History VideoGame / MichiganReportFromHell

23rd Aug '16 8:10:34 PM gsbr
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* AssholeVictim: If you let her be, Ann.

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* AssholeVictim: If you let her them be, Ann.Ann and Debora.



* CorruptCorporateExecutive: Deborah.

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* CorruptCorporateExecutive: Deborah.Debora.



** Also if the cameraman allows it, Debora can be [[spoiler:killed by the mutated Pamela, one of the reporters she deliberately placed in danger]].



* ManipulativeBitch: Deborah. At one point, your reporter and Brisco go into her office furious and mistrustful, about to make her account for sending innocent reporters to a a hellhole like Chicago, but a few chosen words later, and they're both (if not entirely on her side) at least following her orders to continue investigating. Brisco thinks she may have a CompellingVoice, but neither he or the reporters are overly bright, so it seems unlikely.

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* ManipulativeBitch: Deborah.Debora. At one point, your reporter and Brisco go into her office furious and mistrustful, about to make her account for sending innocent reporters to a a hellhole like Chicago, but a few chosen words later, and they're both (if not entirely on her side) at least following her orders to continue investigating. Brisco thinks she may have a CompellingVoice, but neither he or the reporters are overly bright, so it seems unlikely.
22nd Jul '16 8:11:32 AM Morgenthaler
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* [[spoiler:VillainProtagonist]]: Earn so many Immoral points that they ''vastly'' outweigh the others, and [[spoiler:the cameraman claims '''he's''' the one behind everything]].

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* [[spoiler:VillainProtagonist]]: VillainProtagonist: Earn so many Immoral points that they ''vastly'' outweigh the others, and [[spoiler:the cameraman claims '''he's''' the one behind everything]].
22nd Jul '16 7:51:38 AM Morgenthaler
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* ContrivedCoincidence[=/=]DangerouslyGenreSavvy: Some people note that the characters ''just seem so aware of their surroundings'', to the point that, in a part where Justine, a woman you're trying to save, is shackled to a billiard table, everyone immediately comes to the conclusion that they have to put in ''missing billiard balls'' to help release Justine. Their course of action was ''correct''.

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* ContrivedCoincidence[=/=]DangerouslyGenreSavvy: ContrivedCoincidence: Some people note that the characters ''just seem so aware of their surroundings'', to the point that, in a part where Justine, a woman you're trying to save, is shackled to a billiard table, everyone immediately comes to the conclusion that they have to put in ''missing billiard balls'' to help release Justine. Their course of action was ''correct''.
15th Jul '16 8:30:57 AM Traze
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Added DiffLines:

** However it isn't actually a meter mechanics-wise as the ending you get depends on whichever type of point you've accumulated the most of throughout the game amd the point counts do not affect each other.
31st May '16 3:22:04 PM bwburke94
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''Michigan: Report from Hell'' is a 2004 SurvivalHorror video game developed by Grasshopper Manufacture for the UsefulNotes/PlayStation2. The player controls a cameraman of the Zaka TV news crew who are investigating the strange goings on in Chicago after it's covered by a mysterious fog along with sound engineer Jean-Philippe Brisco and one of six reporters.

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''Michigan: Report from Hell'' is a 2004 SurvivalHorror video game developed by Grasshopper Manufacture for the UsefulNotes/PlayStation2. The player controls a cameraman of the Zaka TV news crew who are investigating the strange goings on in Chicago[[note]]yes, we know, [[NonIndicativeName Chicago isn't in Michigan]]...[[/note]] after it's covered by a mysterious fog along with sound engineer Jean-Philippe Brisco and one of six reporters.
12th Feb '16 4:41:01 PM nombretomado
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''Michigan: Report from Hell'' is a 2004 SurvivalHorror video game developed by Grasshopper Manufacture for the PlayStation2. The player controls a cameraman of the Zaka TV news crew who are investigating the strange goings on in Chicago after it's covered by a mysterious fog along with sound engineer Jean-Philippe Brisco and one of six reporters.

to:

''Michigan: Report from Hell'' is a 2004 SurvivalHorror video game developed by Grasshopper Manufacture for the PlayStation2.UsefulNotes/PlayStation2. The player controls a cameraman of the Zaka TV news crew who are investigating the strange goings on in Chicago after it's covered by a mysterious fog along with sound engineer Jean-Philippe Brisco and one of six reporters.
21st Apr '15 12:33:56 PM bt8257
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* VideogameCrueltyPotential: Choosing to film someone's gruesome death instead of acting to prevent it. Even worse, you can actually use your ramming technique to knock people into danger.

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* VideogameCrueltyPotential: VideoGameCrueltyPotential: Choosing to film someone's gruesome death instead of acting to prevent it. Even worse, you can actually use your ramming technique to knock people into danger.



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18th Nov '14 2:09:56 PM videogmer314
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Despite some graphical hiccups, God-awful voice acting and a mediocre story, the camera viewfinder perspective adds a level of immersion, and the game serves as a fairly unique experience, as expected of a {{Suda51}} game.
6th Nov '14 10:25:58 AM TrustBen
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* CaptainObvious: Brisco. ''Just Brisco''.

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* %%* CaptainObvious: Brisco. ''Just Brisco''.
28th Jul '14 5:48:34 PM TheOneWhoTropes
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* BadExportForYou: The PAL version has some FanService edited away, but more importantly, the secret videos are glitched out.



* NoExportForYou: The game was never licensed for a US release.
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