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Crosswicking

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* ClimaxBoss: The Metroid Queen is [[DegradedBoss demoted to this]], unlike in the original ''[[VideoGame/MetroidIIReturnOfSamus Metroid II]]'' where she was the FinalBoss. In this remake, she's still a major threat due to being the progenitor of the Metroids, and the elaborate SequentialBoss fight against her reflects the urgency to slay her. But after Samus wins the fight and peacefully takes the last Metroid alive with her, the real FinalBoss awaits in the surface: [[spoiler:Proteus Ridley, who plans to seize the Metroid. Indeed, unlike in his other appearances in the series, Ridley inverts the roles]].
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Crosswicking

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* SparingTheFinalMook: Like in the original version, Samus spares the last remaining Metroid, upon being warmed by it mistaking her for its mother, and lets it follow her in her way back to the surface. In a twist, the Metroid even helps her during [[spoiler:the surprise boss fight against Proteus Ridley]].
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[[https://www.youtube.com/watch?v=UhOx-FpEAQk The trailer can be found here.]] A 3D version of the trailer can also be downloaded on the Nintendo 3DS eShop.
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** Like in hte original game, Arachnus is just part of [=SR388=]'s wildlife and isn't affiliated with the Metroids.

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** Like in hte the original game, Arachnus is just part of [=SR388=]'s wildlife and isn't affiliated with the Metroids.

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* OneRiotOneRanger: A villainous example: [[spoiler:Ridley goes on a lone mission to capture Metroids for the Space Pirates. The plan goes wrong when he arrives a little too late and finds that Samus already killed all of them except one. [[FinalBoss He's not too happy about it]].]]

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* OneRiotOneRanger: OneRiotOneRanger:
**
A villainous example: [[spoiler:Ridley goes on a lone mission to capture Metroids for the Space Pirates. The plan goes wrong when he arrives a little too late and finds that Samus already killed all of them except one. [[FinalBoss He's not too happy about it]].]]]]
** Downplayed on the other side. The Galactic Federation initially sends a group of Federation Marines to scout the planet, but when they go unresponsive the Federation plays the trope straight and opts to send Samus, a lone bounty hunter, to resolve the issue.
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** As per Metroid tradition, the game's ending varies slightly depending on your clear time and difficulty, with Samus appearing in a different pose and state of dress depending on how quickly you clear the game and on what difficulty level. The poses shown for hard mode cleared under 8 hours give Samus green hair and the one under four hours gives her a pink leotard, both mimicking her appearance in the original NES game in the post-credits sequence.

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** As per Metroid tradition, the game's ending varies slightly depending on your clear time and difficulty, with Samus appearing in a different pose and state of dress depending on how quickly you clear the game and on what difficulty level. The poses shown for hard mode cleared under 8 hours give Samus green hair and the one under four hours gives her a pink leotard, both mimicking her appearance in the original NES game in the post-credits sequence.famous "JUSTIN BAILEY" suit.
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** As per Metroid tradition, the game's ending varies slightly depending on your clear time and difficulty, with Samus appearing in a different pose and state of dress depending on how quickly you clear the game and on what difficulty level. The poses shown for hard mode cleared under 8 hours give Samus green hair and the one under four hours gives her a pink leotard, both mimicking her appearance in the original NES game in the post-credits sequence.
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* MarathonBoss: Area 3 has a large, robust layout, many powerups and items to find, and 10 Metroids to hunt. There's also Area 8 (the final one), a long road towards Queen Metroid that includes a tall, imposing vertical chamber, a sequence where Samus has to slay newborn Metroids, the battle against the Metroid Queen, and the way back to the surface (at the end of which a surprise extra boss battle awaits).

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* MarathonBoss: MarathonLevel: Area 3 has a large, robust layout, many powerups and items to find, and 10 Metroids to hunt. There's also Area 8 (the final one), a long road towards Queen Metroid that includes a tall, imposing vertical chamber, a sequence where Samus has to slay newborn Metroids, the battle against the Metroid Queen, and the way back to the surface (at the end of which a surprise extra boss battle awaits).
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** Superheated rooms recycle the music for [[LethalLavaLand Magmoor Caverns]] from ''VideoGame/MetroidPrime''.

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** Superheated rooms recycle the music for [[LethalLavaLand Magmoor Caverns]] from ''VideoGame/MetroidPrime''.''VideoGame/MetroidPrime'', which doubles as a call-forward since said music is a remix of the Lower Norfair music from ''VideoGame/SuperMetroid''.



** The Lower Norfair theme first heard in ''Super Metroid'' is again reused for the lava areas (like in ''Metroid Prime'').

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** The game reuses several musical leitmotifs from ''VideoGame/SuperMetroid'': the Lower Norfair theme first heard in ''Super Metroid'' is again reused for the lava areas (like in ''Metroid Prime'').''VideoGame/MetroidPrime''), the Lower Brinstar theme is reused for part of Area 5, and the Arrival on Crateria theme is used to give the surface of [=SR388=] a more ominous theme at the end of the game following the defeat of [[spoiler: the Queen Metroid]].
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Not this trope: "This trope should refer to stories where the protagonists are ineffectual, accomplish nothing, fail to bring villains to justice, and they die."


* ShootTheShaggyDog: [[spoiler: As shown in TheStinger, Samus's actions on [=SR388=] undo the work the Chozo put in to try and contain the X, one of the most terrifying species known in the Metroid universe (and that's saying something). Even worse, she doesn't even accomplish her original objective of trying to kill off all the Metroids in order to keep them out of the hands of those who would use them as bioweapons by opting to spare the baby Metroid, something that comes back to bite her in ''VideoGame/SuperMetroid''. Samus's actions in this game arguably made the galaxy substantially ''less'' safe than if she'd just never taken the job from the Federation.
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* ShootTheShaggyDog: [[spoiler: As shown in TheStinger, Samus's actions on [=SR388=] undo the work the Chozo put in to try and contain the X, one of the most terrifying species known in the Metroid universe (and that's saying something). Even worse, she doesn't even accomplish her original objective of trying to kill off all the Metroids in order to keep them out of the hands of those who would use them as bioweapons by opting to spare the baby Metroid, something that comes back to bite her in ''VideoGame/SuperMetroid''. Samus's actions in this game arguably made the galaxy substantially ''less'' safe than if she'd just never taken the job from the Federation.
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Character reaction. And Metroids don't exist, so there's no realistic way you're supposed to act around them.


* SurprisinglyRealisticOutcome:
** The outcome of the story (where Samus spares the last remaining Metroid) is the same as [[VideoGame/MetroidIIReturnOfSamus in the original game]]; but in this case, Samus is prepared to kill the Baby Metroid as soon it hatches. Even ignoring that Samus was sent to [=SR388=] to exterminate the Metroids because they've been repeatedly used as living [=WMDs=], one should still be cautious around the newborn spawn of a hostile animal (and even larval Metroids are notoriously hostile). Samus only dissipates her Charge Beam after enough time to conclude that the hatchling has no interest in harming her.
** During the fight with [[spoiler:Proteus Ridley]], the Baby Metroid tries to drain the boss's life energy a few times to help out Samus. While larval Metroids are difficult to dislodge while feeding on prey (Samus requires bombs to do so), the baby was only recently hatched, and thus, its fangs are tiny and not fully developed. As such, [[spoiler:Ridley]], being a much larger and more powerful creature, is able to shake it off easily, [[spoiler:and the only reason he doesn't kill it is that he needs it alive for the Pirates' plans]].
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It's cool and all, but Metroid Dread wasn't made yet when this 3DS game was. Doesn't seem like enough Production Foreshadowing, either.


** Area 3, Sector 1's BGM includes beeping sound effects that are eerily similar to those of an [[VideoGame/MetroidDread EMMI]].

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Massive example crosswicking. I hadn't edited yesterday because, aside from a couple casual edits in other articles, I was still recovering from a severe twofold misfortune that I witnessed IRL (I'm still trying to cope with it rigth now, but I do feel better overall!). Anyway, the process is complete now! ^_^


* AbilityMixing: The "Spider Boost" can be performed by using the [[WallCrawl Spider Ball]] and [[SmartBomb Power Bomb]] in conjunction, launching Samus in the direction she's facing at high speed. This [[SpiritualSuccessor functions much the same way as]] the "Ballspark" from ''Zero Mission''.

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* AbilityMixing: The "Spider Boost" can be performed by using the [[WallCrawl Spider Ball]] and [[SmartBomb Power Bomb]] in conjunction, launching Samus in the direction she's facing at high speed. This [[SpiritualSuccessor functions much the same way as]] as the "Ballspark" from ''Zero Mission''.



* BookEnds: Like in the original version, Samus begins her adventure in the surface of [=SR388=] and gets back there when the mission is complete. But now there's a twist: The beginning spot also serves as [[spoiler:the battlefield for the FinalBoss fight against Proteus Ridley]].



* BribingYourWayToVictory: [[DownplayedTrope Downplayed.]] The ''Super Smash Bros.'' Samus amiibo unlocks the Missile Reserve Tank, the Zero Suit Samus amiibo unlocks the Energy Reserve Tank, the ''Samus Returns'' Samus amiibo unlocks the Aeion Reserve Tank, and the Metroid amiibo marks the location of the closest Metroid on your map. You don't need the amiibo to get the full experience of the game, though you do get a very slight advantage with them enabled.
** PlayedStraight with [[HarderthanHard Fusion Mode]] which is locked behind the Metroid amiibo.

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* BribingYourWayToVictory: [[DownplayedTrope Downplayed.]] The ''Super Smash Bros.'' Samus amiibo unlocks the Missile Reserve Tank, the Zero Suit Samus amiibo unlocks the Energy Reserve Tank, the ''Samus Returns'' Samus amiibo unlocks the Aeion Reserve Tank, and the Metroid amiibo marks the location of the closest Metroid on your map. You don't need the amiibo to get the full experience of the game, though you do get a very slight advantage with them enabled.
** PlayedStraight
enabled. It is played straight with [[HarderthanHard Fusion Mode]] which is locked behind the Metroid amiibo.



* HijackedByGanon: In ''VideoGame/MetroidIIReturnOfSamus'', the FinalBoss is the Metroid Queen. In the remake, [[spoiler:Samus' nemesis Ridley is tacked on at the end, as a closer tie-in to the chronological follow-up, ''VideoGame/SuperMetroid'']].



* LethalLavaLand: No one area focuses on fire, but Areas 1 to 5 all have superheated rooms that require the Varia Suit, like in other Metroid games.

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* LethalLavaLand: No one area focuses on fire, but Areas 1 to 5 all have superheated rooms that require the Varia Suit, like in other Metroid ''Metroid'' games.



** Arachnus is just part of [=SR388=]'s wildlife and isn't affiliated with the Metroids.
** The Diggernaut is just an old Chozo machine gone haywire.
** [[spoiler:Ridley has his own agenda.]]

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** Like in hte original game, Arachnus is just part of [=SR388=]'s wildlife and isn't affiliated with the Metroids.
** The Diggernaut is just an old Chozo machine gone haywire.
haywire, and has no affiliation with the Metroids.
** [[spoiler:Ridley [[spoiler:Proteus Ridley]] has his own agenda.]]agenda (being indeed the only ''knowingly'' evil boss in the game), and he's [[spoiler:the only Space Pirate to appear, having shown up to steal the last Metroid from Samus]].



** When all of the Metroids except for the Queen and the as of yet unborn hatchling are dead, you hear a roar of rage from off screen. And like last time, the Queen is protecting the last Metroid egg.



** When all of the Metroids except for the Queen and the as of yet unborn hatchling are dead, you hear a roar of rage from off screen. (Mommy's ''very'' angry.) And like last time, the Queen is protecting the last Metroid egg.



* MarathonBoss: Area 3 has a large, robust layout, many powerups and items to find, and 10 Metroids to hunt. There's also Area 8 (the final one), a long road towards Queen Metroid that includes a tall, imposing vertical chamber, a sequence where Samus has to slay newborn Metroids, the battle against the Metroid Queen, and the way back to the surface (at the end of which a surprise extra boss battle awaits).



* MechanicalMonster: The Diggernaut is a large drilling machine built by the Chozo in [=SR388=]. Initially, it is located in Area 3, but Samus witnesses its activation before it moves away; it later tries to kill Samus in a frantic chase in Area 4. Finally, it confronts Samus in a boss battle in Area 6.



* MiniBoss: Like in the original, the Metroids are fought individually in mini-boss battles, though this time the Omega Metroids come much closer to being standard bosses due to their strength and durability.



* MinimalistRun: It's entirely possible, albeit ''very'' difficult, to complete the game with 0% (no optional items collected) and without certain power-ups like the Spider Ball and Hi-Jump Boots.



* MutuallyExclusivePowerups: Among the 2D ''Metroid'' games, ''Samus Returns'' is a novel exception to the series' rule. the Ice Beam is completely separate from all other beam powerups, save the Charge Beam. The Grapple Beam is separate from all of those as well, though it's always been separate. This gives Samus three settings for beam usage: a puzzle and anti-Metroid weapon (Ice Beam), an environmental traversal tool (Grapple Beam), and '''''murder''''' (all the other Beams at once).



** In [[VideoGame/MetroidIIReturnOfSamus the original]] and the fan remake, your first fight with an Omega Metroid is preceded by an Alpha in the general area the Omega shows up later; the Omega is moved a few rooms away, but is still accessed from where you fought the Alpha. In ''Samus Returns'', you fight a Zeta first.
** When you enter the Metroid nest in the original game and fan remake, you are given eight extra Metroids to kill just as you roll beneath the egg the Baby is later hatched from. In ''Samus Returns'', the tally goes up a couple rooms later by ''ten'', the first of which is two seconds away from [[LifeDrain eating your face]] when you regain control.
** A minor example: when the reveal trailer featured [[https://www.youtube.com/watch?v=0v-IcTUddoc a song]] that sounds suspiciously similar to the [[https://www.youtube.com/watch?v=ezodVG5rLCA Arachnus-X battle theme]] from ''VideoGame/MetroidFusion'', fans expected that Arachnus would use this song during its battle as a CallForward. Though Arachnus does feature [[https://www.youtube.com/watch?v=j1R7V8EX-Es a unique song]] for its boss fight (unlike the original ''Return of Samus''), it is neither the song heard in the trailer nor a remix of its ''Fusion'' theme. The song from the trailer is instead used for the encounters with Diggernaut.



** A minor example: when the reveal trailer featured [[https://www.youtube.com/watch?v=0v-IcTUddoc a song]] that sounds suspiciously similar to the [[https://www.youtube.com/watch?v=ezodVG5rLCA Arachnus-X battle theme]] from ''VideoGame/MetroidFusion'', fans expected that Arachnus would use this song during its battle as a CallForward. Though Arachnus does feature [[https://www.youtube.com/watch?v=j1R7V8EX-Es a unique song]] for its boss fight (unlike the original ''Return of Samus''), it is neither the song heard in the trailer nor a remix of its ''Fusion'' theme. The song from the trailer is instead used for the encounters with Diggernaut.



* NumericalHard: The game merely doubles the damage enemies inflict in Hard mode, and more than that on Fusion mode, but their AI remains the same. [[NintendoHard Not like the game is particularly easy on Normal...]]



* PistolWhipping: The method by which Samus uses the Melee Counter. When used offensively, though, it does little damage, but doing it on a frozen enemy will instantly shatter it.

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* PistolWhipping: The method by which Samus uses the Melee Counter. When used offensively, though, it does little damage, but doing it on a frozen enemy will instantly shatter it.



* PointOfNoReturn: Breaking into the Queen Metroid's chamber is still this, but not for the same reasons. Unlike the original game, you can still backtrack through [=SR388=] even after you've acquired the baby Metroid. In fact, you're required to for 100% completion, as the baby Metroid's ability to eat rock crystals is needed to access certain items. [[spoiler:Instead, you can no longer use your gunship to heal, as going there triggers the final battle with Proteus Ridley.]]

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* PointOfNoReturn: Breaking Compared to the original version, breaking into the Queen Metroid's chamber is still this, but not for the same reasons. Unlike the original game, you can still backtrack through [=SR388=] even after you've acquired the baby Metroid. In fact, you're required to for 100% completion, as the baby Metroid's ability to eat rock crystals is needed to access certain items. [[spoiler:Instead, you Instead, [[spoiler:you can no longer use your gunship to heal, as going there triggers the final battle with Proteus Ridley.]]Ridley; for this same reason, the original entrance you went through at the start of the game is sealed off]].



* ReversibleRoboticizing: The ''VideoGame/MetroidPrimeTrilogy'' has Ridley being turned into a cyborg dubbed Meta Ridley by the Space Pirates after almost dying at the hands of Samus. This winds up making him stronger and giving him new abilities, remaining this way throughout the trilogy. Come ''Samus Returns'', [[spoiler:Ridley has shed almost half of his implants and has completely removed the rest of them by the events of ''VideoGame/SuperMetroid''. This is owed to his own innate HealingFactor]].
* RivalFinalBoss: Much like [[VideoGame/MetroidIIReturnOfSamus the original Game Boy title]], this remake builds up to a climatic boss fight against the game's BigBad, the Queen Metroid. However, the remake adds a new PostFinalBoss in the form of [[spoiler:Samus's recurring nemesis Ridley, who shows up to steal the baby Metroid and undo all of Samus's work in keeping the Metroids out of the Space Pirates' hands]].



* SequentialBoss: Diggernaut, Metroid Queen and [[spoiler:Proteus Ridley]] have three phases each. In all cases, the fought boss adds new attacks and becomes harder to hit upon each phase.



* SlippySlideyIceWorld: The Chozo laboratory found in Area 7 is filled with ice.

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* SlippySlideyIceWorld: The Chozo laboratory found in Area 7 is filled with ice.ice, and is where you fight the three Omega Metroids. It's implied that the Chozo chose this location for creating the Metroids due to their cold-based weaknesses. Ironically, the equivalent area in the original ''VideoGame/MetroidIIReturnOfSamus'' was a LethalLavaLand with design elements strongly resembling Norfair.
* SoundTest: This feature can be unlocked in the Gallery by scanning the Zero Suit Samus Toys/{{amiibo}} after completing the game.
* SpikesOfDoom: Crystal spikes are common, like in the original game. This time, they're so sharp and harmful that they also knock Samus back in a way such that, if both the floor and the ceiling are filled with them, it becomes impossible to get past them by brute force. You are supposed to cling to a wall with the Spider Ball and launch yourself through the spike passageway harmlessly with the help of a Power Bomb. [[GuideDangIt And no, the game never teaches you this.]]



* TheStinger: After the credits of the game, we see [[spoiler:an X Parasite infecting a [[TheGoomba Hornoad]], showing [[NiceJobBreakingItHero the X have resurfaced due to Samus wiping out the Metroids]] and]] setting up the events of ''VideoGame/MetroidFusion'', [[spoiler:which begins with Samus being infected by an X from a Hornoad.]]



* SuperPoweredRobotMeterMaids: The Diggernaut was designed by the Chozo to be a mining robot. However, this gigantic machine is not only equipped with two large mining drills on the tips of its arms (which are capable of killing Samus in one hit early on if they so much as graze her), it can also fire lasers from its eyes.
* SurprisinglyRealisticOutcome:
** The outcome of the story (where Samus spares the last remaining Metroid) is the same as [[VideoGame/MetroidIIReturnOfSamus in the original game]]; but in this case, Samus is prepared to kill the Baby Metroid as soon it hatches. Even ignoring that Samus was sent to [=SR388=] to exterminate the Metroids because they've been repeatedly used as living [=WMDs=], one should still be cautious around the newborn spawn of a hostile animal (and even larval Metroids are notoriously hostile). Samus only dissipates her Charge Beam after enough time to conclude that the hatchling has no interest in harming her.
** During the fight with [[spoiler:Proteus Ridley]], the Baby Metroid tries to drain the boss's life energy a few times to help out Samus. While larval Metroids are difficult to dislodge while feeding on prey (Samus requires bombs to do so), the baby was only recently hatched, and thus, its fangs are tiny and not fully developed. As such, [[spoiler:Ridley]], being a much larger and more powerful creature, is able to shake it off easily, [[spoiler:and the only reason he doesn't kill it is that he needs it alive for the Pirates' plans]].



* SuspiciousVideoGameGenerosity: [[spoiler:After you defeat the Metroid Queen (the final boss of the original game), the tunnel to take you to the surface provides you energy/weapon expansions, enemies to still fight, save/recharge stations and a teleporter (never mind that the Metroid hatchling is required to get some expansions in the earlier areas). Yeah, you're not done yet.]]

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* SuspiciousVideoGameGenerosity: [[spoiler:After SuspiciousVideoGameGenerosity:
** The game offers a Save Station beneath the room where you would find the Space Jump. Go beneath that and [[AdvancingWallOfDoom the Diggernaut will try to drill you]].
** After
you defeat the Metroid Queen (the final boss of the original game), the tunnel to take you to the surface provides you energy/weapon expansions, enemies to still fight, save/recharge stations and a teleporter (never mind that the Metroid hatchling is required to get some expansions in the earlier areas). Yeah, It turns out you're not done yet.]]yet, because [[spoiler:one more boss awaits at the end]].


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* TrickBoss: Area 6 pulls the same trick that occured in the original ''Metroid II'' after you defeat 33 Metroids. Namely, you find a seemingly-weak Metroid, then return to the area's hub to deposit its DNA into the required spot, and see the toxic fluid's level ''rise'' instead of lower; you then go back where the Metroid was to find another, only it's an ''Omega'' Metroid. The main difference in relation to the original version of the game, besides the change in the nature of the EventFlag, is that the weaker Metroid you fought prior is not an Alpha Metroid, but a Zeta one.


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* UnderTheSea: The flooded rooms of Area 5, necessitating the Gravity Suit so Samus can move smoothly in them.


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* XenomorphXerox: Despite already having a noticeable resemblance in ''Metroid II'', the Zeta Metroids get a revamped design that make them look even more like the actual Xenomorph from ''Franchise/{{Alien}}'' than ever before.

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Massive example crosswicking. I'll continue tomorrow. ^_^


* OneHundredPercentCompletion: Getting 100% for collecting all item collectibles will unlock the Chozo Memories, showing the backstory of the Chozos on [=SR388=].
* EleventhHourSuperpower: After you [[spoiler:defeat the penultimate boss, the Queen Metroid, the baby Metroid will follow you and destroy crystal formations that block your way]], which is the only way to obtain certain upgrades if you backtrack to previous areas before returning to Samus's gunship.



* AIIsACrapshoot: Diggernaut is an old machine that tries to kill Samus and otherwise inconveniences her after she inadvertently activates it.
* AbandonedLaboratory: Area 7 is a large laboratory complex, which the Chozo Memories shows is the place where the Metroids were originally created.

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* AIIsACrapshoot: Diggernaut is an old machine EleventhHourSuperpower: After you [[spoiler:defeat the penultimate boss, the Queen Metroid, the baby Metroid will follow you and destroy crystal formations that tries block your way]], which is the only way to kill Samus and otherwise inconveniences her after she inadvertently activates it.
obtain certain upgrades if you backtrack to previous areas before returning to Samus's gunship.
* HundredPercentCompletion: Getting 100% for collecting all item collectibles will unlock the Chozo Memories, showing the backstory of the Chozos on [=SR388=].
* AbandonedLaboratory: Area 7 is a large laboratory complex, complex reimagined as such in this remake, which the Chozo Memories gallery shows is the place where the Metroids were originally created.created. It also happens to host the most powerful form of Metroid bar the Queen (the Omega Metroids).



* AbilityMixing: The "Spider Boost" can be performed by using the [[WallCrawl Spider Ball]] and [[SmartBomb Power Bomb]] in conjunction, launching Samus in the direction she's facing at high speed. This [[SpiritualSuccessor functions much the same way as]] the "Ballspark" from ''Zero Mission''.



* AIIsACrapshoot: Diggernaut is an old machine that tries to kill Samus and otherwise inconveniences her after she inadvertently activates it.



* AmphibianAssault: Like in the original ''Metroid II'', Hornoads are two-legged toad creatures native to SR-388 that reach Samus Aran's waist.



* BackgroundBoss: The Diggernaut is a HumongousMecha that uses giant crushers, [[SlowLaser Frickin]] [[EyeBeams Eye Lasers]] and a VacuumMouth to try and kill Samus with. Among other things, Samus has to [[ColossusClimb climb into its crushers]] (and later, onto its eye) and destroy them with bombs.



* BattleThemeMusic: Like in the original ''Metroid II'', the game plays different music for the evolved Metroid battles. The remake also gives Diggernaut a modern remix of Arachnus's ''VideoGame/MetroidFusion'' theme (Arachnus itself debuted in the original ''Metroid II'' and reappears here accordingly, but in both cases it uses a different track).



* CollapsingCeilingBoss: The Omega Metroids can slap their tails on the ground, causing boulders to rain from the ceiling. In later stages they combine this with an attack that ignites the floor, dealing damage if Samus lands.



* EstablishingCharacterMoment: [[spoiler:The 11th Chozo Memory established the character of Raven Beak years before he would make his proper debut in ''VideoGame/MetroidDread''. Namely that [[TheUnfettered he betrayed and murdered the Chozo]] on [=SR388=] in a surprise attack, and he was concealing [[EvilCounterpart a Power Suit]] similar to Samus's under his cloak.]]

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* EstablishingCharacterMoment: [[spoiler:The The 11th Chozo Memory established the [[spoiler:the character of Raven Beak years before he would make his proper debut in ''VideoGame/MetroidDread''. Namely that [[TheUnfettered he betrayed and murdered the Chozo]] on [=SR388=] in a surprise attack, and he was concealing [[EvilCounterpart a Power Suit]] similar to Samus's under his cloak.]]



* GroundPound:

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* GroundPound: GottaKillThemAll: The main premise of the original ''Metroid II'' revolving the extermination of the Metroids is retained here, though their ties with the game's progression is mildly altered: Their DNA is that grants access to the further areas of the world, instead of said areas simply becoming accessible simultaneously as soon as the surrounding Metroids are defeated.
* GrimyWater: The purple-colored fluid blocking the further areas of the game is acidic, toxic, and generally lethal. The only way to remove the hazard is to drain the stuff, which in turn requires hunting down the nearby Metroids.
* GroundPound:


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* HitStop: The game uses an effect like this to indicate when you have successfully used the Melee Counter against an enemy.
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* EarlyGameHell: Although missile expansions are plentiful at the start, Energy Tanks are incredibly scarce - either being well hidden, unreachable due to requiring certain equipment, or both. Combined with the [[SequelDifficultySpike sharp increase in difficulty and damage taken in comparison to previous games]], the first few hours can be true hell.

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* EarlyGameHell: Although missile expansions are plentiful at the start, Energy Tanks are incredibly scarce - either being well hidden, unreachable due to requiring certain equipment, or both. Combined with the [[SequelDifficultySpike sharp increase in difficulty and damage taken in comparison to previous games]], games, the first few hours can be true hell.
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* GiantSpaceFleaFromNowhere: Just when you think you've beaten [[spoiler:the Queen Metroid]] and are ready to head back to your ship, [[spoiler:suddenly... flying through the clouds of [=SR388=]... Space Pirate Ridley appears! Given that he doesn't appear in the original ''Metroid II'', his presence as the new FinalBoss may come off as surprising (though not that surprising given [[AdaptationalExpansion the expansion of the story and several plot holes that get filled for the Prime series and Super Metroid due to his appearance]]) for some veterans]].

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* GiantSpaceFleaFromNowhere: Just when you think you've beaten [[spoiler:the Queen Metroid]] and are ready to head back to your ship, [[spoiler:suddenly... flying through the clouds of [=SR388=]... [=SR388=], Space Pirate Ridley appears! Given that he doesn't appear in the original ''Metroid II'', his presence as the new FinalBoss may come off as surprising for some veterans (though not that surprising ''that'' surprising, given [[AdaptationalExpansion the expansion of the story and several plot holes that get filled for the Prime series and Super Metroid due to his appearance]]) for some veterans]].appearance]])]].



** The "Spiderspark" move (using a power bomb while in Spider Ball mode launches you straight away from the surface you're attached to). It's required to get a few upgrades that are behind rows of spikes, but the game never explains how to do it. This move can also be used to interrupt some of the [[spoiler:Queen Metroid]]'s lengthier attacks by shooting off the wall directly into its head.

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** The "Spiderspark" move (using a power bomb while in Spider Ball mode mode) launches you straight away from the surface you're attached to).to. It's required to get a few upgrades that are behind rows of spikes, but the game never explains how to do it. This move can also be used to interrupt some of the [[spoiler:Queen Metroid]]'s lengthier attacks by shooting off the wall directly into its head.



* KillerRabbit: The baby Metroid is absolutely adorable, flying around Samus, eating the rock crystals blocking her path, and chirping happily... [[spoiler:but if you try to hurt its mama then it will drain you dry]].

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* KillerRabbit: The baby Metroid is absolutely adorable, flying around Samus, eating the rock crystals blocking her path, and chirping happily... [[spoiler:but if you try to hurt its mama mama, then it will drain you dry]].



* LiterallyShatteredLives: Most enemies frozen with the Ice Beam will shatter instantly if Samus hits them with a melee swing before they can thaw.

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* LiterallyShatteredLives: Most enemies frozen with the Ice Beam will shatter instantly if Samus hits them with a melee swing or missile before they can thaw.



** When all of the Metroids except for the Queen and the as of yet unborn hatchling are dead, you hear a roar of rage from off screen. "Mommy's very angry". And like last time, the Queen is protecting the last Metroid egg.

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** When all of the Metroids except for the Queen and the as of yet unborn hatchling are dead, you hear a roar of rage from off screen. "Mommy's very angry". (Mommy's ''very'' angry.) And like last time, the Queen is protecting the last Metroid egg.



* MeatMoss: The Metroid nest in Area 8 is full of webbing-like material caking the walls and floors; large twisted pillars that appear to be composed of organic material; and sharp tooth-like structures reminiscent of those found in the [[VideoGame/MetroidPrime Impact Crater]]. Similar to the [[Film/{{Aliens}} alien-infested colony on LV-426]], the Metroids can apparently warp their environment, causing these same organic structures to appear in rooms occupied by Metroids in any other area of [=SR388=].

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* MeatMoss: The Metroid nest in Area 8 is full of webbing-like material caking the walls and floors; large twisted pillars that appear to be composed of organic material; and sharp tooth-like structures reminiscent of those found in the [[VideoGame/MetroidPrime Impact Crater]]. Similar to the [[Film/{{Aliens}} alien-infested colony on LV-426]], the Metroids can apparently warp alter their environment, causing these same organic structures to appear in rooms occupied by Metroids in any other area of [=SR388=].



* MinimalistRun: It's entirely possible, if very difficult, to complete the game with 0% (no optional items collected) and without certain power-ups like the Spider Ball and Hi-Jump Boots.

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* MinimalistRun: It's entirely possible, if very albeit ''very'' difficult, to complete the game with 0% (no optional items collected) and without certain power-ups like the Spider Ball and Hi-Jump Boots.



** The movement speed in Morph Ball form isn't as fast as it used to be in other games (and as in all other games it appeared in, slower still with the Spider Ball active), thus it's generally faster to just run normally.

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** The movement speed in Morph Ball form isn't as fast as it used to be in other games (and as in all other games it appeared in, it's slower still with the Spider Ball active), thus it's active). It's generally faster to just run normally.
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None


** Infinite bomb jumping was previously just an exploit. Not only is it still around, it's shown off in the game's trailer, and in gameplay, there's fans that suck up any placed bombs near them, preventing you from bomb jumping in their presense and out of all games, infinite bomb jumps are probably the easiest to do here than in any other game in the series.

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** Infinite bomb jumping was previously just an exploit. Not only is it still around, it's shown off in the game's trailer, and in gameplay, there's fans that suck up any placed bombs near them, preventing you from bomb jumping in their presense and out of all games, infinite bomb jumps are probably the easiest to do here than in any other game in the series.series. There's also an ObviousRulePatch in the form of fans that suck up any placed bombs near them, preventing you from bypassing certain puzzles by bomb jumping.



** Though it won't freeze them, Metroids are still vulnerable to the ice beam in their later stages of evolution, another allusion to ''Metroid Fusion''. The Omega Metroid is also a massive beast resembling its ''Fusion'' counterpart.

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** Though it won't freeze them, Metroids are still vulnerable to the ice beam Ice Beam in their later stages of evolution, another allusion to ''Metroid Fusion''. The Omega Metroid is also a massive beast resembling its ''Fusion'' counterpart.counterpart instead of a hovering creature only somewhat larger than Samus.



** Area 3, Sector 1's BGM includes beeping sound effects that are eerily identical to that of an [[VideoGame/Metroid Dread EMMI.]]

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** Area 3, Sector 1's BGM includes beeping sound effects that are eerily identical similar to that those of an [[VideoGame/Metroid Dread EMMI.]][[VideoGame/MetroidDread EMMI]].



* {{Cutscene}}: There are small cutscenes scattered throughout the game, usually when introducing game elements at the beginning or before, during, or after a boss fight.

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* {{Cutscene}}: There are small cutscenes scattered throughout the game, usually when introducing game elements at the beginning beginning, or before, during, or after a boss fight.



* DenialOfDiagonalAttack: [[AvertedTrope Averted]]; unlike the original game, Samus can not only aim in all eight directions, with the Free Aim function she can stand or kneel in place and shoot from any angle desired. And we mean ''any'' angle -- she can even shoot ''behind'' herself now.

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* DenialOfDiagonalAttack: Thoroughly [[AvertedTrope Averted]]; unlike the original game, Samus can not only aim in all eight directions, with the Free Aim function she can stand or kneel in place and shoot from any angle desired. And we mean ''any'' angle -- she can even shoot ''behind'' herself now.



* EstablishingCharacterMoment: [[spoiler:The 11th Chozo Memory established the character of Raven Beak years before he would make his proper debut in ''VideoGame/MetroidDread''. Namely that [[TheUnfettered he betrayed and murdered the Chozo]] on [=SR388=] in a surprise attack, and he was concealing [[EvilCounterpart a Power Suit]] similar to Samus under his cloak.]]

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* EstablishingCharacterMoment: [[spoiler:The 11th Chozo Memory established the character of Raven Beak years before he would make his proper debut in ''VideoGame/MetroidDread''. Namely that [[TheUnfettered he betrayed and murdered the Chozo]] on [=SR388=] in a surprise attack, and he was concealing [[EvilCounterpart a Power Suit]] similar to Samus Samus's under his cloak.]]



* EverythingTryingToKillYou: If it's alive, it's not Samus, and it isn't inhabiting the background, it's probably trying to kill Samus. And the background thing is not even always true...

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* EverythingTryingToKillYou: If it's alive, it's not Samus, and it isn't inhabiting the background, it's probably trying to kill Samus. And the even the background thing is not even [[BackgroundBoss doesn't always true...apply]]...



* FinalExamBoss: The battle with the Queen Metroid forces you to use virtually every upgrade, even the usually exploration-based spider ball, to win. [[spoiler:This helps disguise the fact it isn't the true final battle.]]

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* FinalExamBoss: The battle with the Queen Metroid forces you to use virtually every upgrade, even the usually exploration-based spider ball, Spider Ball, to win. [[spoiler:This helps disguise the fact it isn't the true final battle.]]
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None


** When all of the Metroids except for the Queen and as of yet unborn hatchling, you hear a roar of rage from off screen. "Mommy's very angry". And like last time, the Queen is protecting the last Metroid egg.

to:

** When all of the Metroids except for the Queen and the as of yet unborn hatchling, hatchling are dead, you hear a roar of rage from off screen. "Mommy's very angry". And like last time, the Queen is protecting the last Metroid egg.
Is there an issue? Send a MessageReason:
None


!All spoilers for ''VideoGame/Metroid}1}'' (as well as [[VideoGame/MetroidZeroMission its remake]]) and the ''{{VideoGame/Metroid Prime|Trilogy}}'' trilogy will be left unmarked. Administrivia/YouHaveBeenWarned!

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!All spoilers for ''VideoGame/Metroid}1}'' ''VideoGame/Metroid1'' (as well as [[VideoGame/MetroidZeroMission its remake]]) and the ''{{VideoGame/Metroid Prime|Trilogy}}'' trilogy will be left unmarked. Administrivia/YouHaveBeenWarned!
Is there an issue? Send a MessageReason:
None


!All spoilers for ''VideoGame/{{Metroid}}'' (as well as its remake) and the ''{{VideoGame/Metroid Prime|Trilogy}}'' trilogy will be left unmarked. Administrivia/YouHaveBeenWarned!

to:

!All spoilers for ''VideoGame/{{Metroid}}'' ''VideoGame/Metroid}1}'' (as well as [[VideoGame/MetroidZeroMission its remake) remake]]) and the ''{{VideoGame/Metroid Prime|Trilogy}}'' trilogy will be left unmarked. Administrivia/YouHaveBeenWarned!
Is there an issue? Send a MessageReason:
None


** Area 3, Sector 1's BGM includes beeping sound effects that are eerily identical to that of an [[EMMI.]]

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** Area 3, Sector 1's BGM includes beeping sound effects that are eerily identical to that of an [[EMMI.[[VideoGame/Metroid Dread EMMI.]]
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None

Added DiffLines:

** Area 3, Sector 1's BGM includes beeping sound effects that are eerily identical to that of an [[EMMI.]]
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Image quality upgrade.


[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/samusreturns.png]]
[[caption-width-right:320:[[ShesBack At last, the Hunter has returned.]]]]

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[[quoteright:320:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/samusreturns.org/pmwiki/pub/images/metroid_samus_returns.png]]
[[caption-width-right:320:[[ShesBack [[caption-width-right:350:[[ShesBack At last, the Hunter has returned.]]]]
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cut trope


* YouGottaHaveBlueHair: [[spoiler:Complete the game between 4 and 8 hours on Hard Mode, and the results screen has helmet-less Samus appear with green hair, a reference to the playable unarmoured appearance from the original ''[[VideoGame/Metroid1 Metroid]]''. If you manage to complete the game under 4 hours on Hard Mode, Samus' Zero Suit becomes a modernized makeover of her original unarmoured outfit to go with it.]]
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* MonstrousScenery: [=SR388=] is home to enormous creatures internally named "[=Bugcrystal02=]" (found in Area 4, resembling a crab with crystals growing out of its back) and "[=Bigbug01=]" (found in Area 6, resembling a spiked slug with one eye), which roam the caverns in the background and never directly interact with Samus Aran. Their titanic sizes serve to make Samus seem even smaller and more alone in these deep expansive underground.

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* MonstrousScenery: [=SR388=] is home to enormous creatures internally named "[=Bugcrystal02=]" (found in Area 4, resembling a crab with crystals growing out of its back) and "[=Bigbug01=]" (found in Area 6, resembling a spiked slug with one eye), which roam the caverns in the background and never directly interact with Samus Aran. Their titanic sizes serve to make Samus seem even smaller and more alone in these deep expansive underground.underground environments.
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Crosswicking new trope.

Added DiffLines:

* MonstrousScenery: [=SR388=] is home to enormous creatures internally named "[=Bugcrystal02=]" (found in Area 4, resembling a crab with crystals growing out of its back) and "[=Bigbug01=]" (found in Area 6, resembling a spiked slug with one eye), which roam the caverns in the background and never directly interact with Samus Aran. Their titanic sizes serve to make Samus seem even smaller and more alone in these deep expansive underground.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** When all of the Metroids except for the Queen and as of yet unborn hatchling, you hear a roar of rage from off screen. "Mommy's very angry". And like last time, the Queen is protecting the last Metroid egg.
Is there an issue? Send a MessageReason:
Doesn't explain how the character is portayed as attractive.


* AmazonianBeauty: Samus is this once again, sporting a Zero Suit design superficially similar to her ''VideoGame/MetroidOtherM'' design but with a more athletic physique.
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* EarlyBirdCameo: No {{pun}} intended, but ''Samus Returns'' features a few Chozo characters in the Chozo Memories that would later appear prominently in ''VideoGame/MetroidDread''. They are Quiet Robe of the Thoha tribe and Raven Beak of the Mawkin tribe. Quiet Robe is seen in the background with his unique headpiece in most of the Memories, working on the Metroid creation. And Raven Beak is seen at the last two Memories [[spoiler:discussing with the Thoha tribe about the sealed Metroids... and then suddenly gunning all but Quiet Robe in a surprise attack, with clear ill-intent for the planet that would later be elaborated in ''Dread'']].

to:

* EarlyBirdCameo: No {{pun}} intended, but ''Samus Returns'' features a few Chozo characters in the Chozo Memories that would later appear prominently in ''VideoGame/MetroidDread''. They are Quiet Robe of the Thoha tribe and Raven Beak of the Mawkin tribe. Quiet Robe is seen in the background with his unique headpiece in most of the Memories, working on the Metroid creation. And Raven Beak is seen at the last two Memories [[spoiler:discussing with the Thoha tribe about the sealed Metroids... and then suddenly gunning down all but Quiet Robe in a surprise attack, with clear ill-intent for the planet that would later be elaborated in ''Dread'']].

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