of [=MH3=], same deal as [=MHF2=]. ** ''Monster Hunter 3 Ultimate'': Nintendo3DS UsefulNotes/Nintendo3DS and WiiU UsefulNotes/WiiU (2011 and 2013) - An UpdatedRerelease of [=MH3=], known in Japan as Monster Hunter 3G, with several new monsters and touch screen features. This release keeps the Switch Axe and underwater combat added in the original ''Tri'', re-adds the Dual Blades and Bow, and removes the Bowgun customization and Medium Bowgun weight class. Released on the Nintendo3DS Nintendo 3DS and the WiiU Wii U with the ability to transfer save files between the two systems and online capabilities for the Wii U version. The 3DS version was originally limited to local multiplayer, but a free app on the Wii U e-Shop lets the 3DS version use the servers for the Wii U version.

** ''Monster Hunter Frontier'': PC (2007), {{Xbox 360}} (2010), PS3 (2013), Wii U (2013), PSVita (2014), currently limited to Japan, China and Korea - An MMO spinoff (earlier simply a PC port of the multiplayer from ''[=MHF2=]'') of sorts that has mostly exclusive monsters. Major updates repeatedly changed the title to (in order): ''Monster Hunter Frontier Forward'', ''Monster Hunter Frontier G'', and ''Monster Hunter Frontier G Genuine''. Also has an exclusive weapon class: the Tonfa.
to:
** ''Monster Hunter Frontier'': PC (2007), {{Xbox 360}} UsefulNotes/XBox360 (2010), PS3 [=PS3=] (2013), Wii U (2013), PSVita [[UsefulNotes/PlayStationVita PS Vita]] (2014), currently limited to Japan, China and Korea - An MMO spinoff (earlier simply a PC port of the multiplayer from ''[=MHF2=]'') of sorts that has mostly exclusive monsters. Major updates repeatedly changed the title to (in order): ''Monster Hunter Frontier Forward'', ''Monster Hunter Frontier G'', and ''Monster Hunter Frontier G Genuine''. Also has an exclusive weapon class: the Tonfa.
12th Feb '16 3:25:05 PM BlazTorch314
Is there an issue? Send a Message
Added DiffLines:
** The Black Belt "Hammer" is actually a huge, two-handed battleaxe with spikes along the more prominent of its head's two sides.
2nd Feb '16 12:56:13 PM ReyKenobi
Is there an issue? Send a Message
Added DiffLines:
* HItAndRunTactics: Most ''definitely'' - though gunners and archers are ''especially'' good at kiting monsters.

Added DiffLines:
** The wonky hitboxes also work in your favour at times, too. If your weapon just grazes the weak spot, the game will register it as a hit even though it doesn't ''look'' like a hit from your perspective. Sometimes, you might break part of a monster's body even though it doesn't look like you did - such as cutting off a monster's tail when you merely poked it or breaking a Kecha-Wacha's ears from behind. Because all the monsters have the same animation for the tail being cut off, it sometimes looks funny when you see the tail fly off yet your weapon was nowhere nearby it.
2nd Feb '16 12:16:41 AM ReyKenobi
Is there an issue? Send a Message
Added DiffLines:
* BackgroundBoss: Dalamadur
21st Jan '16 5:16:02 PM MyFinalEdits
Is there an issue? Send a Message
** As your very first action in ''3 Ultimate'' you can choose to go to Tanzia to hunt a Rathian. If you can handle it, you now have the materials to craft Rank 3 weapons before even having started the game's tutorial. They are either poison of fire element too boot, both of which are very effective against most of the monsters in Low Rank.
to:
** As your very first action in ''3 Ultimate'' you can choose to go to Tanzia to hunt a Rathian. If you can handle it, you now have the materials to craft Rank 3 weapons before even having started the game's tutorial. They are either poison of or fire element too to boot, both of which are very effective against most of the monsters in Low Rank.
21st Jan '16 6:46:05 AM MHman
Is there an issue? Send a Message
Added to Disc One Nuke
Added DiffLines:
** As your very first action in ''3 Ultimate'' you can choose to go to Tanzia to hunt a Rathian. If you can handle it, you now have the materials to craft Rank 3 weapons before even having started the game's tutorial. They are either poison of fire element too boot, both of which are very effective against most of the monsters in Low Rank.
17th Jan '16 12:38:39 PM MyFinalEdits
Is there an issue? Send a Message
Bad idea
*** It breaks down to two questions: does it require slashing or bashing damage, and what weapon of that type can I hit it with? *** There's also trying to figure out what element each monster is weakest to, as well as what parts of it can be broken at all. Some monsters have parts that break in two stages, and you're probably not going to bother targeting a body part that's been broken already if you don't know that it can break again.
to:
*** It breaks down to two questions: does it require slashing or bashing damage, and what weapon of that type can I hit it with? *** There's also trying ** Trying to figure out what element each monster is weakest to, as well as what parts of it can be broken at all. Some monsters have parts that break in two stages, and you're probably not going to bother targeting a body part that's been broken already if you don't know that it can break again.
17th Jan '16 12:49:50 AM SonicGamer07
Is there an issue? Send a Message
* GuideDangIt: Focusing on improving one weapon type at the expense of others can make material gathering a nightmare, as certain materials can only be gathered if a certain part of a monster is destroyed, and many of these parts can ''only'' be destroyed by a ''very'' specific weapon type. This leads to a game of trial and error as you try to figure out which weapon breaks which part of which monster. ** It breaks down to two questions: does it require slashing or bashing damage, and what weapon of that type can I hit it with? ** There's also trying to figure out what element each monster is weakest to, as well as what parts of it can be broken at all. Some monsters have parts that break in two stages, and you're probably not going to bother targeting a body part that's been broken already if you don't know that it can break again.
to:
* GuideDangIt: GuideDangIt: ** Focusing on improving one weapon type at the expense of others can make material gathering a nightmare, as certain materials can only be gathered if a certain part of a monster is destroyed, and many of these parts can ''only'' be destroyed by a ''very'' specific weapon type. This leads to a game of trial and error as you try to figure out which weapon breaks which part of which monster. ** *** It breaks down to two questions: does it require slashing or bashing damage, and what weapon of that type can I hit it with? ** *** There's also trying to figure out what element each monster is weakest to, as well as what parts of it can be broken at all. Some monsters have parts that break in two stages, and you're probably not going to bother targeting a body part that's been broken already if you don't know that it can break again.

** How do you avoid the death lasers that knock you out in one hit if you miss? Why. [[ViolationOfCommonSense sprint towards them]] and then hit the dodge button so you fall flat on your face and the laser goes ''over'' you, something that you never actually had to do before and probably got you killed if you ''did'' do it. [[SarcasmMode Of course! That's obvious!]]
to:
** How do you avoid the death lasers that knock you out in one hit if you miss? Why. Why, [[ViolationOfCommonSense sprint towards them]] and then hit the dodge button so you fall flat on your face and the laser goes ''over'' you, something that you never actually had to do before and probably got you killed if you ''did'' do it. [[SarcasmMode Of course! That's obvious!]]
13th Jan '16 5:33:11 PM Killifishi
Is there an issue? Send a Message
** How do you avoid the death lasers that knock you out in one hit if you miss? Why. [[ViolationOfCommonSence sprint towards them]] and then hit the dodge button so you fall flat on your face and the laser goes ''over'' you, something that you never actually had to do before and probably got you killed if you ''did'' do it. [[SarcasmMode Of course! That's obvious!]]
to:
** How do you avoid the death lasers that knock you out in one hit if you miss? Why. [[ViolationOfCommonSence [[ViolationOfCommonSense sprint towards them]] and then hit the dodge button so you fall flat on your face and the laser goes ''over'' you, something that you never actually had to do before and probably got you killed if you ''did'' do it. [[SarcasmMode Of course! That's obvious!]]
12th Jan '16 11:44:11 AM KingGrimlock
Is there an issue? Send a Message
This list shows the last 10 events of 1250. Show all.